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			Plaintext
		
	
	
	
	
	
@node Sockets, Low-Level Terminal Interface, Pipes and FIFOs, Top
 | 
						|
@chapter Sockets
 | 
						|
 | 
						|
This chapter describes the GNU facilities for interprocess
 | 
						|
communication using sockets.
 | 
						|
 | 
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@cindex socket
 | 
						|
@cindex interprocess communication, with sockets
 | 
						|
A @dfn{socket} is a generalized interprocess communication channel.
 | 
						|
Like a pipe, a socket is represented as a file descriptor.  But,
 | 
						|
unlike pipes, sockets support communication between unrelated
 | 
						|
processes, and even between processes running on different machines
 | 
						|
that communicate over a network.  Sockets are the primary means of
 | 
						|
communicating with other machines; @code{telnet}, @code{rlogin},
 | 
						|
@code{ftp}, @code{talk}, and the other familiar network programs use
 | 
						|
sockets.
 | 
						|
 | 
						|
Not all operating systems support sockets.  In the GNU library, the
 | 
						|
header file @file{sys/socket.h} exists regardless of the operating
 | 
						|
system, and the socket functions always exist, but if the system does
 | 
						|
not really support sockets, these functions always fail.
 | 
						|
 | 
						|
@strong{Incomplete:} We do not currently document the facilities for
 | 
						|
broadcast messages or for configuring Internet interfaces.
 | 
						|
 | 
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@menu
 | 
						|
* Socket Concepts::	Basic concepts you need to know about.
 | 
						|
* Communication Styles::Stream communication, datagrams, and other styles.
 | 
						|
* Socket Addresses::	How socket names (``addresses'') work.
 | 
						|
* File Namespace::	Details about the file namespace.
 | 
						|
* Internet Namespace::	Details about the Internet namespace.
 | 
						|
* Misc Namespaces::	Other namespaces not documented fully here.
 | 
						|
* Open/Close Sockets::  Creating sockets and destroying them.
 | 
						|
* Connections::		Operations on sockets with connection state.
 | 
						|
* Datagrams::		Operations on datagram sockets.
 | 
						|
* Inetd::		Inetd is a daemon that starts servers on request.
 | 
						|
			   The most convenient way to write a server
 | 
						|
			   is to make it work with Inetd.
 | 
						|
* Socket Options::	Miscellaneous low-level socket options.
 | 
						|
* Networks Database::   Accessing the database of network names.
 | 
						|
@end menu
 | 
						|
 | 
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@node Socket Concepts
 | 
						|
@section Socket Concepts
 | 
						|
 | 
						|
@cindex communication style (of a socket)
 | 
						|
@cindex style of communication (of a socket)
 | 
						|
When you create a socket, you must specify the style of communication
 | 
						|
you want to use and the type of protocol that should implement it.
 | 
						|
The @dfn{communication style} of a socket defines the user-level
 | 
						|
semantics of sending and receiving data on the socket.  Choosing a
 | 
						|
communication style specifies the answers to questions such as these:
 | 
						|
 | 
						|
@itemize @bullet
 | 
						|
@item
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						|
@cindex packet
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						|
@cindex byte stream
 | 
						|
@cindex stream (sockets)
 | 
						|
@strong{What are the units of data transmission?}  Some communication
 | 
						|
styles regard the data as a sequence of bytes, with no larger
 | 
						|
structure; others group the bytes into records (which are known in
 | 
						|
this context as @dfn{packets}).
 | 
						|
 | 
						|
@item
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						|
@cindex loss of data on sockets
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						|
@cindex data loss on sockets
 | 
						|
@strong{Can data be lost during normal operation?}  Some communication
 | 
						|
styles guarantee that all the data sent arrives in the order it was
 | 
						|
sent (barring system or network crashes); other styles occasionally
 | 
						|
lose data as a normal part of operation, and may sometimes deliver
 | 
						|
packets more than once or in the wrong order.
 | 
						|
 | 
						|
Designing a program to use unreliable communication styles usually
 | 
						|
involves taking precautions to detect lost or misordered packets and
 | 
						|
to retransmit data as needed.
 | 
						|
 | 
						|
@item
 | 
						|
@strong{Is communication entirely with one partner?}  Some
 | 
						|
communication styles are like a telephone call---you make a
 | 
						|
@dfn{connection} with one remote socket, and then exchange data
 | 
						|
freely.  Other styles are like mailing letters---you specify a
 | 
						|
destination address for each message you send.
 | 
						|
@end itemize
 | 
						|
 | 
						|
@cindex namespace (of socket)
 | 
						|
@cindex domain (of socket)
 | 
						|
@cindex socket namespace
 | 
						|
@cindex socket domain
 | 
						|
You must also choose a @dfn{namespace} for naming the socket.  A socket
 | 
						|
name (``address'') is meaningful only in the context of a particular
 | 
						|
namespace.  In fact, even the data type to use for a socket name may
 | 
						|
depend on the namespace.  Namespaces are also called ``domains'', but we
 | 
						|
avoid that word as it can be confused with other usage of the same
 | 
						|
term.  Each namespace has a symbolic name that starts with @samp{PF_}.
 | 
						|
A corresponding symbolic name starting with @samp{AF_} designates the
 | 
						|
address format for that namespace.
 | 
						|
 | 
						|
@cindex network protocol
 | 
						|
@cindex protocol (of socket)
 | 
						|
@cindex socket protocol
 | 
						|
@cindex protocol family
 | 
						|
Finally you must choose the @dfn{protocol} to carry out the
 | 
						|
communication.  The protocol determines what low-level mechanism is used
 | 
						|
to transmit and receive data.  Each protocol is valid for a particular
 | 
						|
namespace and communication style; a namespace is sometimes called a
 | 
						|
@dfn{protocol family} because of this, which is why the namespace names
 | 
						|
start with @samp{PF_}.
 | 
						|
 | 
						|
The rules of a protocol apply to the data passing between two programs,
 | 
						|
perhaps on different computers; most of these rules are handled by the
 | 
						|
operating system, and you need not know about them.  What you do need to
 | 
						|
know about protocols is this:
 | 
						|
 | 
						|
@itemize @bullet
 | 
						|
@item
 | 
						|
In order to have communication between two sockets, they must specify
 | 
						|
the @emph{same} protocol.
 | 
						|
 | 
						|
@item
 | 
						|
Each protocol is meaningful with particular style/namespace
 | 
						|
combinations and cannot be used with inappropriate combinations.  For
 | 
						|
example, the TCP protocol fits only the byte stream style of
 | 
						|
communication and the Internet namespace.
 | 
						|
 | 
						|
@item
 | 
						|
For each combination of style and namespace, there is a @dfn{default
 | 
						|
protocol} which you can request by specifying 0 as the protocol
 | 
						|
number.  And that's what you should normally do---use the default.
 | 
						|
@end itemize
 | 
						|
 | 
						|
@node Communication Styles
 | 
						|
@section Communication Styles
 | 
						|
 | 
						|
The GNU library includes support for several different kinds of sockets,
 | 
						|
each with different characteristics.  This section describes the
 | 
						|
supported socket types.  The symbolic constants listed here are
 | 
						|
defined in @file{sys/socket.h}.
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						|
@pindex sys/socket.h
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						|
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						|
@comment sys/socket.h
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						|
@comment BSD
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@deftypevr Macro int SOCK_STREAM
 | 
						|
The @code{SOCK_STREAM} style is like a pipe (@pxref{Pipes and FIFOs});
 | 
						|
it operates over a connection with a particular remote socket, and
 | 
						|
transmits data reliably as a stream of bytes.
 | 
						|
 | 
						|
Use of this style is covered in detail in @ref{Connections}.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro int SOCK_DGRAM
 | 
						|
The @code{SOCK_DGRAM} style is used for sending
 | 
						|
individually-addressed packets, unreliably.  
 | 
						|
It is the diametrical opposite of @code{SOCK_STREAM}.
 | 
						|
 | 
						|
Each time you write data to a socket of this kind, that data becomes
 | 
						|
one packet.  Since @code{SOCK_DGRAM} sockets do not have connections,
 | 
						|
you must specify the recipient address with each packet.
 | 
						|
 | 
						|
The only guarantee that the system makes about your requests to
 | 
						|
transmit data is that it will try its best to deliver each packet you
 | 
						|
send.  It may succeed with the sixth packet after failing with the
 | 
						|
fourth and fifth packets; the seventh packet may arrive before the
 | 
						|
sixth, and may arrive a second time after the sixth.
 | 
						|
 | 
						|
The typical use for @code{SOCK_DGRAM} is in situations where it is
 | 
						|
acceptable to simply resend a packet if no response is seen in a
 | 
						|
reasonable amount of time.
 | 
						|
 | 
						|
@xref{Datagrams}, for detailed information about how to use datagram
 | 
						|
sockets.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@ignore
 | 
						|
@c This appears to be only for the NS domain, which we aren't
 | 
						|
@c discussing and probably won't support either.
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro int SOCK_SEQPACKET
 | 
						|
This style is like @code{SOCK_STREAM} except that the data is
 | 
						|
structured into packets.
 | 
						|
 | 
						|
A program that receives data over a @code{SOCK_SEQPACKET} socket
 | 
						|
should be prepared to read the entire message packet in a single call
 | 
						|
to @code{read}; if it only reads part of the message, the remainder of
 | 
						|
the message is simply discarded instead of being available for
 | 
						|
subsequent calls to @code{read}.
 | 
						|
 | 
						|
Many protocols do not support this communication style.
 | 
						|
@end deftypevr
 | 
						|
@end ignore
 | 
						|
 | 
						|
@ignore
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro int SOCK_RDM
 | 
						|
This style is a reliable version of @code{SOCK_DGRAM}: it sends
 | 
						|
individually addressed packets, but guarantees that each packet sent
 | 
						|
arrives exactly once.
 | 
						|
 | 
						|
@strong{Warning:} It is not clear this is actually supported
 | 
						|
by any operating system.
 | 
						|
@end deftypevr
 | 
						|
@end ignore
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro int SOCK_RAW
 | 
						|
This style provides access to low-level network protocols and
 | 
						|
interfaces.  Ordinary user programs usually have no need to use this
 | 
						|
style.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@node Socket Addresses
 | 
						|
@section Socket Addresses
 | 
						|
 | 
						|
@cindex address of socket
 | 
						|
@cindex name of socket
 | 
						|
@cindex binding a socket address
 | 
						|
@cindex socket address (name) binding
 | 
						|
The name of a socket is normally called an @dfn{address}.  The
 | 
						|
functions and symbols for dealing with socket addresses were named
 | 
						|
inconsistently, sometimes using the term ``name'' and sometimes using
 | 
						|
``address''.  You can regard these terms as synonymous where sockets
 | 
						|
are concerned.
 | 
						|
 | 
						|
A socket newly created with the @code{socket} function has no
 | 
						|
address.  Other processes can find it for communication only if you
 | 
						|
give it an address.  We call this @dfn{binding} the address to the
 | 
						|
socket, and the way to do it is with the @code{bind} function.
 | 
						|
 | 
						|
You need be concerned with the address of a socket if other processes
 | 
						|
are to find it and start communicating with it.  You can specify an
 | 
						|
address for other sockets, but this is usually pointless; the first time
 | 
						|
you send data from a socket, or use it to initiate a connection, the
 | 
						|
system assigns an address automatically if you have not specified one.
 | 
						|
 | 
						|
Occasionally a client needs to specify an address because the server
 | 
						|
discriminates based on addresses; for example, the rsh and rlogin
 | 
						|
protocols look at the client's socket address and don't bypass password
 | 
						|
checking unless it is less than @code{IPPORT_RESERVED} (@pxref{Ports}).
 | 
						|
 | 
						|
The details of socket addresses vary depending on what namespace you are
 | 
						|
using.  @xref{File Namespace}, or @ref{Internet Namespace}, for specific
 | 
						|
information.
 | 
						|
 | 
						|
Regardless of the namespace, you use the same functions @code{bind} and
 | 
						|
@code{getsockname} to set and examine a socket's address.  These
 | 
						|
functions use a phony data type, @code{struct sockaddr *}, to accept the
 | 
						|
address.  In practice, the address lives in a structure of some other
 | 
						|
data type appropriate to the address format you are using, but you cast
 | 
						|
its address to @code{struct sockaddr *} when you pass it to
 | 
						|
@code{bind}.
 | 
						|
 | 
						|
@menu
 | 
						|
* Address Formats::		About @code{struct sockaddr}.
 | 
						|
* Setting Address::		Binding an address to a socket.
 | 
						|
* Reading Address::		Reading the address of a socket.
 | 
						|
@end menu
 | 
						|
 | 
						|
@node Address Formats
 | 
						|
@subsection Address Formats
 | 
						|
 | 
						|
The functions @code{bind} and @code{getsockname} use the generic data
 | 
						|
type @code{struct sockaddr *} to represent a pointer to a socket
 | 
						|
address.  You can't use this data type effectively to interpret an
 | 
						|
address or construct one; for that, you must use the proper data type
 | 
						|
for the socket's namespace.
 | 
						|
 | 
						|
Thus, the usual practice is to construct an address in the proper
 | 
						|
namespace-specific type, then cast a pointer to @code{struct sockaddr *}
 | 
						|
when you call @code{bind} or @code{getsockname}.
 | 
						|
 | 
						|
The one piece of information that you can get from the @code{struct
 | 
						|
sockaddr} data type is the @dfn{address format} designator which tells
 | 
						|
you which data type to use to understand the address fully.
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
The symbols in this section are defined in the header file
 | 
						|
@file{sys/socket.h}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftp {Date Type} {struct sockaddr}
 | 
						|
The @code{struct sockaddr} type itself has the following members:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item short int sa_family
 | 
						|
This is the code for the address format of this address.  It
 | 
						|
identifies the format of the data which follows.
 | 
						|
 | 
						|
@item char sa_data[14]
 | 
						|
This is the actual socket address data, which is format-dependent.  Its
 | 
						|
length also depends on the format, and may well be more than 14.  The
 | 
						|
length 14 of @code{sa_data} is essentially arbitrary.
 | 
						|
@end table
 | 
						|
@end deftp
 | 
						|
 | 
						|
Each address format has a symbolic name which starts with @samp{AF_}.
 | 
						|
Each of them corresponds to a @samp{PF_} symbol which designates the
 | 
						|
corresponding namespace.  Here is a list of address format names:
 | 
						|
 | 
						|
@table @code
 | 
						|
@comment sys/socket.h
 | 
						|
@comment GNU
 | 
						|
@item AF_FILE
 | 
						|
@vindex AF_FILE
 | 
						|
This designates the address format that goes with the file namespace.
 | 
						|
(@code{PF_FILE} is the name of that namespace.)  @xref{File Namespace
 | 
						|
Details}, for information about this address format.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item AF_UNIX
 | 
						|
@vindex AF_UNIX
 | 
						|
This is a synonym for @code{AF_FILE}, for compatibility.
 | 
						|
(@code{PF_UNIX} is likewise a synonym for @code{PF_FILE}.)
