/* rectangle.c: routines for managing the set of screen area rectangles updated since the last display Copyright (c) 1999-2015 Philip Kendall, Thomas Harte, Witold Filipczyk and Fredrick Meunier This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Author contact information: E-mail: philip-fuse@shadowmagic.org.uk */ #include #include #include "fuse.h" #include "rectangle.h" #include "settings.h" #include "ui/ui.h" /* Those rectangles which were modified on the last line to be displayed */ static struct rectangle *rectangle_active = NULL; static size_t rectangle_active_count = 0, rectangle_active_allocated = 0; /* Those rectangles which weren't */ struct rectangle *rectangle_inactive = NULL; size_t rectangle_inactive_count = 0, rectangle_inactive_allocated = 0; /* Add the rectangle { x, line, w, 1 } to the list of rectangles to be redrawn, either by extending an existing rectangle or creating a new one */ void rectangle_add( int y, int x, int w ) { size_t i; struct rectangle *ptr; /* Check through all 'active' rectangles (those which were modified on the previous line) and see if we can use this new rectangle to extend them */ for( i = 0; i < rectangle_active_count; i++ ) { if( rectangle_active[i].x == x && rectangle_active[i].w == w ) { rectangle_active[i].h++; return; } } /* We couldn't find a rectangle to extend, so create a new one */ if( ++rectangle_active_count > rectangle_active_allocated ) { size_t new_alloc; new_alloc = rectangle_active_allocated ? 2 * rectangle_active_allocated : 8; ptr = libspectrum_renew( struct rectangle, rectangle_active, new_alloc ); rectangle_active_allocated = new_alloc; rectangle_active = ptr; } ptr = &rectangle_active[ rectangle_active_count - 1 ]; ptr->x = x; ptr->y = y; ptr->w = w; ptr->h = 1; } #ifndef MAX #define MAX(a,b) (((a) > (b)) ? (a) : (b)) #define MIN(a,b) (((a) < (b)) ? (a) : (b)) #endif static inline int compare_and_merge_rectangles( struct rectangle *source ) { size_t z; /* Now look to see if there is an overlapping rectangle in the inactive list. These occur when frame skip is on and the same lines are covered more than once... */ for( z = 0; z < rectangle_inactive_count; z++ ) { if( rectangle_inactive[z].x == source->x && rectangle_inactive[z].w == source->w ) { if( rectangle_inactive[z].y == source->y && rectangle_inactive[z].h == source->h ) return 1; if( ( rectangle_inactive[z].y < source->y && ( source->y < ( rectangle_inactive[z].y + rectangle_inactive[z].h + 1 ) ) ) || ( source->y < rectangle_inactive[z].y && ( rectangle_inactive[z].y < ( source->y + source->h + 1 ) ) ) ) { /* rects overlap or touch in the y dimension, merge */ rectangle_inactive[z].h = MAX( rectangle_inactive[z].y + rectangle_inactive[z].h, source->y + source->h ) - MIN( rectangle_inactive[z].y, source->y ); rectangle_inactive[z].y = MIN( rectangle_inactive[z].y, source->y ); return 1; } } if( rectangle_inactive[z].y == source->y && rectangle_inactive[z].h == source->h ) { if( (rectangle_inactive[z].x < source->x && ( source->x < ( rectangle_inactive[z].x + rectangle_inactive[z].w + 1 ) ) ) || ( source->x < rectangle_inactive[z].x && ( rectangle_inactive[z].x < ( source->x + source->w + 1 ) ) ) ) { /* rects overlap or touch in the x dimension, merge */ rectangle_inactive[z].w = MAX( rectangle_inactive[z].x + rectangle_inactive[z].w, source->x + source->w ) - MIN( rectangle_inactive[z].x, source->x ); rectangle_inactive[z].x = MIN( rectangle_inactive[z].x, source->x ); return 1; } } /* Handle overlaps offset by both x and y? how much overlap and hence overdraw can be tolerated? */ } return 0; } /* Move all rectangles not updated on this line to the inactive list */ void rectangle_end_line( int y ) { size_t i; struct rectangle *ptr; for( i = 0; i < rectangle_active_count; i++ ) { /* Skip if this rectangle was updated this line */ if( rectangle_active[i].y + rectangle_active[i].h == y + 1 ) continue; if ( settings_current.frame_rate > 1 && compare_and_merge_rectangles( &rectangle_active[i] ) ) { /* Mark the active rectangle as done */ rectangle_active[i].h = 0; continue; } /* We couldn't find a rectangle to extend, so create a new one */ if( ++rectangle_inactive_count > rectangle_inactive_allocated ) { size_t new_alloc; new_alloc = rectangle_inactive_allocated ? 2 * rectangle_inactive_allocated : 8; ptr = libspectrum_renew( struct rectangle, rectangle_inactive, new_alloc ); rectangle_inactive_allocated = new_alloc; rectangle_inactive = ptr; } rectangle_inactive[ rectangle_inactive_count - 1 ] = rectangle_active[i]; /* Mark the active rectangle as done */ rectangle_active[i].h = 0; } /* Compress the list of active rectangles */ for( i = 0, ptr = rectangle_active; i < rectangle_active_count; i++ ) { if( rectangle_active[i].h == 0 ) continue; *ptr = rectangle_active[i]; ptr++; } rectangle_active_count = ptr - rectangle_active; }