For very busy servers, the internal jobs queue where accepted
sockets are enqueued can grow without limit.
This is a problem for two reasons:
- queueing too much work causes the server to respond with huge latency,
resulting in repetead timeouts on the clients; it is definitely
better to reject the connection early, so that the client
receives the backpressure signal as soon as the queue is
becoming too large
- the jobs list can eventually cause an out of memory condition
* Fix: Query parameter including query delimiter ('?') not being parsed properly
* Add details::split function with and without m argument to allow split parameters with/without counter
* Revert changes in SplitTest.ParseQueryString
* Fix successful decompress reported as Error::Read
Streams less than 4096 bytes are sometimes reported as failed reads because stream_.avail_in is not reduced to 0. The next iteration of the loop finds `prev_avail_in == strm_.avail_in` and return false. `ret = inflate(...)` returns Z_STREAM_END on the first iteration of the loop indicating that inflate is finished. This fix prevents the second iteration of the loop from failing.
* Fix successful decompress reported as Error::Read
- Add unit tests for raw deflate that illustrates the decompression failure when there are extra trailing bytes
* add support for requests with both MultipartFormDataItems and ContentProviders
* rework implementation
* use const auto & and fix offset calculation
* fix zero items
* snake case variables
* clang-format
* commonize get_multipart_content_provider, add Put() with MultipartFormDataProviderItems
* fix linker multiple definition error
* add test MultipartFormDataTest.DataProviderItems
* Add EINTR and EAGAIN judge for accept
* Add EINTR signal tests
* Cancel win32 and win64 compile on signal unittest
Co-authored-by: yukun.yu <yukun.yu@alibaba-inc.com>
* Move next job in task queue rather than copy
* Notify waiting thread after unlocking mutex
* Add unit test for TaskQueue
* Don't use C++14 feature in test code