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* malloc/malloc.c (DEFAULT_MMAP_THRESHOLD_MAX): For 32-bit
platforms define as 1MB. For 64-bit platforms as 32MB. The lower limit is needed to avoid the exploding of the address space requirement for secondary heaps. * malloc/arena.c (HEAP_MAX_SIZE): Define using DEFAULT_MMAP_THRESHOLD_MAX if it is defined.
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@ -259,6 +259,7 @@
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#ifdef _LIBC
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#include <stdio-common/_itoa.h>
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#include <bits/wordsize.h>
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#endif
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#ifdef __cplusplus
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@ -1424,7 +1425,15 @@ int __posix_memalign(void **, size_t, size_t);
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#endif
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#ifndef DEFAULT_MMAP_THRESHOLD_MAX
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#define DEFAULT_MMAP_THRESHOLD_MAX (8 * 1024 * 1024 * sizeof(long))
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/* For 32-bit platforms we cannot increase the maximum mmap
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threshold much because it is also the minimum value for the
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maximum heap size and its alignment. Going above 1MB wastes too
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much address space. */
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# if __WORDSIZE == 32
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# define DEFAULT_MMAP_THRESHOLD_MAX (1024 * 1024)
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# else
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# define DEFAULT_MMAP_THRESHOLD_MAX (8 * 1024 * 1024 * sizeof(long))
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# endif
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#endif
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/*
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@ -2867,6 +2876,7 @@ static Void_t* sYSMALLOc(nb, av) INTERNAL_SIZE_T nb; mstate av;
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char* mm; /* return value from mmap call*/
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try_mmap:
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/*
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Round up size to nearest page. For mmapped chunks, the overhead
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is one SIZE_SZ unit larger than for normal chunks, because there
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@ -2996,6 +3006,9 @@ static Void_t* sYSMALLOc(nb, av) INTERNAL_SIZE_T nb; mstate av;
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set_foot(old_top, (old_size + 2*SIZE_SZ));
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}
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}
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else
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/* We can at least try to use to mmap memory. */
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goto try_mmap;
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} else { /* av == main_arena */
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