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item AF_INET
 | 
						|
@vindex AF_INET
 | 
						|
This designates the address format that goes with the Internet
 | 
						|
namespace.  (@code{PF_INET} is the name of that namespace.)
 | 
						|
@xref{Internet Address Format}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item AF_UNSPEC
 | 
						|
@vindex AF_UNSPEC
 | 
						|
This designates no particular address format.  It is used only in rare
 | 
						|
cases, such as to clear out the default destination address of a
 | 
						|
``connected'' datagram socket.  @xref{Sending Datagrams}.
 | 
						|
 | 
						|
The corresponding namespace designator symbol @code{PF_UNSPEC} exists
 | 
						|
for completeness, but there is no reason to use it in a program.
 | 
						|
@end table
 | 
						|
 | 
						|
@file{sys/socket.h} defines symbols starting with @samp{AF_} for many
 | 
						|
different kinds of networks, all or most of which are not actually
 | 
						|
implemented.  We will document those that really work, as we receive
 | 
						|
information about how to use them.
 | 
						|
 | 
						|
@node Setting Address
 | 
						|
@subsection Setting the Address of a Socket
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
Use the @code{bind} function to assign an address to a socket.  The
 | 
						|
prototype for @code{bind} is in the header file @file{sys/socket.h}.
 | 
						|
For examples of use, see @ref{File Namespace}, or see @ref{Inet Example}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int bind (int @var{socket}, struct sockaddr *@var{addr}, size_t @var{length})
 | 
						|
The @code{bind} function assigns an address to the socket
 | 
						|
@var{socket}.  The @var{addr} and @var{length} arguments specify the
 | 
						|
address; the detailed format of the address depends on the namespace.
 | 
						|
The first part of the address is always the format designator, which
 | 
						|
specifies a namespace, and says that the address is in the format for
 | 
						|
that namespace.
 | 
						|
 | 
						|
The return value is @code{0} on success and @code{-1} on failure.  The
 | 
						|
following @code{errno} error conditions are defined for this function:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EBADF
 | 
						|
The @var{socket} argument is not a valid file descriptor.
 | 
						|
 | 
						|
@item ENOTSOCK
 | 
						|
The descriptor @var{socket} is not a socket.
 | 
						|
 | 
						|
@item EADDRNOTAVAIL
 | 
						|
The specified address is not available on this machine.
 | 
						|
 | 
						|
@item EADDRINUSE
 | 
						|
Some other socket is already using the specified address.
 | 
						|
 | 
						|
@item EINVAL
 | 
						|
The socket @var{socket} already has an address.
 | 
						|
 | 
						|
@item EACCES
 | 
						|
You do not have permission to access the requested address.  (In the
 | 
						|
Internet domain, only the super-user is allowed to specify a port number
 | 
						|
in the range 0 through @code{IPPORT_RESERVED} minus one; see
 | 
						|
@ref{Ports}.)
 | 
						|
@end table
 | 
						|
 | 
						|
Additional conditions may be possible depending on the particular namespace
 | 
						|
of the socket.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Reading Address
 | 
						|
@subsection Reading the Address of a Socket
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
Use the function @code{getsockname} to examine the address of an
 | 
						|
Internet socket.  The prototype for this function is in the header file
 | 
						|
@file{sys/socket.h}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int getsockname (int @var{socket}, struct sockaddr *@var{addr}, size_t *@var{length-ptr})
 | 
						|
The @code{getsockname} function returns information about the
 | 
						|
address of the socket @var{socket} in the locations specified by the
 | 
						|
@var{addr} and @var{length-ptr} arguments.  Note that the
 | 
						|
@var{length-ptr} is a pointer; you should initialize it to be the
 | 
						|
allocation size of @var{addr}, and on return it contains the actual
 | 
						|
size of the address data.
 | 
						|
 | 
						|
The format of the address data depends on the socket namespace.  The
 | 
						|
length of the information is usually fixed for a given namespace, so
 | 
						|
normally you can know exactly how much space is needed and can provide
 | 
						|
that much.  The usual practice is to allocate a place for the value
 | 
						|
using the proper data type for the socket's namespace, then cast its
 | 
						|
address to @code{struct sockaddr *} to pass it to @code{getsockname}.
 | 
						|
 | 
						|
The return value is @code{0} on success and @code{-1} on error.  The
 | 
						|
following @code{errno} error conditions are defined for this function:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EBADF
 | 
						|
The @var{socket} argument is not a valid file descriptor.
 | 
						|
 | 
						|
@item ENOTSOCK
 | 
						|
The descriptor @var{socket} is not a socket.
 | 
						|
 | 
						|
@item ENOBUFS
 | 
						|
There are not enough internal buffers available for the operation.
 | 
						|
@end table
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
You can't read the address of a socket in the file namespace.  This is
 | 
						|
consistent with the rest of the system; in general, there's no way to
 | 
						|
find a file's name from a descriptor for that file.
 | 
						|
 | 
						|
@node File Namespace
 | 
						|
@section The File Namespace
 | 
						|
@cindex file namespace, for sockets
 | 
						|
 | 
						|
This section describes the details of the file namespace, whose
 | 
						|
symbolic name (required when you create a socket) is @code{PF_FILE}.
 | 
						|
 | 
						|
@menu
 | 
						|
* Concepts: File Namespace Concepts.	What you need to understand.
 | 
						|
* Details: File Namespace Details.	Address format, symbolic names, etc.
 | 
						|
* Example: File Socket Example.		Example of creating a socket.
 | 
						|
@end menu
 | 
						|
 | 
						|
@node File Namespace Concepts
 | 
						|
@subsection File Namespace Concepts
 | 
						|
 | 
						|
In the file namespace, socket addresses are file names.  You can specify
 | 
						|
any file name you want as the address of the socket, but you must have
 | 
						|
write permission on the directory containing it.  In order to connect to
 | 
						|
a socket, you must have read permission for it.  It's common to put
 | 
						|
these files in the @file{/tmp} directory.
 | 
						|
 | 
						|
One peculiarity of the file namespace is that the name is only used when
 | 
						|
opening the connection; once that is over with, the address is not
 | 
						|
meaningful and may not exist.
 | 
						|
 | 
						|
Another peculiarity is that you cannot connect to such a socket from
 | 
						|
another machine--not even if the other machine shares the file system
 | 
						|
which contains the name of the socket.  You can see the socket in a
 | 
						|
directory listing, but connecting to it never succeeds.  Some programs
 | 
						|
take advantage of this, such as by asking the client to send its own
 | 
						|
process ID, and using the process IDs to distinguish between clients.
 | 
						|
However, we recommend you not use this method in protocols you design,
 | 
						|
as we might someday permit connections from other machines that mount
 | 
						|
the same file systems.  Instead, send each new client an identifying
 | 
						|
number if you want it to have one.
 | 
						|
 | 
						|
After you close a socket in the file namespace, you should delete the
 | 
						|
file name from the file system.  Use @code{unlink} or @code{remove} to
 | 
						|
do this; see @ref{Deleting Files}.
 | 
						|
 | 
						|
The file namespace supports just one protocol for any communication
 | 
						|
style; it is protocol number @code{0}.
 | 
						|
 | 
						|
@node File Namespace Details
 | 
						|
@subsection Details of File Namespace
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
To create a socket in the file namespace, use the constant
 | 
						|
@code{PF_FILE} as the @var{namespace} argument to @code{socket} or
 | 
						|
@code{socketpair}.  This constant is defined in @file{sys/socket.h}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment GNU
 | 
						|
@deftypevr Macro int PF_FILE
 | 
						|
This designates the file namespace, in which socket addresses are file
 | 
						|
names, and its associated family of protocols.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro int PF_UNIX
 | 
						|
This is a synonym for @code{PF_FILE}, for compatibility's sake.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
The structure for specifying socket names in the file namespace is
 | 
						|
defined in the header file @file{sys/un.h}:
 | 
						|
@pindex sys/un.h
 | 
						|
 | 
						|
@comment sys/un.h
 | 
						|
@comment BSD
 | 
						|
@deftp {Data Type} {struct sockaddr_un}
 | 
						|
This structure is used to specify file namespace socket addresses.  It has
 | 
						|
the following members:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item short int sun_family
 | 
						|
This identifies the address family or format of the socket address.
 | 
						|
You should store the value @code{AF_FILE} to designate the file
 | 
						|
namespace.  @xref{Socket Addresses}.
 | 
						|
 | 
						|
@item char sun_path[108]
 | 
						|
This is the file name to use.
 | 
						|
 | 
						|
@strong{Incomplete:}  Why is 108 a magic number?  RMS suggests making
 | 
						|
this a zero-length array and tweaking the example following to use
 | 
						|
@code{alloca} to allocate an appropriate amount of storage based on
 | 
						|
the length of the filename.
 | 
						|
@end table
 | 
						|
@end deftp
 | 
						|
 | 
						|
You should compute the @var{length} parameter for a socket address in
 | 
						|
the file namespace as the sum of the size of the @code{sun_family}
 | 
						|
component and the string length (@emph{not} the allocation size!) of
 | 
						|
the file name string.
 | 
						|
 | 
						|
@node File Socket Example
 | 
						|
@subsection Example of File-Namespace Sockets
 | 
						|
 | 
						|
Here is an example showing how to create and name a socket in the file
 | 
						|
namespace.
 | 
						|
 | 
						|
@smallexample
 | 
						|
@include mkfsock.c.texi
 | 
						|
@end smallexample
 | 
						|
 | 
						|
@node Internet Namespace
 | 
						|
@section The Internet Namespace
 | 
						|
@cindex Internet namespace, for sockets
 | 
						|
 | 
						|
This section describes the details the protocols and socket naming
 | 
						|
conventions used in the Internet namespace.
 | 
						|
 | 
						|
To create a socket in the Internet namespace, use the symbolic name
 | 
						|
@code{PF_INET} of this namespace as the @var{namespace} argument to
 | 
						|
@code{socket} or @code{socketpair}.  This macro is defined in
 | 
						|
@file{sys/socket.h}.
 | 
						|
@pindex sys/socket.h
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro int PF_INET
 | 
						|
This designates the Internet namespace and associated family of
 | 
						|
protocols.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
A socket address for the Internet namespace includes the following components:
 | 
						|
 | 
						|
@itemize @bullet
 | 
						|
@item
 | 
						|
The address of the machine you want to connect to.  Internet addresses
 | 
						|
can be specified in several ways; these are discussed in @ref{Internet
 | 
						|
Address Format}, @ref{Host Addresses}, and @ref{Host Names}.
 | 
						|
 | 
						|
@item
 | 
						|
A port number for that machine.  @xref{Ports}.
 | 
						|
@end itemize
 | 
						|
 | 
						|
You must ensure that the address and port number are represented in a
 | 
						|
canonical format called @dfn{network byte order}.  @xref{Byte Order},
 | 
						|
for information about this.
 | 
						|
 | 
						|
@menu
 | 
						|
* Internet Address Format::     How socket addresses are specified in the
 | 
						|
                                 Internet namespace.
 | 
						|
* Host Addresses::	        All about host addresses of internet host.
 | 
						|
* Protocols Database::		Referring to protocols by name.
 | 
						|
* Ports::			Internet port numbers.
 | 
						|
* Services Database::           Ports may have symbolic names.
 | 
						|
* Byte Order::		        Different hosts may use different byte
 | 
						|
                                 ordering conventions; you need to
 | 
						|
                                 canonicalize host address and port number. 
 | 
						|
* Inet Example::	        Putting it all together.
 | 
						|
@end menu
 | 
						|
 | 
						|
@node Internet Address Format
 | 
						|
@subsection Internet Socket Address Format
 | 
						|
 | 
						|
In the Internet namespace, a socket address consists of a host address
 | 
						|
and a port on that host.  In addition, the protocol you choose serves
 | 
						|
effectively as a part of the address because local port numbers are
 | 
						|
meaningful only within a particular protocol.
 | 
						|
 | 
						|
The data type for representing socket addresses in the Internet namespace
 | 
						|
is defined in the header file @file{netinet/in.h}.
 | 
						|
@pindex netinet/in.h
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftp {Data Type} {struct sockaddr_in}
 | 
						|
This is the data type used to represent socket addresses in the
 | 
						|
Internet namespace.  It has the following members:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item short int sin_family
 | 
						|
This identifies the address family or format of the socket address.
 | 
						|
You should store the value of @code{AF_INET} in this member.
 | 
						|
@xref{Socket Addresses}.
 | 
						|
 | 
						|
@item struct in_addr sin_addr
 | 
						|
This is the Internet address of the host machine.  @xref{Host
 | 
						|
Addresses}, and @ref{Host Names}, for how to get a value to store
 | 
						|
here.
 | 
						|
 | 
						|
@item unsigned short int sin_port
 | 
						|
This is the port number.  @xref{Ports}.
 | 
						|
@end table
 | 
						|
@end deftp
 | 
						|
 | 
						|
When you call @code{bind} or @code{getsockname}, you should specify
 | 
						|
@code{sizeof (struct sockaddr_in)} as the @var{length} parameter if
 | 
						|
you are using an Internet namespace socket address.
 | 
						|
 | 
						|
@node Host Addresses
 | 
						|
@subsection Host Addresses
 | 
						|
 | 
						|
Each computer on the Internet has one or more @dfn{Internet addresses},
 | 
						|
numbers which identify that computer among all those on the Internet.
 | 
						|
Users typically write numeric host addresses as sequences of four
 | 
						|
numbers, separated by periods, as in @samp{128.52.46.32}.
 | 
						|
 | 
						|
Each computer also has one or more @dfn{host names}, which are strings
 | 
						|
of words separated by periods, as in @samp{churchy.gnu.ai.mit.edu}.
 | 
						|
 | 
						|
Programs that let the user specify a host typically accept both numeric
 | 
						|
addresses and host names.  But the program needs a numeric address to
 | 
						|
open a connection; to use a host name, you must convert it to the
 | 
						|
numeric address it stands for.
 | 
						|
 | 
						|
@menu
 | 
						|
* Abstract Host Addresses::	What a host number consists of.
 | 
						|
* Data type: Host Address Data Type.	Data type for a host number.
 | 
						|
* Functions: Host Address Functions.	Functions to operate on them.
 | 
						|
* Names: Host Names.		Translating host names to host numbers.
 | 
						|
@end menu
 | 
						|
 | 
						|
@node Abstract Host Addresses 
 | 
						|
@subsubsection Internet Host Addresses
 | 
						|
@cindex host address, Internet
 | 
						|
@cindex Internet host address
 | 
						|
 | 
						|
@ifinfo
 | 
						|
Each computer on the Internet has one or more Internet addresses,
 | 
						|
numbers which identify that computer among all those on the Internet.
 | 
						|
@end ifinfo
 | 
						|
 | 
						|
@cindex network number
 | 
						|
@cindex local network address number
 | 
						|
An Internet host address is a number containing four bytes of data.
