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	1999-08-27 Ulrich Drepper <drepper@cygnus.com> * manual/argp.texi: Fixing language and types. * manual/conf.texi: Likewise. * manual/contrib.texi: Likewise. * manual/filesys.texi: Likewise. * manual/install.texi: Likewise. * manual/job.texi: Likewise. * manual/lang.texi: Likewise. * manual/llio.texi: Likewise. * manual/math.texi: Likewise. * manual/nss.texi: Likewise. * manual/pipe.texi: Likewise. * manual/signal.texi: Likewise. * manual/socket.texi: Likewise. * manual/stdio.texi: Likewise. * manual/sysinfo.texi: Likewise. * manual/users.texi: Likewise. Patches by Neil Booth <NeilB@earthling.net>.
		
			
				
	
	
		
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			3353 lines
		
	
	
		
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| @node Signal Handling, Process Startup, Non-Local Exits, Top
 | |
| @c %MENU% How to send, block, and handle signals
 | |
| @chapter Signal Handling
 | |
| 
 | |
| @cindex signal
 | |
| A @dfn{signal} is a software interrupt delivered to a process.  The
 | |
| operating system uses signals to report exceptional situations to an
 | |
| executing program.  Some signals report errors such as references to
 | |
| invalid memory addresses; others report asynchronous events, such as
 | |
| disconnection of a phone line.
 | |
| 
 | |
| The GNU C library defines a variety of signal types, each for a
 | |
| particular kind of event.  Some kinds of events make it inadvisable or
 | |
| impossible for the program to proceed as usual, and the corresponding
 | |
| signals normally abort the program.  Other kinds of signals that report
 | |
| harmless events are ignored by default.
 | |
| 
 | |
| If you anticipate an event that causes signals, you can define a handler
 | |
| function and tell the operating system to run it when that particular
 | |
| type of signal arrives.
 | |
| 
 | |
| Finally, one process can send a signal to another process; this allows a
 | |
| parent process to abort a child, or two related processes to communicate
 | |
| and synchronize.
 | |
| 
 | |
| @menu
 | |
| * Concepts of Signals::         Introduction to the signal facilities.
 | |
| * Standard Signals::            Particular kinds of signals with
 | |
|                                  standard names and meanings.
 | |
| * Signal Actions::              Specifying what happens when a
 | |
|                                  particular signal is delivered.
 | |
| * Defining Handlers::           How to write a signal handler function.
 | |
| * Interrupted Primitives::	Signal handlers affect use of @code{open},
 | |
| 				 @code{read}, @code{write} and other functions.
 | |
| * Generating Signals::          How to send a signal to a process.
 | |
| * Blocking Signals::            Making the system hold signals temporarily.
 | |
| * Waiting for a Signal::        Suspending your program until a signal
 | |
|                                  arrives.
 | |
| * Signal Stack::                Using a Separate Signal Stack.
 | |
| * BSD Signal Handling::         Additional functions for backward
 | |
| 			         compatibility with BSD.
 | |
| @end menu
 | |
| 
 | |
| @node Concepts of Signals
 | |
| @section Basic Concepts of Signals
 | |
| 
 | |
| This section explains basic concepts of how signals are generated, what
 | |
| happens after a signal is delivered, and how programs can handle
 | |
| signals.
 | |
| 
 | |
| @menu
 | |
| * Kinds of Signals::            Some examples of what can cause a signal.
 | |
| * Signal Generation::           Concepts of why and how signals occur.
 | |
| * Delivery of Signal::          Concepts of what a signal does to the
 | |
|                                  process.
 | |
| @end menu
 | |
| 
 | |
| @node Kinds of Signals
 | |
| @subsection Some Kinds of Signals
 | |
| 
 | |
| A signal reports the occurrence of an exceptional event.  These are some
 | |
| of the events that can cause (or @dfn{generate}, or @dfn{raise}) a
 | |
| signal:
 | |
| 
 | |
| @itemize @bullet
 | |
| @item
 | |
| A program error such as dividing by zero or issuing an address outside
 | |
| the valid range.
 | |
| 
 | |
| @item
 | |
| A user request to interrupt or terminate the program.  Most environments
 | |
| are set up to let a user suspend the program by typing @kbd{C-z}, or
 | |
| terminate it with @kbd{C-c}.  Whatever key sequence is used, the
 | |
| operating system sends the proper signal to interrupt the process.
 | |
| 
 | |
| @item
 | |
| The termination of a child process.
 | |
| 
 | |
| @item
 | |
| Expiration of a timer or alarm.
 | |
| 
 | |
| @item
 | |
| A call to @code{kill} or @code{raise} by the same process.
 | |
| 
 | |
| @item
 | |
| A call to @code{kill} from another process.  Signals are a limited but
 | |
| useful form of interprocess communication.
 | |
| 
 | |
| @item
 | |
| An attempt to perform an I/O operation that cannot be done.  Examples
 | |
| are reading from a pipe that has no writer (@pxref{Pipes and FIFOs}),
 | |
| and reading or writing to a terminal in certain situations (@pxref{Job
 | |
| Control}).
 | |
| @end itemize
 | |
| 
 | |
| Each of these kinds of events (excepting explicit calls to @code{kill}
 | |
| and @code{raise}) generates its own particular kind of signal.  The
 | |
| various kinds of signals are listed and described in detail in
 | |
| @ref{Standard Signals}.
 | |
| 
 | |
| @node Signal Generation
 | |
| @subsection Concepts of Signal Generation
 | |
| @cindex generation of signals
 | |
| 
 | |
| In general, the events that generate signals fall into three major
 | |
| categories: errors, external events, and explicit requests.
 | |
| 
 | |
| An error means that a program has done something invalid and cannot
 | |
| continue execution.  But not all kinds of errors generate signals---in
 | |
| fact, most do not.  For example, opening a nonexistent file is an error,
 | |
| but it does not raise a signal; instead, @code{open} returns @code{-1}.
 | |
| In general, errors that are necessarily associated with certain library
 | |
| functions are reported by returning a value that indicates an error.
 | |
| The errors which raise signals are those which can happen anywhere in
 | |
| the program, not just in library calls.  These include division by zero
 | |
| and invalid memory addresses.
 | |
| 
 | |
| An external event generally has to do with I/O or other processes.
 | |
| These include the arrival of input, the expiration of a timer, and the
 | |
| termination of a child process.
 | |
| 
 | |
| An explicit request means the use of a library function such as
 | |
| @code{kill} whose purpose is specifically to generate a signal.
 | |
| 
 | |
| Signals may be generated @dfn{synchronously} or @dfn{asynchronously}.  A
 | |
| synchronous signal pertains to a specific action in the program, and is
 | |
| delivered (unless blocked) during that action.  Most errors generate
 | |
| signals synchronously, and so do explicit requests by a process to
 | |
| generate a signal for that same process.  On some machines, certain
 | |
| kinds of hardware errors (usually floating-point exceptions) are not
 | |
| reported completely synchronously, but may arrive a few instructions
 | |
| later.
 | |
| 
 | |
| Asynchronous signals are generated by events outside the control of the
 | |
| process that receives them.  These signals arrive at unpredictable times
 | |
| during execution.  External events generate signals asynchronously, and
 | |
| so do explicit requests that apply to some other process.
 | |
| 
 | |
| A given type of signal is either typically synchronous or typically
 | |
| asynchronous.  For example, signals for errors are typically synchronous
 | |
| because errors generate signals synchronously.  But any type of signal
 | |
| can be generated synchronously or asynchronously with an explicit
 | |
| request.
 | |
| 
 | |
| @node Delivery of Signal
 | |
| @subsection How Signals Are Delivered
 | |
| @cindex delivery of signals
 | |
| @cindex pending signals
 | |
| @cindex blocked signals
 | |
| 
 | |
| When a signal is generated, it becomes @dfn{pending}.  Normally it
 | |
| remains pending for just a short period of time and then is
 | |
| @dfn{delivered} to the process that was signaled.  However, if that kind
 | |
| of signal is currently @dfn{blocked}, it may remain pending
 | |
| indefinitely---until signals of that kind are @dfn{unblocked}.  Once
 | |
| unblocked, it will be delivered immediately.  @xref{Blocking Signals}.
 | |
| 
 | |
| @cindex specified action (for a signal)
 | |
| @cindex default action (for a signal)
 | |
| @cindex signal action
 | |
| @cindex catching signals
 | |
| When the signal is delivered, whether right away or after a long delay,
 | |
| the @dfn{specified action} for that signal is taken.  For certain
 | |
| signals, such as @code{SIGKILL} and @code{SIGSTOP}, the action is fixed,
 | |
| but for most signals, the program has a choice: ignore the signal,
 | |
| specify a @dfn{handler function}, or accept the @dfn{default action} for
 | |
| that kind of signal.  The program specifies its choice using functions
 | |
| such as @code{signal} or @code{sigaction} (@pxref{Signal Actions}).  We
 | |
| sometimes say that a handler @dfn{catches} the signal.  While the
 | |
| handler is running, that particular signal is normally blocked.
 | |
| 
 | |
| If the specified action for a kind of signal is to ignore it, then any
 | |
| such signal which is generated is discarded immediately.  This happens
 | |
| even if the signal is also blocked at the time.  A signal discarded in
 | |
| this way will never be delivered, not even if the program subsequently
 | |
| specifies a different action for that kind of signal and then unblocks
 | |
| it.
 | |
| 
 | |
| If a signal arrives which the program has neither handled nor ignored,
 | |
| its @dfn{default action} takes place.  Each kind of signal has its own
 | |
| default action, documented below (@pxref{Standard Signals}).  For most kinds
 | |
| of signals, the default action is to terminate the process.  For certain
 | |
| kinds of signals that represent ``harmless'' events, the default action
 | |
| is to do nothing.
 | |
| 
 | |
| When a signal terminates a process, its parent process can determine the
 | |
| cause of termination by examining the termination status code reported
 | |
| by the @code{wait} or @code{waitpid} functions.  (This is discussed in
 | |
| more detail in @ref{Process Completion}.)  The information it can get
 | |
| includes the fact that termination was due to a signal, and the kind of
 | |
| signal involved.  If a program you run from a shell is terminated by a
 | |
| signal, the shell typically prints some kind of error message.
 | |
| 
 | |
| The signals that normally represent program errors have a special
 | |
| property: when one of these signals terminates the process, it also
 | |
| writes a @dfn{core dump file} which records the state of the process at
 | |
| the time of termination.  You can examine the core dump with a debugger
 | |
| to investigate what caused the error.
 | |
| 
 | |
| If you raise a ``program error'' signal by explicit request, and this
 | |
| terminates the process, it makes a core dump file just as if the signal
 | |
| had been due directly to an error.
 | |
| 
 | |
| @node Standard Signals
 | |
| @section Standard Signals
 | |
| @cindex signal names
 | |
| @cindex names of signals
 | |
| 
 | |
| @pindex signal.h
 | |
| @cindex signal number
 | |
| This section lists the names for various standard kinds of signals and
 | |
| describes what kind of event they mean.  Each signal name is a macro
 | |
| which stands for a positive integer---the @dfn{signal number} for that
 | |
| kind of signal.  Your programs should never make assumptions about the
 | |
| numeric code for a particular kind of signal, but rather refer to them
 | |
| always by the names defined here.  This is because the number for a
 | |
| given kind of signal can vary from system to system, but the meanings of
 | |
| the names are standardized and fairly uniform.
 | |
| 
 | |
| The signal names are defined in the header file @file{signal.h}.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int NSIG
 | |
| The value of this symbolic constant is the total number of signals
 | |
| defined.  Since the signal numbers are allocated consecutively,
 | |
| @code{NSIG} is also one greater than the largest defined signal number.
 | |
| @end deftypevr
 | |
| 
 | |
| @menu
 | |
| * Program Error Signals::       Used to report serious program errors.
 | |
| * Termination Signals::         Used to interrupt and/or terminate the
 | |
|                                  program.
 | |
| * Alarm Signals::               Used to indicate expiration of timers.
 | |
| * Asynchronous I/O Signals::    Used to indicate input is available.
 | |
| * Job Control Signals::         Signals used to support job control.
 | |
| * Operation Error Signals::     Used to report operational system errors.
 | |
| * Miscellaneous Signals::       Miscellaneous Signals.
 | |
| * Signal Messages::             Printing a message describing a signal.
 | |
| @end menu
 | |
| 
 | |
| @node Program Error Signals
 | |
| @subsection Program Error Signals
 | |
| @cindex program error signals
 | |
| 
 | |
| The following signals are generated when a serious program error is
 | |
| detected by the operating system or the computer itself.  In general,
 | |
| all of these signals are indications that your program is seriously
 | |
| broken in some way, and there's usually no way to continue the
 | |
| computation which encountered the error.
 | |
| 
 | |
| Some programs handle program error signals in order to tidy up before
 | |
| terminating; for example, programs that turn off echoing of terminal
 | |
| input should handle program error signals in order to turn echoing back
 | |
| on.  The handler should end by specifying the default action for the
 | |
| signal that happened and then reraising it; this will cause the program
 | |
| to terminate with that signal, as if it had not had a handler.
 | |
| (@xref{Termination in Handler}.)
 | |
| 
 | |
| Termination is the sensible ultimate outcome from a program error in
 | |
| most programs.  However, programming systems such as Lisp that can load
 | |
| compiled user programs might need to keep executing even if a user
 | |
| program incurs an error.  These programs have handlers which use
 | |
| @code{longjmp} to return control to the command level.
 | |
| 
 | |
| The default action for all of these signals is to cause the process to
 | |
| terminate.  If you block or ignore these signals or establish handlers
 | |
| for them that return normally, your program will probably break horribly
 | |
| when such signals happen, unless they are generated by @code{raise} or
 | |
| @code{kill} instead of a real error.
 | |
| 
 | |
| @vindex COREFILE
 | |
| When one of these program error signals terminates a process, it also
 | |
| writes a @dfn{core dump file} which records the state of the process at
 | |
| the time of termination.  The core dump file is named @file{core} and is
 | |
| written in whichever directory is current in the process at the time.
 | |
| (On the GNU system, you can specify the file name for core dumps with
 | |
| the environment variable @code{COREFILE}.)  The purpose of core dump
 | |
| files is so that you can examine them with a debugger to investigate
 | |
| what caused the error.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment ISO
 | |
| @deftypevr Macro int SIGFPE
 | |
| The @code{SIGFPE} signal reports a fatal arithmetic error.  Although the
 | |
| name is derived from ``floating-point exception'', this signal actually
 | |
| covers all arithmetic errors, including division by zero and overflow.
 | |
| If a program stores integer data in a location which is then used in a
 | |
| floating-point operation, this often causes an ``invalid operation''
 | |
| exception, because the processor cannot recognize the data as a
 | |
| floating-point number.
 | |
| @cindex exception
 | |
| @cindex floating-point exception
 | |
| 
 | |
| Actual floating-point exceptions are a complicated subject because there
 | |
| are many types of exceptions with subtly different meanings, and the
 | |
| @code{SIGFPE} signal doesn't distinguish between them.  The @cite{IEEE
 | |
| Standard for Binary Floating-Point Arithmetic (ANSI/IEEE Std 754-1985
 | |
| and ANSI/IEEE Std 854-1987)}
 | |
| defines various floating-point exceptions and requires conforming
 | |
| computer systems to report their occurrences.  However, this standard
 | |
| does not specify how the exceptions are reported, or what kinds of
 | |
| handling and control the operating system can offer to the programmer.
 | |
| @end deftypevr
 | |
| 
 | |
| BSD systems provide the @code{SIGFPE} handler with an extra argument
 | |
| that distinguishes various causes of the exception.  In order to access
 | |
| this argument, you must define the handler to accept two arguments,
 | |
| which means you must cast it to a one-argument function type in order to
 | |
| establish the handler.  The GNU library does provide this extra
 | |
| argument, but the value is meaningful only on operating systems that
 | |
| provide the information (BSD systems and GNU systems).
 | |
| 
 | |
| @table @code
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @item FPE_INTOVF_TRAP
 | |
| @vindex FPE_INTOVF_TRAP
 | |
| Integer overflow (impossible in a C program unless you enable overflow
 | |
| trapping in a hardware-specific fashion).
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @item FPE_INTDIV_TRAP
 | |
| @vindex FPE_INTDIV_TRAP
 | |
| Integer division by zero.
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @item FPE_SUBRNG_TRAP
 | |
| @vindex FPE_SUBRNG_TRAP
 | |
| Subscript-range (something that C programs never check for).
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @item FPE_FLTOVF_TRAP
 | |
| @vindex FPE_FLTOVF_TRAP
 | |
| Floating overflow trap.
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @item FPE_FLTDIV_TRAP
 | |
| @vindex FPE_FLTDIV_TRAP
 | |
| Floating/decimal division by zero.
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @item FPE_FLTUND_TRAP
 | |
| @vindex FPE_FLTUND_TRAP
 | |
| Floating underflow trap.  (Trapping on floating underflow is not
 | |
| normally enabled.)
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @item FPE_DECOVF_TRAP
 | |
| @vindex FPE_DECOVF_TRAP
 | |
| Decimal overflow trap.  (Only a few machines have decimal arithmetic and
 | |
| C never uses it.)
 | |
| @ignore @c These seem redundant
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @item FPE_FLTOVF_FAULT
 | |
| @vindex FPE_FLTOVF_FAULT
 | |
| Floating overflow fault.
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @item FPE_FLTDIV_FAULT
 | |
| @vindex FPE_FLTDIV_FAULT
 | |
| Floating divide by zero fault.
