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Files
sqlite/ext/wasm/mkwasmbuilds.c
2025-10-09 15:28:59 +00:00

1068 lines
34 KiB
C

/*
** 2024-09-23
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
*************************************************************************
**
** This app's single purpose is to emit parts of the Makefile code for
** sqlite3's canonical WASM build. The main motivation is to generate
** code which "could" be created via GNU Make's eval command but is
** highly illegible when constructed that way. Attempts to write this
** app in Bash and TCL have suffered from the problem that those
** languages require escaping $ symbols, making the resulting script
** code as illegible as the eval spaghetti we want to get away
** from. Maintaining it in C is, somewhat surprisingly, _slightly_
** less illegible than writing it in bash, tcl, or native Make code.
**
** The emitted makefile code is not standalone - it depends on
** variables and $(call)able functions from the main makefile.
*/
#undef NDEBUG
#define DEBUG 1
#include <assert.h>
#include <stdio.h>
#include <string.h>
#define pf printf
#define ps puts
/* Separator to help eyeballs find the different output sections */
#define zBanner \
"\n########################################################################\n"
/*
** Flags for use with BuildDef::flags.
**
** Maintenance reminder: do not combine flags within this enum,
** e.g. F_BUNDLER_FRIENDLY=0x02|F_ESM, as that will lead
** to breakage in some of the flag checks.
*/
enum BuildDefFlags {
/* Indicates an ESM module build. */
F_ESM = 0x01,
/* Indicates a "bundler-friendly" build mode. */
F_BUNDLER_FRIENDLY = 1<<1,
/* Indicates that this build is unsupported. Such builds are not
** added to the 'all' target. The unsupported builds exist primarily
** for experimentation's sake. */
F_UNSUPPORTED = 1<<2,
/* Elide this build from the 'all' target. */
F_NOT_IN_ALL = 1<<3,
/* If it's a 64-bit build. */
F_64BIT = 1<<4,
/* Indicates a node.js-for-node.js build (untested and
** unsupported). */
F_NODEJS = 1<<5,
/* Indicates a wasmfs build (untested and unsupported). */
F_WASMFS = 1<<6,
/*
** Which compiled files from $(dir.dout)/buildName/*.{js,mjs,wasm}
** to copy to $(dir.dout) after creating them. This should only be
** applied to builds which result in end-user deliverables. Some
** builds, like the bundler-friendly ones, are a hybrid: we keep
** only their JS file and patch their JS to use the WASM file from a
** canonical build which uses that same WASM file. Reusing X.wasm
** that way can only work for builds which are processed identically
** by Emscripten. For a given set of C flags (as opposed to
** JS-influencing flags), all builds of X.js and Y.js will produce
** identical X.wasm and Y.wasm files. Their JS files may well
** differ, however.
*/
CP_JS = 1 << 30,
CP_WASM = 1 << 31,
CP_ALL = CP_JS | CP_WASM
};
