/* input.c: generalised input events layer for Fuse Copyright (c) 2004 Philip Kendall $Id$ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 49 Temple Place, Suite 330, Boston, MA 02111-1307 USA Author contact information: E-mail: pak21-fuse@srcf.ucam.org Postal address: 15 Crescent Road, Wokingham, Berks, RG40 2DB, England */ #include #include "fuse.h" #include "input.h" #include "joystick.h" #include "keyboard.h" #include "menu.h" #include "settings.h" #include "snapshot.h" #include "tape.h" #include "ui/ui.h" #include "utils.h" #ifdef USE_WIDGET #include "widget/widget.h" #endif /* #ifdef USE_WIDGET */ static int keypress( const input_event_key_t *event ); static int keyrelease( const input_event_key_t *event ); static int do_joystick( const input_event_joystick_t *joystick_event, int press ); int input_event( const input_event_t *event ) { switch( event->type ) { case INPUT_EVENT_KEYPRESS: return keypress( &( event->types.key ) ); case INPUT_EVENT_KEYRELEASE: return keyrelease( &( event->types.key ) ); case INPUT_EVENT_JOYSTICK_PRESS: return do_joystick( &( event->types.joystick ), 1 ); case INPUT_EVENT_JOYSTICK_RELEASE: return do_joystick( &( event->types.joystick ), 0 ); } ui_error( UI_ERROR_ERROR, "unknown input event type %d", event->type ); return 1; } static int keypress( const input_event_key_t *event ) { input_key key; int swallow; const keyboard_spectrum_keys_t *ptr; key = event->key; #ifdef USE_WIDGET if( widget_level >= 0 ) { widget_keyhandler( key ); return 0; } #endif /* #ifdef USE_WIDGET */ swallow = 0; /* Joystick emulation via QAOP */ switch( key ) { case INPUT_KEY_q: swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_UP , 1 ); break; case INPUT_KEY_a: swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_DOWN , 1 ); break; case INPUT_KEY_o: swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_LEFT , 1 ); break; case INPUT_KEY_p: swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_RIGHT, 1 ); break; case INPUT_KEY_space: swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_FIRE , 1 ); break; default: break; /* Remove warning */ } if( swallow ) return 0; ptr = keyboard_get_spectrum_keys( key ); if( ptr ) { keyboard_press( ptr->key1 ); keyboard_press( ptr->key2 ); } #ifdef USE_WIDGET switch( key ) { case INPUT_KEY_F1: fuse_emulation_pause(); widget_do( WIDGET_TYPE_MENU, &widget_menu ); fuse_emulation_unpause(); break; case INPUT_KEY_F2: fuse_emulation_pause(); menu_file_savesnapshot( 0 ); fuse_emulation_unpause(); break; case INPUT_KEY_F3: fuse_emulation_pause(); menu_file_open( 0 ); fuse_emulation_unpause(); break; case INPUT_KEY_F4: fuse_emulation_pause(); menu_options_general( 0 ); fuse_emulation_unpause(); break; case INPUT_KEY_F5: fuse_emulation_pause(); menu_machine_reset( 0 ); fuse_emulation_unpause(); break; case INPUT_KEY_F6: fuse_emulation_pause(); menu_media_tape_write( 0 ); fuse_emulation_unpause(); break; case INPUT_KEY_F7: fuse_emulation_pause(); menu_media_tape_open( 0 ); fuse_emulation_unpause(); break; case INPUT_KEY_F8: menu_media_tape_play( 0 ); break; case INPUT_KEY_F9: fuse_emulation_pause(); menu_machine_select( 0 ); fuse_emulation_unpause(); break; case INPUT_KEY_F10: menu_file_exit( 0 ); break; default: break; /* Remove gcc warning */ } #endif /* #ifdef USE_WIDGET */ return 0; } static int keyrelease( const input_event_key_t *event ) { input_key key; const keyboard_spectrum_keys_t *ptr; key = event->key; ptr = keyboard_get_spectrum_keys( key ); if( ptr ) { keyboard_release( ptr->key1 ); keyboard_release( ptr->key2 ); } /* Joystick emulation via QAOP */ switch( key ) { case INPUT_KEY_q: joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_UP , 0 ); break; case INPUT_KEY_a: joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_DOWN , 0 ); break; case INPUT_KEY_o: joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_LEFT , 0 ); break; case INPUT_KEY_p: joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_RIGHT, 0 ); break; case INPUT_KEY_space: joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_FIRE , 0 ); break; default: break; /* Remove warning */ } return 0; } static keyboard_key_name get_fire_button_key( int which, input_joystick_button button ) { switch( which ) { case 0: switch( button ) { case INPUT_JOYSTICK_FIRE_1 : return settings_current.joystick_1_fire_1; case INPUT_JOYSTICK_FIRE_2 : return settings_current.joystick_1_fire_2; case INPUT_JOYSTICK_FIRE_3 : return settings_current.joystick_1_fire_3; case INPUT_JOYSTICK_FIRE_4 : return settings_current.joystick_1_fire_4; case INPUT_JOYSTICK_FIRE_5 : return settings_current.joystick_1_fire_5; case INPUT_JOYSTICK_FIRE_6 : return settings_current.joystick_1_fire_6; case INPUT_JOYSTICK_FIRE_7 : return settings_current.joystick_1_fire_7; case INPUT_JOYSTICK_FIRE_8 : return settings_current.joystick_1_fire_8; case INPUT_JOYSTICK_FIRE_9 : return settings_current.joystick_1_fire_9; case INPUT_JOYSTICK_FIRE_10: return settings_current.joystick_1_fire_10; default: break; } break; case 1: switch( button ) { case INPUT_JOYSTICK_FIRE_1 : return settings_current.joystick_2_fire_1; case INPUT_JOYSTICK_FIRE_2 : return settings_current.joystick_2_fire_2; case INPUT_JOYSTICK_FIRE_3 : return settings_current.joystick_2_fire_3; case INPUT_JOYSTICK_FIRE_4 : return settings_current.joystick_2_fire_4; case INPUT_JOYSTICK_FIRE_5 : return settings_current.joystick_2_fire_5; case INPUT_JOYSTICK_FIRE_6 : return settings_current.joystick_2_fire_6; case INPUT_JOYSTICK_FIRE_7 : return settings_current.joystick_2_fire_7; case INPUT_JOYSTICK_FIRE_8 : return settings_current.joystick_2_fire_8; case INPUT_JOYSTICK_FIRE_9 : return settings_current.joystick_2_fire_9; case INPUT_JOYSTICK_FIRE_10: return settings_current.joystick_2_fire_10; default: break; } break; } ui_error( UI_ERROR_ERROR, "get_fire_button_key: which = %d, button = %d", which, button ); fuse_abort(); } static int do_joystick( const input_event_joystick_t *joystick_event, int press ) { int which; which = joystick_event->which; if( joystick_event->button < INPUT_JOYSTICK_FIRE_1 ) { joystick_button button; switch( joystick_event->button ) { case INPUT_JOYSTICK_UP : button = JOYSTICK_BUTTON_UP; break; case INPUT_JOYSTICK_DOWN : button = JOYSTICK_BUTTON_DOWN; break; case INPUT_JOYSTICK_LEFT : button = JOYSTICK_BUTTON_LEFT; break; case INPUT_JOYSTICK_RIGHT: button = JOYSTICK_BUTTON_RIGHT; break; default: ui_error( UI_ERROR_ERROR, "do_joystick: unknown button %d", joystick_event->button ); fuse_abort(); } joystick_press( which, button, press ); } else { keyboard_key_name key; key = get_fire_button_key( which, joystick_event->button ); if( key == KEYBOARD_JOYSTICK_FIRE ) { joystick_press( which, JOYSTICK_BUTTON_FIRE, press ); } else { if( press ) { keyboard_press( key ); } else { keyboard_release( key ); } } } return 0; }