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	2000-01-07 Andreas Jaeger <aj@suse.de> Add support for Berkeley db 3.0.x and merge db support: * nss/nss_db/dummy-db.h (struct db30): New. (struct dbc30): New. Added DB30* flags. * nss/makedb.c: Move all database routines to db-open.c. (main): Adjust to interface changes. Load database early to initialize version dependend variables. * nss/db-open.c: Merge database routines from makedb.c. Define version dependend constansts as variables. (load_db): Check also for db 3. (internal_setent): Call dbopen. (db_cursor): New function from makedb; handles db 3 now. (dbopen): New function from makedb; handles db 3. * nss/nss_db/db-XXX.c: Use db_notfound since the value is different in different DB versions. * nss/nss_db/nss_db.h: Add version dependend constants as variables, add exportet interfaces from db-open.c. * nss/Makefile ($(objpfx)makedb): Link against db-open. 2000-01-07 Ulrich Drepper <drepper@cygnus.com> * misc/error.c: Don't use `defined _LIBC', only `_LIBC'. Reported by Jim Meyering. * time/strftime.c: Pretty printing. 2000-01-07 Andreas Jaeger <aj@suse.de> * manual/socket.texi (Host Names): Fix example. Reported by Marco Budde <budde@telos.de>.
		
			
				
	
	
		
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			3196 lines
		
	
	
		
			118 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| @node Sockets, Low-Level Terminal Interface, Pipes and FIFOs, Top
 | |
| @c %MENU% A more complicated IPC mechanism, with networking support
 | |
| @chapter Sockets
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| 
 | |
| This chapter describes the GNU facilities for interprocess
 | |
| communication using sockets.
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| 
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| @cindex socket
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| @cindex interprocess communication, with sockets
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| A @dfn{socket} is a generalized interprocess communication channel.
 | |
| Like a pipe, a socket is represented as a file descriptor.  Unlike pipes
 | |
| sockets support communication between unrelated processes, and even
 | |
| between processes running on different machines that communicate over a
 | |
| network.  Sockets are the primary means of communicating with other
 | |
| machines; @code{telnet}, @code{rlogin}, @code{ftp}, @code{talk} and the
 | |
| other familiar network programs use sockets.
 | |
| 
 | |
| Not all operating systems support sockets.  In the GNU library, the
 | |
| header file @file{sys/socket.h} exists regardless of the operating
 | |
| system, and the socket functions always exist, but if the system does
 | |
| not really support sockets these functions always fail.
 | |
| 
 | |
| @strong{Incomplete:} We do not currently document the facilities for
 | |
| broadcast messages or for configuring Internet interfaces.  The
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| reentrant functions and some newer functions that are related to IPv6
 | |
| aren't documented either so far.
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| 
 | |
| @menu
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| * Socket Concepts::	Basic concepts you need to know about.
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| * Communication Styles::Stream communication, datagrams and other styles.
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| * Socket Addresses::	How socket names (``addresses'') work.
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| * Interface Naming::	Identifying specific network interfaces.
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| * Local Namespace::	Details about the local namespace.
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| * Internet Namespace::	Details about the Internet namespace.
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| * Misc Namespaces::	Other namespaces not documented fully here.
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| * Open/Close Sockets::  Creating sockets and destroying them.
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| * Connections::		Operations on sockets with connection state.
 | |
| * Datagrams::		Operations on datagram sockets.
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| * Inetd::		Inetd is a daemon that starts servers on request.
 | |
| 			   The most convenient way to write a server
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| 			   is to make it work with Inetd.
 | |
| * Socket Options::	Miscellaneous low-level socket options.
 | |
| * Networks Database::   Accessing the database of network names.
 | |
| @end menu
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| 
 | |
| @node Socket Concepts
 | |
| @section Socket Concepts
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| 
 | |
| @cindex communication style (of a socket)
 | |
| @cindex style of communication (of a socket)
 | |
| When you create a socket, you must specify the style of communication
 | |
| you want to use and the type of protocol that should implement it.
 | |
| The @dfn{communication style} of a socket defines the user-level
 | |
| semantics of sending and receiving data on the socket.  Choosing a
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| communication style specifies the answers to questions such as these:
 | |
| 
 | |
| @itemize @bullet
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| @item
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| @cindex packet
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| @cindex byte stream
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| @cindex stream (sockets)
 | |
| @strong{What are the units of data transmission?}  Some communication
 | |
| styles regard the data as a sequence of bytes with no larger
 | |
| structure; others group the bytes into records (which are known in
 | |
| this context as @dfn{packets}).
 | |
| 
 | |
| @item
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| @cindex loss of data on sockets
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| @cindex data loss on sockets
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| @strong{Can data be lost during normal operation?}  Some communication
 | |
| styles guarantee that all the data sent arrives in the order it was
 | |
| sent (barring system or network crashes); other styles occasionally
 | |
| lose data as a normal part of operation, and may sometimes deliver
 | |
| packets more than once or in the wrong order.
 | |
| 
 | |
| Designing a program to use unreliable communication styles usually
 | |
| involves taking precautions to detect lost or misordered packets and
 | |
| to retransmit data as needed.
 | |
| 
 | |
| @item
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| @strong{Is communication entirely with one partner?}  Some
 | |
| communication styles are like a telephone call---you make a
 | |
| @dfn{connection} with one remote socket and then exchange data
 | |
| freely.  Other styles are like mailing letters---you specify a
 | |
| destination address for each message you send.
 | |
| @end itemize
 | |
| 
 | |
| @cindex namespace (of socket)
 | |
| @cindex domain (of socket)
 | |
| @cindex socket namespace
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| @cindex socket domain
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| You must also choose a @dfn{namespace} for naming the socket.  A socket
 | |
| name (``address'') is meaningful only in the context of a particular
 | |
| namespace.  In fact, even the data type to use for a socket name may
 | |
| depend on the namespace.  Namespaces are also called ``domains'', but we
 | |
| avoid that word as it can be confused with other usage of the same
 | |
| term.  Each namespace has a symbolic name that starts with @samp{PF_}.
 | |
| A corresponding symbolic name starting with @samp{AF_} designates the
 | |
| address format for that namespace.
 | |
| 
 | |
| @cindex network protocol
 | |
| @cindex protocol (of socket)
 | |
| @cindex socket protocol
 | |
| @cindex protocol family
 | |
| Finally you must choose the @dfn{protocol} to carry out the
 | |
| communication.  The protocol determines what low-level mechanism is used
 | |
| to transmit and receive data.  Each protocol is valid for a particular
 | |
| namespace and communication style; a namespace is sometimes called a
 | |
| @dfn{protocol family} because of this, which is why the namespace names
 | |
| start with @samp{PF_}.
 | |
| 
 | |
| The rules of a protocol apply to the data passing between two programs,
 | |
| perhaps on different computers; most of these rules are handled by the
 | |
| operating system and you need not know about them.  What you do need to
 | |
| know about protocols is this:
 | |
| 
 | |
| @itemize @bullet
 | |
| @item
 | |
| In order to have communication between two sockets, they must specify
 | |
| the @emph{same} protocol.
 | |
| 
 | |
| @item
 | |
| Each protocol is meaningful with particular style/namespace
 | |
| combinations and cannot be used with inappropriate combinations.  For
 | |
| example, the TCP protocol fits only the byte stream style of
 | |
| communication and the Internet namespace.
 | |
| 
 | |
| @item
 | |
| For each combination of style and namespace there is a @dfn{default
 | |
| protocol}, which you can request by specifying 0 as the protocol
 | |
| number.  And that's what you should normally do---use the default.
 | |
| @end itemize
 | |
| 
 | |
| Throughout the following description at various places
 | |
| variables/parameters to denote sizes are required.  And here the trouble
 | |
| starts.  In the first implementations the type of these variables was
 | |
| simply @code{int}.  On most machines at that time an @code{int} was 32
 | |
| bits wide, which created a @emph{de facto} standard requiring 32-bit
 | |
| variables.  This is important since references to variables of this type
 | |
| are passed to the kernel.
 | |
| 
 | |
| Then the POSIX people came and unified the interface with the words "all
 | |
| size values are of type @code{size_t}".  On 64-bit machines
 | |
| @code{size_t} is 64 bits wide, so pointers to variables were no longer
 | |
| possible.
 | |
| 
 | |
| The Unix98 specification provides a solution by introducing a type
 | |
| @code{socklen_t}.  This type is used in all of the cases that POSIX
 | |
| changed to use @code{size_t}.  The only requirement of this type is that
 | |
| it be an unsigned type of at least 32 bits.  Therefore, implementations
 | |
| which require that references to 32-bit variables be passed can be as
 | |
| happy as implementations which use 64-bit values.
 | |
| 
 | |
| 
 | |
| @node Communication Styles
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| @section Communication Styles
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| 
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| The GNU library includes support for several different kinds of sockets,
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| each with different characteristics.  This section describes the
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| supported socket types.  The symbolic constants listed here are
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| defined in @file{sys/socket.h}.
 | |
| @pindex sys/socket.h
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| 
 | |
| @comment sys/socket.h
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| @comment BSD
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| @deftypevr Macro int SOCK_STREAM
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| The @code{SOCK_STREAM} style is like a pipe (@pxref{Pipes and FIFOs}).
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| It operates over a connection with a particular remote socket and
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| transmits data reliably as a stream of bytes.
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| 
 | |
| Use of this style is covered in detail in @ref{Connections}.
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| @end deftypevr
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| 
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| @comment sys/socket.h
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| @comment BSD
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| @deftypevr Macro int SOCK_DGRAM
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| The @code{SOCK_DGRAM} style is used for sending
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| individually-addressed packets unreliably.
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| It is the diametrical opposite of @code{SOCK_STREAM}.
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| 
 | |
| Each time you write data to a socket of this kind, that data becomes
 | |
| one packet.  Since @code{SOCK_DGRAM} sockets do not have connections,
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| you must specify the recipient address with each packet.
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| 
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| The only guarantee that the system makes about your requests to
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| transmit data is that it will try its best to deliver each packet you
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| send.  It may succeed with the sixth packet after failing with the
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| fourth and fifth packets; the seventh packet may arrive before the
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| sixth, and may arrive a second time after the sixth.
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| 
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| The typical use for @code{SOCK_DGRAM} is in situations where it is
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| acceptable to simply re-send a packet if no response is seen in a
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| reasonable amount of time.
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| 
 | |
| @xref{Datagrams}, for detailed information about how to use datagram
 | |
| sockets.
 | |
| @end deftypevr
 | |
| 
 | |
| @ignore
 | |
| @c This appears to be only for the NS domain, which we aren't
 | |
| @c discussing and probably won't support either.
 | |
| @comment sys/socket.h
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| @comment BSD
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| @deftypevr Macro int SOCK_SEQPACKET
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| This style is like @code{SOCK_STREAM} except that the data are
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| structured into packets.
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| 
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| A program that receives data over a @code{SOCK_SEQPACKET} socket
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| should be prepared to read the entire message packet in a single call
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| to @code{read}; if it only reads part of the message, the remainder of
 | |
| the message is simply discarded instead of being available for
 | |
| subsequent calls to @code{read}.
 | |
| 
 | |
| Many protocols do not support this communication style.
 | |
| @end deftypevr
 | |
| @end ignore
 | |
| 
 | |
| @ignore
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SOCK_RDM
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| This style is a reliable version of @code{SOCK_DGRAM}: it sends
 | |
| individually addressed packets, but guarantees that each packet sent
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| arrives exactly once.
 | |
| 
 | |
| @strong{Warning:} It is not clear this is actually supported
 | |
| by any operating system.
 | |
| @end deftypevr
 | |
| @end ignore
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| 
 | |
| @comment sys/socket.h
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| @comment BSD
 | |
| @deftypevr Macro int SOCK_RAW
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| This style provides access to low-level network protocols and
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| interfaces.  Ordinary user programs usually have no need to use this
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| style.
 | |
| @end deftypevr
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| 
 | |
| @node Socket Addresses
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| @section Socket Addresses
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| 
 | |
| @cindex address of socket
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| @cindex name of socket
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| @cindex binding a socket address
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| @cindex socket address (name) binding
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| The name of a socket is normally called an @dfn{address}.  The
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| functions and symbols for dealing with socket addresses were named
 | |
| inconsistently, sometimes using the term ``name'' and sometimes using
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| ``address''.  You can regard these terms as synonymous where sockets
 | |
| are concerned.
 | |
| 
 | |
| A socket newly created with the @code{socket} function has no
 | |
| address.  Other processes can find it for communication only if you
 | |
| give it an address.  We call this @dfn{binding} the address to the
 | |
| socket, and the way to do it is with the @code{bind} function.
 | |
| 
 | |
| You need be concerned with the address of a socket if other processes
 | |
| are to find it and start communicating with it.  You can specify an
 | |
| address for other sockets, but this is usually pointless; the first time
 | |
| you send data from a socket, or use it to initiate a connection, the
 | |
| system assigns an address automatically if you have not specified one.
 | |
| 
 | |
| Occasionally a client needs to specify an address because the server
 | |
| discriminates based on address; for example, the rsh and rlogin
 | |
| protocols look at the client's socket address and only bypass password
 | |
| checking if it is less than @code{IPPORT_RESERVED} (@pxref{Ports}).
 | |
| 
 | |
| The details of socket addresses vary depending on what namespace you are
 | |
| using.  @xref{Local Namespace}, or @ref{Internet Namespace}, for specific
 | |
| information.
 | |
| 
 | |
| Regardless of the namespace, you use the same functions @code{bind} and
 | |
| @code{getsockname} to set and examine a socket's address.  These
 | |
| functions use a phony data type, @code{struct sockaddr *}, to accept the
 | |
| address.  In practice, the address lives in a structure of some other
 | |
| data type appropriate to the address format you are using, but you cast
 | |
| its address to @code{struct sockaddr *} when you pass it to
 | |
| @code{bind}.
 | |
| 
 | |
| @menu
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| * Address Formats::		About @code{struct sockaddr}.
 | |
| * Setting Address::		Binding an address to a socket.
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| * Reading Address::		Reading the address of a socket.
 | |
| @end menu
 | |
| 
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| @node Address Formats
 | |
| @subsection Address Formats
 | |
| 
 | |
| The functions @code{bind} and @code{getsockname} use the generic data
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| type @code{struct sockaddr *} to represent a pointer to a socket
 | |
| address.  You can't use this data type effectively to interpret an
 | |
| address or construct one; for that, you must use the proper data type
 | |
| for the socket's namespace.
 | |
| 
 | |
| Thus, the usual practice is to construct an address of the proper
 | |
| namespace-specific type, then cast a pointer to @code{struct sockaddr *}
 | |
| when you call @code{bind} or @code{getsockname}.
 | |
| 
 | |
| The one piece of information that you can get from the @code{struct
 | |
| sockaddr} data type is the @dfn{address format designator}.  This tells
 | |
| you which data type to use to understand the address fully.
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| The symbols in this section are defined in the header file
 | |
| @file{sys/socket.h}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct sockaddr}
 | |
| The @code{struct sockaddr} type itself has the following members:
 | |
| 
 | |
| @table @code
 | |
| @item short int sa_family
 | |
| This is the code for the address format of this address.  It
 | |
| identifies the format of the data which follows.
 | |
| 
 | |
| @item char sa_data[14]
 | |
| This is the actual socket address data, which is format-dependent.  Its
 | |
| length also depends on the format, and may well be more than 14.  The
 | |
| length 14 of @code{sa_data} is essentially arbitrary.
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| Each address format has a symbolic name which starts with @samp{AF_}.
 | |
| Each of them corresponds to a @samp{PF_} symbol which designates the
 | |
| corresponding namespace.  Here is a list of address format names:
 | |
| 
 | |
| @table @code
 | |
| @comment sys/socket.h
 | |
| @comment POSIX
 | |
| @item AF_LOCAL
 | |
| @vindex AF_LOCAL
 | |
| This designates the address format that goes with the local namespace.
 | |
| (@code{PF_LOCAL} is the name of that namespace.)  @xref{Local Namespace
 | |
| Details}, for information about this address format.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD, Unix98
 | |
| @item AF_UNIX
 | |
| @vindex AF_UNIX
 | |
| This is a synonym for @code{AF_LOCAL}.  Although @code{AF_LOCAL} is
 | |
| mandated by POSIX.1g, @code{AF_UNIX} is portable to more systems.
 | |
| @code{AF_UNIX} was the traditional name stemming from BSD, so even most
 | |
| POSIX systems support it.  It is also the name of choice in the Unix98
 | |
| specification. (The same is true for @code{PF_UNIX}
 | |
| vs. @code{PF_LOCAL}).
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment GNU
 | |
| @item AF_FILE
 | |
| @vindex AF_FILE
 | |
| This is another synonym for @code{AF_LOCAL}, for compatibility.
 | |
| (@code{PF_FILE} is likewise a synonym for @code{PF_LOCAL}.)