/*
** Info needed for building one concrete JS/WASM combination..
**
** Notes about Emscripten builds...
**
** When emcc processes X.js it also generates X.wasm and hard-codes
** the name "X.wasm" into the JS file (it has to - there's no reliable
** way to derive that name at runtime for certain modes of loading the
** WASM file). Because we only need two sqlite3.wasm files (one each
** for 32- and 64-bit), the build then copies just those into the
** final build directory $(dir.dout).
**
** To keep parallel builds from stepping on each other, each distinct
** build goes into its own subdir $(dir.dout.BuildName)[^1], i.e.
** $(dir.dout)/BuildName. Builds which produce deliverables we'd like
** to keep/distribute copy their final results into the build dir
** $(dir.dout). See the notes for the CP_JS enum entry for more
** details on that.
**
** The final result of each build is a pair of JS/WASM files, but
** getting there requires generation of several files, primarily as
** inputs for specific Emscripten flags:
**
** --pre-js = file gets injected after Emscripten's earliest starting
** point, enabling limited customization of Emscripten's
** behavior. This code lives/runs within the generated sqlite3InitModule().
**
** --post-js = gets injected after Emscripten's main work, but still
** within the body of sqlite3InitModule().
**
** --extern-pre-js = gets injected before sqlite3InitModule(), in the
** global scope. We inject the license and version info here.
**
** --extern-post-js = gets injected immediately after
** sqlite3InitModule(), in the global scope. In this step we replace
** sqlite3InitModule() with a slightly customized, the main purpose of
** which is to (A) give us (not Emscripten) control over the arguments
** it accepts and (B) to run the library bootstrap step.
**
** Then there's sqlite3-api.BuildName.js, which is the entire SQLite3
** JS API (generated from the list defined in $(sqlite3-api.jses)). It
** gets sandwitched inside --post-js.
**
** Each of those inputs has to be generated before passing them on to
** Emscripten so that any build-specific capabilities can get filtered
** in or out (using ./c-pp.c).
**
** [^1]: The legal BuildNames are in this file's BuildDef_map macro.
*/
struct BuildDef {
/*
** Base name of output JS and WASM files. The X part of X.js and
** X.wasm.
*/
const char *zBaseName;
/*
** A glyph to use in log messages for this build, intended to help
** the eyes distinguish the build lines more easily in parallel
** builds.
**
** The convention for 32- vs 64-bit pairs is to give them similar
** emoji, e.g. a cookie for 32-bit and a donut or cake for 64.
** Alternately, the same emoji a "64" suffix, excep that that throws
** off the output alignment in parallel builds ;).
*/
const char *zEmo;
/*
** If the build needs its x.wasm renamed in its x.{js,mjs} then this
** must hold the base name to rename it to. Typically "sqlite3" or
** "sqlite3-64bit". This is the case for builds which are named
** something like sqlite3-foo-bar but can use the vanilla
** sqlite3.wasm file. In such cases we don't need the extra
** sqlite3-foo-bar.wasm which Emscripten (necessarily) creates when
** compiling the module, so we patch (at build-time) the JS file to
** use this name instead sqlite3-foo-bar.
*/
const char *zDotWasm;
const char *zCmppD; /* Extra -D... flags for c-pp */
const char *zEmcc; /* Full flags for emcc. Normally NULL for default. */
const char *zEmccExtra; /* Extra flags for emcc */
const char *zDeps; /* Extra deps */
const char *zEnv; /* emcc -sENVIRONMENT=... value */
/*
** Makefile code "ifeq (...)". If set, this build is enclosed in a
** $zIfCond/endif block.
*/
const char *zIfCond; /* makefile "ifeq (...)" or similar */
int flags; /* Flags from BuildDefFlags */
};
typedef struct BuildDef BuildDef;
/*
** List of distinct library builds. Each one has to be set up in
** oBuildDefs. See the next comment block.
**
** Many makefile vars use these identifiers for naming stuff, e.g.:
**
** out.NAME.js = output JS file for the build named NAME
** out.NAME.wasm = output WASM file for the build named NAME
** logtag.NAME = Used for decorating log output
**
** etc.
***/
#define BuildDefs_map(E) \
E(vanilla) E(vanilla64) \
E(esm) E(esm64) \
E(bundler) E(bundler64) \
E(speedtest1) E(speedtest164) \
E(node) E(node64) \
E(wasmfs)
/*
** The set of WASM builds for the library (as opposed to the apps
** (fiddle, speedtest1)). Their order in BuildDefs_map is mostly
** insignificant, but some makefile vars used by some builds are set
** up by prior builds. Because of that, the (sqlite3, vanilla),
** (sqlite3, esm), and (sqlite3, bundler-friendly) builds should be
** defined first (in that order).
*/
struct BuildDefs {
#define E(N) BuildDef N;
BuildDefs_map(E)
#undef E
};
typedef struct BuildDefs BuildDefs;
