Summary: This is in preparation for enforcing ALPN requirement in the QUIC layer.
Reviewed By: mjoras
Differential Revision: D51285567
fbshipit-source-id: 3cc3c2fbde169ec9603b3309d0abda74aa698602
Summary:
This is the major transition that updates mvfst code to use the new interfaces. The new Folly implementations of the interfaces maintain all the existing behavior of folly types so this should not introduce any functional change. The core changes are:
- Update the BatchWriters to use the new interfaces.
- Update the FunctionLooper to use the new interfaces.
- Change QuicServerTransport to take the folly types and wrap them in the new types for use in the QuicTransportBase.
The rest of the diff is for updating all the existing uses of the QuicTrasnport to initialize the necessary types and pass them to the QUIC transport instead of directly passing folly types.
Reviewed By: mjoras
Differential Revision: D51413481
fbshipit-source-id: 5ed607e12b9a52b96148ad9b4f8f43899655d936
Summary:
This diff:
- Adds `QuicAsyncUDPSocketWrapperImpl` and changes existing instantiatons of `QuicAsyncUDPSocketWrapper` to instead instantiate `QuicAsyncUDPSocketWrapperImpl`. In follow up diffs, pure virtual functions will be added to `QuicAsyncUDPSocketWrapper` and implemented in `QuicAsyncUDPSocketWrapperImpl`. See D48717388 for more information.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: jbeshay, mjoras
Differential Revision: D48717592
fbshipit-source-id: e21368f5c1f3b37608fc1c88617e96b93a02f6e0
Summary:
This diff changes `QuicAsyncUDPSocketWrapper` so that it is an abstraction layer that inherits from `QuicAsyncUDPSocketType`, instead of simply being a container with aliases.
- Key changes in `QuicAsyncUDPSocketWrapper.h`, the rest of the updates switch us from using `QuicAsyncUDPSocketType` to `QuicAsyncUDPSocketWrapper`.
- It's difficult to mock the UDP socket today given that we expose the entire `folly::AsyncUDPSocket` type to the higher layers of the QUIC stack. This complicates testing and emulation because any mock / fake has to implement low level primitives like `recvmmsg`, and because the `folly::AsyncUDPSocket` interface can change over time.
- Pure virtual functions will be defined in `QuicAsyncUDPSocketWrapper` in a follow up diff to start creating an interface between the higher layers of the mvfst QUIC stack and the UDP socket, and this interface will abstract away lower layer details such as `cmsgs` and `io_vec`, and instead focus on populating higher layer structures such as `NetworkData` and `ReceivedPacket` (D48714615). This will make it easier for us to mock or fake the UDP socket.
This diff relies on changes to `folly::MockAsyncUDPSocket` introduced in D48717389.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: jbeshay, hanidamlaj
Differential Revision: D48717388
fbshipit-source-id: 4f34182a69ab1e619e454da19e357a6a2ee2b9ab
Summary:
- folly::AsyncTransport::setReadCb(nullptr) is semantically equivalent to QuicSocket::pauseRead(), rather than QuicSocket::setReadCallback(nullptr) which permanently uninstalls the callback
- refactored unit tests a tiny bit
Reviewed By: mjoras
Differential Revision: D45366235
fbshipit-source-id: 76e840ece40741fce8e6cb41b130a524d14d9e55
Summary:
I was using this for hq-interop testing, and I discovered a couple bugs.
1) readCb_ may not be set initially, so only attempt an initial read if it's non-null
2) When this transport closes, we shouldn't close the underlying QUIC socket. Instead we should attempt to write a FIN (if we haven't already). If that doesn't immediately succeed (perhaps queued writes are blocked on flow control), send a reset.
Reviewed By: kvtsoy
Differential Revision: D40741000
fbshipit-source-id: f3f925b884ae30feac0d86cbca13084248566099
Summary:
Maine change is `MockConnectionCallback` -> `MockConnectionSetupCallback` + `MockConnectionCallbackNew`.
Everything else is changing tests to use the two new classes.
Differential Revision: D33076321
fbshipit-source-id: a938b63ce59f07f549b3e725caad8785348db7ed
Summary:
Helper classes for easy experimentation with QUIC in existing code using folly::AsyncSockets, using single QUIC bidi stream.
1) QuicStreamAsyncTransport buffers writes/read callback assignment until stream id is assigned. This similar to AsyncSocket that handles connect() internally and allows consumers to read/write right away after instance creation.
2) Quic(Client|Server)AsyncTransport handle connection level callbacks and update stream id on corresponding stream event
3) QuicAsyncTransportAcceptor and QuicAsyncTransportServer handle wangle::ManagedConnections, which are commonly used with folly::AsyncServerSockets
Reviewed By: yangchi
Differential Revision: D24656620
fbshipit-source-id: 75f9eb66c6cc8b7b1b974912d760c8aae5a5809f
Summary: Interact with a QUIC stream with the folly transport api you are used to
Reviewed By: mjoras
Differential Revision: D19541969
fbshipit-source-id: 36b8273095638e1e0136502925262c0eab264aa1