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @item FPE_FLTUND_FAULT
 | |
| @vindex FPE_FLTUND_FAULT
 | |
| Floating underflow fault.
 | |
| @end ignore
 | |
| @end table
 | |
| 
 | |
| @comment signal.h
 | |
| @comment ISO
 | |
| @deftypevr Macro int SIGILL
 | |
| The name of this signal is derived from ``illegal instruction''; it
 | |
| usually means your program is trying to execute garbage or a privileged
 | |
| instruction.  Since the C compiler generates only valid instructions,
 | |
| @code{SIGILL} typically indicates that the executable file is corrupted,
 | |
| or that you are trying to execute data.  Some common ways of getting
 | |
| into the latter situation are by passing an invalid object where a
 | |
| pointer to a function was expected, or by writing past the end of an
 | |
| automatic array (or similar problems with pointers to automatic
 | |
| variables) and corrupting other data on the stack such as the return
 | |
| address of a stack frame.
 | |
| 
 | |
| @code{SIGILL} can also be generated when the stack overflows, or when
 | |
| the system has trouble running the handler for a signal.
 | |
| @end deftypevr
 | |
| @cindex illegal instruction
 | |
| 
 | |
| @comment signal.h
 | |
| @comment ISO
 | |
| @deftypevr Macro int SIGSEGV
 | |
| @cindex segmentation violation
 | |
| This signal is generated when a program tries to read or write outside
 | |
| the memory that is allocated for it, or to write memory that can only be
 | |
| read.  (Actually, the signals only occur when the program goes far
 | |
| enough outside to be detected by the system's memory protection
 | |
| mechanism.)  The name is an abbreviation for ``segmentation violation''.
 | |
| 
 | |
| Common ways of getting a @code{SIGSEGV} condition include dereferencing
 | |
| a null or uninitialized pointer, or when you use a pointer to step
 | |
| through an array, but fail to check for the end of the array.  It varies
 | |
| among systems whether dereferencing a null pointer generates
 | |
| @code{SIGSEGV} or @code{SIGBUS}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SIGBUS
 | |
| This signal is generated when an invalid pointer is dereferenced.  Like
 | |
| @code{SIGSEGV}, this signal is typically the result of dereferencing an
 | |
| uninitialized pointer.  The difference between the two is that
 | |
| @code{SIGSEGV} indicates an invalid access to valid memory, while
 | |
| @code{SIGBUS} indicates an access to an invalid address.  In particular,
 | |
| @code{SIGBUS} signals often result from dereferencing a misaligned
 | |
| pointer, such as referring to a four-word integer at an address not
 | |
| divisible by four.  (Each kind of computer has its own requirements for
 | |
| address alignment.)
 | |
| 
 | |
| The name of this signal is an abbreviation for ``bus error''.
 | |
| @end deftypevr
 | |
| @cindex bus error
 | |
| 
 | |
| @comment signal.h
 | |
| @comment ISO
 | |
| @deftypevr Macro int SIGABRT
 | |
| @cindex abort signal
 | |
| This signal indicates an error detected by the program itself and
 | |
| reported by calling @code{abort}.  @xref{Aborting a Program}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment Unix
 | |
| @deftypevr Macro int SIGIOT
 | |
| Generated by the PDP-11 ``iot'' instruction.  On most machines, this is
 | |
| just another name for @code{SIGABRT}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SIGTRAP
 | |
| Generated by the machine's breakpoint instruction, and possibly other
 | |
| trap instructions.  This signal is used by debuggers.  Your program will
 | |
| probably only see @code{SIGTRAP} if it is somehow executing bad
 | |
| instructions.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int  SIGEMT
 | |
| Emulator trap; this results from certain unimplemented instructions
 | |
| which might be emulated in software, or the operating system's
 | |
| failure to properly emulate them.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment Unix
 | |
| @deftypevr Macro int  SIGSYS
 | |
| Bad system call; that is to say, the instruction to trap to the
 | |
| operating system was executed, but the code number for the system call
 | |
| to perform was invalid.
 | |
| @end deftypevr
 | |
| 
 | |
| @node Termination Signals
 | |
| @subsection Termination Signals
 | |
| @cindex program termination signals
 | |
| 
 | |
| These signals are all used to tell a process to terminate, in one way
 | |
| or another.  They have different names because they're used for slightly
 | |
| different purposes, and programs might want to handle them differently.
 | |
| 
 | |
| The reason for handling these signals is usually so your program can
 | |
| tidy up as appropriate before actually terminating.  For example, you
 | |
| might want to save state information, delete temporary files, or restore
 | |
| the previous terminal modes.  Such a handler should end by specifying
 | |
| the default action for the signal that happened and then reraising it;
 | |
| this will cause the program to terminate with that signal, as if it had
 | |
| not had a handler.  (@xref{Termination in Handler}.)
 | |
| 
 | |
| The (obvious) default action for all of these signals is to cause the
 | |
| process to terminate.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment ISO
 | |
| @deftypevr Macro int SIGTERM
 | |
| @cindex termination signal
 | |
| The @code{SIGTERM} signal is a generic signal used to cause program
 | |
| termination.  Unlike @code{SIGKILL}, this signal can be blocked,
 | |
| handled, and ignored.  It is the normal way to politely ask a program to
 | |
| terminate.
 | |
| 
 | |
| The shell command @code{kill} generates @code{SIGTERM} by default.
 | |
| @pindex kill
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment ISO
 | |
| @deftypevr Macro int SIGINT
 | |
| @cindex interrupt signal
 | |
| The @code{SIGINT} (``program interrupt'') signal is sent when the user
 | |
| types the INTR character (normally @kbd{C-c}).  @xref{Special
 | |
| Characters}, for information about terminal driver support for
 | |
| @kbd{C-c}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGQUIT
 | |
| @cindex quit signal
 | |
| @cindex quit signal
 | |
| The @code{SIGQUIT} signal is similar to @code{SIGINT}, except that it's
 | |
| controlled by a different key---the QUIT character, usually
 | |
| @kbd{C-\}---and produces a core dump when it terminates the process,
 | |
| just like a program error signal.  You can think of this as a
 | |
| program error condition ``detected'' by the user.
 | |
| 
 | |
| @xref{Program Error Signals}, for information about core dumps.
 | |
| @xref{Special Characters}, for information about terminal driver
 | |
| support.
 | |
| 
 | |
| Certain kinds of cleanups are best omitted in handling @code{SIGQUIT}.
 | |
| For example, if the program creates temporary files, it should handle
 | |
| the other termination requests by deleting the temporary files.  But it
 | |
| is better for @code{SIGQUIT} not to delete them, so that the user can
 | |
| examine them in conjunction with the core dump.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGKILL
 | |
| The @code{SIGKILL} signal is used to cause immediate program termination.
 | |
| It cannot be handled or ignored, and is therefore always fatal.  It is
 | |
| also not possible to block this signal.
 | |
| 
 | |
| This signal is usually generated only by explicit request.  Since it
 | |
| cannot be handled, you should generate it only as a last resort, after
 | |
| first trying a less drastic method such as @kbd{C-c} or @code{SIGTERM}.
 | |
| If a process does not respond to any other termination signals, sending
 | |
| it a @code{SIGKILL} signal will almost always cause it to go away.
 | |
| 
 | |
| In fact, if @code{SIGKILL} fails to terminate a process, that by itself
 | |
| constitutes an operating system bug which you should report.
 | |
| 
 | |
| The system will generate @code{SIGKILL} for a process itself under some
 | |
| unusual conditions where the program cannot possible continue to run
 | |
| (even to run a signal handler).
 | |
| @end deftypevr
 | |
| @cindex kill signal
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGHUP
 | |
| @cindex hangup signal
 | |
| The @code{SIGHUP} (``hang-up'') signal is used to report that the user's
 | |
| terminal is disconnected, perhaps because a network or telephone
 | |
| connection was broken.  For more information about this, see @ref{Control
 | |
| Modes}.
 | |
| 
 | |
| This signal is also used to report the termination of the controlling
 | |
| process on a terminal to jobs associated with that session; this
 | |
| termination effectively disconnects all processes in the session from
 | |
| the controlling terminal.  For more information, see @ref{Termination
 | |
| Internals}.
 | |
| @end deftypevr
 | |
| 
 | |
| @node Alarm Signals
 | |
| @subsection Alarm Signals
 | |
| 
 | |
| These signals are used to indicate the expiration of timers.
 | |
| @xref{Setting an Alarm}, for information about functions that cause
 | |
| these signals to be sent.
 | |
| 
 | |
| The default behavior for these signals is to cause program termination.
 | |
| This default is rarely useful, but no other default would be useful;
 | |
| most of the ways of using these signals would require handler functions
 | |
| in any case.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGALRM
 | |
| This signal typically indicates expiration of a timer that measures real
 | |
| or clock time.  It is used by the @code{alarm} function, for example.
 | |
| @end deftypevr
 | |
| @cindex alarm signal
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SIGVTALRM
 | |
| This signal typically indicates expiration of a timer that measures CPU
 | |
| time used by the current process.  The name is an abbreviation for
 | |
| ``virtual time alarm''.
 | |
| @end deftypevr
 | |
| @cindex virtual time alarm signal
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SIGPROF
 | |
| This signal is typically indicates expiration of a timer that measures
 | |
| both CPU time used by the current process, and CPU time expended on
 | |
| behalf of the process by the system.  Such a timer is used to implement
 | |
| code profiling facilities, hence the name of this signal.
 | |
| @end deftypevr
 | |
| @cindex profiling alarm signal
 | |
| 
 | |
| 
 | |
| @node Asynchronous I/O Signals
 | |
| @subsection Asynchronous I/O Signals
 | |
| 
 | |
| The signals listed in this section are used in conjunction with
 | |
| asynchronous I/O facilities.  You have to take explicit action by
 | |
| calling @code{fcntl} to enable a particular file descriptor to generate
 | |
| these signals (@pxref{Interrupt Input}).  The default action for these
 | |
| signals is to ignore them.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SIGIO
 | |
| @cindex input available signal
 | |
| @cindex output possible signal
 | |
| This signal is sent when a file descriptor is ready to perform input
 | |
| or output.
 | |
| 
 | |
| On most operating systems, terminals and sockets are the only kinds of
 | |
| files that can generate @code{SIGIO}; other kinds, including ordinary
 | |
| files, never generate @code{SIGIO} even if you ask them to.
 | |
| 
 | |
| In the GNU system @code{SIGIO} will always be generated properly
 | |
| if you successfully set asynchronous mode with @code{fcntl}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SIGURG
 | |
| @cindex urgent data signal
 | |
| This signal is sent when ``urgent'' or out-of-band data arrives on a
 | |
| socket.  @xref{Out-of-Band Data}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment SVID
 | |
| @deftypevr Macro int SIGPOLL
 | |
| This is a System V signal name, more or less similar to @code{SIGIO}.
 | |
| It is defined only for compatibility.
 | |
| @end deftypevr
 | |
| 
 | |
| @node Job Control Signals
 | |
| @subsection Job Control Signals
 | |
| @cindex job control signals
 | |
| 
 | |
| These signals are used to support job control.  If your system
 | |
| doesn't support job control, then these macros are defined but the
 | |
| signals themselves can't be raised or handled.
 | |
| 
 | |
| You should generally leave these signals alone unless you really
 | |
| understand how job control works.  @xref{Job Control}.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGCHLD
 | |
| @cindex child process signal
 | |
| This signal is sent to a parent process whenever one of its child
 | |
| processes terminates or stops.
 | |
| 
 | |
| The default action for this signal is to ignore it.  If you establish a
 | |
| handler for this signal while there are child processes that have
 | |
| terminated but not reported their status via @code{wait} or
 | |
| @code{waitpid} (@pxref{Process Completion}), whether your new handler
 | |
| applies to those processes or not depends on the particular operating
 | |
| system.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment SVID
 | |
| @deftypevr Macro int SIGCLD
 | |
| This is an obsolete name for @code{SIGCHLD}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGCONT
 | |
| @cindex continue signal
 | |
| You can send a @code{SIGCONT} signal to a process to make it continue.
 | |
| This signal is special---it always makes the process continue if it is
 | |
| stopped, before the signal is delivered.  The default behavior is to do
 | |
| nothing else.  You cannot block this signal.  You can set a handler, but
 | |
| @code{SIGCONT} always makes the process continue regardless.
 | |
| 
 | |
| Most programs have no reason to handle @code{SIGCONT}; they simply
 | |
| resume execution without realizing they were ever stopped.  You can use
 | |
| a handler for @code{SIGCONT} to make a program do something special when
 | |
| it is stopped and continued---for example, to reprint a prompt when it
 | |
| is suspended while waiting for input.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGSTOP
 | |
| The @code{SIGSTOP} signal stops the process.  It cannot be handled,
 | |
| ignored, or blocked.
 | |
| @end deftypevr
 | |
| @cindex stop signal
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGTSTP
 | |
| The @code{SIGTSTP} signal is an interactive stop signal.  Unlike
 | |
| @code{SIGSTOP}, this signal can be handled and ignored.
 | |
| 
 | |
| Your program should handle this signal if you have a special need to
 | |
| leave files or system tables in a secure state when a process is
 | |
| stopped.  For example, programs that turn off echoing should handle
 | |
| @code{SIGTSTP} so they can turn echoing back on before stopping.
 | |
| 
 | |
| This signal is generated when the user types the SUSP character
 | |
| (normally @kbd{C-z}).  For more information about terminal driver
 | |
| support, see @ref{Special Characters}.
 | |
| @end deftypevr
 | |
| @cindex interactive stop signal
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGTTIN
 | |
| A process cannot read from the user's terminal while it is running
 | |
| as a background job.  When any process in a background job tries to
 | |
| read from the terminal, all of the processes in the job are sent a
 | |
| @code{SIGTTIN} signal.  The default action for this signal is to
 | |
| stop the process.  For more information about how this interacts with
 | |
| the terminal driver, see @ref{Access to the Terminal}.
 | |
| @end deftypevr
 | |
| @cindex terminal input signal
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGTTOU
 | |
| This is similar to @code{SIGTTIN}, but is generated when a process in a
 | |
| background job attempts to write to the terminal or set its modes.
 | |
| Again, the default action is to stop the process.  @code{SIGTTOU} is
 | |
| only generated for an attempt to write to the terminal if the
 | |
| @code{TOSTOP} output mode is set; @pxref{Output Modes}.
 | |
| @end deftypevr
 | |
| @cindex terminal output signal
 | |
| 
 | |
| While a process is stopped, no more signals can be delivered to it until
 | |
| it is continued, except @code{SIGKILL} signals and (obviously)
 | |
| @code{SIGCONT} signals.  The signals are marked as pending, but not
 | |
| delivered until the process is continued.  The @code{SIGKILL} signal
 | |
| always causes termination of the process and can't be blocked, handled
 | |
| or ignored.  You can ignore @code{SIGCONT}, but it always causes the
 | |
| process to be continued anyway if it is stopped.  Sending a
 | |
| @code{SIGCONT} signal to a process causes any pending stop signals for
 | |
| that process to be discarded.  Likewise, any pending @code{SIGCONT}
 | |
| signals for a process are discarded when it receives a stop signal.
 | |
| 
 | |
| When a process in an orphaned process group (@pxref{Orphaned Process
 | |
| Groups}) receives a @code{SIGTSTP}, @code{SIGTTIN}, or @code{SIGTTOU}
 | |
| signal and does not handle it, the process does not stop.  Stopping the
 | |
| process would probably not be very useful, since there is no shell
 | |
| program that will notice it stop and allow the user to continue it.
 | |
| What happens instead depends on the operating system you are using.
 | |
| Some systems may do nothing; others may deliver another signal instead,
 | |
| such as @code{SIGKILL} or @code{SIGHUP}.  In the GNU system, the process
 | |
| dies with @code{SIGKILL}; this avoids the problem of many stopped,
 | |
| orphaned processes lying around the system.
 | |
| 
 | |
| @ignore
 | |
| On the GNU system, it is possible to reattach to the orphaned process
 | |
| group and continue it, so stop signals do stop the process as usual on
 | |
| a GNU system unless you have requested POSIX compatibility ``till it
 | |
| hurts.''
 | |
| @end ignore
 | |
| 
 | |
| @node Operation Error Signals
 | |
| @subsection Operation Error Signals
 | |
| 
 | |
| These signals are used to report various errors generated by an
 | |
| operation done by the program.  They do not necessarily indicate a
 | |
| programming error in the program, but an error that prevents an
 | |
| operating system call from completing.  The default action for all of
 | |
| them is to cause the process to terminate.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGPIPE
 | |
| @cindex pipe signal
 | |
| @cindex broken pipe signal
 | |
| Broken pipe.  If you use pipes or FIFOs, you have to design your
 | |
| application so that one process opens the pipe for reading before
 | |
| another starts writing.  If the reading process never starts, or
 | |
| terminates unexpectedly, writing to the pipe or FIFO raises a
 | |
| @code{SIGPIPE} signal.  If @code{SIGPIPE} is blocked, handled or
 | |
| ignored, the offending call fails with @code{EPIPE} instead.
 | |
| 
 | |
| Pipes and FIFO special files are discussed in more detail in @ref{Pipes
 | |
| and FIFOs}.
 | |
| 
 | |
| Another cause of @code{SIGPIPE} is when you try to output to a socket
 | |
| that isn't connected.  @xref{Sending Data}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment GNU
 | |
| @deftypevr Macro int SIGLOST
 | |
| @cindex lost resource signal
 | |
| Resource lost.  This signal is generated when you have an advisory lock
 | |
| on an NFS file, and the NFS server reboots and forgets about your lock.
 | |
| 
 | |
| In the GNU system, @code{SIGLOST} is generated when any server program
 | |
| dies unexpectedly.  It is usually fine to ignore the signal; whatever
 | |
| call was made to the server that died just returns an error.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SIGXCPU
 | |
| CPU time limit exceeded.  This signal is generated when the process
 | |
| exceeds its soft resource limit on CPU time.  @xref{Limits on Resources}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SIGXFSZ
 | |
| File size limit exceeded.  This signal is generated when the process
 | |
| attempts to extend a file so it exceeds the process's soft resource
 | |
| limit on file size.  @xref{Limits on Resources}.
 | |
| @end deftypevr
 | |
| 
 | |
| @node Miscellaneous Signals
 | |
| @subsection Miscellaneous Signals
 | |
| 
 | |
| These signals are used for various other purposes.  In general, they
 | |
| will not affect your program unless it explicitly uses them for something.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SIGUSR1
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevrx Macro int SIGUSR2
 | |
| @cindex user signals
 | |
| The @code{SIGUSR1} and @code{SIGUSR2} signals are set aside for you to
 | |
| use any way you want.  They're useful for simple interprocess
 | |
| communication, if you write a signal handler for them in the program
 | |
| that receives the signal.
 | |
| 
 | |
| There is an example showing the use of @code{SIGUSR1} and @code{SIGUSR2}
 | |
| in @ref{Signaling Another Process}.
