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Start splitting the fizz specific parts of the server (#160)

Summary:
This is following a similar pattern than what was done for the client side.

Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/160

Reviewed By: yangchi

Differential Revision: D23560951

Pulled By: xttjsn

fbshipit-source-id: 351417cbfa3230112fff4c4de59b307f88389cf6
This commit is contained in:
Amaury Séchet
2020-09-08 17:16:44 -07:00
committed by Facebook GitHub Bot
parent a5619effd6
commit 04c63839e4
29 changed files with 383 additions and 109 deletions

View File

@@ -10,6 +10,7 @@
#include <folly/io/async/test/MockAsyncUDPSocket.h>
#include <gtest/gtest.h>
#include <quic/fizz/server/handshake/FizzServerQuicHandshakeContext.h>
#include <quic/server/state/ServerStateMachine.h>
using namespace testing;
@@ -25,6 +26,9 @@ constexpr const auto kNumLoops = 10;
struct QuicBatchWriterTest : public ::testing::Test,
public ::testing::WithParamInterface<bool> {
QuicBatchWriterTest()
: conn_(std::make_shared<FizzServerQuicHandshakeContext>()) {}
protected:
QuicServerConnectionState conn_;
};