Summary:
This introduces a new frame type for acks (ACK_EXTENDED) that can carry optional fields depending on the features supported by the peer. The currently supported features set will include ECN count fields, and Receive Timstamp fields. This enables a quic connection to report both ECN counts and receive timestamps, which is not possible otherwise because they use different frame types.
Support for the extended ack as well as the set of features that can be included in it is negotiated through a new transport parameter (extended_ack_supported = 0xff0a004). Its value indicates which features are supported by the local transport. The value is an integer which is evaluated against the following bitmasks:
```
ECN_COUNTS = 0x01,
RECEIVE_TIMESTAMPS = 0x02,
```
This diff introduces the transport parameter and negotiates the supported features between the peers of the connection. The parameter is cached in the psk cache so the client can remember the server config. It is also encoded inside the 0-rtt ticket so the server can reject it if its local config has changed.
The following diffs add reading and writing the frame itself.
The ACK_EXTENDED frame itself will have the following format
```
ACK_EXTENDED Frame {
Type (i) = 0xB1
// Fields of the existing ACK (type=0x02) frame:
Largest Acknowledged (i),
ACK Delay (i),
ACK Range Count (i),
First ACK Range (i),
ACK Range (..) ...,
Extended Ack Features (i),
// Optional ECN counts (if bit 0 is set in Features)
[ECN Counts (..)],
// Optional Receive Timestamps (if bit 1 is set in Features)
[Receive Timestamps (..)]
}
// Fields from the existing ACK_ECN frame
ECN Counts {
ECT0 Count (i),
ECT1 Count (i),
ECN-CE Count (i),
}
// Fields from the existing ACK_RECEIVE_TIMESTAMPS frame
Receive Timestamps {
Timestamp Range Count (i),
Timestamp Ranges (..) ...,
}
Timestamp Range {
Gap (i),
Timestamp Delta Count (i),
Timestamp Delta (i) ...,
}
```
Reviewed By: sharmafb
Differential Revision: D68931151
fbshipit-source-id: 44c8c83d2f434abca97c4e85f0fa7502736cddc1
Summary: For now, we're going to throw an exception when we get a RESET_STREAM_AT frame, which would terminate the connection. Later on, this logic is going to be gated on whether we and the peer support reliable resets (and we get to know this through the transport parameters).
Reviewed By: jbeshay
Differential Revision: D67866393
fbshipit-source-id: 6b2888c026fadf0f2aa5dad52314ed8250959cf6
Summary: This diff adds the reliable_stream_reset transport parameter to mvfst.
Reviewed By: hanidamlaj
Differential Revision: D65383676
fbshipit-source-id: cb2f6a1a90004ea489447b67ed3cfc12ca90b804
Summary:
With normal resets, we transition from `StreamSendState::ResetSent` to `StreamSendState::Closed` when we get an ACK for a RESET_STREAM frame.
With reliable resets, this is going to be a little more complicated. We can't automatically transition from `StreamSendState::ResetSent` to `StreamSendState::Closed` when we get an ACK for a RESET_STREAM_AT frame because it's possible that the peer hasn't yet received all data until the reliable reset offset.
My idea is the following: Keep track of the `minReliableSizeAcked`, which is the lowest value of the reliable size in any RESET_STREAM_AT frame that was ACKed by the peer. We set it to 0 if a RESET_STREAM frame was ACKed by the peer.
Then, we can transition from `StreamSendState::ResetSent` to `StreamSendState::Closed` if any one of the following two events happen:
* We get an ACK for a RESET_STREAM_AT or a RESET_STREAM frame, and all data until the `minReliableSizeAcked` has been ACKed by the peer.
* We get an ACK for stream data, and this puts us in a state where all data until the `minReliableSizeAcked` has been ACKed by the peer.
Note: This diff doesn't have any functional change. The only change is that we're keeping track of the `minReliableSizeAcked`, but aren't using it anywhere.