 | 
						|
These are divided into two parts, a @dfn{network number} and a
 | 
						|
@dfn{local network address number} within that network.  The network
 | 
						|
number consists of the first one, two or three bytes; the rest of the
 | 
						|
bytes are the local address.
 | 
						|
 | 
						|
Network numbers are registered with the Network Information Center
 | 
						|
(NIC), and are divided into three classes---A, B, and C.  The local
 | 
						|
network address numbers of individual machines are registered with the
 | 
						|
administrator of the particular network.
 | 
						|
 | 
						|
Class A networks have single-byte numbers in the range 0 to 127.  There
 | 
						|
are only a small number of Class A networks, but they can each support a
 | 
						|
very large number of hosts.  Medium-sized Class B networks have two-byte
 | 
						|
network numbers, with the first byte in the range 128 to 191.  Class C
 | 
						|
networks are the smallest; they have three-byte network numbers, with
 | 
						|
the first byte in the range 192-255.  Thus, the first 1, 2, or 3 bytes
 | 
						|
of an Internet address specifies a network.  The remaining bytes of the
 | 
						|
Internet address specify the address within that network.
 | 
						|
 | 
						|
The Class A network 0 is reserved for broadcast to all networks.  In
 | 
						|
addition, the host number 0 within each network is reserved for broadcast 
 | 
						|
to all hosts in that network.
 | 
						|
 | 
						|
The Class A network 127 is reserved for loopback; you can always use
 | 
						|
the Internet address @samp{127.0.0.1} to refer to the host machine.
 | 
						|
 | 
						|
Since a single machine can be a member of multiple networks, it can
 | 
						|
have multiple Internet host addresses.  However, there is never
 | 
						|
supposed to be more than one machine with the same host address.
 | 
						|
 | 
						|
@c !!! this section could document the IN_CLASS* macros in <netinet/in.h>.
 | 
						|
 | 
						|
@cindex standard dot notation, for Internet addresses
 | 
						|
@cindex dot notation, for Internet addresses
 | 
						|
There are four forms of the @dfn{standard numbers-and-dots notation}
 | 
						|
for Internet addresses:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item @var{a}.@var{b}.@var{c}.@var{d}
 | 
						|
This specifies all four bytes of the address individually.
 | 
						|
 | 
						|
@item @var{a}.@var{b}.@var{c}
 | 
						|
The last part of the address, @var{c}, is interpreted as a 2-byte quantity.
 | 
						|
This is useful for specifying host addresses in a Class B network with
 | 
						|
network address number @code{@var{a}.@var{b}}.
 | 
						|
 | 
						|
@item @var{a}.@var{b}
 | 
						|
The last part of the address, @var{c}, is interpreted as a 3-byte quantity.
 | 
						|
This is useful for specifying host addresses in a Class A network with
 | 
						|
network address number @var{a}.
 | 
						|
 | 
						|
@item @var{a}
 | 
						|
If only one part is given, this corresponds directly to the host address
 | 
						|
number.
 | 
						|
@end table
 | 
						|
 | 
						|
Within each part of the address, the usual C conventions for specifying
 | 
						|
the radix apply.  In other words, a leading @samp{0x} or @samp{0X} implies
 | 
						|
hexadecimal radix; a leading @samp{0} implies octal; and otherwise decimal
 | 
						|
radix is assumed.
 | 
						|
 | 
						|
@node Host Address Data Type
 | 
						|
@subsubsection Host Address Data Type
 | 
						|
 | 
						|
Internet host addresses are represented in some contexts as integers
 | 
						|
(type @code{unsigned long int}).  In other contexts, the integer is
 | 
						|
packaged inside a structure of type @code{struct in_addr}.  It would
 | 
						|
be better if the usage were made consistent, but it is not hard to extract
 | 
						|
the integer from the structure or put the integer into a structure.
 | 
						|
 | 
						|
The following basic definitions for Internet addresses appear in the
 | 
						|
header file @file{netinet/in.h}:
 | 
						|
@pindex netinet/in.h
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftp {Data Type} {struct in_addr}
 | 
						|
This data type is used in certain contexts to contain an Internet host
 | 
						|
address.  It has just one field, named @code{s_addr}, which records the
 | 
						|
host address number as an @code{unsigned long int}.
 | 
						|
@end deftp
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro {unsigned long int} INADDR_LOOPBACK
 | 
						|
You can use this constant to stand for ``the address of this machine,''
 | 
						|
instead of finding its actual address.  It is the Internet address
 | 
						|
@samp{127.0.0.1}, which is usually called @samp{localhost}.  This
 | 
						|
special constant saves you the trouble of looking up the address of your
 | 
						|
own machine.  Also, the system usually implements @code{INADDR_LOOPBACK}
 | 
						|
specially, avoiding any network traffic for the case of one machine
 | 
						|
talking to itself.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro {unsigned long int} INADDR_ANY
 | 
						|
You can use this constant to stand for ``any incoming address,'' when
 | 
						|
binding to an address.  @xref{Setting Address}.  This is the usual
 | 
						|
address to give in the @code{sin_addr} member of @w{@code{struct
 | 
						|
sockaddr_in}} when you want to accept Internet connections.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro {unsigned long int} INADDR_BROADCAST
 | 
						|
This constant is the address you use to send a broadcast message.
 | 
						|
@c !!! broadcast needs further documented
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro {unsigned long int} INADDR_NONE
 | 
						|
This constant is returned by some functions to indicate an error.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@node Host Address Functions
 | 
						|
@subsubsection Host Address Functions
 | 
						|
 | 
						|
@pindex arpa/inet.h
 | 
						|
These additional functions for manipulating Internet addresses are
 | 
						|
declared in @file{arpa/inet.h}.  They represent Internet addresses in
 | 
						|
network byte order; they represent network numbers and
 | 
						|
local-address-within-network numbers in host byte order.
 | 
						|
@xref{Byte Order}, for an explanation of network and host byte order.
 | 
						|
 | 
						|
@comment arpa/inet.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {int} inet_aton (const char *@var{name}, struct in_addr *@var{addr})
 | 
						|
This function converts the Internet host address @var{name}
 | 
						|
from the standard numbers-and-dots notation into binary data and stores
 | 
						|
it in the @code{struct in_addr} that @var{addr} points to.
 | 
						|
@code{inet_aton} returns nonzero if the address is valid, zero if not.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment arpa/inet.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {unsigned long int} inet_addr (const char *@var{name})
 | 
						|
This function converts the Internet host address @var{name} from the
 | 
						|
standard numbers-and-dots notation into binary data.  If the input is
 | 
						|
not valid, @code{inet_addr} returns @code{INADDR_NONE}.  This is an
 | 
						|
obsolete interface to @code{inet_aton}, described immediately above; it
 | 
						|
is obsolete because @code{INADDR_NONE} is a valid address
 | 
						|
(255.255.255.255), and @code{inet_aton} provides a cleaner way to
 | 
						|
indicate error return.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment arpa/inet.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {unsigned long int} inet_network (const char *@var{name})
 | 
						|
This function extracts the network number from the address @var{name},
 | 
						|
given in the standard numbers-and-dots notation.
 | 
						|
If the input is not valid, @code{inet_network} returns @code{-1}.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment arpa/inet.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {char *} inet_ntoa (struct in_addr @var{addr})
 | 
						|
This function converts the Internet host address @var{addr} to a
 | 
						|
string in the standard numbers-and-dots notation.  The return value is
 | 
						|
a pointer into a statically-allocated buffer.  Subsequent calls will
 | 
						|
overwrite the same buffer, so you should copy the string if you need
 | 
						|
to save it.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment arpa/inet.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct in_addr} inet_makeaddr (int @var{net}, int @var{local})
 | 
						|
This function makes an Internet host address by combining the network
 | 
						|
number @var{net} with the local-address-within-network number
 | 
						|
@var{local}.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment arpa/inet.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int inet_lnaof (struct in_addr @var{addr})
 | 
						|
This function returns the local-address-within-network part of the
 | 
						|
Internet host address @var{addr}.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment arpa/inet.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int inet_netof (struct in_addr @var{addr})
 | 
						|
This function returns the network number part of the Internet host
 | 
						|
address @var{addr}.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Host Names
 | 
						|
@subsubsection Host Names
 | 
						|
@cindex hosts database
 | 
						|
@cindex converting host name to address
 | 
						|
@cindex converting host address to name
 | 
						|
 | 
						|
Besides the standard numbers-and-dots notation for Internet addresses,
 | 
						|
you can also refer to a host by a symbolic name.  The advantage of a
 | 
						|
symbolic name is that it is usually easier to remember.  For example,
 | 
						|
the machine with Internet address @samp{128.52.46.32} is also known as
 | 
						|
@samp{churchy.gnu.ai.mit.edu}; and other machines in the @samp{gnu.ai.mit.edu}
 | 
						|
domain can refer to it simply as @samp{churchy}.
 | 
						|
 | 
						|
@pindex /etc/hosts
 | 
						|
@pindex netdb.h
 | 
						|
Internally, the system uses a database to keep track of the mapping
 | 
						|
between host names and host numbers.  This database is usually either
 | 
						|
the file @file{/etc/hosts} or an equivalent provided by a name server.
 | 
						|
The functions and other symbols for accessing this database are declared
 | 
						|
in @file{netdb.h}.  They are BSD features, defined unconditionally if
 | 
						|
you include @file{netdb.h}.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftp {Data Type} {struct hostent}
 | 
						|
This data type is used to represent an entry in the hosts database.  It
 | 
						|
has the following members:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item char *h_name
 | 
						|
This is the ``official'' name of the host.
 | 
						|
 | 
						|
@item char **h_aliases
 | 
						|
These are alternative names for the host, represented as a null-terminated
 | 
						|
vector of strings.
 | 
						|
 | 
						|
@item int h_addrtype
 | 
						|
This is the host address type; in practice, its value is always
 | 
						|
@code{AF_INET}.  In principle other kinds of addresses could be
 | 
						|
represented in the data base as well as Internet addresses; if this were
 | 
						|
done, you might find a value in this field other than @code{AF_INET}.
 | 
						|
@xref{Socket Addresses}.
 | 
						|
 | 
						|
@item int h_length
 | 
						|
This is the length, in bytes, of each address.
 | 
						|
 | 
						|
@item char **h_addr_list
 | 
						|
This is the vector of addresses for the host.  (Recall that the host
 | 
						|
might be connected to multiple networks and have different addresses on
 | 
						|
each one.)  The vector is terminated by a null pointer.
 | 
						|
 | 
						|
@item char *h_addr
 | 
						|
This is a synonym for @code{h_addr_list[0]}; in other words, it is the
 | 
						|
first host address.
 | 
						|
@end table
 | 
						|
@end deftp
 | 
						|
 | 
						|
As far as the host database is concerned, each address is just a block
 | 
						|
of memory @code{h_length} bytes long.  But in other contexts there is an
 | 
						|
implicit assumption that you can convert this to a @code{struct in_addr} or
 | 
						|
an @code{unsigned long int}.  Host addresses in a @code{struct hostent}
 | 
						|
structure are always given in network byte order; see @ref{Byte Order}.
 | 
						|
 | 
						|
You can use @code{gethostbyname} or @code{gethostbyaddr} to search the
 | 
						|
hosts database for information about a particular host.  The information
 | 
						|
is returned in a statically-allocated structure; you must copy the
 | 
						|
information if you need to save it across calls.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct hostent *} gethostbyname (const char *@var{name})
 | 
						|
The @code{gethostbyname} function returns information about the host
 | 
						|
named @var{name}.  If the lookup fails, it returns a null pointer.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct hostent *} gethostbyaddr (const char *@var{addr}, int @var{length}, int @var{format})
 | 
						|
The @code{gethostbyaddr} function returns information about the host
 | 
						|
with Internet address @var{addr}.  The @var{length} argument is the
 | 
						|
size (in bytes) of the address at @var{addr}.  @var{format} specifies
 | 
						|
the address format; for an Internet address, specify a value of
 | 
						|
@code{AF_INET}.
 | 
						|
 | 
						|
If the lookup fails, @code{gethostbyaddr} returns a null pointer.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@vindex h_errno
 | 
						|
If the name lookup by @code{gethostbyname} or @code{gethostbyaddr}
 | 
						|
fails, you can find out the reason by looking at the value of the
 | 
						|
variable @code{h_errno}.  (It would be cleaner design for these
 | 
						|
functions to set @code{errno}, but use of @code{h_errno} is compatible
 | 
						|
with other systems.)  Before using @code{h_errno}, you must declare it
 | 
						|
like this:
 | 
						|
 | 
						|
@smallexample
 | 
						|
extern int h_errno;
 | 
						|
@end smallexample
 | 
						|
 | 
						|
Here are the error codes that you may find in @code{h_errno}:
 | 
						|
 | 
						|
@table @code
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@item HOST_NOT_FOUND
 | 
						|
@vindex HOST_NOT_FOUND
 | 
						|
No such host is known in the data base.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@item TRY_AGAIN
 | 
						|
@vindex TRY_AGAIN
 | 
						|
This condition happens when the name server could not be contacted.  If
 | 
						|
you try again later, you may succeed then.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD 
 | 
						|
@item NO_RECOVERY 
 | 
						|
@vindex NO_RECOVERY 
 | 
						|
A non-recoverable error occurred.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@item NO_ADDRESS
 | 
						|
@vindex NO_ADDRESS
 | 
						|
The host database contains an entry for the name, but it doesn't have an
 | 
						|
associated Internet address.
 | 
						|
@end table
 | 
						|
 | 
						|
You can also scan the entire hosts database one entry at a time using
 | 
						|
@code{sethostent}, @code{gethostent}, and @code{endhostent}.  Be careful
 | 
						|
in using these functions, because they are not reentrant.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun void sethostent (int @var{stayopen})
 | 
						|
This function opens the hosts database to begin scanning it.  You can
 | 
						|
then call @code{gethostent} to read the entries.
 | 
						|
 | 
						|
@c There was a rumor that this flag has different meaning if using the DNS,
 | 
						|
@c but it appears this description is accurate in that case also.
 | 
						|
If the @var{stayopen} argument is nonzero, this sets a flag so that
 | 
						|
subsequent calls to @code{gethostbyname} or @code{gethostbyaddr} will
 | 
						|
not close the database (as they usually would).  This makes for more
 | 
						|
efficiency if you call those functions several times, by avoiding
 | 
						|
reopening the database for each call.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct hostent *} gethostent ()
 | 
						|
This function returns the next entry in the hosts database.  It
 | 
						|
returns a null pointer if there are no more entries.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun void endhostent ()
 | 
						|
This function closes the hosts database.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Ports
 | 
						|
@subsection Internet Ports
 | 
						|
@cindex port number
 | 
						|
 | 
						|
A socket address in the Internet namespace consists of a machine's
 | 
						|
Internet address plus a @dfn{port number} which distinguishes the
 | 
						|
sockets on a given machine (for a given protocol).  Port numbers range
 | 
						|
from 0 to 65,535.
 | 
						|
 | 
						|
Port numbers less than @code{IPPORT_RESERVED} are reserved for standard
 | 
						|
servers, such as @code{finger} and @code{telnet}.  There is a database
 | 
						|
that keeps track of these, and you can use the @code{getservbyname}
 | 
						|
function to map a service name onto a port number; see @ref{Services
 | 
						|
Database}.
 | 
						|
 | 
						|
If you write a server that is not one of the standard ones defined in
 | 
						|
the database, you must choose a port number for it.  Use a number
 | 
						|
greater than @code{IPPORT_USERRESERVED}; such numbers are reserved for
 | 
						|
servers and won't ever be generated automatically by the system.
 | 
						|
Avoiding conflicts with servers being run by other users is up to you.
 | 
						|
 | 
						|
When you use a socket without specifying its address, the system
 | 
						|
generates a port number for it.  This number is between
 | 
						|
@code{IPPORT_RESERVED} and @code{IPPORT_USERRESERVED}.
 | 
						|
 | 
						|
On the Internet, it is actually legitimate to have two different
 | 
						|
sockets with the same port number, as long as they never both try to
 | 
						|
communicate with the same socket address (host address plus port
 | 
						|
number).  You shouldn't duplicate a port number except in special
 | 
						|
circumstances where a higher-level protocol requires it.  Normally,
 | 
						|
the system won't let you do it; @code{bind} normally insists on
 | 
						|
distinct port numbers.  To reuse a port number, you must set the
 | 
						|
socket option @code{SO_REUSEADDR}.  @xref{Socket-Level Options}.
 | 
						|
 | 
						|
@pindex netinet/in.h
 | 
						|
These macros are defined in the header file @file{netinet/in.h}.
