mirror of
https://git.savannah.gnu.org/git/gnulib.git
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688 lines
17 KiB
C
688 lines
17 KiB
C
/* Test of locking in multithreaded situations.
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Copyright (C) 2005 Free Software Foundation, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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/* Written by Bruno Haible <bruno@clisp.org>, 2005. */
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#include <config.h>
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#if USE_POSIX_THREADS || USE_SOLARIS_THREADS || USE_PTH_THREADS || USE_WIN32_THREADS
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#if USE_POSIX_THREADS
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# define TEST_POSIX_THREADS 1
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#endif
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#if USE_SOLARIS_THREADS
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# define TEST_SOLARIS_THREADS 1
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#endif
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#if USE_PTH_THREADS
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# define TEST_PTH_THREADS 1
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#endif
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#if USE_WIN32_THREADS
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# define TEST_WIN32_THREADS 1
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#endif
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/* Whether to enable locking.
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Uncomment this to get a test program without locking, to verify that
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it crashes. */
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#define ENABLE_LOCKING 1
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/* Which tests to perform.
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Uncomment some of these, to verify that all tests crash if no locking
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is enabled. */
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#define DO_TEST_LOCK 1
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#define DO_TEST_RWLOCK 1
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#define DO_TEST_RECURSIVE_LOCK 1
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#define DO_TEST_ONCE 1
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/* Whether to help the scheduler through explicit yield().
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Uncomment this to see if the operating system has a fair scheduler. */
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#define EXPLICIT_YIELD 1
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/* Whether to print debugging messages. */
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#define ENABLE_DEBUGGING 0
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/* Number of simultaneous threads. */
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#define THREAD_COUNT 10
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/* Number of operations performed in each thread.
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This is quite high, because with a smaller count, say 5000, we often get
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an "OK" result even without ENABLE_LOCKING (on Linux/x86). */
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#define REPEAT_COUNT 50000
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#if !ENABLE_LOCKING
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# undef USE_POSIX_THREADS
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# undef USE_SOLARIS_THREADS
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# undef USE_PTH_THREADS
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# undef USE_WIN32_THREADS
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#endif
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#include "lock.h"
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#if ENABLE_DEBUGGING
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# define dbgprintf printf
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#else
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# define dbgprintf if (0) printf
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#endif
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#if TEST_POSIX_THREADS
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# include <pthread.h>
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# include <sched.h>
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typedef pthread_t gl_thread_t;
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static inline gl_thread_t gl_thread_create (void * (*func) (void *), void *arg)
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{
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pthread_t thread;
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if (pthread_create (&thread, NULL, func, arg) != 0)
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abort ();
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return thread;
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}
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static inline void gl_thread_join (gl_thread_t thread)
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{
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void *retval;
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if (pthread_join (thread, &retval) != 0)
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abort ();
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}
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static inline void gl_thread_yield (void)
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{
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sched_yield ();
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}
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static inline void * gl_thread_self (void)
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{
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return (void *) pthread_self ();
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}
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#endif
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#if TEST_PTH_THREADS
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# include <pth.h>
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typedef pth_t gl_thread_t;
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static inline gl_thread_t gl_thread_create (void * (*func) (void *), void *arg)
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{
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pth_t thread = pth_spawn (NULL, func, arg);
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if (thread == NULL)
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abort ();
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return thread;
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}
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static inline void gl_thread_join (gl_thread_t thread)
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{
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if (!pth_join (thread, NULL))
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abort ();
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}
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static inline void gl_thread_yield (void)
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{
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pth_yield (NULL);
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}
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static inline void * gl_thread_self (void)