Reviewed By: mjoras
Differential Revision: D66781199
fbshipit-source-id: 2aa5138a18f70e9801e59e747460558ba706939c
Summary:
Provide a more detailed reason why we dropped a packet to the stats
callback and qlog.
Reviewed By: hanidamlaj
Differential Revision: D66171930
fbshipit-source-id: 4cf10b149d1184afb7b268ac8f229555d2ffb75d
Summary:
You can find the format of the RST_STREAM_AT frame in the [RFC](https://datatracker.ietf.org/doc/html/draft-ietf-quic-reliable-stream-reset-06#name-reset_stream_at-frame). In this change, I'm adding RST_STREAM_AT to the FrameType enum and am also adding the functionality to decode such frames.
Note that we ignore the case when we receive RST_STREAM_AT frames (because we haven't implemented their handler yet).
Reviewed By: hanidamlaj
Differential Revision: D64836490
fbshipit-source-id: 5bd742b14c343ce2f26dd29d3a285a6fed60676a
Summary:
Timely reaction to congestion requires relaying any CE marks to the sender as soon as possible.
This change schedules an ack to be sent whenever incoming packets are received with CE marks. This will only happen when the readEcnOnIngress option is enabled.
Reviewed By: mjoras
Differential Revision: D58423959
fbshipit-source-id: 30f8cf8b11d0446985c2d87d7df67c24c0d5afdf
Summary: We have a lot of optionals that are either integral values or std::chrono::microseconds. These end up wasting memory, where we can instead store sentinel values to encode whether the value is there or not. This reduces the effective range of the type by one value, but that is an acceptable tradeoff.
Reviewed By: kvtsoy
Differential Revision: D57684368
fbshipit-source-id: b406b86011f9b8169b6e5e925265f4829928cc63
Summary:
The idea here is to make it so we can swap out the type we are using for optionality. In the near term we are going to try swapping towards one that more aggressively tries to save size.
For now there is no functional change and this is just a big aliasing diff.
Reviewed By: sharmafb
Differential Revision: D57633896
fbshipit-source-id: 6eae5953d47395b390016e59cf9d639f3b6c8cfe
Summary: Add another QUIC version alias
Reviewed By: sharmafb
Differential Revision: D57233430
fbshipit-source-id: 7536e5bb13b84ca3e2de818fdc05adf894831ccb
Summary:
Keep track of ECN values in incoming packets and update the AckState that is used for echoing the counts to the peer in ACK_ECN frames.
Reading and writing the ACK_ECN frames is in the next change.
Reviewed By: kvtsoy
Differential Revision: D54927783
fbshipit-source-id: 44471c6224ee8578aaacc0d1a1c54370ef6d2ffe
Summary: Adds new field `tosValue` to ReceivedUdpPacket so it is accessible in the rest of the read path.
Reviewed By: kvtsoy
Differential Revision: D54912161
fbshipit-source-id: ea4714fa2374d38e915fc850387e1094d1fb8adf
Summary: ReceivedUdpPacket has attached metadata (currently timings and later in the stack, tos values). Rather than passing the metadata separately in the read path for the client and the server, this propagates the ReceivedUdpPacket further up so this metadata is easier to use in the rest of the stack.
Reviewed By: mjoras
Differential Revision: D54912162
fbshipit-source-id: c980d5b276704f5bba780ac16a380bbb4e5bedad
Summary: This reduces the number of stats callbacks when processing multiple packets in rapid succession.
Reviewed By: mjoras
Differential Revision: D56315022
fbshipit-source-id: 750024301f28b21e3125c144ead6f115706736a4
Summary:
The current ackVisitor passed to processAckFrame() gets executed with every acked frame.
Not every check in that visitor needs to be performed for every frame.
This refactors it into two different visitors, one that is called once per acked packet and another that is called once per acked frame.