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro int IPPORT_RESERVED
 | 
						|
Port numbers less than @code{IPPORT_RESERVED} are reserved for
 | 
						|
superuser use.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro int IPPORT_USERRESERVED
 | 
						|
Port numbers greater than or equal to @code{IPPORT_USERRESERVED} are
 | 
						|
reserved for explicit use; they will never be allocated automatically.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@node Services Database
 | 
						|
@subsection The Services Database
 | 
						|
@cindex services database
 | 
						|
@cindex converting service name to port number
 | 
						|
@cindex converting port number to service name
 | 
						|
 | 
						|
@pindex /etc/services
 | 
						|
The database that keeps track of ``well-known'' services is usually
 | 
						|
either the file @file{/etc/services} or an equivalent from a name server.
 | 
						|
You can use these utilities, declared in @file{netdb.h}, to access
 | 
						|
the services database.
 | 
						|
@pindex netdb.h
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftp {Data Type} {struct servent}
 | 
						|
This data type holds information about entries from the services database.
 | 
						|
It has the following members:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item char *s_name
 | 
						|
This is the ``official'' name of the service.
 | 
						|
 | 
						|
@item char **s_aliases
 | 
						|
These are alternate names for the service, represented as an array of
 | 
						|
strings.  A null pointer terminates the array.
 | 
						|
 | 
						|
@item int s_port
 | 
						|
This is the port number for the service.  Port numbers are given in
 | 
						|
network byte order; see @ref{Byte Order}.
 | 
						|
 | 
						|
@item char *s_proto
 | 
						|
This is the name of the protocol to use with this service.
 | 
						|
@xref{Protocols Database}.
 | 
						|
@end table
 | 
						|
@end deftp
 | 
						|
 | 
						|
To get information about a particular service, use the
 | 
						|
@code{getservbyname} or @code{getservbyport} functions.  The information
 | 
						|
is returned in a statically-allocated structure; you must copy the
 | 
						|
information if you need to save it across calls.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct servent *} getservbyname (const char *@var{name}, const char *@var{proto})
 | 
						|
The @code{getservbyname} function returns information about the
 | 
						|
service named @var{name} using protocol @var{proto}.  If it can't find
 | 
						|
such a service, it returns a null pointer.
 | 
						|
 | 
						|
This function is useful for servers as well as for clients; servers
 | 
						|
use it to determine which port they should listen on (@pxref{Listening}).
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct servent *} getservbyport (int @var{port}, const char *@var{proto})
 | 
						|
The @code{getservbyport} function returns information about the
 | 
						|
service at port @var{port} using protocol @var{proto}.  If it can't
 | 
						|
find such a service, it returns a null pointer.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
You can also scan the services database using @code{setservent},
 | 
						|
@code{getservent}, and @code{endservent}.  Be careful in using these
 | 
						|
functions, because they are not reentrant.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun void setservent (int @var{stayopen})
 | 
						|
This function opens the services database to begin scanning it.
 | 
						|
 | 
						|
If the @var{stayopen} argument is nonzero, this sets a flag so that
 | 
						|
subsequent calls to @code{getservbyname} or @code{getservbyport} will
 | 
						|
not close the database (as they usually would).  This makes for more
 | 
						|
efficiency if you call those functions several times, by avoiding
 | 
						|
reopening the database for each call.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct servent *} getservent (void)
 | 
						|
This function returns the next entry in the services database.  If
 | 
						|
there are no more entries, it returns a null pointer.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun void endservent (void)
 | 
						|
This function closes the services database.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Byte Order
 | 
						|
@subsection Byte Order Conversion
 | 
						|
@cindex byte order conversion, for socket
 | 
						|
@cindex converting byte order
 | 
						|
 | 
						|
@cindex big-endian
 | 
						|
@cindex little-endian
 | 
						|
Different kinds of computers use different conventions for the
 | 
						|
ordering of bytes within a word.  Some computers put the most
 | 
						|
significant byte within a word first (this is called ``big-endian''
 | 
						|
order), and others put it last (``little-endian'' order).
 | 
						|
 | 
						|
@cindex network byte order
 | 
						|
So that machines with different byte order conventions can
 | 
						|
communicate, the Internet protocols specify a canonical byte order
 | 
						|
convention for data transmitted over the network.  This is known
 | 
						|
as the @dfn{network byte order}.
 | 
						|
 | 
						|
When establishing an Internet socket connection, you must make sure that
 | 
						|
the data in the @code{sin_port} and @code{sin_addr} members of the
 | 
						|
@code{sockaddr_in} structure are represented in the network byte order.
 | 
						|
If you are encoding integer data in the messages sent through the
 | 
						|
socket, you should convert this to network byte order too.  If you don't
 | 
						|
do this, your program may fail when running on or talking to other kinds
 | 
						|
of machines.
 | 
						|
 | 
						|
If you use @code{getservbyname} and @code{gethostbyname} or
 | 
						|
@code{inet_addr} to get the port number and host address, the values are
 | 
						|
already in the network byte order, and you can copy them directly into
 | 
						|
the @code{sockaddr_in} structure.
 | 
						|
 | 
						|
Otherwise, you have to convert the values explicitly.  Use
 | 
						|
@code{htons} and @code{ntohs} to convert values for the @code{sin_port}
 | 
						|
member.  Use @code{htonl} and @code{ntohl} to convert values for the
 | 
						|
@code{sin_addr} member.  (Remember, @code{struct in_addr} is equivalent
 | 
						|
to @code{unsigned long int}.)  These functions are declared in
 | 
						|
@file{netinet/in.h}.
 | 
						|
@pindex netinet/in.h
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {unsigned short int} htons (unsigned short int @var{hostshort})
 | 
						|
This function converts the @code{short} integer @var{hostshort} from
 | 
						|
host byte order to network byte order.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {unsigned short int} ntohs (unsigned short int @var{netshort})
 | 
						|
This function converts the @code{short} integer @var{netshort} from
 | 
						|
network byte order to host byte order.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {unsigned long int} htonl (unsigned long int @var{hostlong})
 | 
						|
This function converts the @code{long} integer @var{hostlong} from
 | 
						|
host byte order to network byte order.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netinet/in.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {unsigned long int} ntohl (unsigned long int @var{netlong})
 | 
						|
This function converts the @code{long} integer @var{netlong} from
 | 
						|
network byte order to host byte order.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Protocols Database
 | 
						|
@subsection Protocols Database
 | 
						|
@cindex protocols database
 | 
						|
 | 
						|
The communications protocol used with a socket controls low-level
 | 
						|
details of how data is exchanged.  For example, the protocol implements
 | 
						|
things like checksums to detect errors in transmissions, and routing
 | 
						|
instructions for messages.  Normal user programs have little reason to
 | 
						|
mess with these details directly.
 | 
						|
 | 
						|
@cindex TCP (Internet protocol)
 | 
						|
The default communications protocol for the Internet namespace depends on
 | 
						|
the communication style.  For stream communication, the default is TCP
 | 
						|
(``transmission control protocol'').  For datagram communication, the
 | 
						|
default is UDP (``user datagram protocol'').  For reliable datagram
 | 
						|
communication, the default is RDP (``reliable datagram protocol'').
 | 
						|
You should nearly always use the default.
 | 
						|
 | 
						|
@pindex /etc/protocols
 | 
						|
Internet protocols are generally specified by a name instead of a
 | 
						|
number.  The network protocols that a host knows about are stored in a
 | 
						|
database.  This is usually either derived from the file
 | 
						|
@file{/etc/protocols}, or it may be an equivalent provided by a name
 | 
						|
server.  You look up the protocol number associated with a named
 | 
						|
protocol in the database using the @code{getprotobyname} function.
 | 
						|
 | 
						|
Here are detailed descriptions of the utilities for accessing the
 | 
						|
protocols database.  These are declared in @file{netdb.h}.
 | 
						|
@pindex netdb.h
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftp {Data Type} {struct protoent}
 | 
						|
This data type is used to represent entries in the network protocols
 | 
						|
database.  It has the following members:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item char *p_name
 | 
						|
This is the official name of the protocol.
 | 
						|
 | 
						|
@item char **p_aliases
 | 
						|
These are alternate names for the protocol, specified as an array of
 | 
						|
strings.  The last element of the array is a null pointer.
 | 
						|
 | 
						|
@item int p_proto
 | 
						|
This is the protocol number (in host byte order); use this member as the
 | 
						|
@var{protocol} argument to @code{socket}.
 | 
						|
@end table
 | 
						|
@end deftp
 | 
						|
 | 
						|
You can use @code{getprotobyname} and @code{getprotobynumber} to search
 | 
						|
the protocols database for a specific protocol.  The information is
 | 
						|
returned in a statically-allocated structure; you must copy the
 | 
						|
information if you need to save it across calls.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct protoent *} getprotobyname (const char *@var{name})
 | 
						|
The @code{getprotobyname} function returns information about the
 | 
						|
network protocol named @var{name}.  If there is no such protocol, it
 | 
						|
returns a null pointer.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct protoent *} getprotobynumber (int @var{protocol})
 | 
						|
The @code{getprotobynumber} function returns information about the
 | 
						|
network protocol with number @var{protocol}.  If there is no such
 | 
						|
protocol, it returns a null pointer.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
You can also scan the whole protocols database one protocol at a time by
 | 
						|
using @code{setprotoent}, @code{getprotoent}, and @code{endprotoent}.
 | 
						|
Be careful in using these functions, because they are not reentrant.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun void setprotoent (int @var{stayopen})
 | 
						|
This function opens the protocols database to begin scanning it.
 | 
						|
 | 
						|
If the @var{stayopen} argument is nonzero, this sets a flag so that
 | 
						|
subsequent calls to @code{getprotobyname} or @code{getprotobynumber} will
 | 
						|
not close the database (as they usually would).  This makes for more
 | 
						|
efficiency if you call those functions several times, by avoiding
 | 
						|
reopening the database for each call.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct protoent *} getprotoent (void)
 | 
						|
This function returns the next entry in the protocols database.  It
 | 
						|
returns a null pointer if there are no more entries.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun void endprotoent (void)
 | 
						|
This function closes the protocols database.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Inet Example
 | 
						|
@subsection Internet Socket Example
 | 
						|
 | 
						|
Here is an example showing how to create and name a socket in the
 | 
						|
Internet namespace.  The newly created socket exists on the machine that
 | 
						|
the program is running on.  Rather than finding and using the machine's
 | 
						|
Internet address, this example specifies @code{INADDR_ANY} as the host
 | 
						|
address; the system replaces that with the machine's actual address.
 | 
						|
 | 
						|
@smallexample
 | 
						|
@include mkisock.c.texi
 | 
						|
@end smallexample
 | 
						|
 | 
						|
Here is another example, showing how you can fill in a @code{sockaddr_in}
 | 
						|
structure, given a host name string and a port number:
 | 
						|
 | 
						|
@smallexample
 | 
						|
@include isockad.c.texi
 | 
						|
@end smallexample
 | 
						|
 | 
						|
@node Misc Namespaces
 | 
						|
@section Other Namespaces
 | 
						|
 | 
						|
@vindex PF_NS
 | 
						|
@vindex PF_ISO
 | 
						|
@vindex PF_CCITT
 | 
						|
@vindex PF_IMPLINK
 | 
						|
@vindex PF_ROUTE
 | 
						|
Certain other namespaces and associated protocol families are supported
 | 
						|
but not documented yet because they are not often used.  @code{PF_NS}
 | 
						|
refers to the Xerox Network Software protocols.  @code{PF_ISO} stands
 | 
						|
for Open Systems Interconnect.  @code{PF_CCITT} refers to protocols from
 | 
						|
CCITT.  @file{socket.h} defines these symbols and others naming protocols
 | 
						|
not actually implemented.
 | 
						|
 | 
						|
@code{PF_IMPLINK} is used for communicating between hosts and Internet
 | 
						|
Message Processors.  For information on this, and on @code{PF_ROUTE}, an
 | 
						|
occasionally-used local area routing protocol, see the GNU Hurd Manual
 | 
						|
(to appear in the future).
 | 
						|
 | 
						|
@node Open/Close Sockets
 | 
						|
@section Opening and Closing Sockets
 | 
						|
 | 
						|
This section describes the actual library functions for opening and
 | 
						|
closing sockets.  The same functions work for all namespaces and
 | 
						|
connection styles.
 | 
						|
 | 
						|
@menu
 | 
						|
* Creating a Socket::           How to open a socket.
 | 
						|
* Closing a Socket::            How to close a socket.
 | 
						|
* Socket Pairs::                These are created like pipes.
 | 
						|
@end menu
 | 
						|
 | 
						|
@node Creating a Socket
 | 
						|
@subsection Creating a Socket
 | 
						|
@cindex creating a socket
 | 
						|
@cindex socket, creating
 | 
						|
@cindex opening a socket
 | 
						|
 | 
						|
The primitive for creating a socket is the @code{socket} function,
 | 
						|
declared in @file{sys/socket.h}.
 | 
						|
@pindex sys/socket.h
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int socket (int @var{namespace}, int @var{style}, int @var{protocol})
 | 
						|
This function creates a socket and specifies communication style
 | 
						|
@var{style}, which should be one of the socket styles listed in
 | 
						|
@ref{Communication Styles}.  The @var{namespace} argument specifies
 | 
						|
the namespace; it must be @code{PF_FILE} (@pxref{File Namespace}) or
 | 
						|
@code{PF_INET} (@pxref{Internet Namespace}).  @var{protocol}
 | 
						|
designates the specific protocol (@pxref{Socket Concepts}); zero is
 | 
						|
usually right for @var{protocol}.
 | 
						|
 | 
						|
The return value from @code{socket} is the file descriptor for the new
 | 
						|
socket, or @code{-1} in case of error.  The following @code{errno} error
 | 
						|
conditions are defined for this function:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EPROTONOSUPPORT
 | 
						|
The @var{protocol} or @var{style} is not supported by the
 | 
						|
@var{namespace} specified.
 | 
						|
 | 
						|
@item EMFILE
 | 
						|
The process already has too many file descriptors open.
 | 
						|
 | 
						|
@item ENFILE
 | 
						|
The system already has too many file descriptors open.
 | 
						|
 | 
						|
@item EACCESS
 | 
						|
The process does not have privilege to create a socket of the specified
 | 
						|
@var{style} or @var{protocol}.
 | 
						|
 | 
						|
@item ENOBUFS
 | 
						|
The system ran out of internal buffer space.
 | 
						|
@end table
 | 
						|
 | 
						|
The file descriptor returned by the @code{socket} function supports both
 | 
						|
read and write operations.  But, like pipes, sockets do not support file
 | 
						|
positioning operations.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
For examples of how to call the @code{socket} function, 
 | 
						|
see @ref{File Namespace}, or @ref{Inet Example}.
 | 
						|
 | 
						|
 | 
						|
@node Closing a Socket
 | 
						|
@subsection Closing a Socket
 | 
						|
@cindex socket, closing
 | 
						|
@cindex closing a socket
 | 
						|
@cindex shutting down a socket
 | 
						|
@cindex socket shutdown
 | 
						|
 | 
						|
When you are finished using a socket, you can simply close its
 | 
						|
file descriptor with @code{close}; see @ref{Opening and Closing Files}.
 | 
						|
If there is still data waiting to be transmitted over the connection,
 | 
						|
normally @code{close} tries to complete this transmission.  You
 | 
						|
can control this behavior using the @code{SO_LINGER} socket option to
 | 
						|
specify a timeout period; see @ref{Socket Options}.
