/* timer.c: Speed routines for Fuse Copyright (c) 1999-2008 Philip Kendall, Marek Januszewski, Fredrick Meunier $Id$ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Author contact information: E-mail: philip-fuse@shadowmagic.org.uk */ #include #include "event.h" #include "settings.h" #include "sound.h" #include "tape.h" #include "timer.h" #include "ui/ui.h" static int timer_frame_callback_sound( libspectrum_dword last_tstates ); /* * Routines for estimating emulation speed */ /* The actual time at the end of each of the last 10 emulated seconds */ static double stored_times[10]; /* Which is the next entry in 'stored_times' that we will update */ static size_t next_stored_time; /* The number of frames until we next update 'stored_times' */ static int frames_until_update; /* The number of time samples we have for estimating speed */ static int samples; float current_speed = 100.0; static double start_time; static const int TEN_MS = 10; int timer_event; static void timer_frame( libspectrum_dword last_tstates, int event GCC_UNUSED, void *user_data GCC_UNUSED ); int timer_estimate_speed( void ) { double current_time; if( frames_until_update-- ) return 0; current_time = timer_get_time(); if( current_time < 0 ) return 1; if( samples < 10 ) { /* If we don't have enough data, assume we're running at the desired speed :-) */ current_speed = settings_current.emulation_speed; } else { current_speed = 10 * 100 / ( current_time - stored_times[ next_stored_time ] ); } ui_statusbar_update_speed( current_speed ); stored_times[ next_stored_time ] = current_time; next_stored_time = ( next_stored_time + 1 ) % 10; frames_until_update = ( machine_current->timings.processor_speed / machine_current->timings.tstates_per_frame ) - 1; samples++; return 0; } int timer_estimate_reset( void ) { start_time = timer_get_time(); if( start_time < 0 ) return 1; samples = 0; next_stored_time = 0; frames_until_update = 0; return 0; } int timer_init( void ) { int error; start_time = timer_get_time(); if( start_time < 0 ) return 1; timer_event = event_register( timer_frame, "Timer" ); if( timer_event == -1 ) return 1; error = event_add( 0, timer_event ); if( error ) return error; return 0; } void timer_end( void ) { event_remove_type( timer_event ); } #ifdef SOUND_FIFO /* Callback-style sound based timer */ #include "sound/sfifo.h" extern sfifo_t sound_fifo; static int timer_frame_callback_sound( libspectrum_dword last_tstates ) { for(;;) { /* Sleep while fifo is full */ if( sfifo_space( &sound_fifo ) < sound_framesiz ) { timer_sleep( TEN_MS ); } else { break; } } if( event_add( last_tstates + machine_current->timings.tstates_per_frame, timer_event ) ) return 1; return 0; } #else /* #ifdef SOUND_FIFO */ /* Blocking socket-style sound based timer */ static int timer_frame_callback_sound( libspectrum_dword last_tstates ) { if( event_add( last_tstates + machine_current->timings.tstates_per_frame, timer_event ) ) return 1; return 0; } #endif /* #ifdef SOUND_FIFO */ static void timer_frame( libspectrum_dword last_tstates, int event GCC_UNUSED, void *user_data GCC_UNUSED ) { double current_time, difference; long tstates; if( sound_enabled ) { timer_frame_callback_sound( last_tstates ); return; } /* If we're fastloading, just schedule another check in a frame's time and do nothing else */ if( settings_current.fastload && tape_is_playing() ) { libspectrum_dword next_check_time = last_tstates + machine_current->timings.tstates_per_frame; if( event_add( next_check_time, timer_event ) ) return; } else { float speed = ( settings_current.emulation_speed < 1 ? 1.0 : settings_current.emulation_speed ) / 100.0; while( 1 ) { current_time = timer_get_time(); if( current_time < 0 ) return; difference = current_time - start_time; /* Sleep while we are still 10ms ahead */ if( difference < 0 ) { timer_sleep( TEN_MS ); } else { break; } } current_time = timer_get_time(); if( current_time < 0 ) return; difference = current_time - start_time; tstates = ( ( difference + TEN_MS / 1000.0 ) * machine_current->timings.processor_speed ) * speed + 0.5; if( event_add( last_tstates + tstates, timer_event ) ) return; start_time = current_time + TEN_MS / 1000.0; } }