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mirror of https://git.savannah.gnu.org/git/gnulib.git synced 2025-08-08 17:22:05 +03:00

Move the malloc checking from module 'list' to new module 'xlist'.

This commit is contained in:
Bruno Haible
2009-12-14 00:24:41 +01:00
parent 8fe59d16da
commit 766d4f1de6
58 changed files with 2514 additions and 1140 deletions

226
ChangeLog
View File

@@ -1,3 +1,229 @@
2009-12-13 Bruno Haible <bruno@clisp.org>
Move the malloc checking from module 'list' to new module 'xlist'.
* modules/xlist: New file.
* lib/gl_xlist.h: New file.
* lib/gl_xlist.c: New file.
* lib/gl_list.h (gl_list_create_empty, gl_list_create,
gl_list_node_set_value, gl_list_set_at, gl_list_add_first,
gl_list_add_last, gl_list_add_before, gl_list_add_after,
gl_list_nx_add_at, gl_sortedlist_add): Disable declarations.
(gl_list_nx_create_empty, gl_list_nx_create, gl_list_node_nx_set_value,
gl_list_nx_set_at, gl_list_nx_add_first, gl_list_nx_add_last,
gl_list_nx_add_before, gl_list_nx_add_after, gl_list_nx_add_at,
gl_sortedlist_nx_add): New declarations.
(struct gl_list_implementation): Rename and change methods accordingly.
(gl_list_nx_create_empty): Renamed from gl_list_create_empty.
(gl_list_nx_create): Renamed from gl_list_create.
(gl_list_node_nx_set_value): Renamed from gl_list_node_set_value.
(gl_list_nx_set_at): Renamed from gl_list_set_at.
(gl_list_nx_add_first): Renamed from gl_list_add_first.
(gl_list_nx_add_last): Renamed from gl_list_add_last.
(gl_list_nx_add_before): Renamed from gl_list_add_before.
(gl_list_nx_add_after): Renamed from gl_list_add_after.
(gl_list_nx_add_at): Renamed from gl_list_add_at.
(gl_sortedlist_nx_add): Renamed from gl_sortedlist_add.
* lib/gl_list.c (gl_list_nx_create_empty): Renamed from
gl_list_create_empty.
(gl_list_nx_create): Renamed from gl_list_create.
(gl_list_node_nx_set_value): Renamed from gl_list_node_set_value.
(gl_list_nx_set_at): Renamed from gl_list_set_at.
(gl_list_nx_add_first): Renamed from gl_list_add_first.
(gl_list_nx_add_last): Renamed from gl_list_add_last.
(gl_list_nx_add_before): Renamed from gl_list_add_before.
(gl_list_nx_add_after): Renamed from gl_list_add_after.
(gl_list_nx_add_at): Renamed from gl_list_add_at.
(gl_sortedlist_nx_add): Renamed from gl_sortedlist_add.
* lib/gl_array_list.c: Don't include xalloc.h.
(gl_array_nx_create_empty): Renamed from gl_array_create_empty. Return
NULL upon out-of-memory.
(gl_array_nx_create): Renamed from gl_array_create. Return NULL upon
out-of-memory.
(gl_array_node_nx_set_value): Renamed from gl_array_node_set_value.
Change return type to 'int'.
(gl_array_nx_set_at): Renamed from gl_array_set_at.
(grow): Change return type to 'int'. Return -1 upon out-of-memory.
(gl_array_nx_add_first): Renamed from gl_array_add_first. Return NULL
upon out-of-memory.
(gl_array_nx_add_last): Renamed from gl_array_add_last. Return NULL
upon out-of-memory.
(gl_array_nx_add_before): Renamed from gl_array_add_before. Return NULL
upon out-of-memory.
(gl_array_nx_add_after): Renamed from gl_array_add_after. Return NULL
upon out-of-memory.
(gl_array_nx_add_at): Renamed from gl_array_add_at. Return NULL upon
out-of-memory.
(gl_array_sortedlist_nx_add): Renamed from gl_array_sortedlist_add.
Update.
(gl_array_list_implementation): Update.
* lib/gl_carray_list.c: Don't include xalloc.h.
(gl_carray_nx_create_empty): Renamed from gl_carray_create_empty.
Return NULL upon out-of-memory.
(gl_carray_nx_create): Renamed from gl_carray_create. Return NULL upon
out-of-memory.
(gl_carray_node_nx_set_value): Renamed from gl_carray_node_set_value.
Change return type to 'int'.
(gl_carray_nx_set_at): Renamed from gl_carray_set_at.
(grow): Change return type to 'int'. Return -1 upon out-of-memory.
(gl_carray_nx_add_first): Renamed from gl_carray_add_first. Return NULL
upon out-of-memory.
(gl_carray_nx_add_last): Renamed from gl_carray_add_last. Return NULL
upon out-of-memory.
(gl_carray_nx_add_at): Renamed from gl_carray_add_at. Return NULL upon
out-of-memory.
(gl_carray_nx_add_before): Renamed from gl_carray_add_before. Update.
(gl_carray_nx_add_after): Renamed from gl_carray_add_after. Update.
(gl_carray_sortedlist_nx_add): Renamed from gl_carray_sortedlist_add.
Update.
(gl_carray_list_implementation): Update.
* lib/gl_anyhash_list2.h (hash_resize): Do nothing upon out-of-memory.
* lib/gl_anylinked_list2.h (gl_linked_nx_create_empty): Renamed from
gl_linked_create_empty. Return NULL upon out-of-memory.
(gl_linked_nx_create): Renamed from gl_linked_create. Return NULL upon
out-of-memory.
(gl_linked_node_nx_set_value): Renamed from gl_linked_node_set_value.
Change return type to 'int'. Return -1 upon out-of-memory.
(gl_linked_nx_set_at): Renamed from gl_linked_set_at. Return NULL upon
out-of-memory.
(gl_linked_nx_add_first): Renamed from gl_linked_add_first. Return NULL
upon out-of-memory.
(gl_linked_nx_add_last): Renamed from gl_linked_add_last. Return NULL
upon out-of-memory.
(gl_linked_nx_add_before): Renamed from gl_linked_add_before. Return
NULL upon out-of-memory.
(gl_linked_nx_add_after): Renamed from gl_linked_add_after. Return NULL
upon out-of-memory.
(gl_linked_nx_add_at): Renamed from gl_linked_add_at. Return NULL upon
out-of-memory.
(gl_linked_sortedlist_nx_add): Renamed from gl_linked_sortedlist_add.
Update.
* lib/gl_linked_list.c: Don't include xalloc.h.
(gl_linked_list_implementation): Update.
* lib/gl_linkedhash_list.c: Don't include xalloc.h.
(add_to_bucket): Change return type to 'int'.
(gl_linkedhash_list_implementation): Update.
* lib/gl_anytree_list1.h (free_subtree): New function.
* lib/gl_anytree_list2.h (gl_tree_nx_create_empty): Renamed from
gl_tree_create_empty. Return NULL upon out-of-memory.
(gl_tree_node_nx_set_value): Renamed from gl_tree_node_set_value.
Change return type to 'int'. Return -1 upon out-of-memory.
(gl_tree_nx_set_at): Renamed from gl_tree_set_at. Return NULL upon
out-of-memory.
(gl_tree_nx_add_at): Renamed from gl_tree_add_at. Update.
(gl_tree_remove_node): New function, moved here from
lib/gl_anyavltree_list2.h and lib/gl_anyrbtree_list2.h.
(gl_tree_sortedlist_nx_add): Renamed from gl_tree_sortedlist_add.
Update.
* lib/gl_anyavltree_list2.h (create_subtree_with_contents): Use
malloc, not xmalloc. Return NULL upon out-of-memory.
(gl_tree_nx_create): Renamed from gl_tree_create. Return NULL upon
out-of-memory.
(gl_tree_remove_node_from_tree): New function, extracted from
gl_tree_remove_node.
(gl_tree_nx_add_first): Renamed from gl_tree_add_first. Return NULL
upon out-of-memory.
(gl_tree_nx_add_last): Renamed from gl_tree_add_last. Return NULL upon
out-of-memory.
(gl_tree_nx_add_before): Renamed from gl_tree_add_before. Return NULL
upon out-of-memory.
(gl_tree_nx_add_after): Renamed from gl_tree_add_after. Return NULL
upon out-of-memory.
(gl_tree_remove_node): Remove function. Moved to gl_anytree_list2.h.
* lib/gl_anyrbtree_list2.h (create_subtree_with_contents): Use malloc,
not xmalloc. Return NULL upon out-of-memory.
(gl_tree_nx_create): Renamed from gl_tree_create. Return NULL upon
out-of-memory.
(gl_tree_remove_node_from_tree): New function, extracted from
gl_tree_remove_node.
(gl_tree_nx_add_first): Renamed from gl_tree_add_first. Return NULL
upon out-of-memory.
(gl_tree_nx_add_last): Renamed from gl_tree_add_last. Return NULL upon
out-of-memory.
(gl_tree_nx_add_before): Renamed from gl_tree_add_before. Return NULL
upon out-of-memory.
(gl_tree_nx_add_after): Renamed from gl_tree_add_after. Return NULL
upon out-of-memory.
(gl_tree_remove_node): Remove function. Moved to gl_anytree_list2.h.
* lib/gl_avltree_list.c: Don't include xalloc.h. Include
gl_anytree_list1.h before gl_anyavltree_list2.h.
(gl_avltree_list_implementation): Update.
* lib/gl_rbtree_list.c: Don't include xalloc.h. Include
gl_anytree_list1.h before gl_anyavltree_list2.h.
(gl_rbtree_list_implementation): Update.
* lib/gl_anytreehash_list1.h (add_to_bucket, add_nodes_to_buckets):
Change return type to 'int'. Return -1 upon out-of-memory. Use
__builtin_expect.
* lib/gl_avltreehash_list.c: Don't include xalloc.h.
(gl_avltreehash_list_implementation): Update.
* lib/gl_rbtreehash_list.c: Don't include xalloc.h.
(gl_rbtreehash_list_implementation): Update.
* modules/array-list (Depends-on): Remove xalloc.
* modules/carray-list (Depends-on): Likewise.
* modules/linked-list (Depends-on): Likewise.
* modules/linkedhash-list (Depends-on): Likewise.
* modules/avltree-list (Depends-on): Likewise.
* modules/rbtree-list (Depends-on): Likewise.
* modules/avltreehash-list (Depends-on): Likewise.
* modules/rbtreehash-list (Depends-on): Likewise.
* modules/xsublist: New file.
* lib/gl_xsublist.h: New file.
* lib/gl_xsublist.c: New file.
* lib/gl_sublist.h (gl_sublist_create): Disable declaration.
(gl_sublist_nx_create): New declaration.
* lib/gl_sublist.c: Don't include xalloc.h.
(gl_sublist_nx_create_empty): Renamed from gl_sublist_create_empty.
(gl_sublist_nx_create_fill): Renamed from gl_sublist_create_fill.
(gl_sublist_node_nx_set_value): Renamed from gl_sublist_node_set_value.
Change return type to 'int'. Return -1 upon out-of-memory.
(gl_sublist_nx_set_at): Renamed from gl_sublist_set_at. Return NULL
upon out-of-memory.
(gl_sublist_nx_add_first): Renamed from gl_sublist_add_first. Return
NULL upon out-of-memory.
(gl_sublist_nx_add_last): Renamed from gl_sublist_add_last. Return NULL
upon out-of-memory.
(gl_sublist_nx_add_before): Renamed from gl_sublist_add_before. Return
NULL upon out-of-memory.
(gl_sublist_nx_add_after): Renamed from gl_sublist_add_after. Return
NULL upon out-of-memory.
(gl_sublist_nx_add_at): Renamed from gl_sublist_add_at. Return NULL
upon out-of-memory.
(gl_sublist_sortedlist_nx_add): Renamed from gl_sublist_sortedlist_add.
(gl_sublist_list_implementation): Update.
(gl_sublist_nx_create): Renamed from gl_sublist_create. Return NULL
upon out-of-memory.
* modules/sublist (Depends-on): Remove xalloc.
* tests/test-array_list.c: Use gl_list_nx_* functions where possible.
* tests/test-carray_list.c: Likewise.
* tests/test-linked_list.c: Likewise.
* tests/test-linkedhash_list.c: Likewise.
* tests/test-avltree_list.c: Likewise.
* tests/test-rbtree_list.c: Likewise.
* tests/test-avltreehash_list.c: Likewise.
* tests/test-rbtreehash_list.c: Likewise.
* modules/array-list-tests (Makefile.am): Don't link with @LIBINTL@.
* modules/carray-list-tests (Makefile.am): Likewise.
* modules/linked-list-tests (Makefile.am): Likewise.
* modules/linkedhash-list-tests (Makefile.am): Likewise.
* modules/avltree-list-tests (Makefile.am): Likewise.
* modules/rbtree-list-tests (Makefile.am): Likewise.
* modules/avltreehash-list-tests (Makefile.am): Likewise.
* modules/rbtreehash-list-tests (Makefile.am): Likewise.
* NEWS: Mention the changes.
* lib/clean-temp.c: Include gl_xlist.h.
* modules/clean-temp (Depends-on): Add xlist.
* lib/git-merge-changelog.c: Include gl_xlist.h instead of gl_list.h.
* modules/git-merge-changelog (Depends-on): Add xlist. Remove list.
* tests/test-array_oset.c: Include gl_xlist.h.
* modules/array-oset-tests (Depends-on): Add xlist.
Reported by José E. Marchesi <jemarch@gnu.org>.
2009-12-13 Bruno Haible <bruno@clisp.org>
Move the malloc checking from module 'oset' to new module 'xoset'.

10
NEWS
View File

@@ -6,6 +6,16 @@ User visible incompatible changes
Date Modules Changes
2009-12-13 sublist The module does not define functions any more that
call xalloc_die() in out-of-memory situations. Use
module 'xsublist' and include file "gl_xsublist.h"
instead.
2009-12-13 list The module does not define functions any more that
call xalloc_die() in out-of-memory situations.
Use module 'xlist' and include file "gl_xlist.h"
instead.
2009-12-13 oset The module does not define functions any more that
call xalloc_die() in out-of-memory situations.
Use module 'xoset' and include file "gl_xoset.h"

View File

@@ -1,5 +1,5 @@
/* Temporary directories and temporary files with automatic cleanup.
Copyright (C) 2001, 2003, 2006-2007 Free Software Foundation, Inc.
Copyright (C) 2001, 2003, 2006-2007, 2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -40,6 +40,7 @@
#include "tmpdir.h"
#include "xalloc.h"
#include "xmalloca.h"
#include "gl_xlist.h"
#include "gl_linkedhash_list.h"
#include "gettext.h"
#if GNULIB_FWRITEERROR

View File

@@ -130,7 +130,7 @@
#include "progname.h"
#include "error.h"
#include "read-file.h"
#include "gl_list.h"
#include "gl_xlist.h"
#include "gl_array_list.h"
#include "gl_linkedhash_list.h"
#include "gl_rbtreehash_list.h"

