mirror of
https://github.com/libssh2/libssh2.git
synced 2025-11-21 14:00:51 +03:00
- introduce the concept of a project level setup header `src/libssh2_setup.h`, that is used by `src`, `example` and `tests` alike. Move there all common platform/compiler configuration from `src/libssh2_priv.h`, individual sources and `CMakeFiles.txt` files. Also move there our hand-crafted (= not auto-generated by CMake or autotools) configuration `win32/libssh2-config.h`. - `win32` directory is empty now, delete it. - `Makefile.mk`: adapt to the above. Build-directory is the target triplet, or any custom name set via `BLD_DIR`. - sync header path order between build systems: build/src -> source/src -> source/include - delete redundant references to `windows.h`, `winsock2.h`, `ws2tcpip.h`. - delete unnecessary #includes, update order (`libssh2_setup.h` first, `winsock2.h` first), simplify where possible. This makes the code warning-free without `WIN32_LEAN_AND_MEAN`. At the same time this patch applies this macro globally, to avoid header bloat. - example: add missing *nix header guards. - example: fix misindented `HAVE_UNISTD_H` `#ifdef`s. - set `WIN32` with all build-tools. - set `HAVE_SYS_PARAM_H` in the hand-crafted config for MinGW. To match auto-detection. - move a source-specific macro to `misc.c` from `libssh2_priv.h`. See the PR's individual commits for step-by-step updates. Closes #932
250 lines
6.7 KiB
C
250 lines
6.7 KiB
C
/*
|
|
* Sample showing how to do SSH2 connect using ssh-agent.
|
|
*
|
|
* The sample code has default values for host name, user name:
|
|
*
|
|
* "ssh2_agent host user"
|
|
*/
|
|
|
|
#include "libssh2_setup.h"
|
|
#include <libssh2.h>
|
|
#include <libssh2_sftp.h>
|
|
|
|
#ifdef HAVE_SYS_SOCKET_H
|
|
# include <sys/socket.h>
|
|
#endif
|
|
#ifdef HAVE_NETINET_IN_H
|
|
# include <netinet/in.h>
|
|
#endif
|
|
#ifdef HAVE_UNISTD_H
|
|
# include <unistd.h>
|
|
#endif
|
|
# ifdef HAVE_ARPA_INET_H
|
|
#include <arpa/inet.h>
|
|
#endif
|
|
|
|
#include <sys/types.h>
|
|
#include <fcntl.h>
|
|
#include <errno.h>
|
|
#include <stdio.h>
|
|
#include <ctype.h>
|
|
#include <stdlib.h>
|
|
|
|
const char *username = "username";
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
uint32_t hostaddr;
|
|
libssh2_socket_t sock = LIBSSH2_INVALID_SOCKET;
|
|
int i, rc;
|
|
struct sockaddr_in sin;
|
|
const char *fingerprint;
|
|
char *userauthlist;
|
|
LIBSSH2_SESSION *session = NULL;
|
|
LIBSSH2_CHANNEL *channel;
|
|
LIBSSH2_AGENT *agent = NULL;
|
|
struct libssh2_agent_publickey *identity, *prev_identity = NULL;
|
|
|
|
#ifdef WIN32
|
|
WSADATA wsadata;
|
|
int err;
|
|
|
|
err = WSAStartup(MAKEWORD(2, 0), &wsadata);
|
|
if(err != 0) {
|
|
fprintf(stderr, "WSAStartup failed with error: %d\n", err);
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
if(argc > 1) {
|
|
hostaddr = inet_addr(argv[1]);
|
|
}
|
|
else {
|
|
hostaddr = htonl(0x7F000001);
|
|
}
|
|
|
|
if(argc > 2) {
|
|
username = argv[2];
|
|
}
|
|
|
|
rc = libssh2_init(0);
|
|
if(rc != 0) {
|
|
fprintf(stderr, "libssh2 initialization failed (%d)\n", rc);
|
|
return 1;
|
|
}
|
|
|
|
/* Ultra basic "connect to port 22 on localhost". Your code is
|
|
* responsible for creating the socket establishing the connection
|
|
*/
|
|
sock = socket(AF_INET, SOCK_STREAM, 0);
|
|
if(sock == LIBSSH2_INVALID_SOCKET) {
|
|
fprintf(stderr, "failed to create socket!\n");
|
|
rc = 1;
|
|
goto shutdown;
|
|
}
|
|
|
|
sin.sin_family = AF_INET;
|
|
sin.sin_port = htons(22);
|
|
sin.sin_addr.s_addr = hostaddr;
|
|
if(connect(sock, (struct sockaddr*)(&sin),
|
|
sizeof(struct sockaddr_in)) != 0) {
|
|
fprintf(stderr, "failed to connect!\n");
|
|
goto shutdown;
|
|
}
|
|
|
|
/* Create a session instance and start it up. This will trade welcome
|
|
* banners, exchange keys, and setup crypto, compression, and MAC layers
|
|
*/
|
|
session = libssh2_session_init();
|
|
if(libssh2_session_handshake(session, sock)) {
|
|
fprintf(stderr, "Failure establishing SSH session\n");
|
|
return 1;
|
|
}
|
|
|
|
/* At this point we have not authenticated. The first thing to do is check
