mirror of
https://git.code.sf.net/p/fuse-emulator/fuse
synced 2026-01-28 14:20:54 +03:00
298 lines
8.1 KiB
C
298 lines
8.1 KiB
C
/* input.c: generalised input events layer for Fuse
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Copyright (c) 2004 Philip Kendall
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$Id$
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Author contact information:
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E-mail: philip-fuse@shadowmagic.org.uk
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*/
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#include <config.h>
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#include "fuse.h"
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#include "input.h"
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#include "joystick.h"
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#include "keyboard.h"
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#include "menu.h"
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#include "settings.h"
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#include "snapshot.h"
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#include "tape.h"
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#include "ui/ui.h"
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#include "utils.h"
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#ifdef USE_WIDGET
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#include "widget/widget.h"
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#endif /* #ifdef USE_WIDGET */
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static int keypress( const input_event_key_t *event );
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static int keyrelease( const input_event_key_t *event );
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static int do_joystick( const input_event_joystick_t *joystick_event,
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int press );
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int
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input_event( const input_event_t *event )
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{
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switch( event->type ) {
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case INPUT_EVENT_KEYPRESS: return keypress( &( event->types.key ) );
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case INPUT_EVENT_KEYRELEASE: return keyrelease( &( event->types.key ) );
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case INPUT_EVENT_JOYSTICK_PRESS:
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return do_joystick( &( event->types.joystick ), 1 );
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case INPUT_EVENT_JOYSTICK_RELEASE:
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return do_joystick( &( event->types.joystick ), 0 );
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}
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ui_error( UI_ERROR_ERROR, "unknown input event type %d", event->type );
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return 1;
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}
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static int
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keypress( const input_event_key_t *event )
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{
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int swallow;
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const keyboard_spectrum_keys_t *ptr;
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#ifdef USE_WIDGET
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if( widget_level >= 0 ) {
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widget_keyhandler( event->native_key );
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return 0;
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}
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#endif /* #ifdef USE_WIDGET */
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/* Escape => ask UI to end mouse grab, return if grab ended */
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if( event->native_key == INPUT_KEY_Escape && ui_mouse_grabbed ) {
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ui_mouse_grabbed = ui_mouse_release( 0 );
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if( !ui_mouse_grabbed ) return 0;
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}
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swallow = 0;
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/* Joystick emulation via QAOP<space> */
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switch( event->spectrum_key ) {
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case INPUT_KEY_q:
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swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_UP , 1 );
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break;
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case INPUT_KEY_a:
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swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_DOWN , 1 );
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break;
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case INPUT_KEY_o:
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swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_LEFT , 1 );
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break;
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case INPUT_KEY_p:
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swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_RIGHT, 1 );
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break;
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case INPUT_KEY_space:
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swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_FIRE , 1 );
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break;
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default: break; /* Remove warning */
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}
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if( swallow ) return 0;
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ptr = keyboard_get_spectrum_keys( event->spectrum_key );
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if( ptr ) {
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keyboard_press( ptr->key1 );
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keyboard_press( ptr->key2 );
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}
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#ifdef USE_WIDGET
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switch( event->native_key ) {
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case INPUT_KEY_F1:
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fuse_emulation_pause();
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widget_do( WIDGET_TYPE_MENU, &widget_menu );
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fuse_emulation_unpause();
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break;
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case INPUT_KEY_F2:
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fuse_emulation_pause();
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menu_file_savesnapshot( 0 );
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fuse_emulation_unpause();
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break;
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case INPUT_KEY_F3:
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fuse_emulation_pause();
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menu_file_open( 0 );
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fuse_emulation_unpause();
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break;
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case INPUT_KEY_F4:
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fuse_emulation_pause();
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menu_options_general( 0 );
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fuse_emulation_unpause();
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break;
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case INPUT_KEY_F5:
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fuse_emulation_pause();
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menu_machine_reset( 0 );
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fuse_emulation_unpause();
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break;
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case INPUT_KEY_F6:
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fuse_emulation_pause();
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menu_media_tape_write( 0 );
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fuse_emulation_unpause();
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break;
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case INPUT_KEY_F7:
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fuse_emulation_pause();
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menu_media_tape_open( 0 );
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fuse_emulation_unpause();
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break;
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case INPUT_KEY_F8:
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menu_media_tape_play( 0 );
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break;