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a binary tree.
Copyright (C) 2006-2007 Free Software Foundation, Inc.
Copyright (C) 2006-2007, 2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -20,18 +20,24 @@
/* -------------------------- gl_list_t Data Type -------------------------- */
/* Create a subtree for count >= 1 elements.
Its height is h where 2^(h-1) <= count <= 2^h - 1. */
Its height is h where 2^(h-1) <= count <= 2^h - 1.
Return NULL upon out-of-memory. */
static gl_list_node_t
create_subtree_with_contents (size_t count, const void **contents)
{
size_t half1 = (count - 1) / 2;
size_t half2 = count / 2;
/* Note: half1 + half2 = count - 1. */
gl_list_node_t node = XMALLOC (struct gl_list_node_impl);
gl_list_node_t node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (node == NULL)
return NULL;
if (half1 > 0)
{
node->left = create_subtree_with_contents (half1, contents);
if (node->left == NULL)
goto fail1;
node->left->parent = node;
}
else
@@ -42,6 +48,8 @@ create_subtree_with_contents (size_t count, const void **contents)
if (half2 > 0)
{
node->right = create_subtree_with_contents (half2, contents + half1 + 1);
if (node->right == NULL)
goto fail2;
node->right->parent = node;
}
else
@@ -56,17 +64,28 @@ create_subtree_with_contents (size_t count, const void **contents)
node->branch_size = count;
return node;
fail2:
if (node->left != NULL)
free_subtree (node->left);
fail1:
free (node);
return NULL;
}
static gl_list_t
gl_tree_create (gl_list_implementation_t implementation,
gl_tree_nx_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
@@ -79,24 +98,44 @@ gl_tree_create (gl_list_implementation_t implementation,
if (estimate < 10)
estimate = 10;
list->table_size = next_prime (estimate);
list->table = XCALLOC (list->table_size, gl_hash_entry_t);
if (size_overflow_p (xtimes (list->table_size, sizeof (gl_hash_entry_t))))
goto fail1;
list->table =
(gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t));
if (list->table == NULL)
goto fail1;
}
#endif
if (count > 0)
{
list->root = create_subtree_with_contents (count, contents);
if (list->root == NULL)
goto fail2;
list->root->parent = NULL;
#if WITH_HASHTABLE
/* Now that the tree is built, node_position() works. Now we can
add the nodes to the hash table. */
add_nodes_to_buckets (list);
if (add_nodes_to_buckets (list) < 0)
goto fail3;
#endif
}
else
list->root = NULL;
return list;
#if WITH_HASHTABLE
fail3:
free_subtree (list->root);
#endif
fail2:
#if WITH_HASHTABLE
free (list->table);
fail1:
#endif
free (list);
return NULL;
}
/* Ensure the tree is balanced, after an insertion or deletion operation.
@@ -368,255 +407,10 @@ rebalance (gl_list_t list,
}
}
static gl_list_node_t
gl_tree_add_first (gl_list_t list, const void *elt)
static void
gl_tree_remove_node_from_tree (gl_list_t list, gl_list_node_t node)
{
/* Create new node. */
gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl);
new_node->left = NULL;
new_node->right = NULL;
new_node->balance = 0;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (list->root == NULL)
{
list->root = new_node;
new_node->parent = NULL;
}
else
{
gl_list_node_t node;
for (node = list->root; node->left != NULL; )
node = node->left;
node->left = new_node;
new_node->parent = node;
node->balance--;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Rebalance. */
if (node->right == NULL && node->parent != NULL)
rebalance (list, node, 1, node->parent);
}
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
add_to_bucket (list, new_node);
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_add_last (gl_list_t list, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl);
new_node->left = NULL;
new_node->right = NULL;
new_node->balance = 0;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (list->root == NULL)
{
list->root = new_node;
new_node->parent = NULL;
}
else
{
gl_list_node_t node;
for (node = list->root; node->right != NULL; )
node = node->right;
node->right = new_node;
new_node->parent = node;
node->balance++;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Rebalance. */
if (node->left == NULL && node->parent != NULL)
rebalance (list, node, 1, node->parent);
}
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
add_to_bucket (list, new_node);
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl);
bool height_inc;
new_node->left = NULL;
new_node->right = NULL;
new_node->balance = 0;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (node->left == NULL)
{
node->left = new_node;
node->balance--;
height_inc = (node->right == NULL);
}
else
{
for (node = node->left; node->right != NULL; )
node = node->right;
node->right = new_node;
node->balance++;
height_inc = (node->left == NULL);
}
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Rebalance. */
if (height_inc && node->parent != NULL)
rebalance (list, node, 1, node->parent);
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
add_to_bucket (list, new_node);
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl);
bool height_inc;
new_node->left = NULL;
new_node->right = NULL;
new_node->balance = 0;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (node->right == NULL)
{
node->right = new_node;
node->balance++;
height_inc = (node->left == NULL);
}
else
{
for (node = node->right; node->left != NULL; )
node = node->left;
node->left = new_node;
node->balance--;
height_inc = (node->right == NULL);
}
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Rebalance. */
if (height_inc && node->parent != NULL)
rebalance (list, node, 1, node->parent);
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
add_to_bucket (list, new_node);
hash_resize_after_add (list);
#endif
return new_node;
}
static bool
gl_tree_remove_node (gl_list_t list, gl_list_node_t node)
{
gl_list_node_t parent;
#if WITH_HASHTABLE
/* Remove node from the hash table.
Note that this is only possible _before_ the node is removed from the
tree structure, because remove_from_bucket() uses node_position(). */
remove_from_bucket (list, node);
#endif
parent = node->parent;
gl_list_node_t parent = node->parent;
if (node->left == NULL)
{
@@ -738,9 +532,278 @@ gl_tree_remove_node (gl_list_t list, gl_list_node_t node)
its replacement, subst. */
rebalance (list, child, -1, subst_parent != node ? subst_parent : subst);
}
if (list->base.dispose_fn != NULL)
list->base.dispose_fn (node->value);
free (node);
return true;
}
static gl_list_node_t
gl_tree_nx_add_first (gl_list_t list, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (new_node == NULL)
return NULL;
new_node->left = NULL;
new_node->right = NULL;
new_node->balance = 0;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (list->root == NULL)
{
list->root = new_node;
new_node->parent = NULL;
}
else
{
gl_list_node_t node;
for (node = list->root; node->left != NULL; )
node = node->left;
node->left = new_node;
new_node->parent = node;
node->balance--;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Rebalance. */
if (node->right == NULL && node->parent != NULL)
rebalance (list, node, 1, node->parent);
}
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
if (add_to_bucket (list, new_node) < 0)
{
gl_tree_remove_node_from_tree (list, new_node);
free (new_node);
return NULL;
}
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_nx_add_last (gl_list_t list, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (new_node == NULL)
return NULL;
new_node->left = NULL;
new_node->right = NULL;
new_node->balance = 0;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (list->root == NULL)
{
list->root = new_node;
new_node->parent = NULL;
}
else
{
gl_list_node_t node;
for (node = list->root; node->right != NULL; )
node = node->right;
node->right = new_node;
new_node->parent = node;
node->balance++;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Rebalance. */
if (node->left == NULL && node->parent != NULL)
rebalance (list, node, 1, node->parent);
}
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
if (add_to_bucket (list, new_node) < 0)
{
gl_tree_remove_node_from_tree (list, new_node);
free (new_node);
return NULL;
}
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node;
bool height_inc;
new_node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (new_node == NULL)
return NULL;
new_node->left = NULL;
new_node->right = NULL;
new_node->balance = 0;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (node->left == NULL)
{
node->left = new_node;
node->balance--;
height_inc = (node->right == NULL);
}
else
{
for (node = node->left; node->right != NULL; )
node = node->right;
node->right = new_node;
node->balance++;
height_inc = (node->left == NULL);
}
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Rebalance. */
if (height_inc && node->parent != NULL)
rebalance (list, node, 1, node->parent);
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
if (add_to_bucket (list, new_node) < 0)
{
gl_tree_remove_node_from_tree (list, new_node);
free (new_node);
return NULL;
}
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node;
bool height_inc;
new_node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (new_node == NULL)
return NULL;
new_node->left = NULL;
new_node->right = NULL;
new_node->balance = 0;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (node->right == NULL)
{
node->right = new_node;
node->balance++;
height_inc = (node->left == NULL);
}
else
{
for (node = node->right; node->left != NULL; )
node = node->left;
node->left = new_node;
node->balance--;
height_inc = (node->right == NULL);
}
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Rebalance. */
if (height_inc && node->parent != NULL)
rebalance (list, node, 1, node->parent);
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
if (add_to_bucket (list, new_node) < 0)
{
gl_tree_remove_node_from_tree (list, new_node);
free (new_node);
return NULL;
}
hash_resize_after_add (list);
#endif
return new_node;
}

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a hash table with another list.
Copyright (C) 2006 Free Software Foundation, Inc.
Copyright (C) 2006, 2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -99,9 +99,16 @@ hash_resize (gl_list_t list, size_t estimate)
{
gl_hash_entry_t *old_table = list->table;
/* Allocate the new table. */
gl_hash_entry_t *new_table = XCALLOC (new_size, gl_hash_entry_t);
gl_hash_entry_t *new_table;
size_t i;
if (size_overflow_p (xtimes (new_size, sizeof (gl_hash_entry_t))))
goto fail;
new_table =
(gl_hash_entry_t *) calloc (new_size, sizeof (gl_hash_entry_t));
if (new_table == NULL)
goto fail;
/* Iterate through the entries of the old table. */
for (i = list->table_size; i > 0; )
{
@@ -123,4 +130,9 @@ hash_resize (gl_list_t list, size_t estimate)
list->table_size = new_size;
free (old_table);
}
return;
fail:
/* Just continue without resizing the table. */
return;
}

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a linked list.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -37,13 +37,17 @@
/* -------------------------- gl_list_t Data Type -------------------------- */
static gl_list_t
gl_linked_create_empty (gl_list_implementation_t implementation,
gl_linked_nx_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
@@ -52,26 +56,39 @@ gl_linked_create_empty (gl_list_implementation_t implementation,
list->base.allow_duplicates = allow_duplicates;
#if WITH_HASHTABLE
list->table_size = 11;
list->table = XCALLOC (list->table_size, gl_hash_entry_t);
list->table =
(gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t));
if (list->table == NULL)
goto fail;
#endif
list->root.next = &list->root;
list->root.prev = &list->root;
list->count = 0;
return list;
#if WITH_HASHTABLE
fail:
free (list);
return NULL;
#endif
}
static gl_list_t
gl_linked_create (gl_list_implementation_t implementation,
gl_linked_nx_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
gl_list_node_t tail;
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
list->base.hashcode_fn = hashcode_fn;
@@ -83,14 +100,23 @@ gl_linked_create (gl_list_implementation_t implementation,
if (estimate < 10)
estimate = 10;
list->table_size = next_prime (estimate);
list->table = XCALLOC (list->table_size, gl_hash_entry_t);
if (size_overflow_p (xtimes (list->table_size, sizeof (gl_hash_entry_t))))
goto fail1;
list->table =
(gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t));
if (list->table == NULL)
goto fail1;
}
#endif
list->count = count;
tail = &list->root;
for (; count > 0; contents++, count--)
{
gl_list_node_t node = XMALLOC (struct gl_list_node_impl);
gl_list_node_t node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (node == NULL)
goto fail2;
node->value = *contents;
#if WITH_HASHTABLE
@@ -100,7 +126,11 @@ gl_linked_create (gl_list_implementation_t implementation,
: (size_t)(uintptr_t) node->value);
/* Add node to the hash table. */
add_to_bucket (list, node);
if (add_to_bucket (list, node) < 0)
{
free (node);
goto fail2;
}
#endif
/* Add node to the list. */
@@ -112,6 +142,25 @@ gl_linked_create (gl_list_implementation_t implementation,
list->root.prev = tail;
return list;
fail2:
{
gl_list_node_t node;
for (node = tail; node != &list->root; )
{
gl_list_node_t prev = node->prev;
free (node);
node = prev;
}
}
#if WITH_HASHTABLE
free (list->table);
fail1:
#endif
free (list);
return NULL;
}
static size_t
@@ -126,8 +175,9 @@ gl_linked_node_value (gl_list_t list, gl_list_node_t node)
return node->value;
}
static void
gl_linked_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
static int
gl_linked_node_nx_set_value (gl_list_t list, gl_list_node_t node,
const void *elt)
{
#if WITH_HASHTABLE
if (elt != node->value)
@@ -142,7 +192,19 @@ gl_linked_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
remove_from_bucket (list, node);
node->value = elt;
node->h.hashcode = new_hashcode;
add_to_bucket (list, node);
if (add_to_bucket (list, node) < 0)
{
/* Out of memory. We removed node from a bucket but cannot add
it to another bucket. In order to avoid inconsistencies, we
must remove node entirely from the list. */
gl_list_node_t before_removed = node->prev;
gl_list_node_t after_removed = node->next;
ASYNCSAFE(gl_list_node_t) before_removed->next = after_removed;
after_removed->prev = before_removed;
list->count--;
free (node);
return -1;
}
}
else
node->value = elt;
@@ -150,6 +212,7 @@ gl_linked_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
#else
node->value = elt;
#endif
return 0;
}
static gl_list_node_t
@@ -191,7 +254,7 @@ gl_linked_get_at (gl_list_t list, size_t position)
}
static gl_list_node_t
gl_linked_set_at (gl_list_t list, size_t position, const void *elt)
gl_linked_nx_set_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
gl_list_node_t node;
@@ -226,7 +289,19 @@ gl_linked_set_at (gl_list_t list, size_t position, const void *elt)
remove_from_bucket (list, node);
node->value = elt;
node->h.hashcode = new_hashcode;
add_to_bucket (list, node);
if (add_to_bucket (list, node) < 0)
{
/* Out of memory. We removed node from a bucket but cannot add
it to another bucket. In order to avoid inconsistencies, we
must remove node entirely from the list. */
gl_list_node_t before_removed = node->prev;
gl_list_node_t after_removed = node->next;
ASYNCSAFE(gl_list_node_t) before_removed->next = after_removed;
after_removed->prev = before_removed;
list->count--;
free (node);
return NULL;
}
}
else
node->value = elt;
@@ -518,9 +593,13 @@ gl_linked_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index,
}
static gl_list_node_t
gl_linked_add_first (gl_list_t list, const void *elt)
gl_linked_nx_add_first (gl_list_t list, const void *elt)
{
gl_list_node_t node = XMALLOC (struct gl_list_node_impl);
gl_list_node_t node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (node == NULL)
return NULL;
ASYNCSAFE(const void *) node->value = elt;
#if WITH_HASHTABLE
@@ -530,7 +609,11 @@ gl_linked_add_first (gl_list_t list, const void *elt)
: (size_t)(uintptr_t) node->value);
/* Add node to the hash table. */
add_to_bucket (list, node);
if (add_to_bucket (list, node) < 0)
{
free (node);
return NULL;
}
#endif
/* Add node to the list. */
@@ -548,9 +631,13 @@ gl_linked_add_first (gl_list_t list, const void *elt)
}
static gl_list_node_t
gl_linked_add_last (gl_list_t list, const void *elt)
gl_linked_nx_add_last (gl_list_t list, const void *elt)
{
gl_list_node_t node = XMALLOC (struct gl_list_node_impl);
gl_list_node_t node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (node == NULL)
return NULL;
ASYNCSAFE(const void *) node->value = elt;
#if WITH_HASHTABLE
@@ -560,7 +647,11 @@ gl_linked_add_last (gl_list_t list, const void *elt)
: (size_t)(uintptr_t) node->value);
/* Add node to the hash table. */
add_to_bucket (list, node);
if (add_to_bucket (list, node) < 0)
{
free (node);
return NULL;
}
#endif
/* Add node to the list. */
@@ -578,9 +669,13 @@ gl_linked_add_last (gl_list_t list, const void *elt)
}
static gl_list_node_t
gl_linked_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
gl_linked_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl);
gl_list_node_t new_node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (new_node == NULL)
return NULL;
ASYNCSAFE(const void *) new_node->value = elt;
#if WITH_HASHTABLE
@@ -590,7 +685,11 @@ gl_linked_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
: (size_t)(uintptr_t) new_node->value);
/* Add new_node to the hash table. */
add_to_bucket (list, new_node);
if (add_to_bucket (list, new_node) < 0)
{
free (new_node);
return NULL;
}
#endif
/* Add new_node to the list. */
@@ -608,9 +707,13 @@ gl_linked_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
}
static gl_list_node_t
gl_linked_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
gl_linked_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl);
gl_list_node_t new_node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (new_node == NULL)
return NULL;
ASYNCSAFE(const void *) new_node->value = elt;
#if WITH_HASHTABLE
@@ -620,7 +723,11 @@ gl_linked_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
: (size_t)(uintptr_t) new_node->value);
/* Add new_node to the hash table. */
add_to_bucket (list, new_node);
if (add_to_bucket (list, new_node) < 0)
{
free (new_node);
return NULL;
}
#endif
/* Add new_node to the list. */
@@ -638,7 +745,7 @@ gl_linked_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
}
static gl_list_node_t
gl_linked_add_at (gl_list_t list, size_t position, const void *elt)
gl_linked_nx_add_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
gl_list_node_t new_node;
@@ -647,7 +754,10 @@ gl_linked_add_at (gl_list_t list, size_t position, const void *elt)
/* Invalid argument. */
abort ();
new_node = XMALLOC (struct gl_list_node_impl);
new_node = (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (new_node == NULL)
return NULL;
ASYNCSAFE(const void *) new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
@@ -656,7 +766,11 @@ gl_linked_add_at (gl_list_t list, size_t position, const void *elt)
: (size_t)(uintptr_t) new_node->value);
/* Add new_node to the hash table. */
add_to_bucket (list, new_node);
if (add_to_bucket (list, new_node) < 0)
{
free (new_node);
return NULL;
}
#endif
/* Add new_node to the list. */
@@ -1051,15 +1165,15 @@ gl_linked_sortedlist_indexof_from_to (gl_list_t list,
}
static gl_list_node_t
gl_linked_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
gl_linked_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
gl_list_node_t node;
for (node = list->root.next; node != &list->root; node = node->next)
if (compar (node->value, elt) >= 0)
return gl_linked_add_before (list, node, elt);
return gl_linked_add_last (list, elt);
return gl_linked_nx_add_before (list, node, elt);
return gl_linked_nx_add_last (list, elt);
}
static bool

