Summary: This is similar to the previous commit. We use a stack-based IOBuf instead of allocating one on the heap. This saves CPU because allocations/deallocations on the stack are a lot cheaper.
Reviewed By: hanidamlaj
Differential Revision: D53101722
fbshipit-source-id: dd59a7eca6498db19472a62f954db3e2f2f27a42
Summary: Creating an IOBuf on the heap when we use `folly::IOBuf::wrapBuffer` is expensive.
Reviewed By: hanidamlaj
Differential Revision: D52506216
fbshipit-source-id: eed2b77beae0419b542b0461303785cc175e3518
Summary: This is in preparation for enforcing ALPN requirement in the QUIC layer.
Reviewed By: mjoras
Differential Revision: D51285567
fbshipit-source-id: 3cc3c2fbde169ec9603b3309d0abda74aa698602
Summary:
As part of the ongoing work to create a version of fizz that does depend on OpenSSL, this diff begins the refactors of `Certificate.h`. In this diff:
- since `CertUtils`, `PeerCertImpl` and `SelfCertImpl` need to depend on OpenSSL, move them to different translation units than the `PeerCert` and `SelfCert` interfaces
- rename `(Peer|Self)CertImpl` to `OpenSSL(Peer|Self)CertImpl`
Main changes are in:
- `protocol/Certificate.h` and `.cpp`, deleted `-inl.h`
- `protocol/OpenSSLSelfCertImpl.h` and `-inl.h` (split from Certificate.h and renamed from SelfCertImpl)
- `protocol/OpenSSLPeerCertImpl.h` and `-inl.h` (split from Certificate.h and renamed from PeerCertImpl)
- `protocol/CertUtils.h`, `.cpp`and`-inl.h` (Split from Certificate.h)
- `protocol/TARGETS` and `BUCK` - new targets `protocol:cert_utils`, `protocol:openssl_self_cert_impl`, `protocol:openssl_peer_cert_impl`
- added new includes and targets to various dependencies.
In the next diff, we'll use a compler flag `#if` guard the PeerCert and SelfCert interfaces to conditionally inherit from OpenSSL. This makes it so that the `Factory` interface and `ClientProtocol` do not need to depend on OpenSSL.
We'll also create a buck config to conditionally select the openssl depednencies (and pass in the compiler flag).
Reviewed By: mingtaoy
Differential Revision: D51866623
fbshipit-source-id: d91cc4a39cabc2ac6879f16845ab8a7487d64c11
Summary:
This is the major transition that updates mvfst code to use the new interfaces. The new Folly implementations of the interfaces maintain all the existing behavior of folly types so this should not introduce any functional change. The core changes are:
- Update the BatchWriters to use the new interfaces.
- Update the FunctionLooper to use the new interfaces.
- Change QuicServerTransport to take the folly types and wrap them in the new types for use in the QuicTransportBase.
The rest of the diff is for updating all the existing uses of the QuicTrasnport to initialize the necessary types and pass them to the QUIC transport instead of directly passing folly types.
Reviewed By: mjoras
Differential Revision: D51413481
fbshipit-source-id: 5ed607e12b9a52b96148ad9b4f8f43899655d936
Summary:
This diff renames `ReceivedPacket` to `ReceivedUdpPacket` to clarify that it maps to a UDP packet and not a QUIC packet. A single UDP packet can contain multiple QUIC packets due to coalescing.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: silver23arrow
Differential Revision: D48788809
fbshipit-source-id: 3793c30212d545e226f3e5337289bc2601dfa553
Summary:
This diff renames `updateLargestReceivedPacketNum` to `addPacketToAckState`, and changes the function signature so that it takes the structure of `ReceivedPacket::Timings` instead of just a single receive timestamp. This allows us to plumb through steady clock and socket timestamps.
The current caller to `updateLargestReceivedPacketNum` had a `ReceivedPacket::Timings` and just passed the`receiveTimePoint` field from that structure to to `updateLargestReceivedPacketNum`
```
uint64_t distanceFromExpectedPacketNum = updateLargestReceivedPacketNum(
conn, ackState, packetNum, readData.udpPacket.timings.receiveTimePoint);
```
Now, we just pass the entire `ReceivedPacket::Timings` structure and extract `receiveTimePoint` inside:
```
uint64_t distanceFromExpectedPacketNum = addPacketToAckState(
conn, ackState, packetNum, readData.udpPacket.timings);
```
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Differential Revision: D48785086
fbshipit-source-id: 48a424e3e27918a8efe41918e0bcfa57337d9337
Summary:
This diff changes `QuicAsyncUDPSocketWrapper` so that it is an abstraction layer that inherits from `QuicAsyncUDPSocketType`, instead of simply being a container with aliases.
