diff --git a/ChangeLog b/ChangeLog index 9babfb06..add96c7b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,22 @@ +Sat Aug 12 16:42:37 EDT 2000 Daniel Veillard + + * parser.[ch]: added xmlGetFeaturesList() xmlGetFeature() + and xmlAddFeature() + * tree.[ch]: added xmlAddChildList() + * xmllint.c: MAP_FAILED macro test + * parser.h: added xmlParseCtxtExternalEntity() + * valid.c: applied bug fixes removed warning + * tree.c: added CDATA block to elements content + * testSAX.c: cleanup of output + * testHTML.c: added SAX testing + * encoding.c: better error recovery + * SAX.c, parser.c: fixed one of the external entity processing + of the OASis testsuite + * Makefile.am: added HTML SAX regression tests + * configure.in: bumped to 2.2.2 + * test/HTML/ result/HTML: added a few of HTML tests, and added the + SAX results + Fri Aug 4 11:21:50 PDT 2000 Daniel Veillard * configure.in: patch for HP compiler diff --git a/HTMLparser.c b/HTMLparser.c index 0877f4cc..49684633 100644 --- a/HTMLparser.c +++ b/HTMLparser.c @@ -2168,53 +2168,76 @@ htmlParseExternalID(htmlParserCtxtPtr ctxt, xmlChar **publicID, int strict) { void htmlParseComment(htmlParserCtxtPtr ctxt) { xmlChar *buf = NULL; - int len = 0; + int len; int size = HTML_PARSER_BUFFER_SIZE; - register xmlChar s, r, q; + int q, ql; + int r, rl; + int cur, l; + xmlParserInputState state; /* * Check that there is a comment right here. */ - if ((CUR != '<') || (NXT(1) != '!') || + if ((RAW != '<') || (NXT(1) != '!') || (NXT(2) != '-') || (NXT(3) != '-')) return; + state = ctxt->instate; + ctxt->instate = XML_PARSER_COMMENT; + SHRINK; + SKIP(4); buf = (xmlChar *) xmlMalloc(size * sizeof(xmlChar)); if (buf == NULL) { fprintf(stderr, "malloc of %d byte failed\n", size); + ctxt->instate = state; return; } - q = r = '-'; /* 0 or '-' to cover our ass against and ? !!! */ - SKIP(4); - s = CUR; - - while (IS_CHAR(s) && - ((s != '>') || (r != '-') || (q != '-'))) { - if (len + 1 >= size) { + q = CUR_CHAR(ql); + NEXTL(ql); + r = CUR_CHAR(rl); + NEXTL(rl); + cur = CUR_CHAR(l); + len = 0; + while (IS_CHAR(cur) && + ((cur != '>') || + (r != '-') || (q != '-'))) { + if (len + 5 >= size) { size *= 2; buf = (xmlChar *) xmlRealloc(buf, size * sizeof(xmlChar)); if (buf == NULL) { fprintf(stderr, "realloc of %d byte failed\n", size); + ctxt->instate = state; return; } } - buf[len++] = s; - NEXT; + COPY_BUF(ql,buf,len,q); q = r; - r = s; - s = CUR; - } - buf[len - 2] = 0; - if (!IS_CHAR(s)) { - if ((ctxt->sax != NULL) && (ctxt->sax->error != NULL)) - ctxt->sax->error(ctxt->userData, "Comment not terminated \n + +Welcome to Copernic.com + +!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> + + + + + + + + + + +<body bgcolor="#FFFFFF" text="#000000" link="#000080" vlink="#000080" alink="#000080" topmargin="0" leftmargin="0" marginheight="0" marginwidth="0"><p>This page uses frames, but your browser doesn't support them.</p></body> + + diff --git a/result/HTML/doc2.htm.err b/result/HTML/doc2.htm.err new file mode 100644 index 00000000..9e37bf47 --- /dev/null +++ b/result/HTML/doc2.htm.err @@ -0,0 +1,3 @@ +./test/HTML/doc2.htm:10: error: htmlParseStartTag: invalid element name + + + +BP6.com #1 online resource for the BP6 Mobo.... + +!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> + + + + + + +

+

+ + + + + + +
+ + +
+ +

+ + +Monday, July 31st, 2000 +

+

+
+ +
+
+ + + + + + + +

+Abit BP6 Motherboard specification and information. +
+BP6 Specs +

+How to cool the BX Chipset on your BP6. +
+BX Cooling +

+The U;timate Gaming Contest - Coming Soon! +
+UGM Contest +

+Cooling & Heatsink review for the BP6. +
+Heatsinks +

+BP6 101 - Class is now in session. Welcome newbies! +
+BP6 101 +

+Install guide for installing Windows 2000 on the BP6 +
+Win2k Install +

+ +Taking a first look at the Abit Linux release called ?.?> +
+Gentus +

+
+

+
+ +
+ +
+REVIEWS + +
+
+
+BP6 Reviews +
+BP6 Watercooling +
+BX Chipset Cooling +
+Benchmarks +
+BP6FSB Utility +
+PowerLeap NEO S370 +
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+Pic of the day +
+

No picture is available for today.

+
+
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+ +
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+ +
+
+

+
+
+
+ +Headlines +
+Chat + with ABIT - 8:09PM PDT +
+Fixed + wallpaper - 11:47PM PDT +
+Seti + update - 10:40PM PDT +
+Judge + gives Napster the Boot!! - 2:10PM PDT +
+Ram + Sinks.. more cooling for small places. - 8:54AM + PDT +
+is + it [H]ard? - 9:19PM PDT +
+WiLd + CaSe!! - 1:40PM PDT +
+What + the heck is a Peltier?!?! - 10:05AM PDT +
+HELLO + EVERYONE!!! - 10:03PM PDT +
+BP6 + Q3 server up and running.. - 2:06AM PDT +
+
+ +
Sunday, + July 30, 2000
+
+Chat with + ABIT +
+ +Posted by Holodeck2 @ 8:09PM + PDT  +0 comments +  | top + +
+I’m slacking a little. All game no + work makes Holodeck2 a happy boy :-)
+
Wallpaper update: I got + off my lazy ass and redid the 1280x1024 wall paper, now it has the 2 + celerons.
+
+Fullon3d had a live chat with that Eric guy from Abit. + Submitted by: MJS
+
Here’s a little clip:
[Falcon] + BP6-2??
[EricBoeing] We already have a micro ATX dual flip-chip + board
[EricBoeing] but it's OEM only
[EricBoeing] the full ATX + version should be out Septemberish
+
+
+
+ +
Thursday, + July 27, 2000
+
+Fixed + wallpaper +
+ +Posted by Holodeck2 @ 11:47PM + PDT  +5 comments +  | top + +
+ +Get them now!! +
This is a + fixed bp6 wallpaper. In all the popular flavors, err... + resolutions.
+ +
It's still the Intels Inside one with a spelling + change; from "Mothboard" to "Motherboard"
+
Thanks to Matt for + pointing that out to me.
I would also like to thank Kevin for + hosting my last batch and Radu for the previous "DUEL"/"DUAL" + error.
And 1 more person, THANK YOU TIM for letting me borrow + your server space ;-)
+
If you need a weird resolution, feel + free to e-mail me requesting + for one.
If you have ideas or more errors to point out, mailto:Holodeck2@home.com +
+
+800x600 +
+1024x768 +
+1152x864 +
+1280x1024 +
+1600x1200 +
+

