mirror of
https://git.code.sf.net/p/fuse-emulator/fuse
synced 2026-01-27 01:41:34 +03:00
426 lines
16 KiB
C
426 lines
16 KiB
C
/* input.c: generalised input events layer for Fuse
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Copyright (c) 2004 Philip Kendall
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Author contact information:
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E-mail: philip-fuse@shadowmagic.org.uk
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*/
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#include <config.h>
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#include "fuse.h"
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#include "input.h"
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#include "keyboard.h"
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#include "peripherals/joystick.h"
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#include "settings.h"
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#include "snapshot.h"
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#include "tape.h"
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#include "ui/ui.h"
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#include "utils.h"
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static int keypress( const input_event_key_t *event );
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static int keyrelease( const input_event_key_t *event );
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static int do_joystick( const input_event_joystick_t *joystick_event,
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int press );
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int
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input_event( const input_event_t *event )
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{
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switch( event->type ) {
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case INPUT_EVENT_KEYPRESS: return keypress( &( event->types.key ) );
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case INPUT_EVENT_KEYRELEASE: return keyrelease( &( event->types.key ) );
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case INPUT_EVENT_JOYSTICK_PRESS:
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return do_joystick( &( event->types.joystick ), 1 );
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case INPUT_EVENT_JOYSTICK_RELEASE:
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return do_joystick( &( event->types.joystick ), 0 );
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}
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ui_error( UI_ERROR_ERROR, "unknown input event type %d", event->type );
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return 1;
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}
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static int
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use_shifted_arrow_keys( input_key keysym )
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{
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return ( settings_current.keyboard_arrows_shifted &&
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( keysym == INPUT_KEY_Up || keysym == INPUT_KEY_Down ||
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keysym == INPUT_KEY_Left || keysym == INPUT_KEY_Right ) );
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}
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static void
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send_keyboard_press( input_key keysym )
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{
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const keyboard_spectrum_keys_t *ptr;
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ptr = keyboard_get_spectrum_keys( keysym );
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if( ptr ) {
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keyboard_press( ptr->key1 );
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keyboard_press( ptr->key2 );
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}
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if( use_shifted_arrow_keys( keysym ) ) {
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keyboard_press( KEYBOARD_Caps );
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}
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}
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static void
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send_keyboard_release( input_key keysym )
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{
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const keyboard_spectrum_keys_t *ptr;
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ptr = keyboard_get_spectrum_keys( keysym );
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if( ptr ) {
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keyboard_release( ptr->key1 );
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keyboard_release( ptr->key2 );
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}
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if( use_shifted_arrow_keys( keysym ) ) {
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keyboard_release( KEYBOARD_Caps );
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}
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}
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static input_key
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recreated_is_downkey( int code )
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{
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switch( code ) {
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case INPUT_KEY_a: return INPUT_KEY_1;
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case INPUT_KEY_c: return INPUT_KEY_2;
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case INPUT_KEY_e: return INPUT_KEY_3;
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case INPUT_KEY_g: return INPUT_KEY_4;
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case INPUT_KEY_i: return INPUT_KEY_5;
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case INPUT_KEY_k: return INPUT_KEY_6;
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case INPUT_KEY_m: return INPUT_KEY_7;
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case INPUT_KEY_o: return INPUT_KEY_8;
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case INPUT_KEY_q: return INPUT_KEY_9;
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case INPUT_KEY_s: return INPUT_KEY_0;
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case INPUT_KEY_u: return INPUT_KEY_q;
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case INPUT_KEY_w: return INPUT_KEY_w;
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case INPUT_KEY_y: return INPUT_KEY_e;
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case INPUT_KEY_Shift_L | INPUT_KEY_a: return INPUT_KEY_r;
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case INPUT_KEY_Shift_L | INPUT_KEY_c: return INPUT_KEY_t;
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case INPUT_KEY_Shift_L | INPUT_KEY_e: return INPUT_KEY_y;
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case INPUT_KEY_Shift_L | INPUT_KEY_g: return INPUT_KEY_u;
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case INPUT_KEY_Shift_L | INPUT_KEY_i: return INPUT_KEY_i;
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case INPUT_KEY_Shift_L | INPUT_KEY_k: return INPUT_KEY_o;
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case INPUT_KEY_Shift_L | INPUT_KEY_m: return INPUT_KEY_p;