- Key changes in `QuicAsyncUDPSocketWrapper.h`, the rest of the updates switch us from using `QuicAsyncUDPSocketType` to `QuicAsyncUDPSocketWrapper`.
- It's difficult to mock the UDP socket today given that we expose the entire `folly::AsyncUDPSocket` type to the higher layers of the QUIC stack. This complicates testing and emulation because any mock / fake has to implement low level primitives like `recvmmsg`, and because the `folly::AsyncUDPSocket` interface can change over time.
- Pure virtual functions will be defined in `QuicAsyncUDPSocketWrapper` in a follow up diff to start creating an interface between the higher layers of the mvfst QUIC stack and the UDP socket, and this interface will abstract away lower layer details such as `cmsgs` and `io_vec`, and instead focus on populating higher layer structures such as `NetworkData` and `ReceivedPacket` (D48714615). This will make it easier for us to mock or fake the UDP socket.
This diff relies on changes to `folly::MockAsyncUDPSocket` introduced in D48717389.
--
This diff is part of a larger stack focused on the following:
- **Cleaning up client and server UDP packet receive paths while improving testability.** We currently have multiple receive paths for client and server. Capabilities vary significantly and there are few tests. For instance:
- The server receive path supports socket RX timestamps, abet incorrectly in that it does not store timestamp per packet. In comparison, the client receive path does not currently support socket RX timestamps, although the code in `QuicClientTransport::recvmsg` and `QuicClientTransport::recvmmsg` makes reference to socket RX timestamps, making it confusing to understand the capabilities available when tracing through the code. This complicates the tests in `QuicTypedTransportTests`, as we have to disable test logic that depends on socket RX timestamps for client tests.
- The client currently has three receive paths, and none of them are well tested.
- **Modularize and abstract components in the receive path.** This will make it easier to mock/fake the UDP socket and network layers.
- `QuicClientTransport` and `QuicServerTransport` currently contain UDP socket handling logic that operates over lower layer primitives such `cmsg` and `io_vec` (see `QuicClientTransport::recvmmsg` and `...::recvmsg` as examples).
- Because this UDP socket handling logic is inside of the mvfst transport implementations, it is difficult to test this logic in isolation and mock/fake the underlying socket and network layers. For instance, injecting a user space network emulator that operates at the socket layer would require faking `folly::AsyncUDPSocket`, which is non-trivial given that `AsyncUDPSocket` does not abstract away intricacies arising from the aforementioned lower layer primitives.
- By shifting this logic into an intermediate layer between the transport and the underlying UDP socket, it will be easier to mock out the UDP socket layer when testing functionality at higher layers, and inject fake components when we want to emulate the network between a mvfst client and server. It will also be easier for us to have unit tests focused on testing interactions between the UDP socket implementation and this intermediate layer.
- **Improving receive path timestamping.** We only record a single timestamp per `NetworkData` at the moment, but (1) it is possible for a `NetworkData` to have multiple packets, each with their own timestamps, and (2) we should be able to record both userspace and socket timestamps.
Reviewed By: jbeshay, hanidamlaj
Differential Revision: D48717388
fbshipit-source-id: 4f34182a69ab1e619e454da19e357a6a2ee2b9ab
Summary: Update flow control settings names to reflect that these are indeed flow control
Reviewed By: jbeshay
Differential Revision: D48137685
fbshipit-source-id: a48372e21cdd529480e25785a9bd5de456427ef3
Summary:
This is essentially a further extension of the previous idead of having a sequence number per-DSR stream.
The rationale is the same -- to reduce spurious loss declared from the reordering threshold.
The primary case this works around is the following
```
<!DSR><!DSR><!DSR><DSR><DSR><DSR><!DSR>
```
Suppose we get an ACK for [0-1,3-5] leaving only packet number 2 remaining.
The naive reordering threshold will declare packet number 2 as lost. However, in principle this is arguably wrong since when considered on the timeline of !DSR packets, the gap does not exceed the reordering threshold.
To accomodate this we need to track a monotonically increasing sequence number for each non-DSR packet written, and store that in the packet metadata. This way we can use that for the reordering comparison rather than the packet number itself.
When there is no DSR packets ever written to a connection this should devolve to an identical result to using the packet number, as they will increment together.
Reviewed By: kvtsoy
Differential Revision: D46742386
fbshipit-source-id: 2983746081c7b6282358416e2bb1bcc80861be58
Summary: This is a pretty glaring omission. Prior to this we were writing packets of the correct size to the wire, but recording their length in the metadata incorrectly, discounting the cipher overhead. In practice this means a discount of 16 bytes for every DSR packet, which likely leads to lower bandwidth estimations and other problematic CCA effects, by ~1.3%.
