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* modules/sys_socket-h: Renamed from modules/sys_socket. * modules/sys_socket-h-tests: Renamed from modules/sys_socket-tests. * modules/sys_socket-h-c++-tests: Renamed from modules/sys_socket-c++-tests. * tests/test-sys_socket-h.c: Renamed from tests/test-sys_socket.c. * tests/test-sys_socket-h-c++.cc: Renamed from tests/test-sys_socket-c++.cc. * doc/posix-headers/sys_socket.texi: Update. * modules/* (Depends-on): Update. * modules/sys_socket: New file.
46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
Description:
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socket() function: create a socket.
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Files:
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lib/socket.c
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lib/w32sock.h
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Depends-on:
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sys_socket-h
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socketlib
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errno-h [test "$ac_cv_header_winsock2_h" = yes]
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sockets [test "$ac_cv_header_winsock2_h" = yes]
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msvc-nothrow [test "$ac_cv_header_winsock2_h" = yes]
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configure.ac:
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AC_REQUIRE([gl_SYS_SOCKET_H])
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gl_CONDITIONAL([GL_COND_OBJ_SOCKET], [test "$ac_cv_header_winsock2_h" = yes])
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# When this module is used, sockets may actually occur as file descriptors,
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# hence it is worth warning if the modules 'close' and 'ioctl' are not used.
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m4_ifdef([gl_UNISTD_H_DEFAULTS], [gl_UNISTD_H_REQUIRE_DEFAULTS])
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m4_ifdef([gl_SYS_IOCTL_H_DEFAULTS], [gl_SYS_IOCTL_H_REQUIRE_DEFAULTS])
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AC_REQUIRE([gl_PREREQ_SYS_H_WINSOCK2])
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if test "$ac_cv_header_winsock2_h" = yes; then
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UNISTD_H_HAVE_WINSOCK2_H_AND_USE_SOCKETS=1
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SYS_IOCTL_H_HAVE_WINSOCK2_H_AND_USE_SOCKETS=1
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fi
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gl_SYS_SOCKET_MODULE_INDICATOR([socket])
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gl_MODULE_INDICATOR([socket])
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Makefile.am:
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if GL_COND_OBJ_SOCKET
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lib_SOURCES += socket.c
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endif
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Include:
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<sys/socket.h>
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Link:
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$(LIBSOCKET)
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License:
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LGPLv2+
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Maintainer:
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Paolo Bonzini, Simon Josefsson
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