mirror of
https://github.com/samstyle/Xpeccy.git
synced 2025-04-19 00:04:05 +03:00
build 20170409
[+] Fix CMakeLists.txt for MacOSX build [+] Tiny redisign of Xpeccy icon
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60
CMakeLists.txt
Normal file → Executable file
60
CMakeLists.txt
Normal file → Executable file
@ -1,5 +1,6 @@
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cmake_minimum_required(VERSION 2.8.11)
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project(xpeccy)
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set(PROJECT_NAME "xpeccy")
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project(${PROJECT_NAME})
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file(STRINGS "Release" XVER)
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#set(XVER "0.6.20160119")
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@ -31,7 +32,7 @@ set(CMAKE_CXX_FLAGS_DEBUG "-g -DISDEBUG ${CMAKE_CXX_FLAGS_DEBUG}")
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# OS-depended section
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set(CPACK_PACKAGE_NAME "Xpeccy")
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set(CPACK_PACKAGE_NAME ${PROJECT_NAME})
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set(CPACK_PACKAGE_VERSION ${XVER})
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set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}_${CPACK_PACKAGE_VERSION}_${CMAKE_SYSTEM_PROCESSOR}")
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set(CPACK_PACKAGE_DESCRIPTION "ZX Spectrum emulator")
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@ -64,10 +65,17 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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endif()
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# install_targets(/bin xpeccy)
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install(FILES ${CMAKE_BINARY_DIR}/xpeccy DESTINATION bin PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE WORLD_READ WORLD_EXECUTE GROUP_READ GROUP_EXECUTE)
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install(FILES images/xpeccy.png DESTINATION share/icons)
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install(FILES Xpeccy.desktop DESTINATION share/applications)
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# install_targets(/bin ${PROJECT_NAME})
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install(FILES ${CMAKE_BINARY_DIR}/${PROJECT_NAME}
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DESTINATION bin
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PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE WORLD_READ WORLD_EXECUTE GROUP_READ GROUP_EXECUTE
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)
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install(FILES images/xpeccy.png
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DESTINATION share/icons
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)
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install(FILES Xpeccy.desktop
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DESTINATION share/applications
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)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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@ -75,16 +83,14 @@ elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(LIB_PATHS lib lib64 local/lib local/lib64)
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set(CPACK_GENERATOR "DragNDrop")
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set(CPACK_DMG_NAME "Xpeccy")
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set(CPACK_DMG_NAME ${PROJECT_NAME})
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set(CPACK_DMG_FORMAT UDZO)
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set(BUNDLE_NAME ${CPACK_DMG_NAME}.app)
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set(BUNDLE_ICON images/xpeccy.icns)
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set(BINDIR ${BUNDLE_NAME}/Contents/MacOS)
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set(SHAREDIR ${BUNDLE_NAME}/Contents/Resources)
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set(CPACK_BUNDLE_NAME ${PROJECT_NAME}.app)
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set(CPACK_BUNDLE_ICON ${CMAKE_SOURCE_DIR}/images/xpeccy.icns)
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install(FILES ${CMAKE_BINARY_DIR}/xpeccy DESTINATION ${BINDIR} PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE WORLD_READ WORLD_EXECUTE GROUP_READ GROUP_EXECUTE)
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install(FILES images/xpeccy.icns DESTINATION ${SHAREDIR})
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set_source_files_properties(${CMAKE_BINARY_DIR}/${PROJECT_NAME} PROPERTIES MACOS_PACKAGE_LOCATION MacOSX)
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set_source_files_properties(${CPACK_BUNDLE_ICON} PROPERTIES MACOS_PACKAGE_LOCATION Resources)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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@ -170,7 +176,7 @@ endif()
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# alsa (sound, linux)
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if(UNIX)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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find_package(ALSA)
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if (ALSA_FOUND)
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add_definitions(-DHAVEALSA)
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@ -179,7 +185,7 @@ if(UNIX)
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set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS}, libasound2 (>=1.0)")
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set(CPACK_RPM_PACKAGE_DEPENDS "${CPACK_RPM_PACKAGE_DEPENDS}, libasound2 >= 1.0")
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endif(ALSA_FOUND)
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endif(UNIX)
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endif()
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# SDL (sound)
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@ -207,15 +213,23 @@ endif(ZLIB_FOUND)
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include_directories(${INCLUDIRS})
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add_executable(xpeccy WIN32
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${SOURCES}
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${HEADERS}
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${UIHEADERS}
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${RESOURCES}
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${MOCHEADERS}
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)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS} ${UIHEADERS} ${RESOURCES} ${MOCHEADERS})
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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add_executable(${PROJECT_NAME} MACOSX_BUNDLE ${SOURCES} ${HEADERS} ${UIHEADERS} ${RESOURCES} ${MOCHEADERS})
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find_program(MACDEPLOYQTEXE macdeployqt)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND mkdir ARGS -p ${CMAKE_BINARY_DIR}/${CPACK_BUNDLE_NAME}/Contents/Frameworks
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COMMAND cp ARGS -R /Library/Frameworks/SDL.framework ${CMAKE_BINARY_DIR}/${CPACK_BUNDLE_NAME}/Contents/Frameworks
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COMMAND ${MACDEPLOYQTEXE} ARGS ${CMAKE_BINARY_DIR}/${CPACK_BUNDLE_NAME} -always-overwrite
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)
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set(CMAKE_INSTALL_PREFIX "/Applications")
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install(TARGETS ${PROJECT_NAME} BUNDLE DESTINATION .)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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add_executable(${PROJECT_NAME} WIN32 ${SOURCES} ${HEADERS} ${UIHEADERS} ${RESOURCES} ${MOCHEADERS})
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endif()
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target_link_libraries(xpeccy ${LIBRARIES})
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target_link_libraries(${PROJECT_NAME} ${LIBRARIES})
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include(${CMAKE_ROOT}/Modules/CPack.cmake)
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173
cmake/FindSDL2.cmake
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173
cmake/FindSDL2.cmake
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@ -0,0 +1,173 @@
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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message("<FindSDL2.cmake>")
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SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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${SDL2_PATH}
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)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2_SEARCH_PATHS}
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(PATH_SUFFIXES lib64 lib/x64 lib)
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else()
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set(PATH_SUFFIXES lib/x86 lib)
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endif()
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES ${PATH_SUFFIXES}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES ${PATH_SUFFIXES}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional link flag, -mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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ENDIF(SDL2_LIBRARY_TEMP)
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message("</FindSDL2.cmake>")
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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BIN
images/logo.ico
BIN
images/logo.ico
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Before Width: | Height: | Size: 4.2 KiB |
Binary file not shown.
BIN
images/xpeccy.ico
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BIN
images/xpeccy.ico
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Binary file not shown.
After Width: | Height: | Size: 64 KiB |
BIN
images/xpeccy.png
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BIN
images/xpeccy.png
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 5.1 KiB |
@ -1 +1 @@
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#define VERSION 0.6.20170406
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#define VERSION 0.6.20170409
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