|
|
* the hostkey's fingerprint against our known hosts Your app may have it
|
|
* hard coded, may go to a file, may present it to the user, that's your
|
|
* call
|
|
*/
|
|
fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
|
|
fprintf(stderr, "Fingerprint: ");
|
|
for(i = 0; i < 20; i++) {
|
|
fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
|
|
}
|
|
fprintf(stderr, "\n");
|
|
|
|
/* check what authentication methods are available */
|
|
userauthlist = libssh2_userauth_list(session, username,
|
|
(unsigned int)strlen(username));
|
|
fprintf(stderr, "Authentication methods: %s\n", userauthlist);
|
|
if(strstr(userauthlist, "publickey") == NULL) {
|
|
fprintf(stderr, "\"publickey\" authentication is not supported\n");
|
|
goto shutdown;
|
|
}
|
|
|
|
/* Connect to the ssh-agent */
|
|
agent = libssh2_agent_init(session);
|
|
if(!agent) {
|
|
fprintf(stderr, "Failure initializing ssh-agent support\n");
|
|
rc = 1;
|
|
goto shutdown;
|
|
}
|
|
if(libssh2_agent_connect(agent)) {
|
|
fprintf(stderr, "Failure connecting to ssh-agent\n");
|
|
rc = 1;
|
|
goto shutdown;
|
|
}
|
|
if(libssh2_agent_list_identities(agent)) {
|
|
fprintf(stderr, "Failure requesting identities to ssh-agent\n");
|
|
rc = 1;
|
|
goto shutdown;
|
|
}
|
|
for(;;) {
|
|
rc = libssh2_agent_get_identity(agent, &identity, prev_identity);
|
|
if(rc == 1)
|
|
break;
|
|
if(rc < 0) {
|
|
fprintf(stderr,
|
|
"Failure obtaining identity from ssh-agent support\n");
|
|
rc = 1;
|
|
goto shutdown;
|
|
}
|
|
if(libssh2_agent_userauth(agent, username, identity)) {
|
|
fprintf(stderr, "\tAuthentication with username %s and "
|
|
"public key %s failed!\n",
|
|
username, identity->comment);
|
|
}
|
|
else {
|
|
fprintf(stderr, "\tAuthentication with username %s and "
|
|
"public key %s succeeded!\n",
|
|
username, identity->comment);
|
|
break;
|
|
}
|
|
prev_identity = identity;
|
|
}
|
|
if(rc) {
|
|
fprintf(stderr, "Couldn't continue authentication\n");
|
|
goto shutdown;
|
|
}
|
|
|
|
/* We're authenticated now. */
|
|
|
|
/* Request a shell */
|
|
channel = libssh2_channel_open_session(session);
|
|
if(!channel) {
|
|
fprintf(stderr, "Unable to open a session\n");
|
|
goto shutdown;
|
|
}
|
|
|
|
/* Some environment variables may be set,
|
|
* It's up to the server which ones it'll allow though
|
|
*/
|
|
libssh2_channel_setenv(channel, "FOO", "bar");
|
|
|
|
/* Request a terminal with 'vanilla' terminal emulation
|
|
* See /etc/termcap for more options
|
|
*/
|
|
if(libssh2_channel_request_pty(channel, "vanilla")) {
|
|
fprintf(stderr, "Failed requesting pty\n");
|
|
goto skip_shell;
|
|
}
|
|
|
|
/* Open a SHELL on that pty */
|
|
if(libssh2_channel_shell(channel)) {
|
|
fprintf(stderr, "Unable to request shell on allocated pty\n");
|
|
goto shutdown;
|
|
}
|
|
|
|
/* At this point the shell can be interacted with using
|
|
* libssh2_channel_read()
|
|
* libssh2_channel_read_stderr()
|
|
* libssh2_channel_write()
|
|
* libssh2_channel_write_stderr()
|
|
*
|
|
* Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking()
|
|
* If the server send EOF, libssh2_channel_eof() will return non-0
|
|
* To send EOF to the server use: libssh2_channel_send_eof()
|
|
* A channel can be closed with: libssh2_channel_close()
|
|
* A channel can be freed with: libssh2_channel_free()
|
|
*/
|
|
|
|
skip_shell:
|
|
if(channel) {
|
|
libssh2_channel_free(channel);
|
|
channel = NULL;
|
|
}
|
|
|
|
/* Other channel types are supported via:
|
|
* libssh2_scp_send()
|
|
* libssh2_scp_recv2()
|
|
* libssh2_channel_direct_tcpip()
|
|
*/
|
|
|
|
shutdown:
|
|
|
|
if(agent) {
|
|
libssh2_agent_disconnect(agent);
|
|
libssh2_agent_free(agent);
|
|
}
|
|
|
|
if(session) {
|
|
libssh2_session_disconnect(session,
|
|
"Normal Shutdown, Thank you for playing");
|
|
libssh2_session_free(session);
|
|
}
|
|
|
|
if(sock != LIBSSH2_INVALID_SOCKET) {
|
|
#ifdef WIN32
|
|
closesocket(sock);
|
|
#else
|
|
close(sock);
|
|
#endif
|
|
}
|
|
|
|
fprintf(stderr, "all done!\n");
|
|
|
|
libssh2_exit();
|
|
|
|
return rc;
|
|
}
|