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libhttp/examples/websocket_client/websocket_client.c

250 lines
8.2 KiB
C

/*
* Copyright (c) 2014 the Civetweb developers
* Copyright (c) 2014 Jordan Shelley
* https://github.com/jshelley
* License http://opensource.org/licenses/mit-license.php MIT License
*/
// Simple example program on how to use websocket client embedded C interface.
#ifdef _WIN32
#include <Windows.h>
#define sleep(x) Sleep(1000*(x))
#else
#include <unistd.h>
#endif
#include <assert.h>
#include <string.h>
#include "civetweb.h"
#define DOCUMENT_ROOT "."
#define PORT "8888"
#define SSL_CERT "./ssl/server.pem"
const char * websocket_welcome_msg = "websocket welcome\n";
const size_t websocket_welcome_msg_len = 18 /* strlen(websocket_welcome_msg) */ ;
const char * websocket_acknowledge_msg = "websocket msg ok\n";
const size_t websocket_acknowledge_msg_len = 17 /* strlen(websocket_acknowledge_msg) */ ;
const char * websocket_goodbye_msg = "websocket bye\n";
const size_t websocket_goodbye_msg_len = 14 /* strlen(websocket_goodbye_msg) */ ;
/*************************************************************************************/
/* WEBSOCKET SERVER */
/*************************************************************************************/
int websock_server_connect(const struct mg_connection * conn)
{
printf("Server: Websocket connected\n");
return 0; /* return 0 to accept every connection */
}
void websocket_server_ready(struct mg_connection * conn)
{
printf("Server: Websocket ready\n");
/* Send websocket welcome message */
mg_lock_connection(conn);
mg_websocket_write(conn, WEBSOCKET_OPCODE_TEXT, websocket_welcome_msg, websocket_welcome_msg_len);
mg_unlock_connection(conn);
}
int websocket_server_data(struct mg_connection * conn, int bits, char *data, size_t data_len)
{
printf("Server: Got %u bytes from the client\n", data_len);
if (data_len<3 || 0!=memcmp(data, "bye", 3)) {
/* Send websocket acknowledge message */
mg_lock_connection(conn);
mg_websocket_write(conn, WEBSOCKET_OPCODE_TEXT, websocket_acknowledge_msg, websocket_acknowledge_msg_len);
mg_unlock_connection(conn);
} else {
/* Send websocket acknowledge message */
mg_lock_connection(conn);
mg_websocket_write(conn, WEBSOCKET_OPCODE_TEXT, websocket_goodbye_msg, websocket_goodbye_msg_len);
mg_unlock_connection(conn);
}
return 1; /* return 1 to keep the connetion open */
}
void websocket_server_connection_close(struct mg_connection * conn)
{
printf("Server: Close connection\n");
/* Can not send a websocket goodbye message here - the connection is already closed */
}
struct mg_context * start_websocket_server()
{
const char * options[] = { "document_root", DOCUMENT_ROOT,
"ssl_certificate", SSL_CERT,
"listening_ports", PORT, 0
};
struct mg_callbacks callbacks;
struct mg_context *ctx;
memset(&callbacks, 0, sizeof(callbacks));
callbacks.websocket_connect = websock_server_connect;
callbacks.websocket_ready = websocket_server_ready;
callbacks.websocket_data = websocket_server_data;
callbacks.connection_close = websocket_server_connection_close;
ctx = mg_start(&callbacks, 0, options);
return ctx;
}
/*************************************************************************************/
/* WEBSOCKET CLIENT */
/*************************************************************************************/
struct tclient_data {
void * data;
size_t len;
};
static int websocket_client_data_handler(struct mg_connection *conn, int flags, char *data, size_t data_len)
{
struct mg_context *ctx = mg_get_context(conn);
struct tclient_data *pclient_data = (struct tclient_data *) mg_get_user_data(ctx);
printf("From server: ");
fwrite(data, 1, data_len, stdout);
printf("\n");
pclient_data->data = malloc(data_len);
assert(pclient_data->data != NULL);
memcpy(pclient_data->data, data, data_len);
pclient_data->len = data_len;
return 1;
}
int main(int argc, char *argv[])