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a binary tree.
Copyright (C) 2006-2007 Free Software Foundation, Inc.
Copyright (C) 2006-2007, 2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -22,7 +22,8 @@
/* Create a subtree for count >= 1 elements.
Its black-height bh is passed as argument, with
2^bh - 1 <= count <= 2^(bh+1) - 1. bh == 0 implies count == 1.
Its height is h where 2^(h-1) <= count <= 2^h - 1. */
Its height is h where 2^(h-1) <= count <= 2^h - 1.
Return NULL upon out-of-memory. */
static gl_list_node_t
create_subtree_with_contents (unsigned int bh,
size_t count, const void **contents)
@@ -30,7 +31,10 @@ create_subtree_with_contents (unsigned int bh,
size_t half1 = (count - 1) / 2;
size_t half2 = count / 2;
/* Note: half1 + half2 = count - 1. */
gl_list_node_t node = XMALLOC (struct gl_list_node_impl);
gl_list_node_t node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (node == NULL)
return NULL;
if (half1 > 0)
{
@@ -38,6 +42,8 @@ create_subtree_with_contents (unsigned int bh,
2^(bh-1) - 1 <= half1 <= 2^bh - 1. */
node->left =
create_subtree_with_contents (bh - 1, half1, contents);
if (node->left == NULL)
goto fail1;
node->left->parent = node;
}
else
@@ -51,6 +57,8 @@ create_subtree_with_contents (unsigned int bh,
2^(bh-1) - 1 <= half2 <= 2^bh - 1. */
node->right =
create_subtree_with_contents (bh - 1, half2, contents + half1 + 1);
if (node->right == NULL)
goto fail2;
node->right->parent = node;
}
else
@@ -61,17 +69,28 @@ create_subtree_with_contents (unsigned int bh,
node->branch_size = count;
return node;
fail2:
if (node->left != NULL)
free_subtree (node->left);
fail1:
free (node);
return NULL;
}
static gl_list_t
gl_tree_create (gl_list_implementation_t implementation,
gl_tree_nx_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
@@ -84,7 +103,12 @@ gl_tree_create (gl_list_implementation_t implementation,
if (estimate < 10)
estimate = 10;
list->table_size = next_prime (estimate);
list->table = XCALLOC (list->table_size, gl_hash_entry_t);
if (size_overflow_p (xtimes (list->table_size, sizeof (gl_hash_entry_t))))
goto fail1;
list->table =
(gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t));
if (list->table == NULL)
goto fail1;
}
#endif
if (count > 0)
@@ -100,18 +124,33 @@ gl_tree_create (gl_list_implementation_t implementation,
}
list->root = create_subtree_with_contents (bh, count, contents);
if (list->root == NULL)
goto fail2;
list->root->parent = NULL;
#if WITH_HASHTABLE
/* Now that the tree is built, node_position() works. Now we can
add the nodes to the hash table. */
add_nodes_to_buckets (list);
if (add_nodes_to_buckets (list) < 0)
goto fail3;
#endif
}
else
list->root = NULL;
return list;
#if WITH_HASHTABLE
fail3:
free_subtree (list->root);
#endif
fail2:
#if WITH_HASHTABLE
free (list->table);
fail1:
#endif
free (list);
return NULL;
}
/* Rotate left a subtree.
@@ -593,233 +632,10 @@ rebalance_after_remove (gl_list_t list, gl_list_node_t child, gl_list_node_t par
}
}
static gl_list_node_t
gl_tree_add_first (gl_list_t list, const void *elt)
static void
gl_tree_remove_node_from_tree (gl_list_t list, gl_list_node_t node)
{
/* Create new node. */
gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl);
new_node->left = NULL;
new_node->right = NULL;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (list->root == NULL)
{
new_node->color = BLACK;
list->root = new_node;
new_node->parent = NULL;
}
else
{
gl_list_node_t node;
for (node = list->root; node->left != NULL; )
node = node->left;
node->left = new_node;
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Color and rebalance. */
rebalance_after_add (list, new_node, node);
}
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
add_to_bucket (list, new_node);
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_add_last (gl_list_t list, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl);
new_node->left = NULL;
new_node->right = NULL;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (list->root == NULL)
{
new_node->color = BLACK;
list->root = new_node;
new_node->parent = NULL;
}
else
{
gl_list_node_t node;
for (node = list->root; node->right != NULL; )
node = node->right;
node->right = new_node;
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Color and rebalance. */
rebalance_after_add (list, new_node, node);
}
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
add_to_bucket (list, new_node);
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl);
new_node->left = NULL;
new_node->right = NULL;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (node->left == NULL)
node->left = new_node;
else
{
for (node = node->left; node->right != NULL; )
node = node->right;
node->right = new_node;
}
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Color and rebalance. */
rebalance_after_add (list, new_node, node);
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
add_to_bucket (list, new_node);
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node = XMALLOC (struct gl_list_node_impl);
new_node->left = NULL;
new_node->right = NULL;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (node->right == NULL)
node->right = new_node;
else
{
for (node = node->right; node->left != NULL; )
node = node->left;
node->left = new_node;
}
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Color and rebalance. */
rebalance_after_add (list, new_node, node);
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
add_to_bucket (list, new_node);
hash_resize_after_add (list);
#endif
return new_node;
}
static bool
gl_tree_remove_node (gl_list_t list, gl_list_node_t node)
{
gl_list_node_t parent;
#if WITH_HASHTABLE
/* Remove node from the hash table.
Note that this is only possible _before_ the node is removed from the
tree structure, because remove_from_bucket() uses node_position(). */
remove_from_bucket (list, node);
#endif
parent = node->parent;
gl_list_node_t parent = node->parent;
if (node->left == NULL)
{
@@ -959,9 +775,254 @@ gl_tree_remove_node (gl_list_t list, gl_list_node_t node)
subst_parent != node ? subst_parent : subst);
}
}
if (list->base.dispose_fn != NULL)
list->base.dispose_fn (node->value);
free (node);
return true;
}
static gl_list_node_t
gl_tree_nx_add_first (gl_list_t list, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (new_node == NULL)
return NULL;
new_node->left = NULL;
new_node->right = NULL;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (list->root == NULL)
{
new_node->color = BLACK;
list->root = new_node;
new_node->parent = NULL;
}
else
{
gl_list_node_t node;
for (node = list->root; node->left != NULL; )
node = node->left;
node->left = new_node;
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Color and rebalance. */
rebalance_after_add (list, new_node, node);
}
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
if (add_to_bucket (list, new_node) < 0)
{
gl_tree_remove_node_from_tree (list, new_node);
free (new_node);
return NULL;
}
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_nx_add_last (gl_list_t list, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (new_node == NULL)
return NULL;
new_node->left = NULL;
new_node->right = NULL;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (list->root == NULL)
{
new_node->color = BLACK;
list->root = new_node;
new_node->parent = NULL;
}
else
{
gl_list_node_t node;
for (node = list->root; node->right != NULL; )
node = node->right;
node->right = new_node;
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Color and rebalance. */
rebalance_after_add (list, new_node, node);
}
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
if (add_to_bucket (list, new_node) < 0)
{
gl_tree_remove_node_from_tree (list, new_node);
free (new_node);
return NULL;
}
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (new_node == NULL)
return NULL;
new_node->left = NULL;
new_node->right = NULL;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (node->left == NULL)
node->left = new_node;
else
{
for (node = node->left; node->right != NULL; )
node = node->right;
node->right = new_node;
}
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Color and rebalance. */
rebalance_after_add (list, new_node, node);
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
if (add_to_bucket (list, new_node) < 0)
{
gl_tree_remove_node_from_tree (list, new_node);
free (new_node);
return NULL;
}
hash_resize_after_add (list);
#endif
return new_node;
}
static gl_list_node_t
gl_tree_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
/* Create new node. */
gl_list_node_t new_node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (new_node == NULL)
return NULL;
new_node->left = NULL;
new_node->right = NULL;
new_node->branch_size = 1;
new_node->value = elt;
#if WITH_HASHTABLE
new_node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (new_node->value)
: (size_t)(uintptr_t) new_node->value);
#endif
/* Add it to the tree. */
if (node->right == NULL)
node->right = new_node;
else
{
for (node = node->right; node->left != NULL; )
node = node->left;
node->left = new_node;
}
new_node->parent = node;
/* Update branch_size fields of the parent nodes. */
{
gl_list_node_t p;
for (p = node; p != NULL; p = p->parent)
p->branch_size++;
}
/* Color and rebalance. */
rebalance_after_add (list, new_node, node);
#if WITH_HASHTABLE
/* Add node to the hash table.
Note that this is only possible _after_ the node has been added to the
tree structure, because add_to_bucket() uses node_position(). */
if (add_to_bucket (list, new_node) < 0)
{
gl_tree_remove_node_from_tree (list, new_node);
free (new_node);
return NULL;
}
hash_resize_after_add (list);
#endif
return new_node;
}

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a binary tree.
Copyright (C) 2006 Free Software Foundation, Inc.
Copyright (C) 2006, 2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -27,3 +27,15 @@ typedef struct
/* A stack used for iterating across the elements. */
typedef iterstack_item_t iterstack_t[MAXHEIGHT];
/* Free a non-empty subtree recursively.
This function is recursive and therefore not very fast. */
static void
free_subtree (gl_list_node_t node)
{
if (node->left != NULL)
free_subtree (node->left);
if (node->right != NULL)
free_subtree (node->right);
free (node);
}

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a binary tree.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -19,13 +19,16 @@
gl_avltreehash_list.c, gl_rbtreehash_list.c. */
static gl_list_t
gl_tree_create_empty (gl_list_implementation_t implementation,
gl_tree_nx_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
struct gl_list_impl *list = (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
@@ -34,11 +37,20 @@ gl_tree_create_empty (gl_list_implementation_t implementation,
list->base.allow_duplicates = allow_duplicates;
#if WITH_HASHTABLE
list->table_size = 11;
list->table = XCALLOC (list->table_size, gl_hash_entry_t);
list->table =
(gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t));
if (list->table == NULL)
goto fail;
#endif
list->root = NULL;
return list;
#if WITH_HASHTABLE
fail:
free (list);
return NULL;
#endif
}
static size_t
@@ -53,8 +65,8 @@ gl_tree_node_value (gl_list_t list, gl_list_node_t node)
return node->value;
}
static void
gl_tree_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
static int
gl_tree_node_nx_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
{
#if WITH_HASHTABLE
if (elt != node->value)
@@ -69,7 +81,15 @@ gl_tree_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
remove_from_bucket (list, node);
node->value = elt;
node->h.hashcode = new_hashcode;
add_to_bucket (list, node);
if (add_to_bucket (list, node) < 0)
{
/* Out of memory. We removed node from a bucket but cannot add
it to another bucket. In order to avoid inconsistencies, we
must remove node entirely from the list. */
gl_tree_remove_node_from_tree (list, node);
free (node);
return -1;
}
}
else
node->value = elt;
@@ -77,6 +97,7 @@ gl_tree_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
#else
node->value = elt;
#endif
return 0;
}
static gl_list_node_t
@@ -154,7 +175,7 @@ gl_tree_get_at (gl_list_t list, size_t position)
}
static gl_list_node_t
gl_tree_set_at (gl_list_t list, size_t position, const void *elt)
gl_tree_nx_set_at (gl_list_t list, size_t position, const void *elt)
{
gl_list_node_t node = list->root;
@@ -175,7 +196,15 @@ gl_tree_set_at (gl_list_t list, size_t position, const void *elt)
remove_from_bucket (list, node);
node->value = elt;
node->h.hashcode = new_hashcode;
add_to_bucket (list, node);
if (add_to_bucket (list, node) < 0)
{
/* Out of memory. We removed node from a bucket but cannot add
it to another bucket. In order to avoid inconsistencies, we
must remove node entirely from the list. */
gl_tree_remove_node_from_tree (list, node);
free (node);
return NULL;
}
}
else
node->value = elt;
@@ -413,7 +442,7 @@ gl_tree_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index,
#endif
static gl_list_node_t
gl_tree_add_at (gl_list_t list, size_t position, const void *elt)
gl_tree_nx_add_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = (list->root != NULL ? list->root->branch_size : 0);
@@ -421,9 +450,27 @@ gl_tree_add_at (gl_list_t list, size_t position, const void *elt)
/* Invalid argument. */
abort ();
if (position == count)
return gl_tree_add_last (list, elt);
return gl_tree_nx_add_last (list, elt);
else
return gl_tree_add_before (list, node_at (list->root, position), elt);
return gl_tree_nx_add_before (list, node_at (list->root, position), elt);
}
static bool
gl_tree_remove_node (gl_list_t list, gl_list_node_t node)
{
#if WITH_HASHTABLE
/* Remove node from the hash table.
Note that this is only possible _before_ the node is removed from the
tree structure, because remove_from_bucket() uses node_position(). */
remove_from_bucket (list, node);
#endif
gl_tree_remove_node_from_tree (list, node);
if (list->base.dispose_fn != NULL)
list->base.dispose_fn (node->value);
free (node);
return true;
}
static bool
@@ -852,13 +899,13 @@ gl_tree_sortedlist_indexof_from_to (gl_list_t list,
}
static gl_list_node_t
gl_tree_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
gl_tree_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
gl_list_node_t node = list->root;
if (node == NULL)
return gl_tree_add_first (list, elt);
return gl_tree_nx_add_first (list, elt);
for (;;)
{
@@ -867,17 +914,17 @@ gl_tree_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
if (cmp < 0)
{
if (node->right == NULL)
return gl_tree_add_after (list, node, elt);
return gl_tree_nx_add_after (list, node, elt);
node = node->right;
}
else if (cmp > 0)
{
if (node->left == NULL)
return gl_tree_add_before (list, node, elt);
return gl_tree_nx_add_before (list, node, elt);
node = node->left;
}
else /* cmp == 0 */
return gl_tree_add_before (list, node, elt);
return gl_tree_nx_add_before (list, node, elt);
}
}

View File

@@ -104,8 +104,9 @@ gl_oset_first (gl_oset_t set)
O((log n)^2): gl_oset_nx_add may need to add an element to an ordered set
of size O(n), needing O(log n) comparison function calls. The comparison
function is compare_by_position, which is O(log n) worst-case.
If duplicates are forbidden, this function is O(1). */
static void
If duplicates are forbidden, this function is O(1).
Return 0 upon success, -1 upon out-of-memory. */
static int
add_to_bucket (gl_list_t list, gl_list_node_t new_node)
{
size_t bucket = new_node->h.hashcode % list->table_size;
@@ -134,9 +135,7 @@ add_to_bucket (gl_list_t list, gl_list_node_t new_node)
{
/* Found already multiple nodes with the same value.
Add the new_node to it. */
if (gl_oset_nx_add (nodes, new_node) < 0)
xalloc_die ();
return;
return gl_oset_nx_add (nodes, new_node);
}
}
else
@@ -154,20 +153,27 @@ add_to_bucket (gl_list_t list, gl_list_node_t new_node)
gl_oset_nx_create_empty (OSET_TREE_FLAVOR,
compare_by_position, NULL);
if (nodes == NULL)
xalloc_die ();
return -1;
if (gl_oset_nx_add (nodes, node) < 0)
xalloc_die ();
goto fail;
if (gl_oset_nx_add (nodes, new_node) < 0)
xalloc_die ();
goto fail;
multi_entry = XMALLOC (struct gl_multiple_nodes);
multi_entry =
(struct gl_multiple_nodes *) malloc (sizeof (struct gl_multiple_nodes));
if (multi_entry == NULL)
goto fail;
multi_entry->h.hash_next = entry->hash_next;
multi_entry->h.hashcode = entry->hashcode;
multi_entry->magic = MULTIPLE_NODES_MAGIC;
multi_entry->nodes = nodes;
*entryp = &multi_entry->h;
return;
return 0;
fail:
gl_oset_free (nodes);
return -1;
}
}
}
@@ -176,7 +182,13 @@ add_to_bucket (gl_list_t list, gl_list_node_t new_node)
/* If no duplicates are allowed, multiple nodes are not needed. */
new_node->h.hash_next = list->table[bucket];
list->table[bucket] = &new_node->h;
return 0;
}
/* Tell GCC that the likely return value is 0. */
#if __GNUC__ >= 3
# define add_to_bucket(list,node) \
__builtin_expect ((add_to_bucket) (list, node), 0)
#endif
/* Remove a node from the hash table structure.
If duplicates are allowed, this function performs in average time
@@ -258,8 +270,9 @@ remove_from_bucket (gl_list_t list, gl_list_node_t old_node)
}
/* Build up the hash table during initialization: Store all the nodes of
list->root in the hash table. */
static inline void
list->root in the hash table.
Return 0 upon success, -1 upon out-of-memory. */
static inline int
add_nodes_to_buckets (gl_list_t list)
{
/* Iterate across all nodes. */
@@ -283,7 +296,7 @@ add_nodes_to_buckets (gl_list_t list)
for (;;)
{
if (stack_ptr == &stack[0])
return;
goto done;
stack_ptr--;
if (!stack_ptr->rightp)
break;
@@ -294,10 +307,52 @@ add_nodes_to_buckets (gl_list_t list)
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (node->value)
: (size_t)(uintptr_t) node->value);
add_to_bucket (list, node);
if (add_to_bucket (list, node) < 0)
goto fail;
/* Descend on right branch. */
stack_ptr->rightp = true;
node = node->right;
stack_ptr++;
}
done:
return 0;
fail:
/* Undo everything. */
for (;;)
{
/* Descend on left branch. */
stack_ptr->rightp = false;
node = node->left;
stack_ptr++;
/* Descend on right branch. */
for (;;)
{
if (node == NULL)
break;
stack_ptr->node = node;
stack_ptr->rightp = true;
node = node->right;
stack_ptr++;
}
/* Climb up again. */
for (;;)
{
if (stack_ptr == &stack[0])
goto fail_done;
stack_ptr--;
if (stack_ptr->rightp)
break;
}
node = stack_ptr->node;
/* Remove the current node from the hash table. */
remove_from_bucket (list, node);
}
fail_done:
return -1;
}
/* Tell GCC that the likely return value is 0. */
#if __GNUC__ >= 3
# define add_nodes_to_buckets(list) \
__builtin_expect ((add_nodes_to_buckets) (list), 0)
#endif