Reviewed By: mjoras
Differential Revision: D56090734
fbshipit-source-id: 7b0877684e439f9e88c0aae7a294245570cf8309
Summary: we should only increment numMigrations if the peer is attempting migration from a previously unseen addr
Reviewed By: kvtsoy, sharmafb
Differential Revision: D55884605
fbshipit-source-id: 9204ed785195a321d7f8f7497151b7cfe5f745f7
Summary: We currently cap the max send size at the default instead of the max we support (1452). This is pretty conservative and I don't think it's needed, and causes issues when trying to use MASQUE + UDP proxying with QUIC.
Reviewed By: hanidamlaj
Differential Revision: D53440189
fbshipit-source-id: 1d5bbdbb4cc1abb677f85dff6bdf2841cb01c5e1
Summary:
Allow the server/client transport to initiate periodic key update. It's defaulted to being disabled.
The new logic for initiating and verifying a key update was handled correctly by the peer is consolidated in QuicTransportFunctions.
Reviewed By: mjoras
Differential Revision: D53109624
fbshipit-source-id: 0c3a944978fc0e0a84252da953dc116aa7c26379
Summary:
This stack adds key update support to Mvfst client and server. This diff adds the main logic for detecting key updates in the QuicReadCodec. When an update is successful, the server transport reacts to it by updating the write phase and cipher.
The high level design is as follows:
- The QuicReadCodec is responsible for detecting incoming key update attempts by the peer, as well as tracking any ongoing locally-initiated key updates.
- Upon detecting a successful key update, the QuicReadCodec updates its state. The Server/Client transport reacts to this change by updating its write phase and cipher.
- A locally initiated key update starts with updating the write phase and key, and signaling the read codec that a key update has been initiated.
- The read codec keeps this in a pending state until a packet is successfully received in the new phase.
- Functions for syncing the read/write phase on incoming key updates, as well as initiating and verifying outgoing key updates are abstracted in QuicTransportFunctions and are used by both the client and server transports.
- Common handshake functions used for rotating the keys are now in HandshakeLayer that is shared by both client and server handshakes.
Reviewed By: mjoras
Differential Revision: D53016559
fbshipit-source-id: 134e965dabd62917193544a9655a4eb8868ab7f8
Summary:
This diff renames `ReceivedPacket` to `ReceivedUdpPacket` to clarify that it maps to a UDP packet and not a QUIC packet. A single UDP packet can contain multiple QUIC packets due to coalescing.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: silver23arrow
Differential Revision: D48788809
fbshipit-source-id: 3793c30212d545e226f3e5337289bc2601dfa553
Summary:
This diff renames `updateLargestReceivedPacketNum` to `addPacketToAckState`, and changes the function signature so that it takes the structure of `ReceivedPacket::Timings` instead of just a single receive timestamp. This allows us to plumb through steady clock and socket timestamps.
The current caller to `updateLargestReceivedPacketNum` had a `ReceivedPacket::Timings` and just passed the`receiveTimePoint` field from that structure to to `updateLargestReceivedPacketNum`
```
uint64_t distanceFromExpectedPacketNum = updateLargestReceivedPacketNum(
conn, ackState, packetNum, readData.udpPacket.timings.receiveTimePoint);
```
Now, we just pass the entire `ReceivedPacket::Timings` structure and extract `receiveTimePoint` inside:
```
uint64_t distanceFromExpectedPacketNum = addPacketToAckState(
conn, ackState, packetNum, readData.udpPacket.timings);
```
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Differential Revision: D48785086
fbshipit-source-id: 48a424e3e27918a8efe41918e0bcfa57337d9337
Summary:
When the server accepts a 0-rtt ticket, it updates the connection's transport settings with the contents of the ticket. This is the value used included in the next ticket it sends the client. However, the handshake layer has a copy of the original transport parameters that was created with the first received packet. This copy in the handshake layer does not get updated. This can cause a mismatch between the value sent to the client in the handshake, and the value encoded inside the ticket.
This change avoid using the 0-rtt ticket for updating any transport settings that are also included in the handshake transport params.