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{
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return pth_self ();
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}
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#endif
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#if TEST_SOLARIS_THREADS
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# include <thread.h>
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typedef thread_t gl_thread_t;
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static inline gl_thread_t gl_thread_create (void * (*func) (void *), void *arg)
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{
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thread_t thread;
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if (thr_create (NULL, 0, func, arg, 0, &thread) != 0)
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abort ();
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return thread;
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}
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static inline void gl_thread_join (gl_thread_t thread)
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{
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void *retval;
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if (thr_join (thread, NULL, &retval) != 0)
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abort ();
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}
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static inline void gl_thread_yield (void)
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{
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thr_yield ();
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}
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static inline void * gl_thread_self (void)
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{
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return (void *) thr_self ();
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}
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#endif
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#if TEST_WIN32_THREADS
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# include <windows.h>
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typedef HANDLE gl_thread_t;
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/* Use a wrapper function, instead of adding WINAPI through a cast. */
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struct wrapper_args { void * (*func) (void *); void *arg; };
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static DWORD WINAPI wrapper_func (void *varg)
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{
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struct wrapper_args *warg = (struct wrapper_args *)varg;
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void * (*func) (void *) = warg->func;
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void *arg = warg->arg;
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free (warg);
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func (arg);
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return 0;
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}
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static inline gl_thread_t gl_thread_create (void * (*func) (void *), void *arg)
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{
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struct wrapper_args *warg =
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(struct wrapper_args *) malloc (sizeof (struct wrapper_args));
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if (warg == NULL)
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abort ();
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warg->func = func;
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warg->arg = arg;
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{
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DWORD thread_id;
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HANDLE thread =
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CreateThread (NULL, 100000, wrapper_func, warg, 0, &thread_id);
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if (thread == NULL)
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abort ();
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return thread;
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}
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}
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static inline void gl_thread_join (gl_thread_t thread)
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{
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if (WaitForSingleObject (thread, INFINITE) == WAIT_FAILED)
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abort ();
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if (!CloseHandle (thread))
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abort ();
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}
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static inline void gl_thread_yield (void)
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{
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Sleep (0);
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}
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static inline void * gl_thread_self (void)
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{
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return (void *) GetCurrentThreadId ();
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}
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#endif
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#if EXPLICIT_YIELD
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# define yield() gl_thread_yield ()
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#else
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# define yield()
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#endif
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#define ACCOUNT_COUNT 4
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static int account[ACCOUNT_COUNT];
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static int
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random_account (void)
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{
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return ((unsigned int) rand() >> 3) % ACCOUNT_COUNT;
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}
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static void
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check_accounts (void)
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{
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int i, sum;
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sum = 0;
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for (i = 0; i < ACCOUNT_COUNT; i++)
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sum += account[i];
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if (sum != ACCOUNT_COUNT * 1000)
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abort ();
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}
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/* Test normal locks by having several bank accounts and several threads
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which shuffle around money between the accounts and another thread
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checking that all the money is still there. */
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gl_lock_define_initialized(static, my_lock)
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static void *
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lock_mutator_thread (void *arg)
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{