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item AF_INET
 | |
| @vindex AF_INET
 | |
| This designates the address format that goes with the Internet
 | |
| namespace.  (@code{PF_INET} is the name of that namespace.)
 | |
| @xref{Internet Address Formats}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment IPv6 Basic API
 | |
| @item AF_INET6
 | |
| This is similar to @code{AF_INET}, but refers to the IPv6 protocol.
 | |
| (@code{PF_INET6} is the name of the corresponding namespace.)
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item AF_UNSPEC
 | |
| @vindex AF_UNSPEC
 | |
| This designates no particular address format.  It is used only in rare
 | |
| cases, such as to clear out the default destination address of a
 | |
| ``connected'' datagram socket.  @xref{Sending Datagrams}.
 | |
| 
 | |
| The corresponding namespace designator symbol @code{PF_UNSPEC} exists
 | |
| for completeness, but there is no reason to use it in a program.
 | |
| @end table
 | |
| 
 | |
| @file{sys/socket.h} defines symbols starting with @samp{AF_} for many
 | |
| different kinds of networks, most or all of which are not actually
 | |
| implemented.  We will document those that really work as we receive
 | |
| information about how to use them.
 | |
| 
 | |
| @node Setting Address
 | |
| @subsection Setting the Address of a Socket
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| Use the @code{bind} function to assign an address to a socket.  The
 | |
| prototype for @code{bind} is in the header file @file{sys/socket.h}.
 | |
| For examples of use, see @ref{Local Socket Example}, or see @ref{Inet Example}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int bind (int @var{socket}, struct sockaddr *@var{addr}, socklen_t @var{length})
 | |
| The @code{bind} function assigns an address to the socket
 | |
| @var{socket}.  The @var{addr} and @var{length} arguments specify the
 | |
| address; the detailed format of the address depends on the namespace.
 | |
| The first part of the address is always the format designator, which
 | |
| specifies a namespace, and says that the address is in the format of
 | |
| that namespace.
 | |
| 
 | |
| The return value is @code{0} on success and @code{-1} on failure.  The
 | |
| following @code{errno} error conditions are defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EBADF
 | |
| The @var{socket} argument is not a valid file descriptor.
 | |
| 
 | |
| @item ENOTSOCK
 | |
| The descriptor @var{socket} is not a socket.
 | |
| 
 | |
| @item EADDRNOTAVAIL
 | |
| The specified address is not available on this machine.
 | |
| 
 | |
| @item EADDRINUSE
 | |
| Some other socket is already using the specified address.
 | |
| 
 | |
| @item EINVAL
 | |
| The socket @var{socket} already has an address.
 | |
| 
 | |
| @item EACCES
 | |
| You do not have permission to access the requested address.  (In the
 | |
| Internet domain, only the super-user is allowed to specify a port number
 | |
| in the range 0 through @code{IPPORT_RESERVED} minus one; see
 | |
| @ref{Ports}.)
 | |
| @end table
 | |
| 
 | |
| Additional conditions may be possible depending on the particular namespace
 | |
| of the socket.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Reading Address
 | |
| @subsection Reading the Address of a Socket
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| Use the function @code{getsockname} to examine the address of an
 | |
| Internet socket.  The prototype for this function is in the header file
 | |
| @file{sys/socket.h}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int getsockname (int @var{socket}, struct sockaddr *@var{addr}, socklen_t *@var{length-ptr})
 | |
| The @code{getsockname} function returns information about the
 | |
| address of the socket @var{socket} in the locations specified by the
 | |
| @var{addr} and @var{length-ptr} arguments.  Note that the
 | |
| @var{length-ptr} is a pointer; you should initialize it to be the
 | |
| allocation size of @var{addr}, and on return it contains the actual
 | |
| size of the address data.
 | |
| 
 | |
| The format of the address data depends on the socket namespace.  The
 | |
| length of the information is usually fixed for a given namespace, so
 | |
| normally you can know exactly how much space is needed and can provide
 | |
| that much.  The usual practice is to allocate a place for the value
 | |
| using the proper data type for the socket's namespace, then cast its
 | |
| address to @code{struct sockaddr *} to pass it to @code{getsockname}.
 | |
| 
 | |
| The return value is @code{0} on success and @code{-1} on error.  The
 | |
| following @code{errno} error conditions are defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EBADF
 | |
| The @var{socket} argument is not a valid file descriptor.
 | |
| 
 | |
| @item ENOTSOCK
 | |
| The descriptor @var{socket} is not a socket.
 | |
| 
 | |
| @item ENOBUFS
 | |
| There are not enough internal buffers available for the operation.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| You can't read the address of a socket in the file namespace.  This is
 | |
| consistent with the rest of the system; in general, there's no way to
 | |
| find a file's name from a descriptor for that file.
 | |
| 
 | |
| @node Interface Naming
 | |
| @section Interface Naming
 | |
| 
 | |
| Each network interface has a name.  This usually consists of a few
 | |
| letters that relate to the type of interface, which may be followed by a
 | |
| number if there is more than one interface of that type.  Examples
 | |
| might be @code{lo} (the loopback interface) and @code{eth0} (the first
 | |
| Ethernet interface).
 | |
| 
 | |
| Although such names are convenient for humans, it would be clumsy to
 | |
| have to use them whenever a program needs to refer to an interface.  In
 | |
| such situations an interface is referred to by its @dfn{index}, which is
 | |
| an arbitrarily-assigned small positive integer.
 | |
| 
 | |
| The following functions, constants and data types are declared in the
 | |
| header file @file{net/if.h}.
 | |
| 
 | |
| @comment net/if.h
 | |
| @deftypevr Constant size_t IFNAMSIZ
 | |
| This constant defines the maximum buffer size needed to hold an
 | |
| interface name, including its terminating zero byte.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment net/if.h
 | |
| @comment IPv6 basic API
 | |
| @deftypefun {unsigned int} if_nametoindex (const char *ifname)
 | |
| This function yields the interface index corresponding to a particular
 | |
| name.  If no interface exists with the name given, it returns 0.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment net/if.h
 | |
| @comment IPv6 basic API
 | |
| @deftypefun {char *} if_indextoname (unsigned int ifindex, char *ifname)
 | |
| This function maps an interface index to its corresponding name.  The
 | |
| returned name is placed in the buffer pointed to by @code{ifname}, which
 | |
| must be at least @code{IFNAMSIZE} bytes in length.  If the index was
 | |
| invalid, the function's return value is a null pointer, otherwise it is
 | |
| @code{ifname}.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment net/if.h
 | |
| @comment IPv6 basic API
 | |
| @deftp {Data Type} {struct if_nameindex}
 | |
| This data type is used to hold the information about a single
 | |
| interface.  It has the following members:
 | |
| 
 | |
| @table @code
 | |
| @item unsigned int if_index;
 | |
| This is the interface index.
 | |
| 
 | |
| @item char *if_name
 | |
| This is the null-terminated index name.
 | |
| 
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| @comment net/if.h
 | |
| @comment IPv6 basic API
 | |
| @deftypefun {struct if_nameindex *} if_nameindex (void)
 | |
| This function returns an array of @code{if_nameindex} structures, one
 | |
| for every interface that is present.  The end of the list is indicated
 | |
| by a structure with an interface of 0 and a null name pointer.  If an
 | |
| error occurs, this function returns a null pointer.
 | |
| 
 | |
| The returned structure must be freed with @code{if_freenameindex} after
 | |
| use.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment net/if.h
 | |
| @comment IPv6 basic API
 | |
| @deftypefun void if_freenameindex (struct if_nameindex *ptr)
 | |
| This function frees the structure returned by an earlier call to
 | |
| @code{if_nameindex}.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Local Namespace
 | |
| @section The Local Namespace
 | |
| @cindex local namespace, for sockets
 | |
| 
 | |
| This section describes the details of the local namespace, whose
 | |
| symbolic name (required when you create a socket) is @code{PF_LOCAL}.
 | |
| The local namespace is also known as ``Unix domain sockets''.  Another
 | |
| name is file namespace since socket addresses are normally implemented
 | |
| as file names.
 | |
| 
 | |
| @menu
 | |
| * Concepts: Local Namespace Concepts. What you need to understand.
 | |
| * Details: Local Namespace Details.   Address format, symbolic names, etc.
 | |
| * Example: Local Socket Example.      Example of creating a socket.
 | |
| @end menu
 | |
| 
 | |
| @node Local Namespace Concepts
 | |
| @subsection Local Namespace Concepts
 | |
| 
 | |
| In the local namespace socket addresses are file names.  You can specify
 | |
| any file name you want as the address of the socket, but you must have
 | |
| write permission on the directory containing it.  In order to connect to
 | |
| a socket you must have read permission for it.  It's common to put
 | |
| these files in the @file{/tmp} directory.
 | |
| 
 | |
| One peculiarity of the local namespace is that the name is only used
 | |
| when opening the connection; once open the address is not meaningful and
 | |
| may not exist.
 | |
| 
 | |
| Another peculiarity is that you cannot connect to such a socket from
 | |
| another machine--not even if the other machine shares the file system
 | |
| which contains the name of the socket.  You can see the socket in a
 | |
| directory listing, but connecting to it never succeeds.  Some programs
 | |
| take advantage of this, such as by asking the client to send its own
 | |
| process ID, and using the process IDs to distinguish between clients.
 | |
| However, we recommend you not use this method in protocols you design,
 | |
| as we might someday permit connections from other machines that mount
 | |
| the same file systems.  Instead, send each new client an identifying
 | |
| number if you want it to have one.
 | |
| 
 | |
| After you close a socket in the local namespace, you should delete the
 | |
| file name from the file system.  Use @code{unlink} or @code{remove} to
 | |
| do this; see @ref{Deleting Files}.
 | |
| 
 | |
| The local namespace supports just one protocol for any communication
 | |
| style; it is protocol number @code{0}.
 | |
| 
 | |
| @node Local Namespace Details
 | |
| @subsection Details of Local Namespace
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| To create a socket in the local namespace, use the constant
 | |
| @code{PF_LOCAL} as the @var{namespace} argument to @code{socket} or
 | |
| @code{socketpair}.  This constant is defined in @file{sys/socket.h}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment POSIX
 | |
| @deftypevr Macro int PF_LOCAL
 | |
| This designates the local namespace, in which socket addresses are local
 | |
| names, and its associated family of protocols.  @code{PF_Local} is the
 | |
| macro used by Posix.1g.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int PF_UNIX
 | |
| This is a synonym for @code{PF_LOCAL}, for compatibility's sake.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment GNU
 | |
| @deftypevr Macro int PF_FILE
 | |
| This is a synonym for @code{PF_LOCAL}, for compatibility's sake.
 | |
| @end deftypevr
 | |
| 
 | |
| The structure for specifying socket names in the local namespace is
 | |
| defined in the header file @file{sys/un.h}:
 | |
| @pindex sys/un.h
 | |
| 
 | |
| @comment sys/un.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct sockaddr_un}
 | |
| This structure is used to specify local namespace socket addresses.  It has
 | |
| the following members:
 | |
| 
 | |
| @table @code
 | |
| @item short int sun_family
 | |
| This identifies the address family or format of the socket address.
 | |
| You should store the value @code{AF_LOCAL} to designate the local
 | |
| namespace.  @xref{Socket Addresses}.
 | |
| 
 | |
| @item char sun_path[108]
 | |
| This is the file name to use.
 | |
| 
 | |
| @strong{Incomplete:}  Why is 108 a magic number?  RMS suggests making
 | |
| this a zero-length array and tweaking the following example to use
 | |
| @code{alloca} to allocate an appropriate amount of storage based on
 | |
| the length of the filename.
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| You should compute the @var{length} parameter for a socket address in
 | |
| the local namespace as the sum of the size of the @code{sun_family}
 | |
| component and the string length (@emph{not} the allocation size!) of
 | |
| the file name string.  This can be done using the macro @code{SUN_LEN}:
 | |
| 
 | |
| @comment sys/un.h
 | |
| @comment BSD
 | |
| @deftypefn {Macro} int SUN_LEN (@emph{struct sockaddr_un *} @var{ptr})
 | |
| The macro computes the length of socket address in the local namespace.
 | |
| @end deftypefn
 | |
| 
 | |
| @node Local Socket Example
 | |
| @subsection Example of Local-Namespace Sockets
 | |
| 
 | |
| Here is an example showing how to create and name a socket in the local
 | |
| namespace.
 | |
| 
 | |
| @smallexample
 | |
| @include mkfsock.c.texi
 | |
| @end smallexample
 | |
| 
 | |
| @node Internet Namespace
 | |
| @section The Internet Namespace
 | |
| @cindex Internet namespace, for sockets
 | |
| 
 | |
| This section describes the details of the protocols and socket naming
 | |
| conventions used in the Internet namespace.
 | |
| 
 | |
| Originally the Internet namespace used only IP version 4 (IPv4).  With
 | |
| the growing number of hosts on the Internet, a new protocol with a
 | |
| larger address space was necessary: IP version 6 (IPv6).  IPv6
 | |
| introduces 128-bit addresses (IPv4 has 32-bit addresses) and other
 | |
| features, and will eventually replace IPv4.
 | |
| 
 | |
| To create a socket in the IPv4 Internet namespace, use the symbolic name
 | |
| @code{PF_INET} of this namespace as the @var{namespace} argument to
 | |
| @code{socket} or @code{socketpair}.  For IPv6 addresses you need the
 | |
| macro @code{PF_INET6}. These macros are defined in @file{sys/socket.h}.
 | |
| @pindex sys/socket.h
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int PF_INET
 | |
| This designates the IPv4 Internet namespace and associated family of
 | |
| protocols.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment X/Open
 | |
| @deftypevr Macro int PF_INET6
 | |
| This designates the IPv6 Internet namespace and associated family of
 | |
| protocols.
 | |
| @end deftypevr
 | |
| 
 | |
| A socket address for the Internet namespace includes the following components:
 | |
| 
 | |
| @itemize @bullet
 | |
| @item
 | |
| The address of the machine you want to connect to.  Internet addresses
 | |
| can be specified in several ways; these are discussed in @ref{Internet
 | |
| Address Formats}, @ref{Host Addresses} and @ref{Host Names}.
 | |
| 
 | |
| @item
 | |
| A port number for that machine.  @xref{Ports}.
 | |
| @end itemize
 | |
| 
 | |
| You must ensure that the address and port number are represented in a
 | |
| canonical format called @dfn{network byte order}.  @xref{Byte Order},
 | |
| for information about this.
 | |
| 
 | |
| @menu
 | |
| * Internet Address Formats::    How socket addresses are specified in the
 | |
|                                  Internet namespace.
 | |
| * Host Addresses::	        All about host addresses of Internet host.
 | |
| * Protocols Database::		Referring to protocols by name.
 | |
| * Ports::			Internet port numbers.
 | |
| * Services Database::           Ports may have symbolic names.
 | |
| * Byte Order::		        Different hosts may use different byte
 | |
|                                  ordering conventions; you need to
 | |
|                                  canonicalize host address and port number.
 | |
| * Inet Example::	        Putting it all together.
 | |
| @end menu
 | |
| 
 | |
| @node Internet Address Formats
 | |
| @subsection Internet Socket Address Formats
 | |
| 
 | |
| In the Internet namespace, for both IPv4 (@code{AF_INET}) and IPv6
 | |
| (@code{AF_INET6}), a socket address consists of a host address
 | |
| and a port on that host.  In addition, the protocol you choose serves
 | |
| effectively as a part of the address because local port numbers are
 | |
| meaningful only within a particular protocol.
 | |
| 
 | |
| The data types for representing socket addresses in the Internet namespace
 | |
| are defined in the header file @file{netinet/in.h}.
 | |
| @pindex netinet/in.h
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct sockaddr_in}
 | |
| This is the data type used to represent socket addresses in the
 | |
| Internet namespace.  It has the following members:
 | |
| 
 | |
| @table @code
 | |
| @item sa_family_t sin_family
 | |
| This identifies the address family or format of the socket address.
 | |
| You should store the value @code{AF_INET} in this member.
 | |
| @xref{Socket Addresses}.
 | |
| 
 | |
| @item struct in_addr sin_addr
 | |
| This is the Internet address of the host machine.  @xref{Host
 | |
| Addresses}, and @ref{Host Names}, for how to get a value to store
 | |
| here.
 | |
| 
 | |
| @item unsigned short int sin_port
 | |
| This is the port number.  @xref{Ports}.
