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Only take a QuicServerConnectionState when constructing ServerHandshake (#90)

Summary:
The cryptoState can be derrived from it, so it is redundant to pass it.

This PR depends on https://github.com/facebookincubator/mvfst/issues/88
Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/90

Reviewed By: mjoras

Differential Revision: D19622581

Pulled By: yangchi

fbshipit-source-id: b3c88999199673f69c4422b96fbe7f2b0656bf6c
This commit is contained in:
Amaury Séchet
2020-02-12 09:40:52 -08:00
committed by Facebook Github Bot
parent d345eff6af
commit 2f8774c921
4 changed files with 5 additions and 9 deletions

View File

@@ -44,7 +44,7 @@ class FakeServerHandshake : public ServerHandshake {
bool chloSync = false,
bool cfinSync = false,
folly::Optional<uint64_t> clientActiveConnectionIdLimit = folly::none)
: ServerHandshake(&conn, *conn.cryptoState),
: ServerHandshake(&conn),
conn_(conn),
chloSync_(chloSync),
cfinSync_(cfinSync),