{
struct mg_context *ctx = NULL;
struct tclient_data client1_data = {NULL, 0};
struct tclient_data client2_data = {NULL, 0};
struct mg_connection* newconn1 = NULL;
struct mg_connection* newconn2 = NULL;
char ebuf[100] = {0};
assert(websocket_welcome_msg_len == strlen(websocket_welcome_msg));
/* First set up a websocket server */
ctx = start_websocket_server();
assert(ctx != NULL);
printf("Server init\n\n");
/* Then connect a client */
newconn1 = mg_websocket_client_connect("localhost", atoi(PORT), 0, ebuf, sizeof(ebuf),
"/websocket", NULL, websocket_client_data_handler, &client1_data);
if (newconn1 == NULL)
{
printf("Error: %s", ebuf);
return 1;
}
sleep(1); /* Should get the websocket welcome message */
assert(client2_data.data == NULL);
assert(client2_data.len == 0);
assert(client1_data.data != NULL);
assert(client1_data.len == websocket_welcome_msg_len);
assert(!memcmp(client1_data.data, websocket_welcome_msg, websocket_welcome_msg_len));
free(client1_data.data);
client1_data.data = NULL;
client1_data.len = 0;
mg_websocket_write(newconn1, WEBSOCKET_OPCODE_TEXT, "data1", 5);
sleep(1); /* Should get the acknowledge message */
assert(client2_data.data == NULL);
assert(client2_data.len == 0);
assert(client1_data.data != NULL);
assert(client1_data.len == websocket_acknowledge_msg_len);
assert(!memcmp(client1_data.data, websocket_acknowledge_msg, websocket_acknowledge_msg_len));
free(client1_data.data);
client1_data.data = NULL;
client1_data.len = 0;
/* Then connect a client */
newconn2 = mg_websocket_client_connect("localhost", atoi(PORT), 0, ebuf, sizeof(ebuf),
"/websocket", NULL, websocket_client_data_handler, &client2_data);
if (newconn2 == NULL)
{
printf("Error: %s", ebuf);
return 1;
}
sleep(1); /* Client 2 should get the websocket welcome message */
assert(client1_data.data == NULL);
assert(client1_data.len == 0);
assert(client2_data.data != NULL);
assert(client2_data.len == websocket_welcome_msg_len);
assert(!memcmp(client2_data.data, websocket_welcome_msg, websocket_welcome_msg_len));
free(client2_data.data);
client2_data.data = NULL;
client2_data.len = 0;
mg_websocket_write(newconn1, WEBSOCKET_OPCODE_TEXT, "data2", 5);
sleep(1); /* Should get the acknowledge message */
assert(client2_data.data == NULL);
assert(client2_data.len == 0);
assert(client1_data.data != NULL);
assert(client1_data.len == websocket_acknowledge_msg_len);
assert(!memcmp(client1_data.data, websocket_acknowledge_msg, websocket_acknowledge_msg_len));
free(client1_data.data);
client1_data.data = NULL;
client1_data.len = 0;
mg_websocket_write(newconn1, WEBSOCKET_OPCODE_TEXT, "bye", 3);
sleep(1); /* Should get the goodbye message */
assert(client2_data.data == NULL);
assert(client2_data.len == 0);
assert(client1_data.data != NULL);
assert(client1_data.len == websocket_goodbye_msg_len);
assert(!memcmp(client1_data.data, websocket_goodbye_msg, websocket_goodbye_msg_len));
free(client1_data.data);
client1_data.data = NULL;
client1_data.len = 0;
mg_close_connection(newconn1);
sleep(1); /* Won't get any message */
assert(client1_data.data == NULL);
assert(client1_data.len == 0);
assert(client2_data.data == NULL);
assert(client2_data.len == 0);
mg_websocket_write(newconn2, WEBSOCKET_OPCODE_TEXT, "bye", 3);
sleep(1); /* Should get the goodbye message */
assert(client1_data.data == NULL);
assert(client1_data.len == 0);
assert(client2_data.data != NULL);
assert(client2_data.len == websocket_goodbye_msg_len);
assert(!memcmp(client2_data.data, websocket_goodbye_msg, websocket_goodbye_msg_len));
free(client2_data.data);
client2_data.data = NULL;
client2_data.len = 0;
mg_close_connection(newconn2);
sleep(1); /* Won't get any message */
assert(client1_data.data == NULL);
assert(client1_data.len == 0);
assert(client2_data.data == NULL);
assert(client2_data.len == 0);
mg_stop(ctx);
printf("Server shutdown\n");
sleep(10);
return 0;
}