Summary:
This introduces a new frame type for acks (ACK_EXTENDED) that can carry optional fields depending on the features supported by the peer. The currently supported features set will include ECN count fields, and Receive Timstamp fields. This enables a quic connection to report both ECN counts and receive timestamps, which is not possible otherwise because they use different frame types.
Support for the extended ack as well as the set of features that can be included in it is negotiated through a new transport parameter (extended_ack_supported = 0xff0a004). Its value indicates which features are supported by the local transport. The value is an integer which is evaluated against the following bitmasks:
```
ECN_COUNTS = 0x01,
RECEIVE_TIMESTAMPS = 0x02,
```
This diff introduces the transport parameter and negotiates the supported features between the peers of the connection. The parameter is cached in the psk cache so the client can remember the server config. It is also encoded inside the 0-rtt ticket so the server can reject it if its local config has changed.
The following diffs add reading and writing the frame itself.
The ACK_EXTENDED frame itself will have the following format
```
ACK_EXTENDED Frame {
Type (i) = 0xB1
// Fields of the existing ACK (type=0x02) frame:
Largest Acknowledged (i),
ACK Delay (i),
ACK Range Count (i),
First ACK Range (i),
ACK Range (..) ...,
Extended Ack Features (i),
// Optional ECN counts (if bit 0 is set in Features)
[ECN Counts (..)],
// Optional Receive Timestamps (if bit 1 is set in Features)
[Receive Timestamps (..)]
}
// Fields from the existing ACK_ECN frame
ECN Counts {
ECT0 Count (i),
ECT1 Count (i),
ECN-CE Count (i),
}
// Fields from the existing ACK_RECEIVE_TIMESTAMPS frame
Receive Timestamps {
Timestamp Range Count (i),
Timestamp Ranges (..) ...,
}
Timestamp Range {
Gap (i),
Timestamp Delta Count (i),
Timestamp Delta (i) ...,
}
```
Reviewed By: sharmafb
Differential Revision: D68931151
fbshipit-source-id: 44c8c83d2f434abca97c4e85f0fa7502736cddc1
Summary: This diff adds the reliable_stream_reset transport parameter to mvfst.
Reviewed By: hanidamlaj
Differential Revision: D65383676
fbshipit-source-id: cb2f6a1a90004ea489447b67ed3cfc12ca90b804
Summary:
Ack Rx timestamps are currently disabled on 0-rtt connections, which is enabled on mvfst for all non-video connections.
This is because the timestamp config is negotiated with transport settings during handshake which doesn't happen on a new 0-rtt connection (resumption).
Solution:
Store the peer's rx timestamp config in PSKCache on the client. On 0-rtt resumption of the connection, this peer config is restored and used to send Rx timestamps (if enabled).
Note that if the server had changed its timestamp config during this period (through configerator) then the server needs to reject this 0-rtt connection and start anew. Server code changes to support this will be in a followup diff. With this client diff though, server will drop the Rx timestamps if its own config is suddenly disabled (this is a waste of network resource).
Reviewed By: jbeshay
Differential Revision: D58572572
fbshipit-source-id: d95720c177ac4bc8dcbe40362f19b279b3f8e708
Summary:
The idea here is to make it so we can swap out the type we are using for optionality. In the near term we are going to try swapping towards one that more aggressively tries to save size.
For now there is no functional change and this is just a big aliasing diff.
Reviewed By: sharmafb
Differential Revision: D57633896
fbshipit-source-id: 6eae5953d47395b390016e59cf9d639f3b6c8cfe
Summary:
This is the major transition that updates mvfst code to use the new interfaces. The new Folly implementations of the interfaces maintain all the existing behavior of folly types so this should not introduce any functional change. The core changes are:
- Update the BatchWriters to use the new interfaces.
- Update the FunctionLooper to use the new interfaces.
- Change QuicServerTransport to take the folly types and wrap them in the new types for use in the QuicTransportBase.
The rest of the diff is for updating all the existing uses of the QuicTrasnport to initialize the necessary types and pass them to the QUIC transport instead of directly passing folly types.
