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Files
sqlite/src/vdbe.c
drh a8b38d286e Remove cruft: restrict the number of sorters and lists in the VDBE to one
since no more than one was ever used anyway.  This eliminates several
op-codes and simplifies the implementation of several others. (CVS 297)

FossilOrigin-Name: e1370276c2a0d045b29c981ddcb59f737e19a91c
2001-11-01 14:41:34 +00:00

4069 lines
112 KiB
C

/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
*************************************************************************
** The code in this file implements the Virtual Database Engine (VDBE)
**
** The SQL parser generates a program which is then executed by
** the VDBE to do the work of the SQL statement. VDBE programs are
** similar in form to assembly language. The program consists of
** a linear sequence of operations. Each operation has an opcode
** and 3 operands. Operands P1 and P2 are integers. Operand P3
** is a null-terminated string. The P2 operand must be non-negative.
** Opcodes will typically ignore one or more operands. Many opcodes
** ignore all three operands.
**
** Computation results are stored on a stack. Each entry on the
** stack is either an integer, a null-terminated string, a floating point
** number, or the SQL "NULL" value. An inplicit conversion from one
** type to the other occurs as necessary.
**
** Most of the code in this file is taken up by the sqliteVdbeExec()
** function which does the work of interpreting a VDBE program.
** But other routines are also provided to help in building up
** a program instruction by instruction.
**
** $Id: vdbe.c,v 1.91 2001/11/01 14:41:34 drh Exp $
*/
#include "sqliteInt.h"
#include <ctype.h>
/*
** SQL is translated into a sequence of instructions to be
** executed by a virtual machine. Each instruction is an instance
** of the following structure.
*/
typedef struct VdbeOp Op;
/*
** Boolean values
*/
typedef unsigned char Bool;
/*
** A cursor is a pointer into a database file. The database file
** can represent either an SQL table or an SQL index. Each file is
** a bag of key/data pairs. The cursor can loop over all key/data
** pairs (in an arbitrary order) or it can retrieve a particular
** key/data pair given a copy of the key.
**
** Every cursor that the virtual machine has open is represented by an
** instance of the following structure.
*/
struct Cursor {
BtCursor *pCursor; /* The cursor structure of the backend */
int lastRecno; /* Last recno from a Next or NextIdx operation */
Bool recnoIsValid; /* True if lastRecno is valid */
Bool keyAsData; /* The OP_Column command works on key instead of data */
Bool atFirst; /* True if pointing to first entry */
Btree *pBt; /* Separate file holding temporary table */
char *zKey; /* Key used in BeginIdx and NextIdx operators */
int nKey; /* Number of bytes in zKey[] */
};
typedef struct Cursor Cursor;
/*
** A sorter builds a list of elements to be sorted. Each element of
** the list is an instance of the following structure.
*/
typedef struct Sorter Sorter;
struct Sorter {
int nKey; /* Number of bytes in the key */
char *zKey; /* The key by which we will sort */
int nData; /* Number of bytes in the data */
char *pData; /* The data associated with this key */
Sorter *pNext; /* Next in the list */
};
/*
** Number of buckets used for merge-sort.
*/
#define NSORT 30
/*
** A single level of the stack is an instance of the following
** structure. Except, string values are stored on a separate
** list of of pointers to character. The reason for storing
** strings separately is so that they can be easily passed
** to the callback function.
*/
struct Stack {
int i; /* Integer value */
int n; /* Number of characters in string value, including '\0' */
int flags; /* Some combination of STK_Null, STK_Str, STK_Dyn, etc. */
double r; /* Real value */
};
typedef struct Stack Stack;
/*
** Memory cells use the same structure as the stack except that space
** for an arbitrary string is added.
*/
struct Mem {
Stack s; /* All values of the memory cell besides string */
char *z; /* String value for this memory cell */
};
typedef struct Mem Mem;
/*
** Allowed values for Stack.flags
*/
#define STK_Null 0x0001 /* Value is NULL */
#define STK_Str 0x0002 /* Value is a string */
#define STK_Int 0x0004 /* Value is an integer */
#define STK_Real 0x0008 /* Value is a real number */
#define STK_Dyn 0x0010 /* Need to call sqliteFree() on zStack[*] */
/*
** An Agg structure describes an Aggregator. Each Agg consists of
** zero or more Aggregator elements (AggElem). Each AggElem contains
** a key and one or more values. The values are used in processing
** aggregate functions in a SELECT. The key is used to implement
** the GROUP BY clause of a select.
*/
typedef struct Agg Agg;
typedef struct AggElem AggElem;
struct Agg {
int nMem; /* Number of values stored in each AggElem */
AggElem *pCurrent; /* The AggElem currently in focus */
HashElem *pSearch; /* The hash element for pCurrent */
Hash hash; /* Hash table of all aggregate elements */
};
struct AggElem {
char *zKey; /* The key to this AggElem */
int nKey; /* Number of bytes in the key, including '\0' at end */
Mem aMem[1]; /* The values for this AggElem */
};
/*
** A Set structure is used for quick testing to see if a value
** is part of a small set. Sets are used to implement code like
** this:
** x.y IN ('hi','hoo','hum')
*/
typedef struct Set Set;
struct Set {
Hash hash; /* A set is just a hash table */
};
/*
** A Keylist is a bunch of keys into a table. The keylist can
** grow without bound. The keylist stores the keys of database
** records that need to be deleted.
*/
typedef struct Keylist Keylist;
struct Keylist {
int nKey; /* Number of slots in aKey[] */
int nUsed; /* Next unwritten slot in aKey[] */
int nRead; /* Next unread slot in aKey[] */
Keylist *pNext; /* Next block of keys */
int aKey[1]; /* One or more keys. Extra space allocated as needed */
};
/*
** An instance of the virtual machine
*/
struct Vdbe {
sqlite *db; /* The whole database */
Btree *pBt; /* Opaque context structure used by DB backend */
FILE *trace; /* Write an execution trace here, if not NULL */
int nOp; /* Number of instructions in the program */
int nOpAlloc; /* Number of slots allocated for aOp[] */
Op *aOp; /* Space to hold the virtual machine's program */
int nLabel; /* Number of labels used */
int nLabelAlloc; /* Number of slots allocated in aLabel[] */
int *aLabel; /* Space to hold the labels */
int tos; /* Index of top of stack */
int nStackAlloc; /* Size of the stack */
Stack *aStack; /* The operand stack, except string values */
char **zStack; /* Text or binary values of the stack */
char **azColName; /* Becomes the 4th parameter to callbacks */
int nCursor; /* Number of slots in aCsr[] */
Cursor *aCsr; /* On element of this array for each open cursor */
Keylist *pList; /* A list of ROWIDs */
Sorter *pSort; /* A linked list of objects to be sorted */
FILE *pFile; /* At most one open file handler */
int nField; /* Number of file fields */
char **azField; /* Data for each file field */
char *zLine; /* A single line from the input file */
int nLineAlloc; /* Number of spaces allocated for zLine */
int nMem; /* Number of memory locations currently allocated */
Mem *aMem; /* The memory locations */
Agg agg; /* Aggregate information */
int nSet; /* Number of sets allocated */
Set *aSet; /* An array of sets */
int nFetch; /* Number of OP_Fetch instructions executed */
int nCallback; /* Number of callbacks invoked so far */
};
/*
** Create a new virtual database engine.
*/
Vdbe *sqliteVdbeCreate(sqlite *db){
Vdbe *p;
p = sqliteMalloc( sizeof(Vdbe) );
if( p==0 ) return 0;
p->pBt = db->pBe;
p->db = db;
return p;
}
/*
** Turn tracing on or off
*/
void sqliteVdbeTrace(Vdbe *p, FILE *trace){
p->trace = trace;
}
/*
** Add a new instruction to the list of instructions current in the
** VDBE. Return the address of the new instruction.
**
** Parameters:
**
** p Pointer to the VDBE
**
** op The opcode for this instruction
**
** p1, p2 First two of the three possible operands.
**
** Use the sqliteVdbeResolveLabel() function to fix an address and
** the sqliteVdbeChangeP3() function to change the value of the P3
** operand.
*/
int sqliteVdbeAddOp(Vdbe *p, int op, int p1, int p2){
int i;
i = p->nOp;
p->nOp++;
if( i>=p->nOpAlloc ){
int oldSize = p->nOpAlloc;
Op *aNew;
p->nOpAlloc = p->nOpAlloc*2 + 100;
aNew = sqliteRealloc(p->aOp, p->nOpAlloc*sizeof(Op));
if( aNew==0 ){
p->nOpAlloc = oldSize;
return 0;
}
p->aOp = aNew;
memset(&p->aOp[oldSize], 0, (p->nOpAlloc-oldSize)*sizeof(Op));
}
p->aOp[i].opcode = op;
p->aOp[i].p1 = p1;
if( p2<0 && (-1-p2)<p->nLabel && p->aLabel[-1-p2]>=0 ){
p2 = p->aLabel[-1-p2];
}
p->aOp[i].p2 = p2;
p->aOp[i].p3 = 0;
p->aOp[i].p3type = P3_NOTUSED;
return i;
}
/*
** Resolve label "x" to be the address of the next instruction to
** be inserted.
*/
void sqliteVdbeResolveLabel(Vdbe *p, int x){
int j;
if( x<0 && (-x)<=p->nLabel && p->aOp ){
p->aLabel[-1-x] = p->nOp;
for(j=0; j<p->nOp; j++){
if( p->aOp[j].p2==x ) p->aOp[j].p2 = p->nOp;
}
}
}
/*
** Return the address of the next instruction to be inserted.
*/
int sqliteVdbeCurrentAddr(Vdbe *p){
return p->nOp;
}
/*
** Add a whole list of operations to the operation stack. Return the
** address of the first operation added.
*/
int sqliteVdbeAddOpList(Vdbe *p, int nOp, VdbeOp const *aOp){
int addr;
if( p->nOp + nOp >= p->nOpAlloc ){
int oldSize = p->nOpAlloc;
Op *aNew;
p->nOpAlloc = p->nOpAlloc*2 + nOp + 10;
aNew = sqliteRealloc(p->aOp, p->nOpAlloc*sizeof(Op));
if( aNew==0 ){
p->nOpAlloc = oldSize;
return 0;
}
p->aOp = aNew;
memset(&p->aOp[oldSize], 0, (p->nOpAlloc-oldSize)*sizeof(Op));
}
addr = p->nOp;
if( nOp>0 ){
int i;
for(i=0; i<nOp; i++){
int p2 = aOp[i].p2;
p->aOp[i+addr] = aOp[i];
if( p2<0 ) p->aOp[i+addr].p2 = addr + ADDR(p2);
p->aOp[i+addr].p3type = aOp[i].p3 ? P3_STATIC : P3_NOTUSED;
}
p->nOp += nOp;
}
return addr;
}
/*
** Change the value of the P1 operand for a specific instruction.
** This routine is useful when a large program is loaded from a
** static array using sqliteVdbeAddOpList but we want to make a
** few minor changes to the program.
*/
void sqliteVdbeChangeP1(Vdbe *p, int addr, int val){
if( p && addr>=0 && p->nOp>addr && p->aOp ){
p->aOp[addr].p1 = val;
}
}
/*
** Change the value of the P3 operand for a specific instruction.
** This routine is useful when a large program is loaded from a
** static array using sqliteVdbeAddOpList but we want to make a
** few minor changes to the program.
**
** If n>=0 then the P3 operand is dynamic, meaning that a copy of
** the string is made into memory obtained from sqliteMalloc().
** A value of n==0 means copy bytes of zP3 up to and including the
** first null byte. If n>0 then copy n+1 bytes of zP3.
**
** If n==P3_STATIC it means that zP3 is a pointer to a constant static
** string we can just copy the pointer. n==P3_POINTER means zP3 is
** a pointer to some object other than a string.
**
** If addr<0 then change P3 on the most recently inserted instruction.
*/
void sqliteVdbeChangeP3(Vdbe *p, int addr, char *zP3, int n){
Op *pOp;
if( p==0 || p->aOp==0 ) return;
if( addr<0 || addr>=p->nOp ){
addr = p->nOp - 1;
if( addr<0 ) return;
}
pOp = &p->aOp[addr];
if( pOp->p3 && pOp->p3type==P3_DYNAMIC ){
sqliteFree(pOp->p3);
pOp->p3 = 0;
}
if( zP3==0 ){
pOp->p3 = 0;
pOp->p3type = P3_NOTUSED;
}else if( n<0 ){
pOp->p3 = zP3;
pOp->p3type = n;
}else{
sqliteSetNString(&pOp->p3, zP3, n, 0);
pOp->p3type = P3_DYNAMIC;
}
}
/*
** If the P3 operand to the specified instruction appears
** to be a quoted string token, then this procedure removes
** the quotes.
**
** The quoting operator can be either a grave ascent (ASCII 0x27)
** or a double quote character (ASCII 0x22). Two quotes in a row
** resolve to be a single actual quote character within the string.
*/
void sqliteVdbeDequoteP3(Vdbe *p, int addr){
Op *pOp;
if( p->aOp==0 || addr<0 || addr>=p->nOp ) return;
pOp = &p->aOp[addr];
if( pOp->p3==0 || pOp->p3[0]==0 ) return;
if( pOp->p3type==P3_POINTER ) return;
if( pOp->p3type!=P3_DYNAMIC ){
pOp->p3 = sqliteStrDup(pOp->p3);
pOp->p3type = P3_DYNAMIC;
}
sqliteDequote(pOp->p3);
}
/*
** On the P3 argument of the given instruction, change all
** strings of whitespace characters into a single space and
** delete leading and trailing whitespace.
*/
void sqliteVdbeCompressSpace(Vdbe *p, int addr){
char *z;
int i, j;
Op *pOp;
if( p->aOp==0 || addr<0 || addr>=p->nOp ) return;
pOp = &p->aOp[addr];
if( pOp->p3type!=P3_DYNAMIC ){
pOp->p3 = sqliteStrDup(pOp->p3);
pOp->p3type = P3_DYNAMIC;
}else if( pOp->p3type!=P3_STATIC ){
return;
}
z = pOp->p3;
if( z==0 ) return;
i = j = 0;
while( isspace(z[i]) ){ i++; }
while( z[i] ){
if( isspace(z[i]) ){
z[j++] = ' ';
while( isspace(z[++i]) ){}
}else{
z[j++] = z[i++];
}
}
while( i>0 && isspace(z[i-1]) ){
z[i-1] = 0;
i--;
}
}
/*
** Create a new symbolic label for an instruction that has yet to be
** coded. The symbolic label is really just a negative number. The
** label can be used as the P2 value of an operation. Later, when
** the label is resolved to a specific address, the VDBE will scan
** through its operation list and change all values of P2 which match
** the label into the resolved address.
**
** The VDBE knows that a P2 value is a label because labels are
** always negative and P2 values are suppose to be non-negative.
** Hence, a negative P2 value is a label that has yet to be resolved.
*/
int sqliteVdbeMakeLabel(Vdbe *p){
int i;
i = p->nLabel++;
if( i>=p->nLabelAlloc ){
int *aNew;
p->nLabelAlloc = p->nLabelAlloc*2 + 10;
aNew = sqliteRealloc( p->aLabel, p->nLabelAlloc*sizeof(p->aLabel[0]));
if( aNew==0 ){
sqliteFree(p->aLabel);
}
p->aLabel = aNew;
}
if( p->aLabel==0 ){
p->nLabel = 0;
p->nLabelAlloc = 0;
return 0;
}
p->aLabel[i] = -1;
return -1-i;
}
/*
** Reset an Agg structure. Delete all its contents.
*/
static void AggReset(Agg *pAgg){
int i;
HashElem *p;
for(p = sqliteHashFirst(&pAgg->hash); p; p = sqliteHashNext(p)){
AggElem *pElem = sqliteHashData(p);
for(i=0; i<pAgg->nMem; i++){
if( pElem->aMem[i].s.flags & STK_Dyn ){
sqliteFree(pElem->aMem[i].z);
}
}
sqliteFree(pElem);
}
sqliteHashClear(&pAgg->hash);
pAgg->pCurrent = 0;
pAgg->pSearch = 0;
pAgg->nMem = 0;
