Summary:
First step towards d6d. Semantically we need to separate the old `udpSendPacketLen` into `peerMaxPacketSize` as well as `currPMTU`. The former is directly tied to the peer's max_packet_size transport parameter whereas the second is controlled by d6d. To get the actual udp mss, call `conn_->getUdpSendPacketLen()`, which will use the minimum of the two if d6d is enabled, otherwise it will fallback to use `peerMaxPacketSize` only.
During processClientInitialParams and processServerInitialParams, we no longer need to check whether `canIgnorePathMTU` is set because that logic is moved to `setUdpSendPacketLen`. If d6d is enabled, we set both `peerMaxPacketSize` and `currPMTU` to `packetSize` because receiving an initial packet of size x indicates both that the peer accepts x-sized packet and that the PMTU is at least x.
Many call sites and tests are changed.
Faebook:
For now, d6d is considered enabled if `canIgnorePathMTU==false` and `turnoffPMTUD==true`. Down the road, from semantic & practical POV at least one of them should be renamed to something like `enableD6D`, since enabling d6d implies turning off PMTUD and that we should not ignore PMTU. We can keep one for the sake of testing.
Reviewed By: mjoras
Differential Revision: D22049806
fbshipit-source-id: 7a9b30b7e2519c132101509be56a9e63b803dc93
Summary: In the spec these are now lowercase.
Reviewed By: avasylev
Differential Revision: D22104880
fbshipit-source-id: adc9bbcd7bd9e7babb1946648d2867ec7dc9336b
Summary:
The problem with Ping being a simple frame:
(1) All SimpleFrames are in the same scheduler. So sending ping means we may
also send other frames which can be problematic if we send in Initial or
Handshake space
(2) Ping isn't retranmisttable. But other Simple frames are. So we are
certainly setting this wrong when we send pure Ping packet today.
That being said, there are cases where we need to treat Ping as retransmittable.
One is when it comes to update ack state: If peer sends us Ping, we may want to
Ack early rather than late. so it makes sense to treat Ping as retransmittable.
Another place is insertion into OutstandingPackets list. When our API user sends
Ping, then also add a Ping timeout. Without adding pure Ping packets into OP list,
we won't be able to track the acks to our Pings.
Reviewed By: mjoras
Differential Revision: D21763935
fbshipit-source-id: a04e97b50cf4dd4e3974320a4d2cc16eda48eef9
Summary:
On loss timer, currently we knock all handshake packets out of the OP
list and resend everything. This means miss RTT sampling opportunities during
handshake if loss timer fires, and given our initial loss timer is likely not a
good fit for many networks, it probably fires a lot.
This diff keeps handshake packets in the OP list, and add packet cloning
support to handshake packets so we can clone them and send as probes.
With this, the handshake alarm is finally removed. PTO will take care of all
packet number space.
The diff also fixes a bug in the CloningScheduler where we missed cipher
overhead setting. That broke a few unit tests once we started to clone
handshake packets.
The writeProbingDataToSocket API is also changed to support passing a token to
it so when we clone Initial, token is added correctly. This is because during
packet cloning, we only clone frames. Headers are fresh built.
The diff also changed the cloning behavior when there is only one outstanding
packet. Currently we clone it twice and send two packets. There is no point of
doing that. Now when loss timer fires and when there is only one outstanding
packet, we only clone once.
The PacketEvent, which was an alias of PacketNumber, is now a real type that
has both PacketNumber and PacketNumberSpace to support cloning of handshake
packets. I think in the long term we should refactor PacketNumber itself into a
real type.
Reviewed By: mjoras
Differential Revision: D19863693
fbshipit-source-id: e427bb392021445a9388c15e7ea807852ddcbd08
Summary:
The AckScheduler right now has two modes: Immediate mode which always
write acks into the current packet, pending mode which only write if
needsToSendAckImmediately is true. The FrameScheduler choose the Immdiate mode
if there are other data to write as well. Otherwise, it chooses the Pending
mode. But if there is no other data to write and needsToSendAckImmediately is
false, the FrameScheduler will end up writing nothing.
This isn't a problem today because to be on the write path, the shouldWriteData
function would make sure we either have non-ack data to write, or
needsToSendAckImmediately is true for a packet number space. But once we allow
packets in Initial and Handshake space to be cloned, we would be on the write
path when there are probe quota. The FrameScheduler's hasData function doesn't
check needsToSendAckImmediately. It will think it has data to write as long as
AckState has changed, but can ends up writing nothing with the Pending ack
mode.
