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			151 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Single-precision floating point square root.
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   Copyright (C) 1997-2017 Free Software Foundation, Inc.
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   This file is part of the GNU C Library.
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   The GNU C Library is free software; you can redistribute it and/or
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   modify it under the terms of the GNU Lesser General Public
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   License as published by the Free Software Foundation; either
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   version 2.1 of the License, or (at your option) any later version.
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   The GNU C Library is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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   Lesser General Public License for more details.
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   You should have received a copy of the GNU Lesser General Public
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   License along with the GNU C Library; if not, see
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   <http://www.gnu.org/licenses/>.  */
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#include <math.h>
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#include <math_private.h>
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#include <fenv_libc.h>
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#include <inttypes.h>
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#include <stdint.h>
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#include <sysdep.h>
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#include <ldsodefs.h>
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#ifndef _ARCH_PPCSQ
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static const float almost_half = 0.50000006;	/* 0.5 + 2^-24 */
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static const ieee_float_shape_type a_nan = {.word = 0x7fc00000 };
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static const ieee_float_shape_type a_inf = {.word = 0x7f800000 };
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static const float two48 = 281474976710656.0;
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static const float twom24 = 5.9604644775390625e-8;
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extern const float __t_sqrt[1024];
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/* The method is based on a description in
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   Computation of elementary functions on the IBM RISC System/6000 processor,
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   P. W. Markstein, IBM J. Res. Develop, 34(1) 1990.
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   Basically, it consists of two interleaved Newton-Raphson approximations,
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   one to find the actual square root, and one to find its reciprocal
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   without the expense of a division operation.   The tricky bit here
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   is the use of the POWER/PowerPC multiply-add operation to get the
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   required accuracy with high speed.
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   The argument reduction works by a combination of table lookup to
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   obtain the initial guesses, and some careful modification of the
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   generated guesses (which mostly runs on the integer unit, while the
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   Newton-Raphson is running on the FPU).  */
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float
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__slow_ieee754_sqrtf (float x)
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{
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  const float inf = a_inf.value;
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  if (x > 0)
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    {
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      if (x != inf)
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	{
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	  /* Variables named starting with 's' exist in the
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	     argument-reduced space, so that 2 > sx >= 0.5,
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	     1.41... > sg >= 0.70.., 0.70.. >= sy > 0.35... .
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	     Variables named ending with 'i' are integer versions of
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	     floating-point values.  */
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	  float sx;		/* The value of which we're trying to find the square
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				   root.  */
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	  float sg, g;		/* Guess of the square root of x.  */
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	  float sd, d;		/* Difference between the square of the guess and x.  */
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	  float sy;		/* Estimate of 1/2g (overestimated by 1ulp).  */
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	  float sy2;		/* 2*sy */
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	  float e;		/* Difference between y*g and 1/2 (note that e==se).  */
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	  float shx;		/* == sx * fsg */
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	  float fsg;		/* sg*fsg == g.  */
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	  fenv_t fe;		/* Saved floating-point environment (stores rounding
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				   mode and whether the inexact exception is
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				   enabled).  */
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	  uint32_t xi, sxi, fsgi;
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	  const float *t_sqrt;
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	  GET_FLOAT_WORD (xi, x);
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	  fe = fegetenv_register ();
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	  relax_fenv_state ();
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	  sxi = (xi & 0x3fffffff) | 0x3f000000;
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	  SET_FLOAT_WORD (sx, sxi);
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	  t_sqrt = __t_sqrt + (xi >> (23 - 8 - 1) & 0x3fe);
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	  sg = t_sqrt[0];
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	  sy = t_sqrt[1];
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	  /* Here we have three Newton-Raphson iterations each of a
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	     division and a square root and the remainder of the
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	     argument reduction, all interleaved.   */
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	  sd = -__builtin_fmaf (sg, sg, -sx);
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	  fsgi = (xi + 0x40000000) >> 1 & 0x7f800000;
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	  sy2 = sy + sy;
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	  sg = __builtin_fmaf (sy, sd, sg);	/* 16-bit approximation to
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						   sqrt(sx). */
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	  e = -__builtin_fmaf (sy, sg, -almost_half);
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	  SET_FLOAT_WORD (fsg, fsgi);
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	  sd = -__builtin_fmaf (sg, sg, -sx);
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	  sy = __builtin_fmaf (e, sy2, sy);
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	  if ((xi & 0x7f800000) == 0)
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	    goto denorm;
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	  shx = sx * fsg;
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	  sg = __builtin_fmaf (sy, sd, sg);	/* 32-bit approximation to
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						   sqrt(sx), but perhaps
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						   rounded incorrectly.  */
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	  sy2 = sy + sy;
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	  g = sg * fsg;
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	  e = -__builtin_fmaf (sy, sg, -almost_half);
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	  d = -__builtin_fmaf (g, sg, -shx);
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	  sy = __builtin_fmaf (e, sy2, sy);
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	  fesetenv_register (fe);
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	  return __builtin_fmaf (sy, d, g);
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	denorm:
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	  /* For denormalised numbers, we normalise, calculate the
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	     square root, and return an adjusted result.  */
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	  fesetenv_register (fe);
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	  return __slow_ieee754_sqrtf (x * two48) * twom24;
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	}
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    }
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  else if (x < 0)
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    {
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      /* For some reason, some PowerPC32 processors don't implement
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	 FE_INVALID_SQRT.  */
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#ifdef FE_INVALID_SQRT
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      feraiseexcept (FE_INVALID_SQRT);
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      fenv_union_t u = { .fenv = fegetenv_register () };
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      if ((u.l & FE_INVALID) == 0)
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#endif
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	feraiseexcept (FE_INVALID);
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      x = a_nan.value;
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    }
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  return f_washf (x);
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}
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#endif /* _ARCH_PPCSQ  */
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#undef __ieee754_sqrtf
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float
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__ieee754_sqrtf (float x)
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{
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  double z;
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#ifdef _ARCH_PPCSQ
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  asm ("fsqrts	%0,%1\n" :"=f" (z):"f" (x));
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#else
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  z = __slow_ieee754_sqrtf (x);
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#endif
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  return z;
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}
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strong_alias (__ieee754_sqrtf, __sqrtf_finite)
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