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| When you call @code{bind} or @code{getsockname}, you should specify
 | |
| @code{sizeof (struct sockaddr_in)} as the @var{length} parameter if
 | |
| you are using an IPv4 Internet namespace socket address.
 | |
| 
 | |
| @deftp {Data Type} {struct sockaddr_in6}
 | |
| This is the data type used to represent socket addresses in the IPv6
 | |
| namespace.  It has the following members:
 | |
| 
 | |
| @table @code
 | |
| @item sa_family_t sin6_family
 | |
| This identifies the address family or format of the socket address.
 | |
| You should store the value of @code{AF_INET6} in this member.
 | |
| @xref{Socket Addresses}.
 | |
| 
 | |
| @item struct in6_addr sin6_addr
 | |
| This is the IPv6 address of the host machine.  @xref{Host
 | |
| Addresses}, and @ref{Host Names}, for how to get a value to store
 | |
| here.
 | |
| 
 | |
| @item uint32_t sin6_flowinfo
 | |
| This is a currently unimplemented field.
 | |
| 
 | |
| @item uint16_t sin6_port
 | |
| This is the port number.  @xref{Ports}.
 | |
| 
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| @node Host Addresses
 | |
| @subsection Host Addresses
 | |
| 
 | |
| Each computer on the Internet has one or more @dfn{Internet addresses},
 | |
| numbers which identify that computer among all those on the Internet.
 | |
| Users typically write IPv4 numeric host addresses as sequences of four
 | |
| numbers, separated by periods, as in @samp{128.52.46.32}, and IPv6
 | |
| numeric host addresses as sequences of up to eight numbers separated by
 | |
| colons, as in @samp{5f03:1200:836f:c100::1}.
 | |
| 
 | |
| Each computer also has one or more @dfn{host names}, which are strings
 | |
| of words separated by periods, as in @samp{mescaline.gnu.org}.
 | |
| 
 | |
| Programs that let the user specify a host typically accept both numeric
 | |
| addresses and host names.  To open a connection a program needs a
 | |
| numeric address, and so must convert a host name to the numeric address
 | |
| it stands for.
 | |
| 
 | |
| @menu
 | |
| * Abstract Host Addresses::	What a host number consists of.
 | |
| * Data type: Host Address Data Type.	Data type for a host number.
 | |
| * Functions: Host Address Functions.	Functions to operate on them.
 | |
| * Names: Host Names.		Translating host names to host numbers.
 | |
| @end menu
 | |
| 
 | |
| @node Abstract Host Addresses
 | |
| @subsubsection Internet Host Addresses
 | |
| @cindex host address, Internet
 | |
| @cindex Internet host address
 | |
| 
 | |
| @ifinfo
 | |
| Each computer on the Internet has one or more Internet addresses,
 | |
| numbers which identify that computer among all those on the Internet.
 | |
| @end ifinfo
 | |
| 
 | |
| @cindex network number
 | |
| @cindex local network address number
 | |
| An IPv4 Internet host address is a number containing four bytes of data.
 | |
| Historically these are divided into two parts, a @dfn{network number} and a
 | |
| @dfn{local network address number} within that network.  In the
 | |
| mid-1990s classless addresses were introduced which changed this
 | |
| behaviour.  Since some functions implicitly expect the old definitions,
 | |
| we first describe the class-based network and will then describe
 | |
| classless addresses.  IPv6 uses only classless addresses and therefore
 | |
| the following paragraphs don't apply.
 | |
| 
 | |
| The class-based IPv4 network number consists of the first one, two or
 | |
| three bytes; the rest of the bytes are the local address.
 | |
| 
 | |
| IPv4 network numbers are registered with the Network Information Center
 | |
| (NIC), and are divided into three classes---A, B and C.  The local
 | |
| network address numbers of individual machines are registered with the
 | |
| administrator of the particular network.
 | |
| 
 | |
| Class A networks have single-byte numbers in the range 0 to 127.  There
 | |
| are only a small number of Class A networks, but they can each support a
 | |
| very large number of hosts.  Medium-sized Class B networks have two-byte
 | |
| network numbers, with the first byte in the range 128 to 191.  Class C
 | |
| networks are the smallest; they have three-byte network numbers, with
 | |
| the first byte in the range 192-255.  Thus, the first 1, 2, or 3 bytes
 | |
| of an Internet address specify a network.  The remaining bytes of the
 | |
| Internet address specify the address within that network.
 | |
| 
 | |
| The Class A network 0 is reserved for broadcast to all networks.  In
 | |
| addition, the host number 0 within each network is reserved for broadcast
 | |
| to all hosts in that network.  These uses are obsolete now but for
 | |
| compatibility reasons you shouldn't use network 0 and host number 0.
 | |
| 
 | |
| The Class A network 127 is reserved for loopback; you can always use
 | |
| the Internet address @samp{127.0.0.1} to refer to the host machine.
 | |
| 
 | |
| Since a single machine can be a member of multiple networks, it can
 | |
| have multiple Internet host addresses.  However, there is never
 | |
| supposed to be more than one machine with the same host address.
 | |
| 
 | |
| @c !!! this section could document the IN_CLASS* macros in <netinet/in.h>.
 | |
| @c No, it shouldn't since they're obsolete.
 | |
| 
 | |
| @cindex standard dot notation, for Internet addresses
 | |
| @cindex dot notation, for Internet addresses
 | |
| There are four forms of the @dfn{standard numbers-and-dots notation}
 | |
| for Internet addresses:
 | |
| 
 | |
| @table @code
 | |
| @item @var{a}.@var{b}.@var{c}.@var{d}
 | |
| This specifies all four bytes of the address individually and is the
 | |
| commonly used representation.
 | |
| 
 | |
| @item @var{a}.@var{b}.@var{c}
 | |
| The last part of the address, @var{c}, is interpreted as a 2-byte quantity.
 | |
| This is useful for specifying host addresses in a Class B network with
 | |
| network address number @code{@var{a}.@var{b}}.
 | |
| 
 | |
| @item @var{a}.@var{b}
 | |
| The last part of the address, @var{b}, is interpreted as a 3-byte quantity.
 | |
| This is useful for specifying host addresses in a Class A network with
 | |
| network address number @var{a}.
 | |
| 
 | |
| @item @var{a}
 | |
| If only one part is given, this corresponds directly to the host address
 | |
| number.
 | |
| @end table
 | |
| 
 | |
| Within each part of the address, the usual C conventions for specifying
 | |
| the radix apply.  In other words, a leading @samp{0x} or @samp{0X} implies
 | |
| hexadecimal radix; a leading @samp{0} implies octal; and otherwise decimal
 | |
| radix is assumed.
 | |
| 
 | |
| @subsubheading Classless Addresses
 | |
| 
 | |
| IPv4 addresses (and IPv6 addresses also) are now considered classless;
 | |
| the distinction between classes A, B and C can be ignored.  Instead an
 | |
| IPv4 host address consists of a 32-bit address and a 32-bit mask.  The
 | |
| mask contains set bits for the network part and cleared bits for the
 | |
| host part.  The network part is contiguous from the left, with the
 | |
| remaining bits representing the host.  As a consequence, the netmask can
 | |
| simply be specified as the number of set bits.  Classes A, B and C are
 | |
| just special cases of this general rule.  For example, class A addresses
 | |
| have a netmask of @samp{255.0.0.0} or a prefix length of 8.
 | |
| 
 | |
| Classless IPv4 network addresses are written in numbers-and-dots
 | |
| notation with the prefix length appended and a slash as separator.  For
 | |
| example the class A network 10 is written as @samp{10.0.0.0/8}.
 | |
| 
 | |
| @subsubheading IPv6 Addresses
 | |
| 
 | |
| IPv6 addresses contain 128 bits (IPv4 has 32 bits) of data.  A host
 | |
| address is usually written as eight 16-bit hexadecimal numbers that are
 | |
| separated by colons.  Two colons are used to abbreviate strings of
 | |
| consecutive zeros.  For example, the IPv6 loopback address
 | |
| @samp{0:0:0:0:0:0:0:1} can just be written as @samp{::1}.
 | |
| 
 | |
| @node Host Address Data Type
 | |
| @subsubsection Host Address Data Type
 | |
| 
 | |
| IPv4 Internet host addresses are represented in some contexts as integers
 | |
| (type @code{uint32_t}).  In other contexts, the integer is
 | |
| packaged inside a structure of type @code{struct in_addr}.  It would
 | |
| be better if the usage were made consistent, but it is not hard to extract
 | |
| the integer from the structure or put the integer into a structure.
 | |
| 
 | |
| You will find older code that uses @code{unsigned long int} for
 | |
| IPv4 Internet host addresses instead of @code{uint32_t} or @code{struct
 | |
| in_addr}.  Historically @code{unsigned long int} was a 32-bit number but
 | |
| with 64-bit machines this has changed.  Using @code{unsigned long int}
 | |
| might break the code if it is used on machines where this type doesn't
 | |
| have 32 bits.  @code{uint32_t} is specified by Unix98 and guaranteed to have
 | |
| 32 bits.
 | |
| 
 | |
| IPv6 Internet host addresses have 128 bits and are packaged inside a
 | |
| structure of type @code{struct in6_addr}.
 | |
| 
 | |
| The following basic definitions for Internet addresses are declared in
 | |
| the header file @file{netinet/in.h}:
 | |
| @pindex netinet/in.h
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct in_addr}
 | |
| This data type is used in certain contexts to contain an IPv4 Internet
 | |
| host address.  It has just one field, named @code{s_addr}, which records
 | |
| the host address number as an @code{uint32_t}.
 | |
| @end deftp
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftypevr Macro {uint32_t} INADDR_LOOPBACK
 | |
| You can use this constant to stand for ``the address of this machine,''
 | |
| instead of finding its actual address.  It is the IPv4 Internet address
 | |
| @samp{127.0.0.1}, which is usually called @samp{localhost}.  This
 | |
| special constant saves you the trouble of looking up the address of your
 | |
| own machine.  Also, the system usually implements @code{INADDR_LOOPBACK}
 | |
| specially, avoiding any network traffic for the case of one machine
 | |
| talking to itself.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftypevr Macro {uint32_t} INADDR_ANY
 | |
| You can use this constant to stand for ``any incoming address'' when
 | |
| binding to an address.  @xref{Setting Address}.  This is the usual
 | |
| address to give in the @code{sin_addr} member of @w{@code{struct
 | |
| sockaddr_in}} when you want to accept Internet connections.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftypevr Macro {uint32_t} INADDR_BROADCAST
 | |
| This constant is the address you use to send a broadcast message.
 | |
| @c !!! broadcast needs further documented
 | |
| @end deftypevr
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftypevr Macro {uint32_t} INADDR_NONE
 | |
| This constant is returned by some functions to indicate an error.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment IPv6 basic API
 | |
| @deftp {Data Type} {struct in6_addr}
 | |
| This data type is used to store an IPv6 address.  It stores 128 bits of
 | |
| data, which can be accessed (via a union) in a variety of ways.
 | |
| @end deftp
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment IPv6 basic API
 | |
| @deftypevr Constant {struct in6_addr} in6addr_loopback
 | |
| This constant is the IPv6 address @samp{::1}, the loopback address.  See
 | |
| above for a description of what this means.  The macro
 | |
| @code{IN6ADDR_LOOPBACK_INIT} is provided to allow you to initialize your
 | |
| own variables to this value.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment IPv6 basic API
 | |
| @deftypevr Constant {struct in6_addr} in6addr_any
 | |
| This constant is the IPv6 address @samp{::}, the unspecified address.  See
 | |
| above for a description of what this means.  The macro
 | |
| @code{IN6ADDR_ANY_INIT} is provided to allow you to initialize your
 | |
| own variables to this value.
 | |
| @end deftypevr
 | |
| 
 | |
| @node Host Address Functions
 | |
| @subsubsection Host Address Functions
 | |
| 
 | |
| @pindex arpa/inet.h
 | |
| @noindent
 | |
| These additional functions for manipulating Internet addresses are
 | |
| declared in the header file @file{arpa/inet.h}.  They represent Internet
 | |
| addresses in network byte order, and network numbers and
 | |
| local-address-within-network numbers in host byte order.  @xref{Byte
 | |
| Order}, for an explanation of network and host byte order.
 | |
| 
 | |
| @comment arpa/inet.h
 | |
| @comment BSD
 | |
| @deftypefun int inet_aton (const char *@var{name}, struct in_addr *@var{addr})
 | |
| This function converts the IPv4 Internet host address @var{name}
 | |
| from the standard numbers-and-dots notation into binary data and stores
 | |
| it in the @code{struct in_addr} that @var{addr} points to.
 | |
| @code{inet_aton} returns nonzero if the address is valid, zero if not.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment arpa/inet.h
 | |
| @comment BSD
 | |
| @deftypefun {uint32_t} inet_addr (const char *@var{name})
 | |
| This function converts the IPv4 Internet host address @var{name} from the
 | |
| standard numbers-and-dots notation into binary data.  If the input is
 | |
| not valid, @code{inet_addr} returns @code{INADDR_NONE}.  This is an
 | |
| obsolete interface to @code{inet_aton}, described immediately above. It
 | |
| is obsolete because @code{INADDR_NONE} is a valid address
 | |
| (255.255.255.255), and @code{inet_aton} provides a cleaner way to
 | |
| indicate error return.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment arpa/inet.h
 | |
| @comment BSD
 | |
| @deftypefun {uint32_t} inet_network (const char *@var{name})
 | |
| This function extracts the network number from the address @var{name},
 | |
| given in the standard numbers-and-dots notation. The returned address is
 | |
| in host order. If the input is not valid, @code{inet_network} returns
 | |
| @code{-1}.
 | |
| 
 | |
| The function works only with traditional IPv4 class A, B and C network
 | |
| types.  It doesn't work with classless addresses and shouldn't be used
 | |
| anymore.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment arpa/inet.h
 | |
| @comment BSD
 | |
| @deftypefun {char *} inet_ntoa (struct in_addr @var{addr})
 | |
| This function converts the IPv4 Internet host address @var{addr} to a
 | |
| string in the standard numbers-and-dots notation.  The return value is
 | |
| a pointer into a statically-allocated buffer.  Subsequent calls will
 | |
| overwrite the same buffer, so you should copy the string if you need
 | |
| to save it.
 | |
| 
 | |
| In multi-threaded programs each thread has an own statically-allocated
 | |
| buffer.  But still subsequent calls of @code{inet_ntoa} in the same
 | |
| thread will overwrite the result of the last call.
 | |
| 
 | |
| Instead of @code{inet_ntoa} the newer function @code{inet_ntop} which is
 | |
| described below should be used since it handles both IPv4 and IPv6
 | |
| addresses.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment arpa/inet.h
 | |
| @comment BSD
 | |
| @deftypefun {struct in_addr} inet_makeaddr (uint32_t @var{net}, uint32_t @var{local})
 | |
| This function makes an IPv4 Internet host address by combining the network
 | |
| number @var{net} with the local-address-within-network number
 | |
| @var{local}.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment arpa/inet.h
 | |
| @comment BSD
 | |
| @deftypefun uint32_t inet_lnaof (struct in_addr @var{addr})
 | |
| This function returns the local-address-within-network part of the
 | |
| Internet host address @var{addr}.
 | |
| 
 | |
| The function works only with traditional IPv4 class A, B and C network
 | |
| types.  It doesn't work with classless addresses and shouldn't be used
 | |
| anymore.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment arpa/inet.h
 | |
| @comment BSD
 | |
| @deftypefun uint32_t inet_netof (struct in_addr @var{addr})
 | |
| This function returns the network number part of the Internet host
 | |
| address @var{addr}.
 | |
| 
 | |
| The function works only with traditional IPv4 class A, B and C network
 | |
| types.  It doesn't work with classless addresses and shouldn't be used
 | |
| anymore.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment arpa/inet.h
 | |
| @comment IPv6 basic API
 | |
| @deftypefun int inet_pton (int @var{af}, const char *@var{cp}, void *@var{buf})
 | |
| This function converts an Internet address (either IPv4 or IPv6) from
 | |
| presentation (textual) to network (binary) format.  @var{af} should be
 | |
| either @code{AF_INET} or @code{AF_INET6}, as appropriate for the type of
 | |
| address being converted.  @var{cp} is a pointer to the input string, and
 | |
| @var{buf} is a pointer to a buffer for the result.  It is the caller's
 | |
| responsibility to make sure the buffer is large enough.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment arpa/inet.h
 | |
| @comment IPv6 basic API
 | |
| @deftypefun {const char *} inet_ntop (int @var{af}, const void *@var{cp}, char *@var{buf}, size_t @var{len})
 | |
| This function converts an Internet address (either IPv4 or IPv6) from
 | |
| network (binary) to presentation (textual) form.  @var{af} should be
 | |
| either @code{AF_INET} or @code{AF_INET6}, as appropriate.  @var{cp} is a
 | |
| pointer to the address to be converted.  @var{buf} should be a pointer
 | |
| to a buffer to hold the result, and @var{len} is the length of this
 | |
| buffer.  The return value from the function will be this buffer address.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Host Names
 | |
| @subsubsection Host Names
 | |
| @cindex hosts database
 | |
| @cindex converting host name to address
 | |
| @cindex converting host address to name
 | |
| 
 | |
| Besides the standard numbers-and-dots notation for Internet addresses,
 | |
| you can also refer to a host by a symbolic name.  The advantage of a
 | |
| symbolic name is that it is usually easier to remember.  For example,
 | |
| the machine with Internet address @samp{158.121.106.19} is also known as
 | |
| @samp{alpha.gnu.org}; and other machines in the @samp{gnu.org}
 | |
| domain can refer to it simply as @samp{alpha}.
 | |
| 
 | |
| @pindex /etc/hosts
 | |
| @pindex netdb.h
 | |
| Internally, the system uses a database to keep track of the mapping
 | |
| between host names and host numbers.  This database is usually either
 | |
| the file @file{/etc/hosts} or an equivalent provided by a name server.
 | |
| The functions and other symbols for accessing this database are declared
 | |
| in @file{netdb.h}.  They are BSD features, defined unconditionally if
 | |
| you include @file{netdb.h}.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct hostent}
 | |
| This data type is used to represent an entry in the hosts database.  It
 | |
| has the following members:
 | |
| 
 | |
| @table @code
 | |
| @item char *h_name
 | |
| This is the ``official'' name of the host.
 | |
| 
 | |
| @item char **h_aliases
 | |
| These are alternative names for the host, represented as a null-terminated
 | |
| vector of strings.
 | |
| 
 | |
| @item int h_addrtype
 | |
| This is the host address type; in practice, its value is always either
 | |
| @code{AF_INET} or @code{AF_INET6}, with the latter being used for IPv6
 | |
| hosts.  In principle other kinds of addresses could be represented in
 | |
| the database as well as Internet addresses; if this were done, you
 | |
| might find a value in this field other than @code{AF_INET} or
 | |
| @code{AF_INET6}.  @xref{Socket Addresses}.
 | |
| 
 | |
| @item int h_length
 | |
| This is the length, in bytes, of each address.
 | |
| 
 | |
| @item char **h_addr_list
 | |
| This is the vector of addresses for the host.  (Recall that the host
 | |
| might be connected to multiple networks and have different addresses on
 | |
| each one.)  The vector is terminated by a null pointer.
 | |
| 
 | |
| @item char *h_addr
 | |
| This is a synonym for @code{h_addr_list[0]}; in other words, it is the
 | |
| first host address.