Enjoy :-)
+

+

+Holodeck2, +
[H]ard at + work on the Brand Spanking New Wallpaper.
+

+
+
+
+ +Seti update +
+ +Posted by Holodeck2 @ 10:40PM + PDT  +5 comments +  | top + +
+ + +
You like the + pic?
+
Bp6 User Group Update:
Completed 61531 + units!!
+#168 on Top 200 All Groups (Going to pass CLRC in + a few days)
+#74 on Top 200 Teams (Gaining fast on + Starfleet)
+
We are flying though at the speed of light (may be + a little slower).
Good job everyone!!
+
Check this page at + least once a day for new stuff :-)
+
+
+
+ +Judge gives Napster the + Boot!! +
+ +Posted by Holodeck2 @ 2:10PM + PDT  +0 comments +  | top + +
+Good afternoon for everyone living in + EST. I was going to post today morning but I didn't. Here's my + story:
I woke up and thought about posting something but I + decided to wax my car before the sun came up (draw your own + conclusions), wax on, wax off, wax on,..., did that for about an + hour. Then I saw the sun rise (Aaahh I'm melting... not). I sat in + front of my comp and started to search for good news to post. Saw + that a stoopid judge temporally shuts down napster. Goes to room and + cry. and now I'm here :-)
+
+Judge shuts Napster down +