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int repeat;
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for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
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{
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int i1, i2, value;
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dbgprintf ("Mutator %p before lock\n", gl_thread_self ());
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gl_lock_lock (my_lock);
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dbgprintf ("Mutator %p after lock\n", gl_thread_self ());
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i1 = random_account ();
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i2 = random_account ();
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value = ((unsigned int) rand() >> 3) % 10;
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account[i1] += value;
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account[i2] -= value;
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dbgprintf ("Mutator %p before unlock\n", gl_thread_self ());
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gl_lock_unlock (my_lock);
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dbgprintf ("Mutator %p after unlock\n", gl_thread_self ());
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dbgprintf ("Mutator %p before check lock\n", gl_thread_self ());
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gl_lock_lock (my_lock);
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check_accounts ();
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gl_lock_unlock (my_lock);
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dbgprintf ("Mutator %p after check unlock\n", gl_thread_self ());
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yield ();
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}
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dbgprintf ("Mutator %p dying.\n", gl_thread_self ());
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return NULL;
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}
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static volatile int lock_checker_done;
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static void *
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lock_checker_thread (void *arg)
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{
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while (!lock_checker_done)
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{
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dbgprintf ("Checker %p before check lock\n", gl_thread_self ());
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gl_lock_lock (my_lock);
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check_accounts ();
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gl_lock_unlock (my_lock);
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dbgprintf ("Checker %p after check unlock\n", gl_thread_self ());
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yield ();
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}
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dbgprintf ("Checker %p dying.\n", gl_thread_self ());
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return NULL;
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}
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void
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test_lock (void)
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{
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int i;
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gl_thread_t checkerthread;
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gl_thread_t threads[THREAD_COUNT];
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/* Initialization. */
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for (i = 0; i < ACCOUNT_COUNT; i++)
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account[i] = 1000;
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lock_checker_done = 0;
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/* Spawn the threads. */
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checkerthread = gl_thread_create (lock_checker_thread, NULL);
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for (i = 0; i < THREAD_COUNT; i++)
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threads[i] = gl_thread_create (lock_mutator_thread, NULL);
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/* Wait for the threads to terminate. */
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for (i = 0; i < THREAD_COUNT; i++)
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gl_thread_join (threads[i]);
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lock_checker_done = 1;
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gl_thread_join (checkerthread);
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check_accounts ();
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}
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/* Test read-write locks by having several bank accounts and several threads
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which shuffle around money between the accounts and several other threads
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that check that all the money is still there. */
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gl_rwlock_define_initialized(static, my_rwlock)
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static void *
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rwlock_mutator_thread (void *arg)
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{
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int repeat;
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for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
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{
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int i1, i2, value;
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dbgprintf ("Mutator %p before wrlock\n", gl_thread_self ());
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gl_rwlock_wrlock (my_rwlock);
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dbgprintf ("Mutator %p after wrlock\n", gl_thread_self ());
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i1 = random_account ();
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i2 = random_account ();
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value = ((unsigned int) rand() >> 3) % 10;
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account[i1] += value;
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account[i2] -= value;
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dbgprintf ("Mutator %p before unlock\n", gl_thread_self ());
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gl_rwlock_unlock (my_rwlock);
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dbgprintf ("Mutator %p after unlock\n", gl_thread_self ());
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yield ();
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}
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dbgprintf ("Mutator %p dying.\n", gl_thread_self ());
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return NULL;
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}
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static volatile int rwlock_checker_done;
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static void *
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rwlock_checker_thread (void *arg)
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{
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while (!rwlock_checker_done)
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{
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dbgprintf ("Checker %p before check rdlock\n", gl_thread_self ());