}
/*
** Insert a new element and make it the current element.
**
** Return 0 on success and 1 if memory is exhausted.
*/
static int AggInsert(Agg *p, char *zKey, int nKey){
AggElem *pElem, *pOld;
int i;
pElem = sqliteMalloc( sizeof(AggElem) + nKey +
(p->nMem-1)*sizeof(pElem->aMem[0]) );
if( pElem==0 ) return 1;
pElem->zKey = (char*)&pElem->aMem[p->nMem];
memcpy(pElem->zKey, zKey, nKey);
pElem->nKey = nKey;
pOld = sqliteHashInsert(&p->hash, pElem->zKey, pElem->nKey, pElem);
if( pOld!=0 ){
assert( pOld==pElem ); /* Malloc failed on insert */
sqliteFree(pOld);
return 0;
}
for(i=0; i<p->nMem; i++){
pElem->aMem[i].s.flags = STK_Null;
}
p->pCurrent = pElem;
return 0;
}
/*
** Get the AggElem currently in focus
*/
#define AggInFocus(P) ((P).pCurrent ? (P).pCurrent : _AggInFocus(&(P)))
static AggElem *_AggInFocus(Agg *p){
HashElem *pElem = sqliteHashFirst(&p->hash);
if( pElem==0 ){
AggInsert(p,"",1);
pElem = sqliteHashFirst(&p->hash);
}
return pElem ? sqliteHashData(pElem) : 0;
}
/*
** Convert the given stack entity into a string if it isn't one
** already. Return non-zero if we run out of memory.
**
** NULLs are converted into an empty string.
*/
#define Stringify(P,I) \
((P->aStack[I].flags & STK_Str)==0 ? hardStringify(P,I) : 0)
static int hardStringify(Vdbe *p, int i){
Stack *pStack = &p->aStack[i];
char **pzStack = &p->zStack[i];
char zBuf[30];
int fg = pStack->flags;
if( fg & STK_Real ){
sprintf(zBuf,"%.15g",pStack->r);
}else if( fg & STK_Int ){
sprintf(zBuf,"%d",pStack->i);
}else{
p->zStack[i] = "";
pStack->n = 1;
pStack->flags |= STK_Str;
return 0;
}
*pzStack = sqliteStrDup(zBuf);
if( *pzStack==0 ) return 1;
pStack->n = strlen(*pzStack)+1;
pStack->flags |= STK_Str|STK_Dyn;
return 0;
}
/*
** Release the memory associated with the given stack level
*/
#define Release(P,I) if((P)->aStack[I].flags&STK_Dyn){ hardRelease(P,I); }
static void hardRelease(Vdbe *p, int i){
sqliteFree(p->zStack[i]);
p->zStack[i] = 0;
p->aStack[i].flags &= ~(STK_Str|STK_Dyn);
}
/*
** Convert the given stack entity into a integer if it isn't one
** already.
**
** Any prior string or real representation is invalidated.
** NULLs are converted into 0.
*/
#define Integerify(P,I) \
if(((P)->aStack[(I)].flags&STK_Int)==0){ hardIntegerify(P,I); }
static void hardIntegerify(Vdbe *p, int i){
if( p->aStack[i].flags & STK_Real ){
p->aStack[i].i = p->aStack[i].r;
Release(p, i);
}else if( p->aStack[i].flags & STK_Str ){
p->aStack[i].i = atoi(p->zStack[i]);
Release(p, i);
}else{
p->aStack[i].i = 0;
}
p->aStack[i].flags = STK_Int;
}
/*
** Get a valid Real representation for the given stack element.
**
** Any prior string or integer representation is retained.
** NULLs are converted into 0.0.
*/
#define Realify(P,I) \
if(((P)->aStack[(I)].flags&STK_Real)==0){ hardRealify(P,I); }
static void hardRealify(Vdbe *p, int i){
if( p->aStack[i].flags & STK_Str ){
p->aStack[i].r = atof(p->zStack[i]);
}else if( p->aStack[i].flags & STK_Int ){
p->aStack[i].r = p->aStack[i].i;
}else{
p->aStack[i].r = 0.0;
}
p->aStack[i].flags |= STK_Real;
}
/*
** Pop the stack N times. Free any memory associated with the
** popped stack elements.
*/
static void PopStack(Vdbe *p, int N){
char **pzStack;
Stack *pStack;
if( p->zStack==0 ) return;
pStack = &p->aStack[p->tos];
pzStack = &p->zStack[p->tos];
p->tos -= N;
while( N-- > 0 ){
if( pStack->flags & STK_Dyn ){
sqliteFree(*pzStack);
}
pStack->flags = 0;
*pzStack = 0;
pStack--;
pzStack--;
}
}
/*
** Here is a macro to handle the common case of popping the stack
** once. This macro only works from within the sqliteVdbeExec()
** function.
*/
#define POPSTACK \
if( aStack[p->tos].flags & STK_Dyn ) sqliteFree(zStack[p->tos]); \
p->tos--;
/*
** Make sure space has been allocated to hold at least N
** stack elements. Allocate additional stack space if
** necessary.
**
** Return 0 on success and non-zero if there are memory
** allocation errors.
*/
#define NeedStack(P,N) (((P)->nStackAlloc<=(N)) ? hardNeedStack(P,N) : 0)
static int hardNeedStack(Vdbe *p, int N){
int oldAlloc;
int i;
if( N>=p->nStackAlloc ){
Stack *aNew;
char **zNew;
oldAlloc = p->nStackAlloc;
p->nStackAlloc = N + 20;
aNew = sqliteRealloc(p->aStack, p->nStackAlloc*sizeof(p->aStack[0]));
zNew = aNew ? sqliteRealloc(p->zStack, p->nStackAlloc*sizeof(char*)) : 0;
if( zNew==0 ){
sqliteFree(aNew);
sqliteFree(p->aStack);
sqliteFree(p->zStack);
p->aStack = 0;
p->zStack = 0;
p->nStackAlloc = 0;
p->aStack = 0;
p->zStack = 0;
return 1;
}
p->aStack = aNew;
p->zStack = zNew;
for(i=oldAlloc; i<p->nStackAlloc; i++){
p->zStack[i] = 0;
p->aStack[i].flags = 0;
}
}
return 0;
}
/*
** Delete a keylist
*/
static void KeylistFree(Keylist *p){
while( p ){
Keylist *pNext = p->pNext;
sqliteFree(p);
p = pNext;
}
}
/*
** Close a cursor and release all the resources that cursor happens
** to hold.
*/
static void cleanupCursor(Cursor *pCx){
if( pCx->pCursor ){
sqliteBtreeCloseCursor(pCx->pCursor);
}
if( pCx->zKey ){
sqliteFree(pCx->zKey);
}
if( pCx->pBt ){
sqliteBtreeClose(pCx->pBt);
}
memset(pCx, 0, sizeof(Cursor));
}
/*
** Close all cursors
*/
static void closeAllCursors(Vdbe *p){
int i;
for(i=0; i<p->nCursor; i++){
cleanupCursor(&p->aCsr[i]);
}
sqliteFree(p->aCsr);
p->aCsr = 0;
p->nCursor = 0;
}
/*
** Remove any elements that remain on the sorter for the VDBE given.
*/
static void SorterReset(Vdbe *p){
while( p->pSort ){
Sorter *pSorter = p->pSort;
p->pSort = pSorter->pNext;
sqliteFree(pSorter->zKey);
sqliteFree(pSorter->pData);
sqliteFree(pSorter);
}
}
/*
** Clean up the VM after execution.
**
** This routine will automatically close any cursors, lists, and/or
** sorters that were left open.
*/
static void Cleanup(Vdbe *p){
int i;
PopStack(p, p->tos+1);
sqliteFree(p->azColName);
p->azColName = 0;
closeAllCursors(p);
for(i=0; i<p->nMem; i++){
if( p->aMem[i].s.flags & STK_Dyn ){
sqliteFree(p->aMem[i].z);
}
}
sqliteFree(p->aMem);
p->aMem = 0;
p->nMem = 0;
if( p->pList ){
KeylistFree(p->pList);
p->pList = 0;
}
SorterReset(p);
if( p->pFile ){
if( p->pFile!=stdin ) fclose(p->pFile);
p->pFile = 0;
}
if( p->azField ){
sqliteFree(p->azField);
p->azField = 0;
}
p->nField = 0;
if( p->zLine ){
sqliteFree(p->zLine);
p->zLine = 0;
}
p->nLineAlloc = 0;
AggReset(&p->agg);
for(i=0; i<p->nSet; i++){
sqliteHashClear(&p->aSet[i].hash);
}
sqliteFree(p->aSet);
p->aSet = 0;
p->nSet = 0;
}
/*
** Delete an entire VDBE.
*/
void sqliteVdbeDelete(Vdbe *p){
int i;
if( p==0 ) return;
Cleanup(p);
if( p->nOpAlloc==0 ){
p->aOp = 0;
p->nOp = 0;
}
for(i=0; i<p->nOp; i++){
if( p->aOp[i].p3type==P3_DYNAMIC ){
sqliteFree(p->aOp[i].p3);
}
}
sqliteFree(p->aOp);
sqliteFree(p->aLabel);
sqliteFree(p->aStack);
sqliteFree(p->zStack);
sqliteFree(p);
}
/*
** A translation from opcode numbers to opcode names. Used for testing
** and debugging only.
**
** If any of the numeric OP_ values for opcodes defined in sqliteVdbe.h
** change, be sure to change this array to match. You can use the
** "opNames.awk" awk script which is part of the source tree to regenerate
** this array, then copy and paste it into this file, if you want.
*/
static char *zOpName[] = { 0,
"Transaction", "Commit", "Rollback", "ReadCookie",
"SetCookie", "VerifyCookie", "Open", "OpenTemp",
"OpenWrite", "OpenAux", "OpenWrAux", "Close",
"MoveTo", "Fcnt", "NewRecno", "Put",
"Distinct", "Found", "NotFound", "Delete",
"Column", "KeyAsData", "Recno", "FullKey",
"Rewind", "Next", "Destroy", "Clear",
"CreateIndex", "CreateTable", "Reorganize", "BeginIdx",
"NextIdx", "PutIdx", "DeleteIdx", "MemLoad",
"MemStore", "ListWrite", "ListRewind", "ListRead",
"ListReset", "SortPut", "SortMakeRec", "SortMakeKey",
"Sort", "SortNext", "SortCallback", "SortReset",
"FileOpen", "FileRead", "FileColumn", "FileClose",
"AggReset", "AggFocus", "AggIncr", "AggNext",
"AggSet", "AggGet", "SetInsert", "SetFound",
"SetNotFound", "SetClear", "MakeRecord", "MakeKey",
"MakeIdxKey", "Goto", "If", "Halt",
"ColumnCount", "ColumnName", "Callback", "NullCallback",
"Integer", "String", "Null", "Pop",
"Dup", "Pull", "Add", "AddImm",
"Subtract", "Multiply", "Divide", "Remainder",
"BitAnd", "BitOr", "BitNot", "ShiftLeft",
"ShiftRight", "AbsValue", "Precision", "Min",
"Max", "Like", "Glob", "Eq",
"Ne", "Lt", "Le", "Gt",
"Ge", "IsNull", "NotNull", "Negative",
"And", "Or", "Not", "Concat",
"Noop", "Strlen", "Substr",
};
/*
** Given the name of an opcode, return its number. Return 0 if
** there is no match.
**
** This routine is used for testing and debugging.
*/
int sqliteVdbeOpcode(const char *zName){
int i;
for(i=1; i<=OP_MAX; i++){
if( sqliteStrICmp(zName, zOpName[i])==0 ) return i;
}
return 0;
}
/*
** Give a listing of the program in the virtual machine.
**
** The interface is the same as sqliteVdbeExec(). But instead of
** running the code, it invokes the callback once for each instruction.
** This feature is used to implement "EXPLAIN".
*/
int sqliteVdbeList(
Vdbe *p, /* The VDBE */
sqlite_callback xCallback, /* The callback */
void *pArg, /* 1st argument to callback */
char **pzErrMsg /* Error msg written here */
){
int i, rc;
char *azValue[6];
char zAddr[20];
char zP1[20];
char zP2[20];
static char *azColumnNames[] = {
"addr", "opcode", "p1", "p2", "p3", 0
};
if( xCallback==0 ) return 0;
azValue[0] = zAddr;
azValue[2] = zP1;
azValue[3] = zP2;
azValue[5] = 0;
rc = SQLITE_OK;
/* if( pzErrMsg ){ *pzErrMsg = 0; } */
for(i=0; rc==SQLITE_OK && i<p->nOp; i++){
if( p->db->flags & SQLITE_Interrupt ){
p->db->flags &= ~SQLITE_Interrupt;
sqliteSetString(pzErrMsg, "interrupted", 0);
rc = SQLITE_INTERRUPT;
break;
}
sprintf(zAddr,"%d",i);
sprintf(zP1,"%d", p->aOp[i].p1);
sprintf(zP2,"%d", p->aOp[i].p2);
azValue[4] = p->aOp[i].p3type!=P3_POINTER ? p->aOp[i].p3 : "";
azValue[1] = zOpName[p->aOp[i].opcode];
if( xCallback(pArg, 5, azValue, azColumnNames) ){
rc = SQLITE_ABORT;
}
}
return rc;
}
/*
** The parameters are pointers to the head of two sorted lists
** of Sorter structures. Merge these two lists together and return
** a single sorted list. This routine forms the core of the merge-sort
** algorithm.
**
** In the case of a tie, left sorts in front of right.
*/
static Sorter *Merge(Sorter *pLeft, Sorter *pRight){
Sorter sHead;
Sorter *pTail;
pTail = &sHead;
pTail->pNext = 0;
while( pLeft && pRight ){
int c = sqliteSortCompare(pLeft->zKey, pRight->zKey);
if( c<=0 ){
pTail->pNext = pLeft;
pLeft = pLeft->pNext;
}else{
pTail->pNext = pRight;
pRight = pRight->pNext;
}
pTail = pTail->pNext;
}
if( pLeft ){
pTail->pNext = pLeft;
}else if( pRight ){
pTail->pNext = pRight;
}
return sHead.pNext;
}
/*
** Convert an integer into a big-endian integer. In other words,
** make sure the most significant byte comes first.
*/
static int bigEndian(int x){
union {
char zBuf[sizeof(int)];
int i;
} ux;
ux.zBuf[3] = x&0xff;
ux.zBuf[2] = (x>>8)&0xff;
ux.zBuf[1] = (x>>16)&0xff;
ux.zBuf[0] = (x>>24)&0xff;
return ux.i;
}
/*
** Code contained within the VERIFY() macro is not needed for correct
** execution. It is there only to catch errors. So when we compile
** with NDEBUG=1, the VERIFY() code is omitted.
*/
#ifdef NDEBUG
# define VERIFY(X)
#else
# define VERIFY(X) X
#endif
/*
** Execute the program in the VDBE.
**
** If an error occurs, an error message is written to memory obtained
** from sqliteMalloc() and *pzErrMsg is made to point to that memory.
** The return parameter is the number of errors.
**
** If the callback every returns non-zero, then the program exits
** immediately. No error message but the function does return SQLITE_ABORT.
**
** A memory allocation error causes this routine to return SQLITE_NOMEM
** and abandon furture processing.
**
** Other fatal errors return SQLITE_ERROR.
**
** If a database file could not be opened because it is locked by
** another database instance, then the xBusy() callback is invoked
** with pBusyArg as its first argument, the name of the table as the
** second argument, and the number of times the open has been attempted
** as the third argument. The xBusy() callback will typically wait
** for the database file to be openable, then return. If xBusy()
** returns non-zero, another attempt is made to open the file. If
** xBusy() returns zero, or if xBusy is NULL, then execution halts
** and this routine returns SQLITE_BUSY.
*/
int sqliteVdbeExec(
Vdbe *p, /* The VDBE */
sqlite_callback xCallback, /* The callback */
void *pArg, /* 1st argument to callback */
char **pzErrMsg, /* Error msg written here */
void *pBusyArg, /* 1st argument to the busy callback */
int (*xBusy)(void*,const char*,int) /* Called when a file is busy */
){
int pc; /* The program counter */
Op *pOp; /* Current operation */
int rc; /* Value to return */
Btree *pBt = p->pBt; /* The backend driver */
sqlite *db = p->db; /* The database */
char **zStack; /* Text stack */
Stack *aStack; /* Additional stack information */
char zBuf[100]; /* Space to sprintf() an integer */
/* No instruction ever pushes more than a single element onto the
** stack. And the stack never grows on successive executions of the
** same loop. So the total number of instructions is an upper bound
** on the maximum stack depth required.
**
** Allocation all the stack space we will ever need.
*/
NeedStack(p, p->nOp);
zStack = p->zStack;
aStack = p->aStack;
p->tos = -1;
/* Initialize the aggregrate hash table.
