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https://github.com/libssh2/libssh2.git
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- introduce the concept of a project level setup header `src/libssh2_setup.h`, that is used by `src`, `example` and `tests` alike. Move there all common platform/compiler configuration from `src/libssh2_priv.h`, individual sources and `CMakeFiles.txt` files. Also move there our hand-crafted (= not auto-generated by CMake or autotools) configuration `win32/libssh2-config.h`. - `win32` directory is empty now, delete it. - `Makefile.mk`: adapt to the above. Build-directory is the target triplet, or any custom name set via `BLD_DIR`. - sync header path order between build systems: build/src -> source/src -> source/include - delete redundant references to `windows.h`, `winsock2.h`, `ws2tcpip.h`. - delete unnecessary #includes, update order (`libssh2_setup.h` first, `winsock2.h` first), simplify where possible. This makes the code warning-free without `WIN32_LEAN_AND_MEAN`. At the same time this patch applies this macro globally, to avoid header bloat. - example: add missing *nix header guards. - example: fix misindented `HAVE_UNISTD_H` `#ifdef`s. - set `WIN32` with all build-tools. - set `HAVE_SYS_PARAM_H` in the hand-crafted config for MinGW. To match auto-detection. - move a source-specific macro to `misc.c` from `libssh2_priv.h`. See the PR's individual commits for step-by-step updates. Closes #932
183 lines
4.6 KiB
C
183 lines
4.6 KiB
C
/* Self test, based on examples/ssh2.c. */
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#include "libssh2_setup.h"
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#include <libssh2.h>
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#include <libssh2_sftp.h>
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#ifdef HAVE_SYS_SOCKET_H
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# include <sys/socket.h>
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#endif
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#ifdef HAVE_NETINET_IN_H
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# include <netinet/in.h>
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#endif
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# ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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# ifdef HAVE_ARPA_INET_H
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#include <arpa/inet.h>
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#endif
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#include <sys/types.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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int main(int argc, char *argv[])
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{
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uint32_t hostaddr;
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libssh2_socket_t sock;
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int i, auth_pw = 0;
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struct sockaddr_in sin;
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const char *fingerprint;
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char *userauthlist;
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LIBSSH2_SESSION *session;
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LIBSSH2_CHANNEL *channel;
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const char *pubkeyfile = "etc/user.pub";
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const char *privkeyfile = "etc/user";
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const char *username = "username";
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const char *password = "password";
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int ec = 1;
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#ifdef WIN32
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WSADATA wsadata;
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int err;
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err = WSAStartup(MAKEWORD(2, 0), &wsadata);
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if(err != 0) {
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fprintf(stderr, "WSAStartup failed with error: %d\n", err);
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return -1;
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}
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#endif
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(void)argc;
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(void)argv;
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if(getenv("USER"))
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username = getenv("USER");
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if(getenv ("PRIVKEY"))
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privkeyfile = getenv("PRIVKEY");
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if(getenv("PUBKEY"))
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pubkeyfile = getenv("PUBKEY");
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hostaddr = htonl(0x7F000001);
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sock = socket(AF_INET, SOCK_STREAM, 0);
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#ifndef WIN32
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fcntl(sock, F_SETFL, 0);
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#endif
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sin.sin_family = AF_INET;
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sin.sin_port = htons(4711);
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sin.sin_addr.s_addr = hostaddr;
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if(connect(sock, (struct sockaddr*)(&sin),
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sizeof(struct sockaddr_in)) != 0) {
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fprintf(stderr, "failed to connect!\n");
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return 1;
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}
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/* Create a session instance and start it up
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* This will trade welcome banners, exchange keys,
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* and setup crypto, compression, and MAC layers
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*/
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session = libssh2_session_init();
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if(libssh2_session_startup(session, sock)) {
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fprintf(stderr, "Failure establishing SSH session\n");
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return 1;
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}
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/* At this point we haven't authenticated,
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* The first thing to do is check the hostkey's
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* fingerprint against our known hosts
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* Your app may have it hard coded, may go to a file,
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* may present it to the user, that's your call
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*/
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fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
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printf("Fingerprint: ");
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for(i = 0; i < 20; i++) {
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printf("%02X ", (unsigned char)fingerprint[i]);
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}
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printf("\n");
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/* check what authentication methods are available */
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userauthlist = libssh2_userauth_list(session, username,
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(unsigned int)strlen(username));
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printf("Authentication methods: %s\n", userauthlist);
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if(strstr(userauthlist, "password") != NULL) {
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auth_pw |= 1;
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}
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if(strstr(userauthlist, "keyboard-interactive") != NULL) {
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auth_pw |= 2;
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}
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if(strstr(userauthlist, "publickey") != NULL) {
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auth_pw |= 4;
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}
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if(auth_pw & 4) {
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/* Authenticate by public key */
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if(libssh2_userauth_publickey_fromfile(session, username, pubkeyfile,
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privkeyfile, password)) {
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printf("\tAuthentication by public key failed!\n");
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goto shutdown;
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}
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else {
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printf("\tAuthentication by public key succeeded.\n");
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}
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}
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else {
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printf("No supported authentication methods found!\n");
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goto shutdown;
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}
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/* Request a shell */
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channel = libssh2_channel_open_session(session);
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if(!channel) {
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fprintf(stderr, "Unable to open a session\n");
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goto shutdown;
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}
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/* Some environment variables may be set,
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* It's up to the server which ones it'll allow though
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*/
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libssh2_channel_setenv(channel, "FOO", "bar");
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/* Request a terminal with 'vanilla' terminal emulation
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* See /etc/termcap for more options
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*/
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if(libssh2_channel_request_pty(channel, "vanilla")) {
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fprintf(stderr, "Failed requesting pty\n");
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goto skip_shell;
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}
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/* Open a SHELL on that pty */
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if(libssh2_channel_shell(channel)) {
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fprintf(stderr, "Unable to request shell on allocated pty\n");
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goto shutdown;
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}
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ec = 0;
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skip_shell:
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if(channel) {
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libssh2_channel_free(channel);
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channel = NULL;
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}
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shutdown:
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libssh2_session_disconnect(session, "Normal Shutdown");
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libssh2_session_free(session);
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#ifdef WIN32
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Sleep(1000);
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closesocket(sock);
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#else
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sleep(1);
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close(sock);
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#endif
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return ec;
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}
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