+
+
Check out the Goofy guy in the suit
He's Sean + Fanning, founder of Napster.
+
Got news?? mailto:Holodeck2@home.com +
+
+
+
+ +Ram Sinks.. more cooling for small + places. +
+ +Posted by tim @ 8:54AM PDT  +0 comments +  | top + +
+Need some cooling for your Videocard + memory to get a little extra overclockability and FPS? Overclockers Hiedout Ram Sinks They just notified + me of their new design.
+ +
+
+
+ +
Wednesday, July 26, + 2000
+
+is it + [H]ard? +
+ +Posted by Holodeck2 @ 9:19PM + PDT  +0 comments +  | top + +
+Big heatsinks are good, very good. The + bigger the better.
You can never can have a too big of heatsink + on a small chip (CPU, GPU, CHIPSET, etc)
+
+ +
My overclocked + Voodoo3 2000 with a BIG mofo heatsink on top.
Peltier and + watercooling next up :-)
(if you pry off the heatsink you void + the warranty )
+
it was originally posted on [H]ardOCP +
I’m not only a + BP6er but also a [H]ardOCPer
+
+
+
+ +WiLd CaSe!! +
+ +Posted by Holodeck2 @ 1:40PM + PDT  +8 comments +  | top + +
+Now this person really knows how to + keep his case cool!!
Addin an 18" Fan!! WOW!!
+
+ +
Click to go to his + site.
+
+
+
+ +What the heck is a + Peltier?!?! +
+ +Posted by Holodeck2 @ 10:05AM + PDT  +6 comments +  | top + +
+This is for all you people who wanted + to know what a peltier is.
+
The quest fo the Perfect + Peltier
+ +
Thanks to + TweakMax.com +
+
Note: Today morning when I woke up I saw my whole screen + cluttered with a bunch of IMs!! I live in the USA on EST. If you + live somewhere else please check the time in my area. for example: + If you live in Europe and IM me in the morning your time I would be + sleeping it would be like 4 in the morning here. Just to let you + know +
I'm not angry at anyone... + good thing I have a long fuse +
+
+
+
+ +
Tuesday, + July 25, 2000
+
+HELLO + EVERYONE!!! +
+ +Posted by Holodeck2 @ 10:03PM + PDT 
+Hello + everyone, Woohoo!! I'm on!!
Who is this Holodeck2 person + anyways?!?! Read on :-)
I’m a regular on the bp6 messageboard, + trying to help people out with their problems.
I’m the + self-proclaimed bp6 cooling expert, If you have a cooling idea, I’ve + probably already done it and can offer some incite.
My computer + is always on so you can contact me whenever... problem is, I'm not + always in front of it. I'll try to update this page and keep + everyone happy :-)
Any Questions or comments, you can either + contact me or post it on the messageboard.
+
Ways to contact + me.
E-mail: Holodeck2@home.com (All E-mails + will be answered in 24 hours or less, I guarantee it.)
When you + write me an e-mail please put in the subject line "BP6" then the + rest of your subject so my e-mail program can sort it, thanks
+AIM: Holodeck2 (instant response + if I’m in front of my comp and not trying to frag someone)
+ICQ: 82640218 (rarely + on)
+
P.S. If someone named “Digital Vortex” on either Quake 3 + or 2 frags you, it’s probably me. ;-)
+
+
+
+ +
Monday, + July 24, 2000
+
+BP6 Q3 server up and + running.. +
+ +Posted by tim @ 2:06AM PDT  +3 comments +  | top + +
+Setup a Q3 server for anyone wanting + to practice in preparation for Quakecon.. Connect to bp6.dyndns.org + default port. (SERVER: BP6 system, 256 MB ram, celeron 600 on a T3 + connection)... Will be moved to another BP6 server eventually. This + is only a temporary test of the system and net connection.
(BTW- + there are a few bot's running around in there..)
+
+
+ +BIOS Savior to the + rescue.... +
+ +Posted by tim @ 12:53AM PDT  +2 comments +  | top + +
+Do you sweat during the BIOS flashing + procedure on your BP6 mobo? If so then this little gadget maybe + worth a first look. It's called the "RD1 BIOS Savior" and it + plugs in between your BIOS ROM and the BIOS ROM socket on your mobo. + This device will backup your BIOS and and allow you to recover your + BIOS in the event that your flashing session goes wrong. In the + event of a bad flash, just flip a switch on the RDI and boot up your + system, and flash again. This is also good as a failsafe in case you + don't believe in Virus Protecting your computer. (Thanks to Fred for + link)
+Manufacturers Brochure (PDF Format)
+Another info page +
+Available for about $20 +
+
+ +
+
+
+ +
Monday, + July 17, 2000
+
+How To + Overclock +
+ +Posted by DareDevil @ 4:17PM + PDT  +3 comments +  | top + +
+For those of you who are new to + overclocking, this guide will explain to you how to overclock, and + what some of the terms are. Like 'FSB' (what the heck is that!? + :0))
+
+How To Overclock +
+
+
+ +The Cardcooler + XT +
+ +Posted by DareDevil @ 4:11PM + PDT  +1 comments +  | top + +
+Wow! I am impressed! Nevermind keeping + the CPU's cool... Keep your whole board cool!
+
+Even if your + not overclocking your system (or planning on it), this unit will + provide system stability and longevity. What would happen one day of + your GeForce or CPU fan went dead? You can also think of this + cooling unit as a backup to essential cooling fans in your + system. +
+
Check this out!
+
+http://www.brokenpixel.com/articles/coolerXT/cardcoolerXT_1.shtml +
+
+
+ +'Nerd + Inside' +
+ +Posted by DareDevil @ 11:53AM + PDT  +1 comments +  | top + +
+We all need to have some fun + sometimes! Check out this little web site that sells 'nerd' clothing + ;) (I like the bibs in the Junior Hackerz section) :-Þ
+
+
+
+
+
+ +Dual PSU Wiring diagram... (preview to + Part 1 Watercooling Project) +
+ +Posted by tim @ 12:43AM PDT  +11 comments +  | top + +
+When is comes to overclocking your + system, cooling plays a big role. Powering all of those fans in your + system can cause quite a strain on your PSU (Power Supply Unit). + Depending on the number of peripherals in your system, adding a more + powerfull PSU or adding a second PSU may be neccesary. For + watercooling and using peltiers, dedicating a second PSU to power + the Peltiers (TEC's) is a good idea. Here I have come up with 2 + diagrams on how I wired dual 300 watt ATX power supply units for the + Blizzard BP6 watercooling project. Consider this part of Step 1. + More will follow this week. BTW.. hacking up your PSU's is very + dangerous and is not recommended unless you know what you are doing. +
+
View Diagram 1 here.
View Diagram 2 here.
+
I used Tap-In Squeeze Connectors and + 22 guage wire to connect the wires. You can get them at Radio Shack + Part# 64-3053 or click here.
+
+
+ +
Sunday, + July 16, 2000
+
+RAM Overclocking? + Hmmmmm. +
+ +Posted by DareDevil @ 9:57AM + PDT  +3 comments +  | top + +
+I know we're pretty big overclockers + here at BP6.Com so, this is a post of choice ;-) I've seen the + question in the message boards, 'why can't I overclock any higher?' + Well, it's not always the CPU that's holding you back... Many other + things need to be taken care of to overclock such as your PCI + devices (can they handle the higher bus speed), the actual CPU, and + your RAM. I'm not saying that that a high quality stick of silicon + will enable you to overclock your 366MHz to 1 GHZ (I wish!), but, it + will certainly help =)
+
Extreme Overclocking has tested + (overclocked) PC133 RAM to there full potential. Here's a quote I + found and the link:
+
+Well, the guys at Extreme Overclocking + have been hard at work again with their latest review. This time + they have put seven 128MB PC133 memory modules through the torture + tests to determine their maximum overclocking potential. Which one's + came out on top? Read the review to find out.... +
+
+Cooked RAM... Yummie +
+
The + ÐÐ.
+
+
+ +CPU + Guide +
+ +Posted by DareDevil @ 9:17AM + PDT  +0 comments +  | top + +
+A follow up on the 'Weekly CPU + Prices', this guide will help you determine which cpu is best for + you (and your board ;-)). Sent to me by Spanky, here's the + link:
+
+
  • http://www6.tomshardware.com/howto/00q2/000412/index.html
  • +
    +
    +
    + +
    Saturday, + July 15, 2000
    +
    +Weekly CPU + Prices +
    + +Posted by DareDevil @ 11:29AM + PDT  +2 comments +  | top + +
    +Wow, found this very useful! Wanting + to buy a new CPU? Check out this detailed price list!
    +
    +Click Here. +
    +
    Thanks Sharky + Extreme!
    +
    +
    + +Fast Wallpapers +
    + +Posted by DareDevil @ 9:51AM + PDT  +0 comments +  | top + +
    +FAST-MHz has released some wallpapers! + Click here to view them. They come in sizes + 800x600 1024x768 and 1152x864. If you have your desktop set at a + larger size, just use the 'stretch' function in desktop properties + instead of 'center'. Works great.
    +
    In other news, we want to + finnish off all the sections at BP6.Com so, to start, we're going to + work on the Picture Gallery. To help us out, you can send in + all your cool, wierd, crazy pics that you may have to: thedaredevil@bp6.com. (The + topic being computers, duh! :0) And no... I don't want to recieve + any porno piccies in my mailbox! I have enough of those!) Kidding + guys.
    +
    Okay, that's all for now.
    +
    The + ÐÐ.
    +
    +
    + +
    Friday, + July 14, 2000
    +
    +Hey + There! +
    + +Posted by DareDevil @ 5:05PM + PDT  +7 comments +  | top + +
    +Hey guys, just wanted to introduce + myself, some of you may have already met me on the BP6.com board. + I'll be posting up news from time to time now so, if you'd like, you + may send me some news to be posted if you find any ( we don't want + to flood Tim ;-) ).
    +
    My e-mail address is killz@i82hq.com +
    +
    Ciao for + now.
    +
    The ÐÐ.
    +
    +
    +
    +
    +
    +

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    +
    + + + diff --git a/result/HTML/doc3.htm.err b/result/HTML/doc3.htm.err new file mode 100644 index 00000000..aabc2006 --- /dev/null +++ b/result/HTML/doc3.htm.err @@ -0,0 +1,93 @@ +./test/HTML/doc3.htm:10: error: htmlParseStartTag: invalid element name +






    Code:BP6-hd

    Code:BP6-hd

     