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by an array.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -24,8 +24,6 @@
/* Get memcpy. */
#include <string.h>
#include "xalloc.h"
/* Checked size_t computations. */
#include "xsize.h"
@@ -52,13 +50,17 @@ struct gl_list_impl
#define NODE_TO_INDEX(node) ((uintptr_t)(node) - 1)
static gl_list_t
gl_array_create_empty (gl_list_implementation_t implementation,
gl_array_nx_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
@@ -73,14 +75,18 @@ gl_array_create_empty (gl_list_implementation_t implementation,
}
static gl_list_t
gl_array_create (gl_list_implementation_t implementation,
gl_array_nx_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
@@ -89,7 +95,11 @@ gl_array_create (gl_list_implementation_t implementation,
list->base.allow_duplicates = allow_duplicates;
if (count > 0)
{
list->elements = XNMALLOC (count, const void *);
if (size_overflow_p (xtimes (count, sizeof (const void *))))
goto fail;
list->elements = (const void **) malloc (count * sizeof (const void *));
if (list->elements == NULL)
goto fail;
memcpy (list->elements, contents, count * sizeof (const void *));
}
else
@@ -98,6 +108,10 @@ gl_array_create (gl_list_implementation_t implementation,
list->allocated = count;
return list;
fail:
free (list);
return NULL;
}
static size_t
@@ -116,14 +130,16 @@ gl_array_node_value (gl_list_t list, gl_list_node_t node)
return list->elements[index];
}
static void
gl_array_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
static int
gl_array_node_nx_set_value (gl_list_t list, gl_list_node_t node,
const void *elt)
{
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < list->count))
/* Invalid argument. */
abort ();
list->elements[index] = elt;
return 0;
}
static gl_list_node_t
@@ -165,7 +181,7 @@ gl_array_get_at (gl_list_t list, size_t position)
}
static gl_list_node_t
gl_array_set_at (gl_list_t list, size_t position, const void *elt)
gl_array_nx_set_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
@@ -227,8 +243,9 @@ gl_array_search_from_to (gl_list_t list, size_t start_index, size_t end_index,
return INDEX_TO_NODE (index);
}
/* Ensure that list->allocated > list->count. */
static void
/* Ensure that list->allocated > list->count.
Return 0 upon success, -1 upon out-of-memory. */
static int
grow (gl_list_t list)
{
size_t new_allocated;
@@ -240,24 +257,26 @@ grow (gl_list_t list)
memory_size = xtimes (new_allocated, sizeof (const void *));
if (size_overflow_p (memory_size))
/* Overflow, would lead to out of memory. */
xalloc_die ();
memory = (const void **) xrealloc (list->elements, memory_size);
return -1;
memory = (const void **) realloc (list->elements, memory_size);
if (memory == NULL)
/* Out of memory. */
xalloc_die ();
return -1;
list->elements = memory;
list->allocated = new_allocated;
return 0;
}
static gl_list_node_t
gl_array_add_first (gl_list_t list, const void *elt)
gl_array_nx_add_first (gl_list_t list, const void *elt)
{
size_t count = list->count;
const void **elements;
size_t i;
if (count == list->allocated)
grow (list);
if (grow (list) < 0)
return NULL;
elements = list->elements;
for (i = count; i > 0; i--)
elements[i] = elements[i - 1];
@@ -267,19 +286,20 @@ gl_array_add_first (gl_list_t list, const void *elt)
}
static gl_list_node_t
gl_array_add_last (gl_list_t list, const void *elt)
gl_array_nx_add_last (gl_list_t list, const void *elt)
{
size_t count = list->count;
if (count == list->allocated)
grow (list);
if (grow (list) < 0)
return NULL;
list->elements[count] = elt;
list->count = count + 1;
return INDEX_TO_NODE (count);
}
static gl_list_node_t
gl_array_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
gl_array_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
@@ -292,7 +312,8 @@ gl_array_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
abort ();
position = index;
if (count == list->allocated)
grow (list);
if (grow (list) < 0)
return NULL;
elements = list->elements;
for (i = count; i > position; i--)
elements[i] = elements[i - 1];
@@ -302,7 +323,7 @@ gl_array_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
}
static gl_list_node_t
gl_array_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
gl_array_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
@@ -315,7 +336,8 @@ gl_array_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
abort ();
position = index + 1;
if (count == list->allocated)
grow (list);
if (grow (list) < 0)
return NULL;
elements = list->elements;
for (i = count; i > position; i--)
elements[i] = elements[i - 1];
@@ -325,7 +347,7 @@ gl_array_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
}
static gl_list_node_t
gl_array_add_at (gl_list_t list, size_t position, const void *elt)
gl_array_nx_add_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
const void **elements;
@@ -335,7 +357,8 @@ gl_array_add_at (gl_list_t list, size_t position, const void *elt)
/* Invalid argument. */
abort ();
if (count == list->allocated)
grow (list);
if (grow (list) < 0)
return NULL;
elements = list->elements;
for (i = count; i > position; i--)
elements[i] = elements[i - 1];
@@ -583,7 +606,7 @@ gl_array_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar,
}
static gl_list_node_t
gl_array_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
gl_array_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
size_t count = list->count;
@@ -607,7 +630,7 @@ gl_array_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
break;
}
}
return gl_array_add_at (list, low, elt);
return gl_array_nx_add_at (list, low, elt);
}
static bool
@@ -624,22 +647,22 @@ gl_array_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar,
const struct gl_list_implementation gl_array_list_implementation =
{
gl_array_create_empty,
gl_array_create,
gl_array_nx_create_empty,
gl_array_nx_create,
gl_array_size,
gl_array_node_value,
gl_array_node_set_value,
gl_array_node_nx_set_value,
gl_array_next_node,
gl_array_previous_node,
gl_array_get_at,
gl_array_set_at,
gl_array_nx_set_at,
gl_array_search_from_to,
gl_array_indexof_from_to,
gl_array_add_first,
gl_array_add_last,
gl_array_add_before,
gl_array_add_after,
gl_array_add_at,
gl_array_nx_add_first,
gl_array_nx_add_last,
gl_array_nx_add_before,
gl_array_nx_add_after,
gl_array_nx_add_at,
gl_array_remove_node,
gl_array_remove_at,
gl_array_remove,
@@ -652,6 +675,6 @@ const struct gl_list_implementation gl_array_list_implementation =
gl_array_sortedlist_search_from_to,
gl_array_sortedlist_indexof,
gl_array_sortedlist_indexof_from_to,
gl_array_sortedlist_add,
gl_array_sortedlist_nx_add,
gl_array_sortedlist_remove
};

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a binary tree.
Copyright (C) 2006, 2008 Free Software Foundation, Inc.
Copyright (C) 2006, 2008-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -22,16 +22,18 @@
#include <stdlib.h>
#include "xalloc.h"
/* -------------------------- gl_list_t Data Type -------------------------- */
/* Generic AVL tree code. */
#include "gl_anyavltree_list1.h"
#include "gl_anyavltree_list2.h"
/* Generic binary tree code. */
#include "gl_anytree_list1.h"
/* Generic AVL tree code. */
#include "gl_anyavltree_list2.h"
/* Generic binary tree code. */
#include "gl_anytree_list2.h"
/* For debugging. */
@@ -66,22 +68,22 @@ gl_avltree_list_check_invariants (gl_list_t list)
const struct gl_list_implementation gl_avltree_list_implementation =
{
gl_tree_create_empty,
gl_tree_create,
gl_tree_nx_create_empty,
gl_tree_nx_create,
gl_tree_size,
gl_tree_node_value,
gl_tree_node_set_value,
gl_tree_node_nx_set_value,
gl_tree_next_node,
gl_tree_previous_node,
gl_tree_get_at,
gl_tree_set_at,
gl_tree_nx_set_at,
gl_tree_search_from_to,
gl_tree_indexof_from_to,
gl_tree_add_first,
gl_tree_add_last,
gl_tree_add_before,
gl_tree_add_after,
gl_tree_add_at,
gl_tree_nx_add_first,
gl_tree_nx_add_last,
gl_tree_nx_add_before,
gl_tree_nx_add_after,
gl_tree_nx_add_at,
gl_tree_remove_node,
gl_tree_remove_at,
gl_tree_remove,
@@ -94,6 +96,6 @@ const struct gl_list_implementation gl_avltree_list_implementation =
gl_tree_sortedlist_search_from_to,
gl_tree_sortedlist_indexof,
gl_tree_sortedlist_indexof_from_to,
gl_tree_sortedlist_add,
gl_tree_sortedlist_nx_add,
gl_tree_sortedlist_remove
};

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a hash table with a binary tree.
Copyright (C) 2006, 2008 Free Software Foundation, Inc.
Copyright (C) 2006, 2008-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -24,7 +24,6 @@
#include <stdlib.h>
#include "gl_avltree_oset.h"
#include "xalloc.h"
#include "xsize.h"
#ifndef uintptr_t
@@ -95,22 +94,22 @@ gl_avltreehash_list_check_invariants (gl_list_t list)
const struct gl_list_implementation gl_avltreehash_list_implementation =
{
gl_tree_create_empty,
gl_tree_create,
gl_tree_nx_create_empty,
gl_tree_nx_create,
gl_tree_size,
gl_tree_node_value,
gl_tree_node_set_value,
gl_tree_node_nx_set_value,
gl_tree_next_node,
gl_tree_previous_node,
gl_tree_get_at,
gl_tree_set_at,
gl_tree_nx_set_at,
gl_tree_search_from_to,
gl_tree_indexof_from_to,
gl_tree_add_first,
gl_tree_add_last,
gl_tree_add_before,
gl_tree_add_after,
gl_tree_add_at,
gl_tree_nx_add_first,
gl_tree_nx_add_last,
gl_tree_nx_add_before,
gl_tree_nx_add_after,
gl_tree_nx_add_at,
gl_tree_remove_node,
gl_tree_remove_at,
gl_tree_remove,
@@ -123,6 +122,6 @@ const struct gl_list_implementation gl_avltreehash_list_implementation =
gl_tree_sortedlist_search_from_to,
gl_tree_sortedlist_indexof,
gl_tree_sortedlist_indexof_from_to,
gl_tree_sortedlist_add,
gl_tree_sortedlist_nx_add,
gl_tree_sortedlist_remove
};

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a circular array.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -24,8 +24,6 @@
/* Get memcpy. */
#include <string.h>
#include "xalloc.h"
/* Checked size_t computations. */
#include "xsize.h"
@@ -55,13 +53,17 @@ struct gl_list_impl
#define NODE_TO_INDEX(node) ((uintptr_t)(node) - 1)
static gl_list_t
gl_carray_create_empty (gl_list_implementation_t implementation,
gl_carray_nx_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
@@ -77,14 +79,18 @@ gl_carray_create_empty (gl_list_implementation_t implementation,
}
static gl_list_t
gl_carray_create (gl_list_implementation_t implementation,
gl_carray_nx_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
@@ -93,7 +99,11 @@ gl_carray_create (gl_list_implementation_t implementation,
list->base.allow_duplicates = allow_duplicates;
if (count > 0)
{
list->elements = XNMALLOC (count, const void *);
if (size_overflow_p (xtimes (count, sizeof (const void *))))
goto fail;
list->elements = (const void **) malloc (count * sizeof (const void *));
if (list->elements == NULL)
goto fail;
memcpy (list->elements, contents, count * sizeof (const void *));
}
else
@@ -103,6 +113,10 @@ gl_carray_create (gl_list_implementation_t implementation,
list->allocated = count;
return list;
fail:
free (list);
return NULL;
}
static size_t
@@ -126,8 +140,9 @@ gl_carray_node_value (gl_list_t list, gl_list_node_t node)
return list->elements[i];
}
static void
gl_carray_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
static int
gl_carray_node_nx_set_value (gl_list_t list, gl_list_node_t node,
const void *elt)
{
uintptr_t index = NODE_TO_INDEX (node);
size_t i;
@@ -139,6 +154,7 @@ gl_carray_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
if (i >= list->allocated)
i -= list->allocated;
list->elements[i] = elt;
return 0;
}
static gl_list_node_t
@@ -184,7 +200,7 @@ gl_carray_get_at (gl_list_t list, size_t position)
}
static gl_list_node_t
gl_carray_set_at (gl_list_t list, size_t position, const void *elt)
gl_carray_nx_set_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
size_t i;
@@ -269,8 +285,9 @@ gl_carray_search_from_to (gl_list_t list, size_t start_index, size_t end_index,
return INDEX_TO_NODE (index);
}
/* Ensure that list->allocated > list->count. */
static void
/* Ensure that list->allocated > list->count.
Return 0 upon success, -1 upon out-of-memory. */
static int
grow (gl_list_t list)
{
size_t new_allocated;
@@ -282,13 +299,13 @@ grow (gl_list_t list)
memory_size = xtimes (new_allocated, sizeof (const void *));
if (size_overflow_p (memory_size))
/* Overflow, would lead to out of memory. */
xalloc_die ();
return -1;
if (list->offset > 0 && list->count > 0)
{
memory = (const void **) xmalloc (memory_size);
memory = (const void **) malloc (memory_size);
if (memory == NULL)
/* Out of memory. */
xalloc_die ();
return -1;
if (list->offset + list->count > list->allocated)
{
memcpy (memory, &list->elements[list->offset],
@@ -306,23 +323,25 @@ grow (gl_list_t list)
}
else
{
memory = (const void **) xrealloc (list->elements, memory_size);
memory = (const void **) realloc (list->elements, memory_size);
if (memory == NULL)
/* Out of memory. */
xalloc_die ();
return -1;
}
list->elements = memory;
list->offset = 0;
list->allocated = new_allocated;
return 0;
}
static gl_list_node_t
gl_carray_add_first (gl_list_t list, const void *elt)
gl_carray_nx_add_first (gl_list_t list, const void *elt)
{
size_t count = list->count;
if (count == list->allocated)
grow (list);
if (grow (list) < 0)
return NULL;
list->offset = (list->offset == 0 ? list->allocated : list->offset) - 1;
list->elements[list->offset] = elt;
list->count = count + 1;
@@ -330,13 +349,14 @@ gl_carray_add_first (gl_list_t list, const void *elt)
}
static gl_list_node_t
gl_carray_add_last (gl_list_t list, const void *elt)
gl_carray_nx_add_last (gl_list_t list, const void *elt)
{
size_t count = list->count;
size_t i;
if (count == list->allocated)
grow (list);
if (grow (list) < 0)
return NULL;
i = list->offset + count;
if (i >= list->allocated)
i -= list->allocated;
@@ -346,7 +366,7 @@ gl_carray_add_last (gl_list_t list, const void *elt)
}
static gl_list_node_t
gl_carray_add_at (gl_list_t list, size_t position, const void *elt)
gl_carray_nx_add_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
const void **elements;
@@ -355,7 +375,8 @@ gl_carray_add_at (gl_list_t list, size_t position, const void *elt)
/* Invalid argument. */
abort ();
if (count == list->allocated)
grow (list);
if (grow (list) < 0)
return NULL;
elements = list->elements;
if (position <= (count / 2))
{
@@ -420,7 +441,7 @@ gl_carray_add_at (gl_list_t list, size_t position, const void *elt)
}
static gl_list_node_t
gl_carray_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
gl_carray_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
@@ -428,11 +449,11 @@ gl_carray_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
if (!(index < count))
/* Invalid argument. */
abort ();
return gl_carray_add_at (list, index, elt);
return gl_carray_nx_add_at (list, index, elt);
}
static gl_list_node_t
gl_carray_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
gl_carray_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
@@ -440,7 +461,7 @@ gl_carray_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
if (!(index < count))
/* Invalid argument. */
abort ();
return gl_carray_add_at (list, index + 1, elt);
return gl_carray_nx_add_at (list, index + 1, elt);
}
static bool
@@ -771,7 +792,7 @@ gl_carray_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar,
}
static gl_list_node_t
gl_carray_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
gl_carray_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
size_t count = list->count;
@@ -802,7 +823,7 @@ gl_carray_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
break;
}
}
return gl_carray_add_at (list, low, elt);
return gl_carray_nx_add_at (list, low, elt);
}
static bool
@@ -819,22 +840,22 @@ gl_carray_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar,
const struct gl_list_implementation gl_carray_list_implementation =
{
gl_carray_create_empty,
gl_carray_create,
gl_carray_nx_create_empty,
gl_carray_nx_create,
gl_carray_size,
gl_carray_node_value,
gl_carray_node_set_value,
gl_carray_node_nx_set_value,
gl_carray_next_node,
gl_carray_previous_node,
gl_carray_get_at,
gl_carray_set_at,
gl_carray_nx_set_at,
gl_carray_search_from_to,
gl_carray_indexof_from_to,
gl_carray_add_first,
gl_carray_add_last,
gl_carray_add_before,
gl_carray_add_after,
gl_carray_add_at,
gl_carray_nx_add_first,
gl_carray_nx_add_last,
gl_carray_nx_add_before,
gl_carray_nx_add_after,
gl_carray_nx_add_at,
gl_carray_remove_node,
gl_carray_remove_at,
gl_carray_remove,
@@ -847,6 +868,6 @@ const struct gl_list_implementation gl_carray_list_implementation =
gl_carray_sortedlist_search_from_to,
gl_carray_sortedlist_indexof,
gl_carray_sortedlist_indexof_from_to,
gl_carray_sortedlist_add,
gl_carray_sortedlist_nx_add,
gl_carray_sortedlist_remove
};