 | |
| 
 | |
| The default action is to terminate the process.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SIGWINCH
 | |
| Window size change.  This is generated on some systems (including GNU)
 | |
| when the terminal driver's record of the number of rows and columns on
 | |
| the screen is changed.  The default action is to ignore it.
 | |
| 
 | |
| If a program does full-screen display, it should handle @code{SIGWINCH}.
 | |
| When the signal arrives, it should fetch the new screen size and
 | |
| reformat its display accordingly.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SIGINFO
 | |
| Information request.  In 4.4 BSD and the GNU system, this signal is sent
 | |
| to all the processes in the foreground process group of the controlling
 | |
| terminal when the user types the STATUS character in canonical mode;
 | |
| @pxref{Signal Characters}.
 | |
| 
 | |
| If the process is the leader of the process group, the default action is
 | |
| to print some status information about the system and what the process
 | |
| is doing.  Otherwise the default is to do nothing.
 | |
| @end deftypevr
 | |
| 
 | |
| @node Signal Messages
 | |
| @subsection Signal Messages
 | |
| @cindex signal messages
 | |
| 
 | |
| We mentioned above that the shell prints a message describing the signal
 | |
| that terminated a child process.  The clean way to print a message
 | |
| describing a signal is to use the functions @code{strsignal} and
 | |
| @code{psignal}.  These functions use a signal number to specify which
 | |
| kind of signal to describe.  The signal number may come from the
 | |
| termination status of a child process (@pxref{Process Completion}) or it
 | |
| may come from a signal handler in the same process.
 | |
| 
 | |
| @comment string.h
 | |
| @comment GNU
 | |
| @deftypefun {char *} strsignal (int @var{signum})
 | |
| This function returns a pointer to a statically-allocated string
 | |
| containing a message describing the signal @var{signum}.  You
 | |
| should not modify the contents of this string; and, since it can be
 | |
| rewritten on subsequent calls, you should save a copy of it if you need
 | |
| to reference it later.
 | |
| 
 | |
| @pindex string.h
 | |
| This function is a GNU extension, declared in the header file
 | |
| @file{string.h}.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypefun void psignal (int @var{signum}, const char *@var{message})
 | |
| This function prints a message describing the signal @var{signum} to the
 | |
| standard error output stream @code{stderr}; see @ref{Standard Streams}.
 | |
| 
 | |
| If you call @code{psignal} with a @var{message} that is either a null
 | |
| pointer or an empty string, @code{psignal} just prints the message
 | |
| corresponding to @var{signum}, adding a trailing newline.
 | |
| 
 | |
| If you supply a non-null @var{message} argument, then @code{psignal}
 | |
| prefixes its output with this string.  It adds a colon and a space
 | |
| character to separate the @var{message} from the string corresponding
 | |
| to @var{signum}.
 | |
| 
 | |
| @pindex stdio.h
 | |
| This function is a BSD feature, declared in the header file @file{signal.h}.
 | |
| @end deftypefun
 | |
| 
 | |
| @vindex sys_siglist
 | |
| There is also an array @code{sys_siglist} which contains the messages
 | |
| for the various signal codes.  This array exists on BSD systems, unlike
 | |
| @code{strsignal}.
 | |
| 
 | |
| @node Signal Actions
 | |
| @section Specifying Signal Actions
 | |
| @cindex signal actions
 | |
| @cindex establishing a handler
 | |
| 
 | |
| The simplest way to change the action for a signal is to use the
 | |
| @code{signal} function.  You can specify a built-in action (such as to
 | |
| ignore the signal), or you can @dfn{establish a handler}.
 | |
| 
 | |
| The GNU library also implements the more versatile @code{sigaction}
 | |
| facility.  This section describes both facilities and gives suggestions
 | |
| on which to use when.
 | |
| 
 | |
| @menu
 | |
| * Basic Signal Handling::       The simple @code{signal} function.
 | |
| * Advanced Signal Handling::    The more powerful @code{sigaction} function.
 | |
| * Signal and Sigaction::        How those two functions interact.
 | |
| * Sigaction Function Example::  An example of using the sigaction function.
 | |
| * Flags for Sigaction::         Specifying options for signal handling.
 | |
| * Initial Signal Actions::      How programs inherit signal actions.
 | |
| @end menu
 | |
| 
 | |
| @node Basic Signal Handling
 | |
| @subsection Basic Signal Handling
 | |
| @cindex @code{signal} function
 | |
| 
 | |
| The @code{signal} function provides a simple interface for establishing
 | |
| an action for a particular signal.  The function and associated macros
 | |
| are declared in the header file @file{signal.h}.
 | |
| @pindex signal.h
 | |
| 
 | |
| @comment signal.h
 | |
| @comment GNU
 | |
| @deftp {Data Type} sighandler_t
 | |
| This is the type of signal handler functions.  Signal handlers take one
 | |
| integer argument specifying the signal number, and have return type
 | |
| @code{void}.  So, you should define handler functions like this:
 | |
| 
 | |
| @smallexample
 | |
| void @var{handler} (int @code{signum}) @{ @dots{} @}
 | |
| @end smallexample
 | |
| 
 | |
| The name @code{sighandler_t} for this data type is a GNU extension.
 | |
| @end deftp
 | |
| 
 | |
| @comment signal.h
 | |
| @comment ISO
 | |
| @deftypefun sighandler_t signal (int @var{signum}, sighandler_t @var{action})
 | |
| The @code{signal} function establishes @var{action} as the action for
 | |
| the signal @var{signum}.
 | |
| 
 | |
| The first argument, @var{signum}, identifies the signal whose behavior
 | |
| you want to control, and should be a signal number.  The proper way to
 | |
| specify a signal number is with one of the symbolic signal names
 | |
| (@pxref{Standard Signals})---don't use an explicit number, because
 | |
| the numerical code for a given kind of signal may vary from operating
 | |
| system to operating system.
 | |
| 
 | |
| The second argument, @var{action}, specifies the action to use for the
 | |
| signal @var{signum}.  This can be one of the following:
 | |
| 
 | |
| @table @code
 | |
| @item SIG_DFL
 | |
| @vindex SIG_DFL
 | |
| @cindex default action for a signal
 | |
| @code{SIG_DFL} specifies the default action for the particular signal.
 | |
| The default actions for various kinds of signals are stated in
 | |
| @ref{Standard Signals}.
 | |
| 
 | |
| @item SIG_IGN
 | |
| @vindex SIG_IGN
 | |
| @cindex ignore action for a signal
 | |
| @code{SIG_IGN} specifies that the signal should be ignored.
 | |
| 
 | |
| Your program generally should not ignore signals that represent serious
 | |
| events or that are normally used to request termination.  You cannot
 | |
| ignore the @code{SIGKILL} or @code{SIGSTOP} signals at all.  You can
 | |
| ignore program error signals like @code{SIGSEGV}, but ignoring the error
 | |
| won't enable the program to continue executing meaningfully.  Ignoring
 | |
| user requests such as @code{SIGINT}, @code{SIGQUIT}, and @code{SIGTSTP}
 | |
| is unfriendly.
 | |
| 
 | |
| When you do not wish signals to be delivered during a certain part of
 | |
| the program, the thing to do is to block them, not ignore them.
 | |
| @xref{Blocking Signals}.
 | |
| 
 | |
| @item @var{handler}
 | |
| Supply the address of a handler function in your program, to specify
 | |
| running this handler as the way to deliver the signal.
 | |
| 
 | |
| For more information about defining signal handler functions,
 | |
| see @ref{Defining Handlers}.
 | |
| @end table
 | |
| 
 | |
| If you set the action for a signal to @code{SIG_IGN}, or if you set it
 | |
| to @code{SIG_DFL} and the default action is to ignore that signal, then
 | |
| any pending signals of that type are discarded (even if they are
 | |
| blocked).  Discarding the pending signals means that they will never be
 | |
| delivered, not even if you subsequently specify another action and
 | |
| unblock this kind of signal.
 | |
| 
 | |
| The @code{signal} function returns the action that was previously in
 | |
| effect for the specified @var{signum}.  You can save this value and
 | |
| restore it later by calling @code{signal} again.
 | |
| 
 | |
| If @code{signal} can't honor the request, it returns @code{SIG_ERR}
 | |
| instead.  The following @code{errno} error conditions are defined for
 | |
| this function:
 | |
| 
 | |
| @table @code
 | |
| @item EINVAL
 | |
| You specified an invalid @var{signum}; or you tried to ignore or provide
 | |
| a handler for @code{SIGKILL} or @code{SIGSTOP}.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| @strong{Compatibility Note:} A problem when working with the
 | |
| @code{signal} function is that it has a different semantic on BSD and
 | |
| SVID system.  The difference is that on SVID systems the signal handler
 | |
| is deinstalled after an signal was delivered.  On BSD systems the
 | |
| handler must be explicitly deinstalled.  In the GNU C Library we use the
 | |
| BSD version by default.  To use the SVID version you can either use the
 | |
| function @code{sysv_signal} (see below) or use the @code{_XOPEN_SOURCE}
 | |
| feature select macro (@pxref{Feature Test Macros}).  Generally it should
 | |
| be avoided to use this functions due to the compatibility problems.  It
 | |
| is better to use @code{sigaction} if it is available since the results
 | |
| are much more reliable.
 | |
| 
 | |
| Here is a simple example of setting up a handler to delete temporary
 | |
| files when certain fatal signals happen:
 | |
| 
 | |
| @smallexample
 | |
| #include <signal.h>
 | |
| 
 | |
| void
 | |
| termination_handler (int signum)
 | |
| @{
 | |
|   struct temp_file *p;
 | |
| 
 | |
|   for (p = temp_file_list; p; p = p->next)
 | |
|     unlink (p->name);
 | |
| @}
 | |
| 
 | |
| int
 | |
| main (void)
 | |
| @{
 | |
|   @dots{}
 | |
|   if (signal (SIGINT, termination_handler) == SIG_IGN)
 | |
|     signal (SIGINT, SIG_IGN);
 | |
|   if (signal (SIGHUP, termination_handler) == SIG_IGN)
 | |
|     signal (SIGHUP, SIG_IGN);
 | |
|   if (signal (SIGTERM, termination_handler) == SIG_IGN)
 | |
|     signal (SIGTERM, SIG_IGN);
 | |
|   @dots{}
 | |
| @}
 | |
| @end smallexample
 | |
| 
 | |
| @noindent
 | |
| Note how if a given signal was previously set to be ignored, this code
 | |
| avoids altering that setting.  This is because non-job-control shells
 | |
| often ignore certain signals when starting children, and it is important
 | |
| for the children to respect this.
 | |
| 
 | |
| We do not handle @code{SIGQUIT} or the program error signals in this
 | |
| example because these are designed to provide information for debugging
 | |
| (a core dump), and the temporary files may give useful information.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment GNU
 | |
| @deftypefun sighandler_t sysv_signal (int @var{signum}, sighandler_t @var{action})
 | |
| The @code{sysv_signal} implements the behaviour of the standard
 | |
| @code{signal} function as found on SVID systems.  The difference to BSD
 | |
| systems is that the handler is deinstalled after a delivery of a signal.
 | |
| 
 | |
| @strong{Compatibility Note:} As said above for @code{signal}, this
 | |
| function should be avoided when possible.  @code{sigaction} is the
 | |
| preferred method.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment signal.h
 | |
| @comment SVID
 | |
| @deftypefun sighandler_t ssignal (int @var{signum}, sighandler_t @var{action})
 | |
| The @code{ssignal} function does the same thing as @code{signal}; it is
 | |
| provided only for compatibility with SVID.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment signal.h
 | |
| @comment ISO
 | |
| @deftypevr Macro sighandler_t SIG_ERR
 | |
| The value of this macro is used as the return value from @code{signal}
 | |
| to indicate an error.
 | |
| @end deftypevr
 | |
| 
 | |
| @ignore
 | |
| @comment RMS says that ``we don't do this''.
 | |
| Implementations might define additional macros for built-in signal
 | |
| actions that are suitable as a @var{action} argument to @code{signal},
 | |
| besides @code{SIG_IGN} and @code{SIG_DFL}.  Identifiers whose names
 | |
| begin with @samp{SIG_} followed by an uppercase letter are reserved for
 | |
| this purpose.
 | |
| @end ignore
 | |
| 
 | |
| 
 | |
| @node Advanced Signal Handling
 | |
| @subsection Advanced Signal Handling
 | |
| @cindex @code{sigaction} function
 | |
| 
 | |
| The @code{sigaction} function has the same basic effect as
 | |
| @code{signal}: to specify how a signal should be handled by the process.
 | |
| However, @code{sigaction} offers more control, at the expense of more
 | |
| complexity.  In particular, @code{sigaction} allows you to specify
 | |
| additional flags to control when the signal is generated and how the
 | |
| handler is invoked.
 | |
| 
 | |
| The @code{sigaction} function is declared in @file{signal.h}.
 | |
| @pindex signal.h
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftp {Data Type} {struct sigaction}
 | |
| Structures of type @code{struct sigaction} are used in the
 | |
| @code{sigaction} function to specify all the information about how to
 | |
| handle a particular signal.  This structure contains at least the
 | |
| following members:
 | |
| 
 | |
| @table @code
 | |
| @item sighandler_t sa_handler
 | |
| This is used in the same way as the @var{action} argument to the
 | |
| @code{signal} function.  The value can be @code{SIG_DFL},
 | |
| @code{SIG_IGN}, or a function pointer.  @xref{Basic Signal Handling}.
 | |
| 
 | |
| @item sigset_t sa_mask
 | |
| This specifies a set of signals to be blocked while the handler runs.
 | |
| Blocking is explained in @ref{Blocking for Handler}.  Note that the
 | |
| signal that was delivered is automatically blocked by default before its
 | |
| handler is started; this is true regardless of the value in
 | |
| @code{sa_mask}.  If you want that signal not to be blocked within its
 | |
| handler, you must write code in the handler to unblock it.
 | |
| 
 | |
| @item int sa_flags
 | |
| This specifies various flags which can affect the behavior of
 | |
| the signal.  These are described in more detail in @ref{Flags for Sigaction}.
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypefun int sigaction (int @var{signum}, const struct sigaction *@var{action}, struct sigaction *@var{old-action})
 | |
| The @var{action} argument is used to set up a new action for the signal
 | |
| @var{signum}, while the @var{old-action} argument is used to return
 | |
| information about the action previously associated with this symbol.
 | |
| (In other words, @var{old-action} has the same purpose as the
 | |
| @code{signal} function's return value---you can check to see what the
 | |
| old action in effect for the signal was, and restore it later if you
 | |
| want.)
 | |
| 
 | |
| Either @var{action} or @var{old-action} can be a null pointer.  If
 | |
| @var{old-action} is a null pointer, this simply suppresses the return
 | |
| of information about the old action.  If @var{action} is a null pointer,
 | |
| the action associated with the signal @var{signum} is unchanged; this
 | |
| allows you to inquire about how a signal is being handled without changing
 | |
| that handling.
 | |
| 
 | |
| The return value from @code{sigaction} is zero if it succeeds, and
 | |
| @code{-1} on failure.  The following @code{errno} error conditions are
 | |
| defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EINVAL
 | |
| The @var{signum} argument is not valid, or you are trying to
 | |
| trap or ignore @code{SIGKILL} or @code{SIGSTOP}.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| @node Signal and Sigaction
 | |
| @subsection Interaction of @code{signal} and @code{sigaction}
 | |
| 
 | |
| It's possible to use both the @code{signal} and @code{sigaction}
 | |
| functions within a single program, but you have to be careful because
 | |
| they can interact in slightly strange ways.
 | |
| 
 | |
| The @code{sigaction} function specifies more information than the
 | |
| @code{signal} function, so the return value from @code{signal} cannot
 | |
| express the full range of @code{sigaction} possibilities.  Therefore, if
 | |
| you use @code{signal} to save and later reestablish an action, it may
 | |
| not be able to reestablish properly a handler that was established with
 | |
| @code{sigaction}.
 | |
| 
 | |
| To avoid having problems as a result, always use @code{sigaction} to
 | |
| save and restore a handler if your program uses @code{sigaction} at all.
 | |
| Since @code{sigaction} is more general, it can properly save and
 | |
| reestablish any action, regardless of whether it was established
 | |
| originally with @code{signal} or @code{sigaction}.
 | |
| 
 | |
| On some systems if you establish an action with @code{signal} and then
 | |
| examine it with @code{sigaction}, the handler address that you get may
 | |
| not be the same as what you specified with @code{signal}.  It may not
 | |
| even be suitable for use as an action argument with @code{signal}.  But
 | |
| you can rely on using it as an argument to @code{sigaction}.  This
 | |
| problem never happens on the GNU system.
 | |
| 
 | |
| So, you're better off using one or the other of the mechanisms
 | |
| consistently within a single program.
 | |
| 
 | |
| @strong{Portability Note:} The basic @code{signal} function is a feature
 | |
| of @w{ISO C}, while @code{sigaction} is part of the POSIX.1 standard.  If
 | |
| you are concerned about portability to non-POSIX systems, then you
 | |
| should use the @code{signal} function instead.
 | |
| 
 | |
| @node Sigaction Function Example
 | |
| @subsection @code{sigaction} Function Example
 | |
| 
 | |
| In @ref{Basic Signal Handling}, we gave an example of establishing a
 | |
| simple handler for termination signals using @code{signal}.  Here is an
 | |
| equivalent example using @code{sigaction}:
 | |
| 
 | |
| @smallexample
 | |
| #include <signal.h>
 | |
| 
 | |
| void
 | |
| termination_handler (int signum)
 | |
| @{
 | |
|   struct temp_file *p;
 | |
| 
 | |
|   for (p = temp_file_list; p; p = p->next)
 | |
|     unlink (p->name);
 | |
| @}
 | |
| 
 | |
| int
 | |
| main (void)
 | |
| @{
 | |
|   @dots{}
 | |
|   struct sigaction new_action, old_action;
 | |
| 
 | |
|   /* @r{Set up the structure to specify the new action.} */
 | |
|   new_action.sa_handler = termination_handler;
 | |
|   sigemptyset (&new_action.sa_mask);
 | |
|   new_action.sa_flags = 0;
 | |
| 
 | |
|   sigaction (SIGINT, NULL, &old_action);
 | |
|   if (old_action.sa_handler != SIG_IGN)
 | |
|     sigaction (SIGINT, &new_action, NULL);
 | |
|   sigaction (SIGHUP, NULL, &old_action);
 | |
|   if (old_action.sa_handler != SIG_IGN)
 | |
|     sigaction (SIGHUP, &new_action, NULL);
 | |
|   sigaction (SIGTERM, NULL, &old_action);
 | |
|   if (old_action.sa_handler != SIG_IGN)
 | |
|     sigaction (SIGTERM, &new_action, NULL);
 | |
|   @dots{}
 | |
| @}
 | |
| @end smallexample
 | |
| 
 | |
| The program just loads the @code{new_action} structure with the desired
 | |
| parameters and passes it in the @code{sigaction} call.  The usage of
 | |
| @code{sigemptyset} is described later; see @ref{Blocking Signals}.
