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QuicAsyncUDPSocketWrapper
Reviewed By: jbeshay Differential Revision: D46379200 fbshipit-source-id: f6a7c1cf68108872e05e6fd8adb7f00aae22b2ed
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@@ -11,6 +11,7 @@
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#include <quic/client/handshake/ClientHandshake.h>
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#include <quic/client/state/ClientStateMachine.h>
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#include <quic/client/test/Mocks.h>
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#include <quic/common/QuicAsyncUDPSocketWrapper.h>
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#include <quic/fizz/client/handshake/FizzClientQuicHandshakeContext.h>
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#include <quic/handshake/CryptoFactory.h>
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#include <quic/handshake/TransportParameters.h>
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@@ -104,7 +105,7 @@ TEST_F(ClientStateMachineTest, PreserveHappyeyabllsDuringUndo) {
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client_->clientConnectionId = ConnectionId::createRandom(8);
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client_->happyEyeballsState.finished = true;
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client_->happyEyeballsState.secondSocket =
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std::make_unique<folly::AsyncUDPSocket>(&evb);
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std::make_unique<QuicAsyncUDPSocketType>(&evb);
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auto newConn = undoAllClientStateForRetry(std::move(client_));
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EXPECT_TRUE(newConn->happyEyeballsState.finished);
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EXPECT_NE(nullptr, newConn->happyEyeballsState.secondSocket);
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