1
0
mirror of https://git.code.sf.net/p/fuse-emulator/fuse synced 2026-01-30 04:22:18 +03:00
Files
fuse/timer.c
Darren Salt a0f3d38cc2 Modify timer calibration slightly.
Legacy-ID: 2305
2004-07-08 20:40:34 +00:00

494 lines
11 KiB
C

/* timer.c: Speed routines for Fuse
Copyright (c) 1999-2004 Philip Kendall, Marek Januszewski
$Id$
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Author contact information:
E-mail: pak21-fuse@srcf.ucam.org
Postal address: 15 Crescent Road, Wokingham, Berks, RG40 2DB, England
*/
#include <config.h>
#include <errno.h>
#include <string.h>
#include "fuse.h"
#include "settings.h"
#include "timer.h"
#include "ui/ui.h"
/*
* Routines for estimating emulation speed
*/
/* The actual time at the end of each of the last 10 emulated seconds */
static timer_type stored_times[10];
/* Which is the next entry in 'stored_times' that we will update */
static size_t next_stored_time;
/* The number of frames until we next update 'stored_times' */
static int frames_until_update;
/* The number of time samples we have for estimating speed */
static int samples;
/* Timer calibration */
static float calibration_factor = 1000.0;
static int calibrated = 0;
int
timer_estimate_reset( void )
{
samples = 0;
next_stored_time = 0;
frames_until_update = 0;
return 0;
}
int
timer_estimate_speed( void )
{
timer_type current_time;
float difference, current_speed;
int error;
if( frames_until_update-- ) return 0;
error = timer_get_real_time( &current_time ); if( error ) return error;
if( samples == 0 ) {
/* If we don't have any data, assume we're running at the desired
speed :-) */
current_speed = settings_current.emulation_speed;
} else if( samples < 10 ) {
difference = timer_get_time_difference( &current_time, &stored_times[0] );
current_speed = 100 * ( samples / difference );
} else {
difference =
timer_get_time_difference( &current_time,
&stored_times[ next_stored_time ] );
current_speed = 100 * ( 10.0 / difference );
}
ui_statusbar_update_speed( current_speed );
stored_times[ next_stored_time ] = current_time;
next_stored_time = ( next_stored_time + 1 ) % 10;
frames_until_update = 49;
samples++;
return 0;
}
#ifndef WIN32
int
timer_get_real_time( timer_type *real_time )
{
int error;
error = gettimeofday( real_time, NULL );
if( error ) {
ui_error( UI_ERROR_ERROR, "error getting time: %s", strerror( errno ) );
return 1;
}
return 0;
}
float
timer_get_time_difference( timer_type *a, timer_type *b )
{
return ( a->tv_sec - b->tv_sec ) + ( a->tv_usec - b->tv_usec ) / 1000000.0;
}
#else /* #ifndef WIN32 */
int
timer_get_real_time( timer_type *time )
{
*time = GetTickCount();
return 0;
}
float
timer_get_time_difference( timer_type *a, timer_type *b )
{
return ( *a - *b ) / 1000000.0;
}
#endif /* #ifndef WIN32 */
/*
* Routines for speed control; used either when sound is not in use, or
* when the SDL sound routines are being used
*/
volatile float timer_count;
/* On some slower (Linux?) machines, the 20 ms tick set up by
setitimer runs around about 4% slow with respect to the time
returned by gettimeofday(). This routine guesses at the fudge
factor necessary to bring the two timers back into line.
We tweak the setitimer() results rather than the gettimeofday()
results as the SDL sound routines (which use setitimer() to get
their timing) appear to run off a timer much closer to that
returned by gettimeofday().