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a linked list.
Copyright (C) 2006, 2008 Free Software Foundation, Inc.
Copyright (C) 2006, 2008-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -22,8 +22,6 @@
#include <stdlib.h>
#include "xalloc.h"
/* -------------------------- gl_list_t Data Type -------------------------- */
/* Generic linked list code. */
@@ -33,22 +31,22 @@
const struct gl_list_implementation gl_linked_list_implementation =
{
gl_linked_create_empty,
gl_linked_create,
gl_linked_nx_create_empty,
gl_linked_nx_create,
gl_linked_size,
gl_linked_node_value,
gl_linked_node_set_value,
gl_linked_node_nx_set_value,
gl_linked_next_node,
gl_linked_previous_node,
gl_linked_get_at,
gl_linked_set_at,
gl_linked_nx_set_at,
gl_linked_search_from_to,
gl_linked_indexof_from_to,
gl_linked_add_first,
gl_linked_add_last,
gl_linked_add_before,
gl_linked_add_after,
gl_linked_add_at,
gl_linked_nx_add_first,
gl_linked_nx_add_last,
gl_linked_nx_add_before,
gl_linked_nx_add_after,
gl_linked_nx_add_at,
gl_linked_remove_node,
gl_linked_remove_at,
gl_linked_remove,
@@ -61,6 +59,6 @@ const struct gl_list_implementation gl_linked_list_implementation =
gl_linked_sortedlist_search_from_to,
gl_linked_sortedlist_indexof,
gl_linked_sortedlist_indexof_from_to,
gl_linked_sortedlist_add,
gl_linked_sortedlist_nx_add,
gl_linked_sortedlist_remove
};

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a hash table with a linked list.
Copyright (C) 2006, 2008 Free Software Foundation, Inc.
Copyright (C) 2006, 2008-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -23,7 +23,6 @@
#include <stdint.h> /* for SIZE_MAX */
#include <stdlib.h>
#include "xalloc.h"
#include "xsize.h"
#ifndef uintptr_t
@@ -62,6 +61,8 @@ add_to_bucket (gl_list_t list, gl_list_node_t node)
node->h.hash_next = list->table[bucket];
list->table[bucket] = &node->h;
}
/* Tell all compilers that the return value is 0. */
#define add_to_bucket(list,node) ((add_to_bucket) (list, node), 0)
/* Remove a node from the hash table structure. */
static inline void
@@ -90,22 +91,22 @@ remove_from_bucket (gl_list_t list, gl_list_node_t node)
const struct gl_list_implementation gl_linkedhash_list_implementation =
{
gl_linked_create_empty,
gl_linked_create,
gl_linked_nx_create_empty,
gl_linked_nx_create,
gl_linked_size,
gl_linked_node_value,
gl_linked_node_set_value,
gl_linked_node_nx_set_value,
gl_linked_next_node,
gl_linked_previous_node,
gl_linked_get_at,
gl_linked_set_at,
gl_linked_nx_set_at,
gl_linked_search_from_to,
gl_linked_indexof_from_to,
gl_linked_add_first,
gl_linked_add_last,
gl_linked_add_before,
gl_linked_add_after,
gl_linked_add_at,
gl_linked_nx_add_first,
gl_linked_nx_add_last,
gl_linked_nx_add_before,
gl_linked_nx_add_after,
gl_linked_nx_add_at,
gl_linked_remove_node,
gl_linked_remove_at,
gl_linked_remove,
@@ -118,6 +119,6 @@ const struct gl_list_implementation gl_linkedhash_list_implementation =
gl_linked_sortedlist_search_from_to,
gl_linked_sortedlist_indexof,
gl_linked_sortedlist_indexof_from_to,
gl_linked_sortedlist_add,
gl_linked_sortedlist_nx_add,
gl_linked_sortedlist_remove
};

View File

@@ -27,26 +27,28 @@
Use #define to avoid a warning because of extern vs. static. */
gl_list_t
gl_list_create_empty (gl_list_implementation_t implementation,
gl_list_nx_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
{
return implementation->create_empty (implementation, equals_fn, hashcode_fn,
dispose_fn, allow_duplicates);
return implementation->nx_create_empty (implementation, equals_fn,
hashcode_fn, dispose_fn,
allow_duplicates);
}
gl_list_t
gl_list_create (gl_list_implementation_t implementation,
gl_list_nx_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
return implementation->create (implementation, equals_fn, hashcode_fn,
dispose_fn, allow_duplicates, count, contents);
return implementation->nx_create (implementation, equals_fn, hashcode_fn,
dispose_fn, allow_duplicates, count,
contents);
}
size_t
@@ -63,11 +65,12 @@ gl_list_node_value (gl_list_t list, gl_list_node_t node)
->node_value (list, node);
}
void
gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
int
gl_list_node_nx_set_value (gl_list_t list, gl_list_node_t node,
const void *elt)
{
((const struct gl_list_impl_base *) list)->vtable
->node_set_value (list, node, elt);
return ((const struct gl_list_impl_base *) list)->vtable
->node_nx_set_value (list, node, elt);
}
gl_list_node_t
@@ -92,10 +95,10 @@ gl_list_get_at (gl_list_t list, size_t position)
}
gl_list_node_t
gl_list_set_at (gl_list_t list, size_t position, const void *elt)
gl_list_nx_set_at (gl_list_t list, size_t position, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->set_at (list, position, elt);
->nx_set_at (list, position, elt);
}
gl_list_node_t
@@ -145,38 +148,38 @@ gl_list_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index, c
}
gl_list_node_t
gl_list_add_first (gl_list_t list, const void *elt)
gl_list_nx_add_first (gl_list_t list, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->add_first (list, elt);
->nx_add_first (list, elt);
}
gl_list_node_t
gl_list_add_last (gl_list_t list, const void *elt)
gl_list_nx_add_last (gl_list_t list, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->add_last (list, elt);
->nx_add_last (list, elt);
}
gl_list_node_t
gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
gl_list_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->add_before (list, node, elt);
->nx_add_before (list, node, elt);
}
gl_list_node_t
gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
gl_list_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->add_after (list, node, elt);
->nx_add_after (list, node, elt);
}
gl_list_node_t
gl_list_add_at (gl_list_t list, size_t position, const void *elt)
gl_list_nx_add_at (gl_list_t list, size_t position, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->add_at (list, position, elt);
->nx_add_at (list, position, elt);
}
bool
@@ -264,10 +267,10 @@ gl_sortedlist_indexof_from_to (gl_list_t list, gl_listelement_compar_fn compar,
}
gl_list_node_t
gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt)
gl_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->sortedlist_add (list, compar, elt);
->sortedlist_nx_add (list, compar, elt);
}
bool

View File

@@ -129,11 +129,19 @@ typedef const struct gl_list_implementation * gl_list_implementation_t;
DISPOSE_FN is an element disposal function or NULL.
ALLOW_DUPLICATES is false if duplicate elements shall not be allowed in
the list. The implementation may verify this at runtime. */
#if 0 /* declared in gl_xlist.h */
extern gl_list_t gl_list_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates);
#endif
/* Likewise. Return NULL upon out-of-memory. */
extern gl_list_t gl_list_nx_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates);
/* Create a list with given contents.
IMPLEMENTATION is one of GL_ARRAY_LIST, GL_CARRAY_LIST, GL_LINKED_LIST,
@@ -146,12 +154,21 @@ extern gl_list_t gl_list_create_empty (gl_list_implementation_t implementation,
the list. The implementation may verify this at runtime.
COUNT is the number of initial elements.
CONTENTS[0..COUNT-1] is the initial contents. */
#if 0 /* declared in gl_xlist.h */
extern gl_list_t gl_list_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents);
#endif
/* Likewise. Return NULL upon out-of-memory. */
extern gl_list_t gl_list_nx_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents);
/* Return the current number of elements in a list. */
extern size_t gl_list_size (gl_list_t list);
@@ -160,8 +177,17 @@ extern size_t gl_list_size (gl_list_t list);
extern const void * gl_list_node_value (gl_list_t list, gl_list_node_t node);
/* Replace the element value represented by a list node. */
#if 0 /* declared in gl_xlist.h */
extern void gl_list_node_set_value (gl_list_t list, gl_list_node_t node,
const void *elt);
#endif
/* Likewise. Return 0 upon success, -1 upon out-of-memory. */
extern int gl_list_node_nx_set_value (gl_list_t list, gl_list_node_t node,
const void *elt)
#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
__attribute__ ((__warn_unused_result__))
#endif
;
/* Return the node immediately after the given node in the list, or NULL
if the given node is the last (rightmost) one in the list. */
@@ -178,8 +204,17 @@ extern const void * gl_list_get_at (gl_list_t list, size_t position);
/* Replace the element at a given position in the list.
POSITION must be >= 0 and < gl_list_size (list).
Return its node. */
#if 0 /* declared in gl_xlist.h */
extern gl_list_node_t gl_list_set_at (gl_list_t list, size_t position,
const void *elt);
#endif
/* Likewise. Return NULL upon out-of-memory. */
extern gl_list_node_t gl_list_nx_set_at (gl_list_t list, size_t position,
const void *elt)
#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
__attribute__ ((__warn_unused_result__))
#endif
;
/* Search whether an element is already in the list.
Return its node if found, or NULL if not present in the list. */
@@ -218,26 +253,70 @@ extern size_t gl_list_indexof_from_to (gl_list_t list,
/* Add an element as the first element of the list.
Return its node. */
#if 0 /* declared in gl_xlist.h */
extern gl_list_node_t gl_list_add_first (gl_list_t list, const void *elt);
#endif
/* Likewise. Return NULL upon out-of-memory. */
extern gl_list_node_t gl_list_nx_add_first (gl_list_t list, const void *elt)
#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
__attribute__ ((__warn_unused_result__))
#endif
;
/* Add an element as the last element of the list.
Return its node. */
#if 0 /* declared in gl_xlist.h */
extern gl_list_node_t gl_list_add_last (gl_list_t list, const void *elt);
#endif
/* Likewise. Return NULL upon out-of-memory. */
extern gl_list_node_t gl_list_nx_add_last (gl_list_t list, const void *elt)
#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
__attribute__ ((__warn_unused_result__))
#endif
;
/* Add an element before a given element node of the list.
Return its node. */
#if 0 /* declared in gl_xlist.h */
extern gl_list_node_t gl_list_add_before (gl_list_t list, gl_list_node_t node,
const void *elt);
#endif
/* Likewise. Return NULL upon out-of-memory. */
extern gl_list_node_t gl_list_nx_add_before (gl_list_t list,
gl_list_node_t node,
const void *elt)
#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
__attribute__ ((__warn_unused_result__))
#endif
;
/* Add an element after a given element node of the list.
Return its node. */
#if 0 /* declared in gl_xlist.h */
extern gl_list_node_t gl_list_add_after (gl_list_t list, gl_list_node_t node,
const void *elt);
#endif
/* Likewise. Return NULL upon out-of-memory. */
extern gl_list_node_t gl_list_nx_add_after (gl_list_t list, gl_list_node_t node,
const void *elt)
#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
__attribute__ ((__warn_unused_result__))
#endif
;
/* Add an element add a given position in the list.
POSITION must be >= 0 and <= gl_list_size (list). */
#if 0 /* declared in gl_xlist.h */
extern gl_list_node_t gl_list_add_at (gl_list_t list, size_t position,
const void *elt);
#endif
/* Likewise. Return NULL upon out-of-memory. */
extern gl_list_node_t gl_list_nx_add_at (gl_list_t list, size_t position,
const void *elt)
#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
__attribute__ ((__warn_unused_result__))
#endif
;
/* Remove an element from the list.
Return true. */
@@ -355,9 +434,19 @@ extern size_t gl_sortedlist_indexof_from_to (gl_list_t list,
/* Add an element at the appropriate position in the list.
The list is assumed to be sorted with COMPAR.
Return its node. */
#if 0 /* declared in gl_xlist.h */
extern gl_list_node_t gl_sortedlist_add (gl_list_t list,
gl_listelement_compar_fn compar,
const void *elt);
#endif
/* Likewise. Return NULL upon out-of-memory. */
extern gl_list_node_t gl_sortedlist_nx_add (gl_list_t list,
gl_listelement_compar_fn compar,
const void *elt)
#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
__attribute__ ((__warn_unused_result__))
#endif
;
/* Search and remove an element from the list.
The list is assumed to be sorted with COMPAR.
@@ -373,12 +462,12 @@ extern bool gl_sortedlist_remove (gl_list_t list,
struct gl_list_implementation
{
/* gl_list_t functions. */
gl_list_t (*create_empty) (gl_list_implementation_t implementation,
gl_list_t (*nx_create_empty) (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates);
gl_list_t (*create) (gl_list_implementation_t implementation,
gl_list_t (*nx_create) (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
@@ -386,22 +475,24 @@ struct gl_list_implementation
size_t count, const void **contents);
size_t (*size) (gl_list_t list);
const void * (*node_value) (gl_list_t list, gl_list_node_t node);
void (*node_set_value) (gl_list_t list, gl_list_node_t node, const void *elt);
int (*node_nx_set_value) (gl_list_t list, gl_list_node_t node,
const void *elt);
gl_list_node_t (*next_node) (gl_list_t list, gl_list_node_t node);
gl_list_node_t (*previous_node) (gl_list_t list, gl_list_node_t node);
const void * (*get_at) (gl_list_t list, size_t position);
gl_list_node_t (*set_at) (gl_list_t list, size_t position, const void *elt);
gl_list_node_t (*nx_set_at) (gl_list_t list, size_t position,
const void *elt);
gl_list_node_t (*search_from_to) (gl_list_t list, size_t start_index,
size_t end_index, const void *elt);
size_t (*indexof_from_to) (gl_list_t list, size_t start_index,
size_t end_index, const void *elt);
gl_list_node_t (*add_first) (gl_list_t list, const void *elt);
gl_list_node_t (*add_last) (gl_list_t list, const void *elt);
gl_list_node_t (*add_before) (gl_list_t list, gl_list_node_t node,
gl_list_node_t (*nx_add_first) (gl_list_t list, const void *elt);
gl_list_node_t (*nx_add_last) (gl_list_t list, const void *elt);
gl_list_node_t (*nx_add_before) (gl_list_t list, gl_list_node_t node,
const void *elt);
gl_list_node_t (*add_after) (gl_list_t list, gl_list_node_t node,
gl_list_node_t (*nx_add_after) (gl_list_t list, gl_list_node_t node,
const void *elt);
gl_list_node_t (*add_at) (gl_list_t list, size_t position,
gl_list_node_t (*nx_add_at) (gl_list_t list, size_t position,
const void *elt);
bool (*remove_node) (gl_list_t list, gl_list_node_t node);
bool (*remove_at) (gl_list_t list, size_t position);
@@ -431,7 +522,7 @@ struct gl_list_implementation
gl_listelement_compar_fn compar,
size_t start_index, size_t end_index,
const void *elt);
gl_list_node_t (*sortedlist_add) (gl_list_t list,
gl_list_node_t (*sortedlist_nx_add) (gl_list_t list,
gl_listelement_compar_fn compar,
const void *elt);
bool (*sortedlist_remove) (gl_list_t list,
@@ -454,29 +545,31 @@ struct gl_list_impl_base
struct gl_list_implementation.
Use #define to avoid a warning because of extern vs. static. */
# define gl_list_create_empty gl_list_create_empty_inline
# define gl_list_nx_create_empty gl_list_nx_create_empty_inline
static inline gl_list_t
gl_list_create_empty (gl_list_implementation_t implementation,
gl_list_nx_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
{
return implementation->create_empty (implementation, equals_fn, hashcode_fn,
dispose_fn, allow_duplicates);
return implementation->nx_create_empty (implementation, equals_fn,
hashcode_fn, dispose_fn,
allow_duplicates);
}
# define gl_list_create gl_list_create_inline
# define gl_list_nx_create gl_list_nx_create_inline
static inline gl_list_t
gl_list_create (gl_list_implementation_t implementation,
gl_list_nx_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
return implementation->create (implementation, equals_fn, hashcode_fn,
dispose_fn, allow_duplicates, count, contents);
return implementation->nx_create (implementation, equals_fn, hashcode_fn,
dispose_fn, allow_duplicates, count,
contents);
}
# define gl_list_size gl_list_size_inline
@@ -495,12 +588,13 @@ gl_list_node_value (gl_list_t list, gl_list_node_t node)
->node_value (list, node);
}
# define gl_list_node_set_value gl_list_node_set_value_inline
static inline void
gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
# define gl_list_node_nx_set_value gl_list_node_nx_set_value_inline
static inline int
gl_list_node_nx_set_value (gl_list_t list, gl_list_node_t node,
const void *elt)
{
((const struct gl_list_impl_base *) list)->vtable
->node_set_value (list, node, elt);
return ((const struct gl_list_impl_base *) list)->vtable
->node_nx_set_value (list, node, elt);
}
# define gl_list_next_node gl_list_next_node_inline
@@ -527,12 +621,12 @@ gl_list_get_at (gl_list_t list, size_t position)
->get_at (list, position);
}
# define gl_list_set_at gl_list_set_at_inline
# define gl_list_nx_set_at gl_list_nx_set_at_inline
static inline gl_list_node_t
gl_list_set_at (gl_list_t list, size_t position, const void *elt)
gl_list_nx_set_at (gl_list_t list, size_t position, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->set_at (list, position, elt);
->nx_set_at (list, position, elt);
}
# define gl_list_search gl_list_search_inline
@@ -589,44 +683,44 @@ gl_list_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index,
->indexof_from_to (list, start_index, end_index, elt);
}
# define gl_list_add_first gl_list_add_first_inline
# define gl_list_nx_add_first gl_list_nx_add_first_inline
static inline gl_list_node_t
gl_list_add_first (gl_list_t list, const void *elt)
gl_list_nx_add_first (gl_list_t list, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->add_first (list, elt);
->nx_add_first (list, elt);
}
# define gl_list_add_last gl_list_add_last_inline
# define gl_list_nx_add_last gl_list_nx_add_last_inline
static inline gl_list_node_t
gl_list_add_last (gl_list_t list, const void *elt)
gl_list_nx_add_last (gl_list_t list, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->add_last (list, elt);
->nx_add_last (list, elt);
}
# define gl_list_add_before gl_list_add_before_inline
# define gl_list_nx_add_before gl_list_nx_add_before_inline
static inline gl_list_node_t
gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
gl_list_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->add_before (list, node, elt);
->nx_add_before (list, node, elt);
}
# define gl_list_add_after gl_list_add_after_inline
# define gl_list_nx_add_after gl_list_nx_add_after_inline
static inline gl_list_node_t
gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
gl_list_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->add_after (list, node, elt);
->nx_add_after (list, node, elt);
}
# define gl_list_add_at gl_list_add_at_inline
# define gl_list_nx_add_at gl_list_nx_add_at_inline
static inline gl_list_node_t
gl_list_add_at (gl_list_t list, size_t position, const void *elt)
gl_list_nx_add_at (gl_list_t list, size_t position, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->add_at (list, position, elt);
->nx_add_at (list, position, elt);
}
# define gl_list_remove_node gl_list_remove_node_inline
@@ -725,12 +819,12 @@ gl_sortedlist_indexof_from_to (gl_list_t list, gl_listelement_compar_fn compar,
elt);
}
# define gl_sortedlist_add gl_sortedlist_add_inline
# define gl_sortedlist_nx_add gl_sortedlist_nx_add_inline
static inline gl_list_node_t
gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt)
gl_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt)
{
return ((const struct gl_list_impl_base *) list)->vtable
->sortedlist_add (list, compar, elt);
->sortedlist_nx_add (list, compar, elt);
}
# define gl_sortedlist_remove gl_sortedlist_remove_inline