const BuildDefs oBuildDefs = {
/*
** The canonical build, against which all others are compared and
** contrasted. This is the one we post downloads for.
**
** This one's zBaseName and zEnv MUST be non-NULL so it can be used
** as a default for all others
*/
.vanilla = {
.zEmo = "🍦",
.zBaseName = "sqlite3",
.zDotWasm = 0,
.zCmppD = 0,
.zEmcc = 0,
.zEmccExtra = 0,
.zEnv = "web,worker",
.zDeps = 0,
.zIfCond = 0,
.flags = CP_ALL
},
/* The canonical build in 64-bit. */
.vanilla64 = {
.zEmo = "🍨",
.zBaseName = "sqlite3-64bit",
.zDotWasm = 0,
.zCmppD = 0,
.zEmcc = 0,
.zEmccExtra = "-sMEMORY64=1 -sWASM_BIGINT=1",
.zEnv = 0,
.zDeps = 0,
.zIfCond = 0,
.flags = CP_ALL | F_64BIT
},
/* The canonical esm build. */
.esm = {
.zEmo = "🍬",
.zBaseName = "sqlite3",
.zDotWasm = 0,
.zCmppD = "-Dtarget:es6-module",
.zEmcc = 0,
.zEmccExtra = 0,
.zEnv = 0,
.zDeps = 0,
.zIfCond = 0,
.flags = CP_JS | F_ESM
},
/* The canonical esm build in 64-bit. */
.esm64 = {
.zEmo = "🍫",
.zBaseName = "sqlite3-64bit",
.zDotWasm = 0,
.zCmppD = "-Dtarget:es6-module",
.zEmcc = 0,
.zEmccExtra = "-sMEMORY64=1 -sWASM_BIGINT=1",
.zEnv = 0,
.zDeps = 0,
.zIfCond = 0,
.flags = CP_JS | F_ESM | F_64BIT
},
/* speedtest1, our primary benchmarking tool */
.speedtest1 = {
.zEmo = "🛼",
.zBaseName = "speedtest1",
.zDotWasm = 0,
.zCmppD = 0,
.zEmcc =
"$(emcc.speedtest1)"
" $(emcc.speedtest1.common)"
" $(pre-post.speedtest1.flags)"
" $(cflags.common)"
" -DSQLITE_SPEEDTEST1_WASM"
" $(SQLITE_OPT)"
" -USQLITE_WASM_BARE_BONES"
" -USQLITE_C -DSQLITE_C=$(sqlite3.canonical.c)"
" $(speedtest1.exit-runtime0)"
" $(speedtest1.c.in)"
" -lm",
.zEmccExtra = 0,
.zEnv = 0,
.zDeps =
"$(speedtest1.c.in)"
" $(EXPORTED_FUNCTIONS.speedtest1)",
.zIfCond = 0,
.flags = CP_ALL
},
/* speedtest1 64-bit */
.speedtest164 = {
.zEmo = "🛼64",
.zBaseName = "speedtest1-64bit",
.zDotWasm = 0,
.zCmppD = 0,
.zEmcc =
"$(emcc.speedtest1)"
" $(emcc.speedtest1.common)"
" -sMEMORY64=1 -sWASM_BIGINT=1"
" $(pre-post.speedtest164.flags)"
" $(cflags.common)"
" -DSQLITE_SPEEDTEST1_WASM"
" $(SQLITE_OPT)"
" -USQLITE_WASM_BARE_BONES"
" -USQLITE_C -DSQLITE_C=$(sqlite3.canonical.c)"
" $(speedtest1.exit-runtime0)"
" $(speedtest1.c.in)"
" -lm",
.zEmccExtra = 0,
.zEmccExtra = 0,
.zEnv = 0,
.zDeps =
"$(speedtest1.c.in)"
