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Commit Graph

12 Commits

Author SHA1 Message Date
Matt Joras
b2e1eedfd3 Mostly remove version negotiation
Summary:
Draft-19 onwards effectively punted version negotiation to QUICv2. Now receiving version negotiation on clients is treated as an immediate termination of the connection.

The transport parameter format has also changed to no longer include any reference to the QUIC version. To avoid us (Facebook) having to turn off QUIC traffic in production, our server needs to be able to parse these transport parameters from our older clients. To achieve this when parsing the transport parameters we will, as a temporary measure, check for the Facebook QUIC version to determine which transport parameter format we are parsing. Luckily for us the version we chose maps nicely to an implausible length for the transport parameters (0xface).

Note that this diff still has the client send the old transport parameter format, so that the rollout can be staged.

Reviewed By: yangchi

Differential Revision: D15203481

fbshipit-source-id: dfaaddc3acc76434461b04430b82a0902138c060
2019-05-10 12:55:28 -07:00
Junqi Wang
7aac9a78b4 Do not close socket immediately after write fails
Summary:
Becuase closeImpl will write again. Ideally in this case we should just
abandon the connection, but putting this bandage to prevent crash for now

Reviewed By: siyengar

Differential Revision: D15295421

fbshipit-source-id: d098e790c0c2609d817f5d1d3689858aa80a8b73
2019-05-10 10:37:44 -07:00
Junqi Wang
f458b4f69c Close socket after fatal error
Summary:
Close the socket when fatal error occurred. This prevents quic transport from receiving readCallback from a bad socket.
Also, close the happy eyeball socket when transport is shutdown.

Reviewed By: siyengar

Differential Revision: D15264105

fbshipit-source-id: e6c33f626cdef6a4ebc6820e39ac78da525133d0
2019-05-09 21:20:31 -07:00
Junqi Wang
f250d5e7ac Fatal error on one socket does not tear down connection
Summary:
Previously we decided to be conservative and error out the connetion
when either of the 2 sockets fails to write. This makes the happy eyeballs
component meaningless for e.g. IPv4 only network cases. This time we try to do it right.

The connection will keep track `shouldWrite` bool for both sockets. `shouldWriteToFirstSocket` is initialized to true and `shouldWriteToSecond` is initialized to false. Whenever **fatal** error occurs on a socket, the corresponding `shouldWrite` bool is changed to false. We are not finishing happy eyeballs state immediately but delaying this action to when we receive data back.

Reviewed By: siyengar

Differential Revision: D15261148

fbshipit-source-id: 3ee7de81a1d579e418be36bc2800d93d414abe3d
2019-05-09 21:20:30 -07:00
Yang Chi
325e702306 0xFF00 is legit private transport param ID
Summary: The check should be < not <=.

Reviewed By: mjoras, kvtsoy

Differential Revision: D15279146

fbshipit-source-id: adb4c315aab269d595caa186591eeb5e82e3223c
2019-05-09 10:01:30 -07:00
Alan Frindell
6603c4f452 Stop sending rst on rst
Summary: This is no longer part of the spec.  It's up to the application how to handle reset

Reviewed By: lnicco

Differential Revision: D15107164

fbshipit-source-id: 2a1fe0c552bd7f054e84ef86a01a78c379b0a483
2019-05-06 14:05:31 -07:00
Matt Joras
41fbfa84c5 Change idle_timeout transport parameter to milliseconds
Summary: This changed in to be in milliseconds d19 forward.

Reviewed By: yangchi

Differential Revision: D15183837

fbshipit-source-id: 561218321dcb51ec41093cafbdb967db2d4b3660
2019-05-02 15:50:27 -07:00
Aman Sharma
c04e0e08a2 Implementing stateless retry on the client
Summary:
This diff implements the handling of retry packets. As per the spec:
1. A client MUST accept and process at most one Retry packet for each connection attempt.  After the client has received and processed an Initial or Retry packet from the server, it MUST discard any subsequent Retry packets that it receives.
2. Clients MUST discard Retry packets that contain an Original Destination Connection ID field that does not match the Destination Connection ID from its Initial packet. This prevents an off-path attacker from injecting a Retry packet.
3. The client responds to a Retry packet with an Initial packet that includes the provided Retry Token to continue connection establishment.
4. A client sets the Destination Connection ID field of this Initial packet to the value from the Source Connection ID in the Retry packet.  Changing Destination Connection ID also results in a change to the keys used to protect the Initial packet.  It also sets the Token field to the token provided in the Retry.

Reviewed By: mjoras

Differential Revision: D14464508

fbshipit-source-id: 212539a588378fb0d795caaec150959680172781
2019-05-01 16:49:05 -07:00
Junqi Wang
2c701de030 Continue on network unreachable with timeout
Summary:
Previously we tried continue on network down and it showed good
improvement. But there was a problem: it hurts UX for airplane mode users, it
didn't return error back to user immediately but after 30/60 seconds timeout.
This adds a timer for this feature and it only allows the transport to ignore
network unreachable error for 200ms. After 200ms, it throws and reports to user
if the error persists.

Reviewed By: siyengar

Differential Revision: D15089442

fbshipit-source-id: dd87f4f579187c4b45244a7ee0477d2a0cf1b5d7
2019-04-26 10:08:35 -07:00
udippant
79032c7b9b fbshipit-source-id: f498ac5e677b2931d937ba78edd4373ba04dca2a 2019-04-25 21:33:43 -07:00
udippant
163ce02a6f Sync changes to rename onNewStream and CongestionController factory 2019-04-24 17:44:31 -07:00
udippant
50d4939e9e Initial commit of mvfst 2019-04-22 23:42:46 -07:00