I think given the write looper won't be schedule to loop when there is no
non-ack data to write and needsToSendAckImmediately is true, it's safe to
remove Pending ack mode from AckScheduler.
Reviewed By: mjoras
Differential Revision: D22044741
fbshipit-source-id: 26fcaabdd5c45c1cae12d459ee5924a30936e209
Summary: 0 is now a valid packet number, so we should make these optional. In cases where they are needed to construct packet builder, it should be safe to use 0 as default since it's only used for computing `twiceDistance` in PacketNumber.cpp.
Reviewed By: yangchi
Differential Revision: D21948454
fbshipit-source-id: af9fdc3e28ff85f1594296c4d436f24685a0acd6
Summary:
During PTO, when we try to write new data, we have been limiting to
only stream data and crypto data. This diff adds a few more types of data to
write during probes if they are available: Simple frame, Window updates, Rst
and Blocked frames.
Right now Acks won't be included here.
Reviewed By: mjoras
Differential Revision: D21460861
fbshipit-source-id: d75a296e96375690eee5e609efd7d1b5c103e8da
Summary: This is just in wrong place. There can be multiple frames per packet that we may be implicitly ACKing.
Reviewed By: lnicco
Differential Revision: D21493553
fbshipit-source-id: 89befab01c5a27d400089478717110bca8137d99
Summary: Without doing this the loss buffer can potentially carry data indefinitely.
Reviewed By: yangchi
Differential Revision: D21484470
fbshipit-source-id: 85ac9f274c9badb51eb431b85f67a654c399a018
Summary:
Currently the packet builder contructor will encode the packet
builder. This is fine when the builder creates its own output buffer. If later
on we decides not to use this builder, or it fails to build packet, the buffer
will be thrown away. But once the builder uses a buffer provided by caller, and
will be reused, we can no longer just throw it away if we decide not to use
this builder. So we have to delay the header encoding until we know we will use
the builder.
This is still not enough to solve the case where we want to use this builder,
it builds, then it fails . For that, we will need to retreat the tail position
of the IOBuf.
Reviewed By: mjoras
Differential Revision: D21000658
fbshipit-source-id: 4d758b3e260463b17c870618ba68bd4b898a7d4c
Summary: This is useful when you want to ensure that the IOBuf you pass in is encrypted inplace, as opposed to potentially creating a new one.
Reviewed By: yangchi
Differential Revision: D21135253
fbshipit-source-id: 89b6e718fc8da1324685c390c721a564bb77d01d
Summary:
As it turns out, the extra indirection from storing a unique_ptr is not worse than the gain from using an `F14ValueMap` versus an `F14VectorMap`.
This reduces the `find` cost measurably in profiles, and doesn't appear to have any real negative effects otherwise.
Reviewed By: yangchi
Differential Revision: D20923854
fbshipit-source-id: a75c4649ea3dbf0e6c89ebfe0d31d082bbdc31fd
Summary:
Currently we return the exact writable bytes number from a real
congestion controller or Path Challenger. This diff round the number up to the
nearest multiple of packet length. Doing so can greatly reduce weird bytes
counting/checking bugs we have around packet writing.
Reviewed By: mjoras
Differential Revision: D20265678
fbshipit-source-id: 2973dde3acc4b2008337127482185f34e16efb43
Summary:
our convention has always been to put the mock in the test dir under
the real class
Reviewed By: lnicco
Differential Revision: D20104476
fbshipit-source-id: 5215ffc9af7a6d7a5ac41109723a71f68f852af7
Summary: When we don't use NiceMock we end up with a ton of spam in failing tests for every callback that we didn't EXPECT. This makes failed test output extremely noisy.
Reviewed By: sharmafb
Differential Revision: D19977113
fbshipit-source-id: 1a083fba13308cd3f2859da364c8106e349775bb
Summary:
(1) The first change is the pacing rate calculation is simplified. It
removes the interval calculation and just uses the timer tick as the interval.
Then it calculates the burst size from there. For most cases these two
calculation should land at the same result, except when the
`cwnd < minBurstSize * tick / RTT`. In that case, the current calculation would
spread writes evenly across one RTT, assuming no new Ack arrives during the RTT;
while the new calculation uses the first a few ticks to finish the cwnd amount
of data.
(2) Then this diff changes how we compensate late timer. Now the pacer will
maintain a nextWriteTime_ and lastWriteTime_, which makes it easier to
calculate time elapsed since last write. Then each time writer tries to write,
it will be allowed to write timeElapsed * pacingRate. This is much more
intuitive than the current logic.
(3) The diff also adds pacing limited tracking into the pacer. An expected
pacing rate is cached when pacing rate is refreshed by congestion controller.
