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47 lines
2.0 KiB
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47 lines
2.0 KiB
Plaintext
Win32 Port by Tony Million <k946611@atlas.king.ac.uk>
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This is a `Quick'n'Dirty` hack to make things work on Win32 platforms...
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I've #ifndef'd out all the code which didn't compile, and in certain cases
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(httpget.c and xfermem.c) I've added 'empty' functions to make it link,
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without modifying the main code too much...
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I will write a replacement httpget.c for win32 if there is enough demand.
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I have also written a `real` windows (with GUI etc..) version of this program.
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However I have significantly modified all of the code (and converted it to C++
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classes etc.) so it doesn't infact have any simmilarity to Mpg-123. Except
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this code is where I got my 'Ideas' from :) .. Thanks Michael!
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There isn't much else to say except how to compile it:
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you NEED to make sure _WIN32 is defined (the compiler should take care of this,
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but just in case .......). I've added a #ifndef to make sure that `WIN32`
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(note the lack of _ ) gets defined. Then include all of the rest of the files.
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You can leave out decode.c and dct64.c (the _i386.c versions compile better...)
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however you can include them because I've #ifndef'd then out to make sure the
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objects dont conflict in the final link.
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The MAJOR work was done in Audio.C. Here I have totally written a buffered
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windows MultiMedia system output using a function callback system.
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I've tested it successfully under 95 and NT. you can change the
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MAX_BUFFERS = 6 to whatever you want... this is 6 * 16k buffers (about 96k = enough
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for half a second of sound. (which is ok on anything over a p90). you'l want to
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bump this up if you're using a 486....
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Also you can add a
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SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
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to somewhere in the beginning of main() function!.
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Thats all for the moment folks - Enjoy you're Mpeg 1,2,3 decoding :)!
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---
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note: for VC++ 4.0 you can build the binary using 'Makefile.win32'
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call 'msdev/bin/vcvers32.bat' once and then 'nmake -f Makefile.win32'
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