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
You can also shut down only reception or only transmission on a
 | 
						|
connection by calling @code{shutdown}, which is declared in
 | 
						|
@file{sys/socket.h}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int shutdown (int @var{socket}, int @var{how})
 | 
						|
The @code{shutdown} function shuts down the connection of socket
 | 
						|
@var{socket}.  The argument @var{how} specifies what action to
 | 
						|
perform:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item 0
 | 
						|
Stop receiving data for this socket.  If further data arrives,
 | 
						|
reject it.
 | 
						|
 | 
						|
@item 1
 | 
						|
Stop trying to transmit data from this socket.  Discard any data
 | 
						|
waiting to be sent.  Stop looking for acknowledgement of data already
 | 
						|
sent; don't retransmit it if it is lost.
 | 
						|
 | 
						|
@item 2
 | 
						|
Stop both reception and transmission.
 | 
						|
@end table
 | 
						|
 | 
						|
The return value is @code{0} on success and @code{-1} on failure.  The
 | 
						|
following @code{errno} error conditions are defined for this function:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EBADF
 | 
						|
@var{socket} is not a valid file descriptor.
 | 
						|
 | 
						|
@item ENOTSOCK
 | 
						|
@var{socket} is not a socket.
 | 
						|
 | 
						|
@item ENOTCONN
 | 
						|
@var{socket} is not connected.
 | 
						|
@end table
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Socket Pairs
 | 
						|
@subsection Socket Pairs
 | 
						|
@cindex creating a socket pair
 | 
						|
@cindex socket pair
 | 
						|
@cindex opening a socket pair
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
A @dfn{socket pair} consists of a pair of connected (but unnamed)
 | 
						|
sockets.  It is very similar to a pipe and is used in much the same
 | 
						|
way.  Socket pairs are created with the @code{socketpair} function,
 | 
						|
declared in @file{sys/socket.h}.  A socket pair is much like a pipe; the
 | 
						|
main difference is that the socket pair is bidirectional, whereas the
 | 
						|
pipe has one input-only end and one output-only end (@pxref{Pipes and
 | 
						|
FIFOs}).
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int socketpair (int @var{namespace}, int @var{style}, int @var{protocol}, int @var{filedes}@t{[2]})
 | 
						|
This function creates a socket pair, returning the file descriptors in
 | 
						|
@code{@var{filedes}[0]} and @code{@var{filedes}[1]}.  The socket pair
 | 
						|
is a full-duplex communications channel, so that both reading and writing
 | 
						|
may be performed at either end.
 | 
						|
 | 
						|
The @var{namespace}, @var{style}, and @var{protocol} arguments are
 | 
						|
interpreted as for the @code{socket} function.  @var{style} should be
 | 
						|
one of the communication styles listed in @ref{Communication Styles}.
 | 
						|
The @var{namespace} argument specifies the namespace, which must be
 | 
						|
@code{AF_FILE} (@pxref{File Namespace}); @var{protocol} specifies the
 | 
						|
communications protocol, but zero is the only meaningful value.
 | 
						|
 | 
						|
If @var{style} specifies a connectionless communication style, then
 | 
						|
the two sockets you get are not @emph{connected}, strictly speaking,
 | 
						|
but each of them knows the other as the default destination address,
 | 
						|
so they can send packets to each other.
 | 
						|
 | 
						|
The @code{socketpair} function returns @code{0} on success and @code{-1}
 | 
						|
on failure.  The following @code{errno} error conditions are defined
 | 
						|
for this function:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EMFILE
 | 
						|
The process has too many file descriptors open.
 | 
						|
 | 
						|
@item EAFNOSUPPORT
 | 
						|
The specified namespace is not supported.
 | 
						|
 | 
						|
@item EPROTONOSUPPORT
 | 
						|
The specified protocol is not supported.
 | 
						|
 | 
						|
@item EOPNOTSUPP
 | 
						|
The specified protocol does not support the creation of socket pairs.
 | 
						|
@end table
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Connections
 | 
						|
@section Using Sockets with Connections
 | 
						|
 | 
						|
@cindex connection
 | 
						|
@cindex client
 | 
						|
@cindex server
 | 
						|
The most common communication styles involve making a connection to a
 | 
						|
particular other socket, and then exchanging data with that socket
 | 
						|
over and over.  Making a connection is asymmetric; one side (the
 | 
						|
@dfn{client}) acts to request a connection, while the other side (the
 | 
						|
@dfn{server}) makes a socket and waits for the connection request.
 | 
						|
 | 
						|
@iftex
 | 
						|
@itemize @bullet
 | 
						|
@item
 | 
						|
@ref{Connecting}, describes what the client program must do to
 | 
						|
initiate a connection with a server.
 | 
						|
 | 
						|
@item
 | 
						|
@ref{Listening}, and @ref{Accepting Connections}, describe what the
 | 
						|
server program must do to wait for and act upon connection requests
 | 
						|
from clients.
 | 
						|
 | 
						|
@item
 | 
						|
@ref{Transferring Data}, describes how data is transferred through the
 | 
						|
connected socket.
 | 
						|
@end itemize
 | 
						|
@end iftex
 | 
						|
 | 
						|
@menu
 | 
						|
* Connecting::    	     What the client program must do.
 | 
						|
* Listening::		     How a server program waits for requests.
 | 
						|
* Accepting Connections::    What the server does when it gets a request.
 | 
						|
* Who is Connected::	     Getting the address of the
 | 
						|
				other side of a connection.
 | 
						|
* Transferring Data::        How to send and receive data.
 | 
						|
* Byte Stream Example::	     An example program: a client for communicating
 | 
						|
			      over a byte stream socket in the Internet namespace.
 | 
						|
* Server Example::	     A corresponding server program.
 | 
						|
* Out-of-Band Data::         This is an advanced feature.
 | 
						|
@end menu
 | 
						|
 | 
						|
@node Connecting
 | 
						|
@subsection Making a Connection
 | 
						|
@cindex connecting a socket
 | 
						|
@cindex socket, connecting
 | 
						|
@cindex socket, initiating a connection
 | 
						|
@cindex socket, client actions
 | 
						|
 | 
						|
In making a connection, the client makes a connection while the server
 | 
						|
waits for and accepts the connection.  Here we discuss what the client
 | 
						|
program must do, using the @code{connect} function, which is declared in
 | 
						|
@file{sys/socket.h}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int connect (int @var{socket}, struct sockaddr *@var{addr}, size_t @var{length})
 | 
						|
The @code{connect} function initiates a connection from the socket
 | 
						|
with file descriptor @var{socket} to the socket whose address is
 | 
						|
specified by the @var{addr} and @var{length} arguments.  (This socket
 | 
						|
is typically on another machine, and it must be already set up as a
 | 
						|
server.)  @xref{Socket Addresses}, for information about how these
 | 
						|
arguments are interpreted.
 | 
						|
 | 
						|
Normally, @code{connect} waits until the server responds to the request
 | 
						|
before it returns.  You can set nonblocking mode on the socket
 | 
						|
@var{socket} to make @code{connect} return immediately without waiting
 | 
						|
for the response.  @xref{File Status Flags}, for information about
 | 
						|
nonblocking mode.
 | 
						|
@c !!! how do you tell when it has finished connecting?  I suspect the
 | 
						|
@c way you do it is select for writing.
 | 
						|
 | 
						|
The normal return value from @code{connect} is @code{0}.  If an error
 | 
						|
occurs, @code{connect} returns @code{-1}.  The following @code{errno}
 | 
						|
error conditions are defined for this function:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EBADF
 | 
						|
The socket @var{socket} is not a valid file descriptor.
 | 
						|
 | 
						|
@item ENOTSOCK
 | 
						|
The socket @var{socket} is not a socket.
 | 
						|
 | 
						|
@item EADDRNOTAVAIL
 | 
						|
The specified address is not available on the remote machine.
 | 
						|
 | 
						|
@item EAFNOSUPPORT
 | 
						|
The namespace of the @var{addr} is not supported by this socket.
 | 
						|
 | 
						|
@item EISCONN
 | 
						|
The socket @var{socket} is already connected.
 | 
						|
 | 
						|
@item ETIMEDOUT
 | 
						|
The attempt to establish the connection timed out.
 | 
						|
 | 
						|
@item ECONNREFUSED
 | 
						|
The server has actively refused to establish the connection.
 | 
						|
 | 
						|
@item ENETUNREACH
 | 
						|
The network of the given @var{addr} isn't reachable from this host.
 | 
						|
 | 
						|
@item EADDRINUSE
 | 
						|
The socket address of the given @var{addr} is already in use.
 | 
						|
 | 
						|
@item EINPROGRESS
 | 
						|
The socket @var{socket} is non-blocking and the connection could not be
 | 
						|
established immediately.  You can determine when the connection is
 | 
						|
completely established with @code{select}; @pxref{Waiting for I/O}.
 | 
						|
Another @code{connect} call on the same socket, before the connection is
 | 
						|
completely established, will fail with @code{EALREADY}.
 | 
						|
 | 
						|
@item EALREADY
 | 
						|
The socket @var{socket} is non-blocking and already has a pending
 | 
						|
connection in progress (see @code{EINPROGRESS} above).
 | 
						|
@end table
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Listening
 | 
						|
@subsection Listening for Connections
 | 
						|
@cindex listening (sockets)
 | 
						|
@cindex sockets, server actions
 | 
						|
@cindex sockets, listening
 | 
						|
 | 
						|
Now let us consider what the server process must do to accept
 | 
						|
connections on a socket.  First it must use the @code{listen} function
 | 
						|
to enable connection requests on the socket, and then accept each
 | 
						|
incoming connection with a call to @code{accept} (@pxref{Accepting
 | 
						|
Connections}).  Once connection requests are enabled on a server socket,
 | 
						|
the @code{select} function reports when the socket has a connection
 | 
						|
ready to be accepted (@pxref{Waiting for I/O}).
 | 
						|
 | 
						|
The @code{listen} function is not allowed for sockets using
 | 
						|
connectionless communication styles.
 | 
						|
 | 
						|
You can write a network server that does not even start running until a
 | 
						|
connection to it is requested.  @xref{Inetd Servers}.
 | 
						|
 | 
						|
In the Internet namespace, there are no special protection mechanisms
 | 
						|
for controlling access to connect to a port; any process on any machine
 | 
						|
can make a connection to your server.  If you want to restrict access to
 | 
						|
your server, make it examine the addresses associated with connection
 | 
						|
requests or implement some other handshaking or identification
 | 
						|
protocol.
 | 
						|
 | 
						|
In the File namespace, the ordinary file protection bits control who has
 | 
						|
access to connect to the socket.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int listen (int @var{socket}, unsigned int @var{n})
 | 
						|
The @code{listen} function enables the socket @var{socket} to accept
 | 
						|
connections, thus making it a server socket.
 | 
						|
 | 
						|
The argument @var{n} specifies the length of the queue for pending
 | 
						|
connections.  When the queue fills, new clients attempting to connect
 | 
						|
fail with @code{ECONNREFUSED} until the server calls @code{accept} to
 | 
						|
accept a connection from the queue.
 | 
						|
 | 
						|
The @code{listen} function returns @code{0} on success and @code{-1}
 | 
						|
on failure.  The following @code{errno} error conditions are defined
 | 
						|
for this function:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EBADF
 | 
						|
The argument @var{socket} is not a valid file descriptor.
 | 
						|
 | 
						|
@item ENOTSOCK
 | 
						|
The argument @var{socket} is not a socket.
 | 
						|
 | 
						|
@item EOPNOTSUPP
 | 
						|
The socket @var{socket} does not support this operation.
 | 
						|
@end table
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Accepting Connections
 | 
						|
@subsection Accepting Connections
 | 
						|
@cindex sockets, accepting connections
 | 
						|
@cindex accepting connections
 | 
						|
 | 
						|
When a server receives a connection request, it can complete the
 | 
						|
connection by accepting the request.  Use the function @code{accept}
 | 
						|
to do this.
 | 
						|
 | 
						|
A socket that has been established as a server can accept connection
 | 
						|
requests from multiple clients.  The server's original socket
 | 
						|
@emph{does not become part} of the connection; instead, @code{accept}
 | 
						|
makes a new socket which participates in the connection.
 | 
						|
@code{accept} returns the descriptor for this socket.  The server's
 | 
						|
original socket remains available for listening for further connection
 | 
						|
requests.
 | 
						|
 | 
						|
The number of pending connection requests on a server socket is finite.
 | 
						|
If connection requests arrive from clients faster than the server can
 | 
						|
act upon them, the queue can fill up and additional requests are refused
 | 
						|
with a @code{ECONNREFUSED} error.  You can specify the maximum length of
 | 
						|
this queue as an argument to the @code{listen} function, although the
 | 
						|
system may also impose its own internal limit on the length of this
 | 
						|
queue.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int accept (int @var{socket}, struct sockaddr *@var{addr}, size_t *@var{length-ptr})
 | 
						|
This function is used to accept a connection request on the server
 | 
						|
socket @var{socket}.
 | 
						|
 | 
						|
The @code{accept} function waits if there are no connections pending,
 | 
						|
unless the socket @var{socket} has nonblocking mode set.  (You can use
 | 
						|
@code{select} to wait for a pending connection, with a nonblocking
 | 
						|
socket.)  @xref{File Status Flags}, for information about nonblocking
 | 
						|
mode.
 | 
						|
 | 
						|
The @var{addr} and @var{length-ptr} arguments are used to return
 | 
						|
information about the name of the client socket that initiated the
 | 
						|
connection.  @xref{Socket Addresses}, for information about the format
 | 
						|
of the information.
 | 
						|
 | 
						|
Accepting a connection does not make @var{socket} part of the
 | 
						|
connection.  Instead, it creates a new socket which becomes
 | 
						|
connected.  The normal return value of @code{accept} is the file
 | 
						|
descriptor for the new socket.
 | 
						|
 | 
						|
After @code{accept}, the original socket @var{socket} remains open and
 | 
						|
unconnected, and continues listening until you close it.  You can
 | 
						|
accept further connections with @var{socket} by calling @code{accept}
 | 
						|
again.
 | 
						|
 | 
						|
If an error occurs, @code{accept} returns @code{-1}.  The following
 | 
						|
@code{errno} error conditions are defined for this function:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EBADF
 | 
						|
The @var{socket} argument is not a valid file descriptor.
 | 
						|
 | 
						|
@item ENOTSOCK
 | 
						|
The descriptor @var{socket} argument is not a socket.
 | 
						|
 | 
						|
@item EOPNOTSUPP
 | 
						|
The descriptor @var{socket} does not support this operation.
 | 
						|
 | 
						|
@item EWOULDBLOCK
 | 
						|
@var{socket} has nonblocking mode set, and there are no pending
 | 
						|
connections immediately available.
 | 
						|
@end table
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
The @code{accept} function is not allowed for sockets using
 | 
						|
connectionless communication styles.
 | 
						|
 | 
						|
@node Who is Connected
 | 
						|
@subsection Who is Connected to Me?