    + ^ +./test/HTML/doc3.htm:839: error: Unexpected end tag : center +width="100%"> 

    + ^ +./test/HTML/doc3.htm:839: error: Unexpected end tag : tr +width="100%"> 

    + ^ +./test/HTML/doc3.htm:839: error: Unexpected end tag : tbody +width="100%"> 

    + ^ +./test/HTML/doc3.htm:839: error: Unexpected end tag : table +width="100%"> 

    + ^ +./test/HTML/doc3.htm:840: error: Unexpected end tag : td +
      + ^ diff --git a/result/HTML/doc3.htm.sax b/result/HTML/doc3.htm.sax new file mode 100644 index 00000000..17c6734e --- /dev/null +++ b/result/HTML/doc3.htm.sax @@ -0,0 +1,2927 @@ +SAX.setDocumentLocator() +SAX.startDocument() +SAX.internalSubset(HTML, -//W3C//DTD HTML 4.0 Transitional//EN, (null)) +SAX.comment( saved from url=(0025)http://bp6.gamesquad.net/ ) +SAX.comment( BEGIN Naviscope Javascript ) +SAX.startElement(html) +SAX.startElement(head) +SAX.startElement(title) +SAX.characters(BP6.com #1 online resource for, 47) +SAX.endElement(title) +SAX.characters( +, 2) +SAX.startElement(script, language='javascript') +SAX.characters( + NS_ActualOpen=wind, 199) +SAX.endElement(script) +SAX.characters( +, 2) +SAX.comment( END Naviscope Javascript ) +SAX.error: htmlParseStartTag: invalid element name +SAX.characters(!DOCTYPE HTML PUBLIC "-//W3C//, 48) +SAX.comment(last modified on Tuesday, February 22, 2000 11:47 PM ) +SAX.characters( +, 2) +SAX.startElement(meta, content='text/html;CHARSET=iso-8859-1', http-equiv='Content-Type') +SAX.endElement(meta) +SAX.characters( +, 2) +SAX.startElement(meta, content='Tim', name='Author') +SAX.endElement(meta) +SAX.characters( +, 2) +SAX.startElement(style, type='text/css') +SAX.characters(A.nav { + COLOR: #003399; TEXT, 115) +SAX.endElement(style) +SAX.characters( + +, 4) +SAX.startElement(script, language='JavaScript') +SAX.characters( +, 1) +SAX.comment( Idea by: Nic Wolfe (Nic@TimelapseProductions.com) ) +SAX.characters( +, 1) +SAX.comment( Web URL: http://fineline.xs.mw ) +SAX.characters( + +, 2) +SAX.comment( This script and many more are available free online at ) +SAX.characters( +, 1) +SAX.comment( The JavaScript Source!! http://javascript.internet.com ) +SAX.characters( + +, 2) +SAX.comment( Begin +function popUp(URL) { +day = new Date(); +id = day.getTime(); +eval("page" + id + " = window.open(URL, '" + id + "', 'toolbars=0, scrollbars=0, location=0, statusbars=0, menubars=0, resizable=0, width=145, height=250');"); +} +// End ) +SAX.characters( +, 1) +SAX.endElement(script) +SAX.characters( + +, 4) +SAX.startElement(meta, content='MSHTML 5.00.3103.1000', name='GENERATOR') +SAX.endElement(meta) +SAX.endElement(head) +SAX.characters( +, 2) +SAX.startElement(body, aLink='red', bgColor='black', link='red', text='white', vLink='red') +SAX.characters( +, 2) +SAX.startElement(p) +SAX.characters( +, 2) +SAX.endElement(p) +SAX.startElement(div, align='center') +SAX.characters( +, 2) +SAX.startElement(table, border='0', cellPadding='0', cellSpacing='0', width='80%') +SAX.characters( + , 4) +SAX.startElement(tbody) +SAX.characters( + , 4) +SAX.startElement(tr) +SAX.characters( + , 6) +SAX.startElement(td, vAlign='top', width='31') +SAX.startElement(a, href='http://bp6.gamesquad.net/') +SAX.startElement(img, align='bottom', border='0', height='74', src='doc3_files/logo.gif', width='252') +SAX.endElement(img) +SAX.endElement(a) +SAX.endElement(td) +SAX.characters( + , 6) +SAX.startElement(td, align='left', bgColor='#000000') +SAX.startElement(img, height='15', src='doc3_files/spacer.gif', width='15') +SAX.endElement(img) +SAX.comment( START GAMESQUAD.NET IFRAME RICH MEDIA CODE ) +SAX.characters( , 1) +SAX.comment( © 2000 GameSquad.net All Rights Reserved. ) +SAX.startElement(iframe, border='0', frameBorder='no', height='60', marginHeight='0', marginWidth='0', scrolling='no', src='doc3_files/adcycle.htm', width='468') +SAX.characters( +, 1) +SAX.error: htmlParseEntityRef: expecting ';' +SAX.startElement(a, href='http://ads.gamesquad.net/addclick.exe/adclick.cgi?REGION=game|tech|ent&id=1', target='_top') +SAX.error: htmlParseEntityRef: expecting ';' +SAX.error: htmlParseEntityRef: expecting ';' +SAX.startElement(img, src='http://ads.gamesquad.net/addclick.exe/adcycle.cgi?group=52&media=1&id=1', width='468', height='60', border='0', ALT='GSN ROS Ad') +SAX.endElement(img) +SAX.endElement(a) +SAX.characters( +, 1) +SAX.endElement(iframe) +SAX.comment( END 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cellPadding='2', cellSpacing='0', width='91%') +SAX.characters( + , 22) +SAX.startElement(tbody) +SAX.characters( + , 22) +SAX.startElement(tr) +SAX.characters( + , 24) +SAX.startElement(td, vAlign='top', width='15%') +SAX.characters( + , 26) +SAX.startElement(p, align='center') +SAX.startElement(a, href='http://bp6.gamesquad.net/specs.phtml') +SAX.startElement(img, align='bottom', alt='Abit BP6 Motherboard specification and information.', border='0', height='45', src='doc3_files/bp6icon.gif', width='70') +SAX.endElement(img) +SAX.endElement(a) +SAX.startElement(font, face='Verdana', size='1') +SAX.startElement(br) +SAX.endElement(br) +SAX.endElement(font) +SAX.startElement(a, href='http://bp6.gamesquad.net/specs.phtml') +SAX.startElement(font, color='white', face='Verdana', size='1') +SAX.characters(BP6 Specs, 9) +SAX.endElement(font) +SAX.endElement(a) +SAX.characters( + , 25) +SAX.endElement(p) +SAX.endElement(td) +SAX.characters( + , 24) +SAX.startElement(td, vAlign='top', width='15%') +SAX.characters( + , 26) +SAX.startElement(p, align='center') +SAX.startElement(a, href='http://bp6.gamesquad.net/bxcool.phtml') +SAX.startElement(img, align='bottom', alt='How to cool the BX Chipset on your BP6.', border='0', height='45', src='doc3_files/bxcool.gif', width='70') +SAX.endElement(img) +SAX.endElement(a) +SAX.startElement(font, face='Verdana', size='1') +SAX.startElement(br) +SAX.endElement(br) +SAX.endElement(font) +SAX.startElement(a, href='http://bp6.gamesquad.net/uc.phtml') +SAX.startElement(font, color='white', face='Verdana', size='1') +SAX.characters(BX Cooling, 10) +SAX.endElement(font) +SAX.endElement(a) +SAX.characters( + , 27) +SAX.endElement(p) +SAX.endElement(td) +SAX.characters( + , 24) +SAX.startElement(td, vAlign='top', width='15%') +SAX.characters( + , 26) +SAX.startElement(p, align='center') +SAX.startElement(a, href='http://bp6.gamesquad.net/contest.phtml') +SAX.startElement(img, align='bottom', alt='The U;timate Gaming Contest - Coming 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Welcome newbies!', border='0', height='45', src='doc3_files/bp6101.gif', width='70') +SAX.endElement(img) +SAX.endElement(a) +SAX.startElement(font, face='Verdana', size='1') +SAX.startElement(br) +SAX.endElement(br) +SAX.endElement(font) +SAX.startElement(a, href='http://bp6.gamesquad.net/101.phtml') +SAX.startElement(font, color='white', face='Verdana', size='1') +SAX.characters(BP6 101, 7) +SAX.endElement(font) +SAX.endElement(a) +SAX.characters( + , 25) +SAX.endElement(p) +SAX.endElement(td) +SAX.characters( + , 24) +SAX.startElement(td, vAlign='top', width='15%') +SAX.characters( + , 26) +SAX.startElement(p, align='center') +SAX.startElement(a, href='http://bp6.gamesquad.net/win2k_install.phtml') +SAX.startElement(img, align='bottom', alt='Install guide for installing Windows 2000 on the BP6 ', border='0', height='45', src='doc3_files/win2kht.gif', width='70') +SAX.endElement(img) +SAX.endElement(a) +SAX.startElement(font, face='Verdana', size='1') +SAX.startElement(br) 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width='100%') +SAX.characters( + , 10) +SAX.startElement(tbody) +SAX.characters( + , 10) +SAX.startElement(tr) +SAX.characters( + , 12) +SAX.startElement(td, width='100%') +SAX.startElement(img, height='1', src='doc3_files/spacer.gif', width='111') +SAX.endElement(img) +SAX.startElement(br) +SAX.endElement(br) +SAX.startElement(b) +SAX.startElement(font, color='yellow', face='Verdana', size='2') +SAX.characters(REVIEWS, 7) +SAX.endElement(font) +SAX.endElement(b) +SAX.startElement(font, face='Verdana', size='2') +SAX.startElement(br) +SAX.endElement(br) +SAX.characters( + , 14) +SAX.startElement(hr, align='center') +SAX.endElement(hr) +SAX.characters( + , 14) +SAX.endElement(font) +SAX.startElement(a, href='http://bp6.gamesquad.net/bp6reviews.phtml') +SAX.startElement(font, color='white', face='Verdana', size='1') +SAX.characters(BP6 Reviews, 11) +SAX.endElement(font) +SAX.endElement(a) +SAX.startElement(font, face='Verdana', size='1') +SAX.startElement(br) +SAX.endElement(br) 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    +

