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Search loss buffer before retransmission buffer when determining if a write is a clone.
Summary: We maintain the invariant that a buffer cannot be in the loss buffer and retransmission buffers at the same time. As the retransmission buffer holds all unacknowledged data that isn't marked lost, it is very likely to be larger than the loss buffer. This makes the existing case to check for cloning very expensive. Instead search the loss buffer first, change the search of the loss buffer to a binary search, and elide the double search. Reviewed By: yangchi Differential Revision: D18203444 fbshipit-source-id: 66a4e424d61c4b0e3cad12c7eca009ad3d6c5a0d
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@@ -111,13 +111,9 @@ void handleRetransmissionWritten(
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uint64_t frameOffset,
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uint64_t frameLen,
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bool frameFin,
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PacketNum packetNum) {
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PacketNum packetNum,
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std::deque<StreamBuffer>::iterator lossBufferIter) {
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conn.lossState.totalBytesRetransmitted += frameLen;
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auto lossBufferIter = std::find_if(
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stream.lossBuffer.begin(),
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stream.lossBuffer.end(),
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[&](const auto& buffer) { return frameOffset == buffer.offset; });
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CHECK(lossBufferIter != stream.lossBuffer.end());
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VLOG(10) << nodeToString(conn.nodeType) << " sent retransmission"
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<< " packetNum=" << packetNum << " " << conn;
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auto bufferLen = lossBufferIter->data.chainLength();
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@@ -163,24 +159,28 @@ bool handleStreamWritten(
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return true;
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}
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// If the data is in retx buffer, this is a clone write
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auto retxBufferIter = std::find_if(
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stream.retransmissionBuffer.begin(),
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stream.retransmissionBuffer.end(),
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[&](const auto& buffer) {
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return frameOffset == buffer.offset &&
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frameLen == buffer.data.chainLength() && frameFin == buffer.eof;
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});
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if (retxBufferIter != stream.retransmissionBuffer.end()) {
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conn.lossState.totalStreamBytesCloned += frameLen;
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// If the data is in the loss buffer, it is a retransmission.
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auto lossBufferIter = std::lower_bound(
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stream.lossBuffer.begin(),
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stream.lossBuffer.end(),
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frameOffset,
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[](const auto& buf, auto off) { return buf.offset < off; });
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if (lossBufferIter != stream.lossBuffer.end() &&
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lossBufferIter->offset == frameOffset) {
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handleRetransmissionWritten(
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conn,
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stream,
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frameOffset,
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frameLen,
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frameFin,
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packetNum,
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lossBufferIter);
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QUIC_STATS(conn.infoCallback, onPacketRetransmission);
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return false;
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}
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// If it's neither new data nor clone data, then it is a retransmission and
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// the data has to be in loss buffer.
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handleRetransmissionWritten(
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conn, stream, frameOffset, frameLen, frameFin, packetNum);
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QUIC_STATS(conn.infoCallback, onPacketRetransmission);
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// Otherwise it must be a clone write.
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conn.lossState.totalStreamBytesCloned += frameLen;
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return false;
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}
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@@ -119,7 +119,8 @@ void handleRetransmissionWritten(
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uint64_t frameOffset,
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uint64_t frameLen,
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bool frameFin,
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PacketNum packetNum);
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PacketNum packetNum,
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std::deque<StreamBuffer>::iterator lossBufferIter);
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/**
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* Update the connection and stream state after stream data is written and deal
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@@ -247,7 +247,7 @@ void dropPackets(QuicServerConnectionState& conn) {
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[&streamFrame](const auto& buffer) {
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return streamFrame->offset == buffer.offset;
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});
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EXPECT_TRUE(itr != stream->retransmissionBuffer.end());
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ASSERT_TRUE(itr != stream->retransmissionBuffer.end());
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stream->lossBuffer.insert(
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std::upper_bound(
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stream->lossBuffer.begin(),
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