mirror of
https://git.code.sf.net/p/fuse-emulator/fuse
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211 lines
5.8 KiB
C
211 lines
5.8 KiB
C
/* sdlsound.c: SDL sound I/O
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Copyright (c) 2002-2015 Alexander Yurchenko, Russell Marks, Philip Kendall,
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Fredrick Meunier
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <config.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <math.h>
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#include <string.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/time.h>
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#include <SDL.h>
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#include "settings.h"
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#include "sfifo.h"
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#include "sound.h"
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#include "ui/ui.h"
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static void sdlwrite( void *userdata, Uint8 *stream, int len );
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sfifo_t sound_fifo;
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/* Number of Spectrum frames audio latency to use */
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#define NUM_FRAMES 2
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/* Records sound writer status information */
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static int audio_output_started;
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int
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sound_lowlevel_init( const char *device, int *freqptr, int *stereoptr )
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{
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SDL_AudioSpec requested, received;
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int error;
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float hz;
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int sound_framesiz;
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#ifndef __MORPHOS__
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/* I'd rather just use setenv, but Windows doesn't have it */
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if( device ) {
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const char *environment = "SDL_AUDIODRIVER=";
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char *command = libspectrum_new( char, strlen( environment ) +
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strlen( device ) + 1 );
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strcpy( command, environment );
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strcat( command, device );
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error = putenv( command );
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libspectrum_free( command );
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if( error ) {
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settings_current.sound = 0;
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ui_error( UI_ERROR_ERROR, "Couldn't set SDL_AUDIODRIVER: %s",
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strerror ( error ) );
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return 1;
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}
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}
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#endif /* #ifndef __MORPHOS__ */
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SDL_InitSubSystem( SDL_INIT_AUDIO );
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memset( &requested, 0, sizeof( SDL_AudioSpec ) );
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requested.freq = *freqptr;
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requested.channels = *stereoptr ? 2 : 1;
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requested.format = AUDIO_S16SYS;
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requested.callback = sdlwrite;
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/* Adjust relative processor speed to deal with adjusting sound generation
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frequency against emulation speed (more flexible than adjusting generated
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sample rate) */
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hz = (float)sound_get_effective_processor_speed() /
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machine_current->timings.tstates_per_frame;
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/* Amount of audio data we will accumulate before yielding back to the OS.
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Not much point having more than 100Hz playback, we probably get
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downgraded by the OS as being a hog too (unlimited Hz limits playback
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speed to about 2000% on my Mac, 100Hz allows up to 5000% for me) */
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if( hz > 100.0 ) hz = 100.0;
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sound_framesiz = *freqptr / hz;
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#ifdef __FreeBSD__
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requested.samples = pow( 2.0, floor( log2( sound_framesiz ) ) );
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#else /* #ifdef __FreeBSD__ */
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requested.samples = sound_framesiz;
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#endif /* #ifdef __FreeBSD__ */
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if ( SDL_OpenAudio( &requested, &received ) < 0 ) {
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settings_current.sound = 0;
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ui_error( UI_ERROR_ERROR, "Couldn't open sound device: %s",
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SDL_GetError() );
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return 1;
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}
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*freqptr = received.freq;
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if( received.format != AUDIO_S16SYS ) {
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/* close audio and then just let SDL convert to this wacky format at a
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supported sample rate */
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SDL_CloseAudio();
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requested.freq = *freqptr;
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sound_framesiz = *freqptr / hz;
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requested.samples = sound_framesiz;
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if( SDL_OpenAudio( &requested, NULL ) < 0 ) {
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settings_current.sound = 0;
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ui_error( UI_ERROR_ERROR, "Couldn't open sound device: %s",
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SDL_GetError() );
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return 1;
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}
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} else {
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*stereoptr = received.channels == 1 ? 0 : 1;
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}
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sound_framesiz = *freqptr / hz;
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sound_framesiz <<= 1;
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if( ( error = sfifo_init( &sound_fifo, NUM_FRAMES
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* received.channels
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* sound_framesiz + 1 ) ) ) {
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ui_error( UI_ERROR_ERROR, "Problem initialising sound fifo: %s",
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strerror ( error ) );
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return 1;
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}
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/* wait to run sound until we have some sound to play */
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audio_output_started = 0;
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return 0;
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}
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void
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sound_lowlevel_end( void )
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{
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SDL_PauseAudio( 1 );
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SDL_LockAudio();
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SDL_CloseAudio();
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SDL_QuitSubSystem( SDL_INIT_AUDIO );
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sfifo_flush( &sound_fifo );
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sfifo_close( &sound_fifo );
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}
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/* Copy data to fifo */
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void
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sound_lowlevel_frame( libspectrum_signed_word *data, int len )
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{
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int i = 0;
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/* Convert to bytes */
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libspectrum_signed_byte* bytes = (libspectrum_signed_byte*)data;
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len <<= 1;
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while( len ) {
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if( ( i = sfifo_write( &sound_fifo, bytes, len ) ) < 0 ) {
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break;
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} else if (!i) {
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SDL_Delay(10);
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}
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bytes += i;
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len -= i;
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}
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if( i < 0 ) {
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ui_error( UI_ERROR_ERROR, "Couldn't write sound fifo: %s",
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strerror( i ) );
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}
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if( !audio_output_started ) {
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SDL_PauseAudio( 0 );
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audio_output_started = 1;
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}
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}
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#ifndef MIN
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#define MIN(a,b) (((a) < (b)) ? (a) : (b))
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#endif
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/* Write len samples from fifo into stream */
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void
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sdlwrite( void *userdata, Uint8 *stream, int len )
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{
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int f;
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/* Try to only read an even number of bytes so as not to fragment a sample */
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len = MIN( len, sfifo_used( &sound_fifo ) );
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len &= sound_stereo_ay ? 0xfffc : 0xfffe;
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/* Read input_size bytes from fifo into sound stream */
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while( ( f = sfifo_read( &sound_fifo, stream, len ) ) > 0 ) {
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stream += f;
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len -= f;
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}
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/* If we ran out of sound, do nothing else as SDL has prefilled
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the output buffer with silence :( */
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}
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