    +

    +) +SAX.characters( + , 8) +SAX.startElement(table, bgColor='silver', border='0', cellPadding='0', cellSpacing='0', width='100%') +SAX.characters( + , 10) +SAX.startElement(tbody) +SAX.characters( + , 10) +SAX.startElement(tr) +SAX.characters( + , 12) +SAX.startElement(td, align='middle', width='100%') +SAX.comment( BEGIN GoTo.com Search Box ) +SAX.characters( + , 14) +SAX.startElement(script, language='javascript', type='text/javascript') +SAX.characters( + , 9) +SAX.comment( + if ((parseInt(navigator.appVersion) >= 3) + && (navigator.appName != "Netscape")) { + document.write(""); + } else if ((parseInt(navigator.appVersion) > 3) + && (navigator.appName == "Netscape")) { + document.write(" + + + + + + + <body bgcolor="#FFFFFF" text="#000000" link="#000080" vlink="#000080" alink="#000080" + topmargin="0" leftmargin="0" marginheight="0" marginwidth="0"> + <p>This page uses frames, but your browser doesn't support them.</p> + </body> + diff --git a/test/HTML/doc3.htm b/test/HTML/doc3.htm new file mode 100644 index 00000000..ba28998e --- /dev/null +++ b/test/HTML/doc3.htm @@ -0,0 +1,851 @@ + + +BP6.com #1 online resource for the BP6 Mobo.... + + + + + + + + + + +

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    Monday, July 31st, 2000

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    Abit BP6 Motherboard specification and information.
    BP6 Specs +

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    How to cool the BX Chipset on your BP6.
    BX Cooling +

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    The U;timate Gaming Contest - Coming Soon!
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    Cooling & Heatsink review for the BP6.
    Heatsinks +

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    BP6 101 - Class is now in session. Welcome newbies!
    BP6 101 +

    +

    Install guide for installing Windows 2000 on the BP6
    Win2k Install +

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    Taking a first look at the Abit Linux release called
    Gentus +

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    Headlines
    Chat + with ABIT - 8:09PM PDT
    Fixed + wallpaper - 11:47PM PDT
    Seti + update - 10:40PM PDT
    Judge + gives Napster the Boot!! - 2:10PM PDT
    Ram + Sinks.. more cooling for small places. - 8:54AM + PDT
    is + it [H]ard? - 9:19PM PDT
    WiLd + CaSe!! - 1:40PM PDT
    What + the heck is a Peltier?!?! - 10:05AM PDT
    HELLO + EVERYONE!!! - 10:03PM PDT
    BP6 + Q3 server up and running.. - 2:06AM PDT

    + + + +
    Sunday, + July 30, 2000

    Chat with + ABIT
    Posted by Holodeck2 @ 8:09PM + PDT  0 comments +  | top
    I’m slacking a little. All game no + work makes Holodeck2 a happy boy :-)

    Wallpaper update: I got + off my lazy ass and redid the 1280x1024 wall paper, now it has the 2 + celerons.

    Fullon3d had a live chat with that Eric guy from Abit. + Submitted by: MJS

    Here’s a little clip:
    [Falcon] + BP6-2??
    [EricBoeing] We already have a micro ATX dual flip-chip + board
    [EricBoeing] but it's OEM only
    [EricBoeing] the full ATX + version should be out Septemberish


    + + + +
    Thursday, + July 27, 2000

    Fixed + wallpaper
    Posted by Holodeck2 @ 11:47PM + PDT  5 comments +  | top
    Get them now!!
    This is a + fixed bp6 wallpaper. In all the popular flavors, err... + resolutions.

    It's still the Intels Inside one with a spelling + change; from "Mothboard" to "Motherboard"

    Thanks to Matt for + pointing that out to me.
    I would also like to thank Kevin for + hosting my last batch and Radu for the previous "DUEL"/"DUAL" + error.
    And 1 more person, THANK YOU TIM for letting me borrow + your server space ;-)

    If you need a weird resolution, feel + free to e-mail me requesting + for one.
    If you have ideas or more errors to point out, mailto:Holodeck2@home.com

    800x600
    1024x768
    1152x864
    1280x1024
    1600x1200
    +

    Enjoy :-)
    +

    Holodeck2,
    [H]ard at + work on the Brand Spanking New Wallpaper.


    Seti update
    Posted by Holodeck2 @ 10:40PM + PDT  5 comments +  | top

    You like the + pic?

    Bp6 User Group Update:
    Completed 61531 + units!!
    #168 on Top 200 All Groups (Going to pass CLRC in + a few days)
    #74 on Top 200 Teams (Gaining fast on + Starfleet)

    We are flying though at the speed of light (may be + a little slower).
    Good job everyone!!

