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	Also: - switch to non-deprecated alternative in examples. - add pointers and deprecation warning to libssh2_scp_send man page. Cherry-picked from #1484
		
			
				
	
	
		
			254 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright (C) The libssh2 project and its contributors.
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 *
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 * Sample showing how to do SSH2 connect using ssh-agent.
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 *
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 * The sample code has default values for host name, user name:
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 *
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 * $ ./ssh2_agent host user
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 *
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 * SPDX-License-Identifier: BSD-3-Clause
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 */
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#include "libssh2_setup.h"
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#include <libssh2.h>
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#ifdef HAVE_SYS_SOCKET_H
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#include <sys/socket.h>
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#endif
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#ifdef HAVE_NETINET_IN_H
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#include <netinet/in.h>
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#endif
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#ifdef HAVE_ARPA_INET_H
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#include <arpa/inet.h>
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#endif
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#include <stdio.h>
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#include <string.h>
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static const char *username = "username";
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int main(int argc, char *argv[])
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{
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    uint32_t hostaddr;
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    libssh2_socket_t sock;
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    int i;
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    struct sockaddr_in sin;
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    const char *fingerprint;
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    char *userauthlist;
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    int rc;
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    LIBSSH2_SESSION *session = NULL;
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    LIBSSH2_CHANNEL *channel;
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    LIBSSH2_AGENT *agent = NULL;
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    struct libssh2_agent_publickey *identity, *prev_identity = NULL;
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#ifdef _WIN32
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    WSADATA wsadata;
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    rc = WSAStartup(MAKEWORD(2, 0), &wsadata);
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    if(rc) {
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        fprintf(stderr, "WSAStartup failed with error: %d\n", rc);
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        return 1;
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    }
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#endif
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    if(argc > 1) {
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        hostaddr = inet_addr(argv[1]);
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    }
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    else {
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        hostaddr = htonl(0x7F000001);
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    }
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    if(argc > 2) {
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        username = argv[2];
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    }
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    rc = libssh2_init(0);
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    if(rc) {
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        fprintf(stderr, "libssh2 initialization failed (%d)\n", rc);
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        return 1;
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    }
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    /* Ultra basic "connect to port 22 on localhost".  Your code is
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     * responsible for creating the socket establishing the connection
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     */
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    sock = socket(AF_INET, SOCK_STREAM, 0);
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    if(sock == LIBSSH2_INVALID_SOCKET) {
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        fprintf(stderr, "failed to create socket.\n");
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        rc = 1;
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        goto shutdown;
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    }
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    sin.sin_family = AF_INET;
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    sin.sin_port = htons(22);
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    sin.sin_addr.s_addr = hostaddr;
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    if(connect(sock, (struct sockaddr*)(&sin), sizeof(struct sockaddr_in))) {
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        fprintf(stderr, "failed to connect.\n");
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        goto shutdown;
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    }
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    /* Create a session instance */
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    session = libssh2_session_init();
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    if(!session) {
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        fprintf(stderr, "Could not initialize SSH session.\n");
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        goto shutdown;
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    }
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    rc = libssh2_session_handshake(session, sock);
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    if(rc) {
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        fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
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        goto shutdown;
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    }
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    /* At this point we have not yet authenticated.  The first thing to do
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     * is check the hostkey's fingerprint against our known hosts Your app
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     * may have it hard coded, may go to a file, may present it to the
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     * user, that's your call
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     */
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    fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
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    fprintf(stderr, "Fingerprint: ");
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    for(i = 0; i < 20; i++) {
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        fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
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    }
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    fprintf(stderr, "\n");
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    /* check what authentication methods are available */
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    userauthlist = libssh2_userauth_list(session, username,
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                                         (unsigned int)strlen(username));
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    if(userauthlist) {
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        fprintf(stderr, "Authentication methods: %s\n", userauthlist);
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        if(!strstr(userauthlist, "publickey")) {
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            fprintf(stderr, "'publickey' authentication is not supported\n");
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            goto shutdown;
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        }
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        /* Connect to the ssh-agent */
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        agent = libssh2_agent_init(session);
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        if(!agent) {
