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mirror of https://github.com/samstyle/Xpeccy.git synced 2025-04-19 00:04:05 +03:00

build 20170409

[+] Fix CMakeLists.txt for MacOSX build
[+] Tiny redisign of Xpeccy icon
This commit is contained in:
samstyle 2017-04-09 21:44:05 +03:00
parent 8bb4a49e99
commit 138277cfa1
9 changed files with 213 additions and 26 deletions

60
CMakeLists.txt Normal file → Executable file
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@ -1,5 +1,6 @@
cmake_minimum_required(VERSION 2.8.11)
project(xpeccy)
set(PROJECT_NAME "xpeccy")
project(${PROJECT_NAME})
file(STRINGS "Release" XVER)
#set(XVER "0.6.20160119")
@ -31,7 +32,7 @@ set(CMAKE_CXX_FLAGS_DEBUG "-g -DISDEBUG ${CMAKE_CXX_FLAGS_DEBUG}")
# OS-depended section
set(CPACK_PACKAGE_NAME "Xpeccy")
set(CPACK_PACKAGE_NAME ${PROJECT_NAME})
set(CPACK_PACKAGE_VERSION ${XVER})
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}_${CPACK_PACKAGE_VERSION}_${CMAKE_SYSTEM_PROCESSOR}")
set(CPACK_PACKAGE_DESCRIPTION "ZX Spectrum emulator")
@ -64,10 +65,17 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
endif()
# install_targets(/bin xpeccy)
install(FILES ${CMAKE_BINARY_DIR}/xpeccy DESTINATION bin PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE WORLD_READ WORLD_EXECUTE GROUP_READ GROUP_EXECUTE)
install(FILES images/xpeccy.png DESTINATION share/icons)
install(FILES Xpeccy.desktop DESTINATION share/applications)
# install_targets(/bin ${PROJECT_NAME})
install(FILES ${CMAKE_BINARY_DIR}/${PROJECT_NAME}
DESTINATION bin
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE WORLD_READ WORLD_EXECUTE GROUP_READ GROUP_EXECUTE
)
install(FILES images/xpeccy.png
DESTINATION share/icons
)
install(FILES Xpeccy.desktop
DESTINATION share/applications
)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
@ -75,16 +83,14 @@ elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(LIB_PATHS lib lib64 local/lib local/lib64)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_NAME "Xpeccy")
set(CPACK_DMG_NAME ${PROJECT_NAME})
set(CPACK_DMG_FORMAT UDZO)
set(BUNDLE_NAME ${CPACK_DMG_NAME}.app)
set(BUNDLE_ICON images/xpeccy.icns)
set(BINDIR ${BUNDLE_NAME}/Contents/MacOS)
set(SHAREDIR ${BUNDLE_NAME}/Contents/Resources)
set(CPACK_BUNDLE_NAME ${PROJECT_NAME}.app)
set(CPACK_BUNDLE_ICON ${CMAKE_SOURCE_DIR}/images/xpeccy.icns)
install(FILES ${CMAKE_BINARY_DIR}/xpeccy DESTINATION ${BINDIR} PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE WORLD_READ WORLD_EXECUTE GROUP_READ GROUP_EXECUTE)
install(FILES images/xpeccy.icns DESTINATION ${SHAREDIR})
set_source_files_properties(${CMAKE_BINARY_DIR}/${PROJECT_NAME} PROPERTIES MACOS_PACKAGE_LOCATION MacOSX)
set_source_files_properties(${CPACK_BUNDLE_ICON} PROPERTIES MACOS_PACKAGE_LOCATION Resources)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
@ -170,7 +176,7 @@ endif()
# alsa (sound, linux)
if(UNIX)
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
find_package(ALSA)
if (ALSA_FOUND)
add_definitions(-DHAVEALSA)
@ -179,7 +185,7 @@ if(UNIX)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS}, libasound2 (>=1.0)")
set(CPACK_RPM_PACKAGE_DEPENDS "${CPACK_RPM_PACKAGE_DEPENDS}, libasound2 >= 1.0")
endif(ALSA_FOUND)
endif(UNIX)
endif()
# SDL (sound)
@ -207,15 +213,23 @@ endif(ZLIB_FOUND)
include_directories(${INCLUDIRS})
add_executable(xpeccy WIN32
${SOURCES}
${HEADERS}
${UIHEADERS}
${RESOURCES}
${MOCHEADERS}
)
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS} ${UIHEADERS} ${RESOURCES} ${MOCHEADERS})
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
add_executable(${PROJECT_NAME} MACOSX_BUNDLE ${SOURCES} ${HEADERS} ${UIHEADERS} ${RESOURCES} ${MOCHEADERS})
find_program(MACDEPLOYQTEXE macdeployqt)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND mkdir ARGS -p ${CMAKE_BINARY_DIR}/${CPACK_BUNDLE_NAME}/Contents/Frameworks
COMMAND cp ARGS -R /Library/Frameworks/SDL.framework ${CMAKE_BINARY_DIR}/${CPACK_BUNDLE_NAME}/Contents/Frameworks
COMMAND ${MACDEPLOYQTEXE} ARGS ${CMAKE_BINARY_DIR}/${CPACK_BUNDLE_NAME} -always-overwrite
)
set(CMAKE_INSTALL_PREFIX "/Applications")
install(TARGETS ${PROJECT_NAME} BUNDLE DESTINATION .)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
add_executable(${PROJECT_NAME} WIN32 ${SOURCES} ${HEADERS} ${UIHEADERS} ${RESOURCES} ${MOCHEADERS})
endif()
target_link_libraries(xpeccy ${LIBRARIES})
target_link_libraries(${PROJECT_NAME} ${LIBRARIES})
include(${CMAKE_ROOT}/Modules/CPack.cmake)

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@ -1 +1 @@
0.6.20170406
0.6.20170409

173
cmake/FindSDL2.cmake Normal file
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@ -0,0 +1,173 @@
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
message("<FindSDL2.cmake>")
SET(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
${SDL2_PATH}
)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS ${SDL2_SEARCH_PATHS}
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PATH_SUFFIXES lib64 lib/x64 lib)
else()
set(PATH_SUFFIXES lib/x86 lib)
endif()
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
ENDIF(SDL2_LIBRARY_TEMP)
message("</FindSDL2.cmake>")
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

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@ -1 +1 @@
#define VERSION 0.6.20170406
#define VERSION 0.6.20170409

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@ -1 +1 @@
app ICON "images/logo.ico"
app ICON "images/xpeccy.ico"