Reviewed By: mjoras
Differential Revision: D51413481
fbshipit-source-id: 5ed607e12b9a52b96148ad9b4f8f43899655d936
Summary:
This diff renames `ReceivedPacket` to `ReceivedUdpPacket` to clarify that it maps to a UDP packet and not a QUIC packet. A single UDP packet can contain multiple QUIC packets due to coalescing.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: silver23arrow
Differential Revision: D48788809
fbshipit-source-id: 3793c30212d545e226f3e5337289bc2601dfa553
Summary:
This diff drops `NetworkDataSingle` in favor of `ReceivedPacket`. The latter contains a `ReceivedPacket::Timings` field that has the same `receiveTimePoint` currently in `NetworkDataSingle`, while also providing other useful signals.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps
Reviewed By: silver23arrow
Differential Revision: D48739219
fbshipit-source-id: fc2cdb7b425d68c729dd3bec00b6c6ff3c4bf8ec
Summary:
This diff:
- Moves `NetworkData`, `NetworkDataSingle` and `ReceivedPacket` into separate header file
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: mjoras
Differential Revision: D48717564
fbshipit-source-id: 0947c73c12da79e8e3cc17e5296354d728c250d1
Summary:
This diff changes `QuicAsyncUDPSocketWrapper` so that it is an abstraction layer that inherits from `QuicAsyncUDPSocketType`, instead of simply being a container with aliases.
- Key changes in `QuicAsyncUDPSocketWrapper.h`, the rest of the updates switch us from using `QuicAsyncUDPSocketType` to `QuicAsyncUDPSocketWrapper`.
- It's difficult to mock the UDP socket today given that we expose the entire `folly::AsyncUDPSocket` type to the higher layers of the QUIC stack. This complicates testing and emulation because any mock / fake has to implement low level primitives like `recvmmsg`, and because the `folly::AsyncUDPSocket` interface can change over time.
- Pure virtual functions will be defined in `QuicAsyncUDPSocketWrapper` in a follow up diff to start creating an interface between the higher layers of the mvfst QUIC stack and the UDP socket, and this interface will abstract away lower layer details such as `cmsgs` and `io_vec`, and instead focus on populating higher layer structures such as `NetworkData` and `ReceivedPacket` (D48714615). This will make it easier for us to mock or fake the UDP socket.
This diff relies on changes to `folly::MockAsyncUDPSocket` introduced in D48717389.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: jbeshay, hanidamlaj
Differential Revision: D48717388
fbshipit-source-id: 4f34182a69ab1e619e454da19e357a6a2ee2b9ab
Summary:
change signature of both `ClientHandshake::getServerTransportParams` & `ClientTransportParametersExtension::getServerTransportParams`
from:
```
folly::Optional<ServerTransportParameters> getServerTransportParams()
```
to:
```
const folly::Optional<ServerTransportParameters>& getServerTransportParams()
```
previously this would `std::move(serverTransportParameters_)` after reading it, effectively making it possible to only read the value once.
Reviewed By: kvtsoy
Differential Revision: D48356933
fbshipit-source-id: deddd9101979c1ef30d540b67216dc9611ced713
Summary:
Change the 0-rtt result to be saved only once.
This allows for more handshake crypto data to arrive later without publishing duplicate stats. The intention is to experiment with sending other session tickets later in the connection.
Reviewed By: mjoras
Differential Revision: D43131801
fbshipit-source-id: 46acfc3ba530c6d5bbf1627ca92023b8fa70735c
Summary:
This removes the older method of deciding whether knob frames should be sent using the QuicVersion. With this change, the client can only send knobs when the server has signaled support using the `knob_frames_supported` transport parameter.
To make sure that knobs can be sent in 0-rtt connections, the transport parameter is now included in the client's cache of server transport parameters.
Reviewed By: mjoras
Differential Revision: D43014893
fbshipit-source-id: 204dd43b4551cd1c943153a3716e882fc80e6136
Summary: - usage of these new tokens should not overlap
Reviewed By: mjoras
Differential Revision: D35323558
fbshipit-source-id: c9152cbb7029f64396661ea9091567ef5a75f4dc
Summary: This doesn't belong in the generic state. Untangling it is a little difficult, but I think this solution is cleaner than having it in the generic state.