Reviewed By: hanidamlaj
Differential Revision: D51121317
fbshipit-source-id: 55e71965185dff553d16d4c5fbcb1e2f9acdc690
Summary:
This diff drops `NetworkDataSingle` in favor of `ReceivedPacket`. The latter contains a `ReceivedPacket::Timings` field that has the same `receiveTimePoint` currently in `NetworkDataSingle`, while also providing other useful signals.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps
Reviewed By: silver23arrow
Differential Revision: D48739219
fbshipit-source-id: fc2cdb7b425d68c729dd3bec00b6c6ff3c4bf8ec
Summary:
This diff:
1. Introduces a new `ReceivedPacket::Timings` structure, which will be expanded upon in subsequent diffs.
2. Adds a `ReceivedPacket::Timings` field to each `ReceivedPacket`
3. Uses the accessors added in the previous diff (D48724715) to populate the `ReceivedPacket::Timings` structure in each `ReceivedPacket` held by a `NetworkData` object. This is done by propagating the `NetworkData::receiveTimePoint` field to all `ReceivedPacket` held in a `NetworkData.` This propagation occurs each time a `ReceivedPacket` is added. The value is propagated again if the `NetworkData::receiveTimePoint` field is updated by looping over all previously added `ReceivedPacket`.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: jbeshay
Differential Revision: D48725209
fbshipit-source-id: 580e7d7d1f3587f9947774b5ed19e9985df404c9
Summary:
- Remove setCustomTransportParameter, which (based on the quic v19 rfc), verifies whether a parameter is within the private range [0xff00, 0xffff]
> Values with the first byte in the range 0x00 to 0xfe (in hexadecimal) are assigned via the Specification Required policy [RFC8126].
- Consolidating adding MaxStreamGroups transport parameter into all other transport parameters extension.
More specifically, `QuicClientTransport::maybeEnableStreamGroups()` logic is now moved into `QuicClientTransport::setSupportedExtensionTransportParameters()`
Reviewed By: mjoras
Differential Revision: D50461610
fbshipit-source-id: 802b546c8364586cdcf36a230b156ca140c57ce4
Summary: This enables the server to include a cwnd hint in the 0-rtt ticket it sends to the client.
Reviewed By: mjoras
Differential Revision: D43131826
fbshipit-source-id: 742e4e531027ec6618a1b761c450b507368e5a2f
Summary: The default behavior we have is to close the existing connection, which is probably excessive. Add a setting to allow simply dropping the packet instead.
Reviewed By: kvtsoy
Differential Revision: D47082159
fbshipit-source-id: 76b3589d2dcf216f425d296435de843ddd21b272
Summary:
This diff:
- Changes `NetworkDataSingle` to have `ReceivedPacket` instead of `Buf`, in line with earlier change to `NetworkData` in D48714615
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: mjoras
Differential Revision: D48714796
fbshipit-source-id: d96c2abc81e7c27a01bcd0dd552f274a0c1ede26
Summary: Update flow control settings names to reflect that these are indeed flow control
Reviewed By: jbeshay
Differential Revision: D48137685
fbshipit-source-id: a48372e21cdd529480e25785a9bd5de456427ef3
Summary:
Previously, the maximum stored rx timestamps was controlled by a constant `kMaxReceivedPktsTimestampsStored`. Make this programmable via MC so different values can be pushed based on server and client criteria (via GK groups).
(Note: this ignores all push blocking failures!)
Reviewed By: mjoras
Differential Revision: D45343231
fbshipit-source-id: aafa799925da2c11e14394d11fa4855f7107daf4
Summary:
As title. This changes the NewTokenFrame (for writing) to hold the toke as an IOBuf instead of a string. This makes it consistent with the read side.
In the same change, the qlogger now hexlifies this buffer when writing the token to the qlog.
Reviewed By: hanidamlaj, mjoras
Differential Revision: D46955172
fbshipit-source-id: 8f5f575ad2f0a4ec3b4c01cb67defa1f4425cd74