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https://github.com/libssh2/libssh2.git
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Move examples from example/simple to example/.
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251
example/ssh2.c
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251
example/ssh2.c
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/*
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* $Id: ssh2.c,v 1.19 2009/04/28 10:35:30 bagder Exp $
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*
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* Sample showing how to do SSH2 connect.
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*
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* The sample code has default values for host name, user name, password
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* and path to copy, but you can specify them on the command line like:
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*
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* "ssh2 host user password [-p|-i|-k]"
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*/
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#include "libssh2_config.h"
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#include <libssh2.h>
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#include <libssh2_sftp.h>
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#ifdef HAVE_WINSOCK2_H
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# include <winsock2.h>
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#endif
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#ifdef HAVE_SYS_SOCKET_H
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# include <sys/socket.h>
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#endif
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#ifdef HAVE_NETINET_IN_H
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# include <netinet/in.h>
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#endif
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# ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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# ifdef HAVE_ARPA_INET_H
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#include <arpa/inet.h>
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#endif
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#include <sys/types.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <stdio.h>
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#include <ctype.h>
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const char *keyfile1="~/.ssh/id_rsa.pub";
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const char *keyfile2="~/.ssh/id_rsa";
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const char *username="username";
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const char *password="password";
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static void kbd_callback(const char *name, int name_len,
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const char *instruction, int instruction_len,
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int num_prompts,
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const LIBSSH2_USERAUTH_KBDINT_PROMPT *prompts,
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LIBSSH2_USERAUTH_KBDINT_RESPONSE *responses,
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void **abstract)
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{
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(void)name;
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(void)name_len;
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(void)instruction;
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(void)instruction_len;
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if (num_prompts == 1) {
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responses[0].text = strdup(password);
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responses[0].length = strlen(password);
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}
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(void)prompts;
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(void)abstract;
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} /* kbd_callback */
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int main(int argc, char *argv[])
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{
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unsigned long hostaddr;
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int sock, i, auth_pw = 0;
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struct sockaddr_in sin;
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const char *fingerprint;
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char *userauthlist;
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LIBSSH2_SESSION *session;
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LIBSSH2_CHANNEL *channel;
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#ifdef WIN32
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WSADATA wsadata;
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WSAStartup(MAKEWORD(2,0), &wsadata);
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#endif
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if (argc > 1) {
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hostaddr = inet_addr(argv[1]);
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} else {
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hostaddr = htonl(0x7F000001);
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}
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if(argc > 2) {
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username = argv[2];
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}
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if(argc > 3) {
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password = argv[3];
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}
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/* Ultra basic "connect to port 22 on localhost". Your code is
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* responsible for creating the socket establishing the connection
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*/
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sock = socket(AF_INET, SOCK_STREAM, 0);
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sin.sin_family = AF_INET;
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sin.sin_port = htons(22);
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sin.sin_addr.s_addr = hostaddr;
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if (connect(sock, (struct sockaddr*)(&sin),
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sizeof(struct sockaddr_in)) != 0) {
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fprintf(stderr, "failed to connect!\n");
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return -1;
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}
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/* Create a session instance and start it up. This will trade welcome
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* banners, exchange keys, and setup crypto, compression, and MAC layers
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*/
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session = libssh2_session_init();
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if (libssh2_session_startup(session, sock)) {
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fprintf(stderr, "Failure establishing SSH session\n");
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return -1;
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}
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/* At this point we havn't authenticated. The first thing to do is check
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* the hostkey's fingerprint against our known hosts Your app may have it
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* hard coded, may go to a file, may present it to the user, that's your
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* call
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*/
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fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
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printf("Fingerprint: ");
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for(i = 0; i < 16; i++) {
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printf("%02X ", (unsigned char)fingerprint[i]);
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}
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printf("\n");
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/* check what authentication methods are available */
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userauthlist = libssh2_userauth_list(session, username, strlen(username));
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printf("Authentication methods: %s\n", userauthlist);
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if (strstr(userauthlist, "password") != NULL) {
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auth_pw |= 1;
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}
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if (strstr(userauthlist, "keyboard-interactive") != NULL) {
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auth_pw |= 2;
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}
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if (strstr(userauthlist, "publickey") != NULL) {
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auth_pw |= 4;
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}
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/* if we got an 4. argument we set this option if supported */
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if(argc > 4) {
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if ((auth_pw & 1) && !strcasecmp(argv[4], "-p")) {
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auth_pw = 1;
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}
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if ((auth_pw & 2) && !strcasecmp(argv[4], "-i")) {
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auth_pw = 2;
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}
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if ((auth_pw & 4) && !strcasecmp(argv[4], "-k")) {
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auth_pw = 4;
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}
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}
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if (auth_pw & 1) {
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/* We could authenticate via password */
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if (libssh2_userauth_password(session, username, password)) {
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printf("\tAuthentication by password failed!\n");
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goto shutdown;
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} else {
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printf("\tAuthentication by password succeeded.\n");
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}
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} else if (auth_pw & 2) {
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/* Or via keyboard-interactive */
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if (libssh2_userauth_keyboard_interactive(session, username,
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&kbd_callback) ) {
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printf("\tAuthentication by keyboard-interactive failed!\n");
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goto shutdown;
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} else {
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printf("\tAuthentication by keyboard-interactive succeeded.\n");
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}
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} else if (auth_pw & 4) {
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/* Or by public key */
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if (libssh2_userauth_publickey_fromfile(session, username, keyfile1,
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keyfile2, password)) {
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printf("\tAuthentication by public key failed!\n");
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goto shutdown;
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} else {
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printf("\tAuthentication by public key succeeded.\n");
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}
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} else {
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printf("No supported authentication methods found!\n");
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goto shutdown;
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}
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/* Request a shell */
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if (!(channel = libssh2_channel_open_session(session))) {
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fprintf(stderr, "Unable to open a session\n");
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goto shutdown;
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}
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/* Some environment variables may be set,
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* It's up to the server which ones it'll allow though
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*/
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libssh2_channel_setenv(channel, "FOO", "bar");
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/* Request a terminal with 'vanilla' terminal emulation
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* See /etc/termcap for more options
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*/
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if (libssh2_channel_request_pty(channel, "vanilla")) {
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fprintf(stderr, "Failed requesting pty\n");
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goto skip_shell;
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}
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/* Open a SHELL on that pty */
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if (libssh2_channel_shell(channel)) {
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fprintf(stderr, "Unable to request shell on allocated pty\n");
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goto shutdown;
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}
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/* At this point the shell can be interacted with using
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* libssh2_channel_read()
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* libssh2_channel_read_stderr()
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* libssh2_channel_write()
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* libssh2_channel_write_stderr()
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*
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* Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking()
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* If the server send EOF, libssh2_channel_eof() will return non-0
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* To send EOF to the server use: libssh2_channel_send_eof()
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* A channel can be closed with: libssh2_channel_close()
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* A channel can be freed with: libssh2_channel_free()
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*/
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skip_shell:
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if (channel) {
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libssh2_channel_free(channel);
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channel = NULL;
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}
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/* Other channel types are supported via:
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* libssh2_scp_send()
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* libssh2_scp_recv()
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* libssh2_channel_direct_tcpip()
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*/
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shutdown:
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libssh2_session_disconnect(session,
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"Normal Shutdown, Thank you for playing");
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libssh2_session_free(session);
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#ifdef WIN32
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closesocket(sock);
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#else
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close(sock);
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#endif
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printf("all done!\n");
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return 0;
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}
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