 | |
| 
 | |
| As in the example using @code{signal}, we avoid handling signals
 | |
| previously set to be ignored.  Here we can avoid altering the signal
 | |
| handler even momentarily, by using the feature of @code{sigaction} that
 | |
| lets us examine the current action without specifying a new one.
 | |
| 
 | |
| Here is another example.  It retrieves information about the current
 | |
| action for @code{SIGINT} without changing that action.
 | |
| 
 | |
| @smallexample
 | |
| struct sigaction query_action;
 | |
| 
 | |
| if (sigaction (SIGINT, NULL, &query_action) < 0)
 | |
|   /* @r{@code{sigaction} returns -1 in case of error.} */
 | |
| else if (query_action.sa_handler == SIG_DFL)
 | |
|   /* @r{@code{SIGINT} is handled in the default, fatal manner.} */
 | |
| else if (query_action.sa_handler == SIG_IGN)
 | |
|   /* @r{@code{SIGINT} is ignored.} */
 | |
| else
 | |
|   /* @r{A programmer-defined signal handler is in effect.} */
 | |
| @end smallexample
 | |
| 
 | |
| @node Flags for Sigaction
 | |
| @subsection Flags for @code{sigaction}
 | |
| @cindex signal flags
 | |
| @cindex flags for @code{sigaction}
 | |
| @cindex @code{sigaction} flags
 | |
| 
 | |
| The @code{sa_flags} member of the @code{sigaction} structure is a
 | |
| catch-all for special features.  Most of the time, @code{SA_RESTART} is
 | |
| a good value to use for this field.
 | |
| 
 | |
| The value of @code{sa_flags} is interpreted as a bit mask.  Thus, you
 | |
| should choose the flags you want to set, @sc{or} those flags together,
 | |
| and store the result in the @code{sa_flags} member of your
 | |
| @code{sigaction} structure.
 | |
| 
 | |
| Each signal number has its own set of flags.  Each call to
 | |
| @code{sigaction} affects one particular signal number, and the flags
 | |
| that you specify apply only to that particular signal.
 | |
| 
 | |
| In the GNU C library, establishing a handler with @code{signal} sets all
 | |
| the flags to zero except for @code{SA_RESTART}, whose value depends on
 | |
| the settings you have made with @code{siginterrupt}.  @xref{Interrupted
 | |
| Primitives}, to see what this is about.
 | |
| 
 | |
| @pindex signal.h
 | |
| These macros are defined in the header file @file{signal.h}.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypevr Macro int SA_NOCLDSTOP
 | |
| This flag is meaningful only for the @code{SIGCHLD} signal.  When the
 | |
| flag is set, the system delivers the signal for a terminated child
 | |
| process but not for one that is stopped.  By default, @code{SIGCHLD} is
 | |
| delivered for both terminated children and stopped children.
 | |
| 
 | |
| Setting this flag for a signal other than @code{SIGCHLD} has no effect.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SA_ONSTACK
 | |
| If this flag is set for a particular signal number, the system uses the
 | |
| signal stack when delivering that kind of signal.  @xref{Signal Stack}.
 | |
| If a signal with this flag arrives and you have not set a signal stack,
 | |
| the system terminates the program with @code{SIGILL}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SA_RESTART
 | |
| This flag controls what happens when a signal is delivered during
 | |
| certain primitives (such as @code{open}, @code{read} or @code{write}),
 | |
| and the signal handler returns normally.  There are two alternatives:
 | |
| the library function can resume, or it can return failure with error
 | |
| code @code{EINTR}.
 | |
| 
 | |
| The choice is controlled by the @code{SA_RESTART} flag for the
 | |
| particular kind of signal that was delivered.  If the flag is set,
 | |
| returning from a handler resumes the library function.  If the flag is
 | |
| clear, returning from a handler makes the function fail.
 | |
| @xref{Interrupted Primitives}.
 | |
| @end deftypevr
 | |
| 
 | |
| @node Initial Signal Actions
 | |
| @subsection Initial Signal Actions
 | |
| @cindex initial signal actions
 | |
| 
 | |
| When a new process is created (@pxref{Creating a Process}), it inherits
 | |
| handling of signals from its parent process.  However, when you load a
 | |
| new process image using the @code{exec} function (@pxref{Executing a
 | |
| File}), any signals that you've defined your own handlers for revert to
 | |
| their @code{SIG_DFL} handling.  (If you think about it a little, this
 | |
| makes sense; the handler functions from the old program are specific to
 | |
| that program, and aren't even present in the address space of the new
 | |
| program image.)  Of course, the new program can establish its own
 | |
| handlers.
 | |
| 
 | |
| When a program is run by a shell, the shell normally sets the initial
 | |
| actions for the child process to @code{SIG_DFL} or @code{SIG_IGN}, as
 | |
| appropriate.  It's a good idea to check to make sure that the shell has
 | |
| not set up an initial action of @code{SIG_IGN} before you establish your
 | |
| own signal handlers.
 | |
| 
 | |
| Here is an example of how to establish a handler for @code{SIGHUP}, but
 | |
| not if @code{SIGHUP} is currently ignored:
 | |
| 
 | |
| @smallexample
 | |
| @group
 | |
| @dots{}
 | |
| struct sigaction temp;
 | |
| 
 | |
| sigaction (SIGHUP, NULL, &temp);
 | |
| 
 | |
| if (temp.sa_handler != SIG_IGN)
 | |
|   @{
 | |
|     temp.sa_handler = handle_sighup;
 | |
|     sigemptyset (&temp.sa_mask);
 | |
|     sigaction (SIGHUP, &temp, NULL);
 | |
|   @}
 | |
| @end group
 | |
| @end smallexample
 | |
| 
 | |
| @node Defining Handlers
 | |
| @section Defining Signal Handlers
 | |
| @cindex signal handler function
 | |
| 
 | |
| This section describes how to write a signal handler function that can
 | |
| be established with the @code{signal} or @code{sigaction} functions.
 | |
| 
 | |
| A signal handler is just a function that you compile together with the
 | |
| rest of the program.  Instead of directly invoking the function, you use
 | |
| @code{signal} or @code{sigaction} to tell the operating system to call
 | |
| it when a signal arrives.  This is known as @dfn{establishing} the
 | |
| handler.  @xref{Signal Actions}.
 | |
| 
 | |
| There are two basic strategies you can use in signal handler functions:
 | |
| 
 | |
| @itemize @bullet
 | |
| @item
 | |
| You can have the handler function note that the signal arrived by
 | |
| tweaking some global data structures, and then return normally.
 | |
| 
 | |
| @item
 | |
| You can have the handler function terminate the program or transfer
 | |
| control to a point where it can recover from the situation that caused
 | |
| the signal.
 | |
| @end itemize
 | |
| 
 | |
| You need to take special care in writing handler functions because they
 | |
| can be called asynchronously.  That is, a handler might be called at any
 | |
| point in the program, unpredictably.  If two signals arrive during a
 | |
| very short interval, one handler can run within another.  This section
 | |
| describes what your handler should do, and what you should avoid.
 | |
| 
 | |
| @menu
 | |
| * Handler Returns::             Handlers that return normally, and what
 | |
|                                  this means.
 | |
| * Termination in Handler::      How handler functions terminate a program.
 | |
| * Longjmp in Handler::          Nonlocal transfer of control out of a
 | |
|                                  signal handler.
 | |
| * Signals in Handler::          What happens when signals arrive while
 | |
|                                  the handler is already occupied.
 | |
| * Merged Signals::		When a second signal arrives before the
 | |
| 				 first is handled.
 | |
| * Nonreentrancy::               Do not call any functions unless you know they
 | |
|                                  are reentrant with respect to signals.
 | |
| * Atomic Data Access::          A single handler can run in the middle of
 | |
|                                  reading or writing a single object.
 | |
| @end menu
 | |
| 
 | |
| @node Handler Returns
 | |
| @subsection Signal Handlers that Return
 | |
| 
 | |
| Handlers which return normally are usually used for signals such as
 | |
| @code{SIGALRM} and the I/O and interprocess communication signals.  But
 | |
| a handler for @code{SIGINT} might also return normally after setting a
 | |
| flag that tells the program to exit at a convenient time.
 | |
| 
 | |
| It is not safe to return normally from the handler for a program error
 | |
| signal, because the behavior of the program when the handler function
 | |
| returns is not defined after a program error.  @xref{Program Error
 | |
| Signals}.
 | |
| 
 | |
| Handlers that return normally must modify some global variable in order
 | |
| to have any effect.  Typically, the variable is one that is examined
 | |
| periodically by the program during normal operation.  Its data type
 | |
| should be @code{sig_atomic_t} for reasons described in @ref{Atomic
 | |
| Data Access}.
 | |
| 
 | |
| Here is a simple example of such a program.  It executes the body of
 | |
| the loop until it has noticed that a @code{SIGALRM} signal has arrived.
 | |
| This technique is useful because it allows the iteration in progress
 | |
| when the signal arrives to complete before the loop exits.
 | |
| 
 | |
| @smallexample
 | |
| @include sigh1.c.texi
 | |
| @end smallexample
 | |
| 
 | |
| @node Termination in Handler
 | |
| @subsection Handlers That Terminate the Process
 | |
| 
 | |
| Handler functions that terminate the program are typically used to cause
 | |
| orderly cleanup or recovery from program error signals and interactive
 | |
| interrupts.
 | |
| 
 | |
| The cleanest way for a handler to terminate the process is to raise the
 | |
| same signal that ran the handler in the first place.  Here is how to do
 | |
| this:
 | |
| 
 | |
| @smallexample
 | |
| volatile sig_atomic_t fatal_error_in_progress = 0;
 | |
| 
 | |
| void
 | |
| fatal_error_signal (int sig)
 | |
| @{
 | |
| @group
 | |
|   /* @r{Since this handler is established for more than one kind of signal, }
 | |
|      @r{it might still get invoked recursively by delivery of some other kind}
 | |
|      @r{of signal.  Use a static variable to keep track of that.} */
 | |
|   if (fatal_error_in_progress)
 | |
|     raise (sig);
 | |
|   fatal_error_in_progress = 1;
 | |
| @end group
 | |
| 
 | |
| @group
 | |
|   /* @r{Now do the clean up actions:}
 | |
|      @r{- reset terminal modes}
 | |
|      @r{- kill child processes}
 | |
|      @r{- remove lock files} */
 | |
|   @dots{}
 | |
| @end group
 | |
| 
 | |
| @group
 | |
|   /* @r{Now reraise the signal.  We reactivate the signal's}
 | |
|      @r{default handling, which is to terminate the process.}
 | |
|      @r{We could just call @code{exit} or @code{abort},}
 | |
|      @r{but reraising the signal sets the return status}
 | |
|      @r{from the process correctly.} */
 | |
|   signal (sig, SIG_DFL);
 | |
|   raise (sig);
 | |
| @}
 | |
| @end group
 | |
| @end smallexample
 | |
| 
 | |
| @node Longjmp in Handler
 | |
| @subsection Nonlocal Control Transfer in Handlers
 | |
| @cindex non-local exit, from signal handler
 | |
| 
 | |
| You can do a nonlocal transfer of control out of a signal handler using
 | |
| the @code{setjmp} and @code{longjmp} facilities (@pxref{Non-Local
 | |
| Exits}).
 | |
| 
 | |
| When the handler does a nonlocal control transfer, the part of the
 | |
| program that was running will not continue.  If this part of the program
 | |
| was in the middle of updating an important data structure, the data
 | |
| structure will remain inconsistent.  Since the program does not
 | |
| terminate, the inconsistency is likely to be noticed later on.
 | |
| 
 | |
| There are two ways to avoid this problem.  One is to block the signal
 | |
| for the parts of the program that update important data structures.
 | |
| Blocking the signal delays its delivery until it is unblocked, once the
 | |
| critical updating is finished.  @xref{Blocking Signals}.
 | |
| 
 | |
| The other way to re-initialize the crucial data structures in the signal
 | |
| handler, or make their values consistent.
 | |
| 
 | |
| Here is a rather schematic example showing the reinitialization of one
 | |
| global variable.
 | |
| 
 | |
| @smallexample
 | |
| @group
 | |
| #include <signal.h>
 | |
| #include <setjmp.h>
 | |
| 
 | |
| jmp_buf return_to_top_level;
 | |
| 
 | |
| volatile sig_atomic_t waiting_for_input;
 | |
| 
 | |
| void
 | |
| handle_sigint (int signum)
 | |
| @{
 | |
|   /* @r{We may have been waiting for input when the signal arrived,}
 | |
|      @r{but we are no longer waiting once we transfer control.} */
 | |
|   waiting_for_input = 0;
 | |
|   longjmp (return_to_top_level, 1);
 | |
| @}
 | |
| @end group
 | |
| 
 | |
| @group
 | |
| int
 | |
| main (void)
 | |
| @{
 | |
|   @dots{}
 | |
|   signal (SIGINT, sigint_handler);
 | |
|   @dots{}
 | |
|   while (1) @{
 | |
|     prepare_for_command ();
 | |
|     if (setjmp (return_to_top_level) == 0)
 | |
|       read_and_execute_command ();
 | |
|   @}
 | |
| @}
 | |
| @end group
 | |
| 
 | |
| @group
 | |
| /* @r{Imagine this is a subroutine used by various commands.} */
 | |
| char *
 | |
| read_data ()
 | |
| @{
 | |
|   if (input_from_terminal) @{
 | |
|     waiting_for_input = 1;
 | |
|     @dots{}
 | |
|     waiting_for_input = 0;
 | |
|   @} else @{
 | |
|     @dots{}
 | |
|   @}
 | |
| @}
 | |
| @end group
 | |
| @end smallexample
 | |
| 
 | |
| 
 | |
| @node Signals in Handler
 | |
| @subsection Signals Arriving While a Handler Runs
 | |
| @cindex race conditions, relating to signals
 | |
| 
 | |
| What happens if another signal arrives while your signal handler
 | |
| function is running?
 | |
| 
 | |
| When the handler for a particular signal is invoked, that signal is
 | |
| automatically blocked until the handler returns.  That means that if two
 | |
| signals of the same kind arrive close together, the second one will be
 | |
| held until the first has been handled.  (The handler can explicitly
 | |
| unblock the signal using @code{sigprocmask}, if you want to allow more
 | |
| signals of this type to arrive; see @ref{Process Signal Mask}.)
 | |
| 
 | |
| However, your handler can still be interrupted by delivery of another
 | |
| kind of signal.  To avoid this, you can use the @code{sa_mask} member of
 | |
| the action structure passed to @code{sigaction} to explicitly specify
 | |
| which signals should be blocked while the signal handler runs.  These
 | |
| signals are in addition to the signal for which the handler was invoked,
 | |
| and any other signals that are normally blocked by the process.
 | |
| @xref{Blocking for Handler}.
 | |
| 
 | |
| When the handler returns, the set of blocked signals is restored to the
 | |
| value it had before the handler ran.  So using @code{sigprocmask} inside
 | |
| the handler only affects what signals can arrive during the execution of
 | |
| the handler itself, not what signals can arrive once the handler returns.
 | |
| 
 | |
| @strong{Portability Note:} Always use @code{sigaction} to establish a
 | |
| handler for a signal that you expect to receive asynchronously, if you
 | |
| want your program to work properly on System V Unix.  On this system,
 | |
| the handling of a signal whose handler was established with
 | |
| @code{signal} automatically sets the signal's action back to
 | |
| @code{SIG_DFL}, and the handler must re-establish itself each time it
 | |
| runs.  This practice, while inconvenient, does work when signals cannot
 | |
| arrive in succession.  However, if another signal can arrive right away,
 | |
| it may arrive before the handler can re-establish itself.  Then the
 | |
| second signal would receive the default handling, which could terminate
 | |
| the process.
 | |
| 
 | |
| @node Merged Signals
 | |
| @subsection Signals Close Together Merge into One
 | |
| @cindex handling multiple signals
 | |
| @cindex successive signals
 | |
| @cindex merging of signals
 | |
| 
 | |
| If multiple signals of the same type are delivered to your process
 | |
| before your signal handler has a chance to be invoked at all, the
 | |
| handler may only be invoked once, as if only a single signal had
 | |
| arrived.  In effect, the signals merge into one.  This situation can
 | |
| arise when the signal is blocked, or in a multiprocessing environment
 | |
| where the system is busy running some other processes while the signals
 | |
| are delivered.  This means, for example, that you cannot reliably use a
 | |
| signal handler to count signals.  The only distinction you can reliably
 | |
| make is whether at least one signal has arrived since a given time in
 | |
| the past.
 | |
| 
 | |
| Here is an example of a handler for @code{SIGCHLD} that compensates for
 | |
| the fact that the number of signals received may not equal the number of
 | |
| child processes that generate them.  It assumes that the program keeps track
 | |
| of all the child processes with a chain of structures as follows:
 | |
| 
 | |
| @smallexample
 | |
| struct process
 | |
| @{
 | |
|   struct process *next;
 | |
|   /* @r{The process ID of this child.}  */
 | |
|   int pid;
 | |
|   /* @r{The descriptor of the pipe or pseudo terminal}
 | |
|      @r{on which output comes from this child.}  */
 | |
|   int input_descriptor;
 | |
|   /* @r{Nonzero if this process has stopped or terminated.}  */
 | |
|   sig_atomic_t have_status;
 | |
|   /* @r{The status of this child; 0 if running,}
 | |
|      @r{otherwise a status value from @code{waitpid}.}  */
 | |
|   int status;
 | |
| @};
 | |
| 
 | |
| struct process *process_list;
 | |
| @end smallexample
 | |
| 
 | |
| This example also uses a flag to indicate whether signals have arrived
 | |
| since some time in the past---whenever the program last cleared it to
 | |
| zero.