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gl_rwlock_rdlock (my_rwlock);
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check_accounts ();
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gl_rwlock_unlock (my_rwlock);
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dbgprintf ("Checker %p after check unlock\n", gl_thread_self ());
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yield ();
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}
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dbgprintf ("Checker %p dying.\n", gl_thread_self ());
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return NULL;
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}
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void
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test_rwlock (void)
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{
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int i;
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gl_thread_t checkerthreads[THREAD_COUNT];
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gl_thread_t threads[THREAD_COUNT];
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/* Initialization. */
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for (i = 0; i < ACCOUNT_COUNT; i++)
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account[i] = 1000;
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rwlock_checker_done = 0;
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/* Spawn the threads. */
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for (i = 0; i < THREAD_COUNT; i++)
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checkerthreads[i] = gl_thread_create (rwlock_checker_thread, NULL);
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for (i = 0; i < THREAD_COUNT; i++)
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threads[i] = gl_thread_create (rwlock_mutator_thread, NULL);
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/* Wait for the threads to terminate. */
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for (i = 0; i < THREAD_COUNT; i++)
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gl_thread_join (threads[i]);
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rwlock_checker_done = 1;
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for (i = 0; i < THREAD_COUNT; i++)
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gl_thread_join (checkerthreads[i]);
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check_accounts ();
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}
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/* Test recursive locks by having several bank accounts and several threads
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which shuffle around money between the accounts (recursively) and another
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thread checking that all the money is still there. */
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gl_recursive_lock_define_initialized(static, my_reclock)
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static void
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recshuffle (void)
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{
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int i1, i2, value;
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dbgprintf ("Mutator %p before lock\n", gl_thread_self ());
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gl_recursive_lock_lock (my_reclock);
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dbgprintf ("Mutator %p after lock\n", gl_thread_self ());
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i1 = random_account ();
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i2 = random_account ();
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value = ((unsigned int) rand() >> 3) % 10;
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account[i1] += value;
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account[i2] -= value;
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/* Recursive with probability 0.5. */
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if (((unsigned int) rand() >> 3) % 2)
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recshuffle ();
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dbgprintf ("Mutator %p before unlock\n", gl_thread_self ());
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gl_recursive_lock_unlock (my_reclock);
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dbgprintf ("Mutator %p after unlock\n", gl_thread_self ());
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}
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static void *
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reclock_mutator_thread (void *arg)
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{
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int repeat;
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for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
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{
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recshuffle ();
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dbgprintf ("Mutator %p before check lock\n", gl_thread_self ());
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gl_recursive_lock_lock (my_reclock);
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check_accounts ();
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gl_recursive_lock_unlock (my_reclock);
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dbgprintf ("Mutator %p after check unlock\n", gl_thread_self ());
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yield ();
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}
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dbgprintf ("Mutator %p dying.\n", gl_thread_self ());
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return NULL;
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}
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static volatile int reclock_checker_done;
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static void *
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reclock_checker_thread (void *arg)
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{
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while (!reclock_checker_done)
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{
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dbgprintf ("Checker %p before check lock\n", gl_thread_self ());
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gl_recursive_lock_lock (my_reclock);
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check_accounts ();
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gl_recursive_lock_unlock (my_reclock);
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dbgprintf ("Checker %p after check unlock\n", gl_thread_self ());
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yield ();
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}
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dbgprintf ("Checker %p dying.\n", gl_thread_self ());
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return NULL;
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}
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void
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test_recursive_lock (void)
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{
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int i;
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gl_thread_t checkerthread;
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gl_thread_t threads[THREAD_COUNT];
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/* Initialization. */
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for (i = 0; i < ACCOUNT_COUNT; i++)