*/
sqliteHashInit(&p->agg.hash, SQLITE_HASH_BINARY, 0);
p->agg.pSearch = 0;
rc = SQLITE_OK;
#ifdef MEMORY_DEBUG
if( access("vdbe_trace",0)==0 ){
p->trace = stdout;
}
#endif
/* if( pzErrMsg ){ *pzErrMsg = 0; } */
if( sqlite_malloc_failed ) goto no_mem;
for(pc=0; !sqlite_malloc_failed && rc==SQLITE_OK && pc<p->nOp
VERIFY(&& pc>=0); pc++){
pOp = &p->aOp[pc];
/* Interrupt processing if requested.
*/
if( db->flags & SQLITE_Interrupt ){
db->flags &= ~SQLITE_Interrupt;
rc = SQLITE_INTERRUPT;
sqliteSetString(pzErrMsg, "interrupted", 0);
break;
}
/* Only allow tracing if NDEBUG is not defined.
*/
#ifndef NDEBUG
if( p->trace ){
fprintf(p->trace,"%4d %-12s %4d %4d %s\n",
pc, zOpName[pOp->opcode], pOp->p1, pOp->p2,
pOp->p3 ? pOp->p3 : "");
fflush(p->trace);
}
#endif
switch( pOp->opcode ){
/*****************************************************************************
** What follows is a massive switch statement where each case implements a
** separate instruction in the virtual machine. If we follow the usual
** indentation conventions, each case should be indented by 6 spaces. But
** that is a lot of wasted space on the left margin. So the code within
** the switch statement will break with convention and be flush-left. Another
** big comment (similar to this one) will mark the point in the code where
** we transition back to normal indentation.
*****************************************************************************/
/* Opcode: Goto P2 * *
**
** An unconditional jump to address P2.
** The next instruction executed will be
** the one at index P2 from the beginning of
** the program.
*/
case OP_Goto: {
pc = pOp->p2 - 1;
break;
}
/* Opcode: Halt * * *
**
** Exit immediately. All open cursors, Lists, Sorts, etc are closed
** automatically.
**
** There is an implied Halt instruction inserted at the very end of
** every program. So a jump past the last instruction of the program
** is the same as executing Halt.
*/
case OP_Halt: {
pc = p->nOp-1;
break;
}
/* Opcode: Integer P1 * *
**
** The integer value P1 is pushed onto the stack.
*/
case OP_Integer: {
int i = ++p->tos;
VERIFY( if( NeedStack(p, p->tos) ) goto no_mem; )
aStack[i].i = pOp->p1;
aStack[i].flags = STK_Int;
break;
}
/* Opcode: String * * P3
**
** The string value P3 is pushed onto the stack. If P3==0 then a
** NULL is pushed onto the stack.
*/
case OP_String: {
int i = ++p->tos;
char *z;
VERIFY( if( NeedStack(p, p->tos) ) goto no_mem; )
z = pOp->p3;
if( z==0 ){
zStack[i] = 0;
aStack[i].flags = STK_Null;
}else{
zStack[i] = z;
aStack[i].n = strlen(z) + 1;
aStack[i].flags = STK_Str;
}
break;
}
#if 0 /* NOT USED */
/* Opcode: Null * * *
**
** Push a NULL value onto the stack.
*/
case OP_Null: {
int i = ++p->tos;
VERIFY( if( NeedStack(p, p->tos) ) goto no_mem; )
zStack[i] = 0;
aStack[i].flags = STK_Null;
break;
}
#endif
/* Opcode: Pop P1 * *
**
** P1 elements are popped off of the top of stack and discarded.
*/
case OP_Pop: {
PopStack(p, pOp->p1);
break;
}
/* Opcode: Dup P1 * *
**
** A copy of the P1-th element of the stack
** is made and pushed onto the top of the stack.
** The top of the stack is element 0. So the
** instruction "Dup 0 0 0" will make a copy of the
** top of the stack.
**
** Also see the Pull instruction.
*/
case OP_Dup: {
int i = p->tos - pOp->p1;
int j = ++p->tos;
VERIFY( if( i<0 ) goto not_enough_stack; )
VERIFY( if( NeedStack(p, p->tos) ) goto no_mem; )
aStack[j] = aStack[i];
if( aStack[i].flags & STK_Dyn ){
zStack[j] = sqliteMalloc( aStack[j].n );
if( zStack[j]==0 ) goto no_mem;
memcpy(zStack[j], zStack[i], aStack[j].n);
}else{
zStack[j] = zStack[i];
}
break;
}
/* Opcode: Pull P1 * *
**
** The P1-th element is removed from its current location on
** the stack and pushed back on top of the stack. The
** top of the stack is element 0, so "Pull 0 0 0" is
** a no-op. "Pull 1 0 0" swaps the top two elements of
** the stack.
**
** See also the Dup instruction.
*/
case OP_Pull: {
int from = p->tos - pOp->p1;
int to = p->tos;
int i;
Stack ts;
char *tz;
VERIFY( if( from<0 ) goto not_enough_stack; )
ts = aStack[from];
tz = zStack[from];
for(i=from; i<to; i++){
aStack[i] = aStack[i+1];
zStack[i] = zStack[i+1];
}
aStack[to] = ts;
zStack[to] = tz;
break;
}
/* Opcode: ColumnCount P1 * *
**
** Specify the number of column values that will appear in the
** array passed as the 4th parameter to the callback. No checking
** is done. If this value is wrong, a coredump can result.
*/
case OP_ColumnCount: {
char **az = sqliteRealloc(p->azColName, (pOp->p1+1)*sizeof(char*));
if( az==0 ){ goto no_mem; }
p->azColName = az;
p->azColName[pOp->p1] = 0;
p->nCallback = 0;
break;
}
/* Opcode: ColumnName P1 * P3
**
** P3 becomes the P1-th column name (first is 0). An array of pointers
** to all column names is passed as the 4th parameter to the callback.
** The ColumnCount opcode must be executed first to allocate space to
** hold the column names. Failure to do this will likely result in
** a coredump.
*/
case OP_ColumnName: {
p->azColName[pOp->p1] = pOp->p3 ? pOp->p3 : "";
p->nCallback = 0;
break;
}
/* Opcode: Callback P1 * *
**
** Pop P1 values off the stack and form them into an array. Then
** invoke the callback function using the newly formed array as the
** 3rd parameter.
*/
case OP_Callback: {
int i = p->tos - pOp->p1 + 1;
int j;
VERIFY( if( i<0 ) goto not_enough_stack; )
VERIFY( if( NeedStack(p, p->tos+2) ) goto no_mem; )
for(j=i; j<=p->tos; j++){
if( (aStack[j].flags & STK_Null)==0 ){
if( Stringify(p, j) ) goto no_mem;
}
}
zStack[p->tos+1] = 0;
if( xCallback!=0 ){
if( xCallback(pArg, pOp->p1, &zStack[i], p->azColName)!=0 ){
rc = SQLITE_ABORT;
}
p->nCallback++;
}
PopStack(p, pOp->p1);
if( sqlite_malloc_failed ) goto no_mem;
break;
}
/* Opcode: NullCallback P1 * *
**
** Invoke the callback function once with the 2nd argument (the
** number of columns) equal to P1 and with the 4th argument (the
** names of the columns) set according to prior OP_ColumnName and
** OP_ColumnCount instructions. This is all like the regular
** OP_Callback or OP_SortCallback opcodes. But the 3rd argument
** which normally contains a pointer to an array of pointers to
** data is NULL.
**
** The callback is only invoked if there have been no prior calls
** to OP_Callback or OP_SortCallback.
**
** This opcode is used to report the number and names of columns
** in cases where the result set is empty.
*/
case OP_NullCallback: {
if( xCallback!=0 && p->nCallback==0 ){
if( xCallback(pArg, pOp->p1, 0, p->azColName)!=0 ){
rc = SQLITE_ABORT;
}
p->nCallback++;
}
if( sqlite_malloc_failed ) goto no_mem;
break;
}
/* Opcode: Concat P1 P2 P3
**
** Look at the first P1 elements of the stack. Append them all
** together with the lowest element first. Use P3 as a separator.
** Put the result on the top of the stack. The original P1 elements
** are popped from the stack if P2==0 and retained if P2==1.
**
** If P3 is NULL, then use no separator. When P1==1, this routine
** makes a copy of the top stack element into memory obtained
** from sqliteMalloc().
*/
case OP_Concat: {
char *zNew;
int nByte;
int nField;
int i, j;
char *zSep;
int nSep;
nField = pOp->p1;
zSep = pOp->p3;
if( zSep==0 ) zSep = "";
nSep = strlen(zSep);
VERIFY( if( p->tos+1<nField ) goto not_enough_stack; )
nByte = 1 - nSep;
for(i=p->tos-nField+1; i<=p->tos; i++){
if( aStack[i].flags & STK_Null ){
nByte += nSep;
}else{
if( Stringify(p, i) ) goto no_mem;
nByte += aStack[i].n - 1 + nSep;
}
}
zNew = sqliteMalloc( nByte );
if( zNew==0 ) goto no_mem;
j = 0;
for(i=p->tos-nField+1; i<=p->tos; i++){
if( (aStack[i].flags & STK_Null)==0 ){
memcpy(&zNew[j], zStack[i], aStack[i].n-1);
j += aStack[i].n-1;
}
if( nSep>0 && i<p->tos ){
memcpy(&zNew[j], zSep, nSep);
j += nSep;
}
}
zNew[j] = 0;
if( pOp->p2==0 ) PopStack(p, nField);
VERIFY( NeedStack(p, p->tos+1); )
p->tos++;
aStack[p->tos].n = nByte;
aStack[p->tos].flags = STK_Str|STK_Dyn;
zStack[p->tos] = zNew;
break;
}
/* Opcode: Add * * *
**
** Pop the top two elements from the stack, add them together,
** and push the result back onto the stack. If either element
** is a string then it is converted to a double using the atof()
** function before the addition.
*/
/* Opcode: Multiply * * *
**
** Pop the top two elements from the stack, multiply them together,
** and push the result back onto the stack. If either element
** is a string then it is converted to a double using the atof()
** function before the multiplication.
*/
/* Opcode: Subtract * * *
**
** Pop the top two elements from the stack, subtract the
** first (what was on top of the stack) from the second (the
** next on stack)
** and push the result back onto the stack. If either element
** is a string then it is converted to a double using the atof()
** function before the subtraction.
*/
/* Opcode: Divide * * *
**
** Pop the top two elements from the stack, divide the
** first (what was on top of the stack) from the second (the
** next on stack)
** and push the result back onto the stack. If either element
** is a string then it is converted to a double using the atof()
** function before the division. Division by zero returns NULL.
*/
/* Opcode: Remainder * * *
**
** Pop the top two elements from the stack, divide the
** first (what was on top of the stack) from the second (the
** next on stack)
** and push the remainder after division onto the stack. If either element
** is a string then it is converted to a double using the atof()
** function before the division. Division by zero returns NULL.
*/
case OP_Add:
case OP_Subtract:
case OP_Multiply:
case OP_Divide:
case OP_Remainder: {
int tos = p->tos;
int nos = tos - 1;
VERIFY( if( nos<0 ) goto not_enough_stack; )
if( (aStack[tos].flags & aStack[nos].flags & STK_Int)==STK_Int ){
int a, b;
a = aStack[tos].i;
b = aStack[nos].i;
switch( pOp->opcode ){
case OP_Add: b += a; break;
case OP_Subtract: b -= a; break;
case OP_Multiply: b *= a; break;
case OP_Divide: {
if( a==0 ) goto divide_by_zero;
b /= a;
break;
}
default: {
if( a==0 ) goto divide_by_zero;
b %= a;
break;
}
}
POPSTACK;
Release(p, nos);
aStack[nos].i = b;
aStack[nos].flags = STK_Int;
}else{
double a, b;
Realify(p, tos);
Realify(p, nos);
a = aStack[tos].r;
b = aStack[nos].r;
switch( pOp->opcode ){
case OP_Add: b += a; break;
case OP_Subtract: b -= a; break;
case OP_Multiply: b *= a; break;
case OP_Divide: {
if( a==0.0 ) goto divide_by_zero;
b /= a;
break;
}
default: {
int ia = a;
int ib = b;
if( ia==0.0 ) goto divide_by_zero;
b = ib % ia;
break;
}
}
POPSTACK;
Release(p, nos);
aStack[nos].r = b;
aStack[nos].flags = STK_Real;
}
break;
divide_by_zero:
PopStack(p, 2);
p->tos = nos;
aStack[nos].flags = STK_Null;
break;
}
/*
** Opcode: Precision * * *
**
** The top of stack is a floating-point number and the next on stack is
** an integer. Truncate the floating-point number to a number of digits
** specified by the integer and push the floating-point number back onto
** the stack.
*/
case OP_Precision: {
int tos = p->tos;
int nos = tos - 1;
int nDigit;
double v;
char zBuf[100];
VERIFY( if( nos<0 ) goto not_enough_stack; )
Realify(p, tos);
Integerify(p, nos);
nDigit = aStack[nos].i;
if( nDigit<0 ) nDigit = 0;
if( nDigit>30 ) nDigit = 30;
v = aStack[tos].r;
sprintf(zBuf, "%.*f", nDigit, v);
POPSTACK;
Release(p, nos);
zStack[nos] = sqliteStrDup(zBuf);
aStack[nos].n = strlen(zStack[nos]) + 1;
aStack[nos].flags = STK_Str | STK_Dyn;
break;
}
/* Opcode: Max * * *
**
** Pop the top two elements from the stack then push back the
** largest of the two.
*/
case OP_Max: {
int tos = p->tos;
int nos = tos - 1;
int ft, fn;
int copy = 0;
VERIFY( if( nos<0 ) goto not_enough_stack; )
ft = aStack[tos].flags;
fn = aStack[nos].flags;
if( fn & STK_Null ){
copy = 1;
}else if( (ft & fn & STK_Int)==STK_Int ){
copy = aStack[nos].i<aStack[tos].i;
}else if( ( (ft|fn) & (STK_Int|STK_Real) ) !=0 ){
Realify(p, tos);
Realify(p, nos);
copy = aStack[tos].r>aStack[nos].r;
}else{
if( Stringify(p, tos) || Stringify(p, nos) ) goto no_mem;
copy = sqliteCompare(zStack[tos],zStack[nos])>0;
}
if( copy ){
Release(p, nos);
aStack[nos] = aStack[tos];
zStack[nos] = zStack[tos];
zStack[tos] = 0;
aStack[tos].flags = 0;
}else{
Release(p, tos);
}
p->tos = nos;
break;
