Summary:
As in title. We never use the clock template.
(Note: this ignores all push blocking failures!)
Reviewed By: hanidamlaj
Differential Revision: D41626894
fbshipit-source-id: d0c5ce923ffae09d07c04dc9aae2aea09f730b8f
Summary:
Store timestamps/packet numbers of recently received packets in AckState.
- The maximum number of packets stored is controlled by kMaxReceivedPktsTimestampsStored.
- The packet number of entries in the deque is guarenteed to increase
monotonically because an entry is only added for a received packet
if the packet number is greater than the packet number of the last
element in the deque (e.g., entries are not added for packets that
arrive out of order relative to previously received packets).
Reviewed By: bschlinker
Differential Revision: D37799023
fbshipit-source-id: 3b6bf2ba8ea15219a87bbdc2724fe23eebe66b70
Summary:
The current logic for handling the ACK_FREQUENCY frame mistakenly uses the frame's reorderThreshold for deciding losses, rather than triggering immediate acknowledgements.
This change fixes the logic by tracking the out-of-order distance and comparing that against the reorderThreshold.
Reviewed By: mjoras
Differential Revision: D39331920
fbshipit-source-id: 125fd99dce9b2725ea0d5b26236f48f72db53c48
Summary: Make `min(minRTT - ACK delay)` obsered so far over the life of the connection available in `TransportInfo`. In addition, expose the last RTT and last RTT's AckDelay value as well.
Reviewed By: mjoras
Differential Revision: D28385923
fbshipit-source-id: a58000ac8bd9fdc63caa0b636bdb83905cd6b448
Summary:
- Skip ACK-only response to initial crypto data from client
- Enabled through experimental transport settings
Reviewed By: mjoras
Differential Revision: D31863653
fbshipit-source-id: b290db0399dd7a3be41078c4a839b484da864f2f
Summary: we don't use it in most of our code any more
Reviewed By: sharmafb
Differential Revision: D23378968
fbshipit-source-id: 876c27e8dea0e82f939c5f1b52a1cb16bb13195d
Summary:
It is useful to be able to account for when we detect packets as lost but actually receive an ACK for them later. This accomplishes that by retaining the packets in the outstanding packet list for a certain amount of time (1 PTO).
For all other purposes these packets are ignored.
Reviewed By: yangchi
Differential Revision: D22421662
fbshipit-source-id: 98e3a3750c79e2bcb8fcadcae5207f0c6ffc2179
Summary:
First step towards d6d. Semantically we need to separate the old `udpSendPacketLen` into `peerMaxPacketSize` as well as `currPMTU`. The former is directly tied to the peer's max_packet_size transport parameter whereas the second is controlled by d6d. To get the actual udp mss, call `conn_->getUdpSendPacketLen()`, which will use the minimum of the two if d6d is enabled, otherwise it will fallback to use `peerMaxPacketSize` only.
During processClientInitialParams and processServerInitialParams, we no longer need to check whether `canIgnorePathMTU` is set because that logic is moved to `setUdpSendPacketLen`. If d6d is enabled, we set both `peerMaxPacketSize` and `currPMTU` to `packetSize` because receiving an initial packet of size x indicates both that the peer accepts x-sized packet and that the PMTU is at least x.
Many call sites and tests are changed.
Faebook:
For now, d6d is considered enabled if `canIgnorePathMTU==false` and `turnoffPMTUD==true`. Down the road, from semantic & practical POV at least one of them should be renamed to something like `enableD6D`, since enabling d6d implies turning off PMTUD and that we should not ignore PMTU. We can keep one for the sake of testing.
Reviewed By: mjoras
Differential Revision: D22049806
fbshipit-source-id: 7a9b30b7e2519c132101509be56a9e63b803dc93
Summary:
Now we won't have a zero PTO and we will properly clear out the outstanding packets.
Note that this cipher dropping is not what the draft prescribes, instead dropping both the initial and handshake ciphers when we know 1-rtt communication is functioning.
Reviewed By: yangchi
Differential Revision: D20388737
fbshipit-source-id: 0b89eb80c8faa796ab09eda3eaa10a00dcf7bae9
Summary: This implements the handshake done signal and also cipher dropping.
Reviewed By: yangchi
Differential Revision: D19584922
fbshipit-source-id: a98bec8f1076393b051ff65a2d8aae7d572b42f5
Summary:
This diff:
1) introduces `EnumArray` - effectively an `std::array` indexed by an enum
2) changes loss times and `lastRetransmittablePacketSentTime` inside `LossState` to be an `EnumArray` indexed by `PacketNumberSpace`
3) makes the method `isHandshakeDone()` available for both client and server handshakes.
4) uses all those inputs to determine PTO timers in `earliestTimeAndSpace()`
Reviewed By: yangchi
Differential Revision: D19650864
fbshipit-source-id: d72e4a0cf61d2dcb76f0a7f4037c36a7c8156942
Summary: The state machine logic is quite abstruse, this modifies it to make it more readable.
Reviewed By: siyengar
Differential Revision: D18488301
fbshipit-source-id: c6fd52973880931e34904713e8b147f56d0c4629
Summary:
We erase packets from outstandingPackets list during ack handling.
Currently we handle acks in ascending order of the acked packet number, then
erase() the acked packet. Each erase() call only erase one packet, and it can
potentally make std::deque to move a few elements following the erased one.
This diff changes it to handle acks in descending order, and also erase acked
packets in continuous groups. This reduces erase() calls, and also reduces the
possibility that std::deque needs to move following elements in the erase().
Reviewed By: mjoras
Differential Revision: D17579683
fbshipit-source-id: 8bc11f6a7875beb70dc46c497857ab694df7b6a5
Summary:
Currently we handle crypto timer before loss timer. And currently loss
time is for AppData only since for the other two Packet Number spaces, crypto
timer will take care of it. This diff extends loss times to 3 loss times, and
handle them before handle crypto timer. The rational here is that loss time is
shorter than crypto timer, so this will make retransmission during crypto
handshake more aggressive. For app data, this diff doesn't change anything.
Reviewed By: sharma95
Differential Revision: D15552405
fbshipit-source-id: bd5c24b0622c72325ffdea36d0802d4939bae854
Summary:
There is a bug in how we decide if we should schedule a write loop due
to sending Acks. Currently if one PN space has needsToWriteAckImmediately to
true and another PN space has hasAcksToSchedule to true, but no PN space
actually has both to true, we will still schdeule a write loop. But that's
wrong. We won't be able to send anything in that case. This diff fixes that.
Reviewed By: JunqiWang
Differential Revision: D15446413
fbshipit-source-id: b7e49332dd7ac7f78fc3ea28f83dc49ccc758bb0
Summary: This is step 1 for removing reset on reset, since the send side may need to transition to waiting for a reset ack while the read side is an any state.
Reviewed By: lnicco
Differential Revision: D15075849
fbshipit-source-id: 1e094942a8a1ca9a01d4161cd6309b4136a9cfbf