*/
static int
calibrate( void )
{
timer_type start, end;
int old_speed, error;
size_t i;
old_speed = settings_current.emulation_speed;
settings_current.emulation_speed = 100;
timer_count = 0.0;
error = timer_push( 20, TIMER_FUNCTION_TICK ); if( error ) return error;
timer_get_real_time( &start );
for( i = 0; i < 5; i++ ) timer_pause();
timer_get_real_time( &end );
timer_end();
calibration_factor = 100.0 / timer_get_time_difference( &end, &start );
calibrated = 1;
timer_count = 0.0;
settings_current.emulation_speed = old_speed;
return 0;
}
int
timer_init( void )
{
int error;
if( !calibrated ) {
error = calibrate(); if( error ) return error;
}
error = timer_push( 20, TIMER_FUNCTION_TICK ); if( error ) return error;
timer_count = 0.0;
return 0;
}
int
timer_end( void )
{
int error;
error = timer_pop(); return error;
return 0;
}
void
timer_sleep( void )
{
int speed;
/* Go to sleep iff we're emulating things fast enough */
while( timer_count <= 0.0 ) timer_pause();
/* And note that we've done a frame's worth of instructions */
speed = settings_current.emulation_speed < 1 ?
100 :
settings_current.emulation_speed;
timer_count -= 100.0 / speed;
}
static void
timer_tick( void )
{
/* If the emulator is running, note that time has passed. Don't
allow too big a 'backlog' to build up though or things will run
too fast if the emulator suddenly receives more time */
if( !fuse_emulation_paused && timer_count < 10.0 ) timer_count += 1.0;
}
#ifdef DEBUG_MODE
int timer_push( long usec, timer_function_type which ) { return 0; }
int timer_pop( void ) { return 0; }
void timer_pause( void ) { }
#else /* #ifdef DEBUG_MODE */
#ifdef HAVE_LIB_GLIB
#include <glib.h>
#else /* #ifdef HAVE_LIB_GLIB */
#include <libspectrum.h>
#endif /* #ifdef HAVE_LIB_GLIB */
#include "fuse.h"
#include "timer.h"
#include "ui/ui.h"
#ifndef WIN32
#include <errno.h>
#include <signal.h>
#include <string.h>
#include <sys/time.h>
#include <unistd.h>
#include "compat.h"
/* Stacks for the old timers and signal handlers */
static GSList *old_timers = NULL, *old_handlers = NULL;
static void signal_wake( int signo );
static void signal_tick( int signo );
int
timer_push( int msec, timer_function_type which )
{
void (*func)( int );
struct sigaction handler, *old_handler;
struct itimerval timer, *old_timer;
int error;
switch( which ) {
case TIMER_FUNCTION_WAKE: func = signal_wake; break;
case TIMER_FUNCTION_TICK: func = signal_tick; break;
default:
ui_error( UI_ERROR_ERROR, "attempt to install unknown timer function %d",
which );
return 1;
}
old_handler = malloc( sizeof( struct sigaction ) );
if( !old_handler ) {
ui_error( UI_ERROR_ERROR, "out of memory at %s:%d", __FILE__, __LINE__ );
return 1;
}
old_timer = malloc( sizeof( struct itimerval ) );
if( !old_timer ) {
ui_error( UI_ERROR_ERROR, "out of memory at %s:%d", __FILE__, __LINE__ );
free( old_handler );
return 1;
}
handler.sa_handler = func;
sigemptyset( &handler.sa_mask );
handler.sa_flags = 0;
error = sigaction( SIGALRM, &handler, old_handler );
if( error ) {
ui_error( UI_ERROR_ERROR, "error setting signal handler: %s",
strerror( errno ) );
free( old_handler ); free( old_timer );
return error;
}
timer.it_interval.tv_sec = 0;
timer.it_interval.tv_usec = msec * calibration_factor;
timer.it_value.tv_sec = 0;