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| As far as the host database is concerned, each address is just a block
 | |
| of memory @code{h_length} bytes long.  But in other contexts there is an
 | |
| implicit assumption that you can convert IPv4 addresses to a
 | |
| @code{struct in_addr} or an @code{uint32_t}.  Host addresses in
 | |
| a @code{struct hostent} structure are always given in network byte
 | |
| order; see @ref{Byte Order}.
 | |
| 
 | |
| You can use @code{gethostbyname}, @code{gethostbyname2} or
 | |
| @code{gethostbyaddr} to search the hosts database for information about
 | |
| a particular host.  The information is returned in a
 | |
| statically-allocated structure; you must copy the information if you
 | |
| need to save it across calls.  You can also use @code{getaddrinfo} and
 | |
| @code{getnameinfo} to obtain this information.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct hostent *} gethostbyname (const char *@var{name})
 | |
| The @code{gethostbyname} function returns information about the host
 | |
| named @var{name}.  If the lookup fails, it returns a null pointer.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment IPv6 Basic API
 | |
| @deftypefun {struct hostent *} gethostbyname2 (const char *@var{name}, int @var{af})
 | |
| The @code{gethostbyname2} function is like @code{gethostbyname}, but
 | |
| allows the caller to specify the desired address family (e.g.@:
 | |
| @code{AF_INET} or @code{AF_INET6}) of the result.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct hostent *} gethostbyaddr (const char *@var{addr}, size_t @var{length}, int @var{format})
 | |
| The @code{gethostbyaddr} function returns information about the host
 | |
| with Internet address @var{addr}.  The parameter @var{addr} is not
 | |
| really a pointer to char - it can be a pointer to an IPv4 or an IPv6
 | |
| address. The @var{length} argument is the size (in bytes) of the address
 | |
| at @var{addr}.  @var{format} specifies the address format; for an IPv4
 | |
| Internet address, specify a value of @code{AF_INET}; for an IPv6
 | |
| Internet address, use @code{AF_INET6}.
 | |
| 
 | |
| If the lookup fails, @code{gethostbyaddr} returns a null pointer.
 | |
| @end deftypefun
 | |
| 
 | |
| @vindex h_errno
 | |
| If the name lookup by @code{gethostbyname} or @code{gethostbyaddr}
 | |
| fails, you can find out the reason by looking at the value of the
 | |
| variable @code{h_errno}.  (It would be cleaner design for these
 | |
| functions to set @code{errno}, but use of @code{h_errno} is compatible
 | |
| with other systems.)
 | |
| 
 | |
| Here are the error codes that you may find in @code{h_errno}:
 | |
| 
 | |
| @table @code
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @item HOST_NOT_FOUND
 | |
| @vindex HOST_NOT_FOUND
 | |
| No such host is known in the database.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @item TRY_AGAIN
 | |
| @vindex TRY_AGAIN
 | |
| This condition happens when the name server could not be contacted.  If
 | |
| you try again later, you may succeed then.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @item NO_RECOVERY
 | |
| @vindex NO_RECOVERY
 | |
| A non-recoverable error occurred.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @item NO_ADDRESS
 | |
| @vindex NO_ADDRESS
 | |
| The host database contains an entry for the name, but it doesn't have an
 | |
| associated Internet address.
 | |
| @end table
 | |
| 
 | |
| The lookup functions above all have one in common: they are not
 | |
| reentrant and therefore unusable in multi-threaded applications.
 | |
| Therefore provides the GNU C library a new set of functions which can be
 | |
| used in this context.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment GNU
 | |
| @deftypefun int gethostbyname_r (const char *restrict @var{name}, struct hostent *restrict @var{result_buf}, char *restrict @var{buf}, size_t @var{buflen}, struct hostent **restrict @var{result}, int *restrict @var{h_errnop})
 | |
| The @code{gethostbyname_r} function returns information about the host
 | |
| named @var{name}.  The caller must pass a pointer to an object of type
 | |
| @code{struct hostent} in the @var{result_buf} parameter.  In addition
 | |
| the function may need extra buffer space and the caller must pass an
 | |
| pointer and the size of the buffer in the @var{buf} and @var{buflen}
 | |
| parameters.
 | |
| 
 | |
| A pointer to the buffer, in which the result is stored, is available in
 | |
| @code{*@var{result}} after the function call successfully returned.  If
 | |
| an error occurs or if no entry is found, the pointer @code{*@var{result}}
 | |
| is a null pointer.  Success is signalled by a zero return value.  If the
 | |
| function failed the return value is an error number.  In addition to the
 | |
| errors defined for @code{gethostbyname} it can also be @code{ERANGE}.
 | |
| In this case the call should be repeated with a larger buffer.
 | |
| Additional error information is not stored in the global variable
 | |
| @code{h_errno} but instead in the object pointed to by @var{h_errnop}.
 | |
| 
 | |
| Here's a small example:
 | |
| @smallexample
 | |
| struct hostent *
 | |
| gethostname (char *host)
 | |
| @{
 | |
|   struct hostent hostbuf, *hp;
 | |
|   size_t hstbuflen;
 | |
|   char *tmphstbuf;
 | |
|   int res;
 | |
|   int herr;
 | |
| 
 | |
|   hstbuflen = 1024;
 | |
|   /* Allocate buffer, remember to free it to avoid a memory leakage.  */
 | |
|   tmphstbuf = malloc (hstbuflen);
 | |
| 
 | |
|   while ((res = gethostbyname_r (host, &hostbuf, tmphstbuf, hstbuflen,
 | |
|                                  &hp, &herr)) == ERANGE)
 | |
|     @{
 | |
|       /* Enlarge the buffer.  */
 | |
|       hstbuflen *= 2;
 | |
|       tmphstbuf = realloc (tmphstbuf, hstbuflen);
 | |
|     @}
 | |
|   /*  Check for errors.  */
 | |
|   if (res || hp == NULL)
 | |
|     return NULL;
 | |
|   return hp;
 | |
| @}
 | |
| @end smallexample
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment GNU
 | |
| @deftypefun int gethostbyname2_r (const char *@var{name}, int @var{af}, struct hostent *restrict @var{result_buf}, char *restrict @var{buf}, size_t @var{buflen}, struct hostent **restrict @var{result}, int *restrict @var{h_errnop})
 | |
| The @code{gethostbyname2_r} function is like @code{gethostbyname_r}, but
 | |
| allows the caller to specify the desired address family (e.g.@:
 | |
| @code{AF_INET} or @code{AF_INET6}) for the result.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment GNU
 | |
| @deftypefun int gethostbyaddr_r (const char *@var{addr}, size_t @var{length}, int @var{format}, struct hostent *restrict @var{result_buf}, char *restrict @var{buf}, size_t @var{buflen}, struct hostent **restrict @var{result}, int *restrict @var{h_errnop})
 | |
| The @code{gethostbyaddr_r} function returns information about the host
 | |
| with Internet address @var{addr}.  The parameter @var{addr} is not
 | |
| really a pointer to char - it can be a pointer to an IPv4 or an IPv6
 | |
| address. The @var{length} argument is the size (in bytes) of the address
 | |
| at @var{addr}.  @var{format} specifies the address format; for an IPv4
 | |
| Internet address, specify a value of @code{AF_INET}; for an IPv6
 | |
| Internet address, use @code{AF_INET6}.
 | |
| 
 | |
| Similar to the @code{gethostbyname_r} function, the caller must provide
 | |
| buffers for the result and memory used internally.  In case of success
 | |
| the function returns zero.  Otherwise the value is an error number where
 | |
| @code{ERANGE} has the special meaning that the caller-provided buffer is
 | |
| too small.
 | |
| @end deftypefun
 | |
| 
 | |
| You can also scan the entire hosts database one entry at a time using
 | |
| @code{sethostent}, @code{gethostent} and @code{endhostent}.  Be careful
 | |
| when using these functions because they are not reentrant.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun void sethostent (int @var{stayopen})
 | |
| This function opens the hosts database to begin scanning it.  You can
 | |
| then call @code{gethostent} to read the entries.
 | |
| 
 | |
| @c There was a rumor that this flag has different meaning if using the DNS,
 | |
| @c but it appears this description is accurate in that case also.
 | |
| If the @var{stayopen} argument is nonzero, this sets a flag so that
 | |
| subsequent calls to @code{gethostbyname} or @code{gethostbyaddr} will
 | |
| not close the database (as they usually would).  This makes for more
 | |
| efficiency if you call those functions several times, by avoiding
 | |
| reopening the database for each call.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct hostent *} gethostent (void)
 | |
| This function returns the next entry in the hosts database.  It
 | |
| returns a null pointer if there are no more entries.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun void endhostent (void)
 | |
| This function closes the hosts database.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Ports
 | |
| @subsection Internet Ports
 | |
| @cindex port number
 | |
| 
 | |
| A socket address in the Internet namespace consists of a machine's
 | |
| Internet address plus a @dfn{port number} which distinguishes the
 | |
| sockets on a given machine (for a given protocol).  Port numbers range
 | |
| from 0 to 65,535.
 | |
| 
 | |
| Port numbers less than @code{IPPORT_RESERVED} are reserved for standard
 | |
| servers, such as @code{finger} and @code{telnet}.  There is a database
 | |
| that keeps track of these, and you can use the @code{getservbyname}
 | |
| function to map a service name onto a port number; see @ref{Services
 | |
| Database}.
 | |
| 
 | |
| If you write a server that is not one of the standard ones defined in
 | |
| the database, you must choose a port number for it.  Use a number
 | |
| greater than @code{IPPORT_USERRESERVED}; such numbers are reserved for
 | |
| servers and won't ever be generated automatically by the system.
 | |
| Avoiding conflicts with servers being run by other users is up to you.
 | |
| 
 | |
| When you use a socket without specifying its address, the system
 | |
| generates a port number for it.  This number is between
 | |
| @code{IPPORT_RESERVED} and @code{IPPORT_USERRESERVED}.
 | |
| 
 | |
| On the Internet, it is actually legitimate to have two different
 | |
| sockets with the same port number, as long as they never both try to
 | |
| communicate with the same socket address (host address plus port
 | |
| number).  You shouldn't duplicate a port number except in special
 | |
| circumstances where a higher-level protocol requires it.  Normally,
 | |
| the system won't let you do it; @code{bind} normally insists on
 | |
| distinct port numbers.  To reuse a port number, you must set the
 | |
| socket option @code{SO_REUSEADDR}.  @xref{Socket-Level Options}.
 | |
| 
 | |
| @pindex netinet/in.h
 | |
| These macros are defined in the header file @file{netinet/in.h}.
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int IPPORT_RESERVED
 | |
| Port numbers less than @code{IPPORT_RESERVED} are reserved for
 | |
| superuser use.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int IPPORT_USERRESERVED
 | |
| Port numbers greater than or equal to @code{IPPORT_USERRESERVED} are
 | |
| reserved for explicit use; they will never be allocated automatically.
 | |
| @end deftypevr
 | |
| 
 | |
| @node Services Database
 | |
| @subsection The Services Database
 | |
| @cindex services database
 | |
| @cindex converting service name to port number
 | |
| @cindex converting port number to service name
 | |
| 
 | |
| @pindex /etc/services
 | |
| The database that keeps track of ``well-known'' services is usually
 | |
| either the file @file{/etc/services} or an equivalent from a name server.
 | |
| You can use these utilities, declared in @file{netdb.h}, to access
 | |
| the services database.
 | |
| @pindex netdb.h
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct servent}
 | |
| This data type holds information about entries from the services database.
 | |
| It has the following members:
 | |
| 
 | |
| @table @code
 | |
| @item char *s_name
 | |
| This is the ``official'' name of the service.
 | |
| 
 | |
| @item char **s_aliases
 | |
| These are alternate names for the service, represented as an array of
 | |
| strings.  A null pointer terminates the array.
 | |
| 
 | |
| @item int s_port
 | |
| This is the port number for the service.  Port numbers are given in
 | |
| network byte order; see @ref{Byte Order}.
 | |
| 
 | |
| @item char *s_proto
 | |
| This is the name of the protocol to use with this service.
 | |
| @xref{Protocols Database}.
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| To get information about a particular service, use the
 | |
| @code{getservbyname} or @code{getservbyport} functions.  The information
 | |
| is returned in a statically-allocated structure; you must copy the
 | |
| information if you need to save it across calls.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct servent *} getservbyname (const char *@var{name}, const char *@var{proto})
 | |
| The @code{getservbyname} function returns information about the
 | |
| service named @var{name} using protocol @var{proto}.  If it can't find
 | |
| such a service, it returns a null pointer.
 | |
| 
 | |
| This function is useful for servers as well as for clients; servers
 | |
| use it to determine which port they should listen on (@pxref{Listening}).