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a binary tree.
Copyright (C) 2006, 2008 Free Software Foundation, Inc.
Copyright (C) 2006, 2008-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -22,16 +22,18 @@
#include <stdlib.h>
#include "xalloc.h"
/* -------------------------- gl_list_t Data Type -------------------------- */
/* Generic red-black tree code. */
#include "gl_anyrbtree_list1.h"
#include "gl_anyrbtree_list2.h"
/* Generic binary tree code. */
#include "gl_anytree_list1.h"
/* Generic red-black tree code. */
#include "gl_anyrbtree_list2.h"
/* Generic binary tree code. */
#include "gl_anytree_list2.h"
/* For debugging. */
@@ -67,22 +69,22 @@ gl_rbtree_list_check_invariants (gl_list_t list)
const struct gl_list_implementation gl_rbtree_list_implementation =
{
gl_tree_create_empty,
gl_tree_create,
gl_tree_nx_create_empty,
gl_tree_nx_create,
gl_tree_size,
gl_tree_node_value,
gl_tree_node_set_value,
gl_tree_node_nx_set_value,
gl_tree_next_node,
gl_tree_previous_node,
gl_tree_get_at,
gl_tree_set_at,
gl_tree_nx_set_at,
gl_tree_search_from_to,
gl_tree_indexof_from_to,
gl_tree_add_first,
gl_tree_add_last,
gl_tree_add_before,
gl_tree_add_after,
gl_tree_add_at,
gl_tree_nx_add_first,
gl_tree_nx_add_last,
gl_tree_nx_add_before,
gl_tree_nx_add_after,
gl_tree_nx_add_at,
gl_tree_remove_node,
gl_tree_remove_at,
gl_tree_remove,
@@ -95,6 +97,6 @@ const struct gl_list_implementation gl_rbtree_list_implementation =
gl_tree_sortedlist_search_from_to,
gl_tree_sortedlist_indexof,
gl_tree_sortedlist_indexof_from_to,
gl_tree_sortedlist_add,
gl_tree_sortedlist_nx_add,
gl_tree_sortedlist_remove
};

View File

@@ -1,5 +1,5 @@
/* Sequential list data type implemented by a hash table with a binary tree.
Copyright (C) 2006, 2008 Free Software Foundation, Inc.
Copyright (C) 2006, 2008-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -24,7 +24,6 @@
#include <stdlib.h>
#include "gl_rbtree_oset.h"
#include "xalloc.h"
#include "xsize.h"
#ifndef uintptr_t
@@ -96,22 +95,22 @@ gl_rbtreehash_list_check_invariants (gl_list_t list)
const struct gl_list_implementation gl_rbtreehash_list_implementation =
{
gl_tree_create_empty,
gl_tree_create,
gl_tree_nx_create_empty,
gl_tree_nx_create,
gl_tree_size,
gl_tree_node_value,
gl_tree_node_set_value,
gl_tree_node_nx_set_value,
gl_tree_next_node,
gl_tree_previous_node,
gl_tree_get_at,
gl_tree_set_at,
gl_tree_nx_set_at,
gl_tree_search_from_to,
gl_tree_indexof_from_to,
gl_tree_add_first,
gl_tree_add_last,
gl_tree_add_before,
gl_tree_add_after,
gl_tree_add_at,
gl_tree_nx_add_first,
gl_tree_nx_add_last,
gl_tree_nx_add_before,
gl_tree_nx_add_after,
gl_tree_nx_add_at,
gl_tree_remove_node,
gl_tree_remove_at,
gl_tree_remove,
@@ -124,6 +123,6 @@ const struct gl_list_implementation gl_rbtreehash_list_implementation =
gl_tree_sortedlist_search_from_to,
gl_tree_sortedlist_indexof,
gl_tree_sortedlist_indexof_from_to,
gl_tree_sortedlist_add,
gl_tree_sortedlist_nx_add,
gl_tree_sortedlist_remove
};

View File

@@ -1,5 +1,5 @@
/* Sequential list data type backed by another list.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -22,8 +22,6 @@
#include <stdlib.h>
#include "xalloc.h"
#ifndef uintptr_t
# define uintptr_t unsigned long
#endif
@@ -49,7 +47,7 @@ struct gl_list_impl
#define NODE_TO_INDEX(node) ((uintptr_t)(node) - 1)
static gl_list_t
gl_sublist_create_empty (gl_list_implementation_t implementation,
gl_sublist_nx_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
@@ -60,7 +58,7 @@ gl_sublist_create_empty (gl_list_implementation_t implementation,
}
static gl_list_t
gl_sublist_create_fill (gl_list_implementation_t implementation,
gl_sublist_nx_create_fill (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
@@ -87,14 +85,16 @@ gl_sublist_node_value (gl_list_t list, gl_list_node_t node)
return gl_list_get_at (list->whole, list->start + index);
}
static void
gl_sublist_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
static int
gl_sublist_node_nx_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
{
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < list->end - list->start))
/* Invalid argument. */
abort ();
gl_list_set_at (list->whole, list->start + index, elt);
if (gl_list_nx_set_at (list->whole, list->start + index, elt) == NULL)
return -1;
return 0;
}
static gl_list_node_t
@@ -135,12 +135,13 @@ gl_sublist_get_at (gl_list_t list, size_t position)
}
static gl_list_node_t
gl_sublist_set_at (gl_list_t list, size_t position, const void *elt)
gl_sublist_nx_set_at (gl_list_t list, size_t position, const void *elt)
{
if (!(position < list->end - list->start))
/* Invalid argument. */
abort ();
gl_list_set_at (list->whole, list->start + position, elt);
if (gl_list_nx_set_at (list->whole, list->start + position, elt) == NULL)
return NULL;
return INDEX_TO_NODE (position);
}
@@ -185,53 +186,58 @@ gl_sublist_indexof_from_to (gl_list_t list,
}
static gl_list_node_t
gl_sublist_add_first (gl_list_t list, const void *elt)
gl_sublist_nx_add_first (gl_list_t list, const void *elt)
{
gl_list_add_at (list->whole, list->start, elt);
if (gl_list_nx_add_at (list->whole, list->start, elt) == NULL)
return NULL;
list->end++;
return INDEX_TO_NODE (0);
}
static gl_list_node_t
gl_sublist_add_last (gl_list_t list, const void *elt)
gl_sublist_nx_add_last (gl_list_t list, const void *elt)
{
gl_list_add_at (list->whole, list->end, elt);
if (gl_list_nx_add_at (list->whole, list->end, elt) == NULL)
return NULL;
list->end++;
return INDEX_TO_NODE (list->end - list->start - 1);
}
static gl_list_node_t
gl_sublist_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
gl_sublist_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t position = NODE_TO_INDEX (node);
if (!(position < list->end - list->start))
/* Invalid argument. */
abort ();
gl_list_add_at (list->whole, list->start + position, elt);
if (gl_list_nx_add_at (list->whole, list->start + position, elt) == NULL)
return NULL;
list->end++;
return INDEX_TO_NODE (position);
}
static gl_list_node_t
gl_sublist_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
gl_sublist_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t position = NODE_TO_INDEX (node);
if (!(position < list->end - list->start))
/* Invalid argument. */
abort ();
position++;
gl_list_add_at (list->whole, list->start + position, elt);
if (gl_list_nx_add_at (list->whole, list->start + position, elt) == NULL)
return NULL;
list->end++;
return INDEX_TO_NODE (position);
}
static gl_list_node_t
gl_sublist_add_at (gl_list_t list, size_t position, const void *elt)
gl_sublist_nx_add_at (gl_list_t list, size_t position, const void *elt)
{
if (!(position <= list->end - list->start))
/* Invalid argument. */
abort ();
gl_list_add_at (list->whole, list->start + position, elt);
if (gl_list_nx_add_at (list->whole, list->start + position, elt) == NULL)
return NULL;
list->end++;
return INDEX_TO_NODE (position);
}
@@ -378,7 +384,7 @@ gl_sublist_sortedlist_indexof_from_to (gl_list_t list,
}
static gl_list_node_t
gl_sublist_sortedlist_add (gl_list_t list,
gl_sublist_sortedlist_nx_add (gl_list_t list,
gl_listelement_compar_fn compar,
const void *elt)
{
@@ -403,22 +409,22 @@ gl_sublist_sortedlist_remove (gl_list_t list,
static const struct gl_list_implementation gl_sublist_list_implementation =
{
gl_sublist_create_empty,
gl_sublist_create_fill,
gl_sublist_nx_create_empty,
gl_sublist_nx_create_fill,
gl_sublist_size,
gl_sublist_node_value,
gl_sublist_node_set_value,
gl_sublist_node_nx_set_value,
gl_sublist_next_node,
gl_sublist_previous_node,
gl_sublist_get_at,
gl_sublist_set_at,
gl_sublist_nx_set_at,
gl_sublist_search_from_to,
gl_sublist_indexof_from_to,
gl_sublist_add_first,
gl_sublist_add_last,
gl_sublist_add_before,
gl_sublist_add_after,
gl_sublist_add_at,
gl_sublist_nx_add_first,
gl_sublist_nx_add_last,
gl_sublist_nx_add_before,
gl_sublist_nx_add_after,
gl_sublist_nx_add_at,
gl_sublist_remove_node,
gl_sublist_remove_at,
gl_sublist_remove,
@@ -431,18 +437,22 @@ static const struct gl_list_implementation gl_sublist_list_implementation =
gl_sublist_sortedlist_search_from_to,
gl_sublist_sortedlist_indexof,
gl_sublist_sortedlist_indexof_from_to,
gl_sublist_sortedlist_add,
gl_sublist_sortedlist_nx_add,
gl_sublist_sortedlist_remove
};
gl_list_t
gl_sublist_create (gl_list_t whole_list, size_t start_index, size_t end_index)
gl_sublist_nx_create (gl_list_t whole_list, size_t start_index, size_t end_index)
{
if (!(start_index <= end_index && end_index <= gl_list_size (whole_list)))
/* Invalid arguments. */
abort ();
{
struct gl_list_impl *list = XMALLOC (struct gl_list_impl);
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = &gl_sublist_list_implementation;
list->base.equals_fn = whole_list->base.equals_fn; /* actually unused */

View File

@@ -1,5 +1,5 @@
/* Sequential list data type backed by another list.
Copyright (C) 2006 Free Software Foundation, Inc.
Copyright (C) 2006, 2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -33,8 +33,13 @@ extern "C" {
- The sublist is only valid as long as the whole list is valid.
- The sublist must not be passed to the gl_list_sortedlist_add() function.
*/
#if 0 /* declared in gl_xsublist.h */
extern gl_list_t gl_sublist_create (gl_list_t whole_list,
size_t start_index, size_t end_index);
#endif
/* Likewise. Return NULL upon out-of-memory. */
extern gl_list_t gl_sublist_nx_create (gl_list_t whole_list,
size_t start_index, size_t end_index);
#ifdef __cplusplus

128
lib/gl_xlist.c Normal file
View File

@@ -0,0 +1,128 @@
/* Abstract sequential list data type, with out-of-memory checking.
Copyright (C) 2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2009.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include <config.h>
/* Specification. */
#include "gl_xlist.h"
#if !HAVE_INLINE
gl_list_t
gl_list_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
{
gl_list_t result =
gl_list_nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn,
allow_duplicates);
if (result == NULL)
xalloc_die ();
return result;
}
gl_list_t
gl_list_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
gl_list_t result =
gl_list_nx_create (implementation, equals_fn, hashcode_fn, dispose_fn,
allow_duplicates, count, contents);
if (result == NULL)
xalloc_die ();
return result;
}
void
gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
{
int result = gl_list_node_nx_set_value (list, node, elt);
if (result < 0)
xalloc_die ();
}
gl_list_node_t
gl_list_set_at (gl_list_t list, size_t position, const void *elt)
{
gl_list_node_t result = gl_list_nx_set_at (list, position, elt);
if (result == NULL)
xalloc_die ();
return result;
}
gl_list_node_t
gl_list_add_first (gl_list_t list, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_first (list, elt);
if (result == NULL)
xalloc_die ();
return result;
}
gl_list_node_t
gl_list_add_last (gl_list_t list, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_last (list, elt);
if (result == NULL)
xalloc_die ();
return result;
}
gl_list_node_t
gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_before (list, node, elt);
if (result == NULL)
xalloc_die ();
return result;
}
gl_list_node_t
gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_after (list, node, elt);
if (result == NULL)
xalloc_die ();
return result;
}
gl_list_node_t
gl_list_add_at (gl_list_t list, size_t position, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_at (list, position, elt);
if (result == NULL)
xalloc_die ();
return result;
}
gl_list_node_t
gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
gl_list_node_t result = gl_sortedlist_nx_add (list, compar, elt);
if (result == NULL)
xalloc_die ();
return result;
}
#endif