timer.it_value.tv_usec = msec * calibration_factor;
error = setitimer( ITIMER_REAL, &timer, old_timer );
if( error ) {
ui_error( UI_ERROR_ERROR, "error setting interval timer: %s",
strerror( errno ) );
sigaction( SIGALRM, old_handler, NULL );
free( old_handler ); free( old_timer );
return error;
}
old_handlers = g_slist_prepend( old_handlers, old_handler );
old_timers = g_slist_prepend( old_timers, old_timer );
return 0;
}
int
timer_pop( void )
{
struct sigaction *old_handler;
struct itimerval *old_timer;
int error1, error2;
if( old_handlers ) {
old_handler = old_handlers->data;
old_handlers = g_slist_remove( old_handlers, old_handler );
old_timer = old_timers->data;
old_timers = g_slist_remove( old_timers, old_timer );
error1 = sigaction( SIGALRM, old_handler, NULL );
if( error1 )
ui_error( UI_ERROR_ERROR, "error restoring old signal handler: %s",
strerror( errno ) );
error2 = setitimer( ITIMER_REAL, old_timer, NULL );
if( error2 )
ui_error( UI_ERROR_ERROR, "error restoring old interval timer: %s",
strerror( errno ) );
free( old_handler ); free( old_timer );
return error1 || error2;
} else {
return 0;
}
}
void
timer_pause( void )
{
pause();
}
static void signal_wake( int signo GCC_UNUSED ) { }
static void
signal_tick( int signo GCC_UNUSED )
{
timer_tick();
}
#else /* #ifndef WIN32 */
/*
* Win32-specific timing routines below here
*/
#include <windows.h>
static GSList *timer_ids;
static void CALLBACK signal_wake( UINT wTimerID, UINT msg, DWORD dwUser,
DWORD dw1, DWORD dw2 );
static void CALLBACK signal_tick( UINT wTimerID, UINT msg, DWORD dwUser,
DWORD dw1, DWORD dw2 );
#define TARGET_RESOLUTION 1 /* 1-millisecond target resolution */
int
timer_push( int msec, timer_function_type which )
{
void CALLBACK (*func)( UINT, UINT, DWORD, DWORD, DWORD );
MMRESULT *wTimerID;
TIMECAPS tc;
UINT wTimerRes;
switch( which ) {
case TIMER_FUNCTION_WAKE: func = signal_wake; break;
case TIMER_FUNCTION_TICK: func = signal_tick; break;
default:
ui_error( UI_ERROR_ERROR, "attempt to install unknown timer function %d",
which );
return 1;
}
wTimerID = malloc( sizeof( MMRESULT ) );
if( !wTimerID ) {
ui_error( UI_ERROR_ERROR, "out of memory at %s:%d", __FILE__, __LINE__ );
return 1;
}
if( timeGetDevCaps( &tc, sizeof( TIMECAPS ) ) != TIMERR_NOERROR ) {
ui_error( UI_ERROR_ERROR, "error getting timer capabilities" );
free( wTimerID );
return 1;
}
wTimerRes = min( max( tc.wPeriodMin, TARGET_RESOLUTION ), tc.wPeriodMax );
timeBeginPeriod( wTimerRes );
*wTimerID = timeSetEvent( msec, wTimerRes, func, (DWORD)NULL,
TIME_PERIODIC );
if( !(*wTimerID) ) {
ui_error( UI_ERROR_ERROR, "error setting timer" );
free( wTimerID );
return 1;
}
timer_ids = g_slist_prepend( timer_ids, wTimerID );
return 0;
}
int
timer_pop( void )
{
MMRESULT *wTimerID;
if( timer_ids ) {
wTimerID = timer_ids->data;
timer_ids = g_slist_remove( timer_ids, wTimerID );
timeKillEvent( *wTimerID ); /* cancel the event */
free( wTimerID );
}
return 0;
}
void
timer_pause( void )
{
Sleep( 0 );
}
static void CALLBACK
signal_wake( UINT wTimerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2 ) { }
static void CALLBACK
signal_tick( UINT wTimerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2 )
{
timer_tick();
}
#endif /* #ifndef WIN32 */
#endif /* #ifndef DEBUG_MODE */