    Check this page at + least once a day for new stuff :-)


    Judge gives Napster the + Boot!!
    Posted by Holodeck2 @ 2:10PM + PDT  0 comments +  | top
    Good afternoon for everyone living in + EST. I was going to post today morning but I didn't. Here's my + story:
    I woke up and thought about posting something but I + decided to wax my car before the sun came up (draw your own + conclusions), wax on, wax off, wax on,..., did that for about an + hour. Then I saw the sun rise (Aaahh I'm melting... not). I sat in + front of my comp and started to search for good news to post. Saw + that a stoopid judge temporally shuts down napster. Goes to room and + cry. and now I'm here :-)

    Judge shuts Napster down +


    Check out the Goofy guy in the suit
    He's Sean + Fanning, founder of Napster.

    Got news?? mailto:Holodeck2@home.com


    Ram Sinks.. more cooling for small + places.
    Posted by tim @ 8:54AM PDT  0 comments +  | top
    Need some cooling for your Videocard + memory to get a little extra overclockability and FPS? Overclockers Hiedout Ram Sinks They just notified + me of their new design.


    + + + +
    Wednesday, July 26, + 2000

    is it + [H]ard?
    Posted by Holodeck2 @ 9:19PM + PDT  0 comments +  | top
    Big heatsinks are good, very good. The + bigger the better.
    You can never can have a too big of heatsink + on a small chip (CPU, GPU, CHIPSET, etc)


    My overclocked + Voodoo3 2000 with a BIG mofo heatsink on top.
    Peltier and + watercooling next up :-)
    (if you pry off the heatsink you void + the warranty )

    it was originally posted on [H]ardOCP
    I’m not only a + BP6er but also a [H]ardOCPer


    WiLd CaSe!!
    Posted by Holodeck2 @ 1:40PM + PDT  8 comments +  | top
    Now this person really knows how to + keep his case cool!!
    Addin an 18" Fan!! WOW!!


    Click to go to his + site.


    What the heck is a + Peltier?!?!
    Posted by Holodeck2 @ 10:05AM + PDT  6 comments +  | top
    This is for all you people who wanted + to know what a peltier is.

    The quest fo the Perfect + Peltier

    Thanks to + TweakMax.com +

    Note: Today morning when I woke up I saw my whole screen + cluttered with a bunch of IMs!! I live in the USA on EST. If you + live somewhere else please check the time in my area. for example: + If you live in Europe and IM me in the morning your time I would be + sleeping it would be like 4 in the morning here. Just to let you + know
    I'm not angry at anyone... + good thing I have a long fuse


    + + + +
    Tuesday, + July 25, 2000

    HELLO + EVERYONE!!!
    Posted by Holodeck2 @ 10:03PM + PDT 
    Hello + everyone, Woohoo!! I'm on!!
    Who is this Holodeck2 person + anyways?!?! Read on :-)
    I’m a regular on the bp6 messageboard, + trying to help people out with their problems.
    I’m the + self-proclaimed bp6 cooling expert, If you have a cooling idea, I’ve + probably already done it and can offer some incite.
    My computer + is always on so you can contact me whenever... problem is, I'm not + always in front of it. I'll try to update this page and keep + everyone happy :-)
    Any Questions or comments, you can either + contact me or post it on the messageboard.

    Ways to contact + me.
    E-mail: Holodeck2@home.com (All E-mails + will be answered in 24 hours or less, I guarantee it.)
    When you + write me an e-mail please put in the subject line "BP6" then the + rest of your subject so my e-mail program can sort it, thanks
    AIM: Holodeck2 (instant response + if I’m in front of my comp and not trying to frag someone)
    ICQ: 82640218 (rarely + on)

    P.S. If someone named “Digital Vortex” on either Quake 3 + or 2 frags you, it’s probably me. ;-)


    + + + +
    Monday, + July 24, 2000

    BP6 Q3 server up and + running..
    Posted by tim @ 2:06AM PDT  3 comments +  | top
    Setup a Q3 server for anyone wanting + to practice in preparation for Quakecon.. Connect to bp6.dyndns.org + default port. (SERVER: BP6 system, 256 MB ram, celeron 600 on a T3 + connection)... Will be moved to another BP6 server eventually. This + is only a temporary test of the system and net connection.
    (BTW- + there are a few bot's running around in there..)


    BIOS Savior to the + rescue....
    Posted by tim @ 12:53AM PDT  2 comments +  | top
    Do you sweat during the BIOS flashing + procedure on your BP6 mobo? If so then this little gadget maybe + worth a first look. It's called the "RD1 BIOS Savior" and it + plugs in between your BIOS ROM and the BIOS ROM socket on your mobo. + This device will backup your BIOS and and allow you to recover your + BIOS in the event that your flashing session goes wrong. In the + event of a bad flash, just flip a switch on the RDI and boot up your + system, and flash again. This is also good as a failsafe in case you + don't believe in Virus Protecting your computer. (Thanks to Fred for + link)
    Manufacturers Brochure (PDF Format)
    Another info page
    Available for about $20



    + + + +
    Monday, + July 17, 2000

    How To + Overclock
    Posted by DareDevil @ 4:17PM + PDT  3 comments +  | top
    For those of you who are new to + overclocking, this guide will explain to you how to overclock, and + what some of the terms are. Like 'FSB' (what the heck is that!? + :0))

    How To Overclock


    The Cardcooler + XT
    Posted by DareDevil @ 4:11PM + PDT  1 comments +  | top
    Wow! I am impressed! Nevermind keeping + the CPU's cool... Keep your whole board cool!

    Even if your + not overclocking your system (or planning on it), this unit will + provide system stability and longevity. What would happen one day of + your GeForce or CPU fan went dead? You can also think of this + cooling unit as a backup to essential cooling fans in your + system.

    Check this out!

    http://www.brokenpixel.com/articles/coolerXT/cardcoolerXT_1.shtml +


    'Nerd + Inside'
    Posted by DareDevil @ 11:53AM + PDT  1 comments +  | top
    We all need to have some fun + sometimes! Check out this little web site that sells 'nerd' clothing + ;) (I like the bibs in the Junior Hackerz section) :-Þ

    +



    Dual PSU Wiring diagram... (preview to + Part 1 Watercooling Project)
    Posted by tim @ 12:43AM PDT  11 comments +  | top
    When is comes to overclocking your + system, cooling plays a big role. Powering all of those fans in your + system can cause quite a strain on your PSU (Power Supply Unit). + Depending on the number of peripherals in your system, adding a more + powerfull PSU or adding a second PSU may be neccesary. For + watercooling and using peltiers, dedicating a second PSU to power + the Peltiers (TEC's) is a good idea. Here I have come up with 2 + diagrams on how I wired dual 300 watt ATX power supply units for the + Blizzard BP6 watercooling project. Consider this part of Step 1. + More will follow this week. BTW.. hacking up your PSU's is very + dangerous and is not recommended unless you know what you are doing. +

    View Diagram 1 here.
    View Diagram 2 here.