}
/* Opcode: Min * * *
**
** Pop the top two elements from the stack then push back the
** smaller of the two.
*/
case OP_Min: {
int tos = p->tos;
int nos = tos - 1;
int ft, fn;
int copy = 0;
VERIFY( if( nos<0 ) goto not_enough_stack; )
ft = aStack[tos].flags;
fn = aStack[nos].flags;
if( fn & STK_Null ){
copy = 1;
}else if( ft & STK_Null ){
copy = 0;
}else if( (ft & fn & STK_Int)==STK_Int ){
copy = aStack[nos].i>aStack[tos].i;
}else if( ( (ft|fn) & (STK_Int|STK_Real) ) !=0 ){
Realify(p, tos);
Realify(p, nos);
copy = aStack[tos].r<aStack[nos].r;
}else{
if( Stringify(p, tos) || Stringify(p, nos) ) goto no_mem;
copy = sqliteCompare(zStack[tos],zStack[nos])<0;
}
if( copy ){
Release(p, nos);
aStack[nos] = aStack[tos];
zStack[nos] = zStack[tos];
zStack[tos] = 0;
aStack[tos].flags = 0;
}else{
Release(p, tos);
}
p->tos = nos;
break;
}
/* Opcode: BitAnd * * *
**
** Pop the top two elements from the stack. Convert both elements
** to integers. Push back onto the stack the bit-wise AND of the
** two elements.
*/
/* Opcode: BitOr * * *
**
** Pop the top two elements from the stack. Convert both elements
** to integers. Push back onto the stack the bit-wise OR of the
** two elements.
*/
/* Opcode: ShiftLeft * * *
**
** Pop the top two elements from the stack. Convert both elements
** to integers. Push back onto the stack the top element shifted
** left by N bits where N is the second element on the stack.
*/
/* Opcode: ShiftRight * * *
**
** Pop the top two elements from the stack. Convert both elements
** to integers. Push back onto the stack the top element shifted
** right by N bits where N is the second element on the stack.
*/
case OP_BitAnd:
case OP_BitOr:
case OP_ShiftLeft:
case OP_ShiftRight: {
int tos = p->tos;
int nos = tos - 1;
int a, b;
VERIFY( if( nos<0 ) goto not_enough_stack; )
Integerify(p, tos);
Integerify(p, nos);
a = aStack[tos].i;
b = aStack[nos].i;
switch( pOp->opcode ){
case OP_BitAnd: a &= b; break;
case OP_BitOr: a |= b; break;
case OP_ShiftLeft: a <<= b; break;
case OP_ShiftRight: a >>= b; break;
default: /* CANT HAPPEN */ break;
}
POPSTACK;
Release(p, nos);
aStack[nos].i = a;
aStack[nos].flags = STK_Int;
break;
}
/* Opcode: AddImm P1 * *
**
** Add the value P1 to whatever is on top of the stack.
*/
case OP_AddImm: {
int tos = p->tos;
VERIFY( if( tos<0 ) goto not_enough_stack; )
Integerify(p, tos);
aStack[tos].i += pOp->p1;
break;
}
/* Opcode: Eq * P2 *
**
** Pop the top two elements from the stack. If they are equal, then
** jump to instruction P2. Otherwise, continue to the next instruction.
*/
/* Opcode: Ne * P2 *
**
** Pop the top two elements from the stack. If they are not equal, then
** jump to instruction P2. Otherwise, continue to the next instruction.
*/
/* Opcode: Lt * P2 *
**
** Pop the top two elements from the stack. If second element (the
** next on stack) is less than the first (the top of stack), then
** jump to instruction P2. Otherwise, continue to the next instruction.
** In other words, jump if NOS<TOS.
*/
/* Opcode: Le * P2 *
**
** Pop the top two elements from the stack. If second element (the
** next on stack) is less than or equal to the first (the top of stack),
** then jump to instruction P2. In other words, jump if NOS<=TOS.
*/
/* Opcode: Gt * P2 *
**
** Pop the top two elements from the stack. If second element (the
** next on stack) is greater than the first (the top of stack),
** then jump to instruction P2. In other words, jump if NOS>TOS.
*/
/* Opcode: Ge * P2 *
**
** Pop the top two elements from the stack. If second element (the next
** on stack) is greater than or equal to the first (the top of stack),
** then jump to instruction P2. In other words, jump if NOS>=TOS.
*/
case OP_Eq:
case OP_Ne:
case OP_Lt:
case OP_Le:
case OP_Gt:
case OP_Ge: {
int tos = p->tos;
int nos = tos - 1;
int c;
int ft, fn;
VERIFY( if( nos<0 ) goto not_enough_stack; )
ft = aStack[tos].flags;
fn = aStack[nos].flags;
if( (ft & fn)==STK_Int ){
c = aStack[nos].i - aStack[tos].i;
}else{
if( Stringify(p, tos) || Stringify(p, nos) ) goto no_mem;
c = sqliteCompare(zStack[nos], zStack[tos]);
}
switch( pOp->opcode ){
case OP_Eq: c = c==0; break;
case OP_Ne: c = c!=0; break;
case OP_Lt: c = c<0; break;
case OP_Le: c = c<=0; break;
case OP_Gt: c = c>0; break;
default: c = c>=0; break;
}
POPSTACK;
POPSTACK;
if( c ) pc = pOp->p2-1;
break;
}
/* Opcode: Like P1 P2 *
**
** Pop the top two elements from the stack. The top-most is a
** "like" pattern -- the right operand of the SQL "LIKE" operator.
** The lower element is the string to compare against the like
** pattern. Jump to P2 if the two compare, and fall through without
** jumping if they do not. The '%' in the top-most element matches
** any sequence of zero or more characters in the lower element. The
** '_' character in the topmost matches any single character of the
** lower element. Case is ignored for this comparison.
**
** If P1 is not zero, the sense of the test is inverted and we
** have a "NOT LIKE" operator. The jump is made if the two values
** are different.
*/
case OP_Like: {
int tos = p->tos;
int nos = tos - 1;
int c;
VERIFY( if( nos<0 ) goto not_enough_stack; )
if( Stringify(p, tos) || Stringify(p, nos) ) goto no_mem;
c = sqliteLikeCompare((unsigned char*)zStack[tos],
(unsigned char*)zStack[nos]);
POPSTACK;
POPSTACK;
if( pOp->p1 ) c = !c;
if( c ) pc = pOp->p2-1;
break;
}
/* Opcode: Glob P1 P2 *
**
** Pop the top two elements from the stack. The top-most is a
** "glob" pattern. The lower element is the string to compare
** against the glob pattern.
**
** Jump to P2 if the two compare, and fall through without
** jumping if they do not. The '*' in the top-most element matches
** any sequence of zero or more characters in the lower element. The
** '?' character in the topmost matches any single character of the
** lower element. [...] matches a range of characters. [^...]
** matches any character not in the range. Case is significant
** for globs.
**
** If P1 is not zero, the sense of the test is inverted and we
** have a "NOT GLOB" operator. The jump is made if the two values
** are different.
*/
case OP_Glob: {
int tos = p->tos;
int nos = tos - 1;
int c;
VERIFY( if( nos<0 ) goto not_enough_stack; )
if( Stringify(p, tos) || Stringify(p, nos) ) goto no_mem;
c = sqliteGlobCompare((unsigned char*)zStack[tos],
(unsigned char*)zStack[nos]);
POPSTACK;
POPSTACK;
if( pOp->p1 ) c = !c;
if( c ) pc = pOp->p2-1;
break;
}
/* Opcode: And * * *
**
** Pop two values off the stack. Take the logical AND of the
** two values and push the resulting boolean value back onto the
** stack.
*/
/* Opcode: Or * * *
**
** Pop two values off the stack. Take the logical OR of the
** two values and push the resulting boolean value back onto the
** stack.
*/
case OP_And:
case OP_Or: {
int tos = p->tos;
int nos = tos - 1;
int c;
VERIFY( if( nos<0 ) goto not_enough_stack; )
Integerify(p, tos);
Integerify(p, nos);
if( pOp->opcode==OP_And ){
c = aStack[tos].i && aStack[nos].i;
}else{
c = aStack[tos].i || aStack[nos].i;
}
POPSTACK;
Release(p, nos);
aStack[nos].i = c;
aStack[nos].flags = STK_Int;
break;
}
/* Opcode: Negative * * *
**
** Treat the top of the stack as a numeric quantity. Replace it
** with its additive inverse.
*/
/* Opcode: AbsValue * * *
**
** Treat the top of the stack as a numeric quantity. Replace it
** with its absolute value.
*/
case OP_Negative:
case OP_AbsValue: {
int tos = p->tos;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( aStack[tos].flags & STK_Real ){
Release(p, tos);
if( pOp->opcode==OP_Negative || aStack[tos].r<0.0 ){
aStack[tos].r = -aStack[tos].r;
}
aStack[tos].flags = STK_Real;
}else if( aStack[tos].flags & STK_Int ){
Release(p, tos);
if( pOp->opcode==OP_Negative || aStack[tos].i<0 ){
aStack[tos].i = -aStack[tos].i;
}
aStack[tos].flags = STK_Int;
}else{
Realify(p, tos);
Release(p, tos);
if( pOp->opcode==OP_Negative || aStack[tos].r<0.0 ){
aStack[tos].r = -aStack[tos].r;
}
aStack[tos].flags = STK_Real;
}
break;
}
/* Opcode: Not * * *
**
** Interpret the top of the stack as a boolean value. Replace it
** with its complement.
*/
case OP_Not: {
int tos = p->tos;
VERIFY( if( p->tos<0 ) goto not_enough_stack; )
Integerify(p, tos);
Release(p, tos);
aStack[tos].i = !aStack[tos].i;
aStack[tos].flags = STK_Int;
break;
}
/* Opcode: BitNot * * *
**
** Interpret the top of the stack as an value. Replace it
** with its ones-complement.
*/
case OP_BitNot: {
int tos = p->tos;
VERIFY( if( p->tos<0 ) goto not_enough_stack; )
Integerify(p, tos);
Release(p, tos);
aStack[tos].i = ~aStack[tos].i;
aStack[tos].flags = STK_Int;
break;
}
/* Opcode: Noop * * *
**
** Do nothing. This instruction is often useful as a jump
** destination.
*/
case OP_Noop: {
break;
}
/* Opcode: If * P2 *
**
** Pop a single boolean from the stack. If the boolean popped is
** true, then jump to p2. Otherwise continue to the next instruction.
** An integer is false if zero and true otherwise. A string is
** false if it has zero length and true otherwise.
*/
case OP_If: {
int c;
VERIFY( if( p->tos<0 ) goto not_enough_stack; )
Integerify(p, p->tos);
c = aStack[p->tos].i;
POPSTACK;
if( c ) pc = pOp->p2-1;
break;
}
/* Opcode: IsNull * P2 *
**
** Pop a single value from the stack. If the value popped is NULL
** then jump to p2. Otherwise continue to the next
** instruction.
*/
case OP_IsNull: {
int c;
VERIFY( if( p->tos<0 ) goto not_enough_stack; )
c = (aStack[p->tos].flags & STK_Null)!=0;
POPSTACK;
if( c ) pc = pOp->p2-1;
break;
}
/* Opcode: NotNull * P2 *
**
** Pop a single value from the stack. If the value popped is not an
** empty string, then jump to p2. Otherwise continue to the next
** instruction.
*/
case OP_NotNull: {
int c;
VERIFY( if( p->tos<0 ) goto not_enough_stack; )
c = (aStack[p->tos].flags & STK_Null)==0;
POPSTACK;
if( c ) pc = pOp->p2-1;
break;
}
/* Opcode: MakeRecord P1 * *
**
** Convert the top P1 entries of the stack into a single entry
** suitable for use as a data record in a database table. To do this
** all entries (except NULLs) are converted to strings and
** concatenated. The null-terminators are included on all string
** except for NULL columns which are represented by zero bytes.
** The lowest entry
** on the stack is the first in the concatenation and the top of
** the stack is the last. After all columns are concatenated, an
** index header is added. The index header consists of P1 16-bit integers
** which hold the offset of the beginning of each column data from the
** beginning of the completed record including the header.
**
** The Column opcode is used to unpack a record manufactured with
** the opcode.
*/
case OP_MakeRecord: {
char *zNewRecord;
int nByte;
int nField;
int i, j;
u16 addr;
nField = pOp->p1;
VERIFY( if( p->tos+1<nField ) goto not_enough_stack; )
nByte = 0;
for(i=p->tos-nField+1; i<=p->tos; i++){
if( (aStack[i].flags & STK_Null)==0 ){
if( Stringify(p, i) ) goto no_mem;
nByte += aStack[i].n;
}
}
nByte += sizeof(addr)*nField;
if( nByte>MAX_BYTES_PER_ROW ){
rc = SQLITE_TOOBIG;
goto abort_due_to_error;
}
zNewRecord = sqliteMalloc( nByte );
if( zNewRecord==0 ) goto no_mem;
j = 0;
addr = sizeof(addr)*nField;
for(i=p->tos-nField+1; i<=p->tos; i++){
memcpy(&zNewRecord[j], (char*)&addr, sizeof(addr));
j += sizeof(addr);
if( (aStack[i].flags & STK_Null)==0 ){
addr += aStack[i].n;
}
}
for(i=p->tos-nField+1; i<=p->tos; i++){
if( (aStack[i].flags & STK_Null)==0 ){
memcpy(&zNewRecord[j], zStack[i], aStack[i].n);
j += aStack[i].n;
}
}
PopStack(p, nField);
VERIFY( NeedStack(p, p->tos+1); )
p->tos++;
aStack[p->tos].n = nByte;
aStack[p->tos].flags = STK_Str | STK_Dyn;
zStack[p->tos] = zNewRecord;
break;
}
/* Opcode: MakeKey P1 P2 *
**
** Convert the top P1 entries of the stack into a single entry suitable
** for use as the key in an index. The top P1 records are
** converted to strings and merged. The null-terminators
** are retained and used as separators.
** The lowest entry in the stack is the first field and the top of the
** stack becomes the last.
**
** If P2 is not zero, then the original entries remain on the stack
** and the new key is pushed on top. If P2 is zero, the original
** data is popped off the stack first then the new key is pushed
** back in its place.
**
** See also: MakeIdxKey, SortMakeKey
*/
case OP_MakeKey: {
char *zNewKey;
int nByte;
int nField;
int i, j;
nField = pOp->p1;
VERIFY( if( p->tos+1<nField ) goto not_enough_stack; )
nByte = 0;
for(i=p->tos-nField+1; i<=p->tos; i++){
if( aStack[i].flags & STK_Null ){
nByte++;
}else{
if( Stringify(p, i) ) goto no_mem;
nByte += aStack[i].n;
}
}
if( nByte+sizeof(u32)>MAX_BYTES_PER_ROW ){
rc = SQLITE_TOOBIG;
goto abort_due_to_error;
}
zNewKey = sqliteMalloc( nByte );
if( zNewKey==0 ) goto no_mem;
j = 0;
for(i=p->tos-nField+1; i<=p->tos; i++){
if( aStack[i].flags & STK_Null ){
zNewKey[j++] = 0;
}else{
memcpy(&zNewKey[j], zStack[i], aStack[i].n);
j += aStack[i].n;
}
}
if( pOp->p2==0 ) PopStack(p, nField);
VERIFY( NeedStack(p, p->tos+1); )
p->tos++;
aStack[p->tos].n = nByte;
aStack[p->tos].flags = STK_Str|STK_Dyn;
zStack[p->tos] = zNewKey;
break;
