# Microsoft Developer Studio Project File - Name="libxslt_a" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=libxslt_a - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "libxslt_a.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "libxslt_a.mak" CFG="libxslt_a - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "libxslt_a - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "libxslt_a - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "libxslt_a - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "libxslt_a" # PROP Intermediate_Dir "libxslt_a" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /O2 /I "../.." /I "../../libxslt" /I "../../../gnome-xml/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "IN_LIBXSLT" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"libxslt_a\libxslt.lib" !ELSEIF "$(CFG)" == "libxslt_a - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "libxslt_a" # PROP Intermediate_Dir "libxslt_a" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MD /W3 /Gm /Zi /Od /I "../.." /I "../../libxslt" /I "../../../gnome-xml/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "IN_LIBXSLT" /FR /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"libxslt_a\libxslt.lib" !ENDIF # Begin Target # Name "libxslt_a - Win32 Release" # Name "libxslt_a - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\libxslt\attributes.c # End Source File # Begin Source File SOURCE=..\..\libxslt\documents.c # End Source File # Begin Source File SOURCE=..\..\libxslt\extensions.c # End Source File # Begin Source File SOURCE=..\..\libxslt\extra.c # End Source File # Begin Source File SOURCE=..\..\libxslt\functions.c # End Source File # Begin Source File SOURCE=..\..\libxslt\imports.c # End Source File # Begin Source File SOURCE=..\..\libxslt\keys.c # End Source File # Begin Source File SOURCE=..\..\libxslt\namespaces.c # End Source File # Begin Source File SOURCE=..\..\libxslt\numbers.c # End Source File # Begin Source File SOURCE=..\..\libxslt\pattern.c # End Source File # Begin Source File SOURCE=..\..\libxslt\preproc.c # End Source File # Begin Source File SOURCE=..\..\libxslt\templates.c # End Source File # Begin Source File SOURCE=..\..\libxslt\transform.c # End Source File # Begin Source File SOURCE=..\..\libxslt\variables.c # End Source File # Begin Source File SOURCE=..\..\libxslt\xslt.c # End Source File # Begin Source File SOURCE=..\..\libxslt\xsltutils.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\libxslt\attributes.h # End Source File # Begin Source File SOURCE=..\..\libxslt\documents.h # End Source File # Begin Source File SOURCE=..\..\libxslt\extensions.h # End Source File # Begin Source File SOURCE=..\..\libxslt\extra.h # End Source File # Begin Source File SOURCE=..\..\libxslt\functions.h # End Source File # Begin Source File SOURCE=..\..\libxslt\imports.h # End Source File # Begin Source File SOURCE=..\..\libxslt\keys.h # End Source File # Begin Source File SOURCE=..\..\libxslt\libxslt.h # End Source File # Begin Source File SOURCE=..\..\libxslt\namespaces.h # End Source File # Begin Source File SOURCE=..\..\libxslt\numbersInternals.h # End Source File # Begin Source File SOURCE=..\..\libxslt\pattern.h # End Source File # Begin Source File SOURCE=..\..\libxslt\preproc.h # End Source File # Begin Source File SOURCE=..\..\libxslt\templates.h # End Source File # Begin Source File SOURCE=..\..\libxslt\transform.h # End Source File # Begin Source File SOURCE=..\..\libxslt\variables.h # End Source File # Begin Source File SOURCE=..\..\libxslt\win32config.h # End Source File # Begin Source File SOURCE=..\..\libxslt\xslt.h # End Source File # Begin Source File SOURCE=..\..\libxslt\xsltInternals.h # End Source File # Begin Source File SOURCE=..\..\libxslt\xsltutils.h # End Source File # Begin Source File SOURCE=..\..\libxslt\xsltwin32config.h # End Source File # End Group # End Target # End Project