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Start splitting the fizz specific parts of the server (#160)
Summary: This is following a similar pattern than what was done for the client side. Pull Request resolved: https://github.com/facebookincubator/mvfst/pull/160 Reviewed By: yangchi Differential Revision: D23560951 Pulled By: xttjsn fbshipit-source-id: 351417cbfa3230112fff4c4de59b307f88389cf6
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@@ -10,6 +10,7 @@
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#include <folly/io/async/test/MockAsyncUDPSocket.h>
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#include <gtest/gtest.h>
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#include <quic/fizz/server/handshake/FizzServerQuicHandshakeContext.h>
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#include <quic/server/state/ServerStateMachine.h>
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using namespace testing;
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@@ -25,6 +26,9 @@ constexpr const auto kNumLoops = 10;
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struct QuicBatchWriterTest : public ::testing::Test,
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public ::testing::WithParamInterface<bool> {
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QuicBatchWriterTest()
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: conn_(std::make_shared<FizzServerQuicHandshakeContext>()) {}
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protected:
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QuicServerConnectionState conn_;
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};
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