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case INPUT_KEY_Shift_L | INPUT_KEY_o: return INPUT_KEY_a;
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case INPUT_KEY_Shift_L | INPUT_KEY_q: return INPUT_KEY_s;
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case INPUT_KEY_Shift_L | INPUT_KEY_s: return INPUT_KEY_d;
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case INPUT_KEY_Shift_L | INPUT_KEY_u: return INPUT_KEY_f;
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case INPUT_KEY_Shift_L | INPUT_KEY_w: return INPUT_KEY_g;
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case INPUT_KEY_Shift_L | INPUT_KEY_y: return INPUT_KEY_h;
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case INPUT_KEY_0: return INPUT_KEY_j;
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case INPUT_KEY_2: return INPUT_KEY_k;
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case INPUT_KEY_4: return INPUT_KEY_l;
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case INPUT_KEY_6: return INPUT_KEY_Return;
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case INPUT_KEY_8: return INPUT_KEY_Shift_L;
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case INPUT_KEY_Shift_L | INPUT_KEY_comma: return INPUT_KEY_z;
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case INPUT_KEY_minus: return INPUT_KEY_x;
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case INPUT_KEY_bracketleft: return INPUT_KEY_c;
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case INPUT_KEY_semicolon: return INPUT_KEY_v;
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case INPUT_KEY_comma: return INPUT_KEY_b;
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case INPUT_KEY_slash: return INPUT_KEY_n;
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case INPUT_KEY_Shift_L | INPUT_KEY_bracketleft: return INPUT_KEY_m;
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case INPUT_KEY_Shift_L | INPUT_KEY_1: return INPUT_KEY_Control_R;
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case INPUT_KEY_Shift_L | INPUT_KEY_5: return INPUT_KEY_space;
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}
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return INPUT_KEY_NONE;
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}
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static input_key
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recreated_is_upkey( int code )
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{
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switch( code ) {
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case INPUT_KEY_b: return INPUT_KEY_1;
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case INPUT_KEY_d: return INPUT_KEY_2;
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case INPUT_KEY_f: return INPUT_KEY_3;
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case INPUT_KEY_h: return INPUT_KEY_4;
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case INPUT_KEY_j: return INPUT_KEY_5;
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case INPUT_KEY_l: return INPUT_KEY_6;
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case INPUT_KEY_n: return INPUT_KEY_7;
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case INPUT_KEY_p: return INPUT_KEY_8;
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case INPUT_KEY_r: return INPUT_KEY_9;
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case INPUT_KEY_t: return INPUT_KEY_0;
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case INPUT_KEY_v: return INPUT_KEY_q;
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case INPUT_KEY_x: return INPUT_KEY_w;
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case INPUT_KEY_z: return INPUT_KEY_e;
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case INPUT_KEY_Shift_L | INPUT_KEY_b: return INPUT_KEY_r;
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case INPUT_KEY_Shift_L | INPUT_KEY_d: return INPUT_KEY_t;
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case INPUT_KEY_Shift_L | INPUT_KEY_f: return INPUT_KEY_y;
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case INPUT_KEY_Shift_L | INPUT_KEY_h: return INPUT_KEY_u;
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case INPUT_KEY_Shift_L | INPUT_KEY_j: return INPUT_KEY_i;
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case INPUT_KEY_Shift_L | INPUT_KEY_l: return INPUT_KEY_o;
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case INPUT_KEY_Shift_L | INPUT_KEY_n: return INPUT_KEY_p;
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case INPUT_KEY_Shift_L | INPUT_KEY_p: return INPUT_KEY_a;
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case INPUT_KEY_Shift_L | INPUT_KEY_r: return INPUT_KEY_s;
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case INPUT_KEY_Shift_L | INPUT_KEY_t: return INPUT_KEY_d;
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case INPUT_KEY_Shift_L | INPUT_KEY_v: return INPUT_KEY_f;
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case INPUT_KEY_Shift_L | INPUT_KEY_x: return INPUT_KEY_g;
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case INPUT_KEY_Shift_L | INPUT_KEY_z: return INPUT_KEY_h;
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case INPUT_KEY_1: return INPUT_KEY_j;
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case INPUT_KEY_3: return INPUT_KEY_k;
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case INPUT_KEY_5: return INPUT_KEY_l;
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case INPUT_KEY_7: return INPUT_KEY_Return;
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case INPUT_KEY_9: return INPUT_KEY_Shift_L;
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case INPUT_KEY_Shift_L | INPUT_KEY_period: return INPUT_KEY_z;
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case INPUT_KEY_equal: return INPUT_KEY_x;
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case INPUT_KEY_bracketright: return INPUT_KEY_c;
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case INPUT_KEY_Shift_L | INPUT_KEY_semicolon: return INPUT_KEY_v;
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case INPUT_KEY_period: return INPUT_KEY_b;
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case INPUT_KEY_Shift_L | INPUT_KEY_slash: return INPUT_KEY_n;
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case INPUT_KEY_Shift_L | INPUT_KEY_bracketright: return INPUT_KEY_m;
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case INPUT_KEY_Shift_L | INPUT_KEY_4: return INPUT_KEY_Control_R;
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case INPUT_KEY_Shift_L | INPUT_KEY_6: return INPUT_KEY_space;
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}
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return INPUT_KEY_NONE;
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}
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static int recreated_key_down = 0;
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static void
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recreated_keypress( input_key k )
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{
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input_key o; /* remapped key */
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if( k == INPUT_KEY_Shift_L )
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recreated_key_down |= INPUT_KEY_Shift_L;
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if( k >= 0 && k < 256 )
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recreated_key_down = ( recreated_key_down & ~255 ) | k;
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o = recreated_is_upkey( recreated_key_down );