 | |
| 
 | |
| @smallexample
 | |
| /* @r{Nonzero means some child's status has changed}
 | |
|    @r{so look at @code{process_list} for the details.}  */
 | |
| int process_status_change;
 | |
| @end smallexample
 | |
| 
 | |
| Here is the handler itself:
 | |
| 
 | |
| @smallexample
 | |
| void
 | |
| sigchld_handler (int signo)
 | |
| @{
 | |
|   int old_errno = errno;
 | |
| 
 | |
|   while (1) @{
 | |
|     register int pid;
 | |
|     int w;
 | |
|     struct process *p;
 | |
| 
 | |
|     /* @r{Keep asking for a status until we get a definitive result.}  */
 | |
|     do
 | |
|       @{
 | |
|         errno = 0;
 | |
|         pid = waitpid (WAIT_ANY, &w, WNOHANG | WUNTRACED);
 | |
|       @}
 | |
|     while (pid <= 0 && errno == EINTR);
 | |
| 
 | |
|     if (pid <= 0) @{
 | |
|       /* @r{A real failure means there are no more}
 | |
|          @r{stopped or terminated child processes, so return.}  */
 | |
|       errno = old_errno;
 | |
|       return;
 | |
|     @}
 | |
| 
 | |
|     /* @r{Find the process that signaled us, and record its status.}  */
 | |
| 
 | |
|     for (p = process_list; p; p = p->next)
 | |
|       if (p->pid == pid) @{
 | |
|         p->status = w;
 | |
|         /* @r{Indicate that the @code{status} field}
 | |
|            @r{has data to look at.  We do this only after storing it.}  */
 | |
|         p->have_status = 1;
 | |
| 
 | |
|         /* @r{If process has terminated, stop waiting for its output.}  */
 | |
|         if (WIFSIGNALED (w) || WIFEXITED (w))
 | |
|           if (p->input_descriptor)
 | |
|             FD_CLR (p->input_descriptor, &input_wait_mask);
 | |
| 
 | |
|         /* @r{The program should check this flag from time to time}
 | |
|            @r{to see if there is any news in @code{process_list}.}  */
 | |
|         ++process_status_change;
 | |
|       @}
 | |
| 
 | |
|     /* @r{Loop around to handle all the processes}
 | |
|        @r{that have something to tell us.}  */
 | |
|   @}
 | |
| @}
 | |
| @end smallexample
 | |
| 
 | |
| Here is the proper way to check the flag @code{process_status_change}:
 | |
| 
 | |
| @smallexample
 | |
| if (process_status_change) @{
 | |
|   struct process *p;
 | |
|   process_status_change = 0;
 | |
|   for (p = process_list; p; p = p->next)
 | |
|     if (p->have_status) @{
 | |
|       @dots{} @r{Examine @code{p->status}} @dots{}
 | |
|     @}
 | |
| @}
 | |
| @end smallexample
 | |
| 
 | |
| @noindent
 | |
| It is vital to clear the flag before examining the list; otherwise, if a
 | |
| signal were delivered just before the clearing of the flag, and after
 | |
| the appropriate element of the process list had been checked, the status
 | |
| change would go unnoticed until the next signal arrived to set the flag
 | |
| again.  You could, of course, avoid this problem by blocking the signal
 | |
| while scanning the list, but it is much more elegant to guarantee
 | |
| correctness by doing things in the right order.
 | |
| 
 | |
| The loop which checks process status avoids examining @code{p->status}
 | |
| until it sees that status has been validly stored.  This is to make sure
 | |
| that the status cannot change in the middle of accessing it.  Once
 | |
| @code{p->have_status} is set, it means that the child process is stopped
 | |
| or terminated, and in either case, it cannot stop or terminate again
 | |
| until the program has taken notice.  @xref{Atomic Usage}, for more
 | |
| information about coping with interruptions during accessings of a
 | |
| variable.
 | |
| 
 | |
| Here is another way you can test whether the handler has run since the
 | |
| last time you checked.  This technique uses a counter which is never
 | |
| changed outside the handler.  Instead of clearing the count, the program
 | |
| remembers the previous value and sees whether it has changed since the
 | |
| previous check.  The advantage of this method is that different parts of
 | |
| the program can check independently, each part checking whether there
 | |
| has been a signal since that part last checked.
 | |
| 
 | |
| @smallexample
 | |
| sig_atomic_t process_status_change;
 | |
| 
 | |
| sig_atomic_t last_process_status_change;
 | |
| 
 | |
| @dots{}
 | |
| @{
 | |
|   sig_atomic_t prev = last_process_status_change;
 | |
|   last_process_status_change = process_status_change;
 | |
|   if (last_process_status_change != prev) @{
 | |
|     struct process *p;
 | |
|     for (p = process_list; p; p = p->next)
 | |
|       if (p->have_status) @{
 | |
|         @dots{} @r{Examine @code{p->status}} @dots{}
 | |
|       @}
 | |
|   @}
 | |
| @}
 | |
| @end smallexample
 | |
| 
 | |
| @node Nonreentrancy
 | |
| @subsection Signal Handling and Nonreentrant Functions
 | |
| @cindex restrictions on signal handler functions
 | |
| 
 | |
| Handler functions usually don't do very much.  The best practice is to
 | |
| write a handler that does nothing but set an external variable that the
 | |
| program checks regularly, and leave all serious work to the program.
 | |
| This is best because the handler can be called asynchronously, at
 | |
| unpredictable times---perhaps in the middle of a primitive function, or
 | |
| even between the beginning and the end of a C operator that requires
 | |
| multiple instructions.  The data structures being manipulated might
 | |
| therefore be in an inconsistent state when the handler function is
 | |
| invoked.  Even copying one @code{int} variable into another can take two
 | |
| instructions on most machines.
 | |
| 
 | |
| This means you have to be very careful about what you do in a signal
 | |
| handler.
 | |
| 
 | |
| @itemize @bullet
 | |
| @item
 | |
| @cindex @code{volatile} declarations
 | |
| If your handler needs to access any global variables from your program,
 | |
| declare those variables @code{volatile}.  This tells the compiler that
 | |
| the value of the variable might change asynchronously, and inhibits
 | |
| certain optimizations that would be invalidated by such modifications.
 | |
| 
 | |
| @item
 | |
| @cindex reentrant functions
 | |
| If you call a function in the handler, make sure it is @dfn{reentrant}
 | |
| with respect to signals, or else make sure that the signal cannot
 | |
| interrupt a call to a related function.
 | |
| @end itemize
 | |
| 
 | |
| A function can be non-reentrant if it uses memory that is not on the
 | |
| stack.
 | |
| 
 | |
| @itemize @bullet
 | |
| @item
 | |
| If a function uses a static variable or a global variable, or a
 | |
| dynamically-allocated object that it finds for itself, then it is
 | |
| non-reentrant and any two calls to the function can interfere.
 | |
| 
 | |
| For example, suppose that the signal handler uses @code{gethostbyname}.
 | |
| This function returns its value in a static object, reusing the same
 | |
| object each time.  If the signal happens to arrive during a call to
 | |
| @code{gethostbyname}, or even after one (while the program is still
 | |
| using the value), it will clobber the value that the program asked for.
 | |
| 
 | |
| However, if the program does not use @code{gethostbyname} or any other
 | |
| function that returns information in the same object, or if it always
 | |
| blocks signals around each use, then you are safe.
 | |
| 
 | |
| There are a large number of library functions that return values in a
 | |
| fixed object, always reusing the same object in this fashion, and all of
 | |
| them cause the same problem.  Function descriptions in this manual 
 | |
| always mention this behavior.
 | |
| 
 | |
| @item
 | |
| If a function uses and modifies an object that you supply, then it is
 | |
| potentially non-reentrant; two calls can interfere if they use the same
 | |
| object.
 | |
| 
 | |
| This case arises when you do I/O using streams.  Suppose that the
 | |
| signal handler prints a message with @code{fprintf}.  Suppose that the
 | |
| program was in the middle of an @code{fprintf} call using the same
 | |
| stream when the signal was delivered.  Both the signal handler's message
 | |
| and the program's data could be corrupted, because both calls operate on
 | |
| the same data structure---the stream itself.
 | |
| 
 | |
| However, if you know that the stream that the handler uses cannot
 | |
| possibly be used by the program at a time when signals can arrive, then
 | |
| you are safe.  It is no problem if the program uses some other stream.
 | |
| 
 | |
| @item
 | |
| On most systems, @code{malloc} and @code{free} are not reentrant,
 | |
| because they use a static data structure which records what memory
 | |
| blocks are free.  As a result, no library functions that allocate or
 | |
| free memory are reentrant.  This includes functions that allocate space
 | |
| to store a result.
 | |
| 
 | |
| The best way to avoid the need to allocate memory in a handler is to
 | |
| allocate in advance space for signal handlers to use.
 | |
| 
 | |
| The best way to avoid freeing memory in a handler is to flag or record
 | |
| the objects to be freed, and have the program check from time to time
 | |
| whether anything is waiting to be freed.  But this must be done with
 | |
| care, because placing an object on a chain is not atomic, and if it is
 | |
| interrupted by another signal handler that does the same thing, you
 | |
| could ``lose'' one of the objects.
 | |
| 
 | |
| @ignore
 | |
| !!! not true
 | |
| On the GNU system, @code{malloc} and @code{free} are safe to use in
 | |
| signal handlers because they block signals.  As a result, the library
 | |
| functions that allocate space for a result are also safe in signal
 | |
| handlers.  The obstack allocation functions are safe as long as you
 | |
| don't use the same obstack both inside and outside of a signal handler.
 | |
| @end ignore
 | |
| 
 | |
| @ignore
 | |
| @comment Once we have r_alloc again add this paragraph.
 | |
| The relocating allocation functions (@pxref{Relocating Allocator})
 | |
| are certainly not safe to use in a signal handler.
 | |
| @end ignore
 | |
| 
 | |
| @item
 | |
| Any function that modifies @code{errno} is non-reentrant, but you can
 | |
| correct for this: in the handler, save the original value of
 | |
| @code{errno} and restore it before returning normally.  This prevents
 | |
| errors that occur within the signal handler from being confused with
 | |
| errors from system calls at the point the program is interrupted to run
 | |
| the handler.
 | |
| 
 | |
| This technique is generally applicable; if you want to call in a handler
 | |
| a function that modifies a particular object in memory, you can make
 | |
| this safe by saving and restoring that object.
 | |
| 
 | |
| @item
 | |
| Merely reading from a memory object is safe provided that you can deal
 | |
| with any of the values that might appear in the object at a time when
 | |
| the signal can be delivered.  Keep in mind that assignment to some data
 | |
| types requires more than one instruction, which means that the handler
 | |
| could run ``in the middle of'' an assignment to the variable if its type
 | |
| is not atomic.  @xref{Atomic Data Access}.
 | |
| 
 | |
| @item
 | |
| Merely writing into a memory object is safe as long as a sudden change
 | |
| in the value, at any time when the handler might run, will not disturb
 | |
| anything.
 | |
| @end itemize
 | |
| 
 | |
| @node Atomic Data Access
 | |
| @subsection Atomic Data Access and Signal Handling
 | |
| 
 | |
| Whether the data in your application concerns atoms, or mere text, you
 | |
| have to be careful about the fact that access to a single datum is not
 | |
| necessarily @dfn{atomic}.  This means that it can take more than one
 | |
| instruction to read or write a single object.  In such cases, a signal
 | |
| handler might be invoked in the middle of reading or writing the object.
 | |
| 
 | |
| There are three ways you can cope with this problem.  You can use data
 | |
| types that are always accessed atomically; you can carefully arrange
 | |
| that nothing untoward happens if an access is interrupted, or you can
 | |
| block all signals around any access that had better not be interrupted
 | |
| (@pxref{Blocking Signals}).
 | |
| 
 | |
| @menu
 | |
| * Non-atomic Example::		A program illustrating interrupted access.
 | |
| * Types: Atomic Types.		Data types that guarantee no interruption.
 | |
| * Usage: Atomic Usage.		Proving that interruption is harmless.
 | |
| @end menu
 | |
| 
 | |
| @node Non-atomic Example
 | |
| @subsubsection Problems with Non-Atomic Access
 | |
| 
 | |
| Here is an example which shows what can happen if a signal handler runs
 | |
| in the middle of modifying a variable.  (Interrupting the reading of a
 | |
| variable can also lead to paradoxical results, but here we only show
 | |
| writing.)
 | |
| 
 | |
| @smallexample
 | |
| #include <signal.h>
 | |
| #include <stdio.h>
 | |
| 
 | |
| struct two_words @{ int a, b; @} memory;
 | |
| 
 | |
| void
 | |
| handler(int signum)
 | |
| @{
 | |
|    printf ("%d,%d\n", memory.a, memory.b);
 | |
|    alarm (1);
 | |
| @}
 | |
| 
 | |
| @group
 | |
| int
 | |
| main (void)
 | |
| @{
 | |
|    static struct two_words zeros = @{ 0, 0 @}, ones = @{ 1, 1 @};
 | |
|    signal (SIGALRM, handler);
 | |
|    memory = zeros;
 | |
|    alarm (1);
 | |
|    while (1)
 | |
|      @{
 | |
|        memory = zeros;
 | |
|        memory = ones;
 | |
|      @}
 | |
| @}
 | |
| @end group
 | |
| @end smallexample
 | |
| 
 | |
| This program fills @code{memory} with zeros, ones, zeros, ones,
 | |
| alternating forever; meanwhile, once per second, the alarm signal handler
 | |
| prints the current contents.  (Calling @code{printf} in the handler is
 | |
| safe in this program because it is certainly not being called outside
 | |
| the handler when the signal happens.)
 | |
| 
 | |
| Clearly, this program can print a pair of zeros or a pair of ones.  But
 | |
| that's not all it can do!  On most machines, it takes several
 | |
| instructions to store a new value in @code{memory}, and the value is
 | |
| stored one word at a time.  If the signal is delivered in between these
 | |
| instructions, the handler might find that @code{memory.a} is zero and
 | |
| @code{memory.b} is one (or vice versa).
 | |
| 
 | |
| On some machines it may be possible to store a new value in
 | |
| @code{memory} with just one instruction that cannot be interrupted.  On
 | |
| these machines, the handler will always print two zeros or two ones.
 | |
| 
 | |
| @node Atomic Types
 | |
| @subsubsection Atomic Types
 | |
| 
 | |
| To avoid uncertainty about interrupting access to a variable, you can
 | |
| use a particular data type for which access is always atomic:
 | |
| @code{sig_atomic_t}.  Reading and writing this data type is guaranteed
 | |
| to happen in a single instruction, so there's no way for a handler to
 | |
| run ``in the middle'' of an access.
 | |
| 
 | |
| The type @code{sig_atomic_t} is always an integer data type, but which
 | |
| one it is, and how many bits it contains, may vary from machine to
 | |
| machine.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment ISO
 | |
| @deftp {Data Type} sig_atomic_t
 | |
| This is an integer data type.  Objects of this type are always accessed
 | |
| atomically.
 | |
| @end deftp
 | |
| 
 | |
| In practice, you can assume that @code{int} and other integer types no
 | |
| longer than @code{int} are atomic.  You can also assume that pointer
 | |
| types are atomic; that is very convenient.  Both of these assumptions 
 | |
| are true on all of the machines that the GNU C library supports and on 
 | |
| all POSIX systems we know of.
 | |
| @c ??? This might fail on a 386 that uses 64-bit pointers.
 | |
| 
 | |
| @node Atomic Usage
 | |
| @subsubsection Atomic Usage Patterns
 | |
| 
 | |
| Certain patterns of access avoid any problem even if an access is
 | |
| interrupted.  For example, a flag which is set by the handler, and
 | |
| tested and cleared by the main program from time to time, is always safe
 | |
| even if access actually requires two instructions.  To show that this is
 | |
| so, we must consider each access that could be interrupted, and show
 | |
| that there is no problem if it is interrupted.
 | |
| 
 | |
| An interrupt in the middle of testing the flag is safe because either it's
 | |
| recognized to be nonzero, in which case the precise value doesn't
 | |
| matter, or it will be seen to be nonzero the next time it's tested.
 | |
| 
 | |
| An interrupt in the middle of clearing the flag is no problem because
 | |
| either the value ends up zero, which is what happens if a signal comes
 | |
| in just before the flag is cleared, or the value ends up nonzero, and
 | |
| subsequent events occur as if the signal had come in just after the flag
 | |
| was cleared.  As long as the code handles both of these cases properly,
 | |
| it can also handle a signal in the middle of clearing the flag.  (This
 | |
| is an example of the sort of reasoning you need to do to figure out
 | |
| whether non-atomic usage is safe.)
 | |
| 
 | |
| Sometimes you can insure uninterrupted access to one object by
 | |
| protecting its use with another object, perhaps one whose type
 | |
| guarantees atomicity.  @xref{Merged Signals}, for an example.
 | |
| 
 | |
| @node Interrupted Primitives
 | |
| @section Primitives Interrupted by Signals
 | |
| 
 | |
| A signal can arrive and be handled while an I/O primitive such as
 | |
| @code{open} or @code{read} is waiting for an I/O device.  If the signal
 | |
| handler returns, the system faces the question: what should happen next?
 | |
| 
 | |
| POSIX specifies one approach: make the primitive fail right away.  The
 | |
| error code for this kind of failure is @code{EINTR}.  This is flexible,
 | |
| but usually inconvenient.  Typically, POSIX applications that use signal
 | |
| handlers must check for @code{EINTR} after each library function that
 | |
| can return it, in order to try the call again.  Often programmers forget
 | |
| to check, which is a common source of error.
 | |
| 
 | |
| The GNU library provides a convenient way to retry a call after a
 | |
| temporary failure, with the macro @code{TEMP_FAILURE_RETRY}:
 | |
| 
 | |
| @comment unistd.h
 | |
| @comment GNU
 | |
| @defmac TEMP_FAILURE_RETRY (@var{expression})
 | |
| This macro evaluates @var{expression} once.  If it fails and reports
 | |
| error code @code{EINTR}, @code{TEMP_FAILURE_RETRY} evaluates it again,
 | |
| and over and over until the result is not a temporary failure.
