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			179 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			179 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * $Id: ssh2.c,v 1.3 2007/04/26 23:59:15 gknauf Exp $
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|  *
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|  * Sample showing how to do SSH2 connect.
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|  *
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|  * The sample code has default values for host name, user name, password
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|  * and path to copy, but you can specify them on the command line like:
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|  *
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|  * "ssh2 host user password"
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|  */
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| 
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| #include <libssh2.h>
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| #include <libssh2_sftp.h>
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| #include <libssh2_config.h>
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| 
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| #ifdef HAVE_WINSOCK2_H
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| # include <winsock2.h>
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| #endif
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| #ifdef HAVE_NETINET_IN_H
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| # include <netinet/in.h>
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| #endif
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| #ifdef HAVE_SYS_SOCKET_H
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| # include <sys/socket.h>
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| #endif
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| # ifdef HAVE_UNISTD_H
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| #include <unistd.h>
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| #endif
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| 
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| #include <sys/types.h>
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| #include <fcntl.h>
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| #include <errno.h>
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| #include <stdio.h>
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| #include <ctype.h>
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| 
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| int main(int argc, char *argv[])
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| {
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| 	unsigned long hostaddr;
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| 	int sock, i, auth_pw = 1;
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| 	struct sockaddr_in sin;
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| 	const char *fingerprint;
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| 	LIBSSH2_SESSION *session;
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| 	LIBSSH2_CHANNEL *channel;
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| 	char *username=(char *)"username";
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| 	char *password=(char *)"password";
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| #ifdef WIN32
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| 	WSADATA wsadata;
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| 
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| 	WSAStartup(WINSOCK_VERSION, &wsadata);
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| #endif
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| 
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| 	if (argc > 1) {
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| 		hostaddr = inet_addr(argv[1]);
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| 	} else {
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| 		hostaddr = htonl(0x7F000001);
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| 	}
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| 
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| 	if(argc > 2) {
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| 		username = argv[2];
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| 	}
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| 	if(argc > 3) {
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| 		password = argv[3];
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| 	}
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| 
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| 	/* Ultra basic "connect to port 22 on localhost"
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| 	 * Your code is responsible for creating the socket establishing the connection
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| 	 */
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| 	sock = socket(AF_INET, SOCK_STREAM, 0);
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| #ifndef WIN32
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| 	fcntl(sock, F_SETFL, 0);
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| #endif
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| 	sin.sin_family = AF_INET;
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| 	sin.sin_port = htons(22);
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| 	sin.sin_addr.s_addr = hostaddr;
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| 	if (connect(sock, (struct sockaddr*)(&sin),
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| 			sizeof(struct sockaddr_in)) != 0) {
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| 		fprintf(stderr, "failed to connect!\n");
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| 		return -1;
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| 	}
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| 
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| 	/* Create a session instance and start it up
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| 	 * This will trade welcome banners, exchange keys, and setup crypto, compression, and MAC layers
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| 	 */
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| 	session = libssh2_session_init();
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| 	if (libssh2_session_startup(session, sock)) {
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| 		fprintf(stderr, "Failure establishing SSH session\n");
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| 		return -1;
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| 	}
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| 
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| 	/* At this point we havn't authenticated,
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| 	 * The first thing to do is check the hostkey's fingerprint against our known hosts
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| 	 * Your app may have it hard coded, may go to a file, may present it to the user, that's your call
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| 	 */
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| 	fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
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| 	printf("Fingerprint: ");
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| 	for(i = 0; i < 16; i++) {
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| 		printf("%02X ", (unsigned char)fingerprint[i]);
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| 	}
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| 	printf("\n");
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| 
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| 	if (auth_pw) {
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| 		/* We could authenticate via password */
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| 		if (libssh2_userauth_password(session, username, password)) {
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| 			printf("Authentication by password failed.\n");
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| 			goto shutdown;
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| 		}
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| 	} else {
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| 		/* Or by public key */
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| 		if (libssh2_userauth_publickey_fromfile(session, username, "/home/username/.ssh/id_rsa.pub", "/home/username/.ssh/id_rsa", password)) {
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| 			printf("\tAuthentication by public key failed\n");
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| 			goto shutdown;
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| 		}
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| 	}
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| 
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| 	/* Request a shell */
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| 	if (!(channel = libssh2_channel_open_session(session))) {
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| 		fprintf(stderr, "Unable to open a session\n");
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| 		goto shutdown;
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| 	}
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| 
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| 	/* Some environment variables may be set,
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| 	 * It's up to the server which ones it'll allow though
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| 	 */
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| 	libssh2_channel_setenv(channel, (char *)"FOO", (char *)"bar");
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| 
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| 	/* Request a terminal with 'vanilla' terminal emulation
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| 	 * See /etc/termcap for more options
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| 	 */
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| 	if (libssh2_channel_request_pty(channel, (char *)"vanilla")) {
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| 		fprintf(stderr, "Failed requesting pty\n");
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| 		goto skip_shell;
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| 	}
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| 
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| 	/* Open a SHELL on that pty */
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| 	if (libssh2_channel_shell(channel)) {
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| 		fprintf(stderr, "Unable to request shell on allocated pty\n");
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| 		goto shutdown;
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| 	}
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| 
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| 	/* At this point the shell can be interacted with using
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| 	 * libssh2_channel_read()
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| 	 * libssh2_channel_read_stderr()
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| 	 * libssh2_channel_write()
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| 	 * libssh2_channel_write_stderr()
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| 	 *
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| 	 * Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking()
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| 	 * If the server send EOF, libssh2_channel_eof() will return non-0
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| 	 * To send EOF to the server use: libssh2_channel_send_eof()
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| 	 * A channel can be closed with: libssh2_channel_close()
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| 	 * A channel can be freed with: libssh2_channel_free()
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| 	 */
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| 
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|  skip_shell:
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| 	if (channel) {
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| 		libssh2_channel_free(channel);
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| 		channel = NULL;
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| 	}
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| 
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| 	/* Other channel types are supported via:
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| 	 * libssh2_scp_send()
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| 	 * libssh2_scp_recv()
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| 	 * libssh2_channel_direct_tcpip()
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| 	 */
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| 
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|  shutdown:
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| 
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| 	libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
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| 	libssh2_session_free(session);
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| 
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| #ifdef WIN32
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| 	Sleep(1000);
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| 	closesocket(sock);
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| #else
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| 	sleep(1);
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| 	close(sock);
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| #endif
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| printf("all done\n");
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| 	return 0;
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| }
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