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			177 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * $Id: sftp.c,v 1.4 2007/02/08 14:50:33 bagder Exp $
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 *
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 * Sample showing how to do SFTP transfers.
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 *
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 * The sample code has default values for host name, user name, password
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 * and path to copy, but you can specify them on the command line like:
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 *
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 * "sftp 192.168.0.1 user password /tmp/secrets"
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 */
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#include <libssh2.h>
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#include <libssh2_sftp.h>
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#ifndef WIN32
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# include <netinet/in.h>
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# include <sys/socket.h>
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# include <unistd.h>
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# include <arpa/inet.h>
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#else
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# include <winsock2.h>
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#endif
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#include <sys/types.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <stdio.h>
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#include <ctype.h>
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int main(int argc, char *argv[])
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{
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	unsigned long hostaddr;
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	int sock, i, auth_pw = 1;
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	struct sockaddr_in sin;
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	const char *fingerprint;
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	LIBSSH2_SESSION *session;
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	char *username=(char *)"username";
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	char *password=(char *)"password";
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	char *sftppath=(char *)"/tmp/TEST";
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	int rc;
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	LIBSSH2_SFTP *sftp_session;
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	LIBSSH2_SFTP_HANDLE *sftp_handle;
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#ifdef WIN32
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	WSADATA wsadata;
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	WSAStartup(WINSOCK_VERSION, &wsadata);
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#endif
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	if (argc > 1) {
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		hostaddr = inet_addr(argv[1]);
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	} else {
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		hostaddr = htonl(0x7F000001);
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	}
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	if(argc > 2) {
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		username = argv[2];
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	}
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	if(argc > 3) {
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		password = argv[3];
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	}
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	if(argc > 4) {
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		sftppath = argv[4];
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	}
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	/*
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	 * The application code is responsible for creating the socket
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	 * and establishing the connection
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	 */
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	sock = socket(AF_INET, SOCK_STREAM, 0);
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	sin.sin_family = AF_INET;
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	sin.sin_port = htons(22);
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	sin.sin_addr.s_addr = hostaddr;
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	if (connect(sock, (struct sockaddr*)(&sin),
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		    sizeof(struct sockaddr_in)) != 0) {
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		fprintf(stderr, "failed to connect!\n");
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		return -1;
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	}
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	/* Create a session instance
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	 */
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	session = libssh2_session_init();
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	if(!session)
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		return -1;
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	/* ... start it up. This will trade welcome banners, exchange keys,
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	 * and setup crypto, compression, and MAC layers
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	 */
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	rc = libssh2_session_startup(session, sock);
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	if(rc) {
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		fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
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		return -1;
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	}
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	/* At this point we havn't yet authenticated.  The first thing to do
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	 * is check the hostkey's fingerprint against our known hosts Your app
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	 * may have it hard coded, may go to a file, may present it to the
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	 * user, that's your call
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	 */
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	fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
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	printf("Fingerprint: ");
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	for(i = 0; i < 16; i++) {
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		printf("%02X ", (unsigned char)fingerprint[i]);
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	}
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	printf("\n");
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	if (auth_pw) {
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		/* We could authenticate via password */
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		if (libssh2_userauth_password(session, username, password)) {
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			printf("Authentication by password failed.\n");
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			goto shutdown;
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		}
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	} else {
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		/* Or by public key */
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		if (libssh2_userauth_publickey_fromfile(session, username,
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							"/home/username/.ssh/id_rsa.pub",
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							"/home/username/.ssh/id_rsa",
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							password)) {
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			printf("\tAuthentication by public key failed\n");
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			goto shutdown;
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		}
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	}
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	fprintf(stderr, "libssh2_sftp_init()!\n");
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	sftp_session = libssh2_sftp_init(session);
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	if (!sftp_session) {
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		fprintf(stderr, "Unable to init SFTP session\n");
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		goto shutdown;
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	}
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	fprintf(stderr, "libssh2_sftp_open()!\n");
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	/* Request a file via SFTP */
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	sftp_handle =
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		libssh2_sftp_open(sftp_session, sftppath, LIBSSH2_FXF_READ, 0);
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	if (!sftp_handle) {
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		fprintf(stderr, "Unable to open file with SFTP\n");
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		goto shutdown;
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	}
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	fprintf(stderr, "libssh2_sftp_open() is done, now receive data!\n");
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	do {
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		char mem[512];
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		/* loop until we fail */
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		fprintf(stderr, "libssh2_sftp_read()!\n");
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		rc = libssh2_sftp_read(sftp_handle, mem, sizeof(mem));
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		if(rc > 0) {
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			write(2, mem, rc);
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		}
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		else
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			break;
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		break;
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	} while (1);
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	libssh2_sftp_close(sftp_handle);
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	libssh2_sftp_shutdown(sftp_session);
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 shutdown:
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	libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
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	libssh2_session_free(session);
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#ifdef WIN32
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	Sleep(1000);
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	closesocket(sock);
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#else
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	sleep(1);
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	close(sock);
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#endif
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printf("all done\n");
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	return 0;
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}
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