}
/* Opcode: MakeIdxKey P1 * *
**
** Convert the top P1 entries of the stack into a single entry suitable
** for use as the key in an index. In addition, take one additional integer
** off of the stack, treat that integer as a four-byte record number, and
** append the four bytes to the key. Thus a total of P1+1 entries are
** popped from the stack for this instruction and a single entry is pushed
** back. The first P1 entries that are popped are strings and the last
** entry (the lowest on the stack) is an integer record number.
**
** The converstion of the first P1 string entries occurs just like in
** MakeKey. Each entry is separated from the others by a null.
** The entire concatenation is null-terminated. The lowest entry
** in the stack is the first field and the top of the stack becomes the
** last.
**
** See also: MakeKey, SortMakeKey
*/
case OP_MakeIdxKey: {
char *zNewKey;
int nByte;
int nField;
int i, j;
u32 iKey;
nField = pOp->p1;
VERIFY( if( p->tos+1<nField ) goto not_enough_stack; )
nByte = sizeof(u32);
for(i=p->tos-nField+1; i<=p->tos; i++){
if( aStack[i].flags & STK_Null ){
nByte++;
}else{
if( Stringify(p, i) ) goto no_mem;
nByte += aStack[i].n;
}
}
if( nByte>MAX_BYTES_PER_ROW ){
rc = SQLITE_TOOBIG;
goto abort_due_to_error;
}
zNewKey = sqliteMalloc( nByte );
if( zNewKey==0 ) goto no_mem;
j = 0;
for(i=p->tos-nField+1; i<=p->tos; i++){
if( aStack[i].flags & STK_Null ){
zNewKey[j++] = 0;
}else{
memcpy(&zNewKey[j], zStack[i], aStack[i].n);
j += aStack[i].n;
}
}
Integerify(p, p->tos-nField);
iKey = bigEndian(aStack[p->tos-nField].i);
memcpy(&zNewKey[j], &iKey, sizeof(u32));
PopStack(p, nField+1);
VERIFY( NeedStack(p, p->tos+1); )
p->tos++;
aStack[p->tos].n = nByte;
aStack[p->tos].flags = STK_Str|STK_Dyn;
zStack[p->tos] = zNewKey;
break;
}
/* Opcode: Transaction * * *
**
** Begin a transaction. The transaction ends when a Commit or Rollback
** opcode is encountered or whenever there is an execution error that causes
** a script to abort. A transaction is not ended by a Halt.
**
** A write lock is obtained on the database file when a transaction is
** started. No other process can read or write the file while the
** transaction is underway. Starting a transaction also creates a
** rollback journal.
** A transaction must be started before any changes can be made to the
** database.
*/
case OP_Transaction: {
int busy = 0;
if( db->pBeTemp ){
rc = sqliteBtreeBeginTrans(db->pBeTemp);
if( rc!=SQLITE_OK ){
goto abort_due_to_error;
}
}
do{
rc = sqliteBtreeBeginTrans(pBt);
switch( rc ){
case SQLITE_BUSY: {
if( xBusy==0 || (*xBusy)(pBusyArg, "", ++busy)==0 ){
sqliteSetString(pzErrMsg, sqlite_error_string(rc), 0);
busy = 0;
}
break;
}
case SQLITE_OK: {
busy = 0;
break;
}
default: {
goto abort_due_to_error;
}
}
}while( busy );
break;
}
/* Opcode: Commit * * *
**
** Cause all modifications to the database that have been made since the
** last Transaction to actually take effect. No additional modifications
** are allowed until another transaction is started. The Commit instruction
** deletes the journal file and releases the write lock on the database.
** A read lock continues to be held if there are still cursors open.
*/
case OP_Commit: {
if( db->pBeTemp==0 || (rc = sqliteBtreeCommit(db->pBeTemp))==SQLITE_OK ){
rc = sqliteBtreeCommit(pBt);
}
if( rc==SQLITE_OK ){
sqliteCommitInternalChanges(db);
}else{
sqliteRollbackInternalChanges(db);
}
break;
}
/* Opcode: Rollback * * *
**
** Cause all modifications to the database that have been made since the
** last Transaction to be undone. The database is restored to its state
** before the Transaction opcode was executed. No additional modifications
** are allowed until another transaction is started.
**
** This instruction automatically closes all cursors and releases both
** the read and write locks on the database.
*/
case OP_Rollback: {
if( db->pBeTemp ){
sqliteBtreeRollback(db->pBeTemp);
}
rc = sqliteBtreeRollback(pBt);
sqliteRollbackInternalChanges(db);
break;
}
/* Opcode: ReadCookie * * *
**
** Read the schema cookie from the database file and push it onto the
** stack. The schema cookie is an integer that is used like a version
** number for the database schema. Everytime the schema changes, the
** cookie changes to a new random value. This opcode is used during
** initialization to read the initial cookie value so that subsequent
** database accesses can verify that the cookie has not changed.
**
** There must be a read-lock on the database (either a transaction
** must be started or there must be an open cursor) before
** executing this instruction.
*/
case OP_ReadCookie: {
int i = ++p->tos;
int aMeta[SQLITE_N_BTREE_META];
VERIFY( if( NeedStack(p, p->tos) ) goto no_mem; )
rc = sqliteBtreeGetMeta(pBt, aMeta);
aStack[i].i = aMeta[1];
aStack[i].flags = STK_Int;
break;
}
/* Opcode: SetCookie P1 * *
**
** This operation changes the value of the schema cookie on the database.
** The new value is P1.
**
** The schema cookie changes its value whenever the database schema changes.
** That way, other processes can recognize when the schema has changed
** and reread it.
**
** A transaction must be started before executing this opcode.
*/
case OP_SetCookie: {
int aMeta[SQLITE_N_BTREE_META];
rc = sqliteBtreeGetMeta(pBt, aMeta);
if( rc==SQLITE_OK ){
aMeta[1] = pOp->p1;
rc = sqliteBtreeUpdateMeta(pBt, aMeta);
}
break;
}
/* Opcode: VerifyCookie P1 * *
**
** Check the current value of the schema cookie and make sure it is
** equal to P1. If it is not, abort with an SQLITE_SCHEMA error.
**
** The cookie changes its value whenever the database schema changes.
** This operation is used to detect when that the cookie has changed
** and that the current process needs to reread the schema.
**
** Either a transaction needs to have been started or an OP_Open needs
** to be executed (to establish a read lock) before this opcode is
** invoked.
*/
case OP_VerifyCookie: {
int aMeta[SQLITE_N_BTREE_META];
rc = sqliteBtreeGetMeta(pBt, aMeta);
if( rc==SQLITE_OK && aMeta[1]!=pOp->p1 ){
sqliteSetString(pzErrMsg, "database schema has changed", 0);
rc = SQLITE_SCHEMA;
}
break;
}
/* Opcode: Open P1 P2 P3
**
** Open a read-only cursor for the database table whose root page is
** P2 in the main database file. Give the new cursor an identifier
** of P1. The P1 values need not be contiguous but all P1 values
** should be small integers. It is an error for P1 to be negative.
**
** If P2==0 then take the root page number from the top of the stack.
**
** There will be a read lock on the database whenever there is an
** open cursor. If the database was unlocked prior to this instruction
** then a read lock is acquired as part of this instruction. A read
** lock allows other processes to read the database but prohibits
** any other process from modifying the database. The read lock is
** released when all cursors are closed. If this instruction attempts
** to get a read lock but fails, the script terminates with an
** SQLITE_BUSY error code.
**
** The P3 value is the name of the table or index being opened.
** The P3 value is not actually used by this opcode and may be
** omitted. But the code generator usually inserts the index or
** table name into P3 to make the code easier to read.
**
** See also OpenAux and OpenWrite.
*/
/* Opcode: OpenAux P1 P2 P3
**
** Open a read-only cursor in the auxiliary table set. This opcode
** works exactly like OP_Open except that it opens the cursor on the
** auxiliary table set (the file used to store tables created using
** CREATE TEMPORARY TABLE) instead of in the main database file.
** See OP_Open for additional information.
*/
/* Opcode: OpenWrite P1 P2 P3
**
** Open a read/write cursor named P1 on the table or index whose root
** page is P2. If P2==0 then take the root page number from the stack.
**
** This instruction works just like Open except that it opens the cursor
** in read/write mode. For a given table, there can be one or more read-only
** cursors or a single read/write cursor but not both.
**
** See also OpWrAux.
*/
/* Opcode: OpenWrAux P1 P2 P3
**
** Open a read/write cursor in the auxiliary table set. This opcode works
** just like OpenWrite except that the auxiliary table set (the file used
** to store tables created using CREATE TEMPORARY TABLE) is used in place
** of the main database file.
*/
case OP_OpenAux:
case OP_OpenWrAux:
case OP_OpenWrite:
case OP_Open: {
int busy = 0;
int i = pOp->p1;
int tos = p->tos;
int p2 = pOp->p2;
int wrFlag;
Btree *pX;
switch( pOp->opcode ){
case OP_Open: wrFlag = 0; pX = pBt; break;
case OP_OpenWrite: wrFlag = 1; pX = pBt; break;
case OP_OpenAux: wrFlag = 0; pX = db->pBeTemp; break;
case OP_OpenWrAux: wrFlag = 1; pX = db->pBeTemp; break;
}
assert( pX!=0 );
if( p2<=0 ){
if( tos<0 ) goto not_enough_stack;
Integerify(p, tos);
p2 = p->aStack[tos].i;
POPSTACK;
if( p2<2 ){
sqliteSetString(pzErrMsg, "root page number less than 2", 0);
rc = SQLITE_INTERNAL;
goto cleanup;
}
}
VERIFY( if( i<0 ) goto bad_instruction; )
if( i>=p->nCursor ){
int j;
Cursor *aCsr = sqliteRealloc( p->aCsr, (i+1)*sizeof(Cursor) );
if( aCsr==0 ) goto no_mem;
p->aCsr = aCsr;
for(j=p->nCursor; j<=i; j++){
memset(&p->aCsr[j], 0, sizeof(Cursor));
}
p->nCursor = i+1;
}
cleanupCursor(&p->aCsr[i]);
memset(&p->aCsr[i], 0, sizeof(Cursor));
do{
rc = sqliteBtreeCursor(pX, p2, wrFlag, &p->aCsr[i].pCursor);
switch( rc ){
case SQLITE_BUSY: {
if( xBusy==0 || (*xBusy)(pBusyArg, pOp->p3, ++busy)==0 ){
sqliteSetString(pzErrMsg, sqlite_error_string(rc), 0);
busy = 0;
}
break;
}
case SQLITE_OK: {
busy = 0;
break;
}
default: {
goto abort_due_to_error;
}
}
}while( busy );
break;
}
/* Opcode: OpenTemp P1 * *
**
** Open a new cursor that points to a table in a temporary database
** file. The temporary file is opened read/write even if the main
** database is read-only. The temporary file is deleted when the
** cursor is closed.
**
** This opcode is used for tables that exist for the duration of a single
** SQL statement only. Tables created using CREATE TEMPORARY TABLE
** are opened using OP_OpenAux or OP_OpenWrAux. "Temporary" in the
** context of this opcode means for the duration of a single SQL statement
** whereas "Temporary" in the context of CREATE TABLE means for the duration
** of the connection to the database. Same word; different meanings.
*/
case OP_OpenTemp: {
int i = pOp->p1;
Cursor *pCx;
VERIFY( if( i<0 ) goto bad_instruction; )
if( i>=p->nCursor ){
int j;
Cursor *aCsr = sqliteRealloc( p->aCsr, (i+1)*sizeof(Cursor) );
if( aCsr==0 ){ goto no_mem; }
p->aCsr = aCsr;
for(j=p->nCursor; j<=i; j++){
memset(&p->aCsr[j], 0, sizeof(Cursor));
}
p->nCursor = i+1;
}
pCx = &p->aCsr[i];
cleanupCursor(pCx);
memset(pCx, 0, sizeof(*pCx));
rc = sqliteBtreeOpen(0, 0, TEMP_PAGES, &pCx->pBt);
if( rc==SQLITE_OK ){
rc = sqliteBtreeCursor(pCx->pBt, 2, 1, &pCx->pCursor);
}
if( rc==SQLITE_OK ){
rc = sqliteBtreeBeginTrans(pCx->pBt);
}
break;
}
/* Opcode: Close P1 * *
**
** Close a cursor previously opened as P1. If P1 is not
** currently open, this instruction is a no-op.
*/
case OP_Close: {
int i = pOp->p1;
if( i>=0 && i<p->nCursor && p->aCsr[i].pCursor ){
cleanupCursor(&p->aCsr[i]);
}
break;
}
/* Opcode: MoveTo P1 * *
**
** Pop the top of the stack and use its value as a key. Reposition
** cursor P1 so that it points to an entry with a matching key. If
** the table contains no record with a matching key, then the cursor
** is left pointing at a nearby record.
**
** See also: Found, NotFound, Distinct
*/
case OP_MoveTo: {
int i = pOp->p1;
int tos = p->tos;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( i>=0 && i<p->nCursor && p->aCsr[i].pCursor ){
int res;
if( aStack[tos].flags & STK_Int ){
int iKey = bigEndian(aStack[tos].i);
sqliteBtreeMoveto(p->aCsr[i].pCursor,
(char*)&iKey, sizeof(int), &res);
p->aCsr[i].lastRecno = aStack[tos].i;
p->aCsr[i].recnoIsValid = 1;
}else{
if( Stringify(p, tos) ) goto no_mem;
sqliteBtreeMoveto(p->aCsr[i].pCursor, zStack[tos], aStack[tos].n, &res);
p->aCsr[i].recnoIsValid = 0;
}
p->nFetch++;
}
POPSTACK;
break;
}
/* Opcode: Fcnt * * *
**
** Push an integer onto the stack which is the total number of
** MoveTo opcodes that have been executed by this virtual machine.
**
** This instruction is used to implement the special fcnt() function
** in the SQL dialect that SQLite understands. fcnt() is used for
** testing purposes.
*/
case OP_Fcnt: {
int i = ++p->tos;
VERIFY( if( NeedStack(p, p->tos) ) goto no_mem; )
aStack[i].i = p->nFetch;
aStack[i].flags = STK_Int;
break;
}
/* Opcode: Distinct P1 P2 *
**
** Use the top of the stack as a key. If a record with that key does
** not exist in the table of cursor P1, then jump to P2. If the record
** does already exist, then fall thru. The cursor is left pointing
** at the record if it exists. The key is not popped from the stack.
**
** This operation is similar to NotFound except that this operation
** does not pop the key from the stack.
**
** See also: Found, NotFound, MoveTo
*/
/* Opcode: Found P1 P2 *
**
** Use the top of the stack as a key. If a record with that key
** does exist in table of P1, then jump to P2. If the record
** does not exist, then fall thru. The cursor is left pointing
** to the record if it exists. The key is popped from the stack.
**
** See also: Distinct, NotFound, MoveTo
*/
/* Opcode: NotFound P1 P2 *
**
** Use the top of the stack as a key. If a record with that key
** does not exist in table of P1, then jump to P2. If the record
** does exist, then fall thru. The cursor is left pointing to the
** record if it exists. The key is popped from the stack.
**
** The difference between this operation and Distinct is that
** Distinct does not pop the key from the stack.
**
** See also: Distinct, Found, MoveTo
*/
case OP_Distinct:
case OP_NotFound:
case OP_Found: {
int i = pOp->p1;
int tos = p->tos;
int alreadyExists = 0;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( VERIFY( i>=0 && i<p->nCursor && ) p->aCsr[i].pCursor ){
int res, rx;
if( aStack[tos].flags & STK_Int ){
int iKey = bigEndian(aStack[tos].i);
rx = sqliteBtreeMoveto(p->aCsr[i].pCursor,
(char*)&iKey, sizeof(int), &res);
}else{
if( Stringify(p, tos) ) goto no_mem;
rx = sqliteBtreeMoveto(p->aCsr[i].pCursor,
zStack[tos], aStack[tos].n, &res);
}
alreadyExists = rx==SQLITE_OK && res==0;
}
if( pOp->opcode==OP_Found ){
if( alreadyExists ) pc = pOp->p2 - 1;
}else{
if( !alreadyExists ) pc = pOp->p2 - 1;
}
if( pOp->opcode!=OP_Distinct ){
POPSTACK;
}
break;
}
/* Opcode: NewRecno P1 * *
**
** Get a new integer record number used as the key to a table.
** The record number is not previously used as a key in the database
** table that cursor P1 points to. The new record number pushed
** onto the stack.
*/
case OP_NewRecno: {
int i = pOp->p1;
int v = 0;
if( VERIFY( i<0 || i>=p->nCursor || ) p->aCsr[i].pCursor==0 ){
v = 0;
}else{
/* A probablistic algorithm is used to locate an unused rowid.