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case INPUT_KEY_F9:
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fuse_emulation_pause();
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menu_machine_select( 0 );
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fuse_emulation_unpause();
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break;
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case INPUT_KEY_F10:
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menu_file_exit( 0 );
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break;
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default: break; /* Remove gcc warning */
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}
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#endif /* #ifdef USE_WIDGET */
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return 0;
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}
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static int
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keyrelease( const input_event_key_t *event )
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{
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const keyboard_spectrum_keys_t *ptr;
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ptr = keyboard_get_spectrum_keys( event->spectrum_key );
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if( ptr ) {
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keyboard_release( ptr->key1 );
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keyboard_release( ptr->key2 );
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}
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/* Joystick emulation via QAOP<space> */
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switch( event->spectrum_key ) {
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case INPUT_KEY_q:
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joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_UP , 0 ); break;
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case INPUT_KEY_a:
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joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_DOWN , 0 ); break;
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case INPUT_KEY_o:
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joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_LEFT , 0 ); break;
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case INPUT_KEY_p:
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joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_RIGHT, 0 ); break;
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case INPUT_KEY_space:
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joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_FIRE , 0 ); break;
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default: break; /* Remove warning */
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}
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return 0;
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}
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static keyboard_key_name
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get_fire_button_key( int which, input_joystick_button button )
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{
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switch( which ) {
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case 0:
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switch( button ) {
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case INPUT_JOYSTICK_FIRE_1 : return settings_current.joystick_1_fire_1;
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case INPUT_JOYSTICK_FIRE_2 : return settings_current.joystick_1_fire_2;
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case INPUT_JOYSTICK_FIRE_3 : return settings_current.joystick_1_fire_3;
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case INPUT_JOYSTICK_FIRE_4 : return settings_current.joystick_1_fire_4;
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case INPUT_JOYSTICK_FIRE_5 : return settings_current.joystick_1_fire_5;
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case INPUT_JOYSTICK_FIRE_6 : return settings_current.joystick_1_fire_6;
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case INPUT_JOYSTICK_FIRE_7 : return settings_current.joystick_1_fire_7;
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case INPUT_JOYSTICK_FIRE_8 : return settings_current.joystick_1_fire_8;
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case INPUT_JOYSTICK_FIRE_9 : return settings_current.joystick_1_fire_9;
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case INPUT_JOYSTICK_FIRE_10: return settings_current.joystick_1_fire_10;
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default: break;
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}
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break;
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case 1:
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switch( button ) {
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case INPUT_JOYSTICK_FIRE_1 : return settings_current.joystick_2_fire_1;
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case INPUT_JOYSTICK_FIRE_2 : return settings_current.joystick_2_fire_2;
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case INPUT_JOYSTICK_FIRE_3 : return settings_current.joystick_2_fire_3;
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case INPUT_JOYSTICK_FIRE_4 : return settings_current.joystick_2_fire_4;
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case INPUT_JOYSTICK_FIRE_5 : return settings_current.joystick_2_fire_5;
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case INPUT_JOYSTICK_FIRE_6 : return settings_current.joystick_2_fire_6;
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case INPUT_JOYSTICK_FIRE_7 : return settings_current.joystick_2_fire_7;
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case INPUT_JOYSTICK_FIRE_8 : return settings_current.joystick_2_fire_8;
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case INPUT_JOYSTICK_FIRE_9 : return settings_current.joystick_2_fire_9;
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case INPUT_JOYSTICK_FIRE_10: return settings_current.joystick_2_fire_10;
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default: break;
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}
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break;
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}
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ui_error( UI_ERROR_ERROR, "get_fire_button_key: which = %d, button = %d",
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which, button );
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fuse_abort();
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}
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static int
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do_joystick( const input_event_joystick_t *joystick_event, int press )
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{
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int which;
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which = joystick_event->which;
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if( joystick_event->button < INPUT_JOYSTICK_FIRE_1 ) {
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joystick_button button;
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switch( joystick_event->button ) {
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case INPUT_JOYSTICK_UP : button = JOYSTICK_BUTTON_UP; break;
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case INPUT_JOYSTICK_DOWN : button = JOYSTICK_BUTTON_DOWN; break;
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case INPUT_JOYSTICK_LEFT : button = JOYSTICK_BUTTON_LEFT; break;
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case INPUT_JOYSTICK_RIGHT: button = JOYSTICK_BUTTON_RIGHT; break;
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default:
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ui_error( UI_ERROR_ERROR, "do_joystick: unknown button %d",
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joystick_event->button );
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fuse_abort();
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}
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joystick_press( which, button, press );
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} else {
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keyboard_key_name key;
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key = get_fire_button_key( which, joystick_event->button );
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if( key == KEYBOARD_JOYSTICK_FIRE ) {
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joystick_press( which, JOYSTICK_BUTTON_FIRE, press );
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} else {
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if( press ) {
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keyboard_press( key );
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} else {
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keyboard_release( key );
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}
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}
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}
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return 0;
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}
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