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            fprintf(stderr, "Failure initializing ssh-agent support\n");
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            rc = 1;
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            goto shutdown;
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        }
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        if(libssh2_agent_connect(agent)) {
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            fprintf(stderr, "Failure connecting to ssh-agent\n");
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            rc = 1;
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            goto shutdown;
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        }
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        if(libssh2_agent_list_identities(agent)) {
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            fprintf(stderr, "Failure requesting identities to ssh-agent\n");
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            rc = 1;
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            goto shutdown;
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        }
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        for(;;) {
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            rc = libssh2_agent_get_identity(agent, &identity, prev_identity);
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            if(rc == 1)
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                break;
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            if(rc < 0) {
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                fprintf(stderr,
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                        "Failure obtaining identity from ssh-agent support\n");
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                rc = 1;
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                goto shutdown;
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            }
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            if(libssh2_agent_userauth(agent, username, identity)) {
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                fprintf(stderr, "Authentication with username %s and "
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                        "public key %s failed.\n",
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                        username, identity->comment);
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            }
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            else {
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                fprintf(stderr, "Authentication with username %s and "
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                        "public key %s succeeded.\n",
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                        username, identity->comment);
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                break;
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            }
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            prev_identity = identity;
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        }
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        if(rc) {
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            fprintf(stderr, "Could not continue authentication\n");
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            goto shutdown;
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        }
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    }
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    /* We're authenticated now. */
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    /* Request a shell */
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    channel = libssh2_channel_open_session(session);
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    if(!channel) {
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        fprintf(stderr, "Unable to open a session\n");
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        goto shutdown;
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    }
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    /* Some environment variables may be set,
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     * It's up to the server which ones it'll allow though
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     */
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    libssh2_channel_setenv(channel, "FOO", "bar");
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    /* Request a terminal with 'vanilla' terminal emulation
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     * See /etc/termcap for more options. This is useful when opening
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     * an interactive shell.
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     */
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    if(libssh2_channel_request_pty(channel, "vanilla")) {
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        fprintf(stderr, "Failed requesting pty\n");
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        goto skip_shell;
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    }
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    /* Open a SHELL on that pty */
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    if(libssh2_channel_shell(channel)) {
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        fprintf(stderr, "Unable to request shell on allocated pty\n");
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        goto shutdown;
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    }
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    /* At this point the shell can be interacted with using
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     * libssh2_channel_read()
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     * libssh2_channel_read_stderr()
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     * libssh2_channel_write()
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     * libssh2_channel_write_stderr()
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     *
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     * Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking()
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     * If the server send EOF, libssh2_channel_eof() will return non-0
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     * To send EOF to the server use: libssh2_channel_send_eof()
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     * A channel can be closed with: libssh2_channel_close()
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     * A channel can be freed with: libssh2_channel_free()
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     */
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skip_shell:
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    if(channel) {
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        libssh2_channel_free(channel);
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        channel = NULL;
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    }
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    /* Other channel types are supported via:
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     * libssh2_scp_send64()
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     * libssh2_scp_recv2()
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     * libssh2_channel_direct_tcpip()
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     */
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shutdown:
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    if(agent) {
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        libssh2_agent_disconnect(agent);
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        libssh2_agent_free(agent);
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    }
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    if(session) {
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        libssh2_session_disconnect(session, "Normal Shutdown");
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        libssh2_session_free(session);
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    }
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    if(sock != LIBSSH2_INVALID_SOCKET) {
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        shutdown(sock, 2);
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        LIBSSH2_SOCKET_CLOSE(sock);
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    }
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    fprintf(stderr, "all done\n");
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    libssh2_exit();
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#ifdef _WIN32
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    WSACleanup();
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#endif
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    return rc;
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}
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