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct servent *} getservbyport (int @var{port}, const char *@var{proto})
 | |
| The @code{getservbyport} function returns information about the
 | |
| service at port @var{port} using protocol @var{proto}.  If it can't
 | |
| find such a service, it returns a null pointer.
 | |
| @end deftypefun
 | |
| 
 | |
| @noindent
 | |
| You can also scan the services database using @code{setservent},
 | |
| @code{getservent} and @code{endservent}.  Be careful when using these
 | |
| functions because they are not reentrant.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun void setservent (int @var{stayopen})
 | |
| This function opens the services database to begin scanning it.
 | |
| 
 | |
| If the @var{stayopen} argument is nonzero, this sets a flag so that
 | |
| subsequent calls to @code{getservbyname} or @code{getservbyport} will
 | |
| not close the database (as they usually would).  This makes for more
 | |
| efficiency if you call those functions several times, by avoiding
 | |
| reopening the database for each call.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct servent *} getservent (void)
 | |
| This function returns the next entry in the services database.  If
 | |
| there are no more entries, it returns a null pointer.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun void endservent (void)
 | |
| This function closes the services database.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Byte Order
 | |
| @subsection Byte Order Conversion
 | |
| @cindex byte order conversion, for socket
 | |
| @cindex converting byte order
 | |
| 
 | |
| @cindex big-endian
 | |
| @cindex little-endian
 | |
| Different kinds of computers use different conventions for the
 | |
| ordering of bytes within a word.  Some computers put the most
 | |
| significant byte within a word first (this is called ``big-endian''
 | |
| order), and others put it last (``little-endian'' order).
 | |
| 
 | |
| @cindex network byte order
 | |
| So that machines with different byte order conventions can
 | |
| communicate, the Internet protocols specify a canonical byte order
 | |
| convention for data transmitted over the network.  This is known
 | |
| as @dfn{network byte order}.
 | |
| 
 | |
| When establishing an Internet socket connection, you must make sure that
 | |
| the data in the @code{sin_port} and @code{sin_addr} members of the
 | |
| @code{sockaddr_in} structure are represented in network byte order.
 | |
| If you are encoding integer data in the messages sent through the
 | |
| socket, you should convert this to network byte order too.  If you don't
 | |
| do this, your program may fail when running on or talking to other kinds
 | |
| of machines.
 | |
| 
 | |
| If you use @code{getservbyname} and @code{gethostbyname} or
 | |
| @code{inet_addr} to get the port number and host address, the values are
 | |
| already in network byte order, and you can copy them directly into
 | |
| the @code{sockaddr_in} structure.
 | |
| 
 | |
| Otherwise, you have to convert the values explicitly.  Use @code{htons}
 | |
| and @code{ntohs} to convert values for the @code{sin_port} member.  Use
 | |
| @code{htonl} and @code{ntohl} to convert IPv4 addresses for the
 | |
| @code{sin_addr} member.  (Remember, @code{struct in_addr} is equivalent
 | |
| to @code{uint32_t}.)  These functions are declared in
 | |
| @file{netinet/in.h}.
 | |
| @pindex netinet/in.h
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftypefun {uint16_t} htons (uint16_t @var{hostshort})
 | |
| This function converts the @code{uint16_t} integer @var{hostshort} from
 | |
| host byte order to network byte order.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftypefun {uint16_t} ntohs (uint16_t @var{netshort})
 | |
| This function converts the @code{uint16_t} integer @var{netshort} from
 | |
| network byte order to host byte order.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftypefun {uint32_t} htonl (uint32_t @var{hostlong})
 | |
| This function converts the @code{uint32_t} integer @var{hostlong} from
 | |
| host byte order to network byte order.
 | |
| 
 | |
| This is used for IPv4 Internet addresses.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netinet/in.h
 | |
| @comment BSD
 | |
| @deftypefun {uint32_t} ntohl (uint32_t @var{netlong})
 | |
| This function converts the @code{uint32_t} integer @var{netlong} from
 | |
| network byte order to host byte order.
 | |
| 
 | |
| This is used for IPv4 Internet addresses.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Protocols Database
 | |
| @subsection Protocols Database
 | |
| @cindex protocols database
 | |
| 
 | |
| The communications protocol used with a socket controls low-level
 | |
| details of how data are exchanged.  For example, the protocol implements
 | |
| things like checksums to detect errors in transmissions, and routing
 | |
| instructions for messages.  Normal user programs have little reason to
 | |
| mess with these details directly.
 | |
| 
 | |
| @cindex TCP (Internet protocol)
 | |
| The default communications protocol for the Internet namespace depends on
 | |
| the communication style.  For stream communication, the default is TCP
 | |
| (``transmission control protocol'').  For datagram communication, the
 | |
| default is UDP (``user datagram protocol'').  For reliable datagram
 | |
| communication, the default is RDP (``reliable datagram protocol'').
 | |
| You should nearly always use the default.
 | |
| 
 | |
| @pindex /etc/protocols
 | |
| Internet protocols are generally specified by a name instead of a
 | |
| number.  The network protocols that a host knows about are stored in a
 | |
| database.  This is usually either derived from the file
 | |
| @file{/etc/protocols}, or it may be an equivalent provided by a name
 | |
| server.  You look up the protocol number associated with a named
 | |
| protocol in the database using the @code{getprotobyname} function.
 | |
| 
 | |
| Here are detailed descriptions of the utilities for accessing the
 | |
| protocols database.  These are declared in @file{netdb.h}.
 | |
| @pindex netdb.h
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct protoent}
 | |
| This data type is used to represent entries in the network protocols
 | |
| database.  It has the following members:
 | |
| 
 | |
| @table @code
 | |
| @item char *p_name
 | |
| This is the official name of the protocol.
 | |
| 
 | |
| @item char **p_aliases
 | |
| These are alternate names for the protocol, specified as an array of
 | |
| strings.  The last element of the array is a null pointer.
 | |
| 
 | |
| @item int p_proto
 | |
| This is the protocol number (in host byte order); use this member as the
 | |
| @var{protocol} argument to @code{socket}.
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| You can use @code{getprotobyname} and @code{getprotobynumber} to search
 | |
| the protocols database for a specific protocol.  The information is
 | |
| returned in a statically-allocated structure; you must copy the
 | |
| information if you need to save it across calls.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct protoent *} getprotobyname (const char *@var{name})
 | |
| The @code{getprotobyname} function returns information about the
 | |
| network protocol named @var{name}.  If there is no such protocol, it
 | |
| returns a null pointer.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct protoent *} getprotobynumber (int @var{protocol})
 | |
| The @code{getprotobynumber} function returns information about the
 | |
| network protocol with number @var{protocol}.  If there is no such
 | |
| protocol, it returns a null pointer.
 | |
| @end deftypefun
 | |
| 
 | |
| You can also scan the whole protocols database one protocol at a time by
 | |
| using @code{setprotoent}, @code{getprotoent} and @code{endprotoent}.
 | |
| Be careful when using these functions because they are not reentrant.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun void setprotoent (int @var{stayopen})
 | |
| This function opens the protocols database to begin scanning it.
 | |
| 
 | |
| If the @var{stayopen} argument is nonzero, this sets a flag so that
 | |
| subsequent calls to @code{getprotobyname} or @code{getprotobynumber} will
 | |
| not close the database (as they usually would).  This makes for more
 | |
| efficiency if you call those functions several times, by avoiding
 | |
| reopening the database for each call.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct protoent *} getprotoent (void)
 | |
| This function returns the next entry in the protocols database.  It
 | |
| returns a null pointer if there are no more entries.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun void endprotoent (void)
 | |
| This function closes the protocols database.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Inet Example
 | |
| @subsection Internet Socket Example
 | |
| 
 | |
| Here is an example showing how to create and name a socket in the
 | |
| Internet namespace.  The newly created socket exists on the machine that
 | |
| the program is running on.  Rather than finding and using the machine's
 | |
| Internet address, this example specifies @code{INADDR_ANY} as the host
 | |
| address; the system replaces that with the machine's actual address.
 | |
| 
 | |
| @smallexample
 | |
| @include mkisock.c.texi
 | |
| @end smallexample
 | |
| 
 | |
| Here is another example, showing how you can fill in a @code{sockaddr_in}
 | |
| structure, given a host name string and a port number:
 | |
| 
 | |
| @smallexample
 | |
| @include isockad.c.texi
 | |
| @end smallexample
 | |
| 
 | |
| @node Misc Namespaces
 | |
| @section Other Namespaces
 | |
| 
 | |
| @vindex PF_NS
 | |
| @vindex PF_ISO
 | |
| @vindex PF_CCITT
 | |
| @vindex PF_IMPLINK
 | |
| @vindex PF_ROUTE
 | |
| Certain other namespaces and associated protocol families are supported
 | |
| but not documented yet because they are not often used.  @code{PF_NS}
 | |
| refers to the Xerox Network Software protocols.  @code{PF_ISO} stands
 | |
| for Open Systems Interconnect.  @code{PF_CCITT} refers to protocols from
 | |
| CCITT.  @file{socket.h} defines these symbols and others naming protocols
 | |
| not actually implemented.
 | |
| 
 | |
| @code{PF_IMPLINK} is used for communicating between hosts and Internet
 | |
| Message Processors.  For information on this and @code{PF_ROUTE}, an
 | |
| occasionally-used local area routing protocol, see the GNU Hurd Manual
 | |
| (to appear in the future).
 | |
| 
 | |
| @node Open/Close Sockets
 | |
| @section Opening and Closing Sockets
 | |
| 
 | |
| This section describes the actual library functions for opening and
 | |
| closing sockets.  The same functions work for all namespaces and
 | |
| connection styles.
 | |
| 
 | |
| @menu
 | |
| * Creating a Socket::           How to open a socket.
 | |
| * Closing a Socket::            How to close a socket.
 | |
| * Socket Pairs::                These are created like pipes.
 | |
| @end menu
 | |
| 
 | |
| @node Creating a Socket
 | |
| @subsection Creating a Socket
 | |
| @cindex creating a socket
 | |
| @cindex socket, creating
 | |
| @cindex opening a socket
 | |
| 
 | |
| The primitive for creating a socket is the @code{socket} function,
 | |
| declared in @file{sys/socket.h}.
 | |
| @pindex sys/socket.h
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int socket (int @var{namespace}, int @var{style}, int @var{protocol})
 | |
| This function creates a socket and specifies communication style
 | |
| @var{style}, which should be one of the socket styles listed in
 | |
| @ref{Communication Styles}.  The @var{namespace} argument specifies
 | |
| the namespace; it must be @code{PF_LOCAL} (@pxref{Local Namespace}) or
 | |
| @code{PF_INET} (@pxref{Internet Namespace}).  @var{protocol}
 | |
| designates the specific protocol (@pxref{Socket Concepts}); zero is
 | |
| usually right for @var{protocol}.
 | |
| 
 | |
| The return value from @code{socket} is the file descriptor for the new
 | |
| socket, or @code{-1} in case of error.  The following @code{errno} error
 | |
| conditions are defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EPROTONOSUPPORT
 | |
| The @var{protocol} or @var{style} is not supported by the
 | |
| @var{namespace} specified.
 | |
| 
 | |
| @item EMFILE
 | |
| The process already has too many file descriptors open.
 | |
| 
 | |
| @item ENFILE
 | |
| The system already has too many file descriptors open.
 | |
| 
 | |
| @item EACCESS
 | |
| The process does not have the privilege to create a socket of the specified
 | |
| @var{style} or @var{protocol}.
 | |
| 
 | |
| @item ENOBUFS
 | |
| The system ran out of internal buffer space.
 | |
| @end table
 | |
| 
 | |
| The file descriptor returned by the @code{socket} function supports both
 | |
| read and write operations.  However, like pipes, sockets do not support file
 | |
| positioning operations.
 | |
| @end deftypefun
 | |
| 
 | |
| For examples of how to call the @code{socket} function,
 | |
| see @ref{Local Socket Example}, or @ref{Inet Example}.
 | |
| 
 | |
| 
 | |
| @node Closing a Socket
 | |
| @subsection Closing a Socket
 | |
| @cindex socket, closing
 | |
| @cindex closing a socket
 | |
| @cindex shutting down a socket
 | |
| @cindex socket shutdown
 | |
| 
 | |
| When you have finished using a socket, you can simply close its
 | |
| file descriptor with @code{close}; see @ref{Opening and Closing Files}.
 | |
| If there is still data waiting to be transmitted over the connection,
 | |
| normally @code{close} tries to complete this transmission.  You
 | |
| can control this behavior using the @code{SO_LINGER} socket option to
 | |
| specify a timeout period; see @ref{Socket Options}.
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| You can also shut down only reception or transmission on a
 | |
| connection by calling @code{shutdown}, which is declared in
 | |
| @file{sys/socket.h}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int shutdown (int @var{socket}, int @var{how})
 | |
| The @code{shutdown} function shuts down the connection of socket
 | |
| @var{socket}.  The argument @var{how} specifies what action to
 | |
| perform:
 | |
| 
 | |
| @table @code
 | |
| @item 0
 | |
| Stop receiving data for this socket.  If further data arrives,
 | |
| reject it.
 | |
| 
 | |
| @item 1
 | |
| Stop trying to transmit data from this socket.  Discard any data
 | |
| waiting to be sent.  Stop looking for acknowledgement of data already
 | |
| sent; don't retransmit it if it is lost.
 | |
| 
 | |
| @item 2
 | |
| Stop both reception and transmission.
 | |
| @end table
 | |
| 
 | |
| The return value is @code{0} on success and @code{-1} on failure.  The
 | |
| following @code{errno} error conditions are defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EBADF
 | |
| @var{socket} is not a valid file descriptor.
 | |
| 
 | |
| @item ENOTSOCK
 | |
| @var{socket} is not a socket.
 | |
| 
 | |
| @item ENOTCONN
 | |
| @var{socket} is not connected.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| @node Socket Pairs
 | |
| @subsection Socket Pairs
 | |
| @cindex creating a socket pair
 | |
| @cindex socket pair
 | |
| @cindex opening a socket pair
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| A @dfn{socket pair} consists of a pair of connected (but unnamed)
 | |
| sockets.  It is very similar to a pipe and is used in much the same
 | |
| way.  Socket pairs are created with the @code{socketpair} function,
 | |
| declared in @file{sys/socket.h}.  A socket pair is much like a pipe; the
 | |
| main difference is that the socket pair is bidirectional, whereas the
 | |
| pipe has one input-only end and one output-only end (@pxref{Pipes and
 | |
| FIFOs}).
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int socketpair (int @var{namespace}, int @var{style}, int @var{protocol}, int @var{filedes}@t{[2]})
 | |
| This function creates a socket pair, returning the file descriptors in
 | |
| @code{@var{filedes}[0]} and @code{@var{filedes}[1]}.  The socket pair
 | |
| is a full-duplex communications channel, so that both reading and writing
 | |
| may be performed at either end.
 | |
| 
 | |
| The @var{namespace}, @var{style} and @var{protocol} arguments are
 | |
| interpreted as for the @code{socket} function.  @var{style} should be
 | |
| one of the communication styles listed in @ref{Communication Styles}.
 | |
| The @var{namespace} argument specifies the namespace, which must be
 | |
| @code{AF_LOCAL} (@pxref{Local Namespace}); @var{protocol} specifies the
 | |
| communications protocol, but zero is the only meaningful value.
 | |
| 
 | |
| If @var{style} specifies a connectionless communication style, then
 | |
| the two sockets you get are not @emph{connected}, strictly speaking,
 | |
| but each of them knows the other as the default destination address,
 | |
| so they can send packets to each other.
 | |
| 
 | |
| The @code{socketpair} function returns @code{0} on success and @code{-1}
 | |
| on failure.  The following @code{errno} error conditions are defined
 | |
| for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EMFILE
 | |
| The process has too many file descriptors open.
 | |
| 
 | |
| @item EAFNOSUPPORT
 | |
| The specified namespace is not supported.
 | |
| 
 | |
| @item EPROTONOSUPPORT
 | |
| The specified protocol is not supported.
 | |
| 
 | |
| @item EOPNOTSUPP
 | |
| The specified protocol does not support the creation of socket pairs.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| @node Connections
 | |
| @section Using Sockets with Connections
 | |
| 
 | |
| @cindex connection
 | |
| @cindex client
 | |
| @cindex server
 | |
| The most common communication styles involve making a connection to a
 | |
| particular other socket, and then exchanging data with that socket
 | |
| over and over.  Making a connection is asymmetric; one side (the
 | |
| @dfn{client}) acts to request a connection, while the other side (the
 | |
| @dfn{server}) makes a socket and waits for the connection request.
 | |
| 
 | |
| @iftex
 | |
| @itemize @bullet
 | |
| @item
 | |
| @ref{Connecting}, describes what the client program must do to
 | |
| initiate a connection with a server.
 | |
| 
 | |
| @item
 | |
| @ref{Listening} and @ref{Accepting Connections} describe what the
 | |
| server program must do to wait for and act upon connection requests
 | |
| from clients.
 | |
| 
 | |
| @item
 | |
| @ref{Transferring Data}, describes how data are transferred through the
 | |
| connected socket.
 | |
| @end itemize
 | |
| @end iftex
 | |
| 
 | |
| @menu
 | |
| * Connecting::    	     What the client program must do.
 | |
| * Listening::		     How a server program waits for requests.
 | |
| * Accepting Connections::    What the server does when it gets a request.
 | |
| * Who is Connected::	     Getting the address of the
 | |
| 				other side of a connection.
 | |
| * Transferring Data::        How to send and receive data.
 | |
| * Byte Stream Example::	     An example program: a client for communicating
 | |
| 			      over a byte stream socket in the Internet namespace.
 | |
| * Server Example::	     A corresponding server program.
 | |
| * Out-of-Band Data::         This is an advanced feature.
 | |
| @end menu
 | |
| 
 | |
| @node Connecting
 | |
| @subsection Making a Connection
 | |
| @cindex connecting a socket
 | |
| @cindex socket, connecting
 | |
| @cindex socket, initiating a connection
 | |
| @cindex socket, client actions
 | |
| 
 | |
| In making a connection, the client makes a connection while the server
 | |
| waits for and accepts the connection.  Here we discuss what the client
 | |
| program must do with the @code{connect} function, which is declared in
 | |
| @file{sys/socket.h}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int connect (int @var{socket}, struct sockaddr *@var{addr}, socklen_t @var{length})
 | |
| The @code{connect} function initiates a connection from the socket
 | |
| with file descriptor @var{socket} to the socket whose address is
 | |
| specified by the @var{addr} and @var{length} arguments.  (This socket
 | |
| is typically on another machine, and it must be already set up as a
 | |
| server.)  @xref{Socket Addresses}, for information about how these
 | |
| arguments are interpreted.