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if( o ) {
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send_keyboard_release( o );
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recreated_key_down = 0;
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return;
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}
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o = recreated_is_downkey( recreated_key_down );
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if( o ) {
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send_keyboard_press( o );
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recreated_key_down = 0;
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return;
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}
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}
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static int
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keypress( const input_event_key_t *event )
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{
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int swallow;
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if( ui_widget_level >= 0 ) {
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ui_widget_keyhandler( event->native_key );
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return 0;
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}
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/* Escape => ask UI to end mouse grab, return if grab ended */
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if( event->native_key == INPUT_KEY_Escape && ui_mouse_grabbed ) {
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ui_mouse_grabbed = ui_mouse_release( 0 );
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if( !ui_mouse_grabbed ) return 0;
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}
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swallow = 0;
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/* Joystick emulation via keyboard keys */
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if ( event->spectrum_key == settings_current.joystick_keyboard_up ) {
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swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_UP , 1 );
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}
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else if( event->spectrum_key == settings_current.joystick_keyboard_down ) {
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swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_DOWN , 1 );
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}
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else if( event->spectrum_key == settings_current.joystick_keyboard_left ) {
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swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_LEFT , 1 );
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}
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else if( event->spectrum_key == settings_current.joystick_keyboard_right ) {
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swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_RIGHT, 1 );
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}
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else if( event->spectrum_key == settings_current.joystick_keyboard_fire ) {
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swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_FIRE , 1 );
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}
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if( swallow ) return 0;
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if( settings_current.recreated_spectrum ) {
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recreated_keypress( event->spectrum_key );
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} else {
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send_keyboard_press( event->spectrum_key );
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}
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ui_popup_menu( event->native_key );
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return 0;
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}
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static int
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keyrelease( const input_event_key_t *event )
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{
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if( !settings_current.recreated_spectrum ) {
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send_keyboard_release( event->spectrum_key );
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}
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/* Joystick emulation via keyboard keys */
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if( event->spectrum_key == settings_current.joystick_keyboard_up ) {
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joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_UP , 0 );
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}
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else if( event->spectrum_key == settings_current.joystick_keyboard_down ) {
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joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_DOWN , 0 );
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}
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else if( event->spectrum_key == settings_current.joystick_keyboard_left ) {
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joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_LEFT , 0 );
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}
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else if( event->spectrum_key == settings_current.joystick_keyboard_right ) {
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joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_RIGHT, 0 );
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}
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else if( event->spectrum_key == settings_current.joystick_keyboard_fire ) {
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joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_FIRE , 0 );
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}
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return 0;
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}
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static keyboard_key_name
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get_fire_button_key( int which, input_key button )
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{
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switch( which ) {
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case 0:
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switch( button ) {
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case INPUT_JOYSTICK_FIRE_1 : return settings_current.joystick_1_fire_1;
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case INPUT_JOYSTICK_FIRE_2 : return settings_current.joystick_1_fire_2;
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case INPUT_JOYSTICK_FIRE_3 : return settings_current.joystick_1_fire_3;
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case INPUT_JOYSTICK_FIRE_4 : return settings_current.joystick_1_fire_4;
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case INPUT_JOYSTICK_FIRE_5 : return settings_current.joystick_1_fire_5;
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case INPUT_JOYSTICK_FIRE_6 : return settings_current.joystick_1_fire_6;
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case INPUT_JOYSTICK_FIRE_7 : return settings_current.joystick_1_fire_7;