Reviewed By: kvtsoy
Differential Revision: D46659896
fbshipit-source-id: 255d3e9f490d2ed3c2d41aa62f5027338457731b
Summary:
The write loop functions for DSR or non-DSR are segmented today. As such, so are the schedulers. Mirroring this, we also currently store the DSR and non-DSR streams in separate write queues. This makes it impossible to effectively balance between the two without potential priority inversions or starvation.
Combining them into a single queue eliminates this possibility, but is not entirely straightforward.
The main difficulty comes from the schedulers. The `StreamFrameScheduler` for non-DSR data essentially loops over the control stream queue and the normal write queue looking for the next stream to write to a given packet. When the queues are segmented things are nice and easy. When they are combined, we have to deal with the potential that the non-DSR scheduler will hit a stream with only DSR data. Simply bailing isn't quite correct, since it will just cause an empty write loop. To fix that we need check, after we are finished writing a packet, if the next scheduled stream only has DSR data. If it does, we need to ensure `hasPendingData()` returns false.
The same needs to be done in reverse for the DSR stream scheduler.
The last major compication is that we need another loop which wraps the two individual write loop functions, and calls both functions until the packet limit is exhausted or there's no more data to write. This is to handle the case where there are, for example, two active streams with the same incremental priority, and one is DSR and the other is not. In this case each write loop we want to write `packetLimit` packets, flip flopping between DSR and non DSR packets.
This kind of round robining is pathologically bad for DSR, and a future diff will experiment with changing the round robin behavior such that we write a minimum number of packets per stream before moving on to the next stream.
This change also contains some other refactors, such as eliminating `updateLossStreams` from the stream manager.
(Note: this ignores all push blocking failures!)
Reviewed By: kvtsoy
Differential Revision: D46249067
fbshipit-source-id: 56a37c02fef51908c1336266ed40ac6d99bd14d4
Summary:
Somehow we never implemented this stat despite having it for ages.
It's relatively easy to do, we just need to check whether an entry was inserted to the IntervalSet we are already using for tracking what to ACK.
Note that this has the limitation that when the ACK interval set is cleared out (on ACK of ACK), we will no longer be able to detect duplicates. This is something we can tune later.
Reviewed By: kvtsoy
Differential Revision: D45131856
fbshipit-source-id: aad4e07e1a9cd5b2dc5dec60424f7cee15906c7e
Summary:
Padding frames by definition have no semantics. There also can be quite a large number of them, which makes their storage expensive.
Optimize for this by effectively coalescing multiple contiguous padding frames into a single frame.
(Note: this ignores all push blocking failures!)
Reviewed By: kvtsoy
Differential Revision: D44636497
fbshipit-source-id: 4c1cd88123c4fdf40ec9c553885f46669f7326da
Summary:
To get reliable packet destruction events, created a `OutstandingPacketWrapper` wrapper that wraps the current `OutstandingPacket` class, so callback functions can be added to the wrapper instead of the underlying object itself.
#### Why do we need this wrapper?
`std::deque::erase` does not guarantee that appropriate object destructors will be called (only that the number of destructions = number of objects erased). This is a real problem as packet destruction events are then no longer reliable (OutstandingPacket object is wrong!). The wrapper class handles this condition by detecting it in the move assignment constructor (called during erase) and calls the appropriate packet destruction callback before packets are moved. If we did the same fix in the old OutstandingPacket, we have to make sure the callback is called before all the fields of OutstandingPacket are moved - this is not scaleable. Hence a wrapper with the underlying object and a destruction callback function.
I also disabled copy construction for OutstandingPacket (otherwise we will get duplicate OnPacketDestroyed callbacks and cannot track packets reliably). Removing packet copies also improves performance. Some code changes (in tests mostly) are mostly in service of this particular change.
Reviewed By: bschlinker
Differential Revision: D43896148
fbshipit-source-id: c295d3c4dba2368aa66f06df5fc82b473a03fb4d
Summary:
The current logic for handling the ACK_FREQUENCY frame mistakenly uses the frame's reorderThreshold for deciding losses, rather than triggering immediate acknowledgements.
This change fixes the logic by tracking the out-of-order distance and comparing that against the reorderThreshold.
