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If there's lost data, we have data to write, take 2.

Summary:
This is a bug that could prevent us from writing data if we ran out of connection flow control while we had lost data.

The last attempt missed a mistake in the scheduling of sequential priority streams.

Reviewed By: kvtsoy

Differential Revision: D33030784

fbshipit-source-id: e1b82234346a604875a9ffe9ab7bc5fb398450ed
This commit is contained in:
Matt Joras
2021-12-14 09:16:25 -08:00
committed by Facebook GitHub Bot
parent 8cde858b62
commit ca4705af0b
5 changed files with 107 additions and 6 deletions

View File

@ -1674,6 +1674,7 @@ TEST_F(QuicPacketSchedulerTest, WriteLossWithoutFlowControl) {
conn.streamManager->updateWritableStreams(*stream);
StreamFrameScheduler scheduler(conn);
EXPECT_TRUE(scheduler.hasPendingData());
ShortHeader shortHeader1(
ProtectionType::KeyPhaseZero,
getTestConnectionId(),
@ -1699,6 +1700,75 @@ TEST_F(QuicPacketSchedulerTest, WriteLossWithoutFlowControl) {
stream->lossBuffer.emplace_back(std::move(*stream->retransmissionBuffer[0]));
stream->retransmissionBuffer.clear();
conn.streamManager->updateWritableStreams(*stream);
conn.streamManager->updateLossStreams(*stream);
EXPECT_TRUE(scheduler.hasPendingData());
// Write again
ShortHeader shortHeader2(
ProtectionType::KeyPhaseZero,
getTestConnectionId(),
getNextPacketNum(conn, PacketNumberSpace::AppData));
RegularQuicPacketBuilder builder2(
conn.udpSendPacketLen,
std::move(shortHeader2),
conn.ackStates.appDataAckState.largestAckedByPeer.value_or(0));
builder2.encodePacketHeader();
scheduler.writeStreams(builder2);
auto packet2 = std::move(builder2).buildPacket().packet;
updateConnection(
conn, folly::none, packet2, Clock::now(), 1000, 0, false /* isDSR */);
EXPECT_EQ(1, packet2.frames.size());
auto& writeStreamFrame2 = *packet2.frames[0].asWriteStreamFrame();
EXPECT_EQ(streamId, writeStreamFrame2.streamId);
EXPECT_EQ(0, getSendConnFlowControlBytesWire(conn));
EXPECT_TRUE(stream->lossBuffer.empty());
EXPECT_EQ(1, stream->retransmissionBuffer.size());
EXPECT_EQ(1000, stream->retransmissionBuffer[0]->data.chainLength());
}
TEST_F(QuicPacketSchedulerTest, WriteLossWithoutFlowControlSequential) {
QuicServerConnectionState conn(
FizzServerQuicHandshakeContext::Builder().build());
conn.streamManager->setMaxLocalBidirectionalStreams(10);
conn.flowControlState.peerAdvertisedMaxOffset = 1000;
conn.flowControlState.peerAdvertisedInitialMaxStreamOffsetBidiRemote = 1000;
auto streamId = (*conn.streamManager->createNextBidirectionalStream())->id;
conn.streamManager->setStreamPriority(streamId, 0, false);
auto stream = conn.streamManager->findStream(streamId);
auto data = buildRandomInputData(1000);
writeDataToQuicStream(*stream, std::move(data), true);
conn.streamManager->updateWritableStreams(*stream);
StreamFrameScheduler scheduler(conn);
EXPECT_TRUE(scheduler.hasPendingData());
ShortHeader shortHeader1(
ProtectionType::KeyPhaseZero,
getTestConnectionId(),
getNextPacketNum(conn, PacketNumberSpace::AppData));
RegularQuicPacketBuilder builder1(
conn.udpSendPacketLen,
std::move(shortHeader1),
conn.ackStates.appDataAckState.largestAckedByPeer.value_or(0));
builder1.encodePacketHeader();
scheduler.writeStreams(builder1);
auto packet1 = std::move(builder1).buildPacket().packet;
updateConnection(
conn, folly::none, packet1, Clock::now(), 1000, 0, false /* isDSR */);
EXPECT_EQ(1, packet1.frames.size());
auto& writeStreamFrame1 = *packet1.frames[0].asWriteStreamFrame();
EXPECT_EQ(streamId, writeStreamFrame1.streamId);
EXPECT_EQ(0, getSendConnFlowControlBytesWire(conn));
EXPECT_EQ(0, stream->writeBuffer.chainLength());
EXPECT_EQ(1, stream->retransmissionBuffer.size());
EXPECT_EQ(1000, stream->retransmissionBuffer[0]->data.chainLength());
// Move the bytes to loss buffer:
stream->lossBuffer.emplace_back(std::move(*stream->retransmissionBuffer[0]));
stream->retransmissionBuffer.clear();
conn.streamManager->updateWritableStreams(*stream);
conn.streamManager->updateLossStreams(*stream);
EXPECT_TRUE(scheduler.hasPendingData());
// Write again
ShortHeader shortHeader2(