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int getpeername (int @var{socket}, struct sockaddr *@var{addr}, size_t *@var{length-ptr})
 | 
						|
The @code{getpeername} function returns the address of the socket that
 | 
						|
@var{socket} is connected to; it stores the address in the memory space
 | 
						|
specified by @var{addr} and @var{length-ptr}.  It stores the length of
 | 
						|
the address in @code{*@var{length-ptr}}.
 | 
						|
 | 
						|
@xref{Socket Addresses}, for information about the format of the
 | 
						|
address.  In some operating systems, @code{getpeername} works only for
 | 
						|
sockets in the Internet domain.
 | 
						|
 | 
						|
The return value is @code{0} on success and @code{-1} on error.  The
 | 
						|
following @code{errno} error conditions are defined for this function:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EBADF
 | 
						|
The argument @var{socket} is not a valid file descriptor.
 | 
						|
 | 
						|
@item ENOTSOCK
 | 
						|
The descriptor @var{socket} is not a socket.
 | 
						|
 | 
						|
@item ENOTCONN
 | 
						|
The socket @var{socket} is not connected.
 | 
						|
 | 
						|
@item ENOBUFS
 | 
						|
There are not enough internal buffers available.
 | 
						|
@end table
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
 | 
						|
@node Transferring Data
 | 
						|
@subsection Transferring Data
 | 
						|
@cindex reading from a socket
 | 
						|
@cindex writing to a socket
 | 
						|
 | 
						|
Once a socket has been connected to a peer, you can use the ordinary
 | 
						|
@code{read} and @code{write} operations (@pxref{I/O Primitives}) to
 | 
						|
transfer data.  A socket is a two-way communications channel, so read
 | 
						|
and write operations can be performed at either end.
 | 
						|
 | 
						|
There are also some I/O modes that are specific to socket operations.
 | 
						|
In order to specify these modes, you must use the @code{recv} and
 | 
						|
@code{send} functions instead of the more generic @code{read} and
 | 
						|
@code{write} functions.  The @code{recv} and @code{send} functions take
 | 
						|
an additional argument which you can use to specify various flags to
 | 
						|
control the special I/O modes.  For example, you can specify the
 | 
						|
@code{MSG_OOB} flag to read or write out-of-band data, the
 | 
						|
@code{MSG_PEEK} flag to peek at input, or the @code{MSG_DONTROUTE} flag
 | 
						|
to control inclusion of routing information on output.
 | 
						|
 | 
						|
@menu
 | 
						|
* Sending Data::		Sending data with @code{send}.
 | 
						|
* Receiving Data::		Reading data with @code{recv}.
 | 
						|
* Socket Data Options::		Using @code{send} and @code{recv}.
 | 
						|
@end menu
 | 
						|
 | 
						|
@node Sending Data
 | 
						|
@subsubsection Sending Data
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
The @code{send} function is declared in the header file
 | 
						|
@file{sys/socket.h}.  If your @var{flags} argument is zero, you can just
 | 
						|
as well use @code{write} instead of @code{send}; see @ref{I/O
 | 
						|
Primitives}.  If the socket was connected but the connection has broken,
 | 
						|
you get a @code{SIGPIPE} signal for any use of @code{send} or
 | 
						|
@code{write} (@pxref{Miscellaneous Signals}).
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int send (int @var{socket}, void *@var{buffer}, size_t @var{size}, int @var{flags})
 | 
						|
The @code{send} function is like @code{write}, but with the additional
 | 
						|
flags @var{flags}.  The possible values of @var{flags} are described
 | 
						|
in @ref{Socket Data Options}.
 | 
						|
 | 
						|
This function returns the number of bytes transmitted, or @code{-1} on
 | 
						|
failure.  If the socket is nonblocking, then @code{send} (like
 | 
						|
@code{write}) can return after sending just part of the data.
 | 
						|
@xref{File Status Flags}, for information about nonblocking mode.
 | 
						|
 | 
						|
Note, however, that a successful return value merely indicates that
 | 
						|
the message has been sent without error, not necessarily that it has
 | 
						|
been received without error.
 | 
						|
 | 
						|
The following @code{errno} error conditions are defined for this function:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EBADF
 | 
						|
The @var{socket} argument is not a valid file descriptor.
 | 
						|
 | 
						|
@item EINTR
 | 
						|
The operation was interrupted by a signal before any data was sent.
 | 
						|
@xref{Interrupted Primitives}.
 | 
						|
 | 
						|
@item ENOTSOCK
 | 
						|
The descriptor @var{socket} is not a socket.
 | 
						|
 | 
						|
@item EMSGSIZE
 | 
						|
The socket type requires that the message be sent atomically, but the
 | 
						|
message is too large for this to be possible.
 | 
						|
 | 
						|
@item EWOULDBLOCK
 | 
						|
Nonblocking mode has been set on the socket, and the write operation
 | 
						|
would block.  (Normally @code{send} blocks until the operation can be
 | 
						|
completed.)
 | 
						|
 | 
						|
@item ENOBUFS
 | 
						|
There is not enough internal buffer space available.
 | 
						|
 | 
						|
@item ENOTCONN
 | 
						|
You never connected this socket.
 | 
						|
 | 
						|
@item EPIPE
 | 
						|
This socket was connected but the connection is now broken.  In this
 | 
						|
case, @code{send} generates a @code{SIGPIPE} signal first; if that
 | 
						|
signal is ignored or blocked, or if its handler returns, then
 | 
						|
@code{send} fails with @code{EPIPE}.
 | 
						|
@end table
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Receiving Data
 | 
						|
@subsubsection Receiving Data
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
The @code{recv} function is declared in the header file
 | 
						|
@file{sys/socket.h}.  If your @var{flags} argument is zero, you can
 | 
						|
just as well use @code{read} instead of @code{recv}; see @ref{I/O
 | 
						|
Primitives}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int recv (int @var{socket}, void *@var{buffer}, size_t @var{size}, int @var{flags})
 | 
						|
The @code{recv} function is like @code{read}, but with the additional
 | 
						|
flags @var{flags}.  The possible values of @var{flags} are described
 | 
						|
In @ref{Socket Data Options}.
 | 
						|
 | 
						|
If nonblocking mode is set for @var{socket}, and no data is available to
 | 
						|
be read, @code{recv} fails immediately rather than waiting.  @xref{File
 | 
						|
Status Flags}, for information about nonblocking mode.
 | 
						|
 | 
						|
This function returns the number of bytes received, or @code{-1} on failure.
 | 
						|
The following @code{errno} error conditions are defined for this function:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EBADF
 | 
						|
The @var{socket} argument is not a valid file descriptor.
 | 
						|
 | 
						|
@item ENOTSOCK
 | 
						|
The descriptor @var{socket} is not a socket.
 | 
						|
 | 
						|
@item EWOULDBLOCK
 | 
						|
Nonblocking mode has been set on the socket, and the read operation
 | 
						|
would block.  (Normally, @code{recv} blocks until there is input
 | 
						|
available to be read.)
 | 
						|
 | 
						|
@item EINTR
 | 
						|
The operation was interrupted by a signal before any data was read.
 | 
						|
@xref{Interrupted Primitives}.
 | 
						|
 | 
						|
@item ENOTCONN
 | 
						|
You never connected this socket.
 | 
						|
@end table
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Socket Data Options
 | 
						|
@subsubsection Socket Data Options
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
The @var{flags} argument to @code{send} and @code{recv} is a bit
 | 
						|
mask.  You can bitwise-OR the values of the following macros together
 | 
						|
to obtain a value for this argument.  All are defined in the header
 | 
						|
file @file{sys/socket.h}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro int MSG_OOB
 | 
						|
Send or receive out-of-band data.  @xref{Out-of-Band Data}.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro int MSG_PEEK
 | 
						|
Look at the data but don't remove it from the input queue.  This is
 | 
						|
only meaningful with input functions such as @code{recv}, not with
 | 
						|
@code{send}.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Macro int MSG_DONTROUTE
 | 
						|
Don't include routing information in the message.  This is only
 | 
						|
meaningful with output operations, and is usually only of interest for
 | 
						|
diagnostic or routing programs.  We don't try to explain it here.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@node Byte Stream Example
 | 
						|
@subsection Byte Stream Socket Example
 | 
						|
 | 
						|
Here is an example client program that makes a connection for a byte
 | 
						|
stream socket in the Internet namespace.  It doesn't do anything
 | 
						|
particularly interesting once it has connected to the server; it just
 | 
						|
sends a text string to the server and exits.
 | 
						|
 | 
						|
@smallexample
 | 
						|
@include inetcli.c.texi
 | 
						|
@end smallexample
 | 
						|
 | 
						|
@node Server Example
 | 
						|
@subsection Byte Stream Connection Server Example
 | 
						|
 | 
						|
The server end is much more complicated.  Since we want to allow
 | 
						|
multiple clients to be connected to the server at the same time, it
 | 
						|
would be incorrect to wait for input from a single client by simply
 | 
						|
calling @code{read} or @code{recv}.  Instead, the right thing to do is
 | 
						|
to use @code{select} (@pxref{Waiting for I/O}) to wait for input on
 | 
						|
all of the open sockets.  This also allows the server to deal with
 | 
						|
additional connection requests.
 | 
						|
 | 
						|
This particular server doesn't do anything interesting once it has
 | 
						|
gotten a message from a client.  It does close the socket for that
 | 
						|
client when it detects an end-of-file condition (resulting from the
 | 
						|
client shutting down its end of the connection).
 | 
						|
 | 
						|
This program uses @code{make_socket} and @code{init_sockaddr} to set
 | 
						|
up the socket address; see @ref{Inet Example}.
 | 
						|
 | 
						|
@smallexample
 | 
						|
@include inetsrv.c.texi
 | 
						|
@end smallexample
 | 
						|
 | 
						|
@node Out-of-Band Data
 | 
						|
@subsection Out-of-Band Data
 | 
						|
 | 
						|
@cindex out-of-band data
 | 
						|
@cindex high-priority data
 | 
						|
Streams with connections permit @dfn{out-of-band} data that is
 | 
						|
delivered with higher priority than ordinary data.  Typically the
 | 
						|
reason for sending out-of-band data is to send notice of an
 | 
						|
exceptional condition.  The way to send out-of-band data is using
 | 
						|
@code{send}, specifying the flag @code{MSG_OOB} (@pxref{Sending
 | 
						|
Data}).
 | 
						|
 | 
						|
Out-of-band data is received with higher priority because the
 | 
						|
receiving process need not read it in sequence; to read the next
 | 
						|
available out-of-band data, use @code{recv} with the @code{MSG_OOB}
 | 
						|
flag (@pxref{Receiving Data}).  Ordinary read operations do not read
 | 
						|
out-of-band data; they read only the ordinary data.
 | 
						|
 | 
						|
@cindex urgent socket condition
 | 
						|
When a socket finds that out-of-band data is on its way, it sends a
 | 
						|
@code{SIGURG} signal to the owner process or process group of the
 | 
						|
socket.  You can specify the owner using the @code{F_SETOWN} command
 | 
						|
to the @code{fcntl} function; see @ref{Interrupt Input}.  You must
 | 
						|
also establish a handler for this signal, as described in @ref{Signal
 | 
						|
Handling}, in order to take appropriate action such as reading the
 | 
						|
out-of-band data.
 | 
						|
 | 
						|
Alternatively, you can test for pending out-of-band data, or wait
 | 
						|
until there is out-of-band data, using the @code{select} function; it
 | 
						|
can wait for an exceptional condition on the socket.  @xref{Waiting
 | 
						|
for I/O}, for more information about @code{select}.
 | 
						|
 | 
						|
Notification of out-of-band data (whether with @code{SIGURG} or with
 | 
						|
@code{select}) indicates that out-of-band data is on the way; the data
 | 
						|
may not actually arrive until later.  If you try to read the
 | 
						|
out-of-band data before it arrives, @code{recv} fails with an
 | 
						|
@code{EWOULDBLOCK} error.