 | |
| 
 | |
| The value returned by @code{TEMP_FAILURE_RETRY} is whatever value
 | |
| @var{expression} produced.
 | |
| @end defmac
 | |
| 
 | |
| BSD avoids @code{EINTR} entirely and provides a more convenient
 | |
| approach: to restart the interrupted primitive, instead of making it
 | |
| fail.  If you choose this approach, you need not be concerned with
 | |
| @code{EINTR}.
 | |
| 
 | |
| You can choose either approach with the GNU library.  If you use
 | |
| @code{sigaction} to establish a signal handler, you can specify how that
 | |
| handler should behave.  If you specify the @code{SA_RESTART} flag,
 | |
| return from that handler will resume a primitive; otherwise, return from
 | |
| that handler will cause @code{EINTR}.  @xref{Flags for Sigaction}.
 | |
| 
 | |
| Another way to specify the choice is with the @code{siginterrupt}
 | |
| function.  @xref{BSD Handler}.
 | |
| 
 | |
| @c !!! not true now about _BSD_SOURCE
 | |
| When you don't specify with @code{sigaction} or @code{siginterrupt} what
 | |
| a particular handler should do, it uses a default choice.  The default
 | |
| choice in the GNU library depends on the feature test macros you have
 | |
| defined.  If you define @code{_BSD_SOURCE} or @code{_GNU_SOURCE} before
 | |
| calling @code{signal}, the default is to resume primitives; otherwise,
 | |
| the default is to make them fail with @code{EINTR}.  (The library
 | |
| contains alternate versions of the @code{signal} function, and the
 | |
| feature test macros determine which one you really call.)  @xref{Feature
 | |
| Test Macros}.
 | |
| @cindex EINTR, and restarting interrupted primitives
 | |
| @cindex restarting interrupted primitives
 | |
| @cindex interrupting primitives
 | |
| @cindex primitives, interrupting
 | |
| @c !!! want to have @cindex system calls @i{see} primitives [no page #]
 | |
| 
 | |
| The description of each primitive affected by this issue
 | |
| lists @code{EINTR} among the error codes it can return.
 | |
| 
 | |
| There is one situation where resumption never happens no matter which
 | |
| choice you make: when a data-transfer function such as @code{read} or
 | |
| @code{write} is interrupted by a signal after transferring part of the
 | |
| data.  In this case, the function returns the number of bytes already
 | |
| transferred, indicating partial success.
 | |
| 
 | |
| This might at first appear to cause unreliable behavior on
 | |
| record-oriented devices (including datagram sockets; @pxref{Datagrams}),
 | |
| where splitting one @code{read} or @code{write} into two would read or
 | |
| write two records.  Actually, there is no problem, because interruption
 | |
| after a partial transfer cannot happen on such devices; they always
 | |
| transfer an entire record in one burst, with no waiting once data
 | |
| transfer has started.
 | |
| 
 | |
| @node Generating Signals
 | |
| @section Generating Signals
 | |
| @cindex sending signals
 | |
| @cindex raising signals
 | |
| @cindex signals, generating
 | |
| 
 | |
| Besides signals that are generated as a result of a hardware trap or
 | |
| interrupt, your program can explicitly send signals to itself or to
 | |
| another process.
 | |
| 
 | |
| @menu
 | |
| * Signaling Yourself::          A process can send a signal to itself.
 | |
| * Signaling Another Process::   Send a signal to another process.
 | |
| * Permission for kill::         Permission for using @code{kill}.
 | |
| * Kill Example::                Using @code{kill} for Communication.
 | |
| @end menu
 | |
| 
 | |
| @node Signaling Yourself
 | |
| @subsection Signaling Yourself
 | |
| 
 | |
| A process can send itself a signal with the @code{raise} function.  This
 | |
| function is declared in @file{signal.h}.
 | |
| @pindex signal.h
 | |
| 
 | |
| @comment signal.h
 | |
| @comment ISO
 | |
| @deftypefun int raise (int @var{signum})
 | |
| The @code{raise} function sends the signal @var{signum} to the calling
 | |
| process.  It returns zero if successful and a nonzero value if it fails.
 | |
| About the only reason for failure would be if the value of @var{signum}
 | |
| is invalid.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment signal.h
 | |
| @comment SVID
 | |
| @deftypefun int gsignal (int @var{signum})
 | |
| The @code{gsignal} function does the same thing as @code{raise}; it is
 | |
| provided only for compatibility with SVID.
 | |
| @end deftypefun
 | |
| 
 | |
| One convenient use for @code{raise} is to reproduce the default behavior
 | |
| of a signal that you have trapped.  For instance, suppose a user of your
 | |
| program types the SUSP character (usually @kbd{C-z}; @pxref{Special
 | |
| Characters}) to send it an interactive stop signal
 | |
| (@code{SIGTSTP}), and you want to clean up some internal data buffers
 | |
| before stopping.  You might set this up like this:
 | |
| 
 | |
| @comment RMS suggested getting rid of the handler for SIGCONT in this function.
 | |
| @comment But that would require that the handler for SIGTSTP unblock the
 | |
| @comment signal before doing the call to raise.  We haven't covered that
 | |
| @comment topic yet, and I don't want to distract from the main point of
 | |
| @comment the example with a digression to explain what is going on.  As
 | |
| @comment the example is written, the signal that is raise'd will be delivered
 | |
| @comment as soon as the SIGTSTP handler returns, which is fine.
 | |
| 
 | |
| @smallexample
 | |
| #include <signal.h>
 | |
| 
 | |
| /* @r{When a stop signal arrives, set the action back to the default
 | |
|    and then resend the signal after doing cleanup actions.} */
 | |
| 
 | |
| void
 | |
| tstp_handler (int sig)
 | |
| @{
 | |
|   signal (SIGTSTP, SIG_DFL);
 | |
|   /* @r{Do cleanup actions here.} */
 | |
|   @dots{}
 | |
|   raise (SIGTSTP);
 | |
| @}
 | |
| 
 | |
| /* @r{When the process is continued again, restore the signal handler.} */
 | |
| 
 | |
| void
 | |
| cont_handler (int sig)
 | |
| @{
 | |
|   signal (SIGCONT, cont_handler);
 | |
|   signal (SIGTSTP, tstp_handler);
 | |
| @}
 | |
| 
 | |
| @group
 | |
| /* @r{Enable both handlers during program initialization.} */
 | |
| 
 | |
| int
 | |
| main (void)
 | |
| @{
 | |
|   signal (SIGCONT, cont_handler);
 | |
|   signal (SIGTSTP, tstp_handler);
 | |
|   @dots{}
 | |
| @}
 | |
| @end group
 | |
| @end smallexample
 | |
| 
 | |
| @strong{Portability note:} @code{raise} was invented by the @w{ISO C}
 | |
| committee.  Older systems may not support it, so using @code{kill} may
 | |
| be more portable.  @xref{Signaling Another Process}.
 | |
| 
 | |
| @node Signaling Another Process
 | |
| @subsection Signaling Another Process
 | |
| 
 | |
| @cindex killing a process
 | |
| The @code{kill} function can be used to send a signal to another process.
 | |
| In spite of its name, it can be used for a lot of things other than
 | |
| causing a process to terminate.  Some examples of situations where you
 | |
| might want to send signals between processes are:
 | |
| 
 | |
| @itemize @bullet
 | |
| @item
 | |
| A parent process starts a child to perform a task---perhaps having the
 | |
| child running an infinite loop---and then terminates the child when the
 | |
| task is no longer needed.
 | |
| 
 | |
| @item
 | |
| A process executes as part of a group, and needs to terminate or notify
 | |
| the other processes in the group when an error or other event occurs.
 | |
| 
 | |
| @item
 | |
| Two processes need to synchronize while working together.
 | |
| @end itemize
 | |
| 
 | |
| This section assumes that you know a little bit about how processes
 | |
| work.  For more information on this subject, see @ref{Processes}.
 | |
| 
 | |
| The @code{kill} function is declared in @file{signal.h}.
 | |
| @pindex signal.h
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypefun int kill (pid_t @var{pid}, int @var{signum})
 | |
| The @code{kill} function sends the signal @var{signum} to the process
 | |
| or process group specified by @var{pid}.  Besides the signals listed in
 | |
| @ref{Standard Signals}, @var{signum} can also have a value of zero to
 | |
| check the validity of the @var{pid}.
 | |
| 
 | |
| The @var{pid} specifies the process or process group to receive the
 | |
| signal:
 | |
| 
 | |
| @table @code
 | |
| @item @var{pid} > 0
 | |
| The process whose identifier is @var{pid}.
 | |
| 
 | |
| @item @var{pid} == 0
 | |
| All processes in the same process group as the sender.
 | |
| 
 | |
| @item @var{pid} < -1
 | |
| The process group whose identifier is @minus{}@var{pid}.
 | |
| 
 | |
| @item @var{pid} == -1
 | |
| If the process is privileged, send the signal to all processes except
 | |
| for some special system processes.  Otherwise, send the signal to all
 | |
| processes with the same effective user ID.
 | |
| @end table
 | |
| 
 | |
| A process can send a signal to itself with a call like @w{@code{kill
 | |
| (getpid(), @var{signum})}}.  If @code{kill} is used by a process to send
 | |
| a signal to itself, and the signal is not blocked, then @code{kill}
 | |
| delivers at least one signal (which might be some other pending
 | |
| unblocked signal instead of the signal @var{signum}) to that process
 | |
| before it returns.
 | |
| 
 | |
| The return value from @code{kill} is zero if the signal can be sent
 | |
| successfully.  Otherwise, no signal is sent, and a value of @code{-1} is
 | |
| returned.  If @var{pid} specifies sending a signal to several processes,
 | |
| @code{kill} succeeds if it can send the signal to at least one of them.
 | |
| There's no way you can tell which of the processes got the signal
 | |
| or whether all of them did.
 | |
| 
 | |
| The following @code{errno} error conditions are defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EINVAL
 | |
| The @var{signum} argument is an invalid or unsupported number.
 | |
| 
 | |
| @item EPERM
 | |
| You do not have the privilege to send a signal to the process or any of
 | |
| the processes in the process group named by @var{pid}.
 | |
| 
 | |
| @item ESCRH
 | |
| The @var{pid} argument does not refer to an existing process or group.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypefun int killpg (int @var{pgid}, int @var{signum})
 | |
| This is similar to @code{kill}, but sends signal @var{signum} to the
 | |
| process group @var{pgid}.  This function is provided for compatibility
 | |
| with BSD; using @code{kill} to do this is more portable.
 | |
| @end deftypefun
 | |
| 
 | |
| As a simple example of @code{kill}, the call @w{@code{kill (getpid (),
 | |
| @var{sig})}} has the same effect as @w{@code{raise (@var{sig})}}.
 | |
| 
 | |
| @node Permission for kill
 | |
| @subsection Permission for using @code{kill}
 | |
| 
 | |
| There are restrictions that prevent you from using @code{kill} to send
 | |
| signals to any random process.  These are intended to prevent antisocial
 | |
| behavior such as arbitrarily killing off processes belonging to another
 | |
| user.  In typical use, @code{kill} is used to pass signals between
 | |
| parent, child, and sibling processes, and in these situations you
 | |
| normally do have permission to send signals.  The only common exception
 | |
| is when you run a setuid program in a child process; if the program
 | |
| changes its real UID as well as its effective UID, you may not have
 | |
| permission to send a signal.  The @code{su} program does this.
 | |
| 
 | |
| Whether a process has permission to send a signal to another process
 | |
| is determined by the user IDs of the two processes.  This concept is
 | |
| discussed in detail in @ref{Process Persona}.
 | |
| 
 | |
| Generally, for a process to be able to send a signal to another process,
 | |
| either the sending process must belong to a privileged user (like
 | |
| @samp{root}), or the real or effective user ID of the sending process
 | |
| must match the real or effective user ID of the receiving process.  If
 | |
| the receiving process has changed its effective user ID from the
 | |
| set-user-ID mode bit on its process image file, then the owner of the
 | |
| process image file is used in place of its current effective user ID.
 | |
| In some implementations, a parent process might be able to send signals
 | |
| to a child process even if the user ID's don't match, and other
 | |
| implementations might enforce other restrictions.
 | |
| 
 | |
| The @code{SIGCONT} signal is a special case.  It can be sent if the
 | |
| sender is part of the same session as the receiver, regardless of
 | |
| user IDs.
 | |
| 
 | |
| @node Kill Example
 | |
| @subsection Using @code{kill} for Communication
 | |
| @cindex interprocess communication, with signals
 | |
| Here is a longer example showing how signals can be used for
 | |
| interprocess communication.  This is what the @code{SIGUSR1} and
 | |
| @code{SIGUSR2} signals are provided for.  Since these signals are fatal
 | |
| by default, the process that is supposed to receive them must trap them
 | |
| through @code{signal} or @code{sigaction}.
 | |
| 
 | |
| In this example, a parent process forks a child process and then waits
 | |
| for the child to complete its initialization.  The child process tells
 | |
| the parent when it is ready by sending it a @code{SIGUSR1} signal, using
 | |
| the @code{kill} function.
 | |
| 
 | |
| @smallexample
 | |
| @include sigusr.c.texi
 | |
| @end smallexample
 | |
| 
 | |
| This example uses a busy wait, which is bad, because it wastes CPU
 | |
| cycles that other programs could otherwise use.  It is better to ask the
 | |
| system to wait until the signal arrives.  See the example in
 | |
| @ref{Waiting for a Signal}.
 | |
| 
 | |
| @node Blocking Signals
 | |
| @section Blocking Signals
 | |
| @cindex blocking signals
 | |
| 
 | |
| Blocking a signal means telling the operating system to hold it and
 | |
| deliver it later.  Generally, a program does not block signals
 | |
| indefinitely---it might as well ignore them by setting their actions to
 | |
| @code{SIG_IGN}.  But it is useful to block signals briefly, to prevent
 | |
| them from interrupting sensitive operations.  For instance:
 | |
| 
 | |
| @itemize @bullet
 | |
| @item
 | |
| You can use the @code{sigprocmask} function to block signals while you
 | |
| modify global variables that are also modified by the handlers for these
 | |
| signals.
 | |
| 
 | |
| @item
 | |
| You can set @code{sa_mask} in your @code{sigaction} call to block
 | |
| certain signals while a particular signal handler runs.  This way, the
 | |
| signal handler can run without being interrupted itself by signals.
 | |
| @end itemize
 | |
| 
 | |
| @menu
 | |
| * Why Block::                           The purpose of blocking signals.
 | |
| * Signal Sets::                         How to specify which signals to
 | |
|                                          block.
 | |
| * Process Signal Mask::                 Blocking delivery of signals to your
 | |
| 				         process during normal execution.
 | |
| * Testing for Delivery::                Blocking to Test for Delivery of
 | |
|                                          a Signal.
 | |
| * Blocking for Handler::                Blocking additional signals while a
 | |
| 				         handler is being run.
 | |
| * Checking for Pending Signals::        Checking for Pending Signals
 | |
| * Remembering a Signal::                How you can get almost the same
 | |
|                                          effect as blocking a signal, by
 | |
|                                          handling it and setting a flag
 | |
|                                          to be tested later.
 | |
| @end menu
 | |
| 
 | |
| @node Why Block
 | |
| @subsection Why Blocking Signals is Useful
 | |
| 
 | |
| Temporary blocking of signals with @code{sigprocmask} gives you a way to
 | |
| prevent interrupts during critical parts of your code.  If signals
 | |
| arrive in that part of the program, they are delivered later, after you
 | |
| unblock them.
 | |
| 
 | |
| One example where this is useful is for sharing data between a signal
 | |
| handler and the rest of the program.  If the type of the data is not
 | |
| @code{sig_atomic_t} (@pxref{Atomic Data Access}), then the signal
 | |
| handler could run when the rest of the program has only half finished
 | |
| reading or writing the data.  This would lead to confusing consequences.
 | |
| 
 | |
| To make the program reliable, you can prevent the signal handler from
 | |
| running while the rest of the program is examining or modifying that
 | |
| data---by blocking the appropriate signal around the parts of the
 | |
| program that touch the data.
 | |
| 
 | |
| Blocking signals is also necessary when you want to perform a certain
 | |
| action only if a signal has not arrived.  Suppose that the handler for
 | |
| the signal sets a flag of type @code{sig_atomic_t}; you would like to
 | |
| test the flag and perform the action if the flag is not set.  This is
 | |
| unreliable.  Suppose the signal is delivered immediately after you test
 | |
| the flag, but before the consequent action: then the program will
 | |
| perform the action even though the signal has arrived.
 | |
| 
 | |
| The only way to test reliably for whether a signal has yet arrived is to
 | |
| test while the signal is blocked.
 | |
| 
 | |
| @node Signal Sets
 | |
| @subsection Signal Sets
 | |
| 
 | |
| All of the signal blocking functions use a data structure called a
 | |
| @dfn{signal set} to specify what signals are affected.  Thus, every
 | |
| activity involves two stages: creating the signal set, and then passing
 | |
| it as an argument to a library function.
 | |
| @cindex signal set
 | |
| 
 | |
| These facilities are declared in the header file @file{signal.h}.
 | |
| @pindex signal.h
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftp {Data Type} sigset_t
 | |
| The @code{sigset_t} data type is used to represent a signal set.
 | |
| Internally, it may be implemented as either an integer or structure
 | |
| type.
 | |
| 
 | |
| For portability, use only the functions described in this section to
 | |
| initialize, change, and retrieve information from @code{sigset_t}
 | |
| objects---don't try to manipulate them directly.
 | |
| @end deftp
 | |
| 
 | |
| There are two ways to initialize a signal set.  You can initially
 | |
| specify it to be empty with @code{sigemptyset} and then add specified
 | |
| signals individually.  Or you can specify it to be full with
 | |
| @code{sigfillset} and then delete specified signals individually.
 | |
| 
 | |
| You must always initialize the signal set with one of these two
 | |
| functions before using it in any other way.  Don't try to set all the
 | |
| signals explicitly because the @code{sigset_t} object might include some
 | |
| other information (like a version field) that needs to be initialized as
 | |
| well.  (In addition, it's not wise to put into your program an
 | |
| assumption that the system has no signals aside from the ones you know
 | |
| about.)
