mirror of
https://git.code.sf.net/p/fuse-emulator/fuse
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190 lines
6.1 KiB
C
190 lines
6.1 KiB
C
/* rectangle.c: routines for managing the set of screen area rectangles updated
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since the last display
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Copyright (c) 1999-2015 Philip Kendall, Thomas Harte, Witold Filipczyk
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and Fredrick Meunier
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Author contact information:
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E-mail: philip-fuse@shadowmagic.org.uk
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*/
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#include "config.h"
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#include <stdlib.h>
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#include "fuse.h"
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#include "rectangle.h"
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#include "settings.h"
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#include "ui/ui.h"
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/* Those rectangles which were modified on the last line to be displayed */
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static struct rectangle *rectangle_active = NULL;
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static size_t rectangle_active_count = 0, rectangle_active_allocated = 0;
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/* Those rectangles which weren't */
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struct rectangle *rectangle_inactive = NULL;
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size_t rectangle_inactive_count = 0, rectangle_inactive_allocated = 0;
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/* Add the rectangle { x, line, w, 1 } to the list of rectangles to be
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redrawn, either by extending an existing rectangle or creating a
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new one */
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void
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rectangle_add( int y, int x, int w )
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{
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size_t i;
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struct rectangle *ptr;
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/* Check through all 'active' rectangles (those which were modified
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on the previous line) and see if we can use this new rectangle
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to extend them */
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for( i = 0; i < rectangle_active_count; i++ ) {
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if( rectangle_active[i].x == x &&
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rectangle_active[i].w == w ) {
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rectangle_active[i].h++;
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return;
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}
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}
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/* We couldn't find a rectangle to extend, so create a new one */
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if( ++rectangle_active_count > rectangle_active_allocated ) {
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size_t new_alloc;
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new_alloc = rectangle_active_allocated ?
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2 * rectangle_active_allocated :
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8;
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ptr = libspectrum_renew( struct rectangle, rectangle_active, new_alloc );
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rectangle_active_allocated = new_alloc; rectangle_active = ptr;
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}
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ptr = &rectangle_active[ rectangle_active_count - 1 ];
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ptr->x = x; ptr->y = y;
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ptr->w = w; ptr->h = 1;
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}
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#ifndef MAX
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#define MAX(a,b) (((a) > (b)) ? (a) : (b))
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#define MIN(a,b) (((a) < (b)) ? (a) : (b))
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#endif
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static inline int
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compare_and_merge_rectangles( struct rectangle *source )
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{
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size_t z;
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/* Now look to see if there is an overlapping rectangle in the inactive
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list. These occur when frame skip is on and the same lines are
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covered more than once... */
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for( z = 0; z < rectangle_inactive_count; z++ ) {
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if( rectangle_inactive[z].x == source->x &&
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rectangle_inactive[z].w == source->w ) {
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if( rectangle_inactive[z].y == source->y &&
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rectangle_inactive[z].h == source->h )
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return 1;
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if( ( rectangle_inactive[z].y < source->y &&
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( source->y < ( rectangle_inactive[z].y +
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rectangle_inactive[z].h + 1 ) ) ) ||
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( source->y < rectangle_inactive[z].y &&
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( rectangle_inactive[z].y < ( source->y + source->h + 1 ) ) ) ) {
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/* rects overlap or touch in the y dimension, merge */
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rectangle_inactive[z].h = MAX( rectangle_inactive[z].y +
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rectangle_inactive[z].h,
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source->y + source->h ) -
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MIN( rectangle_inactive[z].y, source->y );
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rectangle_inactive[z].y = MIN( rectangle_inactive[z].y, source->y );
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return 1;
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}
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}
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if( rectangle_inactive[z].y == source->y &&
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rectangle_inactive[z].h == source->h ) {
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if( (rectangle_inactive[z].x < source->x &&
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( source->x < ( rectangle_inactive[z].x +
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rectangle_inactive[z].w + 1 ) ) ) ||
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( source->x < rectangle_inactive[z].x &&
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( rectangle_inactive[z].x < ( source->x + source->w + 1 ) ) ) ) {
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/* rects overlap or touch in the x dimension, merge */
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rectangle_inactive[z].w = MAX( rectangle_inactive[z].x +
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rectangle_inactive[z].w, source->x +
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source->w ) - MIN( rectangle_inactive[z].x, source->x );
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rectangle_inactive[z].x = MIN( rectangle_inactive[z].x, source->x );
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return 1;
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}
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}
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/* Handle overlaps offset by both x and y? how much overlap and hence
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overdraw can be tolerated? */
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}
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return 0;
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}
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/* Move all rectangles not updated on this line to the inactive list */
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void
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rectangle_end_line( int y )
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{
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size_t i;
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struct rectangle *ptr;
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for( i = 0; i < rectangle_active_count; i++ ) {
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/* Skip if this rectangle was updated this line */
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if( rectangle_active[i].y + rectangle_active[i].h == y + 1 ) continue;
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if ( settings_current.frame_rate > 1 &&
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compare_and_merge_rectangles( &rectangle_active[i] ) ) {
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/* Mark the active rectangle as done */
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rectangle_active[i].h = 0;
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continue;
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}
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/* We couldn't find a rectangle to extend, so create a new one */
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if( ++rectangle_inactive_count > rectangle_inactive_allocated ) {
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size_t new_alloc;
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new_alloc = rectangle_inactive_allocated ?
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2 * rectangle_inactive_allocated :
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8;
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ptr =
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libspectrum_renew( struct rectangle, rectangle_inactive, new_alloc );
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rectangle_inactive_allocated = new_alloc; rectangle_inactive = ptr;
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}
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rectangle_inactive[ rectangle_inactive_count - 1 ] = rectangle_active[i];
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/* Mark the active rectangle as done */
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rectangle_active[i].h = 0;
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}
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/* Compress the list of active rectangles */
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for( i = 0, ptr = rectangle_active; i < rectangle_active_count; i++ ) {
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if( rectangle_active[i].h == 0 ) continue;
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*ptr = rectangle_active[i]; ptr++;
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}
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rectangle_active_count = ptr - rectangle_active;
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}
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