179
lib/gl_xlist.h Normal file
View File

@@ -0,0 +1,179 @@
/* Abstract sequential list data type, with out-of-memory checking.
Copyright (C) 2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2009.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifndef _GL_XLIST_H
#define _GL_XLIST_H
#include "gl_list.h"
#include "xalloc.h"
#ifdef __cplusplus
extern "C" {
#endif
/* These functions are thin wrappers around the corresponding functions with
_nx_ infix from gl_list.h. Upon out-of-memory, they invoke xalloc_die (),
instead of returning an error indicator. */
extern gl_list_t gl_list_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates);
extern gl_list_t gl_list_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents);
extern void gl_list_node_set_value (gl_list_t list, gl_list_node_t node,
const void *elt);
extern gl_list_node_t gl_list_set_at (gl_list_t list, size_t position,
const void *elt);
extern gl_list_node_t gl_list_add_first (gl_list_t list, const void *elt);
extern gl_list_node_t gl_list_add_last (gl_list_t list, const void *elt);
extern gl_list_node_t gl_list_add_before (gl_list_t list, gl_list_node_t node,
const void *elt);
extern gl_list_node_t gl_list_add_after (gl_list_t list, gl_list_node_t node,
const void *elt);
extern gl_list_node_t gl_list_add_at (gl_list_t list, size_t position,
const void *elt);
extern gl_list_node_t gl_sortedlist_add (gl_list_t list,
gl_listelement_compar_fn compar,
const void *elt);
#if HAVE_INLINE
# define gl_list_create_empty gl_list_create_empty_inline
static inline gl_list_t
gl_list_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
{
gl_list_t result =
gl_list_nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn,
allow_duplicates);
if (result == NULL)
xalloc_die ();
return result;
}
# define gl_list_create gl_list_create_inline
static inline gl_list_t
gl_list_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
gl_list_t result =
gl_list_nx_create (implementation, equals_fn, hashcode_fn, dispose_fn,
allow_duplicates, count, contents);
if (result == NULL)
xalloc_die ();
return result;
}
# define gl_list_node_set_value gl_list_node_set_value_inline
static inline void
gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
{
int result = gl_list_node_nx_set_value (list, node, elt);
if (result < 0)
xalloc_die ();
}
# define gl_list_set_at gl_list_set_at_inline
static inline gl_list_node_t
gl_list_set_at (gl_list_t list, size_t position, const void *elt)
{
gl_list_node_t result = gl_list_nx_set_at (list, position, elt);
if (result == NULL)
xalloc_die ();
return result;
}
# define gl_list_add_first gl_list_add_first_inline
static inline gl_list_node_t
gl_list_add_first (gl_list_t list, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_first (list, elt);
if (result == NULL)
xalloc_die ();
return result;
}
# define gl_list_add_last gl_list_add_last_inline
static inline gl_list_node_t
gl_list_add_last (gl_list_t list, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_last (list, elt);
if (result == NULL)
xalloc_die ();
return result;
}
# define gl_list_add_before gl_list_add_before_inline
static inline gl_list_node_t
gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_before (list, node, elt);
if (result == NULL)
xalloc_die ();
return result;
}
# define gl_list_add_after gl_list_add_after_inline
static inline gl_list_node_t
gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_after (list, node, elt);
if (result == NULL)
xalloc_die ();
return result;
}
# define gl_list_add_at gl_list_add_at_inline
static inline gl_list_node_t
gl_list_add_at (gl_list_t list, size_t position, const void *elt)
{
gl_list_node_t result = gl_list_nx_add_at (list, position, elt);
if (result == NULL)
xalloc_die ();
return result;
}
# define gl_sortedlist_add gl_sortedlist_add_inline
static inline gl_list_node_t
gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
gl_list_node_t result = gl_sortedlist_nx_add (list, compar, elt);
if (result == NULL)
xalloc_die ();
return result;
}
#endif
#ifdef __cplusplus
}
#endif
#endif /* _GL_XLIST_H */

35
lib/gl_xsublist.c Normal file
View File

@@ -0,0 +1,35 @@
/* Sequential list data type backed by another list, with out-of-memory
checking.
Copyright (C) 2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2009.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include <config.h>
/* Specification. */
#include "gl_xsublist.h"
#if !HAVE_INLINE
gl_list_t
gl_sublist_create (gl_list_t whole_list, size_t start_index, size_t end_index)
{
gl_list_t result = gl_sublist_nx_create (whole_list, start_index, end_index);
if (result == NULL)
xalloc_die ();
return result;
}
#endif

53
lib/gl_xsublist.h Normal file
View File

@@ -0,0 +1,53 @@
/* Sequential list data type backed by another list, with out-of-memory
checking.
Copyright (C) 2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2009.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifndef _GL_XSUBLIST_H
#define _GL_XSUBLIST_H
#include "gl_sublist.h"
#include "xalloc.h"
#ifdef __cplusplus
extern "C" {
#endif
/* These functions are thin wrappers around the corresponding functions with
_nx_ infix from gl_sublist.h. Upon out-of-memory, they invoke
xalloc_die (), instead of returning an error indicator. */
extern gl_list_t gl_sublist_create (gl_list_t whole_list,
size_t start_index, size_t end_index);
#if HAVE_INLINE
# define gl_sublist_create gl_sublist_create_inline
static inline gl_list_t
gl_sublist_create (gl_list_t whole_list, size_t start_index, size_t end_index)
{
gl_list_t result = gl_sublist_nx_create (whole_list, start_index, end_index);
if (result == NULL)
xalloc_die ();
return result;
}
#endif
#ifdef __cplusplus
}
#endif
#endif /* _GL_XSUBLIST_H */

View File

@@ -7,7 +7,6 @@ lib/gl_array_list.c
Depends-on:
list
xalloc
xsize
configure.ac:

View File

@@ -9,5 +9,4 @@ configure.ac:
Makefile.am:
TESTS += test-array_list
check_PROGRAMS += test-array_list
test_array_list_LDADD = $(LDADD) @LIBINTL@

View File

@@ -2,6 +2,7 @@ Files:
tests/test-array_oset.c
Depends-on:
xlist
array-list
progname

View File

@@ -11,7 +11,6 @@ lib/gl_anytree_list2.h
Depends-on:
list
xalloc
configure.ac:

View File

@@ -10,4 +10,3 @@ configure.ac:
Makefile.am:
TESTS += test-avltree_list
check_PROGRAMS += test-avltree_list
test_avltree_list_LDADD = $(LDADD) @LIBINTL@

View File

@@ -17,7 +17,6 @@ Depends-on:
list
avltree-oset
stdint
xalloc
xsize
configure.ac:

View File

@@ -10,5 +10,4 @@ configure.ac:
Makefile.am:
TESTS += test-avltreehash_list
check_PROGRAMS += test-avltreehash_list
test_avltreehash_list_LDADD = $(LDADD) @LIBINTL@

View File

@@ -7,7 +7,6 @@ lib/gl_carray_list.c
Depends-on:
list
xalloc
xsize
configure.ac:

View File

@@ -10,5 +10,4 @@ configure.ac:
Makefile.am:
TESTS += test-carray_list
check_PROGRAMS += test-carray_list
test_carray_list_LDADD = $(LDADD) @LIBINTL@

View File

@@ -18,6 +18,7 @@ rmdir
xalloc
xmalloca
linkedhash-list
xlist
gettext-h
configure.ac:

View File

@@ -10,7 +10,7 @@ stdbool
progname
error
read-file
list
xlist
array-list
linkedhash-list
linked-list

View File

@@ -9,7 +9,6 @@ lib/gl_anylinked_list2.h
Depends-on:
list
xalloc
configure.ac:

View File

@@ -10,4 +10,3 @@ configure.ac:
Makefile.am:
TESTS += test-linked_list
check_PROGRAMS += test-linked_list
test_linked_list_LDADD = $(LDADD) @LIBINTL@

View File

@@ -12,7 +12,6 @@ lib/gl_anylinked_list2.h
Depends-on:
list
stdint
xalloc
xsize
configure.ac:

View File

@@ -10,4 +10,3 @@ configure.ac:
Makefile.am:
TESTS += test-linkedhash_list
check_PROGRAMS += test-linkedhash_list
test_linkedhash_list_LDADD = $(LDADD) @LIBINTL@

View File

@@ -11,7 +11,6 @@ lib/gl_anytree_list2.h
Depends-on:
list
xalloc
configure.ac:

View File

@@ -10,4 +10,3 @@ configure.ac:
Makefile.am:
TESTS += test-rbtree_list
check_PROGRAMS += test-rbtree_list
test_rbtree_list_LDADD = $(LDADD) @LIBINTL@

View File

@@ -17,7 +17,6 @@ Depends-on:
list
rbtree-oset
stdint
xalloc
xsize
configure.ac:

View File

@@ -10,4 +10,3 @@ configure.ac:
Makefile.am:
TESTS += test-rbtreehash_list
check_PROGRAMS += test-rbtreehash_list
test_rbtreehash_list_LDADD = $(LDADD) @LIBINTL@

View File

@@ -7,7 +7,6 @@ lib/gl_sublist.c
Depends-on:
list
xalloc
configure.ac:

27
modules/xlist Normal file
View File

@@ -0,0 +1,27 @@
Description:
Abstract sequential list data type, with out-of-memory checking.
Files:
lib/gl_xlist.h
lib/gl_xlist.c
m4/gl_list.m4
Depends-on:
inline
stdbool
xalloc-die
configure.ac:
gl_LIST
Makefile.am:
lib_SOURCES += gl_xlist.h gl_xlist.c
Include:
"gl_xlist.h"
License:
GPL
Maintainer:
Bruno Haible

24
modules/xsublist Normal file
View File

@@ -0,0 +1,24 @@
Description:
Sequential list data type backed by another list, with out-of-memory checking.
Files:
lib/gl_xsublist.h
lib/gl_xsublist.c
Depends-on:
sublist
xalloc-die
configure.ac:
Makefile.am:
lib_SOURCES += gl_xsublist.h gl_xsublist.c
Include:
"gl_xsublist.h"
License:
GPL
Maintainer:
Bruno Haible

View File

@@ -1,5 +1,5 @@
/* Test of sequential list data type implementation.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2007.
This program is free software: you can redistribute it and/or modify
@@ -79,12 +79,14 @@ main (int argc, char *argv[])
contents[i] = RANDOM_OBJECT ();
/* Create list1. */
list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
initial_size, contents);
ASSERT (list1 != NULL);
/* Create list2. */
list2 = gl_list_create_empty (GL_ARRAY_LIST, NULL, NULL, NULL, true);
list2 = gl_list_nx_create_empty (GL_ARRAY_LIST, NULL, NULL, NULL, true);
ASSERT (list2 != NULL);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
check_equals (list1, list2);
@@ -100,11 +102,13 @@ main (int argc, char *argv[])
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2;
node1 = gl_list_set_at (list1, index, obj);
node1 = gl_list_nx_set_at (list1, index, obj);
ASSERT (node1 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
node2 = gl_list_set_at (list2, index, obj);
node2 = gl_list_nx_set_at (list2, index, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_get_at (list2, index) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
@@ -161,8 +165,10 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2;
node1 = gl_list_add_first (list1, obj);
node2 = gl_list_add_first (list2, obj);
node1 = gl_list_nx_add_first (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_get_at (list1, 0) == obj);
@@ -173,8 +179,10 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2;
node1 = gl_list_add_last (list1, obj);
node2 = gl_list_add_last (list2, obj);
node1 = gl_list_nx_add_last (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_last (list2, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_get_at (list1, gl_list_size (list1) - 1) == obj);
@@ -187,12 +195,18 @@ main (int argc, char *argv[])
const char *obj1 = RANDOM_OBJECT ();
const char *obj2 = RANDOM_OBJECT ();
gl_list_node_t node1, node2;
node1 = gl_list_add_first (list1, obj2);
node1 = gl_list_add_before (list1, node1, obj0);
node1 = gl_list_add_after (list1, node1, obj1);
node2 = gl_list_add_first (list2, obj2);
node2 = gl_list_add_before (list2, node2, obj0);
node2 = gl_list_add_after (list2, node2, obj1);
node1 = gl_list_nx_add_first (list1, obj2);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_before (list1, node1, obj0);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_after (list1, node1, obj1);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj2);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_before (list2, node2, obj0);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_after (list2, node2, obj1);
ASSERT (node2 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj1);
ASSERT (gl_list_node_value (list2, node2) == obj1);
ASSERT (gl_list_get_at (list1, 0) == obj0);
@@ -208,8 +222,10 @@ main (int argc, char *argv[])
size_t index = RANDOM (gl_list_size (list1) + 1);
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2;
node1 = gl_list_add_at (list1, index, obj);
node2 = gl_list_add_at (list2, index, obj);
node1 = gl_list_nx_add_at (list1, index, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_at (list2, index, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_get_at (list2, index) == obj);

View File

@@ -23,6 +23,7 @@
#include <stdlib.h>
#include <string.h>
#include "gl_xlist.h"
#include "gl_array_list.h"
#include "progname.h"

View File

@@ -91,16 +91,19 @@ main (int argc, char *argv[])
contents[i] = RANDOM_OBJECT ();
/* Create list1. */
list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
initial_size, contents);
ASSERT (list1 != NULL);
/* Create list2. */
list2 = gl_list_create_empty (GL_AVLTREE_LIST, NULL, NULL, NULL, true);
list2 = gl_list_nx_create_empty (GL_AVLTREE_LIST, NULL, NULL, NULL, true);
ASSERT (list2 != NULL);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
/* Create list3. */
list3 = gl_list_create (GL_AVLTREE_LIST, NULL, NULL, NULL, true,
list3 = gl_list_nx_create (GL_AVLTREE_LIST, NULL, NULL, NULL, true,
initial_size, contents);
ASSERT (list3 != NULL);
check_all (list1, list2, list3);
@@ -116,15 +119,18 @@ main (int argc, char *argv[])
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_set_at (list1, index, obj);
node1 = gl_list_nx_set_at (list1, index, obj);
ASSERT (node1 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
node2 = gl_list_set_at (list2, index, obj);
node2 = gl_list_nx_set_at (list2, index, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_get_at (list2, index) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
node3 = gl_list_set_at (list3, index, obj);
node3 = gl_list_nx_set_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list3, index) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -198,9 +204,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj);
node2 = gl_list_add_first (list2, obj);
node3 = gl_list_add_first (list3, obj);
node1 = gl_list_nx_add_first (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -213,9 +222,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_last (list1, obj);
node2 = gl_list_add_last (list2, obj);
node3 = gl_list_add_last (list3, obj);
node1 = gl_list_nx_add_last (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_last (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_last (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -230,15 +242,24 @@ main (int argc, char *argv[])
const char *obj1 = RANDOM_OBJECT ();
const char *obj2 = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj2);
node1 = gl_list_add_before (list1, node1, obj0);
node1 = gl_list_add_after (list1, node1, obj1);
node2 = gl_list_add_first (list2, obj2);
node2 = gl_list_add_before (list2, node2, obj0);
node2 = gl_list_add_after (list2, node2, obj1);
node3 = gl_list_add_first (list3, obj2);
node3 = gl_list_add_before (list3, node3, obj0);
node3 = gl_list_add_after (list3, node3, obj1);
node1 = gl_list_nx_add_first (list1, obj2);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_before (list1, node1, obj0);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_after (list1, node1, obj1);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj2);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_before (list2, node2, obj0);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_after (list2, node2, obj1);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj2);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_before (list3, node3, obj0);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_after (list3, node3, obj1);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj1);
ASSERT (gl_list_node_value (list2, node2) == obj1);
ASSERT (gl_list_node_value (list3, node3) == obj1);
@@ -258,9 +279,12 @@ main (int argc, char *argv[])
size_t index = RANDOM (gl_list_size (list1) + 1);
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_at (list1, index, obj);
node2 = gl_list_add_at (list2, index, obj);
node3 = gl_list_add_at (list3, index, obj);
node1 = gl_list_nx_add_at (list1, index, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_at (list2, index, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_get_at (list2, index) == obj);

View File

@@ -1,5 +1,5 @@
/* Test of sequential list data type implementation.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -118,19 +118,22 @@ main (int argc, char *argv[])
contents[i] = RANDOM_OBJECT ();
/* Create list1. */
list1 = gl_list_create (GL_ARRAY_LIST,
list1 = gl_list_nx_create (GL_ARRAY_LIST,
string_equals, string_hash, NULL, true,
initial_size, contents);
ASSERT (list1 != NULL);
/* Create list2. */
list2 = gl_list_create_empty (GL_AVLTREEHASH_LIST,
list2 = gl_list_nx_create_empty (GL_AVLTREEHASH_LIST,
string_equals, string_hash, NULL, true);
ASSERT (list2 != NULL);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
/* Create list3. */
list3 = gl_list_create (GL_AVLTREEHASH_LIST,
list3 = gl_list_nx_create (GL_AVLTREEHASH_LIST,
string_equals, string_hash, NULL, true,
initial_size, contents);
ASSERT (list3 != NULL);
check_all (list1, list2, list3);
@@ -146,15 +149,18 @@ main (int argc, char *argv[])
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_set_at (list1, index, obj);
node1 = gl_list_nx_set_at (list1, index, obj);
ASSERT (node1 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
node2 = gl_list_set_at (list2, index, obj);
node2 = gl_list_nx_set_at (list2, index, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_get_at (list2, index) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
node3 = gl_list_set_at (list3, index, obj);
node3 = gl_list_nx_set_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list3, index) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -228,9 +234,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj);
node2 = gl_list_add_first (list2, obj);
node3 = gl_list_add_first (list3, obj);
node1 = gl_list_nx_add_first (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -243,9 +252,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_last (list1, obj);
node2 = gl_list_add_last (list2, obj);
node3 = gl_list_add_last (list3, obj);
node1 = gl_list_nx_add_last (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_last (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_last (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -260,15 +272,24 @@ main (int argc, char *argv[])
const char *obj1 = RANDOM_OBJECT ();
const char *obj2 = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj2);
node1 = gl_list_add_before (list1, node1, obj0);
node1 = gl_list_add_after (list1, node1, obj1);
node2 = gl_list_add_first (list2, obj2);
node2 = gl_list_add_before (list2, node2, obj0);
node2 = gl_list_add_after (list2, node2, obj1);
node3 = gl_list_add_first (list3, obj2);
node3 = gl_list_add_before (list3, node3, obj0);
node3 = gl_list_add_after (list3, node3, obj1);
node1 = gl_list_nx_add_first (list1, obj2);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_before (list1, node1, obj0);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_after (list1, node1, obj1);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj2);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_before (list2, node2, obj0);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_after (list2, node2, obj1);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj2);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_before (list3, node3, obj0);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_after (list3, node3, obj1);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj1);
ASSERT (gl_list_node_value (list2, node2) == obj1);
ASSERT (gl_list_node_value (list3, node3) == obj1);
@@ -288,9 +309,12 @@ main (int argc, char *argv[])
size_t index = RANDOM (gl_list_size (list1) + 1);
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_at (list1, index, obj);
node2 = gl_list_add_at (list2, index, obj);
node3 = gl_list_add_at (list3, index, obj);
node1 = gl_list_nx_add_at (list1, index, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_at (list2, index, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_get_at (list2, index) == obj);