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypefun int sigemptyset (sigset_t *@var{set})
 | |
| This function initializes the signal set @var{set} to exclude all of the
 | |
| defined signals.  It always returns @code{0}.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypefun int sigfillset (sigset_t *@var{set})
 | |
| This function initializes the signal set @var{set} to include
 | |
| all of the defined signals.  Again, the return value is @code{0}.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypefun int sigaddset (sigset_t *@var{set}, int @var{signum})
 | |
| This function adds the signal @var{signum} to the signal set @var{set}.
 | |
| All @code{sigaddset} does is modify @var{set}; it does not block or
 | |
| unblock any signals.
 | |
| 
 | |
| The return value is @code{0} on success and @code{-1} on failure.
 | |
| The following @code{errno} error condition is defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EINVAL
 | |
| The @var{signum} argument doesn't specify a valid signal.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypefun int sigdelset (sigset_t *@var{set}, int @var{signum})
 | |
| This function removes the signal @var{signum} from the signal set
 | |
| @var{set}.  All @code{sigdelset} does is modify @var{set}; it does not
 | |
| block or unblock any signals.  The return value and error conditions are
 | |
| the same as for @code{sigaddset}.
 | |
| @end deftypefun
 | |
| 
 | |
| Finally, there is a function to test what signals are in a signal set:
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypefun int sigismember (const sigset_t *@var{set}, int @var{signum})
 | |
| The @code{sigismember} function tests whether the signal @var{signum} is
 | |
| a member of the signal set @var{set}.  It returns @code{1} if the signal
 | |
| is in the set, @code{0} if not, and @code{-1} if there is an error.
 | |
| 
 | |
| The following @code{errno} error condition is defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EINVAL
 | |
| The @var{signum} argument doesn't specify a valid signal.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| @node Process Signal Mask
 | |
| @subsection Process Signal Mask
 | |
| @cindex signal mask
 | |
| @cindex process signal mask
 | |
| 
 | |
| The collection of signals that are currently blocked is called the
 | |
| @dfn{signal mask}.  Each process has its own signal mask.  When you
 | |
| create a new process (@pxref{Creating a Process}), it inherits its
 | |
| parent's mask.  You can block or unblock signals with total flexibility
 | |
| by modifying the signal mask.
 | |
| 
 | |
| The prototype for the @code{sigprocmask} function is in @file{signal.h}.
 | |
| @pindex signal.h
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypefun int sigprocmask (int @var{how}, const sigset_t *@var{set}, sigset_t *@var{oldset})
 | |
| The @code{sigprocmask} function is used to examine or change the calling
 | |
| process's signal mask.  The @var{how} argument determines how the signal
 | |
| mask is changed, and must be one of the following values:
 | |
| 
 | |
| @table @code
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @vindex SIG_BLOCK
 | |
| @item SIG_BLOCK
 | |
| Block the signals in @code{set}---add them to the existing mask.  In
 | |
| other words, the new mask is the union of the existing mask and
 | |
| @var{set}.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @vindex SIG_UNBLOCK
 | |
| @item SIG_UNBLOCK
 | |
| Unblock the signals in @var{set}---remove them from the existing mask.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @vindex SIG_SETMASK
 | |
| @item SIG_SETMASK
 | |
| Use @var{set} for the mask; ignore the previous value of the mask.
 | |
| @end table
 | |
| 
 | |
| The last argument, @var{oldset}, is used to return information about the
 | |
| old process signal mask.  If you just want to change the mask without
 | |
| looking at it, pass a null pointer as the @var{oldset} argument.
 | |
| Similarly, if you want to know what's in the mask without changing it,
 | |
| pass a null pointer for @var{set} (in this case the @var{how} argument
 | |
| is not significant).  The @var{oldset} argument is often used to
 | |
| remember the previous signal mask in order to restore it later.  (Since
 | |
| the signal mask is inherited over @code{fork} and @code{exec} calls, you
 | |
| can't predict what its contents are when your program starts running.)
 | |
| 
 | |
| If invoking @code{sigprocmask} causes any pending signals to be
 | |
| unblocked, at least one of those signals is delivered to the process
 | |
| before @code{sigprocmask} returns.  The order in which pending signals
 | |
| are delivered is not specified, but you can control the order explicitly
 | |
| by making multiple @code{sigprocmask} calls to unblock various signals
 | |
| one at a time.
 | |
| 
 | |
| The @code{sigprocmask} function returns @code{0} if successful, and @code{-1}
 | |
| to indicate an error.  The following @code{errno} error conditions are
 | |
| defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EINVAL
 | |
| The @var{how} argument is invalid.
 | |
| @end table
 | |
| 
 | |
| You can't block the @code{SIGKILL} and @code{SIGSTOP} signals, but
 | |
| if the signal set includes these, @code{sigprocmask} just ignores
 | |
| them instead of returning an error status.
 | |
| 
 | |
| Remember, too, that blocking program error signals such as @code{SIGFPE}
 | |
| leads to undesirable results for signals generated by an actual program
 | |
| error (as opposed to signals sent with @code{raise} or @code{kill}).
 | |
| This is because your program may be too broken to be able to continue
 | |
| executing to a point where the signal is unblocked again.
 | |
| @xref{Program Error Signals}.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Testing for Delivery
 | |
| @subsection Blocking to Test for Delivery of a Signal
 | |
| 
 | |
| Now for a simple example.  Suppose you establish a handler for
 | |
| @code{SIGALRM} signals that sets a flag whenever a signal arrives, and
 | |
| your main program checks this flag from time to time and then resets it.
 | |
| You can prevent additional @code{SIGALRM} signals from arriving in the
 | |
| meantime by wrapping the critical part of the code with calls to
 | |
| @code{sigprocmask}, like this:
 | |
| 
 | |
| @smallexample
 | |
| /* @r{This variable is set by the SIGALRM signal handler.} */
 | |
| volatile sig_atomic_t flag = 0;
 | |
| 
 | |
| int
 | |
| main (void)
 | |
| @{
 | |
|   sigset_t block_alarm;
 | |
| 
 | |
|   @dots{}
 | |
| 
 | |
|   /* @r{Initialize the signal mask.} */
 | |
|   sigemptyset (&block_alarm);
 | |
|   sigaddset (&block_alarm, SIGALRM);
 | |
| 
 | |
| @group
 | |
|   while (1)
 | |
|     @{
 | |
|       /* @r{Check if a signal has arrived; if so, reset the flag.} */
 | |
|       sigprocmask (SIG_BLOCK, &block_alarm, NULL);
 | |
|       if (flag)
 | |
|         @{
 | |
|           @var{actions-if-not-arrived}
 | |
|           flag = 0;
 | |
|         @}
 | |
|       sigprocmask (SIG_UNBLOCK, &block_alarm, NULL);
 | |
| 
 | |
|       @dots{}
 | |
|     @}
 | |
| @}
 | |
| @end group
 | |
| @end smallexample
 | |
| 
 | |
| @node Blocking for Handler
 | |
| @subsection Blocking Signals for a Handler
 | |
| @cindex blocking signals, in a handler
 | |
| 
 | |
| When a signal handler is invoked, you usually want it to be able to
 | |
| finish without being interrupted by another signal.  From the moment the
 | |
| handler starts until the moment it finishes, you must block signals that
 | |
| might confuse it or corrupt its data.
 | |
| 
 | |
| When a handler function is invoked on a signal, that signal is
 | |
| automatically blocked (in addition to any other signals that are already
 | |
| in the process's signal mask) during the time the handler is running.
 | |
| If you set up a handler for @code{SIGTSTP}, for instance, then the
 | |
| arrival of that signal forces further @code{SIGTSTP} signals to wait
 | |
| during the execution of the handler.
 | |
| 
 | |
| However, by default, other kinds of signals are not blocked; they can
 | |
| arrive during handler execution.
 | |
| 
 | |
| The reliable way to block other kinds of signals during the execution of
 | |
| the handler is to use the @code{sa_mask} member of the @code{sigaction}
 | |
| structure.
 | |
| 
 | |
| Here is an example:
 | |
| 
 | |
| @smallexample
 | |
| #include <signal.h>
 | |
| #include <stddef.h>
 | |
| 
 | |
| void catch_stop ();
 | |
| 
 | |
| void
 | |
| install_handler (void)
 | |
| @{
 | |
|   struct sigaction setup_action;
 | |
|   sigset_t block_mask;
 | |
| 
 | |
|   sigemptyset (&block_mask);
 | |
|   /* @r{Block other terminal-generated signals while handler runs.} */
 | |
|   sigaddset (&block_mask, SIGINT);
 | |
|   sigaddset (&block_mask, SIGQUIT);
 | |
|   setup_action.sa_handler = catch_stop;
 | |
|   setup_action.sa_mask = block_mask;
 | |
|   setup_action.sa_flags = 0;
 | |
|   sigaction (SIGTSTP, &setup_action, NULL);
 | |
| @}
 | |
| @end smallexample
 | |
| 
 | |
| This is more reliable than blocking the other signals explicitly in the
 | |
| code for the handler.  If you block signals explicitly in the handler,
 | |
| you can't avoid at least a short interval at the beginning of the
 | |
| handler where they are not yet blocked.
 | |
| 
 | |
| You cannot remove signals from the process's current mask using this
 | |
| mechanism.  However, you can make calls to @code{sigprocmask} within
 | |
| your handler to block or unblock signals as you wish.
 | |
| 
 | |
| In any case, when the handler returns, the system restores the mask that
 | |
| was in place before the handler was entered.  If any signals that become
 | |
| unblocked by this restoration are pending, the process will receive
 | |
| those signals immediately, before returning to the code that was
 | |
| interrupted.
 | |
| 
 | |
| @node Checking for Pending Signals
 | |
| @subsection Checking for Pending Signals
 | |
| @cindex pending signals, checking for
 | |
| @cindex blocked signals, checking for
 | |
| @cindex checking for pending signals
 | |
| 
 | |
| You can find out which signals are pending at any time by calling
 | |
| @code{sigpending}.  This function is declared in @file{signal.h}.
 | |
| @pindex signal.h
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypefun int sigpending (sigset_t *@var{set})
 | |
| The @code{sigpending} function stores information about pending signals
 | |
| in @var{set}.  If there is a pending signal that is blocked from
 | |
| delivery, then that signal is a member of the returned set.  (You can
 | |
| test whether a particular signal is a member of this set using
 | |
| @code{sigismember}; see @ref{Signal Sets}.)
 | |
| 
 | |
| The return value is @code{0} if successful, and @code{-1} on failure.
 | |
| @end deftypefun
 | |
| 
 | |
| Testing whether a signal is pending is not often useful.  Testing when
 | |
| that signal is not blocked is almost certainly bad design.
 | |
| 
 | |
| Here is an example.
 | |
| 
 | |
| @smallexample
 | |
| #include <signal.h>
 | |
| #include <stddef.h>
 | |
| 
 | |
| sigset_t base_mask, waiting_mask;
 | |
| 
 | |
| sigemptyset (&base_mask);
 | |
| sigaddset (&base_mask, SIGINT);
 | |
| sigaddset (&base_mask, SIGTSTP);
 | |
| 
 | |
| /* @r{Block user interrupts while doing other processing.} */
 | |
| sigprocmask (SIG_SETMASK, &base_mask, NULL);
 | |
| @dots{}
 | |
| 
 | |
| /* @r{After a while, check to see whether any signals are pending.} */
 | |
| sigpending (&waiting_mask);
 | |
| if (sigismember (&waiting_mask, SIGINT)) @{
 | |
|   /* @r{User has tried to kill the process.} */
 | |
| @}
 | |
| else if (sigismember (&waiting_mask, SIGTSTP)) @{
 | |
|   /* @r{User has tried to stop the process.} */
 | |
| @}
 | |
| @end smallexample
 | |
| 
 | |
| Remember that if there is a particular signal pending for your process,
 | |
| additional signals of that same type that arrive in the meantime might
 | |
| be discarded.  For example, if a @code{SIGINT} signal is pending when
 | |
| another @code{SIGINT} signal arrives, your program will probably only
 | |
| see one of them when you unblock this signal.
 | |
| 
 | |
| @strong{Portability Note:} The @code{sigpending} function is new in
 | |
| POSIX.1.  Older systems have no equivalent facility.
 | |
| 
 | |
| @node Remembering a Signal
 | |
| @subsection Remembering a Signal to Act On Later
 | |
| 
 | |
| Instead of blocking a signal using the library facilities, you can get
 | |
| almost the same results by making the handler set a flag to be tested
 | |
| later, when you ``unblock''.  Here is an example:
 | |
| 
 | |
| @smallexample
 | |
| /* @r{If this flag is nonzero, don't handle the signal right away.} */
 | |
| volatile sig_atomic_t signal_pending;
 | |
| 
 | |
| /* @r{This is nonzero if a signal arrived and was not handled.} */
 | |
| volatile sig_atomic_t defer_signal;
 | |
| 
 | |
| void
 | |
| handler (int signum)
 | |
| @{
 | |
|   if (defer_signal)
 | |
|     signal_pending = signum;
 | |
|   else
 | |
|     @dots{} /* @r{``Really'' handle the signal.} */
 | |
| @}
 | |
| 
 | |
| @dots{}
 | |
| 
 | |
| void
 | |
| update_mumble (int frob)
 | |
| @{
 | |
|   /* @r{Prevent signals from having immediate effect.} */
 | |
|   defer_signal++;
 | |
|   /* @r{Now update @code{mumble}, without worrying about interruption.} */
 | |
|   mumble.a = 1;
 | |
|   mumble.b = hack ();
 | |
|   mumble.c = frob;
 | |
|   /* @r{We have updated @code{mumble}.  Handle any signal that came in.} */
 | |
|   defer_signal--;
 | |
|   if (defer_signal == 0 && signal_pending != 0)
 | |
|     raise (signal_pending);
 | |
| @}
 | |
| @end smallexample
 | |
| 
 | |
| Note how the particular signal that arrives is stored in
 | |
| @code{signal_pending}.  That way, we can handle several types of
 | |
| inconvenient signals with the same mechanism.
 | |
| 
 | |
| We increment and decrement @code{defer_signal} so that nested critical
 | |
| sections will work properly; thus, if @code{update_mumble} were called
 | |
| with @code{signal_pending} already nonzero, signals would be deferred
 | |
| not only within @code{update_mumble}, but also within the caller.  This
 | |
| is also why we do not check @code{signal_pending} if @code{defer_signal}
 | |
| is still nonzero.
 | |
| 
 | |
| The incrementing and decrementing of @code{defer_signal} each require more
 | |
| than one instruction; it is possible for a signal to happen in the
 | |
| middle.  But that does not cause any problem.  If the signal happens
 | |
| early enough to see the value from before the increment or decrement,
 | |
| that is equivalent to a signal which came before the beginning of the
 | |
| increment or decrement, which is a case that works properly.
 | |
| 
 | |
| It is absolutely vital to decrement @code{defer_signal} before testing
 | |
| @code{signal_pending}, because this avoids a subtle bug.  If we did
 | |
| these things in the other order, like this,
 | |
| 
 | |
| @smallexample
 | |
|   if (defer_signal == 1 && signal_pending != 0)
 | |
|     raise (signal_pending);
 | |
|   defer_signal--;
 | |
| @end smallexample
 | |
| 
 | |
| @noindent
 | |
| then a signal arriving in between the @code{if} statement and the decrement
 | |
| would be effectively ``lost'' for an indefinite amount of time.  The
 | |
| handler would merely set @code{defer_signal}, but the program having
 | |
| already tested this variable, it would not test the variable again.
 | |
| 
 | |
| @cindex timing error in signal handling
 | |
| Bugs like these are called @dfn{timing errors}.  They are especially bad
 | |
| because they happen only rarely and are nearly impossible to reproduce.
 | |
| You can't expect to find them with a debugger as you would find a
 | |
| reproducible bug.  So it is worth being especially careful to avoid
 | |
| them.
 | |
| 
 | |
| (You would not be tempted to write the code in this order, given the use
 | |
| of @code{defer_signal} as a counter which must be tested along with
 | |
| @code{signal_pending}.  After all, testing for zero is cleaner than
 | |
| testing for one.  But if you did not use @code{defer_signal} as a
 | |
| counter, and gave it values of zero and one only, then either order
 | |
| might seem equally simple.  This is a further advantage of using a
 | |
| counter for @code{defer_signal}: it will reduce the chance you will
 | |
| write the code in the wrong order and create a subtle bug.)
 | |
| 
 | |
| @node Waiting for a Signal
 | |
| @section Waiting for a Signal
 | |
| @cindex waiting for a signal
 | |
| @cindex @code{pause} function
 | |
| 
 | |
| If your program is driven by external events, or uses signals for
 | |
| synchronization, then when it has nothing to do it should probably wait
 | |
| until a signal arrives.
 | |
| 
 | |
| @menu
 | |
| * Using Pause::                 The simple way, using @code{pause}.
 | |
| * Pause Problems::              Why the simple way is often not very good.
 | |
| * Sigsuspend::                  Reliably waiting for a specific signal.
 | |
| @end menu
 | |
| 
 | |
| @node Using Pause
 | |
| @subsection Using @code{pause}
 | |
| 
 | |
| The simple way to wait until a signal arrives is to call @code{pause}.
 | |
| Please read about its disadvantages, in the following section, before
 | |
| you use it.
 | |
| 
 | |
| @comment unistd.h
 | |
| @comment POSIX.1
 | |
| @deftypefun int pause ()
 | |
| The @code{pause} function suspends program execution until a signal
 | |
| arrives whose action is either to execute a handler function, or to
 | |
| terminate the process.
 | |
| 
 | |
| If the signal causes a handler function to be executed, then
 | |
| @code{pause} returns.  This is considered an unsuccessful return (since
 | |
| ``successful'' behavior would be to suspend the program forever), so the
 | |
| return value is @code{-1}.  Even if you specify that other primitives
 | |
| should resume when a system handler returns (@pxref{Interrupted
 | |
| Primitives}), this has no effect on @code{pause}; it always fails when a
 | |
| signal is handled.