Reviewed By: mjoras
Differential Revision: D39331920
fbshipit-source-id: 125fd99dce9b2725ea0d5b26236f48f72db53c48
Summary:
`largestAcked` is a field in the `AckFrame` defined in section 19.3 ("ACK Frames") of RFC9000. This diff adds it to the `AckFrame` as `largestAckedPacket` after renaming the existing field of the same name to `largestNewlyAckedPacket` in D34896383
Some changes to the ACK unit tests were made as part of this change to ensure we're tracking everything correctly.
Reviewed By: mjoras
Differential Revision: D34951525
fbshipit-source-id: c84262a24a93bc05c8c817c5e8d5da229d971e36
Summary:
`largestAcked` is a field in the `AckFrame` defined in section 19.3 ("ACK Frames") of RFC9000.
In `AckEvent`, the field we currently call `largestAckedPacked` is not the same as this field — it actually represents the "largest newly ACKed (outstanding) packet" processed during that call to `processAckFrame`. Changing the name of the field to `largestNewlyAckedPacket` to make this clear and avoid confusion.
The next diff in stack adds the proper `largestAcked` field from the `AckFrame` itself.
Reviewed By: mjoras
Differential Revision: D34896383
fbshipit-source-id: 2a9bda5661e38a880a4fe56dd9881cb27575ed08
Summary:
This diff makes two changes to the RTT samples stored in `AckEvent`.
(1) `AckEvent` currently contains the RTT sample associated with the event. This diff adds two new related fields:
- a field that contains the ACK delay provided in the `AckFrame`
- a field that contains the RTT sample with the ACK delay subtracted from it
(2) The logic in `AckHandlers.cpp` currently updates `ack.mrttSample` if the RTT sample being considered is less than the current value of `ack.mrttSample`:
```
// update AckEvent RTTs, which are used by CCA and other procesisng
ack.mrttSample =
std::min(ack.mrttSample.value_or(rttSample), rttSample);
```
However, this is superfluous at best and confusing in general:
- There is a 1:1 relationship between an `AckEvent` and an `AckFrame`
- Each `AckFrame` can result in at most one RTT measurement
Thus, there can be only one RTT measurement per `AckEvent`, and we do not need to perform this comparison when updating `ack.mrttSample`
Reviewed By: mjoras
Differential Revision: D32588081
fbshipit-source-id: b63673a5bdd9c2830083e97572d422647932e65b
Summary: Make `min(minRTT - ACK delay)` obsered so far over the life of the connection available in `TransportInfo`. In addition, expose the last RTT and last RTT's AckDelay value as well.
Reviewed By: mjoras
Differential Revision: D28385923
fbshipit-source-id: a58000ac8bd9fdc63caa0b636bdb83905cd6b448
Summary: Separate QuicReadCodec::parseLongHeaderPacket() into two functions
Reviewed By: mjoras
Differential Revision: D33959155
fbshipit-source-id: 8f3f76ab6ef44ffa4ae6c7aecbe3c734aab97f0e
Summary:
Adds the packet number space to `AckEvent`.
In tandem, adopts a builder pattern for `AckEvent` to ensure that expected fields are populated.
Reviewed By: mjoras
Differential Revision: D31365819
fbshipit-source-id: 94e9bb4b9b6386d9e3b572819a070e556aca5970
Summary:
Adds stream specific details to `AckEvent` for each ACKed packet, including:
- the number of stream frame bytes newly ACKed
- the number of stream frame bytes newly ACKed by a packet containing a retransmission of said frames (meaning that the original packet was lost, or that the packet with the retransmission arrived at the receiver and corresponding ACK arrived at the sender faster (unlikely), or that the receiver ACK including the original packet was lost, and the ACK interval was pruned too quickly)
- the change in the stream delivery offset for each stream triggered by ACK arrival (if any)
- the stream intervals (and more specifically, the stream frames) that were "dupacked" by the ACK of this packet, meaning that ACK of some other packet had already marked those frames / stream bytes as delivered
Information about "dupacked" packets will not be available until processing of ACKs for packets spuriously marked as lost is enabled; this will come in a follow up diff.
Reviewed By: mjoras
Differential Revision: D31915844
fbshipit-source-id: b8056ea1b5f6093b61e5463c6b4c11cd83bd2916
Summary: As titled. Reduces confusion, as we always expect this to be populated.
Differential Revision: D31887097
fbshipit-source-id: 153b05bae8abd559fe49d2c07c64d2ad0d92a809
Summary: The `AckPacket` stored in each `AckEvent` currently contain a subset of fields extracted from the `OutstandingPacketMetadata` that belonged to the packet that was ACKed. Switch to just storing the entire `OutstandingPacketMetadata`, using `move` to reduce overhead of this operation.
