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	This patch fixes some sinf/cosf calculations that generated unexpected underflows exceptions.
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* k_cosf.c -- float version of k_cos.c
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|    Copyright (C) 2011 Free Software Foundation, Inc.
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|    This file is part of the GNU C Library.
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|    Contributed by Adhemerval Zanella <azanella@br.ibm.com>, 2011
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| 
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|    The GNU C Library is free software; you can redistribute it and/or
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|    modify it under the terms of the GNU Library General Public License as
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|    published by the Free Software Foundation; either version 2 of the
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|    License, or (at your option) any later version.
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| 
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|    The GNU C Library is distributed in the hope that it will be useful,
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|    but WITHOUT ANY WARRANTY; without even the implied warranty of
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|    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|    Library General Public License for more details.
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| 
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|    You should have received a copy of the GNU Library General Public
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|    License along with the GNU C Library; see the file COPYING.LIB.  If
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|    not, see <http://www.gnu.org/licenses/>.  */
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| 
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| #include <math.h>
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| #include <fenv.h>
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| #include <math_private.h>
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| 
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| static const float twom27   = 7.4505806e-09;
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| static const float dot3     = 3.0000001e-01;
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| static const float dot78125 = 7.8125000e-01;
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| 
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| static const float one =  1.0000000000e+00;
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| static const float C1  =  4.1666667908e-02;
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| static const float C2  = -1.3888889225e-03;
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| static const float C3  =  2.4801587642e-05;
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| static const float C4  = -2.7557314297e-07;
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| static const float C5  =  2.0875723372e-09;
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| static const float C6  = -1.1359647598e-11;
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| 
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| float
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| __kernel_cosf (float x, float y)
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| {
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|   float a, hz, z, r, qx;
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|   float ix;
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|   ix = __builtin_fabsf (x);
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|   if (ix < twom27)
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|     {				/* |x| < 2**-27 */
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|       __feraiseexcept (FE_INEXACT);
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|       return one;
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|     }
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|   z = x * x;
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|   r = z * (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * C6)))));
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|   if (ix < dot3)		/* if |x| < 0.3 */
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|     return one - ((float) 0.5 * z - (z * r - x * y));
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|   else
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|     {
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|       if (ix > dot78125)
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| 	{			/* x > 0.78125 */
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| 	  qx = (float) 0.28125;
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| 	}
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|       else
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| 	{
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| 	  qx = ix / 4.0;
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| 	}
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|       hz = (float) 0.5 *z - qx;
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|       a = one - qx;
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|       return a - (hz - (z * r - x * y));
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|     }
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| }
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