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			424 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			424 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* obstack.c - subroutines used implicitly by object stack macros
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   Copyright (C) 1988-2020 Free Software Foundation, Inc.
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   This file is part of the GNU C Library.
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   The GNU C Library is free software; you can redistribute it and/or
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   modify it under the terms of the GNU Lesser General Public
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   License as published by the Free Software Foundation; either
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   version 2.1 of the License, or (at your option) any later version.
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   The GNU C Library is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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   Lesser General Public License for more details.
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   You should have received a copy of the GNU Lesser General Public
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   License along with the GNU C Library; if not, see
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   <https://www.gnu.org/licenses/>.  */
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#ifdef _LIBC
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# include <obstack.h>
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# include <shlib-compat.h>
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#else
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# include <config.h>
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# include "obstack.h"
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#endif
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/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
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   incremented whenever callers compiled using an old obstack.h can no
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   longer properly call the functions in this obstack.c.  */
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#define OBSTACK_INTERFACE_VERSION 1
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/* Comment out all this code if we are using the GNU C Library, and are not
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   actually compiling the library itself, and the installed library
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   supports the same library interface we do.  This code is part of the GNU
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   C Library, but also included in many other GNU distributions.  Compiling
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   and linking in this code is a waste when using the GNU C library
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   (especially if it is a shared library).  Rather than having every GNU
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   program understand 'configure --with-gnu-libc' and omit the object
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   files, it is simpler to just do this in the source for each such file.  */
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#include <stdio.h>              /* Random thing to get __GNU_LIBRARY__.  */
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#if !defined _LIBC && defined __GNU_LIBRARY__ && __GNU_LIBRARY__ > 1
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# include <gnu-versions.h>
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# if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
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#  define ELIDE_CODE
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# endif
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#endif
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#include <stddef.h>
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#ifndef ELIDE_CODE
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# include <stdint.h>
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/* Determine default alignment.  */
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union fooround
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{
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  uintmax_t i;
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  long double d;
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  void *p;
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};
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struct fooalign
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{
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  char c;
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  union fooround u;
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};
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/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
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   But in fact it might be less smart and round addresses to as much as
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   DEFAULT_ROUNDING.  So we prepare for it to do that.  */
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enum
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{
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  DEFAULT_ALIGNMENT = offsetof (struct fooalign, u),
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  DEFAULT_ROUNDING = sizeof (union fooround)
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};
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/* When we copy a long block of data, this is the unit to do it with.
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   On some machines, copying successive ints does not work;
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   in such a case, redefine COPYING_UNIT to 'long' (if that works)
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   or 'char' as a last resort.  */
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# ifndef COPYING_UNIT
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#  define COPYING_UNIT int
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# endif
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/* The functions allocating more room by calling 'obstack_chunk_alloc'
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   jump to the handler pointed to by 'obstack_alloc_failed_handler'.
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   This can be set to a user defined function which should either
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   abort gracefully or use longjump - but shouldn't return.  This
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   variable by default points to the internal function
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   'print_and_abort'.  */
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static _Noreturn void print_and_abort (void);
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void (*obstack_alloc_failed_handler) (void) = print_and_abort;
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/* Exit value used when 'print_and_abort' is used.  */
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# include <stdlib.h>
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# ifdef _LIBC
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int obstack_exit_failure = EXIT_FAILURE;
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# else
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#  include "exitfail.h"
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#  define obstack_exit_failure exit_failure
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# endif
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# ifdef _LIBC
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#  if SHLIB_COMPAT (libc, GLIBC_2_0, GLIBC_2_3_4)
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/* A looong time ago (before 1994, anyway; we're not sure) this global variable
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   was used by non-GNU-C macros to avoid multiple evaluation.  The GNU C
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   library still exports it because somebody might use it.  */
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struct obstack *_obstack_compat = 0;
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compat_symbol (libc, _obstack_compat, _obstack, GLIBC_2_0);
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#  endif
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# endif
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/* Define a macro that either calls functions with the traditional malloc/free
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   calling interface, or calls functions with the mmalloc/mfree interface
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   (that adds an extra first argument), based on the state of use_extra_arg.
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   For free, do not use ?:, since some compilers, like the MIPS compilers,
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   do not allow (expr) ? void : void.  */
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# define CALL_CHUNKFUN(h, size) \
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  (((h)->use_extra_arg)							      \
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   ? (*(h)->chunkfun)((h)->extra_arg, (size))				      \
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   : (*(struct _obstack_chunk *(*)(long))(h)->chunkfun)((size)))
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# define CALL_FREEFUN(h, old_chunk) \
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  do { \
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      if ((h)->use_extra_arg)						      \
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	(*(h)->freefun)((h)->extra_arg, (old_chunk));			      \
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      else								      \
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	(*(void (*)(void *))(h)->freefun)((old_chunk));			      \
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    } while (0)
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/* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default).