    I used Tap-In Squeeze Connectors and + 22 guage wire to connect the wires. You can get them at Radio Shack + Part# 64-3053 or click here.


    + + + +
    Sunday, + July 16, 2000

    RAM Overclocking? + Hmmmmm.
    Posted by DareDevil @ 9:57AM + PDT  3 comments +  | top
    I know we're pretty big overclockers + here at BP6.Com so, this is a post of choice ;-) I've seen the + question in the message boards, 'why can't I overclock any higher?' + Well, it's not always the CPU that's holding you back... Many other + things need to be taken care of to overclock such as your PCI + devices (can they handle the higher bus speed), the actual CPU, and + your RAM. I'm not saying that that a high quality stick of silicon + will enable you to overclock your 366MHz to 1 GHZ (I wish!), but, it + will certainly help =)

    Extreme Overclocking has tested + (overclocked) PC133 RAM to there full potential. Here's a quote I + found and the link:

    Well, the guys at Extreme Overclocking + have been hard at work again with their latest review. This time + they have put seven 128MB PC133 memory modules through the torture + tests to determine their maximum overclocking potential. Which one's + came out on top? Read the review to find out....

    Cooked RAM... Yummie

    The + ÐÐ.


    CPU + Guide
    Posted by DareDevil @ 9:17AM + PDT  0 comments +  | top
    A follow up on the 'Weekly CPU + Prices', this guide will help you determine which cpu is best for + you (and your board ;-)). Sent to me by Spanky, here's the + link:

    +
  • http://www6.tomshardware.com/howto/00q2/000412/index.html

    + + + +
    Saturday, + July 15, 2000

    Weekly CPU + Prices
    Posted by DareDevil @ 11:29AM + PDT  2 comments +  | top
    Wow, found this very useful! Wanting + to buy a new CPU? Check out this detailed price list!

    Click Here.

    Thanks Sharky + Extreme!


    Fast Wallpapers
    Posted by DareDevil @ 9:51AM + PDT  0 comments +  | top
    FAST-MHz has released some wallpapers! + Click here to view them. They come in sizes + 800x600 1024x768 and 1152x864. If you have your desktop set at a + larger size, just use the 'stretch' function in desktop properties + instead of 'center'. Works great.

    In other news, we want to + finnish off all the sections at BP6.Com so, to start, we're going to + work on the Picture Gallery. To help us out, you can send in + all your cool, wierd, crazy pics that you may have to: thedaredevil@bp6.com. (The + topic being computers, duh! :0) And no... I don't want to recieve + any porno piccies in my mailbox! I have enough of those!) Kidding + guys.

    Okay, that's all for now.

    The + ÐÐ.


    + + + +
    Friday, + July 14, 2000

    Hey + There!
    Posted by DareDevil @ 5:05PM + PDT  7 comments +  | top
    Hey guys, just wanted to introduce + myself, some of you may have already met me on the BP6.com board. + I'll be posting up news from time to time now so, if you'd like, you + may send me some news to be posted if you find any ( we don't want + to flood Tim ;-) ).

    My e-mail address is killz@i82hq.com

    Ciao for + now.

    The ÐÐ.


    +
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    Got news? Send it to
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    + + diff --git a/test/HTML/entities.html b/test/HTML/entities.html new file mode 100644 index 00000000..97aeb147 --- /dev/null +++ b/test/HTML/entities.html @@ -0,0 +1,5 @@ +