 | |
| 
 | |
| Normally, @code{connect} waits until the server responds to the request
 | |
| before it returns.  You can set nonblocking mode on the socket
 | |
| @var{socket} to make @code{connect} return immediately without waiting
 | |
| for the response.  @xref{File Status Flags}, for information about
 | |
| nonblocking mode.
 | |
| @c !!! how do you tell when it has finished connecting?  I suspect the
 | |
| @c way you do it is select for writing.
 | |
| 
 | |
| The normal return value from @code{connect} is @code{0}.  If an error
 | |
| occurs, @code{connect} returns @code{-1}.  The following @code{errno}
 | |
| error conditions are defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EBADF
 | |
| The socket @var{socket} is not a valid file descriptor.
 | |
| 
 | |
| @item ENOTSOCK
 | |
| File descriptor @var{socket} is not a socket.
 | |
| 
 | |
| @item EADDRNOTAVAIL
 | |
| The specified address is not available on the remote machine.
 | |
| 
 | |
| @item EAFNOSUPPORT
 | |
| The namespace of the @var{addr} is not supported by this socket.
 | |
| 
 | |
| @item EISCONN
 | |
| The socket @var{socket} is already connected.
 | |
| 
 | |
| @item ETIMEDOUT
 | |
| The attempt to establish the connection timed out.
 | |
| 
 | |
| @item ECONNREFUSED
 | |
| The server has actively refused to establish the connection.
 | |
| 
 | |
| @item ENETUNREACH
 | |
| The network of the given @var{addr} isn't reachable from this host.
 | |
| 
 | |
| @item EADDRINUSE
 | |
| The socket address of the given @var{addr} is already in use.
 | |
| 
 | |
| @item EINPROGRESS
 | |
| The socket @var{socket} is non-blocking and the connection could not be
 | |
| established immediately.  You can determine when the connection is
 | |
| completely established with @code{select}; @pxref{Waiting for I/O}.
 | |
| Another @code{connect} call on the same socket, before the connection is
 | |
| completely established, will fail with @code{EALREADY}.
 | |
| 
 | |
| @item EALREADY
 | |
| The socket @var{socket} is non-blocking and already has a pending
 | |
| connection in progress (see @code{EINPROGRESS} above).
 | |
| @end table
 | |
| 
 | |
| This function is defined as a cancellation point in multi-threaded
 | |
| programs, so one has to be prepared for this and make sure that
 | |
| allocated resources (like memory, files descriptors, semaphores or
 | |
| whatever) are freed even if the thread is canceled.
 | |
| @c @xref{pthread_cleanup_push}, for a method how to do this.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Listening
 | |
| @subsection Listening for Connections
 | |
| @cindex listening (sockets)
 | |
| @cindex sockets, server actions
 | |
| @cindex sockets, listening
 | |
| 
 | |
| Now let us consider what the server process must do to accept
 | |
| connections on a socket.  First it must use the @code{listen} function
 | |
| to enable connection requests on the socket, and then accept each
 | |
| incoming connection with a call to @code{accept} (@pxref{Accepting
 | |
| Connections}).  Once connection requests are enabled on a server socket,
 | |
| the @code{select} function reports when the socket has a connection
 | |
| ready to be accepted (@pxref{Waiting for I/O}).
 | |
| 
 | |
| The @code{listen} function is not allowed for sockets using
 | |
| connectionless communication styles.
 | |
| 
 | |
| You can write a network server that does not even start running until a
 | |
| connection to it is requested.  @xref{Inetd Servers}.
 | |
| 
 | |
| In the Internet namespace, there are no special protection mechanisms
 | |
| for controlling access to a port; any process on any machine
 | |
| can make a connection to your server.  If you want to restrict access to
 | |
| your server, make it examine the addresses associated with connection
 | |
| requests or implement some other handshaking or identification
 | |
| protocol.
 | |
| 
 | |
| In the local namespace, the ordinary file protection bits control who has
 | |
| access to connect to the socket.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int listen (int @var{socket}, unsigned int @var{n})
 | |
| The @code{listen} function enables the socket @var{socket} to accept
 | |
| connections, thus making it a server socket.
 | |
| 
 | |
| The argument @var{n} specifies the length of the queue for pending
 | |
| connections.  When the queue fills, new clients attempting to connect
 | |
| fail with @code{ECONNREFUSED} until the server calls @code{accept} to
 | |
| accept a connection from the queue.
 | |
| 
 | |
| The @code{listen} function returns @code{0} on success and @code{-1}
 | |
| on failure.  The following @code{errno} error conditions are defined
 | |
| for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EBADF
 | |
| The argument @var{socket} is not a valid file descriptor.
 | |
| 
 | |
| @item ENOTSOCK
 | |
| The argument @var{socket} is not a socket.
 | |
| 
 | |
| @item EOPNOTSUPP
 | |
| The socket @var{socket} does not support this operation.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| @node Accepting Connections
 | |
| @subsection Accepting Connections
 | |
| @cindex sockets, accepting connections
 | |
| @cindex accepting connections
 | |
| 
 | |
| When a server receives a connection request, it can complete the
 | |
| connection by accepting the request.  Use the function @code{accept}
 | |
| to do this.
 | |
| 
 | |
| A socket that has been established as a server can accept connection
 | |
| requests from multiple clients.  The server's original socket
 | |
| @emph{does not become part of the connection}; instead, @code{accept}
 | |
| makes a new socket which participates in the connection.
 | |
| @code{accept} returns the descriptor for this socket.  The server's
 | |
| original socket remains available for listening for further connection
 | |
| requests.
 | |
| 
 | |
| The number of pending connection requests on a server socket is finite.
 | |
| If connection requests arrive from clients faster than the server can
 | |
| act upon them, the queue can fill up and additional requests are refused
 | |
| with an @code{ECONNREFUSED} error.  You can specify the maximum length of
 | |
| this queue as an argument to the @code{listen} function, although the
 | |
| system may also impose its own internal limit on the length of this
 | |
| queue.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int accept (int @var{socket}, struct sockaddr *@var{addr}, socklen_t *@var{length_ptr})
 | |
| This function is used to accept a connection request on the server
 | |
| socket @var{socket}.
 | |
| 
 | |
| The @code{accept} function waits if there are no connections pending,
 | |
| unless the socket @var{socket} has nonblocking mode set.  (You can use
 | |
| @code{select} to wait for a pending connection, with a nonblocking
 | |
| socket.)  @xref{File Status Flags}, for information about nonblocking
 | |
| mode.
 | |
| 
 | |
| The @var{addr} and @var{length-ptr} arguments are used to return
 | |
| information about the name of the client socket that initiated the
 | |
| connection.  @xref{Socket Addresses}, for information about the format
 | |
| of the information.
 | |
| 
 | |
| Accepting a connection does not make @var{socket} part of the
 | |
| connection.  Instead, it creates a new socket which becomes
 | |
| connected.  The normal return value of @code{accept} is the file
 | |
| descriptor for the new socket.
 | |
| 
 | |
| After @code{accept}, the original socket @var{socket} remains open and
 | |
| unconnected, and continues listening until you close it.  You can
 | |
| accept further connections with @var{socket} by calling @code{accept}
 | |
| again.
 | |
| 
 | |
| If an error occurs, @code{accept} returns @code{-1}.  The following
 | |
| @code{errno} error conditions are defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EBADF
 | |
| The @var{socket} argument is not a valid file descriptor.
 | |
| 
 | |
| @item ENOTSOCK
 | |
| The descriptor @var{socket} argument is not a socket.
 | |
| 
 | |
| @item EOPNOTSUPP
 | |
| The descriptor @var{socket} does not support this operation.
 | |
| 
 | |
| @item EWOULDBLOCK
 | |
| @var{socket} has nonblocking mode set, and there are no pending
 | |
| connections immediately available.
 | |
| @end table
 | |
| 
 | |
| This function is defined as a cancellation point in multi-threaded
 | |
| programs, so one has to be prepared for this and make sure that
 | |
| allocated resources (like memory, files descriptors, semaphores or
 | |
| whatever) are freed even if the thread is canceled.
 | |
| @c @xref{pthread_cleanup_push}, for a method how to do this.
 | |
| @end deftypefun
 | |
| 
 | |
| The @code{accept} function is not allowed for sockets using
 | |
| connectionless communication styles.
 | |
| 
 | |
| @node Who is Connected
 | |
| @subsection Who is Connected to Me?
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int getpeername (int @var{socket}, struct sockaddr *@var{addr}, socklen_t *@var{length-ptr})
 | |
| The @code{getpeername} function returns the address of the socket that
 | |
| @var{socket} is connected to; it stores the address in the memory space
 | |
| specified by @var{addr} and @var{length-ptr}.  It stores the length of
 | |
| the address in @code{*@var{length-ptr}}.
 | |
| 
 | |
| @xref{Socket Addresses}, for information about the format of the
 | |
| address.  In some operating systems, @code{getpeername} works only for
 | |
| sockets in the Internet domain.
 | |
| 
 | |
| The return value is @code{0} on success and @code{-1} on error.  The
 | |
| following @code{errno} error conditions are defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EBADF
 | |
| The argument @var{socket} is not a valid file descriptor.
 | |
| 
 | |
| @item ENOTSOCK
 | |
| The descriptor @var{socket} is not a socket.
 | |
| 
 | |
| @item ENOTCONN
 | |
| The socket @var{socket} is not connected.
 | |
| 
 | |
| @item ENOBUFS
 | |
| There are not enough internal buffers available.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| 
 | |
| @node Transferring Data
 | |
| @subsection Transferring Data
 | |
| @cindex reading from a socket
 | |
| @cindex writing to a socket
 | |
| 
 | |
| Once a socket has been connected to a peer, you can use the ordinary
 | |
| @code{read} and @code{write} operations (@pxref{I/O Primitives}) to
 | |
| transfer data.  A socket is a two-way communications channel, so read
 | |
| and write operations can be performed at either end.
 | |
| 
 | |
| There are also some I/O modes that are specific to socket operations.
 | |
| In order to specify these modes, you must use the @code{recv} and
 | |
| @code{send} functions instead of the more generic @code{read} and
 | |
| @code{write} functions.  The @code{recv} and @code{send} functions take
 | |
| an additional argument which you can use to specify various flags to
 | |
| control special I/O modes.  For example, you can specify the
 | |
| @code{MSG_OOB} flag to read or write out-of-band data, the
 | |
| @code{MSG_PEEK} flag to peek at input, or the @code{MSG_DONTROUTE} flag
 | |
| to control inclusion of routing information on output.
 | |
| 
 | |
| @menu
 | |
| * Sending Data::		Sending data with @code{send}.
 | |
| * Receiving Data::		Reading data with @code{recv}.
 | |
| * Socket Data Options::		Using @code{send} and @code{recv}.
 | |
| @end menu
 | |
| 
 | |
| @node Sending Data
 | |
| @subsubsection Sending Data
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| The @code{send} function is declared in the header file
 | |
| @file{sys/socket.h}.  If your @var{flags} argument is zero, you can just
 | |
| as well use @code{write} instead of @code{send}; see @ref{I/O
 | |
| Primitives}.  If the socket was connected but the connection has broken,
 | |
| you get a @code{SIGPIPE} signal for any use of @code{send} or
 | |
| @code{write} (@pxref{Miscellaneous Signals}).
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int send (int @var{socket}, void *@var{buffer}, size_t @var{size}, int @var{flags})
 | |
| The @code{send} function is like @code{write}, but with the additional
 | |
| flags @var{flags}.  The possible values of @var{flags} are described
 | |
| in @ref{Socket Data Options}.
 | |
| 
 | |
| This function returns the number of bytes transmitted, or @code{-1} on
 | |
| failure.  If the socket is nonblocking, then @code{send} (like
 | |
| @code{write}) can return after sending just part of the data.
 | |
| @xref{File Status Flags}, for information about nonblocking mode.
 | |
| 
 | |
| Note, however, that a successful return value merely indicates that
 | |
| the message has been sent without error, not necessarily that it has
 | |
| been received without error.
 | |
| 
 | |
| The following @code{errno} error conditions are defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EBADF
 | |
| The @var{socket} argument is not a valid file descriptor.
 | |
| 
 | |
| @item EINTR
 | |
| The operation was interrupted by a signal before any data was sent.
 | |
| @xref{Interrupted Primitives}.
 | |
| 
 | |
| @item ENOTSOCK
 | |
| The descriptor @var{socket} is not a socket.
 | |
| 
 | |
| @item EMSGSIZE
 | |
| The socket type requires that the message be sent atomically, but the
 | |
| message is too large for this to be possible.
 | |
| 
 | |
| @item EWOULDBLOCK
 | |
| Nonblocking mode has been set on the socket, and the write operation
 | |
| would block.  (Normally @code{send} blocks until the operation can be
 | |
| completed.)
 | |
| 
 | |
| @item ENOBUFS
 | |
| There is not enough internal buffer space available.
 | |
| 
 | |
| @item ENOTCONN
 | |
| You never connected this socket.
 | |
| 
 | |
| @item EPIPE
 | |
| This socket was connected but the connection is now broken.  In this
 | |
| case, @code{send} generates a @code{SIGPIPE} signal first; if that
 | |
| signal is ignored or blocked, or if its handler returns, then
 | |
| @code{send} fails with @code{EPIPE}.
 | |
| @end table
 | |
| 
 | |
| This function is defined as a cancellation point in multi-threaded
 | |
| programs, so one has to be prepared for this and make sure that
 | |
| allocated resources (like memory, files descriptors, semaphores or
 | |
| whatever) are freed even if the thread is canceled.
 | |
| @c @xref{pthread_cleanup_push}, for a method how to do this.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Receiving Data
 | |
| @subsubsection Receiving Data
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| The @code{recv} function is declared in the header file
 | |
| @file{sys/socket.h}.  If your @var{flags} argument is zero, you can
 | |
| just as well use @code{read} instead of @code{recv}; see @ref{I/O
 | |
| Primitives}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int recv (int @var{socket}, void *@var{buffer}, size_t @var{size}, int @var{flags})
 | |
| The @code{recv} function is like @code{read}, but with the additional
 | |
| flags @var{flags}.  The possible values of @var{flags} are described
 | |
| in @ref{Socket Data Options}.
 | |
| 
 | |
| If nonblocking mode is set for @var{socket}, and no data are available to
 | |
| be read, @code{recv} fails immediately rather than waiting.  @xref{File
 | |
| Status Flags}, for information about nonblocking mode.
 | |
| 
 | |
| This function returns the number of bytes received, or @code{-1} on failure.
 | |
| The following @code{errno} error conditions are defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EBADF
 | |
| The @var{socket} argument is not a valid file descriptor.
 | |
| 
 | |
| @item ENOTSOCK
 | |
| The descriptor @var{socket} is not a socket.
 | |
| 
 | |
| @item EWOULDBLOCK
 | |
| Nonblocking mode has been set on the socket, and the read operation
 | |
| would block.  (Normally, @code{recv} blocks until there is input
 | |
| available to be read.)
 | |
| 
 | |
| @item EINTR
 | |
| The operation was interrupted by a signal before any data was read.
 | |
| @xref{Interrupted Primitives}.
 | |
| 
 | |
| @item ENOTCONN
 | |
| You never connected this socket.
 | |
| @end table
 | |
| 
 | |
| This function is defined as a cancellation point in multi-threaded
 | |
| programs, so one has to be prepared for this and make sure that
 | |
| allocated resources (like memory, files descriptors, semaphores or
 | |
| whatever) are freed even if the thread is canceled.
 | |
| @c @xref{pthread_cleanup_push}, for a method how to do this.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Socket Data Options
 | |
| @subsubsection Socket Data Options
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| The @var{flags} argument to @code{send} and @code{recv} is a bit
 | |
| mask.  You can bitwise-OR the values of the following macros together
 | |
| to obtain a value for this argument.  All are defined in the header
 | |
| file @file{sys/socket.h}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int MSG_OOB
 | |
| Send or receive out-of-band data.  @xref{Out-of-Band Data}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int MSG_PEEK
 | |
| Look at the data but don't remove it from the input queue.  This is
 | |
| only meaningful with input functions such as @code{recv}, not with
 | |
| @code{send}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int MSG_DONTROUTE
 | |
| Don't include routing information in the message.  This is only
 | |
| meaningful with output operations, and is usually only of interest for
 | |
| diagnostic or routing programs.  We don't try to explain it here.
 | |
| @end deftypevr
 | |
| 
 | |
| @node Byte Stream Example
 | |
| @subsection Byte Stream Socket Example
 | |
| 
 | |
| Here is an example client program that makes a connection for a byte
 | |
| stream socket in the Internet namespace.  It doesn't do anything
 | |
| particularly interesting once it has connected to the server; it just
 | |
| sends a text string to the server and exits.