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   Objects start on multiples of ALIGNMENT (0 means use default).
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   CHUNKFUN is the function to use to allocate chunks,
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   and FREEFUN the function to free them.
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   Return nonzero if successful, calls obstack_alloc_failed_handler if
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   allocation fails.  */
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int
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_obstack_begin (struct obstack *h,
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		int size, int alignment,
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		void *(*chunkfun) (long),
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		void (*freefun) (void *))
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{
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  struct _obstack_chunk *chunk; /* points to new chunk */
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  if (alignment == 0)
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    alignment = DEFAULT_ALIGNMENT;
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  if (size == 0)
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    /* Default size is what GNU malloc can fit in a 4096-byte block.  */
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    {
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      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
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	 Use the values for range checking, because if range checking is off,
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	 the extra bytes won't be missed terribly, but if range checking is on
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	 and we used a larger request, a whole extra 4096 bytes would be
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	 allocated.
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	 These number are irrelevant to the new GNU malloc.  I suspect it is
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	 less sensitive to the size of the request.  */
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      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
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		    + 4 + DEFAULT_ROUNDING - 1)
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		   & ~(DEFAULT_ROUNDING - 1));
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      size = 4096 - extra;
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    }
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  h->chunkfun = (struct _obstack_chunk * (*) (void *, long)) chunkfun;
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  h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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  h->chunk_size = size;
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  h->alignment_mask = alignment - 1;
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  h->use_extra_arg = 0;
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  chunk = h->chunk = CALL_CHUNKFUN (h, h->chunk_size);
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  if (!chunk)
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    (*obstack_alloc_failed_handler) ();
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  h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
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					       alignment - 1);
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  h->chunk_limit = chunk->limit
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    = (char *) chunk + h->chunk_size;
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  chunk->prev = 0;
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  /* The initial chunk now contains no empty object.  */
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  h->maybe_empty_object = 0;
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  h->alloc_failed = 0;
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  return 1;
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}
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int
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_obstack_begin_1 (struct obstack *h, int size, int alignment,
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		  void *(*chunkfun) (void *, long),
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		  void (*freefun) (void *, void *),
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		  void *arg)
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{
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  struct _obstack_chunk *chunk; /* points to new chunk */
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  if (alignment == 0)
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    alignment = DEFAULT_ALIGNMENT;
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  if (size == 0)
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    /* Default size is what GNU malloc can fit in a 4096-byte block.  */
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    {
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      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
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	 Use the values for range checking, because if range checking is off,
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	 the extra bytes won't be missed terribly, but if range checking is on
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	 and we used a larger request, a whole extra 4096 bytes would be
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	 allocated.
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	 These number are irrelevant to the new GNU malloc.  I suspect it is
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	 less sensitive to the size of the request.  */
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      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
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		    + 4 + DEFAULT_ROUNDING - 1)
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		   & ~(DEFAULT_ROUNDING - 1));
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      size = 4096 - extra;
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    }
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  h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
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  h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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  h->chunk_size = size;
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  h->alignment_mask = alignment - 1;
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  h->extra_arg = arg;
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  h->use_extra_arg = 1;
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  chunk = h->chunk = CALL_CHUNKFUN (h, h->chunk_size);
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  if (!chunk)
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    (*obstack_alloc_failed_handler) ();
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  h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
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					       alignment - 1);
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  h->chunk_limit = chunk->limit
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    = (char *) chunk + h->chunk_size;
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  chunk->prev = 0;
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  /* The initial chunk now contains no empty object.  */
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  h->maybe_empty_object = 0;
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  h->alloc_failed = 0;
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  return 1;
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}
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/* Allocate a new current chunk for the obstack *H
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   on the assumption that LENGTH bytes need to be added
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   to the current object, or a new object of length LENGTH allocated.
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   Copies any partial object from the end of the old chunk
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   to the beginning of the new one.  */
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void
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_obstack_newchunk (struct obstack *h, int length)
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{
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  struct _obstack_chunk *old_chunk = h->chunk;
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  struct _obstack_chunk *new_chunk;
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  long new_size;
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  long obj_size = h->next_free - h->object_base;
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  long i;
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  long already;
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  char *object_base;
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  /* Compute size for new chunk.  */
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  new_size = (obj_size + length) + (obj_size >> 3) + h->alignment_mask + 100;
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  if (new_size < h->chunk_size)
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    new_size = h->chunk_size;
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  /* Allocate and initialize the new chunk.  */
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  new_chunk = CALL_CHUNKFUN (h, new_size);
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  if (!new_chunk)
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    (*obstack_alloc_failed_handler)();
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  h->chunk = new_chunk;
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  new_chunk->prev = old_chunk;
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  new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
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  /* Compute an aligned object_base in the new chunk */
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  object_base =
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    __PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask);
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  /* Move the existing object to the new chunk.
