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Refactor d6d pending events into a single struct
Summary: As a drive-by: fixed a bug where I didn't cancel the pending event when timeouts expire. Reviewed By: mjoras Differential Revision: D23910767 fbshipit-source-id: 233e590c17a6c6b7a5f4a251bd8f78f6dfae3c0b
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@@ -2526,7 +2526,7 @@ TEST_F(QuicTransportFunctionsTest, WriteD6DProbesWithInplaceBuilder) {
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auto conn = createConn();
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conn->transportSettings.dataPathType = DataPathType::ContinuousMemory;
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conn->d6d.currentProbeSize = 1450;
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conn->pendingEvents.sendD6DProbePacket = true;
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conn->pendingEvents.d6d.sendProbePacket = true;
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auto simpleBufAccessor =
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std::make_unique<SimpleBufAccessor>(kDefaultMaxUDPPayload * 16);
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auto outputBuf = simpleBufAccessor->obtain();
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