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https://github.com/lammertb/libhttp.git
synced 2025-07-06 04:42:32 +03:00
Replace trivial websocket example by a more illustrated one
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@ -1,44 +0,0 @@
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<!DOCTYPE html>
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<meta charset="utf-8" />
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<title>WebSocket Test</title>
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<script language="javascript" type="text/javascript">
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var writeToScreen = function(message) {
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var div = document.createElement('div');
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div.innerHTML = message;
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document.getElementById('output').appendChild(div);
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};
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window.onload = function() {
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var url = 'ws://' + window.location.host + '/foo';
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websocket = new WebSocket(url);
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websocket.onopen = function(ev) {
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writeToScreen('CONNECTED');
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var message = 'Не всё подчиняется разуму. Но всё подчиняется упорству. ';
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writeToScreen('SENT: ' + message);
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websocket.send(message);
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};
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websocket.onclose = function(ev) {
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writeToScreen('DISCONNECTED');
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};
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websocket.onmessage = function(ev) {
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writeToScreen('<span style="color: blue;">RESPONSE: ' + ev.data +
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' </span>');
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websocket.send('exit');
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};
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websocket.onerror = function(ev) {
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writeToScreen('<span style="color: red; ">ERROR: </span> ' + ev.data);
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};
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};
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</script>
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<style> div {font: small Verdana; } </style>
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<h2>Civetweb WebSocket Test</h2>
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<div style="width: 400px; color: #aaa; padding: 1em; ">
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This page code creates websocket to the URI "/foo",
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sends a message to it, waits for the reply, then sends an "exit" message.
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Server must echo all messages back, and terminate the conversation after
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receiving the "exit" message.
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</div>
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<div id="output"></div>
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</html>
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@ -1,47 +0,0 @@
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// Copyright (c) 2004-2012 Sergey Lyubka
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// This file is a part of civetweb project, http://github.com/sunsetbrew/civetweb
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#include <stdio.h>
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#include <string.h>
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#include "civetweb.h"
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static void websocket_ready_handler(struct mg_connection *conn)
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{
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static const char *message = "server ready";
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mg_websocket_write(conn, WEBSOCKET_OPCODE_TEXT, message, strlen(message));
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}
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// Arguments:
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// flags: first byte of websocket frame, see websocket RFC,
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// http://tools.ietf.org/html/rfc6455, section 5.2
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// data, data_len: payload data. Mask, if any, is already applied.
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static int websocket_data_handler(struct mg_connection *conn, int flags,
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char *data, size_t data_len)
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{
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(void) flags; // Unused
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mg_websocket_write(conn, WEBSOCKET_OPCODE_TEXT, data, data_len);
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// Returning zero means stoping websocket conversation.
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// Close the conversation if client has sent us "exit" string.
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return memcmp(data, "exit", 4);
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}
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int main(void)
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{
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struct mg_context *ctx;
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struct mg_callbacks callbacks;
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const char *options[] = {
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"listening_ports", "8080",
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"document_root", "docroot",
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NULL
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};
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memset(&callbacks, 0, sizeof(callbacks));
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callbacks.websocket_ready = websocket_ready_handler;
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callbacks.websocket_data = websocket_data_handler;
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ctx = mg_start(&callbacks, NULL, options);
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getchar(); // Wait until user hits "enter"
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mg_stop(ctx);
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return 0;
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}
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