Reviewed By: JunqiWang
Differential Revision: D29856391
fbshipit-source-id: 1042109ed29cd1d20d139e08548d187b469c8398
Summary: As in title, this doesn't need to be in the base state.
Reviewed By: JunqiWang
Differential Revision: D29855140
fbshipit-source-id: 8d3a4b12fd6b93b2277020d56862915e084f1c05
Summary:
These are either no longer relevant, are unlikely to be done, or are spculative enough that they don't deserve code space.
Hope here is to make our search for TODOs higher signal.
Reviewed By: lnicco
Differential Revision: D29769792
fbshipit-source-id: 7cfa62cdc15e72d8b7b0cd5dbb5913ea3ca3dc5a
Summary:
as title. This also moves a FizzCryptoTestFactory from FizzCryptoFactoryTest to TestUtils so that it can be used in other test code
This change has an unfortunate side-effect that cryptoFactory_ in both client and server will be moved from stack to heap.
Reviewed By: mjoras
Differential Revision: D27264488
fbshipit-source-id: febc307fb02cb136d58fe70bee648d35431acff0
Summary:
This can happen when we don't get the server handshake data in time, but it is especially bad with 0RTT when it is potentially a full flight of 1RTT data that is dropped while we wait for the handshake PTO.
Note this leverages the existing CipherUnavailable mechanism, but processes them in a much more simple way than the server side. Additionally, only 1-RTT packets need to be buffered.
Reviewed By: yangchi, lnicco
Differential Revision: D27634184
fbshipit-source-id: db5ba0b9f07176d106f709c7a11d83d0fc8281b7
Summary:
When I tested against picoquic, I found that an exception was thrown here: https://fburl.com/diffusion/qsnzingx.
The reason is that we modify `conn.initialDestinationConnectionId` in the event of a retry, so it's no longer the original destination connection id. By separately keeping track of the original destination connection id, we can solve this issue.
Reviewed By: mjoras
Differential Revision: D23722127
fbshipit-source-id: 94be08812e675feaf46f5af86e7304af84c1910c
Summary: I think this is still within specs requirement
Reviewed By: mjoras
Differential Revision: D21648049
fbshipit-source-id: 990e84740e1022955d7dd8957ce9131602536a63
Summary:
All the state already moved there anyways, and this is closely related to the Psk cache management, which is also moving away from QuicClientTransport.
Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/109
Reviewed By: mjoras
Differential Revision: D20463300
Pulled By: yangchi
fbshipit-source-id: e9f0dc6285ccc6fd8cdc98d0e3579e6af8b00306
Summary:
Some of these parameters are already there. The other need to be move so that the can be accessed when caching new public keys.
Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/104
Differential Revision: D20250783
Pulled By: mjoras
fbshipit-source-id: 3e8b6c9e8945fb5ae1ea71a8af1512bfe0616736
Summary: This was the intention but I dropped it in my last diff accidentally.
Reviewed By: lnicco
Differential Revision: D20287582
fbshipit-source-id: 1338e8defa73d9b426b9396c6fb769fd461e7bd7
Summary:
QuicCachedPsk depends on fizz, CachedServerTransportParameters doesn't, so this is one step further toward separating fizz specific part of the code from the rest.
Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/84
Reviewed By: sharma95
Differential Revision: D19386613
Pulled By: udippant
fbshipit-source-id: 06bc21108aa7880e1f1820cb8a4c6dbee392c9c4
Summary:
It was hard to understand which names refer to which limits.
This diff makes it simple:
* conn.transportSettings.selfActiveConnectionIdLimit
represents how many of its peer's connection ids it will hold. It sends this to
the peer as the active_connection_id_limit
* conn.peerActiveConnectionIdLimit represents the value the peer sends as its
active_connection_id_limit. This should be defaulted to 0 and only changed
when we receive the transport parameters
Reviewed By: udippant
Differential Revision: D18531733
fbshipit-source-id: 53709ccaa58f835fd654ac28cdd740be46e65289
Summary:
This will allow to be able to create different kind of handshake going forward.
Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/59
Reviewed By: siyengar
Differential Revision: D18088574
Pulled By: mjoras
fbshipit-source-id: 0732bb63a9e243fef77cdaf4f76e711fcb09ecdc
Summary: After the push is complete the next push we should be able to use MVFST again.