 | |
| 
 | |
| The following @code{errno} error conditions are defined for this function:
 | |
| 
 | |
| @table @code
 | |
| @item EINTR
 | |
| The function was interrupted by delivery of a signal.
 | |
| @end table
 | |
| 
 | |
| If the signal causes program termination, @code{pause} doesn't return
 | |
| (obviously).
 | |
| 
 | |
| This function is a cancellation point in multithreaded programs.  This
 | |
| is a problem if the thread allocates some resources (like memory, file
 | |
| descriptors, semaphores or whatever) at the time @code{pause} is
 | |
| called.  If the thread gets cancelled these resources stay allocated
 | |
| until the program ends.  To avoid this calls to @code{pause} should be
 | |
| protected using cancellation handlers.
 | |
| @c ref pthread_cleanup_push / pthread_cleanup_pop
 | |
| 
 | |
| The @code{pause} function is declared in  @file{unistd.h}.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Pause Problems
 | |
| @subsection Problems with @code{pause}
 | |
| 
 | |
| The simplicity of @code{pause} can conceal serious timing errors that
 | |
| can make a program hang mysteriously.
 | |
| 
 | |
| It is safe to use @code{pause} if the real work of your program is done
 | |
| by the signal handlers themselves, and the ``main program'' does nothing
 | |
| but call @code{pause}.  Each time a signal is delivered, the handler
 | |
| will do the next batch of work that is to be done, and then return, so
 | |
| that the main loop of the program can call @code{pause} again.
 | |
| 
 | |
| You can't safely use @code{pause} to wait until one more signal arrives,
 | |
| and then resume real work.  Even if you arrange for the signal handler
 | |
| to cooperate by setting a flag, you still can't use @code{pause}
 | |
| reliably.  Here is an example of this problem:
 | |
| 
 | |
| @smallexample
 | |
| /* @r{@code{usr_interrupt} is set by the signal handler.}  */
 | |
| if (!usr_interrupt)
 | |
|   pause ();
 | |
| 
 | |
| /* @r{Do work once the signal arrives.}  */
 | |
| @dots{}
 | |
| @end smallexample
 | |
| 
 | |
| @noindent
 | |
| This has a bug: the signal could arrive after the variable
 | |
| @code{usr_interrupt} is checked, but before the call to @code{pause}.
 | |
| If no further signals arrive, the process would never wake up again.
 | |
| 
 | |
| You can put an upper limit on the excess waiting by using @code{sleep}
 | |
| in a loop, instead of using @code{pause}.  (@xref{Sleeping}, for more
 | |
| about @code{sleep}.)  Here is what this looks like:
 | |
| 
 | |
| @smallexample
 | |
| /* @r{@code{usr_interrupt} is set by the signal handler.}
 | |
| while (!usr_interrupt)
 | |
|   sleep (1);
 | |
| 
 | |
| /* @r{Do work once the signal arrives.}  */
 | |
| @dots{}
 | |
| @end smallexample
 | |
| 
 | |
| For some purposes, that is good enough.  But with a little more
 | |
| complexity, you can wait reliably until a particular signal handler is
 | |
| run, using @code{sigsuspend}.
 | |
| @ifinfo
 | |
| @xref{Sigsuspend}.
 | |
| @end ifinfo
 | |
| 
 | |
| @node Sigsuspend
 | |
| @subsection Using @code{sigsuspend}
 | |
| 
 | |
| The clean and reliable way to wait for a signal to arrive is to block it
 | |
| and then use @code{sigsuspend}.  By using @code{sigsuspend} in a loop,
 | |
| you can wait for certain kinds of signals, while letting other kinds of
 | |
| signals be handled by their handlers.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment POSIX.1
 | |
| @deftypefun int sigsuspend (const sigset_t *@var{set})
 | |
| This function replaces the process's signal mask with @var{set} and then
 | |
| suspends the process until a signal is delivered whose action is either
 | |
| to terminate the process or invoke a signal handling function.  In other
 | |
| words, the program is effectively suspended until one of the signals that
 | |
| is not a member of @var{set} arrives.
 | |
| 
 | |
| If the process is woken up by deliver of a signal that invokes a handler
 | |
| function, and the handler function returns, then @code{sigsuspend} also
 | |
| returns.
 | |
| 
 | |
| The mask remains @var{set} only as long as @code{sigsuspend} is waiting.
 | |
| The function @code{sigsuspend} always restores the previous signal mask
 | |
| when it returns.
 | |
| 
 | |
| The return value and error conditions are the same as for @code{pause}.
 | |
| @end deftypefun
 | |
| 
 | |
| With @code{sigsuspend}, you can replace the @code{pause} or @code{sleep}
 | |
| loop in the previous section with something completely reliable:
 | |
| 
 | |
| @smallexample
 | |
| sigset_t mask, oldmask;
 | |
| 
 | |
| @dots{}
 | |
| 
 | |
| /* @r{Set up the mask of signals to temporarily block.} */
 | |
| sigemptyset (&mask);
 | |
| sigaddset (&mask, SIGUSR1);
 | |
| 
 | |
| @dots{}
 | |
| 
 | |
| /* @r{Wait for a signal to arrive.} */
 | |
| sigprocmask (SIG_BLOCK, &mask, &oldmask);
 | |
| while (!usr_interrupt)
 | |
|   sigsuspend (&oldmask);
 | |
| sigprocmask (SIG_UNBLOCK, &mask, NULL);
 | |
| @end smallexample
 | |
| 
 | |
| This last piece of code is a little tricky.  The key point to remember
 | |
| here is that when @code{sigsuspend} returns, it resets the process's
 | |
| signal mask to the original value, the value from before the call to
 | |
| @code{sigsuspend}---in this case, the @code{SIGUSR1} signal is once
 | |
| again blocked.  The second call to @code{sigprocmask} is
 | |
| necessary to explicitly unblock this signal.
 | |
| 
 | |
| One other point: you may be wondering why the @code{while} loop is
 | |
| necessary at all, since the program is apparently only waiting for one
 | |
| @code{SIGUSR1} signal.  The answer is that the mask passed to
 | |
| @code{sigsuspend} permits the process to be woken up by the delivery of
 | |
| other kinds of signals, as well---for example, job control signals.  If
 | |
| the process is woken up by a signal that doesn't set
 | |
| @code{usr_interrupt}, it just suspends itself again until the ``right''
 | |
| kind of signal eventually arrives.
 | |
| 
 | |
| This technique takes a few more lines of preparation, but that is needed
 | |
| just once for each kind of wait criterion you want to use.  The code
 | |
| that actually waits is just four lines.
 | |
| 
 | |
| @node Signal Stack
 | |
| @section Using a Separate Signal Stack
 | |
| 
 | |
| A signal stack is a special area of memory to be used as the execution
 | |
| stack during signal handlers.  It should be fairly large, to avoid any
 | |
| danger that it will overflow in turn; the macro @code{SIGSTKSZ} is
 | |
| defined to a canonical size for signal stacks.  You can use
 | |
| @code{malloc} to allocate the space for the stack.  Then call
 | |
| @code{sigaltstack} or @code{sigstack} to tell the system to use that
 | |
| space for the signal stack.
 | |
| 
 | |
| You don't need to write signal handlers differently in order to use a
 | |
| signal stack.  Switching from one stack to the other happens
 | |
| automatically.  (Some non-GNU debuggers on some machines may get
 | |
| confused if you examine a stack trace while a handler that uses the
 | |
| signal stack is running.)
 | |
| 
 | |
| There are two interfaces for telling the system to use a separate signal
 | |
| stack.  @code{sigstack} is the older interface, which comes from 4.2
 | |
| BSD.  @code{sigaltstack} is the newer interface, and comes from 4.4
 | |
| BSD.  The @code{sigaltstack} interface has the advantage that it does
 | |
| not require your program to know which direction the stack grows, which
 | |
| depends on the specific machine and operating system.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct sigaltstack}
 | |
| This structure describes a signal stack.  It contains the following members:
 | |
| 
 | |
| @table @code
 | |
| @item void *ss_sp
 | |
| This points to the base of the signal stack.
 | |
| 
 | |
| @item size_t ss_size
 | |
| This is the size (in bytes) of the signal stack which @samp{ss_sp} points to.
 | |
| You should set this to however much space you allocated for the stack.
 | |
| 
 | |
| There are two macros defined in @file{signal.h} that you should use in
 | |
| calculating this size:
 | |
| 
 | |
| @vtable @code
 | |
| @item SIGSTKSZ
 | |
| This is the canonical size for a signal stack.  It is judged to be
 | |
| sufficient for normal uses.
 | |
| 
 | |
| @item MINSIGSTKSZ
 | |
| This is the amount of signal stack space the operating system needs just
 | |
| to implement signal delivery.  The size of a signal stack @strong{must}
 | |
| be greater than this.
 | |
| 
 | |
| For most cases, just using @code{SIGSTKSZ} for @code{ss_size} is
 | |
| sufficient.  But if you know how much stack space your program's signal
 | |
| handlers will need, you may want to use a different size.  In this case,
 | |
| you should allocate @code{MINSIGSTKSZ} additional bytes for the signal
 | |
| stack and increase @code{ss_size} accordingly.
 | |
| @end vtable
 | |
| 
 | |
| @item int ss_flags
 | |
| This field contains the bitwise @sc{or} of these flags:
 | |
| 
 | |
| @vtable @code
 | |
| @item SS_DISABLE
 | |
| This tells the system that it should not use the signal stack.
 | |
| 
 | |
| @item SS_ONSTACK
 | |
| This is set by the system, and indicates that the signal stack is
 | |
| currently in use.  If this bit is not set, then signals will be
 | |
| delivered on the normal user stack.
 | |
| @end vtable
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypefun int sigaltstack (const struct sigaltstack *@var{stack}, struct sigaltstack *@var{oldstack})
 | |
| The @code{sigaltstack} function specifies an alternate stack for use
 | |
| during signal handling.  When a signal is received by the process and
 | |
| its action indicates that the signal stack is used, the system arranges
 | |
| a switch to the currently installed signal stack while the handler for
 | |
| that signal is executed.
 | |
| 
 | |
| If @var{oldstack} is not a null pointer, information about the currently
 | |
| installed signal stack is returned in the location it points to.  If
 | |
| @var{stack} is not a null pointer, then this is installed as the new
 | |
| stack for use by signal handlers.
 | |
| 
 | |
| The return value is @code{0} on success and @code{-1} on failure.  If
 | |
| @code{sigaltstack} fails, it sets @code{errno} to one of these values:
 | |
| 
 | |
| @table @code
 | |
| @item EINVAL
 | |
| You tried to disable a stack that was in fact currently in use.
 | |
| 
 | |
| @item ENOMEM
 | |
| The size of the alternate stack was too small.
 | |
| It must be greater than @code{MINSIGSTKSZ}.
 | |
| @end table
 | |
| @end deftypefun
 | |
| 
 | |
| Here is the older @code{sigstack} interface.  You should use
 | |
| @code{sigaltstack} instead on systems that have it.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct sigstack}
 | |
| This structure describes a signal stack.  It contains the following members:
 | |
| 
 | |
| @table @code
 | |
| @item void *ss_sp
 | |
| This is the stack pointer.  If the stack grows downwards on your
 | |
| machine, this should point to the top of the area you allocated.  If the
 | |
| stack grows upwards, it should point to the bottom.
 | |
| 
 | |
| @item int ss_onstack
 | |
| This field is true if the process is currently using this stack.
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypefun int sigstack (const struct sigstack *@var{stack}, struct sigstack *@var{oldstack})
 | |
| The @code{sigstack} function specifies an alternate stack for use during
 | |
| signal handling.  When a signal is received by the process and its
 | |
| action indicates that the signal stack is used, the system arranges a
 | |
| switch to the currently installed signal stack while the handler for
 | |
| that signal is executed.
 | |
| 
 | |
| If @var{oldstack} is not a null pointer, information about the currently
 | |
| installed signal stack is returned in the location it points to.  If
 | |
| @var{stack} is not a null pointer, then this is installed as the new
 | |
| stack for use by signal handlers.
 | |
| 
 | |
| The return value is @code{0} on success and @code{-1} on failure.
 | |
| @end deftypefun
 | |
| 
 | |
| @node BSD Signal Handling
 | |
| @section BSD Signal Handling
 | |
| 
 | |
| This section describes alternative signal handling functions derived
 | |
| from BSD Unix.  These facilities were an advance, in their time; today,
 | |
| they are mostly obsolete, and supported mainly for compatibility with
 | |
| BSD Unix.
 | |
| 
 | |
| There are many similarities between the BSD and POSIX signal handling
 | |
| facilities, because the POSIX facilities were inspired by the BSD
 | |
| facilities.  Besides having different names for all the functions to
 | |
| avoid conflicts, the main differences between the two are:
 | |
| 
 | |
| @itemize @bullet
 | |
| @item
 | |
| BSD Unix represents signal masks as an @code{int} bit mask, rather than
 | |
| as a @code{sigset_t} object.
 | |
| 
 | |
| @item
 | |
| The BSD facilities use a different default for whether an interrupted
 | |
| primitive should fail or resume.  The POSIX facilities make system
 | |
| calls fail unless you specify that they should resume.  With the BSD
 | |
| facility, the default is to make system calls resume unless you say they
 | |
| should fail.  @xref{Interrupted Primitives}.
 | |
| @end itemize
 | |
| 
 | |
| The BSD facilities are declared in @file{signal.h}.
 | |
| @pindex signal.h
 | |
| 
 | |
| @menu
 | |
| * BSD Handler::                 BSD Function to Establish a Handler.
 | |
| * Blocking in BSD::             BSD Functions for Blocking Signals.
 | |
| @end menu
 | |
| 
 | |
| @node BSD Handler
 | |
| @subsection BSD Function to Establish a Handler
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftp {Data Type} {struct sigvec}
 | |
| This data type is the BSD equivalent of @code{struct sigaction}
 | |
| (@pxref{Advanced Signal Handling}); it is used to specify signal actions
 | |
| to the @code{sigvec} function.  It contains the following members:
 | |
| 
 | |
| @table @code
 | |
| @item sighandler_t sv_handler
 | |
| This is the handler function.
 | |
| 
 | |
| @item int sv_mask
 | |
| This is the mask of additional signals to be blocked while the handler
 | |
| function is being called.
 | |
| 
 | |
| @item int sv_flags
 | |
| This is a bit mask used to specify various flags which affect the
 | |
| behavior of the signal.  You can also refer to this field as
 | |
| @code{sv_onstack}.
 | |
| @end table
 | |
| @end deftp
 | |
| 
 | |
| These symbolic constants can be used to provide values for the
 | |
| @code{sv_flags} field of a @code{sigvec} structure.  This field is a bit
 | |
| mask value, so you bitwise-OR the flags of interest to you together.
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SV_ONSTACK
 | |
| If this bit is set in the @code{sv_flags} field of a @code{sigvec}
 | |
| structure, it means to use the signal stack when delivering the signal.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypevr Macro int SV_INTERRUPT
 | |
| If this bit is set in the @code{sv_flags} field of a @code{sigvec}
 | |
| structure, it means that system calls interrupted by this kind of signal
 | |
| should not be restarted if the handler returns; instead, the system
 | |
| calls should return with a @code{EINTR} error status.  @xref{Interrupted
 | |
| Primitives}.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment Sun
 | |
| @deftypevr Macro int SV_RESETHAND
 | |
| If this bit is set in the @code{sv_flags} field of a @code{sigvec}
 | |
| structure, it means to reset the action for the signal back to
 | |
| @code{SIG_DFL} when the signal is received.
 | |
| @end deftypevr
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypefun int sigvec (int @var{signum}, const struct sigvec *@var{action},struct sigvec *@var{old-action})
 | |
| This function is the equivalent of @code{sigaction} (@pxref{Advanced Signal
 | |
| Handling}); it installs the action @var{action} for the signal @var{signum},
 | |
| returning information about the previous action in effect for that signal
 | |
| in @var{old-action}.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypefun int siginterrupt (int @var{signum}, int @var{failflag})
 | |
| This function specifies which approach to use when certain primitives
 | |
| are interrupted by handling signal @var{signum}.  If @var{failflag} is
 | |
| false, signal @var{signum} restarts primitives.  If @var{failflag} is
 | |
| true, handling @var{signum} causes these primitives to fail with error
 | |
| code @code{EINTR}.  @xref{Interrupted Primitives}.
 | |
| @end deftypefun
 | |
| 
 | |
| @node Blocking in BSD
 | |
| @subsection BSD Functions for Blocking Signals
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypefn Macro int sigmask (int @var{signum})
 | |
| This macro returns a signal mask that has the bit for signal @var{signum}
 | |
| set.  You can bitwise-OR the results of several calls to @code{sigmask}
 | |
| together to specify more than one signal.  For example,
 | |
| 
 | |
| @smallexample
 | |
| (sigmask (SIGTSTP) | sigmask (SIGSTOP)
 | |
|  | sigmask (SIGTTIN) | sigmask (SIGTTOU))
 | |
| @end smallexample
 | |
| 
 | |
| @noindent
 | |
| specifies a mask that includes all the job-control stop signals.
 | |
| @end deftypefn
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypefun int sigblock (int @var{mask})
 | |
| This function is equivalent to @code{sigprocmask} (@pxref{Process Signal
 | |
| Mask}) with a @var{how} argument of @code{SIG_BLOCK}: it adds the
 | |
| signals specified by @var{mask} to the calling process's set of blocked
 | |
| signals.  The return value is the previous set of blocked signals.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypefun int sigsetmask (int @var{mask})
 | |
| This function equivalent to @code{sigprocmask} (@pxref{Process
 | |
| Signal Mask}) with a @var{how} argument of @code{SIG_SETMASK}: it sets
 | |
| the calling process's signal mask to @var{mask}.  The return value is
 | |
| the previous set of blocked signals.
 | |
| @end deftypefun
 | |
| 
 | |
| @comment signal.h
 | |
| @comment BSD
 | |
| @deftypefun int sigpause (int @var{mask})
 | |
| This function is the equivalent of @code{sigsuspend} (@pxref{Waiting
 | |
| for a Signal}):  it sets the calling process's signal mask to @var{mask},
 | |
| and waits for a signal to arrive.  On return the previous set of blocked
 | |
| signals is restored.
 | |
| @end deftypefun
 |