 | |
| 
 | |
| This program uses @code{init_sockaddr} to set up the socket address; see
 | |
| @ref{Inet Example}.
 | |
| 
 | |
| @smallexample
 | |
| @include inetcli.c.texi
 | |
| @end smallexample
 | |
| 
 | |
| @node Server Example
 | |
| @subsection Byte Stream Connection Server Example
 | |
| 
 | |
| The server end is much more complicated.  Since we want to allow
 | |
| multiple clients to be connected to the server at the same time, it
 | |
| would be incorrect to wait for input from a single client by simply
 | |
| calling @code{read} or @code{recv}.  Instead, the right thing to do is
 | |
| to use @code{select} (@pxref{Waiting for I/O}) to wait for input on
 | |
| all of the open sockets.  This also allows the server to deal with
 | |
| additional connection requests.
 | |
| 
 | |
| This particular server doesn't do anything interesting once it has
 | |
| gotten a message from a client.  It does close the socket for that
 | |
| client when it detects an end-of-file condition (resulting from the
 | |
| client shutting down its end of the connection).
 | |
| 
 | |
| This program uses @code{make_socket} to set up the socket address; see
 | |
| @ref{Inet Example}.
 | |
| 
 | |
| @smallexample
 | |
| @include inetsrv.c.texi
 | |
| @end smallexample
 | |
| 
 | |
| @node Out-of-Band Data
 | |
| @subsection Out-of-Band Data
 | |
| 
 | |
| @cindex out-of-band data
 | |
| @cindex high-priority data
 | |
| Streams with connections permit @dfn{out-of-band} data that is
 | |
| delivered with higher priority than ordinary data.  Typically the
 | |
| reason for sending out-of-band data is to send notice of an
 | |
| exceptional condition.  To send out-of-band data use
 | |
| @code{send}, specifying the flag @code{MSG_OOB} (@pxref{Sending
 | |
| Data}).
 | |
| 
 | |
| Out-of-band data are received with higher priority because the
 | |
| receiving process need not read it in sequence; to read the next
 | |
| available out-of-band data, use @code{recv} with the @code{MSG_OOB}
 | |
| flag (@pxref{Receiving Data}).  Ordinary read operations do not read
 | |
| out-of-band data; they read only ordinary data.
 | |
| 
 | |
| @cindex urgent socket condition
 | |
| When a socket finds that out-of-band data are on their way, it sends a
 | |
| @code{SIGURG} signal to the owner process or process group of the
 | |
| socket.  You can specify the owner using the @code{F_SETOWN} command
 | |
| to the @code{fcntl} function; see @ref{Interrupt Input}.  You must
 | |
| also establish a handler for this signal, as described in @ref{Signal
 | |
| Handling}, in order to take appropriate action such as reading the
 | |
| out-of-band data.
 | |
| 
 | |
| Alternatively, you can test for pending out-of-band data, or wait
 | |
| until there is out-of-band data, using the @code{select} function; it
 | |
| can wait for an exceptional condition on the socket.  @xref{Waiting
 | |
| for I/O}, for more information about @code{select}.
 | |
| 
 | |
| Notification of out-of-band data (whether with @code{SIGURG} or with
 | |
| @code{select}) indicates that out-of-band data are on the way; the data
 | |
| may not actually arrive until later.  If you try to read the
 | |
| out-of-band data before it arrives, @code{recv} fails with an
 | |
| @code{EWOULDBLOCK} error.
 | |
| 
 | |
| Sending out-of-band data automatically places a ``mark'' in the stream
 | |
| of ordinary data, showing where in the sequence the out-of-band data
 | |
| ``would have been''.  This is useful when the meaning of out-of-band
 | |
| data is ``cancel everything sent so far''.  Here is how you can test,
 | |
| in the receiving process, whether any ordinary data was sent before
 | |
| the mark:
 | |
| 
 | |
| @smallexample
 | |
| success = ioctl (socket, SIOCATMARK, &atmark);
 | |
| @end smallexample
 | |
| 
 | |
| The @code{integer} variable @var{atmark} is set to a nonzero value if
 | |
| the socket's read pointer has reached the ``mark''.
 | |
| 
 | |
| @c Posix  1.g specifies sockatmark for this ioctl.  sockatmark is not
 | |
| @c implemented yet.
 | |
| 
 | |
| Here's a function to discard any ordinary data preceding the
 | |
| out-of-band mark:
 | |
| 
 | |
| @smallexample
 | |
| int
 | |
| discard_until_mark (int socket)
 | |
| @{
 | |
|   while (1)
 | |
|     @{
 | |
|       /* @r{This is not an arbitrary limit; any size will do.}  */
 | |
|       char buffer[1024];
 | |
|       int atmark, success;
 | |
| 
 | |
|       /* @r{If we have reached the mark, return.}  */
 | |
|       success = ioctl (socket, SIOCATMARK, &atmark);
 | |
|       if (success < 0)
 | |
|         perror ("ioctl");
 | |
|       if (result)
 | |
|         return;
 | |
| 
 | |
|       /* @r{Otherwise, read a bunch of ordinary data and discard it.}
 | |
|          @r{This is guaranteed not to read past the mark}
 | |
|          @r{if it starts before the mark.}  */
 | |
|       success = read (socket, buffer, sizeof buffer);
 | |
|       if (success < 0)
 | |
|         perror ("read");
 | |
|     @}
 | |
| @}
 | |
| @end smallexample
 | |
| 
 | |
| If you don't want to discard the ordinary data preceding the mark, you
 | |
| may need to read some of it anyway, to make room in internal system
 | |
| buffers for the out-of-band data.  If you try to read out-of-band data
 | |
| and get an @code{EWOULDBLOCK} error, try reading some ordinary data
 | |
| (saving it so that you can use it when you want it) and see if that
 | |
| makes room.  Here is an example:
 | |
| 
 | |
| @smallexample
 | |
| struct buffer
 | |
| @{
 | |
|   char *buf;
 | |
|   int size;
 | |
|   struct buffer *next;
 | |
| @};
 | |
| 
 | |
| /* @r{Read the out-of-band data from SOCKET and return it}
 | |
|    @r{as a `struct buffer', which records the address of the data}
 | |
|    @r{and its size.}
 | |
| 
 | |
|    @r{It may be necessary to read some ordinary data}
 | |
|    @r{in order to make room for the out-of-band data.}
 | |
|    @r{If so, the ordinary data are saved as a chain of buffers}
 | |
|    @r{found in the `next' field of the value.}  */
 | |
| 
 | |
| struct buffer *
 | |
| read_oob (int socket)
 | |
| @{
 | |
|   struct buffer *tail = 0;
 | |
|   struct buffer *list = 0;
 | |
| 
 | |
|   while (1)
 | |
|     @{
 | |
|       /* @r{This is an arbitrary limit.}
 | |
|          @r{Does anyone know how to do this without a limit?}  */
 | |
| #define BUF_SZ 1024
 | |
|       char *buf = (char *) xmalloc (BUF_SZ);
 | |
|       int success;
 | |
|       int atmark;
 | |
| 
 | |
|       /* @r{Try again to read the out-of-band data.}  */
 | |
|       success = recv (socket, buf, BUF_SZ, MSG_OOB);
 | |
|       if (success >= 0)
 | |
|         @{
 | |
|           /* @r{We got it, so return it.}  */
 | |
|           struct buffer *link
 | |
|             = (struct buffer *) xmalloc (sizeof (struct buffer));
 | |
|           link->buf = buf;
 | |
|           link->size = success;
 | |
|           link->next = list;
 | |
|           return link;
 | |
|         @}
 | |
| 
 | |
|       /* @r{If we fail, see if we are at the mark.}  */
 | |
|       success = ioctl (socket, SIOCATMARK, &atmark);
 | |
|       if (success < 0)
 | |
|         perror ("ioctl");
 | |
|       if (atmark)
 | |
|         @{
 | |
|           /* @r{At the mark; skipping past more ordinary data cannot help.}
 | |
|              @r{So just wait a while.}  */
 | |
|           sleep (1);
 | |
|           continue;
 | |
|         @}
 | |
| 
 | |
|       /* @r{Otherwise, read a bunch of ordinary data and save it.}
 | |
|          @r{This is guaranteed not to read past the mark}
 | |
|          @r{if it starts before the mark.}  */
 | |
|       success = read (socket, buf, BUF_SZ);
 | |
|       if (success < 0)
 | |
|         perror ("read");
 | |
| 
 | |
|       /* @r{Save this data in the buffer list.}  */
 | |
|       @{
 | |
|         struct buffer *link
 | |
|           = (struct buffer *) xmalloc (sizeof (struct buffer));
 | |
|         link->buf = buf;
 | |
|         link->size = success;
 | |
| 
 | |
|         /* @r{Add the new link to the end of the list.}  */
 | |
|         if (tail)
 | |
|           tail->next = link;
 | |
|         else
 | |
|           list = link;
 | |
|         tail = link;
 | |
|       @}
 | |
|     @}
 | |
| @}
 | |
| @end smallexample
 | |
| 
 | |
| @node Datagrams
 | |
| @section Datagram Socket Operations
 | |
| 
 | |
| @cindex datagram socket
 | |
| This section describes how to use communication styles that don't use
 | |
| connections (styles @code{SOCK_DGRAM} and @code{SOCK_RDM}).  Using
 | |
| these styles, you group data into packets and each packet is an
 | |
| independent communication.  You specify the destination for each
 | |
| packet individually.
 | |
| 
 | |
| Datagram packets are like letters: you send each one independently
 | |
| with its own destination address, and they may arrive in the wrong
 | |
| order or not at all.
 | |
| 
 | |
| The @code{listen} and @code{accept} functions are not allowed for
 | |
| sockets using connectionless communication styles.
 | |
| 
 | |
| @menu
 | |
| * Sending Datagrams::    Sending packets on a datagram socket.
 | |
| * Receiving Datagrams::  Receiving packets on a datagram socket.
 | |
| * Datagram Example::     An example program: packets sent over a
 | |
|                            datagram socket in the local namespace.
 | |
| * Example Receiver::	 Another program, that receives those packets.
 | |
| @end menu
 | |
| 
 | |
| @node Sending Datagrams
 | |
| @subsection Sending Datagrams
 | |
| @cindex sending a datagram
 | |
| @cindex transmitting datagrams
 | |
| @cindex datagrams, transmitting
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| The normal way of sending data on a datagram socket is by using the
 | |
| @code{sendto} function, declared in @file{sys/socket.h}.
 | |
| 
 | |
| You can call @code{connect} on a datagram socket, but this only
 | |
| specifies a default destination for further data transmission on the
 | |
| socket.  When a socket has a default destination you can use
 | |
| @code{send} (@pxref{Sending Data}) or even @code{write} (@pxref{I/O
 | |
| Primitives}) to send a packet there.  You can cancel the default
 | |
| destination by calling @code{connect} using an address format of
 | |
| @code{AF_UNSPEC} in the @var{addr} argument.  @xref{Connecting}, for
 | |
| more information about the @code{connect} function.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int sendto (int @var{socket}, void *@var{buffer}. size_t @var{size}, int @var{flags}, struct sockaddr *@var{addr}, socklen_t @var{length})
 | |
| The @code{sendto} function transmits the data in the @var{buffer}
 | |
| through the socket @var{socket} to the destination address specified
 | |
| by the @var{addr} and @var{length} arguments.  The @var{size} argument
 | |
| specifies the number of bytes to be transmitted.
 | |
| 
 | |
| The @var{flags} are interpreted the same way as for @code{send}; see
 | |
| @ref{Socket Data Options}.
 | |
| 
 | |
| The return value and error conditions are also the same as for
 | |
| @code{send}, but you cannot rely on the system to detect errors and
 | |
| report them; the most common error is that the packet is lost or there
 | |
| is no-one at the specified address to receive it, and the operating
 | |
| system on your machine usually does not know this.
 | |
| 
 | |
| It is also possible for one call to @code{sendto} to report an error
 | |
| owing to a problem related to a previous call.
 | |
| 
 | |
| This function is defined as a cancellation point in multi-threaded
 | |
| programs, so one has to be prepared for this and make sure that
 | |
| allocated resources (like memory, files descriptors, semaphores or
 | |
| whatever) are freed even if the thread is canceled.
 | |
| @c @xref{pthread_cleanup_push}, for a method how to do this.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Receiving Datagrams
 | |
| @subsection Receiving Datagrams
 | |
| @cindex receiving datagrams
 | |
| 
 | |
| The @code{recvfrom} function reads a packet from a datagram socket and
 | |
| also tells you where it was sent from.  This function is declared in
 | |
| @file{sys/socket.h}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int recvfrom (int @var{socket}, void *@var{buffer}, size_t @var{size}, int @var{flags}, struct sockaddr *@var{addr}, socklen_t *@var{length-ptr})
 | |
| The @code{recvfrom} function reads one packet from the socket
 | |
| @var{socket} into the buffer @var{buffer}.  The @var{size} argument
 | |
| specifies the maximum number of bytes to be read.
 | |
| 
 | |
| If the packet is longer than @var{size} bytes, then you get the first
 | |
| @var{size} bytes of the packet and the rest of the packet is lost.
 | |
| There's no way to read the rest of the packet.  Thus, when you use a
 | |
| packet protocol, you must always know how long a packet to expect.
 | |
| 
 | |
| The @var{addr} and @var{length-ptr} arguments are used to return the
 | |
| address where the packet came from.  @xref{Socket Addresses}.  For a
 | |
| socket in the local domain the address information won't be meaningful,
 | |
| since you can't read the address of such a socket (@pxref{Local
 | |
| Namespace}).  You can specify a null pointer as the @var{addr} argument
 | |
| if you are not interested in this information.
 | |
| 
 | |
| The @var{flags} are interpreted the same way as for @code{recv}
 | |
| (@pxref{Socket Data Options}).  The return value and error conditions
 | |
| are also the same as for @code{recv}.
 | |
| 
 | |
| This function is defined as a cancellation point in multi-threaded
 | |
| programs, so one has to be prepared for this and make sure that
 | |
| allocated resources (like memory, files descriptors, semaphores or
 | |
| whatever) are freed even if the thread is canceled.
 | |
| @c @xref{pthread_cleanup_push}, for a method how to do this.
 | |
| @end deftypefun
 | |
| 
 | |
| You can use plain @code{recv} (@pxref{Receiving Data}) instead of
 | |
| @code{recvfrom} if you don't need to find out who sent the packet
 | |
| (either because you know where it should come from or because you
 | |
| treat all possible senders alike).  Even @code{read} can be used if
 | |
| you don't want to specify @var{flags} (@pxref{I/O Primitives}).
 | |
| 
 | |
| @ignore
 | |
| @c sendmsg and recvmsg are like readv and writev in that they
 | |
| @c use a series of buffers.  It's not clear this is worth
 | |
| @c supporting or that we support them.
 | |
| @c !!! they can do more; it is hairy
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct msghdr}
 | |
| @end deftp
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int sendmsg (int @var{socket}, const struct msghdr *@var{message}, int @var{flags})
 | |
| 
 | |
| This function is defined as a cancellation point in multi-threaded
 | |
| programs, so one has to be prepared for this and make sure that
 | |
| allocated resources (like memory, files descriptors, semaphores or
 | |
| whatever) are freed even if the thread is cancel.
 | |
| @c @xref{pthread_cleanup_push}, for a method how to do this.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int recvmsg (int @var{socket}, struct msghdr *@var{message}, int @var{flags})
 | |
| 
 | |
| This function is defined as a cancellation point in multi-threaded
 | |
| programs, so one has to be prepared for this and make sure that
 | |
| allocated resources (like memory, files descriptors, semaphores or
 | |
| whatever) are freed even if the thread is canceled.
 | |
| @c @xref{pthread_cleanup_push}, for a method how to do this.
 | |
| @end deftypefun
 | |
| @end ignore
 | |
| 
 | |
| @node Datagram Example
 | |
| @subsection Datagram Socket Example
 | |
| 
 | |
| Here is a set of example programs that send messages over a datagram
 | |
| stream in the local namespace.  Both the client and server programs use
 | |
| the @code{make_named_socket} function that was presented in @ref{Local
 | |
| Socket Example}, to create and name their sockets.
 | |
| 
 | |
| First, here is the server program.  It sits in a loop waiting for
 | |
| messages to arrive, bouncing each message back to the sender.
 | |
| Obviously this isn't a particularly useful program, but it does show
 | |
| the general ideas involved.
 | |
| 
 | |
| @smallexample
 | |
| @include filesrv.c.texi
 | |
| @end smallexample
 | |
| 
 | |
| @node Example Receiver
 | |
| @subsection Example of Reading Datagrams
 | |
| 
 | |
| Here is the client program corresponding to the server above.
 | |
| 
 | |
| It sends a datagram to the server and then waits for a reply.  Notice
 | |
| that the socket for the client (as well as for the server) in this
 | |
| example has to be given a name.  This is so that the server can direct
 | |
| a message back to the client.  Since the socket has no associated
 | |
| connection state, the only way the server can do this is by
 | |
| referencing the name of the client.
