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Move examples from example/simple to example/.
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202
example/scp_write.c
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202
example/scp_write.c
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/*
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* $Id: scp_write.c,v 1.7 2009/04/28 10:35:30 bagder Exp $
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*
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* Sample showing how to do a simple SCP transfer.
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*/
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#include "libssh2_config.h"
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#include <libssh2.h>
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#ifdef HAVE_WINSOCK2_H
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# include <winsock2.h>
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#endif
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#ifdef HAVE_SYS_SOCKET_H
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# include <sys/socket.h>
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#endif
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#ifdef HAVE_NETINET_IN_H
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# include <netinet/in.h>
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#endif
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# ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#ifdef HAVE_ARPA_INET_H
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# include <arpa/inet.h>
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#endif
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#ifdef HAVE_SYS_TIME_H
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# include <sys/time.h>
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#endif
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#include <sys/types.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <stdio.h>
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#include <ctype.h>
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int main(int argc, char *argv[])
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{
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unsigned long hostaddr;
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int sock, i, auth_pw = 1;
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struct sockaddr_in sin;
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const char *fingerprint;
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LIBSSH2_SESSION *session;
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LIBSSH2_CHANNEL *channel;
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const char *username="username";
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const char *password="password";
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const char *loclfile="scp_write.c";
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const char *scppath="/tmp/TEST";
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FILE *local;
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int rc;
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char mem[1024];
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size_t nread, sent;
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char *ptr;
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struct stat fileinfo;
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#ifdef WIN32
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WSADATA wsadata;
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WSAStartup(MAKEWORD(2,0), &wsadata);
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#endif
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if (argc > 1) {
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hostaddr = inet_addr(argv[1]);
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} else {
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hostaddr = htonl(0x7F000001);
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}
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if (argc > 2) {
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username = argv[2];
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}
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if (argc > 3) {
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password = argv[3];
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}
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if(argc > 4) {
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loclfile = argv[4];
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}
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if (argc > 5) {
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scppath = argv[5];
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}
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local = fopen(loclfile, "rb");
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if (!local) {
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fprintf(stderr, "Can't local file %s\n", loclfile);
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goto shutdown;
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}
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stat(loclfile, &fileinfo);
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/* Ultra basic "connect to port 22 on localhost"
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* Your code is responsible for creating the socket establishing the
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* connection
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*/
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sock = socket(AF_INET, SOCK_STREAM, 0);
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sin.sin_family = AF_INET;
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sin.sin_port = htons(22);
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sin.sin_addr.s_addr = hostaddr;
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if (connect(sock, (struct sockaddr*)(&sin),
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sizeof(struct sockaddr_in)) != 0) {
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fprintf(stderr, "failed to connect!\n");
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return -1;
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}
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/* Create a session instance
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*/
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session = libssh2_session_init();
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if(!session)
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return -1;
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/* ... start it up. This will trade welcome banners, exchange keys,
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* and setup crypto, compression, and MAC layers
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*/
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rc = libssh2_session_startup(session, sock);
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if(rc) {
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fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
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return -1;
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}
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/* At this point we havn't yet authenticated. The first thing to do
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* is check the hostkey's fingerprint against our known hosts Your app
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* may have it hard coded, may go to a file, may present it to the
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* user, that's your call
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*/
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fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
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fprintf(stderr, "Fingerprint: ");
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for(i = 0; i < 16; i++) {
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fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
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}
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fprintf(stderr, "\n");
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if (auth_pw) {
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/* We could authenticate via password */
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if (libssh2_userauth_password(session, username, password)) {
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fprintf(stderr, "Authentication by password failed.\n");
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goto shutdown;
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}
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} else {
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/* Or by public key */
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if (libssh2_userauth_publickey_fromfile(session, username,
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"/home/username/.ssh/id_rsa.pub",
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"/home/username/.ssh/id_rsa",
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password)) {
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fprintf(stderr, "\tAuthentication by public key failed\n");
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goto shutdown;
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}
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}
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/* Send a file via scp. The mode parameter must only have permissions! */
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channel = libssh2_scp_send(session, scppath, fileinfo.st_mode & 0777,
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(unsigned long)fileinfo.st_size);
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if (!channel) {
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fprintf(stderr, "Unable to open a session\n");
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goto shutdown;
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}
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fprintf(stderr, "SCP session waiting to send file\n");
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do {
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nread = fread(mem, 1, sizeof(mem), local);
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if (nread <= 0) {
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/* end of file */
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break;
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}
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ptr = mem;
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sent = 0;
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do {
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/* write the same data over and over, until error or completion */
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rc = libssh2_channel_write(channel, ptr, nread);
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if (rc < 0) {
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fprintf(stderr, "ERROR %d\n", rc);
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} else {
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/* rc indicates how many bytes were written this time */
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sent += rc;
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}
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} while (rc > 0 && sent < nread);
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ptr += sent;
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nread -= sent;
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} while (1);
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fprintf(stderr, "Sending EOF\n");
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libssh2_channel_send_eof(channel);
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fprintf(stderr, "Waiting for EOF\n");
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libssh2_channel_wait_eof(channel);
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fprintf(stderr, "Waiting for channel to close\n");
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libssh2_channel_wait_closed(channel);
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libssh2_channel_free(channel);
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channel = NULL;
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shutdown:
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libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
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libssh2_session_free(session);
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#ifdef WIN32
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closesocket(sock);
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#else
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close(sock);
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#endif
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fprintf(stderr, "all done\n");
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return 0;
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}
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