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     Word at a time is fast and is safe if the object
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     is sufficiently aligned.  */
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  if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
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    {
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      for (i = obj_size / sizeof (COPYING_UNIT) - 1;
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	   i >= 0; i--)
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	((COPYING_UNIT *) object_base)[i]
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	  = ((COPYING_UNIT *) h->object_base)[i];
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      /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
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	 but that can cross a page boundary on a machine
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	 which does not do strict alignment for COPYING_UNITS.  */
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      already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
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    }
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  else
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    already = 0;
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  /* Copy remaining bytes one by one.  */
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  for (i = already; i < obj_size; i++)
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    object_base[i] = h->object_base[i];
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  /* If the object just copied was the only data in OLD_CHUNK,
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     free that chunk and remove it from the chain.
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     But not if that chunk might contain an empty object.  */
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  if (!h->maybe_empty_object
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      && (h->object_base
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	  == __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
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			  h->alignment_mask)))
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    {
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      new_chunk->prev = old_chunk->prev;
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      CALL_FREEFUN (h, old_chunk);
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    }
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  h->object_base = object_base;
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  h->next_free = h->object_base + obj_size;
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  /* The new chunk certainly contains no empty object yet.  */
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  h->maybe_empty_object = 0;
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}
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# ifdef _LIBC
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libc_hidden_def (_obstack_newchunk)
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# endif
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/* Return nonzero if object OBJ has been allocated from obstack H.
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   This is here for debugging.
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   If you use it in a program, you are probably losing.  */
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/* Suppress -Wmissing-prototypes warning.  We don't want to declare this in
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   obstack.h because it is just for debugging.  */
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int _obstack_allocated_p (struct obstack *h, void *obj) __attribute_pure__;
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int
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_obstack_allocated_p (struct obstack *h, void *obj)
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{
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  struct _obstack_chunk *lp;    /* below addr of any objects in this chunk */
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  struct _obstack_chunk *plp;   /* point to previous chunk if any */
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  lp = (h)->chunk;
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  /* We use >= rather than > since the object cannot be exactly at
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     the beginning of the chunk but might be an empty object exactly
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     at the end of an adjacent chunk.  */
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  while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
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    {
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      plp = lp->prev;
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      lp = plp;
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    }
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  return lp != 0;
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}
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/* Free objects in obstack H, including OBJ and everything allocate
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   more recently than OBJ.  If OBJ is zero, free everything in H.  */
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# undef obstack_free
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void
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__obstack_free (struct obstack *h, void *obj)
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{
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  struct _obstack_chunk *lp;    /* below addr of any objects in this chunk */
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  struct _obstack_chunk *plp;   /* point to previous chunk if any */
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  lp = h->chunk;
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  /* We use >= because there cannot be an object at the beginning of a chunk.
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     But there can be an empty object at that address
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     at the end of another chunk.  */
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  while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
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    {
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      plp = lp->prev;
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      CALL_FREEFUN (h, lp);
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      lp = plp;
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      /* If we switch chunks, we can't tell whether the new current
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	 chunk contains an empty object, so assume that it may.  */
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      h->maybe_empty_object = 1;
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    }
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  if (lp)
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    {
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      h->object_base = h->next_free = (char *) (obj);
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      h->chunk_limit = lp->limit;
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      h->chunk = lp;
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    }
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  else if (obj != 0)
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    /* obj is not in any of the chunks! */
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    abort ();
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}
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# ifdef _LIBC
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/* Older versions of libc used a function _obstack_free intended to be
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   called by non-GCC compilers.  */
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strong_alias (obstack_free, _obstack_free)
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# endif
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int
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_obstack_memory_used (struct obstack *h)
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{
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  struct _obstack_chunk *lp;
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  int nbytes = 0;
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  for (lp = h->chunk; lp != 0; lp = lp->prev)
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    {
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      nbytes += lp->limit - (char *) lp;
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    }
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  return nbytes;
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}
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/* Define the error handler.  */
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# ifdef _LIBC
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#  include <libintl.h>
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# else
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#  include "gettext.h"
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# endif
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# ifndef _
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#  define _(msgid) gettext (msgid)
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# endif
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# ifdef _LIBC
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#  include <libio/iolibio.h>
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# endif
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static _Noreturn void
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print_and_abort (void)
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{
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  /* Don't change any of these strings.  Yes, it would be possible to add
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     the newline to the string and use fputs or so.  But this must not
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     happen because the "memory exhausted" message appears in other places
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     like this and the translation should be reused instead of creating
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     a very similar string which requires a separate translation.  */
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# ifdef _LIBC
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						|
  (void) __fxprintf (NULL, "%s\n", _("memory exhausted"));
 | 
						|
# else
 | 
						|
  fprintf (stderr, "%s\n", _("memory exhausted"));
 | 
						|
# endif
 | 
						|
  exit (obstack_exit_failure);
 | 
						|
}
 | 
						|
 | 
						|
#endif  /* !ELIDE_CODE */
 |