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account[i] = 1000;
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reclock_checker_done = 0;
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/* Spawn the threads. */
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checkerthread = gl_thread_create (reclock_checker_thread, NULL);
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for (i = 0; i < THREAD_COUNT; i++)
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threads[i] = gl_thread_create (reclock_mutator_thread, NULL);
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/* Wait for the threads to terminate. */
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for (i = 0; i < THREAD_COUNT; i++)
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gl_thread_join (threads[i]);
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reclock_checker_done = 1;
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gl_thread_join (checkerthread);
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check_accounts ();
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}
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/* Test once-only execution by having several threads attempt to grab a
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once-only task simultaneously (triggered by releasing a read-write lock). */
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gl_once_define(static, fresh_once)
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static int ready[THREAD_COUNT];
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static gl_lock_t ready_lock[THREAD_COUNT];
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#if ENABLE_LOCKING
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static gl_rwlock_t fire_signal[REPEAT_COUNT];
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#else
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static volatile int fire_signal_state;
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#endif
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static gl_once_t once_control;
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static int performed;
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gl_lock_define_initialized(static, performed_lock)
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static void
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once_execute (void)
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{
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gl_lock_lock (performed_lock);
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performed++;
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gl_lock_unlock (performed_lock);
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}
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static void *
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once_contender_thread (void *arg)
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{
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int id = (int) (long) arg;
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int repeat;
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for (repeat = 0; repeat <= REPEAT_COUNT; repeat++)
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{
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/* Tell the main thread that we're ready. */
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gl_lock_lock (ready_lock[id]);
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ready[id] = 1;
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gl_lock_unlock (ready_lock[id]);
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if (repeat == REPEAT_COUNT)
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break;
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dbgprintf ("Contender %p waiting for signal for round %d\n",
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gl_thread_self (), repeat);
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#if ENABLE_LOCKING
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/* Wait for the signal to go. */
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gl_rwlock_rdlock (fire_signal[repeat]);
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/* And don't hinder the others (if the scheduler is unfair). */
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gl_rwlock_unlock (fire_signal[repeat]);
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#else
|
|
/* Wait for the signal to go. */
|
|
while (fire_signal_state <= repeat)
|
|
yield ();
|
|
#endif
|
|
dbgprintf ("Contender %p got the signal for round %d\n",
|
|
gl_thread_self (), repeat);
|
|
|
|
/* Contend for execution. */
|
|
gl_once (once_control, once_execute);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
test_once (void)
|
|
{
|
|
int i, repeat;
|
|
gl_thread_t threads[THREAD_COUNT];
|
|
|
|
/* Initialize all variables. */
|
|
for (i = 0; i < THREAD_COUNT; i++)
|
|
{
|
|
ready[i] = 0;
|
|
gl_lock_init (ready_lock[i]);
|
|
}
|
|
#if ENABLE_LOCKING
|
|
for (i = 0; i < REPEAT_COUNT; i++)
|
|
gl_rwlock_init (fire_signal[i]);
|
|
#else
|
|
fire_signal_state = 0;
|
|
#endif
|
|
|
|
/* Block all fire_signals. */
|
|
for (i = REPEAT_COUNT-1; i >= 0; i--)
|
|
gl_rwlock_wrlock (fire_signal[i]);
|
|
|
|
/* Spawn the threads. */
|
|
for (i = 0; i < THREAD_COUNT; i++)
|
|
threads[i] = gl_thread_create (once_contender_thread, (void *) (long) i);
|
|
|
|
for (repeat = 0; repeat <= REPEAT_COUNT; repeat++)
|
|
{
|
|
/* Wait until every thread is ready. */
|
|
dbgprintf ("Main thread before synchonizing for round %d\n", repeat);
|
|
for (;;)
|
|
{
|
|
int ready_count = 0;
|
|
for (i = 0; i < THREAD_COUNT; i++)
|
|
{
|
|
gl_lock_lock (ready_lock[i]);
|
|
ready_count += ready[i];
|
|
gl_lock_unlock (ready_lock[i]);
|
|
}
|
|
if (ready_count == THREAD_COUNT)
|
|
break;
|
|
yield ();
|
|
}
|
|
dbgprintf ("Main thread after synchonizing for round %d\n", repeat);
|
|
|
|
if (repeat > 0)
|
|
{
|
|
/* Check that exactly one thread executed the once_execute()
|
|
function. */
|
|
if (performed != 1)
|
|
abort ();
|
|
}
|
|
|
|
if (repeat == REPEAT_COUNT)
|
|
break;
|
|
|
|
/* Preparation for the next round: Initialize once_control. */
|
|
memcpy (&once_control, &fresh_once, sizeof (gl_once_t));
|
|
|
|
/* Preparation for the next round: Reset the performed counter. */
|
|
performed = 0;
|
|
|
|
/* Preparation for the next round: Reset the ready flags. */
|
|
for (i = 0; i < THREAD_COUNT; i++)
|
|
{
|
|
gl_lock_lock (ready_lock[i]);
|
|
ready[i] = 0;
|
|
gl_lock_unlock (ready_lock[i]);
|
|
}
|
|
|
|
/* Signal all threads simultaneously. */
|
|
dbgprintf ("Main thread giving signal for round %d\n", repeat);
|
|
#if ENABLE_LOCKING
|
|
gl_rwlock_unlock (fire_signal[repeat]);
|
|
#else
|
|
fire_signal_state = repeat + 1;
|
|
#endif
|
|
}
|
|
|
|
/* Wait for the threads to terminate. */
|
|
for (i = 0; i < THREAD_COUNT; i++)
|
|
gl_thread_join (threads[i]);
|
|
}
|
|
|
|
int
|
|
main ()
|
|
{
|
|
#if TEST_PTH_THREADS
|
|
if (!pth_init ())
|
|
abort ();
|
|
#endif
|
|
|
|
#if DO_TEST_LOCK
|
|
printf ("Starting test_lock ..."); fflush (stdout);
|
|
test_lock ();
|
|
printf (" OK\n"); fflush (stdout);
|
|
#endif
|
|
#if DO_TEST_RWLOCK
|
|
printf ("Starting test_rwlock ..."); fflush (stdout);
|
|
test_rwlock ();
|
|
printf (" OK\n"); fflush (stdout);
|
|
#endif
|
|
#if DO_TEST_RECURSIVE_LOCK
|
|
printf ("Starting test_recursive_lock ..."); fflush (stdout);
|
|
test_recursive_lock ();
|
|
printf (" OK\n"); fflush (stdout);
|
|
#endif
|
|
#if DO_TEST_ONCE
|
|
printf ("Starting test_once ..."); fflush (stdout);
|
|
test_once ();
|
|
printf (" OK\n"); fflush (stdout);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
#else
|
|
|
|
/* No multithreading available. */
|
|
|
|
int
|
|
main ()
|
|
{
|
|
return 77;
|
|
}
|
|
|
|
#endif
|