 | |
| 
 | |
| @smallexample
 | |
| @include filecli.c.texi
 | |
| @end smallexample
 | |
| 
 | |
| Keep in mind that datagram socket communications are unreliable.  In
 | |
| this example, the client program waits indefinitely if the message
 | |
| never reaches the server or if the server's response never comes
 | |
| back.  It's up to the user running the program to kill and restart
 | |
| it if desired.  A more automatic solution could be to use
 | |
| @code{select} (@pxref{Waiting for I/O}) to establish a timeout period
 | |
| for the reply, and in case of timeout either re-send the message or
 | |
| shut down the socket and exit.
 | |
| 
 | |
| @node Inetd
 | |
| @section The @code{inetd} Daemon
 | |
| 
 | |
| We've explained above how to write a server program that does its own
 | |
| listening.  Such a server must already be running in order for anyone
 | |
| to connect to it.
 | |
| 
 | |
| Another way to provide a service on an Internet port is to let the daemon
 | |
| program @code{inetd} do the listening.  @code{inetd} is a program that
 | |
| runs all the time and waits (using @code{select}) for messages on a
 | |
| specified set of ports.  When it receives a message, it accepts the
 | |
| connection (if the socket style calls for connections) and then forks a
 | |
| child process to run the corresponding server program.  You specify the
 | |
| ports and their programs in the file @file{/etc/inetd.conf}.
 | |
| 
 | |
| @menu
 | |
| * Inetd Servers::
 | |
| * Configuring Inetd::
 | |
| @end menu
 | |
| 
 | |
| @node Inetd Servers
 | |
| @subsection @code{inetd} Servers
 | |
| 
 | |
| Writing a server program to be run by @code{inetd} is very simple.  Each time
 | |
| someone requests a connection to the appropriate port, a new server
 | |
| process starts.  The connection already exists at this time; the
 | |
| socket is available as the standard input descriptor and as the
 | |
| standard output descriptor (descriptors 0 and 1) in the server
 | |
| process.  Thus the server program can begin reading and writing data
 | |
| right away.  Often the program needs only the ordinary I/O facilities;
 | |
| in fact, a general-purpose filter program that knows nothing about
 | |
| sockets can work as a byte stream server run by @code{inetd}.
 | |
| 
 | |
| You can also use @code{inetd} for servers that use connectionless
 | |
| communication styles.  For these servers, @code{inetd} does not try to accept
 | |
| a connection since no connection is possible.  It just starts the
 | |
| server program, which can read the incoming datagram packet from
 | |
| descriptor 0.  The server program can handle one request and then
 | |
| exit, or you can choose to write it to keep reading more requests
 | |
| until no more arrive, and then exit.  You must specify which of these
 | |
| two techniques the server uses when you configure @code{inetd}.
 | |
| 
 | |
| @node Configuring Inetd
 | |
| @subsection Configuring @code{inetd}
 | |
| 
 | |
| The file @file{/etc/inetd.conf} tells @code{inetd} which ports to listen to
 | |
| and what server programs to run for them.  Normally each entry in the
 | |
| file is one line, but you can split it onto multiple lines provided
 | |
| all but the first line of the entry start with whitespace.  Lines that
 | |
| start with @samp{#} are comments.
 | |
| 
 | |
| Here are two standard entries in @file{/etc/inetd.conf}:
 | |
| 
 | |
| @smallexample
 | |
| ftp	stream	tcp	nowait	root	/libexec/ftpd	ftpd
 | |
| talk	dgram	udp	wait	root	/libexec/talkd	talkd
 | |
| @end smallexample
 | |
| 
 | |
| An entry has this format:
 | |
| 
 | |
| @smallexample
 | |
| @var{service} @var{style} @var{protocol} @var{wait} @var{username} @var{program} @var{arguments}
 | |
| @end smallexample
 | |
| 
 | |
| The @var{service} field says which service this program provides.  It
 | |
| should be the name of a service defined in @file{/etc/services}.
 | |
| @code{inetd} uses @var{service} to decide which port to listen on for
 | |
| this entry.
 | |
| 
 | |
| The fields @var{style} and @var{protocol} specify the communication
 | |
| style and the protocol to use for the listening socket.  The style
 | |
| should be the name of a communication style, converted to lower case
 | |
| and with @samp{SOCK_} deleted---for example, @samp{stream} or
 | |
| @samp{dgram}.  @var{protocol} should be one of the protocols listed in
 | |
| @file{/etc/protocols}.  The typical protocol names are @samp{tcp} for
 | |
| byte stream connections and @samp{udp} for unreliable datagrams.
 | |
| 
 | |
| The @var{wait} field should be either @samp{wait} or @samp{nowait}.
 | |
| Use @samp{wait} if @var{style} is a connectionless style and the
 | |
| server, once started, handles multiple requests as they come in.
 | |
| Use @samp{nowait} if @code{inetd} should start a new process for each message
 | |
| or request that comes in.  If @var{style} uses connections, then
 | |
| @var{wait} @strong{must} be @samp{nowait}.
 | |
| 
 | |
| @var{user} is the user name that the server should run as.  @code{inetd} runs
 | |
| as root, so it can set the user ID of its children arbitrarily.  It's
 | |
| best to avoid using @samp{root} for @var{user} if you can; but some
 | |
| servers, such as Telnet and FTP, read a username and password
 | |
| themselves.  These servers need to be root initially so they can log
 | |
| in as commanded by the data coming over the network.
 | |
| 
 | |
| @var{program} together with @var{arguments} specifies the command to
 | |
| run to start the server.  @var{program} should be an absolute file
 | |
| name specifying the executable file to run.  @var{arguments} consists
 | |
| of any number of whitespace-separated words, which become the
 | |
| command-line arguments of @var{program}.  The first word in
 | |
| @var{arguments} is argument zero, which should by convention be the
 | |
| program name itself (sans directories).
 | |
| 
 | |
| If you edit @file{/etc/inetd.conf}, you can tell @code{inetd} to reread the
 | |
| file and obey its new contents by sending the @code{inetd} process the
 | |
| @code{SIGHUP} signal.  You'll have to use @code{ps} to determine the
 | |
| process ID of the @code{inetd} process as it is not fixed.
 | |
| 
 | |
| @c !!! could document /etc/inetd.sec
 | |
| 
 | |
| @node Socket Options
 | |
| @section Socket Options
 | |
| @cindex socket options
 | |
| 
 | |
| This section describes how to read or set various options that modify
 | |
| the behavior of sockets and their underlying communications protocols.
 | |
| 
 | |
| @cindex level, for socket options
 | |
| @cindex socket option level
 | |
| When you are manipulating a socket option, you must specify which
 | |
| @dfn{level} the option pertains to.  This describes whether the option
 | |
| applies to the socket interface, or to a lower-level communications
 | |
| protocol interface.
 | |
| 
 | |
| @menu
 | |
| * Socket Option Functions::     The basic functions for setting and getting
 | |
|                                  socket options.
 | |
| * Socket-Level Options::        Details of the options at the socket level.
 | |
| @end menu
 | |
| 
 | |
| @node Socket Option Functions
 | |
| @subsection Socket Option Functions
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| Here are the functions for examining and modifying socket options.
 | |
| They are declared in @file{sys/socket.h}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int getsockopt (int @var{socket}, int @var{level}, int @var{optname}, void *@var{optval}, socklen_t *@var{optlen-ptr})
 | |
| The @code{getsockopt} function gets information about the value of
 | |
| option @var{optname} at level @var{level} for socket @var{socket}.
 | |
| 
 | |
| The option value is stored in a buffer that @var{optval} points to.
 | |
| Before the call, you should supply in @code{*@var{optlen-ptr}} the
 | |
| size of this buffer; on return, it contains the number of bytes of
 | |
| information actually stored in the buffer.
 | |
| 
 | |
| Most options interpret the @var{optval} buffer as a single @code{int}
 | |
| value.
 | |
| 
 | |
| The actual return value of @code{getsockopt} is @code{0} on success
 | |
| and @code{-1} on failure.  The following @code{errno} error conditions
 | |
| are defined:
 | |
| 
 | |
| @table @code
 | |
| @item EBADF
 | |
| The @var{socket} argument is not a valid file descriptor.
 | |
| 
 | |
| @item ENOTSOCK
 | |
| The descriptor @var{socket} is not a socket.
 | |
| 
 | |
| @item ENOPROTOOPT
 | |
| The @var{optname} doesn't make sense for the given @var{level}.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypefun int setsockopt (int @var{socket}, int @var{level}, int @var{optname}, void *@var{optval}, socklen_t @var{optlen})
 | |
| This function is used to set the socket option @var{optname} at level
 | |
| @var{level} for socket @var{socket}.  The value of the option is passed
 | |
| in the buffer @var{optval} of size @var{optlen}.
 | |
| 
 | |
| @c Argh. -zw
 | |
| @iftex
 | |
| @hfuzz 6pt
 | |
| The return value and error codes for @code{setsockopt} are the same as
 | |
| for @code{getsockopt}.
 | |
| @end iftex
 | |
| @ifinfo
 | |
| The return value and error codes for @code{setsockopt} are the same as
 | |
| for @code{getsockopt}.
 | |
| @end ifinfo
 | |
| 
 | |
| @end deftypefun
 | |
| 
 | |
| @node Socket-Level Options
 | |
| @subsection Socket-Level Options
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftypevr Constant int SOL_SOCKET
 | |
| Use this constant as the @var{level} argument to @code{getsockopt} or
 | |
| @code{setsockopt} to manipulate the socket-level options described in
 | |
| this section.
 | |
| @end deftypevr
 | |
| 
 | |
| @pindex sys/socket.h
 | |
| @noindent
 | |
| Here is a table of socket-level option names; all are defined in the
 | |
| header file @file{sys/socket.h}.
 | |
| 
 | |
| @table @code
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item SO_DEBUG
 | |
| @c Extra blank line here makes the table look better.
 | |
| 
 | |
| This option toggles recording of debugging information in the underlying
 | |
| protocol modules.  The value has type @code{int}; a nonzero value means
 | |
| ``yes''.
 | |
| @c !!! should say how this is used
 | |
| @c OK, anyone who knows, please explain.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item SO_REUSEADDR
 | |
| This option controls whether @code{bind} (@pxref{Setting Address})
 | |
| should permit reuse of local addresses for this socket.  If you enable
 | |
| this option, you can actually have two sockets with the same Internet
 | |
| port number; but the system won't allow you to use the two
 | |
| identically-named sockets in a way that would confuse the Internet.  The
 | |
| reason for this option is that some higher-level Internet protocols,
 | |
| including FTP, require you to keep reusing the same port number.
 | |
| 
 | |
| The value has type @code{int}; a nonzero value means ``yes''.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item SO_KEEPALIVE
 | |
| This option controls whether the underlying protocol should
 | |
| periodically transmit messages on a connected socket.  If the peer
 | |
| fails to respond to these messages, the connection is considered
 | |
| broken.  The value has type @code{int}; a nonzero value means
 | |
| ``yes''.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item SO_DONTROUTE
 | |
| This option controls whether outgoing messages bypass the normal
 | |
| message routing facilities.  If set, messages are sent directly to the
 | |
| network interface instead.  The value has type @code{int}; a nonzero
 | |
| value means ``yes''.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item SO_LINGER
 | |
| This option specifies what should happen when the socket of a type
 | |
| that promises reliable delivery still has untransmitted messages when
 | |
| it is closed; see @ref{Closing a Socket}.  The value has type
 | |
| @code{struct linger}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct linger}
 | |
| This structure type has the following members:
 | |
| 
 | |
| @table @code
 | |
| @item int l_onoff
 | |
| This field is interpreted as a boolean.  If nonzero, @code{close}
 | |
| blocks until the data are transmitted or the timeout period has expired.
 | |
| 
 | |
| @item int l_linger
 | |
| This specifies the timeout period, in seconds.
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item SO_BROADCAST
 | |
| This option controls whether datagrams may be broadcast from the socket.
 | |
| The value has type @code{int}; a nonzero value means ``yes''.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item SO_OOBINLINE
 | |
| If this option is set, out-of-band data received on the socket is
 | |
| placed in the normal input queue.  This permits it to be read using
 | |
| @code{read} or @code{recv} without specifying the @code{MSG_OOB}
 | |
| flag.  @xref{Out-of-Band Data}.  The value has type @code{int}; a
 | |
| nonzero value means ``yes''.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item SO_SNDBUF
 | |
| This option gets or sets the size of the output buffer.  The value is a
 | |
| @code{size_t}, which is the size in bytes.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item SO_RCVBUF
 | |
| This option gets or sets the size of the input buffer.  The value is a
 | |
| @code{size_t}, which is the size in bytes.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment GNU
 | |
| @item SO_STYLE
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @itemx SO_TYPE
 | |
| This option can be used with @code{getsockopt} only.  It is used to
 | |
| get the socket's communication style.  @code{SO_TYPE} is the
 | |
| historical name, and @code{SO_STYLE} is the preferred name in GNU.
 | |
| The value has type @code{int} and its value designates a communication
 | |
| style; see @ref{Communication Styles}.
 | |
| 
 | |
| @comment sys/socket.h
 | |
| @comment BSD
 | |
| @item SO_ERROR
 | |
| @c Extra blank line here makes the table look better.
 | |
| 
 | |
| This option can be used with @code{getsockopt} only.  It is used to reset
 | |
| the error status of the socket.  The value is an @code{int}, which represents
 | |
| the previous error status.
 | |
| @c !!! what is "socket error status"?  this is never defined.
 | |
| @end table
 | |
| 
 | |
| @node Networks Database
 | |
| @section Networks Database
 | |
| @cindex networks database
 | |
| @cindex converting network number to network name
 | |
| @cindex converting network name to network number
 | |
| 
 | |
| @pindex /etc/networks
 | |
| @pindex netdb.h
 | |
| Many systems come with a database that records a list of networks known
 | |
| to the system developer.  This is usually kept either in the file
 | |
| @file{/etc/networks} or in an equivalent from a name server.  This data
 | |
| base is useful for routing programs such as @code{route}, but it is not
 | |
| useful for programs that simply communicate over the network.  We
 | |
| provide functions to access this database, which are declared in
 | |
| @file{netdb.h}.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct netent}
 | |
| This data type is used to represent information about entries in the
 | |
| networks database.  It has the following members:
 | |
| 
 | |
| @table @code
 | |
| @item char *n_name
 | |
| This is the ``official'' name of the network.
 | |
| 
 | |
| @item char **n_aliases
 | |
| These are alternative names for the network, represented as a vector
 | |
| of strings.  A null pointer terminates the array.
 | |
| 
 | |
| @item int n_addrtype
 | |
| This is the type of the network number; this is always equal to
 | |
| @code{AF_INET} for Internet networks.
 | |
| 
 | |
| @item unsigned long int n_net
 | |
| This is the network number.  Network numbers are returned in host
 | |
| byte order; see @ref{Byte Order}.
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| Use the @code{getnetbyname} or @code{getnetbyaddr} functions to search
 | |
| the networks database for information about a specific network.  The
 | |
| information is returned in a statically-allocated structure; you must
 | |
| copy the information if you need to save it.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct netent *} getnetbyname (const char *@var{name})
 | |
| The @code{getnetbyname} function returns information about the network
 | |
| named @var{name}.  It returns a null pointer if there is no such
 | |
| network.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct netent *} getnetbyaddr (unsigned long int @var{net}, int @var{type})
 | |
| The @code{getnetbyaddr} function returns information about the network
 | |
| of type @var{type} with number @var{net}.  You should specify a value of
 | |
| @code{AF_INET} for the @var{type} argument for Internet networks.
 | |
| 
 | |
| @code{getnetbyaddr} returns a null pointer if there is no such
 | |
| network.
 | |
| @end deftypefun
 | |
| 
 | |
| You can also scan the networks database using @code{setnetent},
 | |
| @code{getnetent} and @code{endnetent}.  Be careful when using these
 | |
| functions because they are not reentrant.
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun void setnetent (int @var{stayopen})
 | |
| This function opens and rewinds the networks database.
 | |
| 
 | |
| If the @var{stayopen} argument is nonzero, this sets a flag so that
 | |
| subsequent calls to @code{getnetbyname} or @code{getnetbyaddr} will
 | |
| not close the database (as they usually would).  This makes for more
 | |
| efficiency if you call those functions several times, by avoiding
 | |
| reopening the database for each call.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun {struct netent *} getnetent (void)
 | |
| This function returns the next entry in the networks database.  It
 | |
| returns a null pointer if there are no more entries.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment netdb.h
 | |
| @comment BSD
 | |
| @deftypefun void endnetent (void)
 | |
| This function closes the networks database.
 | |
| @end deftypefun
 |