 | 
						|
 | 
						|
Sending out-of-band data automatically places a ``mark'' in the stream
 | 
						|
of ordinary data, showing where in the sequence the out-of-band data
 | 
						|
``would have been''.  This is useful when the meaning of out-of-band
 | 
						|
data is ``cancel everything sent so far''.  Here is how you can test,
 | 
						|
in the receiving process, whether any ordinary data was sent before
 | 
						|
the mark:
 | 
						|
 | 
						|
@smallexample
 | 
						|
success = ioctl (socket, SIOCATMARK, &result);
 | 
						|
@end smallexample
 | 
						|
 | 
						|
Here's a function to discard any ordinary data preceding the
 | 
						|
out-of-band mark:
 | 
						|
 | 
						|
@smallexample
 | 
						|
int
 | 
						|
discard_until_mark (int socket)
 | 
						|
@{
 | 
						|
  while (1)
 | 
						|
    @{
 | 
						|
      /* @r{This is not an arbitrary limit; any size will do.}  */
 | 
						|
      char buffer[1024];
 | 
						|
      int result, success;
 | 
						|
 | 
						|
      /* @r{If we have reached the mark, return.}  */
 | 
						|
      success = ioctl (socket, SIOCATMARK, &result);
 | 
						|
      if (success < 0)
 | 
						|
        perror ("ioctl");
 | 
						|
      if (result)
 | 
						|
        return;
 | 
						|
 | 
						|
      /* @r{Otherwise, read a bunch of ordinary data and discard it.}
 | 
						|
         @r{This is guaranteed not to read past the mark}
 | 
						|
         @r{if it starts before the mark.}  */
 | 
						|
      success = read (socket, buffer, sizeof buffer);
 | 
						|
      if (success < 0)
 | 
						|
        perror ("read");
 | 
						|
    @}
 | 
						|
@}
 | 
						|
@end smallexample
 | 
						|
 | 
						|
If you don't want to discard the ordinary data preceding the mark, you
 | 
						|
may need to read some of it anyway, to make room in internal system
 | 
						|
buffers for the out-of-band data.  If you try to read out-of-band data
 | 
						|
and get an @code{EWOULDBLOCK} error, try reading some ordinary data
 | 
						|
(saving it so that you can use it when you want it) and see if that
 | 
						|
makes room.  Here is an example:
 | 
						|
 | 
						|
@smallexample
 | 
						|
struct buffer
 | 
						|
@{
 | 
						|
  char *buffer;
 | 
						|
  int size;
 | 
						|
  struct buffer *next;
 | 
						|
@};
 | 
						|
 | 
						|
/* @r{Read the out-of-band data from SOCKET and return it}
 | 
						|
   @r{as a `struct buffer', which records the address of the data}
 | 
						|
   @r{and its size.}
 | 
						|
 | 
						|
   @r{It may be necessary to read some ordinary data}
 | 
						|
   @r{in order to make room for the out-of-band data.}
 | 
						|
   @r{If so, the ordinary data is saved as a chain of buffers}
 | 
						|
   @r{found in the `next' field of the value.}  */
 | 
						|
 | 
						|
struct buffer *
 | 
						|
read_oob (int socket)
 | 
						|
@{
 | 
						|
  struct buffer *tail = 0;
 | 
						|
  struct buffer *list = 0;
 | 
						|
 | 
						|
  while (1)
 | 
						|
    @{
 | 
						|
      /* @r{This is an arbitrary limit.}
 | 
						|
         @r{Does anyone know how to do this without a limit?}  */
 | 
						|
      char *buffer = (char *) xmalloc (1024);
 | 
						|
      struct buffer *link;
 | 
						|
      int success;
 | 
						|
      int result;
 | 
						|
 | 
						|
      /* @r{Try again to read the out-of-band data.}  */
 | 
						|
      success = recv (socket, buffer, sizeof buffer, MSG_OOB);
 | 
						|
      if (success >= 0)
 | 
						|
        @{
 | 
						|
          /* @r{We got it, so return it.}  */
 | 
						|
          struct buffer *link
 | 
						|
            = (struct buffer *) xmalloc (sizeof (struct buffer));
 | 
						|
          link->buffer = buffer;
 | 
						|
          link->size = success;
 | 
						|
          link->next = list;
 | 
						|
          return link;
 | 
						|
        @}
 | 
						|
 | 
						|
      /* @r{If we fail, see if we are at the mark.}  */
 | 
						|
      success = ioctl (socket, SIOCATMARK, &result);
 | 
						|
      if (success < 0)
 | 
						|
        perror ("ioctl");
 | 
						|
      if (result)
 | 
						|
        @{
 | 
						|
          /* @r{At the mark; skipping past more ordinary data cannot help.}
 | 
						|
             @r{So just wait a while.}  */
 | 
						|
          sleep (1);
 | 
						|
          continue;
 | 
						|
        @}
 | 
						|
 | 
						|
      /* @r{Otherwise, read a bunch of ordinary data and save it.}
 | 
						|
         @r{This is guaranteed not to read past the mark}
 | 
						|
         @r{if it starts before the mark.}  */
 | 
						|
      success = read (socket, buffer, sizeof buffer);
 | 
						|
      if (success < 0)
 | 
						|
        perror ("read");
 | 
						|
 | 
						|
      /* @r{Save this data in the buffer list.}  */
 | 
						|
      @{
 | 
						|
        struct buffer *link
 | 
						|
          = (struct buffer *) xmalloc (sizeof (struct buffer));
 | 
						|
        link->buffer = buffer;
 | 
						|
        link->size = success;
 | 
						|
 | 
						|
        /* @r{Add the new link to the end of the list.}  */
 | 
						|
        if (tail)
 | 
						|
          tail->next = link;
 | 
						|
        else
 | 
						|
          list = link;
 | 
						|
        tail = link;
 | 
						|
      @}
 | 
						|
    @}
 | 
						|
@}
 | 
						|
@end smallexample
 | 
						|
 | 
						|
@node Datagrams
 | 
						|
@section Datagram Socket Operations
 | 
						|
 | 
						|
@cindex datagram socket
 | 
						|
This section describes how to use communication styles that don't use
 | 
						|
connections (styles @code{SOCK_DGRAM} and @code{SOCK_RDM}).  Using
 | 
						|
these styles, you group data into packets and each packet is an
 | 
						|
independent communication.  You specify the destination for each
 | 
						|
packet individually.
 | 
						|
 | 
						|
Datagram packets are like letters: you send each one independently,
 | 
						|
with its own destination address, and they may arrive in the wrong
 | 
						|
order or not at all.
 | 
						|
 | 
						|
The @code{listen} and @code{accept} functions are not allowed for
 | 
						|
sockets using connectionless communication styles.
 | 
						|
 | 
						|
@menu
 | 
						|
* Sending Datagrams::    Sending packets on a datagram socket.
 | 
						|
* Receiving Datagrams::  Receiving packets on a datagram socket.
 | 
						|
* Datagram Example::     An example program: packets sent over a
 | 
						|
                           datagram socket in the file namespace.
 | 
						|
* Example Receiver::	 Another program, that receives those packets.
 | 
						|
@end menu
 | 
						|
 | 
						|
@node Sending Datagrams
 | 
						|
@subsection Sending Datagrams
 | 
						|
@cindex sending a datagram
 | 
						|
@cindex transmitting datagrams
 | 
						|
@cindex datagrams, transmitting
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
The normal way of sending data on a datagram socket is by using the
 | 
						|
@code{sendto} function, declared in @file{sys/socket.h}.
 | 
						|
 | 
						|
You can call @code{connect} on a datagram socket, but this only
 | 
						|
specifies a default destination for further data transmission on the
 | 
						|
socket.  When a socket has a default destination, then you can use
 | 
						|
@code{send} (@pxref{Sending Data}) or even @code{write} (@pxref{I/O
 | 
						|
Primitives}) to send a packet there.  You can cancel the default
 | 
						|
destination by calling @code{connect} using an address format of
 | 
						|
@code{AF_UNSPEC} in the @var{addr} argument.  @xref{Connecting}, for
 | 
						|
more information about the @code{connect} function.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int sendto (int @var{socket}, void *@var{buffer}. size_t @var{size}, int @var{flags}, struct sockaddr *@var{addr}, size_t @var{length})
 | 
						|
The @code{sendto} function transmits the data in the @var{buffer}
 | 
						|
through the socket @var{socket} to the destination address specified
 | 
						|
by the @var{addr} and @var{length} arguments.  The @var{size} argument
 | 
						|
specifies the number of bytes to be transmitted.
 | 
						|
 | 
						|
The @var{flags} are interpreted the same way as for @code{send}; see
 | 
						|
@ref{Socket Data Options}.
 | 
						|
 | 
						|
The return value and error conditions are also the same as for
 | 
						|
@code{send}, but you cannot rely on the system to detect errors and
 | 
						|
report them; the most common error is that the packet is lost or there
 | 
						|
is no one at the specified address to receive it, and the operating
 | 
						|
system on your machine usually does not know this.
 | 
						|
 | 
						|
It is also possible for one call to @code{sendto} to report an error
 | 
						|
due to a problem related to a previous call.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Receiving Datagrams
 | 
						|
@subsection Receiving Datagrams
 | 
						|
@cindex receiving datagrams
 | 
						|
 | 
						|
The @code{recvfrom} function reads a packet from a datagram socket and
 | 
						|
also tells you where it was sent from.  This function is declared in
 | 
						|
@file{sys/socket.h}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int recvfrom (int @var{socket}, void *@var{buffer}, size_t @var{size}, int @var{flags}, struct sockaddr *@var{addr}, size_t *@var{length-ptr})
 | 
						|
The @code{recvfrom} function reads one packet from the socket
 | 
						|
@var{socket} into the buffer @var{buffer}.  The @var{size} argument
 | 
						|
specifies the maximum number of bytes to be read.
 | 
						|
 | 
						|
If the packet is longer than @var{size} bytes, then you get the first
 | 
						|
@var{size} bytes of the packet, and the rest of the packet is lost.
 | 
						|
There's no way to read the rest of the packet.  Thus, when you use a
 | 
						|
packet protocol, you must always know how long a packet to expect.
 | 
						|
 | 
						|
The @var{addr} and @var{length-ptr} arguments are used to return the
 | 
						|
address where the packet came from.  @xref{Socket Addresses}.  For a
 | 
						|
socket in the file domain, the address information won't be meaningful,
 | 
						|
since you can't read the address of such a socket (@pxref{File
 | 
						|
Namespace}).  You can specify a null pointer as the @var{addr} argument
 | 
						|
if you are not interested in this information.
 | 
						|
 | 
						|
The @var{flags} are interpreted the same way as for @code{recv}
 | 
						|
(@pxref{Socket Data Options}).  The return value and error conditions
 | 
						|
are also the same as for @code{recv}.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
You can use plain @code{recv} (@pxref{Receiving Data}) instead of
 | 
						|
@code{recvfrom} if you know don't need to find out who sent the packet
 | 
						|
(either because you know where it should come from or because you
 | 
						|
treat all possible senders alike).  Even @code{read} can be used if
 | 
						|
you don't want to specify @var{flags} (@pxref{I/O Primitives}).
 | 
						|
 | 
						|
@ignore
 | 
						|
@c sendmsg and recvmsg are like readv and writev in that they
 | 
						|
@c use a series of buffers.  It's not clear this is worth
 | 
						|
@c supporting or that we support them.
 | 
						|
@c !!! they can do more; it is hairy
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftp {Data Type} {struct msghdr}
 | 
						|
@end deftp
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int sendmsg (int @var{socket}, const struct msghdr *@var{message}, int @var{flags})
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int recvmsg (int @var{socket}, struct msghdr *@var{message}, int @var{flags})
 | 
						|
@end deftypefun
 | 
						|
@end ignore
 | 
						|
 | 
						|
@node Datagram Example
 | 
						|
@subsection Datagram Socket Example
 | 
						|
 | 
						|
Here is a set of example programs that send messages over a datagram
 | 
						|
stream in the file namespace.  Both the client and server programs use the
 | 
						|
@code{make_named_socket} function that was presented in @ref{File
 | 
						|
Namespace}, to create and name their sockets.
 | 
						|
 | 
						|
First, here is the server program.  It sits in a loop waiting for
 | 
						|
messages to arrive, bouncing each message back to the sender.
 | 
						|
Obviously, this isn't a particularly useful program, but it does show
 | 
						|
the general ideas involved.
 | 
						|
 | 
						|
@smallexample
 | 
						|
@include filesrv.c.texi
 | 
						|
@end smallexample
 | 
						|
 | 
						|
@node Example Receiver
 | 
						|
@subsection Example of Reading Datagrams
 | 
						|
 | 
						|
Here is the client program corresponding to the server above.
 | 
						|
 | 
						|
It sends a datagram to the server and then waits for a reply.  Notice
 | 
						|
that the socket for the client (as well as for the server) in this
 | 
						|
example has to be given a name.  This is so that the server can direct
 | 
						|
a message back to the client.  Since the socket has no associated
 | 
						|
connection state, the only way the server can do this is by
 | 
						|
referencing the name of the client.
 | 
						|
 | 
						|
@smallexample
 | 
						|
@include filecli.c.texi
 | 
						|
@end smallexample
 | 
						|
 | 
						|
Keep in mind that datagram socket communications are unreliable.  In
 | 
						|
this example, the client program waits indefinitely if the message
 | 
						|
never reaches the server or if the server's response never comes
 | 
						|
back.  It's up to the user running the program to kill it and restart
 | 
						|
it, if desired.  A more automatic solution could be to use
 | 
						|
@code{select} (@pxref{Waiting for I/O}) to establish a timeout period
 | 
						|
for the reply, and in case of timeout either resend the message or
 | 
						|
shut down the socket and exit.
 | 
						|
 | 
						|
@node Inetd
 | 
						|
@section The @code{inetd} Daemon
 | 
						|
 | 
						|
We've explained above how to write a server program that does its own
 | 
						|
listening.  Such a server must already be running in order for anyone
 | 
						|
to connect to it.
 | 
						|
 | 
						|
Another way to provide service for an Internet port is to let the daemon
 | 
						|
program @code{inetd} do the listening.  @code{inetd} is a program that
 | 
						|
runs all the time and waits (using @code{select}) for messages on a
 | 
						|
specified set of ports.  When it receives a message, it accepts the
 | 
						|
connection (if the socket style calls for connections) and then forks a
 | 
						|
child process to run the corresponding server program.  You specify the
 | 
						|
ports and their programs in the file @file{/etc/inetd.conf}.
 | 
						|
 | 
						|
@menu
 | 
						|
* Inetd Servers::
 | 
						|
* Configuring Inetd::
 | 
						|
@end menu
 | 
						|
 | 
						|
@node Inetd Servers
 | 
						|
@subsection @code{inetd} Servers
 | 
						|
 | 
						|
Writing a server program to be run by @code{inetd} is very simple.  Each time
 | 
						|
someone requests a connection to the appropriate port, a new server
 | 
						|
process starts.  The connection already exists at this time; the
 | 
						|
socket is available as the standard input descriptor and as the
 | 
						|
standard output descriptor (descriptors 0 and 1) in the server
 | 
						|
process.  So the server program can begin reading and writing data
 | 
						|
right away.  Often the program needs only the ordinary I/O facilities;
 | 
						|
in fact, a general-purpose filter program that knows nothing about
 | 
						|
sockets can work as a byte stream server run by @code{inetd}.
 | 
						|
 | 
						|
You can also use @code{inetd} for servers that use connectionless
 | 
						|
communication styles.  For these servers, @code{inetd} does not try to accept
 | 
						|
a connection, since no connection is possible.  It just starts the
 | 
						|
server program, which can read the incoming datagram packet from
 | 
						|
descriptor 0.  The server program can handle one request and then
 | 
						|
exit, or you can choose to write it to keep reading more requests
 | 
						|
until no more arrive, and then exit.  You must specify which of these
 | 
						|
two techniques the server uses, when you configure @code{inetd}.
