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https://git.code.sf.net/p/fuse-emulator/fuse
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74 lines
2.2 KiB
C
74 lines
2.2 KiB
C
/* uidisplay.c: UI display functions
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Copyright (c) 2002-2003 Philip Kendall
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Author contact information:
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E-mail: philip-fuse@shadowmagic.org.uk
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*/
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#include <config.h>
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#include <libspectrum.h>
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#include "display.h"
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#include "machine.h"
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#include "ui/uidisplay.h"
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void uidisplay_spectrum_screen( const libspectrum_byte *screen, int border )
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{
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int x,y;
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libspectrum_byte attr, data; int ink, paper;
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int scale = machine_current->timex ? 2 : 1;
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for( y=0; y < DISPLAY_BORDER_HEIGHT; y++ ) {
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for( x=0; x < DISPLAY_ASPECT_WIDTH; x++ ) {
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uidisplay_putpixel( x, y, border );
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uidisplay_putpixel( x, y + DISPLAY_BORDER_HEIGHT + DISPLAY_HEIGHT,
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border );
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}
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}
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for( y=0; y<DISPLAY_HEIGHT; y++ ) {
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for( x=0; x < DISPLAY_BORDER_WIDTH; x++ ) {
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uidisplay_putpixel( x, y + DISPLAY_BORDER_HEIGHT, border );
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uidisplay_putpixel( x + DISPLAY_ASPECT_WIDTH - DISPLAY_BORDER_ASPECT_WIDTH,
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y + DISPLAY_BORDER_HEIGHT, border );
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}
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for( x=0; x < DISPLAY_WIDTH_COLS; x++ ) {
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/* Get the attribute byte */
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attr = screen[ display_attr_start[y] + x ];
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/* Split it into (possibly bright) INK and PAPER */
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ink = (attr & 0x07) + ( (attr & 0x40) >> 3 );
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paper = (attr & ( 0x0f << 3 ) ) >> 3;
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data = screen[ display_line_start[y]+x ];
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uidisplay_plot8( x + DISPLAY_BORDER_WIDTH_COLS, y + DISPLAY_BORDER_HEIGHT,
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data, ink, paper );
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}
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}
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uidisplay_area( 0, 0, scale * DISPLAY_ASPECT_WIDTH,
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scale * DISPLAY_SCREEN_HEIGHT );
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}
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