View File

@@ -1,5 +1,5 @@
/* Test of sequential list data type implementation.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -87,16 +87,19 @@ main (int argc, char *argv[])
contents[i] = RANDOM_OBJECT ();
/* Create list1. */
list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
initial_size, contents);
ASSERT (list1 != NULL);
/* Create list2. */
list2 = gl_list_create_empty (GL_CARRAY_LIST, NULL, NULL, NULL, true);
list2 = gl_list_nx_create_empty (GL_CARRAY_LIST, NULL, NULL, NULL, true);
ASSERT (list2 != NULL);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
/* Create list3. */
list3 = gl_list_create (GL_CARRAY_LIST, NULL, NULL, NULL, true,
list3 = gl_list_nx_create (GL_CARRAY_LIST, NULL, NULL, NULL, true,
initial_size, contents);
ASSERT (list3 != NULL);
check_all (list1, list2, list3);
@@ -112,15 +115,18 @@ main (int argc, char *argv[])
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_set_at (list1, index, obj);
node1 = gl_list_nx_set_at (list1, index, obj);
ASSERT (node1 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
node2 = gl_list_set_at (list2, index, obj);
node2 = gl_list_nx_set_at (list2, index, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_get_at (list2, index) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
node3 = gl_list_set_at (list3, index, obj);
node3 = gl_list_nx_set_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list3, index) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -194,9 +200,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj);
node2 = gl_list_add_first (list2, obj);
node3 = gl_list_add_first (list3, obj);
node1 = gl_list_nx_add_first (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -209,9 +218,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_last (list1, obj);
node2 = gl_list_add_last (list2, obj);
node3 = gl_list_add_last (list3, obj);
node1 = gl_list_nx_add_last (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_last (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_last (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -226,15 +238,24 @@ main (int argc, char *argv[])
const char *obj1 = RANDOM_OBJECT ();
const char *obj2 = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj2);
node1 = gl_list_add_before (list1, node1, obj0);
node1 = gl_list_add_after (list1, node1, obj1);
node2 = gl_list_add_first (list2, obj2);
node2 = gl_list_add_before (list2, node2, obj0);
node2 = gl_list_add_after (list2, node2, obj1);
node3 = gl_list_add_first (list3, obj2);
node3 = gl_list_add_before (list3, node3, obj0);
node3 = gl_list_add_after (list3, node3, obj1);
node1 = gl_list_nx_add_first (list1, obj2);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_before (list1, node1, obj0);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_after (list1, node1, obj1);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj2);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_before (list2, node2, obj0);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_after (list2, node2, obj1);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj2);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_before (list3, node3, obj0);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_after (list3, node3, obj1);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj1);
ASSERT (gl_list_node_value (list2, node2) == obj1);
ASSERT (gl_list_node_value (list3, node3) == obj1);
@@ -254,9 +275,12 @@ main (int argc, char *argv[])
size_t index = RANDOM (gl_list_size (list1) + 1);
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_at (list1, index, obj);
node2 = gl_list_add_at (list2, index, obj);
node3 = gl_list_add_at (list3, index, obj);
node1 = gl_list_nx_add_at (list1, index, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_at (list2, index, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_get_at (list2, index) == obj);

View File

@@ -1,5 +1,5 @@
/* Test of sequential list data type implementation.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -87,16 +87,19 @@ main (int argc, char *argv[])
contents[i] = RANDOM_OBJECT ();
/* Create list1. */
list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
initial_size, contents);
ASSERT (list1 != NULL);
/* Create list2. */
list2 = gl_list_create_empty (GL_LINKED_LIST, NULL, NULL, NULL, true);
list2 = gl_list_nx_create_empty (GL_LINKED_LIST, NULL, NULL, NULL, true);
ASSERT (list2 != NULL);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
/* Create list3. */
list3 = gl_list_create (GL_LINKED_LIST, NULL, NULL, NULL, true,
list3 = gl_list_nx_create (GL_LINKED_LIST, NULL, NULL, NULL, true,
initial_size, contents);
ASSERT (list3 != NULL);
check_all (list1, list2, list3);
@@ -112,15 +115,18 @@ main (int argc, char *argv[])
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_set_at (list1, index, obj);
node1 = gl_list_nx_set_at (list1, index, obj);
ASSERT (node1 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
node2 = gl_list_set_at (list2, index, obj);
node2 = gl_list_nx_set_at (list2, index, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_get_at (list2, index) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
node3 = gl_list_set_at (list3, index, obj);
node3 = gl_list_nx_set_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list3, index) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -194,9 +200,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj);
node2 = gl_list_add_first (list2, obj);
node3 = gl_list_add_first (list3, obj);
node1 = gl_list_nx_add_first (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -209,9 +218,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_last (list1, obj);
node2 = gl_list_add_last (list2, obj);
node3 = gl_list_add_last (list3, obj);
node1 = gl_list_nx_add_last (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_last (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_last (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -226,15 +238,24 @@ main (int argc, char *argv[])
const char *obj1 = RANDOM_OBJECT ();
const char *obj2 = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj2);
node1 = gl_list_add_before (list1, node1, obj0);
node1 = gl_list_add_after (list1, node1, obj1);
node2 = gl_list_add_first (list2, obj2);
node2 = gl_list_add_before (list2, node2, obj0);
node2 = gl_list_add_after (list2, node2, obj1);
node3 = gl_list_add_first (list3, obj2);
node3 = gl_list_add_before (list3, node3, obj0);
node3 = gl_list_add_after (list3, node3, obj1);
node1 = gl_list_nx_add_first (list1, obj2);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_before (list1, node1, obj0);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_after (list1, node1, obj1);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj2);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_before (list2, node2, obj0);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_after (list2, node2, obj1);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj2);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_before (list3, node3, obj0);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_after (list3, node3, obj1);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj1);
ASSERT (gl_list_node_value (list2, node2) == obj1);
ASSERT (gl_list_node_value (list3, node3) == obj1);
@@ -254,9 +275,12 @@ main (int argc, char *argv[])
size_t index = RANDOM (gl_list_size (list1) + 1);
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_at (list1, index, obj);
node2 = gl_list_add_at (list2, index, obj);
node3 = gl_list_add_at (list3, index, obj);
node1 = gl_list_nx_add_at (list1, index, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_at (list2, index, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_get_at (list2, index) == obj);

View File

@@ -1,5 +1,5 @@
/* Test of sequential list data type implementation.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -114,19 +114,22 @@ main (int argc, char *argv[])
contents[i] = RANDOM_OBJECT ();
/* Create list1. */
list1 = gl_list_create (GL_ARRAY_LIST,
list1 = gl_list_nx_create (GL_ARRAY_LIST,
string_equals, string_hash, NULL, true,
initial_size, contents);
ASSERT (list1 != NULL);
/* Create list2. */
list2 = gl_list_create_empty (GL_LINKEDHASH_LIST,
list2 = gl_list_nx_create_empty (GL_LINKEDHASH_LIST,
string_equals, string_hash, NULL, true);
ASSERT (list2 != NULL);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
/* Create list3. */
list3 = gl_list_create (GL_LINKEDHASH_LIST,
list3 = gl_list_nx_create (GL_LINKEDHASH_LIST,
string_equals, string_hash, NULL, true,
initial_size, contents);
ASSERT (list3 != NULL);
check_all (list1, list2, list3);
@@ -142,15 +145,18 @@ main (int argc, char *argv[])
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_set_at (list1, index, obj);
node1 = gl_list_nx_set_at (list1, index, obj);
ASSERT (node1 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
node2 = gl_list_set_at (list2, index, obj);
node2 = gl_list_nx_set_at (list2, index, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_get_at (list2, index) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
node3 = gl_list_set_at (list3, index, obj);
node3 = gl_list_nx_set_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list3, index) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -224,9 +230,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj);
node2 = gl_list_add_first (list2, obj);
node3 = gl_list_add_first (list3, obj);
node1 = gl_list_nx_add_first (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -239,9 +248,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_last (list1, obj);
node2 = gl_list_add_last (list2, obj);
node3 = gl_list_add_last (list3, obj);
node1 = gl_list_nx_add_last (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_last (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_last (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -256,15 +268,24 @@ main (int argc, char *argv[])
const char *obj1 = RANDOM_OBJECT ();
const char *obj2 = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj2);
node1 = gl_list_add_before (list1, node1, obj0);
node1 = gl_list_add_after (list1, node1, obj1);
node2 = gl_list_add_first (list2, obj2);
node2 = gl_list_add_before (list2, node2, obj0);
node2 = gl_list_add_after (list2, node2, obj1);
node3 = gl_list_add_first (list3, obj2);
node3 = gl_list_add_before (list3, node3, obj0);
node3 = gl_list_add_after (list3, node3, obj1);
node1 = gl_list_nx_add_first (list1, obj2);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_before (list1, node1, obj0);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_after (list1, node1, obj1);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj2);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_before (list2, node2, obj0);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_after (list2, node2, obj1);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj2);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_before (list3, node3, obj0);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_after (list3, node3, obj1);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj1);
ASSERT (gl_list_node_value (list2, node2) == obj1);
ASSERT (gl_list_node_value (list3, node3) == obj1);
@@ -284,9 +305,12 @@ main (int argc, char *argv[])
size_t index = RANDOM (gl_list_size (list1) + 1);
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_at (list1, index, obj);
node2 = gl_list_add_at (list2, index, obj);
node3 = gl_list_add_at (list3, index, obj);
node1 = gl_list_nx_add_at (list1, index, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_at (list2, index, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_get_at (list2, index) == obj);

View File

@@ -1,5 +1,5 @@
/* Test of sequential list data type implementation.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -91,16 +91,19 @@ main (int argc, char *argv[])
contents[i] = RANDOM_OBJECT ();
/* Create list1. */
list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
initial_size, contents);
ASSERT (list1 != NULL);
/* Create list2. */
list2 = gl_list_create_empty (GL_RBTREE_LIST, NULL, NULL, NULL, true);
list2 = gl_list_nx_create_empty (GL_RBTREE_LIST, NULL, NULL, NULL, true);
ASSERT (list2 != NULL);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
/* Create list3. */
list3 = gl_list_create (GL_RBTREE_LIST, NULL, NULL, NULL, true,
list3 = gl_list_nx_create (GL_RBTREE_LIST, NULL, NULL, NULL, true,
initial_size, contents);
ASSERT (list3 != NULL);
check_all (list1, list2, list3);
@@ -116,15 +119,18 @@ main (int argc, char *argv[])
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_set_at (list1, index, obj);
node1 = gl_list_nx_set_at (list1, index, obj);
ASSERT (node1 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
node2 = gl_list_set_at (list2, index, obj);
node2 = gl_list_nx_set_at (list2, index, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_get_at (list2, index) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
node3 = gl_list_set_at (list3, index, obj);
node3 = gl_list_nx_set_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list3, index) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -198,9 +204,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj);
node2 = gl_list_add_first (list2, obj);
node3 = gl_list_add_first (list3, obj);
node1 = gl_list_nx_add_first (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -213,9 +222,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_last (list1, obj);
node2 = gl_list_add_last (list2, obj);
node3 = gl_list_add_last (list3, obj);
node1 = gl_list_nx_add_last (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_last (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_last (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -230,15 +242,24 @@ main (int argc, char *argv[])
const char *obj1 = RANDOM_OBJECT ();
const char *obj2 = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj2);
node1 = gl_list_add_before (list1, node1, obj0);
node1 = gl_list_add_after (list1, node1, obj1);
node2 = gl_list_add_first (list2, obj2);
node2 = gl_list_add_before (list2, node2, obj0);
node2 = gl_list_add_after (list2, node2, obj1);
node3 = gl_list_add_first (list3, obj2);
node3 = gl_list_add_before (list3, node3, obj0);
node3 = gl_list_add_after (list3, node3, obj1);
node1 = gl_list_nx_add_first (list1, obj2);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_before (list1, node1, obj0);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_after (list1, node1, obj1);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj2);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_before (list2, node2, obj0);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_after (list2, node2, obj1);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj2);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_before (list3, node3, obj0);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_after (list3, node3, obj1);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj1);
ASSERT (gl_list_node_value (list2, node2) == obj1);
ASSERT (gl_list_node_value (list3, node3) == obj1);
@@ -258,9 +279,12 @@ main (int argc, char *argv[])
size_t index = RANDOM (gl_list_size (list1) + 1);
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_at (list1, index, obj);
node2 = gl_list_add_at (list2, index, obj);
node3 = gl_list_add_at (list3, index, obj);
node1 = gl_list_nx_add_at (list1, index, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_at (list2, index, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_get_at (list2, index) == obj);

View File

@@ -1,5 +1,5 @@
/* Test of sequential list data type implementation.
Copyright (C) 2006-2008 Free Software Foundation, Inc.
Copyright (C) 2006-2009 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
@@ -118,19 +118,22 @@ main (int argc, char *argv[])
contents[i] = RANDOM_OBJECT ();
/* Create list1. */
list1 = gl_list_create (GL_ARRAY_LIST,
list1 = gl_list_nx_create (GL_ARRAY_LIST,
string_equals, string_hash, NULL, true,
initial_size, contents);
ASSERT (list1 != NULL);
/* Create list2. */
list2 = gl_list_create_empty (GL_RBTREEHASH_LIST,
list2 = gl_list_nx_create_empty (GL_RBTREEHASH_LIST,
string_equals, string_hash, NULL, true);
ASSERT (list2 != NULL);
for (i = 0; i < initial_size; i++)
gl_list_add_last (list2, contents[i]);
ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
/* Create list3. */
list3 = gl_list_create (GL_RBTREEHASH_LIST,
list3 = gl_list_nx_create (GL_RBTREEHASH_LIST,
string_equals, string_hash, NULL, true,
initial_size, contents);
ASSERT (list3 != NULL);
check_all (list1, list2, list3);
@@ -146,15 +149,18 @@ main (int argc, char *argv[])
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_set_at (list1, index, obj);
node1 = gl_list_nx_set_at (list1, index, obj);
ASSERT (node1 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
node2 = gl_list_set_at (list2, index, obj);
node2 = gl_list_nx_set_at (list2, index, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_get_at (list2, index) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
node3 = gl_list_set_at (list3, index, obj);
node3 = gl_list_nx_set_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list3, index) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -228,9 +234,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj);
node2 = gl_list_add_first (list2, obj);
node3 = gl_list_add_first (list3, obj);
node1 = gl_list_nx_add_first (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -243,9 +252,12 @@ main (int argc, char *argv[])
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_last (list1, obj);
node2 = gl_list_add_last (list2, obj);
node3 = gl_list_add_last (list3, obj);
node1 = gl_list_nx_add_last (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_last (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_last (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
@@ -260,15 +272,24 @@ main (int argc, char *argv[])
const char *obj1 = RANDOM_OBJECT ();
const char *obj2 = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_first (list1, obj2);
node1 = gl_list_add_before (list1, node1, obj0);
node1 = gl_list_add_after (list1, node1, obj1);
node2 = gl_list_add_first (list2, obj2);
node2 = gl_list_add_before (list2, node2, obj0);
node2 = gl_list_add_after (list2, node2, obj1);
node3 = gl_list_add_first (list3, obj2);
node3 = gl_list_add_before (list3, node3, obj0);
node3 = gl_list_add_after (list3, node3, obj1);
node1 = gl_list_nx_add_first (list1, obj2);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_before (list1, node1, obj0);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_after (list1, node1, obj1);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj2);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_before (list2, node2, obj0);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_after (list2, node2, obj1);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj2);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_before (list3, node3, obj0);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_after (list3, node3, obj1);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj1);
ASSERT (gl_list_node_value (list2, node2) == obj1);
ASSERT (gl_list_node_value (list3, node3) == obj1);
@@ -288,9 +309,12 @@ main (int argc, char *argv[])
size_t index = RANDOM (gl_list_size (list1) + 1);
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_add_at (list1, index, obj);
node2 = gl_list_add_at (list2, index, obj);
node3 = gl_list_add_at (list3, index, obj);
node1 = gl_list_nx_add_at (list1, index, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_at (list2, index, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_get_at (list2, index) == obj);