    +a&b +a&b +a & b +

    diff --git a/testHTML.c b/testHTML.c index 7cd3a5eb..85e2e82d 100644 --- a/testHTML.c +++ b/testHTML.c @@ -403,12 +403,14 @@ endElementDebug(void *ctx, const xmlChar *name) void charactersDebug(void *ctx, const xmlChar *ch, int len) { + char output[40]; int i; - fprintf(stdout, "SAX.characters("); - for (i = 0;(i < len) && (i < 30);i++) - fprintf(stdout, "%c", ch[i]); - fprintf(stdout, ", %d)\n", len); + for (i = 0;(i 0) { + ctxt = htmlCreatePushParserCtxt(emptySAXHandler, NULL, + chars, res, filename, 0); + while ((res = fread(chars, 1, size, f)) > 0) { + htmlParseChunk(ctxt, chars, res, 0); + } + htmlParseChunk(ctxt, chars, 0, 1); + doc = ctxt->myDoc; + htmlFreeParserCtxt(ctxt); + } + if (doc != NULL) { + fprintf(stdout, "htmlSAXParseFile returned non-NULL\n"); + xmlFreeDoc(doc); + } + fclose(f); + } + if (!noout) { + f = fopen(filename, "r"); + if (f != NULL) { + int res, size = 3; + char chars[4096]; + htmlParserCtxtPtr ctxt; + + /* if (repeat) */ + size = 4096; + res = fread(chars, 1, 4, f); + if (res > 0) { + ctxt = htmlCreatePushParserCtxt(debugSAXHandler, NULL, + chars, res, filename, 0); + while ((res = fread(chars, 1, size, f)) > 0) { + htmlParseChunk(ctxt, chars, res, 0); + } + htmlParseChunk(ctxt, chars, 0, 1); + doc = ctxt->myDoc; + htmlFreeParserCtxt(ctxt); + } + if (doc != NULL) { + fprintf(stdout, "htmlSAXParseFile returned non-NULL\n"); + xmlFreeDoc(doc); + } + fclose(f); + } + } + } else { + doc = htmlSAXParseFile(filename, NULL, emptySAXHandler, NULL); if (doc != NULL) { fprintf(stdout, "htmlSAXParseFile returned non-NULL\n"); xmlFreeDoc(doc); } + + if (!noout) { + /* + * Debug callback + */ + doc = htmlSAXParseFile(filename, NULL, debugSAXHandler, NULL); + if (doc != NULL) { + fprintf(stdout, "htmlSAXParseFile returned non-NULL\n"); + xmlFreeDoc(doc); + } + } } } @@ -601,11 +666,11 @@ void parseAndPrintFile(char *filename) { f = fopen(filename, "r"); if (f != NULL) { int res, size = 3; - char chars[1024]; + char chars[4096]; htmlParserCtxtPtr ctxt; - if (repeat) - size = 1024; + /* if (repeat) */ + size = 4096; res = fread(chars, 1, 4, f); if (res > 0) { ctxt = htmlCreatePushParserCtxt(NULL, NULL, @@ -617,6 +682,7 @@ void parseAndPrintFile(char *filename) { doc = ctxt->myDoc; htmlFreeParserCtxt(ctxt); } + fclose(f); } } else { doc = htmlParseFile(filename, NULL); diff --git a/testSAX.c b/testSAX.c index e5568fc4..fc1f573e 100644 --- a/testSAX.c +++ b/testSAX.c @@ -402,12 +402,14 @@ endElementDebug(void *ctx, const xmlChar *name) void charactersDebug(void *ctx, const xmlChar *ch, int len) { + char output[40]; int i; - fprintf(stdout, "SAX.characters("); - for (i = 0;(i < len) && (i < 30);i++) - fprintf(stdout, "%c", ch[i]); - fprintf(stdout, ", %d)\n", len); + for (i = 0;(itype == XML_TEXT_NODE) { + if ((node->type == XML_TEXT_NODE) || + (node->type == XML_CDATA_SECTION_NODE)) { if (inLine) { #ifndef XML_USE_BUFFER_CONTENT ret = xmlStrcat(ret, node->content); @@ -1908,6 +1909,62 @@ xmlAddSibling(xmlNodePtr cur, xmlNodePtr elem) { return(elem); } +/** + * xmlAddChildList: + * @parent: the parent node + * @cur: the first node in the list + * + * Add a list of node at the end of the child list of the parent + * + * Returns the last child or NULL in case of error. + */ +xmlNodePtr +xmlAddChildList(xmlNodePtr parent, xmlNodePtr cur) { + xmlNodePtr prev; + + if (parent == NULL) { +#ifdef DEBUG_TREE + fprintf(stderr, "xmlAddChild : parent == NULL\n"); +#endif + return(NULL); + } + + if (cur == NULL) { +#ifdef DEBUG_TREE + fprintf(stderr, "xmlAddChild : child == NULL\n"); +#endif + return(NULL); + } + + if ((cur->doc != NULL) && (parent->doc != NULL) && + (cur->doc != parent->doc)) { +#ifdef DEBUG_TREE + fprintf(stderr, "Elements moved to a different document\n"); +#endif + } + + /* + * add the first element at the end of the children list. + */ + if (parent->children == NULL) { + parent->children = cur; + } else { + prev = parent->last; + prev->next = cur; + cur->prev = prev; + } + while (cur->next != NULL) { + cur->parent = parent; + cur->doc = parent->doc; /* the parent may not be linked to a doc ! */ + cur = cur->next; + } + cur->parent = parent; + cur->doc = parent->doc; /* the parent may not be linked to a doc ! */ + parent->last = cur; + + return(cur); +} + /** * xmlAddChild: * @parent: the parent node diff --git a/tree.h b/tree.h index 00f4ee6d..a3ae15fd 100644 --- a/tree.h +++ b/tree.h @@ -508,6 +508,8 @@ void xmlNodeSetName (xmlNodePtr cur, const xmlChar *name); xmlNodePtr xmlAddChild (xmlNodePtr parent, xmlNodePtr cur); +xmlNodePtr xmlAddChildList (xmlNodePtr parent, + xmlNodePtr cur); xmlNodePtr xmlReplaceNode (xmlNodePtr old, xmlNodePtr cur); xmlNodePtr xmlAddSibling (xmlNodePtr cur, diff --git a/valid.c b/valid.c index 3fb79114..41c04d1c 100644 --- a/valid.c +++ b/valid.c @@ -293,6 +293,16 @@ xmlCopyElementContent(xmlElementContentPtr cur) { void xmlFreeElementContent(xmlElementContentPtr cur) { if (cur == NULL) return; + switch (cur->type) { + case XML_ELEMENT_CONTENT_PCDATA: + case XML_ELEMENT_CONTENT_ELEMENT: + case XML_ELEMENT_CONTENT_SEQ: + case XML_ELEMENT_CONTENT_OR: + break; + default: + fprintf(stderr, "xmlFreeElementContent : type %d\n", cur->type); + return; + } if (cur->c1 != NULL) xmlFreeElementContent(cur->c1); if (cur->c2 != NULL) xmlFreeElementContent(cur->c2); if (cur->name != NULL) xmlFree((xmlChar *) cur->name); @@ -455,7 +465,7 @@ xmlCreateElementTable(void) { ret->nb_elements = 0; ret->table = (xmlElementPtr *) xmlMalloc(ret->max_elements * sizeof(xmlElementPtr)); - if (ret == NULL) { + if (ret->table == NULL) { fprintf(stderr, "xmlCreateElementTable : xmlMalloc(%ld) failed\n", ret->max_elements * (long)sizeof(xmlElement)); xmlFree(ret); @@ -877,7 +887,7 @@ xmlCreateAttributeTable(void) { ret->nb_attributes = 0; ret->table = (xmlAttributePtr *) xmlMalloc(ret->max_attributes * sizeof(xmlAttributePtr)); - if (ret == NULL) { + if (ret->table == NULL) { fprintf(stderr, "xmlCreateAttributeTable : xmlMalloc(%ld) failed\n", ret->max_attributes * (long)sizeof(xmlAttributePtr)); xmlFree(ret); @@ -1348,7 +1358,7 @@ xmlCreateNotationTable(void) { ret->nb_notations = 0; ret->table = (xmlNotationPtr *) xmlMalloc(ret->max_notations * sizeof(xmlNotationPtr)); - if (ret == NULL) { + if (ret->table == NULL) { fprintf(stderr, "xmlCreateNotationTable : xmlMalloc(%ld) failed\n", ret->max_notations * (long)sizeof(xmlNotation)); xmlFree(ret); @@ -1617,7 +1627,7 @@ xmlCreateIDTable(void) { ret->nb_ids = 0; ret->table = (xmlIDPtr *) xmlMalloc(ret->max_ids * sizeof(xmlIDPtr)); - if (ret == NULL) { + if (ret->table == NULL) { fprintf(stderr, "xmlCreateIDTable : xmlMalloc(%ld) failed\n", ret->max_ids * (long)sizeof(xmlID)); xmlFree(ret); @@ -1896,7 +1906,7 @@ xmlCreateRefTable(void) { ret->nb_refs = 0; ret->table = (xmlRefPtr *) xmlMalloc(ret->max_refs * sizeof(xmlRefPtr)); - if (ret == NULL) { + if (ret->table == NULL) { fprintf(stderr, "xmlCreateRefTable : xmlMalloc(%ld) failed\n", ret->max_refs * (long)sizeof(xmlRef)); xmlFree(ret); @@ -3544,7 +3554,7 @@ xmlValidateOneElement(xmlValidCtxtPtr ctxt, xmlDocPtr doc, VERROR(ctxt->userData, "Text element has namespace !\n"); return(0); } - if (elem->ns != NULL) { + if (elem->nsDef != NULL) { VERROR(ctxt->userData, "Text element carries namespace definitions !\n"); return(0); diff --git a/xmllint.c b/xmllint.c index f4469068..b3939304 100644 --- a/xmllint.c +++ b/xmllint.c @@ -31,6 +31,10 @@ #endif #ifdef HAVE_SYS_MMAN_H #include +/* seems needed for Solaris */ +#ifndef MAP_FAILED +#define MAP_FAILED ((void *) -1) +#endif #endif #ifdef HAVE_STDLIB_H #include