** We select a rowid at random and see if it exists in the table.
** If it does not exist, we have succeeded. If the random rowid
** does exist, we select a new one and try again, up to 1000 times.
**
** For a table with less than 2 billion entries, the probability
** of not finding a unused rowid is about 1.0e-300. This is a
** non-zero probability, but it is still vanishingly small and should
** never cause a problem. You are much, much more likely to have a
** hardware failure than for this algorithm to fail.
**
** To promote locality of reference for repetitive inserts, the
** first few attempts at chosing a rowid pick values just a little
** larger than the previous rowid. This has been shown experimentally
** to double the speed of the COPY operation.
*/
int res, rx, cnt, x;
cnt = 0;
v = db->nextRowid;
do{
if( cnt>5 ){
v = sqliteRandomInteger();
}else{
v += sqliteRandomByte() + 1;
}
if( v==0 ) continue;
x = bigEndian(v);
rx = sqliteBtreeMoveto(p->aCsr[i].pCursor, &x, sizeof(int), &res);
cnt++;
}while( cnt<1000 && rx==SQLITE_OK && res==0 );
db->nextRowid = v;
if( rx==SQLITE_OK && res==0 ){
rc = SQLITE_FULL;
goto abort_due_to_error;
}
}
VERIFY( NeedStack(p, p->tos+1); )
p->tos++;
aStack[p->tos].i = v;
aStack[p->tos].flags = STK_Int;
break;
}
/* Opcode: Put P1 * *
**
** Write an entry into the database file P1. A new entry is
** created if it doesn't already exist or the data for an existing
** entry is overwritten. The data is the value on the top of the
** stack. The key is the next value down on the stack. The stack
** is popped twice by this instruction.
*/
case OP_Put: {
int tos = p->tos;
int nos = p->tos-1;
int i = pOp->p1;
VERIFY( if( nos<0 ) goto not_enough_stack; )
if( VERIFY( i>=0 && i<p->nCursor && ) p->aCsr[i].pCursor!=0 ){
char *zKey;
int nKey, iKey;
if( (aStack[nos].flags & STK_Int)==0 ){
if( Stringify(p, nos) ) goto no_mem;
nKey = aStack[nos].n;
zKey = zStack[nos];
}else{
nKey = sizeof(int);
iKey = bigEndian(aStack[nos].i);
zKey = (char*)&iKey;
}
rc = sqliteBtreeInsert(p->aCsr[i].pCursor, zKey, nKey,
zStack[tos], aStack[tos].n);
}
POPSTACK;
POPSTACK;
break;
}
/* Opcode: Delete P1 * *
**
** Delete the record at which the P1 cursor is currently pointing.
**
** The cursor will be left pointing at either the next or the previous
** record in the table. If it is left pointing at the next record, then
** the next Next instruction will be a no-op. Hence it is OK to delete
** a record from within an Next loop.
*/
case OP_Delete: {
int i = pOp->p1;
if( VERIFY( i>=0 && i<p->nCursor && ) p->aCsr[i].pCursor!=0 ){
rc = sqliteBtreeDelete(p->aCsr[i].pCursor);
}
break;
}
/* Opcode: KeyAsData P1 P2 *
**
** Turn the key-as-data mode for cursor P1 either on (if P2==1) or
** off (if P2==0). In key-as-data mode, the Field opcode pulls
** data off of the key rather than the data. This is useful for
** processing compound selects.
*/
case OP_KeyAsData: {
int i = pOp->p1;
if( VERIFY( i>=0 && i<p->nCursor && ) p->aCsr[i].pCursor!=0 ){
p->aCsr[i].keyAsData = pOp->p2;
}
break;
}
/* Opcode: Column P1 P2 *
**
** Interpret the data that cursor P1 points to as
** a structure built using the MakeRecord instruction.
** (See the MakeRecord opcode for additional information about
** the format of the data.)
** Push onto the stack the value of the P2-th column contained
** in the data.
**
** If the KeyAsData opcode has previously executed on this cursor,
** then the field might be extracted from the key rather than the
** data.
*/
case OP_Column: {
int amt, offset, nCol, payloadSize;
u16 aHdr[10];
static const int mxHdr = sizeof(aHdr)/sizeof(aHdr[0]);
int i = pOp->p1;
int p2 = pOp->p2;
int tos = p->tos+1;
BtCursor *pCrsr;
char *z;
VERIFY( if( NeedStack(p, tos+1) ) goto no_mem; )
if( VERIFY( i>=0 && i<p->nCursor && ) (pCrsr = p->aCsr[i].pCursor)!=0 ){
int (*xSize)(BtCursor*, int*);
int (*xRead)(BtCursor*, int, int, char*);
/* Use different access functions depending on whether the information
** is coming from the key or the data of the record.
*/
if( p->aCsr[i].keyAsData ){
xSize = sqliteBtreeKeySize;
xRead = sqliteBtreeKey;
}else{
xSize = sqliteBtreeDataSize;
xRead = sqliteBtreeData;
}
/*
** The code is complicated by efforts to minimize the number
** of invocations of xRead() since that call can be expensive.
** For the common case where P2 is small, xRead() is invoked
** twice. For larger values of P2, it has to be called
** three times.
*/
(*xSize)(pCrsr, &payloadSize);
if( payloadSize < sizeof(aHdr[0])*(p2+1) ){
rc = SQLITE_CORRUPT;
goto abort_due_to_error;
}
if( p2+1<mxHdr ){
(*xRead)(pCrsr, 0, sizeof(aHdr[0])*(p2+2), (char*)aHdr);
nCol = aHdr[0];
nCol /= sizeof(aHdr[0]);
offset = aHdr[p2];
if( p2 == nCol-1 ){
amt = payloadSize - offset;
}else{
amt = aHdr[p2+1] - offset;
}
}else{
(*xRead)(pCrsr, 0, sizeof(aHdr[0]), (char*)aHdr);
nCol = aHdr[0]/sizeof(aHdr[0]);
if( p2 == nCol-1 ){
(*xRead)(pCrsr, sizeof(aHdr[0])*p2, sizeof(aHdr[0]), (char*)aHdr);
offset = aHdr[0];
amt = payloadSize - offset;
}else{
(*xRead)(pCrsr, sizeof(aHdr[0])*p2, sizeof(aHdr[0])*2, (char*)aHdr);
offset = aHdr[0];
amt = aHdr[1] - offset;
}
}
if( payloadSize < nCol || amt<0 || offset<0 ){
rc = SQLITE_CORRUPT;
goto abort_due_to_error;
}
/* amt and offset now hold the offset to the start of data and the
** amount of data. Go get the data and put it on the stack.
*/
if( amt==0 ){
aStack[tos].flags = STK_Null;
}else{
z = sqliteMalloc( amt );
if( z==0 ) goto no_mem;
(*xRead)(pCrsr, offset, amt, z);
aStack[tos].flags = STK_Str | STK_Dyn;
zStack[tos] = z;
aStack[tos].n = amt;
}
p->tos = tos;
}
break;
}
/* Opcode: Recno P1 * *
**
** Push onto the stack an integer which is the first 4 bytes of the
** the key to the current entry in a sequential scan of the database
** file P1. The sequential scan should have been started using the
** Next opcode.
*/
case OP_Recno: {
int i = pOp->p1;
int tos = ++p->tos;
BtCursor *pCrsr;
VERIFY( if( NeedStack(p, p->tos) ) goto no_mem; )
if( VERIFY( i>=0 && i<p->nCursor && ) (pCrsr = p->aCsr[i].pCursor)!=0 ){
int v;
if( p->aCsr[i].recnoIsValid ){
v = p->aCsr[i].lastRecno;
}else{
sqliteBtreeKey(pCrsr, 0, sizeof(u32), (char*)&v);
v = bigEndian(v);
}
aStack[tos].i = v;
aStack[tos].flags = STK_Int;
}
break;
}
/* Opcode: FullKey P1 * *
**
** Extract the complete key from the record that cursor P1 is currently
** pointing to and push the key onto the stack as a string.
**
** Compare this opcode to Recno. The Recno opcode extracts the first
** 4 bytes of the key and pushes those bytes onto the stack as an
** integer. This instruction pushes the entire key as a string.
*/
case OP_FullKey: {
int i = pOp->p1;
int tos = ++p->tos;
BtCursor *pCrsr;
VERIFY( if( NeedStack(p, p->tos) ) goto no_mem; )
VERIFY( if( !p->aCsr[i].keyAsData ) goto bad_instruction; )
if( VERIFY( i>=0 && i<p->nCursor && ) (pCrsr = p->aCsr[i].pCursor)!=0 ){
int amt;
char *z;
sqliteBtreeKeySize(pCrsr, &amt);
if( amt<=0 ){
rc = SQLITE_CORRUPT;
goto abort_due_to_error;
}
z = sqliteMalloc( amt );
sqliteBtreeKey(pCrsr, 0, amt, z);
zStack[tos] = z;
aStack[tos].flags = STK_Str | STK_Dyn;
aStack[tos].n = amt;
}
break;
}
/* Opcode: Rewind P1 * *
**
** The next use of the Recno or Column or Next instruction for P1
** will refer to the first entry in the database file.
*/
case OP_Rewind: {
int i = pOp->p1;
BtCursor *pCrsr;
if( VERIFY( i>=0 && i<p->nCursor && ) (pCrsr = p->aCsr[i].pCursor)!=0 ){
int res;
sqliteBtreeFirst(pCrsr, &res);
p->aCsr[i].atFirst = res==0;
}
break;
}
/* Opcode: Next P1 P2 *
**
** Advance cursor P1 so that it points to the next key/data pair in its
** table. Or, if there are no more key/data pairs, jump to location P2.
*/
case OP_Next: {
int i = pOp->p1;
BtCursor *pCrsr;
if( VERIFY( i>=0 && i<p->nCursor && ) (pCrsr = p->aCsr[i].pCursor)!=0 ){
if( !p->aCsr[i].atFirst ){
int res;
rc = sqliteBtreeNext(pCrsr, &res);
if( res ){
pc = pOp->p2 - 1;
}else{
p->nFetch++;
}
}
p->aCsr[i].atFirst = 0;
p->aCsr[i].recnoIsValid = 0;
}
break;
}
/* Opcode: BeginIdx P1 * *
**
** Begin searching an index for records with the key found on the
** top of the stack. The key on the top of the stack should be built
** using the MakeKey opcode. Subsequent calls to NextIdx will push
** record numbers onto the stack until all records with the same key
** have been returned.
**
** Note that the key for this opcode should be built using MakeKey
** but the key used for PutIdx and DeleteIdx should be built using
** MakeIdxKey. The difference is that MakeIdxKey adds a 4-bytes
** record number to the end of the key in order to specify a particular
** entry in the index. MakeKey omits the 4-byte record number.
** The search that this BeginIdx instruction initiates will span all
** entries in the index where the MakeKey generated key matches all
** but the last four bytes of the MakeIdxKey generated key.
*/
case OP_BeginIdx: {
int i = pOp->p1;
int tos = p->tos;
int res, rx;
Cursor *pCrsr;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( i>=0 && i<p->nCursor && (pCrsr = &p->aCsr[i])->pCursor!=0 ){
if( Stringify(p, tos) ) goto no_mem;
if( pCrsr->zKey ) sqliteFree(pCrsr->zKey);
pCrsr->nKey = aStack[tos].n;
pCrsr->zKey = sqliteMalloc( pCrsr->nKey+1 );
if( pCrsr->zKey==0 ) goto no_mem;
memcpy(pCrsr->zKey, zStack[tos], aStack[tos].n);
pCrsr->zKey[aStack[tos].n] = 0;
rx = sqliteBtreeMoveto(pCrsr->pCursor, zStack[tos], aStack[tos].n, &res);
pCrsr->atFirst = rx==SQLITE_OK && res>0;
pCrsr->recnoIsValid = 0;
}
POPSTACK;
break;
}
/* Opcode: NextIdx P1 P2 *
**
** The P1 cursor points to an SQL index for which a BeginIdx operation
** has been issued. This operation retrieves the next record from that
** cursor and verifies that the key on the record minus the last 4 bytes
** matches the key that was pulled from the stack by the BeginIdx instruction.
** If they match, then the last 4 bytes of the key on the record hold a record
** number and that record number is extracted and pushed on the stack.
** If the keys do not match, there is an immediate jump to instruction P2.
*/
case OP_NextIdx: {
int i = pOp->p1;
int tos = ++p->tos;
Cursor *pCrsr;
BtCursor *pCur;
int rx, res, size;
VERIFY( if( NeedStack(p, p->tos) ) goto no_mem; )
zStack[tos] = 0;
if( VERIFY( i>=0 && i<p->nCursor && ) (pCrsr = &p->aCsr[i])->pCursor!=0 ){
pCur = pCrsr->pCursor;
if( pCrsr->atFirst ){
pCrsr->atFirst = 0;
res = 0;
}else{
rx = sqliteBtreeNext(pCur, &res);
if( rx!=SQLITE_OK ) goto abort_due_to_error;
}
sqliteBtreeKeySize(pCur, &size);
if( res>0 || size!=pCrsr->nKey+sizeof(u32) ||
sqliteBtreeKeyCompare(pCur, pCrsr->zKey, pCrsr->nKey, &res)!=SQLITE_OK ||
res!=0
){
pc = pOp->p2 - 1;
POPSTACK;
}else{
int recno;
sqliteBtreeKey(pCur, pCrsr->nKey, sizeof(u32), (char*)&recno);
recno = bigEndian(recno);
p->aCsr[i].lastRecno = aStack[tos].i = recno;
p->aCsr[i].recnoIsValid = 1;
aStack[tos].flags = STK_Int;
}
}
break;
}
/* Opcode: PutIdx P1 P2 P3
**
** The top of the stack hold an SQL index key made using the
** MakeIdxKey instruction. This opcode writes that key into the
** index P1. Data for the entry is nil.
**
** If P2==1, then the key must be unique. If the key is not unique,
** the program aborts with a SQLITE_CONSTRAINT error and the database
** is rolled back. If P3 is not null, then it because part of the
** error message returned with the SQLITE_CONSTRAINT.
*/
case OP_PutIdx: {
int i = pOp->p1;
int tos = p->tos;
BtCursor *pCrsr;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( VERIFY( i>=0 && i<p->nCursor && ) (pCrsr = p->aCsr[i].pCursor)!=0 ){
int nKey = aStack[tos].n;
const char *zKey = zStack[tos];
if( pOp->p2 ){
int res, n;
assert( aStack[tos].n >= 4 );
rc = sqliteBtreeMoveto(pCrsr, zKey, nKey-4, &res);
if( rc!=SQLITE_OK ) goto abort_due_to_error;
while( res!=0 ){
int c;
sqliteBtreeKeySize(pCrsr, &n);
if( n==nKey
&& sqliteBtreeKeyCompare(pCrsr, zKey, nKey-4, &c)==SQLITE_OK
&& c==0
){
rc = SQLITE_CONSTRAINT;
if( pOp->p3 && pOp->p3[0] ){
sqliteSetString(pzErrMsg, "duplicate index entry: ", pOp->p3,0);
}
goto abort_due_to_error;
}
if( res<0 ){
sqliteBtreeNext(pCrsr, &res);
res = +1;
}else{
break;
}
}
}
rc = sqliteBtreeInsert(pCrsr, zKey, nKey, "", 0);
}
POPSTACK;
break;
}
/* Opcode: DeleteIdx P1 * *
**
** The top of the stack is an index key built using the MakeIdxKey opcode.
** This opcode removes that entry from the index.
*/
case OP_DeleteIdx: {
int i = pOp->p1;
int tos = p->tos;
BtCursor *pCrsr;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( VERIFY( i>=0 && i<p->nCursor && ) (pCrsr = p->aCsr[i].pCursor)!=0 ){
int rx, res;
rx = sqliteBtreeMoveto(pCrsr, zStack[tos], aStack[tos].n, &res);
if( rx==SQLITE_OK && res==0 ){
rc = sqliteBtreeDelete(pCrsr);
}
}
POPSTACK;
break;