Then with packets sent out, Pacer keeps calculating the current send rate. When
the send rate is lower, Pacer sets pacingLimited_ to true. Otherwise false.
Only when the connection is not pacing limited, the lastWriteTime_ will be
packet sent time, otherwise it will be set to the last nextWriteTime_. In other
words: if the send rate is lower than expected, we use the expected send time
instead of real send time to calculate time elapsed, to allow higher late
timer compenstation, to give pacer a chance to catch up.
(4) Finally this diff removes the token collecting behavior in the pacer. I
think having tokens increaed, instead of reset, when an ack refreshes the pacing
rate or when we compensate late time, is quite confusing to some people. After
all the above changes, I found tperf can still sustain good throughput without
always increase tokens, and rally actualy gives even better results. So i think
we can remove this part of the pacer that's potentially very confusing to
people who don't know how we got there.
Reviewed By: mjoras
Differential Revision: D19252744
fbshipit-source-id: b83e4a01fc812fc52117f3ec0f5c3be1badf211f
Summary:
Previously we stored an `IntervalSet` in each `WriteAckFrame`. We don't need to do this, as by the time we are writing an `ACK` the `IntervalSet` is complete. Instead of bothering with the `IntervalSet` operations, we can simply serialize it to a reverse-sorted `vector.`
Additionally this has some micro-optimizations for filling the ACK frame, with a new function for getting varint size.
Reviewed By: yangchi
Differential Revision: D19397728
fbshipit-source-id: ba6958fb36a4681edaa8394b1bcbbec3472e177d
Summary:
Before we have pacing, we limit write function to loop at most 5
times. Then pacing came in, and pacing burst is used as the limit when pacing
is enabled. Then pacing token was introduced to increase send rate when pacing
is enabled. Then when cwnd is large enough, pacing burst size can be really
large, that means this write function can loop for long time. When use loopback
as network interface, for example, the write function can loop more than 1 RTT,
which delays receive time when peer packets already arrived, which leads to
both wrong RTT estimation and wrong BBR bandwidth estimation.
This diff limits the write to a fraction of RTT as well, and current default
value will be 1/25 SRTT.
Reviewed By: mjoras
Differential Revision: D18864699
fbshipit-source-id: 0b57ee4138e4788d132152a4aa363959065f6f7f
Summary: As it turns out these end up being hot functions. Most of the hotness is it taking the cache miss, but we're able to reduce it from .9% exclusive each to .1-.3% exclusive each by inlining it (which eliminates a `callq` instruction for each).
Reviewed By: yangchi
Differential Revision: D19069685
fbshipit-source-id: c971a4d1c26a7e48008c36a129e0a842a27ca87f
Summary:
Previously we track them since we thought we can get some additional
RTT samples. But these are bad RTT samples since peer can delays the acking of
pure acks. Now we no longer trust such RTT samples, there is no reason to keep
tracking pure ack packets.
Reviewed By: mjoras
Differential Revision: D18946081
fbshipit-source-id: 0a92d88e709edf8475d67791ba064c3e8b7f627a
Summary: `F14FastMap` is faster than `F14NodeMap` as it requires one fewer allocations. We don't need the reference stability of `F14NodeMap`. We need to make the `QuicStreamLike` movable to use it.
Reviewed By: siyengar
Differential Revision: D18681242
fbshipit-source-id: e155d0bdec905c6a2f42d7169741c130bc9cc86d
Summary:
The retransmission buffer tracks stream frame data we have sent that is currently unacked. We keep this as a sorted `deque`. This isn't so bad for performance, but we can do better if we break ourselves of the requirement that it be sorted (removing a binary search on ACK).
To do this we make the buffer a map of offset -> `StreamBuffer`.
There were two places that were dependent on the sorted nature of the list.
1. For partial reliablity we call `shrinkBuffers` to remove all unacked buffers less than an offset. For this we now have to do it with a full traversal of the retransmission buffer instead of only having to do an O(offset) search. In the future we could make this better by only lazily deleting from the retransmission buffer on ACK or packet loss.
2. We used the start of the retransmission buffer to determine if a delivery callback could be fired for a given offset. We need some new state to track this. Instead of tracking unacked buffers, we now track acked ranges using the existing `IntervalSet`. This set should be small for the typical case, as we think most ACKs will come in order and just cause existing ranges to merge.
Reviewed By: yangchi
Differential Revision: D18609467
fbshipit-source-id: 13cd2164352f1183362be9f675c1bdc686426698
Summary:
Use the Path rate limiter introduced in the previous diff.
