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Start splitting the fizz specific parts of the server (#160)

Summary:
This is following a similar pattern than what was done for the client side.

Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/160

Reviewed By: yangchi

Differential Revision: D23560951

Pulled By: xttjsn

fbshipit-source-id: 351417cbfa3230112fff4c4de59b307f88389cf6
This commit is contained in:
Amaury Séchet
2020-09-08 17:16:44 -07:00
committed by Facebook GitHub Bot
parent a5619effd6
commit 04c63839e4
29 changed files with 383 additions and 109 deletions

View File

@@ -15,6 +15,7 @@
#include <quic/client/state/ClientStateMachine.h>
#include <quic/common/test/TestUtils.h>
#include <quic/fizz/client/handshake/FizzClientQuicHandshakeContext.h>
#include <quic/fizz/server/handshake/FizzServerQuicHandshakeContext.h>
#include <quic/server/state/ServerStateMachine.h>
using namespace folly;
@@ -52,6 +53,9 @@ class QuicStreamFunctionsTest : public Test {
class QuicServerStreamFunctionsTest : public Test {
public:
QuicServerStreamFunctionsTest()
: conn(std::make_shared<FizzServerQuicHandshakeContext>()) {}
void SetUp() override {
conn.flowControlState.peerAdvertisedInitialMaxStreamOffsetBidiLocal =
kDefaultStreamWindowSize;
@@ -1102,7 +1106,8 @@ TEST_F(QuicStreamFunctionsTest, IsBidirectionalStream) {
TEST_F(QuicStreamFunctionsTest, IsSendingStream) {
QuicClientConnectionState clientState(
FizzClientQuicHandshakeContext::Builder().build());
QuicServerConnectionState serverState;
QuicServerConnectionState serverState(
std::make_shared<FizzServerQuicHandshakeContext>());
QuicNodeType nodeType;
StreamId id;
@@ -1130,7 +1135,8 @@ TEST_F(QuicStreamFunctionsTest, IsSendingStream) {
TEST_F(QuicStreamFunctionsTest, IsReceivingStream) {
QuicClientConnectionState clientState(
FizzClientQuicHandshakeContext::Builder().build());
QuicServerConnectionState serverState;
QuicServerConnectionState serverState(
std::make_shared<FizzServerQuicHandshakeContext>());
QuicNodeType nodeType;
StreamId id;