}
/* Opcode: Destroy P1 P2 *
**
** Delete an entire database table or index whose root page in the database
** file is given by P1.
**
** The table being destroyed is in the main database file if P2==0. If
** P2==1 then the table to be clear is in the auxiliary database file
** that is used to store tables create using CREATE TEMPORARY TABLE.
**
** See also: Clear
*/
case OP_Destroy: {
sqliteBtreeDropTable(pOp->p2 ? db->pBeTemp : pBt, pOp->p1);
break;
}
/* Opcode: Clear P1 P2 *
**
** Delete all contents of the database table or index whose root page
** in the database file is given by P1. But, unlike Destroy, do not
** remove the table or index from the database file.
**
** The table being clear is in the main database file if P2==0. If
** P2==1 then the table to be clear is in the auxiliary database file
** that is used to store tables create using CREATE TEMPORARY TABLE.
**
** See also: Destroy
*/
case OP_Clear: {
sqliteBtreeClearTable(pOp->p2 ? db->pBeTemp : pBt, pOp->p1);
break;
}
/* Opcode: CreateTable * P2 P3
**
** Allocate a new table in the main database file if P2==0 or in the
** auxiliary database file if P2==1. Push the page number
** for the root page of the new table onto the stack.
**
** The root page number is also written to a memory location that P3
** points to. This is the mechanism is used to write the root page
** number into the parser's internal data structures that describe the
** new table.
**
** See also: CreateIndex
*/
/* Opcode: CreateIndex * P2 P3
**
** This instruction does exactly the same thing as CreateTable. It
** has a different name for historical reasons.
**
** See also: CreateTable
*/
case OP_CreateIndex:
case OP_CreateTable: {
int i = ++p->tos;
int pgno;
VERIFY( if( NeedStack(p, p->tos) ) goto no_mem; )
assert( pOp->p3!=0 && pOp->p3type==P3_POINTER );
rc = sqliteBtreeCreateTable(pOp->p2 ? db->pBeTemp : pBt, &pgno);
if( rc==SQLITE_OK ){
aStack[i].i = pgno;
aStack[i].flags = STK_Int;
*(u32*)pOp->p3 = pgno;
pOp->p3 = 0;
}
break;
}
/* Opcode: Reorganize P1 * *
**
** Compress, optimize, and tidy up table or index whose root page in the
** database file is P1.
**
** In the current implementation, this is a no-op.
*/
case OP_Reorganize: {
/* This is currently a no-op */
break;
}
/* Opcode: ListWrite * * *
**
** Write the integer on the top of the stack
** into the temporary storage list.
*/
case OP_ListWrite: {
Keylist *pKeylist;
VERIFY( if( p->tos<0 ) goto not_enough_stack; )
pKeylist = p->pList;
if( pKeylist==0 || pKeylist->nUsed>=pKeylist->nKey ){
pKeylist = sqliteMalloc( sizeof(Keylist)+999*sizeof(pKeylist->aKey[0]) );
if( pKeylist==0 ) goto no_mem;
pKeylist->nKey = 1000;
pKeylist->nRead = 0;
pKeylist->nUsed = 0;
pKeylist->pNext = p->pList;
p->pList = pKeylist;
}
Integerify(p, p->tos);
pKeylist->aKey[pKeylist->nUsed++] = aStack[p->tos].i;
POPSTACK;
break;
}
/* Opcode: ListRewind * * *
**
** Rewind the temporary buffer back to the beginning.
*/
case OP_ListRewind: {
/* This is now a no-op */
break;
}
/* Opcode: ListRead * P2 *
**
** Attempt to read an integer from the temporary storage buffer
** and push it onto the stack. If the storage buffer is empty,
** push nothing but instead jump to P2.
*/
case OP_ListRead: {
Keylist *pKeylist;
pKeylist = p->pList;
if( pKeylist!=0 ){
VERIFY(
if( pKeylist->nRead<0
|| pKeylist->nRead>=pKeylist->nUsed
|| pKeylist->nRead>=pKeylist->nKey ) goto bad_instruction;
)
p->tos++;
if( NeedStack(p, p->tos) ) goto no_mem;
aStack[p->tos].i = pKeylist->aKey[pKeylist->nRead++];
aStack[p->tos].flags = STK_Int;
zStack[p->tos] = 0;
if( pKeylist->nRead>=pKeylist->nUsed ){
p->pList = pKeylist->pNext;
sqliteFree(pKeylist);
}
}else{
pc = pOp->p2 - 1;
}
break;
}
/* Opcode: ListReset * * *
**
** Reset the temporary storage buffer so that it holds nothing.
*/
case OP_ListReset: {
if( p->pList ){
KeylistFree(p->pList);
p->pList = 0;
}
break;
}
/* Opcode: SortPut * * *
**
** The TOS is the key and the NOS is the data. Pop both from the stack
** and put them on the sorter.
*/
case OP_SortPut: {
int tos = p->tos;
int nos = tos - 1;
Sorter *pSorter;
VERIFY( if( tos<1 ) goto not_enough_stack; )
if( Stringify(p, tos) || Stringify(p, nos) ) goto no_mem;
pSorter = sqliteMalloc( sizeof(Sorter) );
if( pSorter==0 ) goto no_mem;
pSorter->pNext = p->pSort;
p->pSort = pSorter;
pSorter->nKey = aStack[tos].n;
pSorter->zKey = zStack[tos];
pSorter->nData = aStack[nos].n;
pSorter->pData = zStack[nos];
aStack[tos].flags = 0;
aStack[nos].flags = 0;
zStack[tos] = 0;
zStack[nos] = 0;
p->tos -= 2;
break;
}
/* Opcode: SortMakeRec P1 * *
**
** The top P1 elements are the arguments to a callback. Form these
** elements into a single data entry that can be stored on a sorter
** using SortPut and later fed to a callback using SortCallback.
*/
case OP_SortMakeRec: {
char *z;
char **azArg;
int nByte;
int nField;
int i, j;
nField = pOp->p1;
VERIFY( if( p->tos+1<nField ) goto not_enough_stack; )
nByte = 0;
for(i=p->tos-nField+1; i<=p->tos; i++){
if( (aStack[i].flags & STK_Null)==0 ){
if( Stringify(p, i) ) goto no_mem;
nByte += aStack[i].n;
}
}
nByte += sizeof(char*)*(nField+1);
azArg = sqliteMalloc( nByte );
if( azArg==0 ) goto no_mem;
z = (char*)&azArg[nField+1];
for(j=0, i=p->tos-nField+1; i<=p->tos; i++, j++){
if( aStack[i].flags & STK_Null ){
azArg[j] = 0;
}else{
azArg[j] = z;
strcpy(z, zStack[i]);
z += aStack[i].n;
}
}
PopStack(p, nField);
VERIFY( NeedStack(p, p->tos+1); )
p->tos++;
aStack[p->tos].n = nByte;
zStack[p->tos] = (char*)azArg;
aStack[p->tos].flags = STK_Str|STK_Dyn;
break;
}
/* Opcode: SortMakeKey * * P3
**
** Convert the top few entries of the stack into a sort key. The
** number of stack entries consumed is the number of characters in
** the string P3. One character from P3 is prepended to each entry.
** The first character of P3 is prepended to the element lowest in
** the stack and the last character of P3 is appended to the top of
** the stack. All stack entries are separated by a \000 character
** in the result. The whole key is terminated by two \000 characters
** in a row.
**
** See also the MakeKey and MakeIdxKey opcodes.
*/
case OP_SortMakeKey: {
char *zNewKey;
int nByte;
int nField;
int i, j, k;
nField = strlen(pOp->p3);
VERIFY( if( p->tos+1<nField ) goto not_enough_stack; )
nByte = 1;
for(i=p->tos-nField+1; i<=p->tos; i++){
if( Stringify(p, i) ) goto no_mem;
nByte += aStack[i].n+2;
}
zNewKey = sqliteMalloc( nByte );
if( zNewKey==0 ) goto no_mem;
j = 0;
k = 0;
for(i=p->tos-nField+1; i<=p->tos; i++){
zNewKey[j++] = pOp->p3[k++];
memcpy(&zNewKey[j], zStack[i], aStack[i].n-1);
j += aStack[i].n-1;
zNewKey[j++] = 0;
}
zNewKey[j] = 0;
assert( j<nByte );
PopStack(p, nField);
VERIFY( NeedStack(p, p->tos+1); )
p->tos++;
aStack[p->tos].n = nByte;
aStack[p->tos].flags = STK_Str|STK_Dyn;
zStack[p->tos] = zNewKey;
break;
}
/* Opcode: Sort * * *
**
** Sort all elements on the sorter. The algorithm is a
** mergesort.
*/
case OP_Sort: {
int i;
Sorter *pElem;
Sorter *apSorter[NSORT];
for(i=0; i<NSORT; i++){
apSorter[i] = 0;
}
while( p->pSort ){
pElem = p->pSort;
p->pSort = pElem->pNext;
pElem->pNext = 0;
for(i=0; i<NSORT-1; i++){
if( apSorter[i]==0 ){
apSorter[i] = pElem;
break;
}else{
pElem = Merge(apSorter[i], pElem);
apSorter[i] = 0;
}
}
if( i>=NSORT-1 ){
apSorter[NSORT-1] = Merge(apSorter[NSORT-1],pElem);
}
}
pElem = 0;
for(i=0; i<NSORT; i++){
pElem = Merge(apSorter[i], pElem);
}
p->pSort = pElem;
break;
}
/* Opcode: SortNext * P2 *
**
** Push the data for the topmost element in the sorter onto the
** stack, then remove the element from the sorter. If the sorter
** is empty, push nothing on the stack and instead jump immediately
** to instruction P2.
*/
case OP_SortNext: {
Sorter *pSorter = p->pSort;
if( pSorter!=0 ){
p->pSort = pSorter->pNext;
p->tos++;
VERIFY( NeedStack(p, p->tos); )
zStack[p->tos] = pSorter->pData;
aStack[p->tos].n = pSorter->nData;
aStack[p->tos].flags = STK_Str|STK_Dyn;
sqliteFree(pSorter->zKey);
sqliteFree(pSorter);
}else{
pc = pOp->p2 - 1;
}
break;
}
/* Opcode: SortCallback * P2 *
**
** The top of the stack contains a callback record built using
** the SortMakeRec operation with the same P1 value as this
** instruction. Pop this record from the stack and invoke the
** callback on it.
*/
case OP_SortCallback: {
int i = p->tos;
VERIFY( if( i<0 ) goto not_enough_stack; )
if( xCallback!=0 ){
if( xCallback(pArg, pOp->p1, (char**)zStack[i], p->azColName) ){
rc = SQLITE_ABORT;
}
p->nCallback++;
}
POPSTACK;
if( sqlite_malloc_failed ) goto no_mem;
break;
}
/* Opcode: SortReset * * *
**
** Remove any elements that remain on the sorter.
*/
case OP_SortReset: {
SorterReset(p);
break;
}
/* Opcode: FileOpen * * P3
**
** Open the file named by P3 for reading using the FileRead opcode.
** If P3 is "stdin" then open standard input for reading.
*/
case OP_FileOpen: {
VERIFY( if( pOp->p3==0 ) goto bad_instruction; )
if( p->pFile ){
if( p->pFile!=stdin ) fclose(p->pFile);
p->pFile = 0;
}
if( sqliteStrICmp(pOp->p3,"stdin")==0 ){
p->pFile = stdin;
}else{
p->pFile = fopen(pOp->p3, "r");
}
if( p->pFile==0 ){
sqliteSetString(pzErrMsg,"unable to open file: ", pOp->p3, 0);
rc = SQLITE_ERROR;
goto cleanup;
}
break;
}
#if 0 /* NOT USED */
/* Opcode: FileClose * * *
**
** Close a file previously opened using FileOpen. This is a no-op
** if there is no prior FileOpen call.
*/
case OP_FileClose: {
if( p->pFile ){
if( p->pFile!=stdin ) fclose(p->pFile);
p->pFile = 0;
}
if( p->azField ){
sqliteFree(p->azField);
p->azField = 0;
}
p->nField = 0;
if( p->zLine ){
sqliteFree(p->zLine);
p->zLine = 0;
}
p->nLineAlloc = 0;
break;
}
#endif
/* Opcode: FileRead P1 P2 P3
**
** Read a single line of input from the open file (the file opened using
** FileOpen). If we reach end-of-file, jump immediately to P2. If
** we are able to get another line, split the line apart using P3 as
** a delimiter. There should be P1 fields. If the input line contains
** more than P1 fields, ignore the excess. If the input line contains
** fewer than P1 fields, assume the remaining fields contain an
** empty strings.
*/
case OP_FileRead: {
int n, eol, nField, i, c, nDelim;
char *zDelim, *z;
if( p->pFile==0 ) goto fileread_jump;
nField = pOp->p1;
if( nField<=0 ) goto fileread_jump;
if( nField!=p->nField || p->azField==0 ){
char **azField = sqliteRealloc(p->azField, sizeof(char*)*nField+1);
if( azField==0 ){ goto no_mem; }
p->azField = azField;
p->nField = nField;
}
n = 0;
eol = 0;
while( eol==0 ){
if( p->zLine==0 || n+200>p->nLineAlloc ){
char *zLine;
p->nLineAlloc = p->nLineAlloc*2 + 300;
zLine = sqliteRealloc(p->zLine, p->nLineAlloc);
if( zLine==0 ){
p->nLineAlloc = 0;
sqliteFree(p->zLine);
p->zLine = 0;
goto no_mem;
}
p->zLine = zLine;
}
if( fgets(&p->zLine[n], p->nLineAlloc-n, p->pFile)==0 ){
eol = 1;
p->zLine[n] = 0;
}else{
while( p->zLine[n] ){ n++; }
if( n>0 && p->zLine[n-1]=='\n' ){
n--;
p->zLine[n] = 0;
eol = 1;
}
}
}
if( n==0 ) goto fileread_jump;
z = p->zLine;
if( z[0]=='\\' && z[1]=='.' && z[2]==0 ){
goto fileread_jump;
}
zDelim = pOp->p3;
if( zDelim==0 ) zDelim = "\t";
c = zDelim[0];
nDelim = strlen(zDelim);
p->azField[0] = z;
for(i=1; *z!=0 && i<=nField; i++){
int from, to;
from = to = 0;
while( z[from] ){
if( z[from]=='\\' && z[from+1]!=0 ){
z[to++] = z[from+1];
from += 2;
continue;
}
if( z[from]==c && strncmp(&z[from],zDelim,nDelim)==0 ) break;
z[to++] = z[from++];
}
if( z[from] ){
z[to] = 0;
z += from + nDelim;
if( i<nField ) p->azField[i] = z;
}else{
z[to] = 0;
z = "";
}
}
while( i<nField ){
p->azField[i++] = "";
}
break;
/* If we reach end-of-file, or if anything goes wrong, jump here.