When we initialize path validation of an unvalidated peer address,
enable pathValidationRateLimit.
When we receive a proper PATH_RESPONSE frame, disable this limit.
If this limit is enabled, we will check the pathValidationLimiter for
the amount of bytes we are allowed to write.
Change the migration tests in QuicServerTransportTest to use this new limiter
instead of writableByteLimits.
Update shouldWriteData to directly use the new congestionControlWritableBytes
function.
Reviewed By: yangchi
Differential Revision: D18145774
fbshipit-source-id: 1fe4fd5be7486077c58b0d1285dfb03f6c62831c
Summary: For protocols like HTTP/3, lacking an actual priority scheme, it's a good idea to write control streams before non control streams. Implement this in a round robin fashion in the same way we do for other streams.
Reviewed By: afrind
Differential Revision: D18236010
fbshipit-source-id: faee9af7fff7736679bfea262ac18d677a7cbf78
Summary:
Add a token value into the pacer. This is so that when there is not
enough application data to consume all the burst size in current event loop, we
can accumulate the unused sending credit and use the later when new data comes
in. Each time a packet is sent, we consume 1 token. On pakcet loss, we clear
all tokens. Each time there is an ack and we refresh pacing rate, token
increases by calculated burst size. It is also increased when timer drifts
during writes. When there is available tokens, there is no delay of writing out
packets, and the burst size is current token amount.
Reviewed By: siyengar
Differential Revision: D17670053
fbshipit-source-id: 6abc3acce39e0ece90248c52c3d73935a9878e02
Summary:
Use the custom variant type for write frames as well, now that
we use them for read frames.
Reviewed By: mjoras
Differential Revision: D17776862
fbshipit-source-id: 47093146d0f1565c22e5393ed012c70e2e23d279
Summary:
The retransmission buffer list is sorted by offset. New written
always has higher offset than existing ones. Thus the binary search isn't
necessary.
Reviewed By: mjoras
Differential Revision: D17477354
fbshipit-source-id: d413a5c84c3831b257d5c1e6375bec56a763926b
Summary:
Make a custom variant type for PacketHeader. By not relying on boost::variant
this reduces the code size of the implementation.
This uses a combination of a union type as well as a enum type to emulate a variant
Reviewed By: yangchi
Differential Revision: D17187589
fbshipit-source-id: 00c2b9b8dd3f3e73af766d84888b13b9d867165a
Summary: Making qlog tests better by deleting some unnecessary code and making sure every test function uses `getIndices` to get the qlog events.
Reviewed By: sharma95
Differential Revision: D16837601
fbshipit-source-id: 94faeca6220559a279c297c75524c7d1883392db
Summary:
This diff adds a DebugState in the QuicConnectionState to track the
reason we schedule transport WriteLooper to run, the reason we end up not
writing and the number of times such write happens consecutively. And when it
reaches a predefined limit, we trigger a callback on a loop detector interface.
Reviewed By: kvtsoy
Differential Revision: D15433881
fbshipit-source-id: d903342c00bc4dccf8d7320726368d23295bec66
Summary:
This ensure a lot of code do not depend on fizz anymore.
Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/26
Reviewed By: mjoras, JunqiWang
Differential Revision: D16030663
Pulled By: yangchi
fbshipit-source-id: a3cc34905a6afb657da194e2166434425e7e163c
Summary:
This is based on top of #12 .
It logically split MockAead and fizz::MockAead in preparation for separation of the two.
Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/15
Reviewed By: yangchi
Differential Revision: D15474045
Pulled By: mjoras
fbshipit-source-id: b61a5cb08ddae0add66a6c37e156eddaef118e0c
Summary:
This introduce quic::Aead as a simple typedef to fizz::Aead and update the codebase to use quic::Aead . This should not impact the functionality of the code in any way.
This is a first step toward introducing an interface that is specific for mvfst so that mvfst can swap fizz for something else.
Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/12
Reviewed By: JunqiWang
Differential Revision: D15335324
Pulled By: mjoras
fbshipit-source-id: fef166a9a5c2cbae08ad9511d0abd749f330c221
Summary:
There is a bug in how we decide if we should schedule a write loop due
to sending Acks. Currently if one PN space has needsToWriteAckImmediately to
true and another PN space has hasAcksToSchedule to true, but no PN space
actually has both to true, we will still schdeule a write loop. But that's
wrong. We won't be able to send anything in that case. This diff fixes that.
Reviewed By: JunqiWang
Differential Revision: D15446413
fbshipit-source-id: b7e49332dd7ac7f78fc3ea28f83dc49ccc758bb0