Reviewed By: mjoras
Differential Revision: D31211177
fbshipit-source-id: 08b42ec6e8e1a06648b75b229717b217159f5cfd
Summary:
The util function used to create large packet in
NetworkTestResetLargePacket actually doesn't respect packet len limit
Reviewed By: lnicco
Differential Revision: D28255699
fbshipit-source-id: e4b546625773ec45cd36265ee5c201034e329e67
Summary:
This diff hooks the DSR write function into QuicServerTransport's
write path.
Reviewed By: mjoras
Differential Revision: D27890711
fbshipit-source-id: ac4452373c0baafe091f93fb54fccf87be604a9c
Summary:
will be used in other test cases too
(Note: this ignores all push blocking failures!)
Reviewed By: mjoras
Differential Revision: D27786212
fbshipit-source-id: 2e21073962f20bd69ba1d16ae6d5752c9ee75b74
Summary:
as title. This also moves a FizzCryptoTestFactory from FizzCryptoFactoryTest to TestUtils so that it can be used in other test code
This change has an unfortunate side-effect that cryptoFactory_ in both client and server will be moved from stack to heap.
Reviewed By: mjoras
Differential Revision: D27264488
fbshipit-source-id: febc307fb02cb136d58fe70bee648d35431acff0
Summary:
Previously, we maintained state and counters to count both, header and body
bytes together. This commit introduces additional counters and state to keep
track of just the body bytes that were sent and acked etc. Body bytes received
will be implemented later.
Reviewed By: bschlinker
Differential Revision: D27312049
fbshipit-source-id: 33f169c9168dfda625e86de45df7c00d1897ba7e
Summary:
Previously, we only had support for notifying observers when a QUIC socket
became application rate limited.
This change adds a similar notification when a socket does not become
application rate limited, i.e when the application *starts* writing data to the
socket - either for the first time on a newly established socket or after a
previous block of writes were written and the app had no more to write.
In addition, we include the number of outstanding packets (only those that are
carrying app data in them) so that observers can use this data to timestamp the
start and end of periods where the socket performs app data writes.
Reviewed By: yangchi
Differential Revision: D26559598
fbshipit-source-id: 0a8df7082b83e2ffad9b5addceca29cc03897243
Summary:
- Adds counter of the number of ack-eliciting packets sent; useful for understanding lost / retransmission numbers
- Adds the following to `OutstandingPacketMetadata`
- # of packets sent and # of ack-eliciting packets sent; this enables indexing of each packet when processed by an observer on loss / RTT event, including understanding its ordering in the flow of sent packets.
- # of packets in flight; useful during loss analysis to understand if self-induced congestion could be culprit
- Fixes the inflightBytes counter in `OutstandingPacketMetadata`; it was previously _not_ including the packets own bytes, despite saying that it was.
Right now we are passing multiple integers into the `OutstandingPacket` constructor. I've switched to passing in `LossState` to avoid passing in two more integers, although I will need to come back and clean up the existing ones.
Differential Revision: D25861702
fbshipit-source-id: e34c0edcb136bc1a2a6aeb898ecbb4cf11d0aa2c
Summary:
I think this should just work without the trailing `_E`. It was added
when we mixed up our own union based variant and boost::variant. Some compiler
flags didn't like that. Now we no longer have mixed up cases, this should be
fine
Reviewed By: lnicco
Differential Revision: D25589393
fbshipit-source-id: 6430dc20f8e81af0329d89e6990c16826da168b8
Summary: As in title. Also use the same starting value for each space, since our outstanding packets structure keeps all of them globally ordered.
Reviewed By: yangchi
Differential Revision: D23882335
fbshipit-source-id: 83c35d50a30593d2f596715ba5fc52c2a639ffd6
Summary:
Adding setter for QuicServer to pass down connection ID version.
Also updating hostId setter to uint32 from uint16, I've udpated ServerConnectionIdParams to uint32 earlier, but not server setters.
Reviewed By: udippant
Differential Revision: D23917110
fbshipit-source-id: e3bef08c91b52fccc3ef4b2f3cc6aa67e24c089d
Summary:
Also move encoding/decoding of the AppToken to be transmitted via fizz in its own file.
Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/175
Reviewed By: yangchi
Differential Revision: D23681956
Pulled By: mjoras
fbshipit-source-id: dc98d0b4ba2bee4a05ae8832d36ff4a116cfbd0d
Summary:
Due to high number of RTT samples I refactored the OutstandingPacket to
split the packet data and packet metrics. We know have access to metrics
without the need of saving the packet data.
Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/178
Reviewed By: mjoras
Differential Revision: D23711641
Pulled By: bschlinker
fbshipit-source-id: 53791f1f6f6e184f37afca991a873af05909fbd2