Reviewed By: yangchi, lnicco
Differential Revision: D16226842
fbshipit-source-id: 9737b37e94f6834813ed6a2c8825382a968cbfaa
Summary:
Make a custom variant type for PacketHeader. By not relying on boost::variant
this reduces the code size of the implementation.
This uses a combination of a union type as well as a enum type to emulate a variant
Reviewed By: yangchi
Differential Revision: D17187589
fbshipit-source-id: 00c2b9b8dd3f3e73af766d84888b13b9d867165a
Summary:
Implement sending stream limit updates in a windowed fashion, so that as a peer exhausts its streams we will grant it additional credit. This is implemented by having the stream manager check if an update is needed on removing streams, and the api layer potentially sending an update after it initiates the check for closed streams.
This also makes some driveby changes to use `std::lower_bound` instead of `std::find` for the sorted collections in the stream manager.
Reviewed By: yangchi
Differential Revision: D16808229
fbshipit-source-id: f6e3460d43e4d165e362164be00c0cec27cf1e79
Summary:
Draft-22 onwards uses two one byte length fields to encode connection ID length instead of one one byte length field.
To support this without disrupting existing clients we need to make our parsing version dependent. This diff accomplishes it by special casing the existing Facebook client QUIC version (0xfaceb000), and changing the default Facebook client version going forward to 0xfaceb001.
Note that this diff also changes the behavior of the ticket transport parameters. When we changed from draft-18 to draft-19 transport parameters I apparently forgot to update the ticket transport parameters to the new format.
Reviewed By: yangchi
Differential Revision: D16205090
fbshipit-source-id: e74a92fa959d308f4bb43bad76e58d4b58d07322
Summary:
Fixed QuicClientTransportIntegrationTest:
SetUp() shouldn't set maxStreams manually. Instead, client should read serverTransportParams after 1 rtt.
The tests used to call createBidiStream right after client->start(), changed that to only sending data after onTransportReady.
Reviewed By: mjoras
Differential Revision: D15293209
fbshipit-source-id: 88e739d72f1fad76666af003d446d068e6d5fac7
Summary:
Draft-19 onwards effectively punted version negotiation to QUICv2. Now receiving version negotiation on clients is treated as an immediate termination of the connection.
The transport parameter format has also changed to no longer include any reference to the QUIC version. To avoid us (Facebook) having to turn off QUIC traffic in production, our server needs to be able to parse these transport parameters from our older clients. To achieve this when parsing the transport parameters we will, as a temporary measure, check for the Facebook QUIC version to determine which transport parameter format we are parsing. Luckily for us the version we chose maps nicely to an implausible length for the transport parameters (0xface).
Note that this diff still has the client send the old transport parameter format, so that the rollout can be staged.
Reviewed By: yangchi
Differential Revision: D15203481
fbshipit-source-id: dfaaddc3acc76434461b04430b82a0902138c060
Summary: This is step 1 for removing reset on reset, since the send side may need to transition to waiting for a reset ack while the read side is an any state.
Reviewed By: lnicco
Differential Revision: D15075849
fbshipit-source-id: 1e094942a8a1ca9a01d4161cd6309b4136a9cfbf
Summary:
This diff implements the handling of retry packets. As per the spec:
1. A client MUST accept and process at most one Retry packet for each connection attempt. After the client has received and processed an Initial or Retry packet from the server, it MUST discard any subsequent Retry packets that it receives.
2. Clients MUST discard Retry packets that contain an Original Destination Connection ID field that does not match the Destination Connection ID from its Initial packet. This prevents an off-path attacker from injecting a Retry packet.
3. The client responds to a Retry packet with an Initial packet that includes the provided Retry Token to continue connection establishment.
4. A client sets the Destination Connection ID field of this Initial packet to the value from the Source Connection ID in the Retry packet. Changing Destination Connection ID also results in a change to the keys used to protect the Initial packet. It also sets the Token field to the token provided in the Retry.
Reviewed By: mjoras
Differential Revision: D14464508
fbshipit-source-id: 212539a588378fb0d795caaec150959680172781