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case INPUT_JOYSTICK_FIRE_8 : return settings_current.joystick_1_fire_8;
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case INPUT_JOYSTICK_FIRE_9 : return settings_current.joystick_1_fire_9;
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case INPUT_JOYSTICK_FIRE_10: return settings_current.joystick_1_fire_10;
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case INPUT_JOYSTICK_FIRE_11: return settings_current.joystick_1_fire_11;
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case INPUT_JOYSTICK_FIRE_12: return settings_current.joystick_1_fire_12;
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case INPUT_JOYSTICK_FIRE_13: return settings_current.joystick_1_fire_13;
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case INPUT_JOYSTICK_FIRE_14: return settings_current.joystick_1_fire_14;
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case INPUT_JOYSTICK_FIRE_15: return settings_current.joystick_1_fire_15;
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default: break;
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}
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break;
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case 1:
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switch( button ) {
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case INPUT_JOYSTICK_FIRE_1 : return settings_current.joystick_2_fire_1;
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case INPUT_JOYSTICK_FIRE_2 : return settings_current.joystick_2_fire_2;
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case INPUT_JOYSTICK_FIRE_3 : return settings_current.joystick_2_fire_3;
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case INPUT_JOYSTICK_FIRE_4 : return settings_current.joystick_2_fire_4;
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case INPUT_JOYSTICK_FIRE_5 : return settings_current.joystick_2_fire_5;
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case INPUT_JOYSTICK_FIRE_6 : return settings_current.joystick_2_fire_6;
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case INPUT_JOYSTICK_FIRE_7 : return settings_current.joystick_2_fire_7;
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case INPUT_JOYSTICK_FIRE_8 : return settings_current.joystick_2_fire_8;
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case INPUT_JOYSTICK_FIRE_9 : return settings_current.joystick_2_fire_9;
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case INPUT_JOYSTICK_FIRE_10: return settings_current.joystick_2_fire_10;
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case INPUT_JOYSTICK_FIRE_11: return settings_current.joystick_2_fire_11;
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case INPUT_JOYSTICK_FIRE_12: return settings_current.joystick_2_fire_12;
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case INPUT_JOYSTICK_FIRE_13: return settings_current.joystick_2_fire_13;
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case INPUT_JOYSTICK_FIRE_14: return settings_current.joystick_2_fire_14;
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case INPUT_JOYSTICK_FIRE_15: return settings_current.joystick_2_fire_15;
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default: break;
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}
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break;
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}
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ui_error( UI_ERROR_ERROR, "get_fire_button_key: which = %d, button = %d",
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which, button );
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fuse_abort();
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}
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static int
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do_joystick( const input_event_joystick_t *joystick_event, int press )
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{
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int which;
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#ifdef USE_WIDGET
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if( ui_widget_level >= 0 ) {
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if( press ) ui_widget_keyhandler( joystick_event->button );
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return 0;
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}
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#ifndef GEKKO /* Home button opens the menu on Wii */
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switch( joystick_event->button ) {
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case INPUT_JOYSTICK_FIRE_2:
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if( press ) ui_popup_menu( INPUT_KEY_F1 );
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break;
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default: break; /* Remove gcc warning */
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}
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#endif /* #ifndef GEKKO */
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#endif /* #ifdef USE_WIDGET */
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which = joystick_event->which;
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if( joystick_event->button < INPUT_JOYSTICK_FIRE_1 ) {
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joystick_button button;
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switch( joystick_event->button ) {
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case INPUT_JOYSTICK_UP : button = JOYSTICK_BUTTON_UP; break;
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case INPUT_JOYSTICK_DOWN : button = JOYSTICK_BUTTON_DOWN; break;
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case INPUT_JOYSTICK_LEFT : button = JOYSTICK_BUTTON_LEFT; break;
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case INPUT_JOYSTICK_RIGHT: button = JOYSTICK_BUTTON_RIGHT; break;
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default:
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ui_error( UI_ERROR_ERROR, "do_joystick: unknown button %d",
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joystick_event->button );
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fuse_abort();
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}
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joystick_press( which, button, press );
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} else {
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keyboard_key_name key;
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key = get_fire_button_key( which, joystick_event->button );
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if( key == KEYBOARD_JOYSTICK_FIRE ) {
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joystick_press( which, JOYSTICK_BUTTON_FIRE, press );
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} else {
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if( press ) {
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keyboard_press( key );
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} else {
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keyboard_release( key );
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}
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}
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}
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return 0;
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}
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