 | 
						|
 | 
						|
@node Configuring Inetd
 | 
						|
@subsection Configuring @code{inetd}
 | 
						|
 | 
						|
The file @file{/etc/inetd.conf} tells @code{inetd} which ports to listen to
 | 
						|
and what server programs to run for them.  Normally each entry in the
 | 
						|
file is one line, but you can split it onto multiple lines provided
 | 
						|
all but the first line of the entry start with whitespace.  Lines that
 | 
						|
start with @samp{#} are comments.
 | 
						|
 | 
						|
Here are two standard entries in @file{/etc/inetd.conf}:
 | 
						|
 | 
						|
@smallexample
 | 
						|
ftp	stream	tcp	nowait	root	/libexec/ftpd	ftpd
 | 
						|
talk	dgram	udp	wait	root	/libexec/talkd	talkd
 | 
						|
@end smallexample
 | 
						|
 | 
						|
An entry has this format:
 | 
						|
 | 
						|
@smallexample
 | 
						|
@var{service} @var{style} @var{protocol} @var{wait} @var{username} @var{program} @var{arguments}
 | 
						|
@end smallexample
 | 
						|
 | 
						|
The @var{service} field says which service this program provides.  It
 | 
						|
should be the name of a service defined in @file{/etc/services}.
 | 
						|
@code{inetd} uses @var{service} to decide which port to listen on for
 | 
						|
this entry.
 | 
						|
 | 
						|
The fields @var{style} and @var{protocol} specify the communication
 | 
						|
style and the protocol to use for the listening socket.  The style
 | 
						|
should be the name of a communication style, converted to lower case
 | 
						|
and with @samp{SOCK_} deleted---for example, @samp{stream} or
 | 
						|
@samp{dgram}.  @var{protocol} should be one of the protocols listed in
 | 
						|
@file{/etc/protocols}.  The typical protocol names are @samp{tcp} for
 | 
						|
byte stream connections and @samp{udp} for unreliable datagrams.
 | 
						|
 | 
						|
The @var{wait} field should be either @samp{wait} or @samp{nowait}.
 | 
						|
Use @samp{wait} if @var{style} is a connectionless style and the
 | 
						|
server, once started, handles multiple requests, as many as come in.
 | 
						|
Use @samp{nowait} if @code{inetd} should start a new process for each message
 | 
						|
or request that comes in.  If @var{style} uses connections, then
 | 
						|
@var{wait} @strong{must} be @samp{nowait}.
 | 
						|
 | 
						|
@var{user} is the user name that the server should run as.  @code{inetd} runs
 | 
						|
as root, so it can set the user ID of its children arbitrarily.  It's
 | 
						|
best to avoid using @samp{root} for @var{user} if you can; but some
 | 
						|
servers, such as Telnet and FTP, read a username and password
 | 
						|
themselves.  These servers need to be root initially so they can log
 | 
						|
in as commanded by the data coming over the network.
 | 
						|
 | 
						|
@var{program} together with @var{arguments} specifies the command to
 | 
						|
run to start the server.  @var{program} should be an absolute file
 | 
						|
name specifying the executable file to run.  @var{arguments} consists
 | 
						|
of any number of whitespace-separated words, which become the
 | 
						|
command-line arguments of @var{program}.  The first word in
 | 
						|
@var{arguments} is argument zero, which should by convention be the
 | 
						|
program name itself (sans directories).
 | 
						|
 | 
						|
If you edit @file{/etc/inetd.conf}, you can tell @code{inetd} to reread the
 | 
						|
file and obey its new contents by sending the @code{inetd} process the
 | 
						|
@code{SIGHUP} signal.  You'll have to use @code{ps} to determine the
 | 
						|
process ID of the @code{inetd} process, as it is not fixed.
 | 
						|
 | 
						|
@c !!! could document /etc/inetd.sec
 | 
						|
 | 
						|
@node Socket Options
 | 
						|
@section Socket Options
 | 
						|
@cindex socket options
 | 
						|
 | 
						|
This section describes how to read or set various options that modify
 | 
						|
the behavior of sockets and their underlying communications protocols.
 | 
						|
 | 
						|
@cindex level, for socket options
 | 
						|
@cindex socket option level
 | 
						|
When you are manipulating a socket option, you must specify which
 | 
						|
@dfn{level} the option pertains to.  This describes whether the option
 | 
						|
applies to the socket interface, or to a lower-level communications
 | 
						|
protocol interface.
 | 
						|
 | 
						|
@menu
 | 
						|
* Socket Option Functions::     The basic functions for setting and getting
 | 
						|
                                 socket options.
 | 
						|
* Socket-Level Options::        Details of the options at the socket level.
 | 
						|
@end menu
 | 
						|
 | 
						|
@node Socket Option Functions
 | 
						|
@subsection Socket Option Functions
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
Here are the functions for examining and modifying socket options.
 | 
						|
They are declared in @file{sys/socket.h}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int getsockopt (int @var{socket}, int @var{level}, int @var{optname}, void *@var{optval}, size_t *@var{optlen-ptr})
 | 
						|
The @code{getsockopt} function gets information about the value of
 | 
						|
option @var{optname} at level @var{level} for socket @var{socket}.
 | 
						|
 | 
						|
The option value is stored in a buffer that @var{optval} points to.
 | 
						|
Before the call, you should supply in @code{*@var{optlen-ptr}} the
 | 
						|
size of this buffer; on return, it contains the number of bytes of
 | 
						|
information actually stored in the buffer.
 | 
						|
 | 
						|
Most options interpret the @var{optval} buffer as a single @code{int}
 | 
						|
value.
 | 
						|
 | 
						|
The actual return value of @code{getsockopt} is @code{0} on success
 | 
						|
and @code{-1} on failure.  The following @code{errno} error conditions
 | 
						|
are defined:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item EBADF
 | 
						|
The @var{socket} argument is not a valid file descriptor.
 | 
						|
 | 
						|
@item ENOTSOCK
 | 
						|
The descriptor @var{socket} is not a socket.
 | 
						|
 | 
						|
@item ENOPROTOOPT
 | 
						|
The @var{optname} doesn't make sense for the given @var{level}.
 | 
						|
@end table
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun int setsockopt (int @var{socket}, int @var{level}, int @var{optname}, void *@var{optval}, size_t @var{optlen})
 | 
						|
This function is used to set the socket option @var{optname} at level
 | 
						|
@var{level} for socket @var{socket}.  The value of the option is passed
 | 
						|
in the buffer @var{optval}, which has size @var{optlen}.
 | 
						|
 | 
						|
The return value and error codes for @code{setsockopt} are the same as
 | 
						|
for @code{getsockopt}.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@node Socket-Level Options
 | 
						|
@subsection Socket-Level Options
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftypevr Constant int SOL_SOCKET
 | 
						|
Use this constant as the @var{level} argument to @code{getsockopt} or
 | 
						|
@code{setsockopt} to manipulate the socket-level options described in
 | 
						|
this section.
 | 
						|
@end deftypevr
 | 
						|
 | 
						|
@pindex sys/socket.h
 | 
						|
Here is a table of socket-level option names; all are defined in the
 | 
						|
header file @file{sys/socket.h}.
 | 
						|
 | 
						|
@table @code
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item SO_DEBUG
 | 
						|
@c Extra blank line here makes the table look better.
 | 
						|
 | 
						|
This option toggles recording of debugging information in the underlying
 | 
						|
protocol modules.  The value has type @code{int}; a nonzero value means
 | 
						|
``yes''.
 | 
						|
@c !!! should say how this is used
 | 
						|
@c Ok, anyone who knows, please explain.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item SO_REUSEADDR
 | 
						|
This option controls whether @code{bind} (@pxref{Setting Address})
 | 
						|
should permit reuse of local addresses for this socket.  If you enable
 | 
						|
this option, you can actually have two sockets with the same Internet
 | 
						|
port number; but the system won't allow you to use the two
 | 
						|
identically-named sockets in a way that would confuse the Internet.  The
 | 
						|
reason for this option is that some higher-level Internet protocols,
 | 
						|
including FTP, require you to keep reusing the same socket number.
 | 
						|
 | 
						|
The value has type @code{int}; a nonzero value means ``yes''.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item SO_KEEPALIVE
 | 
						|
This option controls whether the underlying protocol should
 | 
						|
periodically transmit messages on a connected socket.  If the peer
 | 
						|
fails to respond to these messages, the connection is considered
 | 
						|
broken.  The value has type @code{int}; a nonzero value means
 | 
						|
``yes''.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item SO_DONTROUTE
 | 
						|
This option controls whether outgoing messages bypass the normal
 | 
						|
message routing facilities.  If set, messages are sent directly to the
 | 
						|
network interface instead.  The value has type @code{int}; a nonzero
 | 
						|
value means ``yes''.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item SO_LINGER
 | 
						|
This option specifies what should happen when the socket of a type
 | 
						|
that promises reliable delivery still has untransmitted messages when
 | 
						|
it is closed; see @ref{Closing a Socket}.  The value has type
 | 
						|
@code{struct linger}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@deftp {Data Type} {struct linger}
 | 
						|
This structure type has the following members:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item int l_onoff
 | 
						|
This field is interpreted as a boolean.  If nonzero, @code{close}
 | 
						|
blocks until the data is transmitted or the timeout period has expired.
 | 
						|
 | 
						|
@item int l_linger
 | 
						|
This specifies the timeout period, in seconds.
 | 
						|
@end table
 | 
						|
@end deftp
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item SO_BROADCAST
 | 
						|
This option controls whether datagrams may be broadcast from the socket.
 | 
						|
The value has type @code{int}; a nonzero value means ``yes''.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item SO_OOBINLINE
 | 
						|
If this option is set, out-of-band data received on the socket is
 | 
						|
placed in the normal input queue.  This permits it to be read using
 | 
						|
@code{read} or @code{recv} without specifying the @code{MSG_OOB}
 | 
						|
flag.  @xref{Out-of-Band Data}.  The value has type @code{int}; a
 | 
						|
nonzero value means ``yes''.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item SO_SNDBUF
 | 
						|
This option gets or sets the size of the output buffer.  The value is a
 | 
						|
@code{size_t}, which is the size in bytes.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD
 | 
						|
@item SO_RCVBUF
 | 
						|
This option gets or sets the size of the input buffer.  The value is a
 | 
						|
@code{size_t}, which is the size in bytes.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment GNU
 | 
						|
@item SO_STYLE
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD 
 | 
						|
@itemx SO_TYPE
 | 
						|
This option can be used with @code{getsockopt} only.  It is used to
 | 
						|
get the socket's communication style.  @code{SO_TYPE} is the
 | 
						|
historical name, and @code{SO_STYLE} is the preferred name in GNU.
 | 
						|
The value has type @code{int} and its value designates a communication
 | 
						|
style; see @ref{Communication Styles}.
 | 
						|
 | 
						|
@comment sys/socket.h
 | 
						|
@comment BSD 
 | 
						|
@item SO_ERROR
 | 
						|
@c Extra blank line here makes the table look better.
 | 
						|
 | 
						|
This option can be used with @code{getsockopt} only.  It is used to reset
 | 
						|
the error status of the socket.  The value is an @code{int}, which represents
 | 
						|
the previous error status.
 | 
						|
@c !!! what is "socket error status"?  this is never defined.
 | 
						|
@end table
 | 
						|
 | 
						|
@node Networks Database
 | 
						|
@section Networks Database
 | 
						|
@cindex networks database
 | 
						|
@cindex converting network number to network name
 | 
						|
@cindex converting network name to network number
 | 
						|
 | 
						|
@pindex /etc/networks
 | 
						|
@pindex netdb.h
 | 
						|
Many systems come with a database that records a list of networks known
 | 
						|
to the system developer.  This is usually kept either in the file
 | 
						|
@file{/etc/networks} or in an equivalent from a name server.  This data
 | 
						|
base is useful for routing programs such as @code{route}, but it is not
 | 
						|
useful for programs that simply communicate over the network.  We
 | 
						|
provide functions to access this data base, which are declared in
 | 
						|
@file{netdb.h}.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftp {Data Type} {struct netent}
 | 
						|
This data type is used to represent information about entries in the
 | 
						|
networks database.  It has the following members:
 | 
						|
 | 
						|
@table @code
 | 
						|
@item char *n_name
 | 
						|
This is the ``official'' name of the network.
 | 
						|
 | 
						|
@item char **n_aliases
 | 
						|
These are alternative names for the network, represented as a vector
 | 
						|
of strings.  A null pointer terminates the array.
 | 
						|
 | 
						|
@item int n_addrtype
 | 
						|
This is the type of the network number; this is always equal to
 | 
						|
@code{AF_INET} for Internet networks.
 | 
						|
 | 
						|
@item unsigned long int n_net
 | 
						|
This is the network number.  Network numbers are returned in host
 | 
						|
byte order; see @ref{Byte Order}.
 | 
						|
@end table
 | 
						|
@end deftp
 | 
						|
 | 
						|
Use the @code{getnetbyname} or @code{getnetbyaddr} functions to search
 | 
						|
the networks database for information about a specific network.  The
 | 
						|
information is returned in a statically-allocated structure; you must
 | 
						|
copy the information if you need to save it.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct netent *} getnetbyname (const char *@var{name})
 | 
						|
The @code{getnetbyname} function returns information about the network
 | 
						|
named @var{name}.  It returns a null pointer if there is no such
 | 
						|
network.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct netent *} getnetbyaddr (long @var{net}, int @var{type})
 | 
						|
The @code{getnetbyaddr} function returns information about the network
 | 
						|
of type @var{type} with number @var{net}.  You should specify a value of
 | 
						|
@code{AF_INET} for the @var{type} argument for Internet networks.  
 | 
						|
 | 
						|
@code{getnetbyaddr} returns a null pointer if there is no such
 | 
						|
network.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
You can also scan the networks database using @code{setnetent},
 | 
						|
@code{getnetent}, and @code{endnetent}.  Be careful in using these
 | 
						|
functions, because they are not reentrant.
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun void setnetent (int @var{stayopen})
 | 
						|
This function opens and rewinds the networks database.
 | 
						|
 | 
						|
If the @var{stayopen} argument is nonzero, this sets a flag so that
 | 
						|
subsequent calls to @code{getnetbyname} or @code{getnetbyaddr} will
 | 
						|
not close the database (as they usually would).  This makes for more
 | 
						|
efficiency if you call those functions several times, by avoiding
 | 
						|
reopening the database for each call.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun {struct netent *} getnetent (void)
 | 
						|
This function returns the next entry in the networks database.  It
 | 
						|
returns a null pointer if there are no more entries.
 | 
						|
@end deftypefun
 | 
						|
 | 
						|
@comment netdb.h
 | 
						|
@comment BSD
 | 
						|
@deftypefun void endnetent (void)
 | 
						|
This function closes the networks database.
 | 
						|
@end deftypefun
 |