** This code will cause a jump to P2 */
fileread_jump:
pc = pOp->p2 - 1;
break;
}
/* Opcode: FileColumn P1 * *
**
** Push onto the stack the P1-th column of the most recently read line
** from the input file.
*/
case OP_FileColumn: {
int i = pOp->p1;
char *z;
VERIFY( if( NeedStack(p, p->tos+1) ) goto no_mem; )
if( VERIFY( i>=0 && i<p->nField && ) p->azField ){
z = p->azField[i];
}else{
z = 0;
}
if( z==0 ) z = "";
p->tos++;
aStack[p->tos].n = strlen(z) + 1;
zStack[p->tos] = z;
aStack[p->tos].flags = STK_Str;
break;
}
/* Opcode: MemStore P1 * *
**
** Pop a single value of the stack and store that value into memory
** location P1. P1 should be a small integer since space is allocated
** for all memory locations between 0 and P1 inclusive.
*/
case OP_MemStore: {
int i = pOp->p1;
int tos = p->tos;
Mem *pMem;
char *zOld;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( i>=p->nMem ){
int nOld = p->nMem;
Mem *aMem;
p->nMem = i + 5;
aMem = sqliteRealloc(p->aMem, p->nMem*sizeof(p->aMem[0]));
if( aMem==0 ) goto no_mem;
p->aMem = aMem;
if( nOld<p->nMem ){
memset(&p->aMem[nOld], 0, sizeof(p->aMem[0])*(p->nMem-nOld));
}
}
pMem = &p->aMem[i];
if( pMem->s.flags & STK_Dyn ){
zOld = pMem->z;
}else{
zOld = 0;
}
pMem->s = aStack[tos];
if( pMem->s.flags & STK_Str ){
pMem->z = sqliteStrNDup(zStack[tos], pMem->s.n);
pMem->s.flags |= STK_Dyn;
}
if( zOld ) sqliteFree(zOld);
POPSTACK;
break;
}
/* Opcode: MemLoad P1 * *
**
** Push a copy of the value in memory location P1 onto the stack.
*/
case OP_MemLoad: {
int tos = ++p->tos;
int i = pOp->p1;
VERIFY( if( NeedStack(p, tos) ) goto no_mem; )
if( i<0 || i>=p->nMem ){
aStack[tos].flags = STK_Null;
zStack[tos] = 0;
}else{
aStack[tos] = p->aMem[i].s;
if( aStack[tos].flags & STK_Str ){
char *z = sqliteMalloc(aStack[tos].n);
if( z==0 ) goto no_mem;
memcpy(z, p->aMem[i].z, aStack[tos].n);
zStack[tos] = z;
aStack[tos].flags |= STK_Dyn;
}
}
break;
}
/* Opcode: AggReset * P2 *
**
** Reset the aggregator so that it no longer contains any data.
** Future aggregator elements will contain P2 values each.
*/
case OP_AggReset: {
AggReset(&p->agg);
p->agg.nMem = pOp->p2;
break;
}
/* Opcode: AggFocus * P2 *
**
** Pop the top of the stack and use that as an aggregator key. If
** an aggregator with that same key already exists, then make the
** aggregator the current aggregator and jump to P2. If no aggregator
** with the given key exists, create one and make it current but
** do not jump.
**
** The order of aggregator opcodes is important. The order is:
** AggReset AggFocus AggNext. In other words, you must execute
** AggReset first, then zero or more AggFocus operations, then
** zero or more AggNext operations. You must not execute an AggFocus
** in between an AggNext and an AggReset.
*/
case OP_AggFocus: {
int tos = p->tos;
AggElem *pElem;
char *zKey;
int nKey;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( Stringify(p, tos) ) goto no_mem;
zKey = zStack[tos];
nKey = aStack[tos].n;
pElem = sqliteHashFind(&p->agg.hash, zKey, nKey);
if( pElem ){
p->agg.pCurrent = pElem;
pc = pOp->p2 - 1;
}else{
AggInsert(&p->agg, zKey, nKey);
if( sqlite_malloc_failed ) goto no_mem;
}
POPSTACK;
break;
}
/* Opcode: AggIncr P1 P2 *
**
** Increase the integer value in the P2-th field of the aggregate
** element current in focus by an amount P1.
*/
case OP_AggIncr: {
AggElem *pFocus = AggInFocus(p->agg);
int i = pOp->p2;
if( pFocus==0 ) goto no_mem;
if( i>=0 && i<p->agg.nMem ){
Mem *pMem = &pFocus->aMem[i];
if( pMem->s.flags!=STK_Int ){
if( pMem->s.flags & STK_Int ){
/* Do nothing */
}else if( pMem->s.flags & STK_Real ){
pMem->s.i = pMem->s.r;
}else if( pMem->s.flags & STK_Str ){
pMem->s.i = atoi(pMem->z);
}else{
pMem->s.i = 0;
}
if( pMem->s.flags & STK_Dyn ) sqliteFree(pMem->z);
pMem->z = 0;
pMem->s.flags = STK_Int;
}
pMem->s.i += pOp->p1;
}
break;
}
/* Opcode: AggSet * P2 *
**
** Move the top of the stack into the P2-th field of the current
** aggregate. String values are duplicated into new memory.
*/
case OP_AggSet: {
AggElem *pFocus = AggInFocus(p->agg);
int i = pOp->p2;
int tos = p->tos;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( pFocus==0 ) goto no_mem;
if( VERIFY( i>=0 && ) i<p->agg.nMem ){
Mem *pMem = &pFocus->aMem[i];
char *zOld;
if( pMem->s.flags & STK_Dyn ){
zOld = pMem->z;
}else{
zOld = 0;
}
pMem->s = aStack[tos];
if( pMem->s.flags & STK_Str ){
pMem->z = sqliteMalloc( aStack[tos].n );
if( pMem->z ){
memcpy(pMem->z, zStack[tos], pMem->s.n);
}
pMem->s.flags |= STK_Str|STK_Dyn;
}
if( zOld ) sqliteFree(zOld);
}
POPSTACK;
break;
}
/* Opcode: AggGet * P2 *
**
** Push a new entry onto the stack which is a copy of the P2-th field
** of the current aggregate. Strings are not duplicated so
** string values will be ephemeral.
*/
case OP_AggGet: {
AggElem *pFocus = AggInFocus(p->agg);
int i = pOp->p2;
int tos = ++p->tos;
VERIFY( if( NeedStack(p, tos) ) goto no_mem; )
if( pFocus==0 ) goto no_mem;
if( VERIFY( i>=0 && ) i<p->agg.nMem ){
Mem *pMem = &pFocus->aMem[i];
aStack[tos] = pMem->s;
zStack[tos] = pMem->z;
aStack[tos].flags &= ~STK_Dyn;
}
break;
}
/* Opcode: AggNext * P2 *
**
** Make the next aggregate value the current aggregate. The prior
** aggregate is deleted. If all aggregate values have been consumed,
** jump to P2.
**
** The order of aggregator opcodes is important. The order is:
** AggReset AggFocus AggNext. In other words, you must execute
** AggReset first, then zero or more AggFocus operations, then
** zero or more AggNext operations. You must not execute an AggFocus
** in between an AggNext and an AggReset.
*/
case OP_AggNext: {
if( p->agg.pSearch==0 ){
p->agg.pSearch = sqliteHashFirst(&p->agg.hash);
}else{
p->agg.pSearch = sqliteHashNext(p->agg.pSearch);
}
if( p->agg.pSearch==0 ){
pc = pOp->p2 - 1;
} else {
p->agg.pCurrent = sqliteHashData(p->agg.pSearch);
}
break;
}
#if 0 /* NOT USED */
/* Opcode: SetClear P1 * *
**
** Remove all elements from the P1-th Set.
*/
case OP_SetClear: {
int i = pOp->p1;
if( i>=0 && i<p->nSet ){
sqliteHashClear(&p->aSet[i].hash);
}
break;
}
#endif /* NOT USED */
/* Opcode: SetInsert P1 * P3
**
** If Set P1 does not exist then create it. Then insert value
** P3 into that set. If P3 is NULL, then insert the top of the
** stack into the set.
*/
case OP_SetInsert: {
int i = pOp->p1;
if( p->nSet<=i ){
int k;
Set *aSet = sqliteRealloc(p->aSet, (i+1)*sizeof(p->aSet[0]) );
if( aSet==0 ) goto no_mem;
p->aSet = aSet;
for(k=p->nSet; k<=i; k++){
sqliteHashInit(&p->aSet[k].hash, SQLITE_HASH_BINARY, 1);
}
p->nSet = i+1;
}
if( pOp->p3 ){
sqliteHashInsert(&p->aSet[i].hash, pOp->p3, strlen(pOp->p3)+1, p);
}else{
int tos = p->tos;
if( tos<0 ) goto not_enough_stack;
if( Stringify(p, tos) ) goto no_mem;
sqliteHashInsert(&p->aSet[i].hash, zStack[tos], aStack[tos].n, p);
POPSTACK;
}
if( sqlite_malloc_failed ) goto no_mem;
break;
}
/* Opcode: SetFound P1 P2 *
**
** Pop the stack once and compare the value popped off with the
** contents of set P1. If the element popped exists in set P1,
** then jump to P2. Otherwise fall through.
*/
case OP_SetFound: {
int i = pOp->p1;
int tos = p->tos;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( Stringify(p, tos) ) goto no_mem;
if( VERIFY( i>=0 && i<p->nSet &&)
sqliteHashFind(&p->aSet[i].hash, zStack[tos], aStack[tos].n)){
pc = pOp->p2 - 1;
}
POPSTACK;
break;
}
/* Opcode: SetNotFound P1 P2 *
**
** Pop the stack once and compare the value popped off with the
** contents of set P1. If the element popped does not exists in
** set P1, then jump to P2. Otherwise fall through.
*/
case OP_SetNotFound: {
int i = pOp->p1;
int tos = p->tos;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( Stringify(p, tos) ) goto no_mem;
if(VERIFY( i>=0 && i<p->nSet &&)
sqliteHashFind(&p->aSet[i].hash, zStack[tos], aStack[tos].n)==0 ){
pc = pOp->p2 - 1;
}
POPSTACK;
break;
}
/* Opcode: Strlen * * *
**
** Interpret the top of the stack as a string. Replace the top of
** stack with an integer which is the length of the string.
*/
case OP_Strlen: {
int tos = p->tos;
int len;
VERIFY( if( tos<0 ) goto not_enough_stack; )
if( Stringify(p, tos) ) goto no_mem;
#ifdef SQLITE_UTF8
{
char *z = zStack[tos];
for(len=0; *z; z++){ if( (0xc0&*z)!=0x80 ) len++; }
}
#else
len = aStack[tos].n-1;
#endif
POPSTACK;
p->tos++;
aStack[tos].i = len;
aStack[tos].flags = STK_Int;
break;
}
/* Opcode: Substr P1 P2 *
**
** This operation pops between 1 and 3 elements from the stack and
** pushes back a single element. The bottom-most element popped from
** the stack is a string and the element pushed back is also a string.
** The other two elements popped are integers. The integers are taken
** from the stack only if P1 and/or P2 are 0. When P1 or P2 are
** not zero, the value of the operand is used rather than the integer
** from the stack. In the sequel, we will use P1 and P2 to describe
** the two integers, even if those integers are really taken from the
** stack.
**
** The string pushed back onto the stack is a substring of the string
** that was popped. There are P2 characters in the substring. The
** first character of the substring is the P1-th character of the
** original string where the left-most character is 1 (not 0). If P1
** is negative, then counting begins at the right instead of at the
** left.
*/
case OP_Substr: {
int cnt;
int start;
int n;
char *z;
if( pOp->p2==0 ){
VERIFY( if( p->tos<0 ) goto not_enough_stack; )
Integerify(p, p->tos);
cnt = aStack[p->tos].i;
POPSTACK;
}else{
cnt = pOp->p2;
}
if( pOp->p1==0 ){
VERIFY( if( p->tos<0 ) goto not_enough_stack; )
Integerify(p, p->tos);
start = aStack[p->tos].i - 1;
POPSTACK;
}else{
start = pOp->p1 - 1;
}
VERIFY( if( p->tos<0 ) goto not_enough_stack; )
if( Stringify(p, p->tos) ) goto no_mem;
/* "n" will be the number of characters in the input string.
** For iso8859, the number of characters is the number of bytes.
** Buf for UTF-8, some characters can use multiple bytes and the
** situation is more complex.
*/
#ifdef SQLITE_UTF8
z = zStack[p->tos];
for(n=0; *z; z++){ if( (0xc0&*z)!=0x80 ) n++; }
#else
n = aStack[p->tos].n - 1;
#endif
if( start<0 ){
start += n + 1;
if( start<0 ){
cnt += start;
start = 0;
}
}
if( start>n ){
start = n;
}
if( cnt<0 ) cnt = 0;
if( cnt > n ){
cnt = n;
}
/* At this point, "start" is the index of the first character to
** extract and "cnt" is the number of characters to extract. We
** need to convert units on these variable from characters into
** bytes. For iso8859, the conversion is a no-op, but for UTF-8
** we have to do a little work.
*/
#ifdef SQLITE_UTF8
{
int c_start = start;
int c_cnt = cnt;
int i;
z = zStack[p->tos];
for(start=i=0; i<c_start; i++){
while( (0xc0&z[++start])==0x80 ){}
}
for(cnt=i=0; i<c_cnt; i++){
while( (0xc0&z[(++cnt)+start])==0x80 ){}
}
}
#endif
z = sqliteMalloc( cnt+1 );
if( z==0 ) goto no_mem;
strncpy(z, &zStack[p->tos][start], cnt);
z[cnt] = 0;
POPSTACK;
p->tos++;
zStack[p->tos] = z;
aStack[p->tos].n = cnt + 1;
aStack[p->tos].flags = STK_Str|STK_Dyn;
break;
}
/* An other opcode is illegal...
*/
default: {
sprintf(zBuf,"%d",pOp->opcode);
sqliteSetString(pzErrMsg, "unknown opcode ", zBuf, 0);
rc = SQLITE_INTERNAL;
break;
}
/*****************************************************************************
** The cases of the switch statement above this line should all be indented
** by 6 spaces. But the left-most 6 spaces have been removed to improve the
** readability. From this point on down, the normal indentation rules are
** restored.
*****************************************************************************/
}
/* The following code adds nothing to the actual functionality
** of the program. It is only here for testing and debugging.
** On the other hand, it does burn CPU cycles every time through
** the evaluator loop. So we can leave it out when NDEBUG is defined.
*/
#ifndef NDEBUG
if( pc<-1 || pc>=p->nOp ){
sqliteSetString(pzErrMsg, "jump destination out of range", 0);
rc = SQLITE_INTERNAL;
}
if( p->trace && p->tos>=0 ){
int i;
fprintf(p->trace, "Stack:");
for(i=p->tos; i>=0 && i>p->tos-5; i--){
if( aStack[i].flags & STK_Null ){
fprintf(p->trace, " NULL");
}else if( aStack[i].flags & STK_Int ){
fprintf(p->trace, " i:%d", aStack[i].i);
}else if( aStack[i].flags & STK_Real ){
fprintf(p->trace, " r:%g", aStack[i].r);
}else if( aStack[i].flags & STK_Str ){
int j, k;
char zBuf[100];
zBuf[0] = ' ';
zBuf[1] = (aStack[i].flags & STK_Dyn)!=0 ? 'z' : 's';
zBuf[2] = '[';
k = 3;
for(j=0; j<20 && j<aStack[i].n; j++){
int c = zStack[i][j];
if( c==0 && j==aStack[i].n-1 ) break;
if( isprint(c) && !isspace(c) ){
zBuf[k++] = c;
}else{
zBuf[k++] = '.';
}
}
zBuf[k++] = ']';
zBuf[k++] = 0;
fprintf(p->trace, "%s", zBuf);
}else{
fprintf(p->trace, " ???");
}
}
fprintf(p->trace,"\n");
}
#endif
}
cleanup:
Cleanup(p);
if( rc!=SQLITE_OK ){
closeAllCursors(p);
sqliteBtreeRollback(pBt);
if( db->pBeTemp ) sqliteBtreeRollback(db->pBeTemp);
sqliteRollbackInternalChanges(db);
db->flags &= ~SQLITE_InTrans;
}
return rc;
/* Jump to here if a malloc() fails. It's hard to get a malloc()
** to fail on a modern VM computer, so this code is untested.
*/
no_mem:
sqliteSetString(pzErrMsg, "out of memory", 0);
rc = SQLITE_NOMEM;
goto cleanup;
/* Jump to here for any other kind of fatal error. The "rc" variable
** should hold the error number.
*/
abort_due_to_error:
sqliteSetString(pzErrMsg, sqlite_error_string(rc), 0);
goto cleanup;
/* Jump to here if a operator is encountered that requires more stack
** operands than are currently available on the stack.
*/
not_enough_stack:
sprintf(zBuf,"%d",pc);
sqliteSetString(pzErrMsg, "too few operands on stack at ", zBuf, 0);
rc = SQLITE_INTERNAL;
goto cleanup;
/* Jump here if an illegal or illformed instruction is executed.
*/
bad_instruction:
sprintf(zBuf,"%d",pc);
sqliteSetString(pzErrMsg, "illegal operation at ", zBuf, 0);
rc = SQLITE_INTERNAL;
goto cleanup;
}