" $(EXPORTED_FUNCTIONS.speedtest1)",
.zIfCond = 0,
.flags = CP_ALL | F_NOT_IN_ALL
},
/*
** Core bundler-friendly build. Untested and "not really" supported,
** but required by the downstream npm subproject.
**
** Testing these requires special-purpose node-based tools and
** custom test apps, none of which we have/use. So we can pass them
** off as-is to the npm subproject and they spot failures pretty
** quickly ;).
*/
.bundler = {
.zEmo = "👛",
.zBaseName = "sqlite3-bundler-friendly",
.zDotWasm = "sqlite3",
.zCmppD = "$(c-pp.D.esm) -Dtarget:es6-bundler-friendly",
.zEmcc = 0,
.zEmccExtra = 0,
.zEnv = 0,
.zDeps = 0,
.zIfCond = 0,
.flags = CP_JS | F_BUNDLER_FRIENDLY | F_ESM
//| F_NOT_IN_ALL
},
/* 64-bit bundler-friendly. */
.bundler64 = {
.zEmo = "📦",
.zBaseName = "sqlite3-bundler-friendly-64bit",
.zDotWasm = "sqlite3-64bit",
.zCmppD = "$(c-pp.D.bundler)",
.zEmcc = 0,
.zEmccExtra = "-sMEMORY64=1",
.zEnv = 0,
.zDeps = 0,
.zIfCond = 0,
.flags = CP_JS | F_ESM | F_BUNDLER_FRIENDLY | F_64BIT | F_NOT_IN_ALL
},
/*
** We neither build node builds on a regular basis nor test them at
** all. They are fully unsupported. Also, our JS targets only
** browsers.
*/
.node = {
.zEmo = "🍟",
.zBaseName = "sqlite3-node",
.zDotWasm = 0,
.zCmppD = "-Dtarget:node $(c-pp.D.bundler)",
.zEmcc = 0,
.zEmccExtra = 0,
.zEnv = "node"
/* Adding ",node" to the zEnv list for the other builds causes
** Emscripten to generate code which confuses node: it cannot
** reliably determine whether the build is for a browser or for
** node. */,
.zDeps = 0,
.zIfCond = 0,
.flags = CP_ALL | F_UNSUPPORTED | F_NODEJS
},
/* 64-bit node. */
.node64 = {
.zEmo = "🍔",
.zBaseName = "sqlite3-node-64bit",
.zDotWasm = 0,
.zCmppD = "-Dtarget:node $(c-pp.D.bundler)",
.zEmcc = 0,
.zEmccExtra = 0,
.zEnv = "node",
.zDeps = 0,
.zIfCond = 0,
.flags = CP_ALL | F_UNSUPPORTED | F_NODEJS | F_64BIT
},
/* Entirely unsupported. */
.wasmfs = {
.zEmo = "💿",
.zBaseName = "sqlite3-wasmfs",
.zDotWasm = 0,
.zCmppD = "$(c-pp.D.bundler) -Dwasmfs",
.zEmcc = 0,
.zEmccExtra =
"-sEXPORT_ES6 -sUSE_ES6_IMPORT_META"
" -sUSE_CLOSURE_COMPILER=0"
" -pthread -sWASMFS -sPTHREAD_POOL_SIZE=1"
" -sERROR_ON_UNDEFINED_SYMBOLS=0 -sLLD_REPORT_UNDEFINED"
" -DSQLITE_ENABLE_WASMFS"
,
.zEnv = 0,
.zDeps = 0,
.zIfCond = "ifeq (1,$(wasmfs.enable))",
.flags = CP_ALL | F_UNSUPPORTED | F_WASMFS | F_ESM
}
};
/*
** Emits common vars needed by the rest of the emitted code (but not
** needed by makefile code outside of these generated pieces).
*/
static void mk_prologue(void){
/* A 0-terminated list of makefile vars which we expect to have been
** set up by this point in the build process. */
char const * aRequiredVars[] = {
"dir.top",
"dir.api", "dir.dout", "dir.tmp",
"dir.fiddle", "dir.fiddle.debug",
/*"just-testing",*/
0
};
char const * zVar;
int i;
ps(zBanner "# Build setup sanity checks...");
for( i = 0; (zVar = aRequiredVars[i]); ++i ){
pf("ifeq (,$(%s))\n", zVar);
pf(" $(error build process error: expecting make var $$(%s) to "
"have been set up by now)\n", zVar);
ps("endif");
}
ps(zBanner
/** $1 = build name */
"b.call.wasm-strip = "
"echo '[$(emo.b.$(1)) $(out.$(1).wasm)] $(emo.strip) wasm-strip'; "
"$(bin.wasm-strip) $(out.$(1).wasm)\n"
);
pf(zBanner
"define b.do.emcc\n"
/* $1 = build name */
"$(bin.emcc) -o $@ $(emcc_opt_full) $(emcc.flags) "
"$(emcc.jsflags) -sENVIRONMENT=$(emcc.environment.$(1)) "
" $(pre-post.$(1).flags) "
" $(emcc.flags.$(1)) "
" $(cflags.common) $(cflags.$(1)) "
" $(SQLITE_OPT) "
" $(cflags.wasm_extra_init) $(sqlite3-wasm.c.in)\n"
"endef\n"
);
{
/* b.do.wasm-opt
**
** $1 = build name
**
** Runs $(out.$(1).wasm) through $(bin.wasm-opt)
*/
const char * zOptFlags =
/*
** Flags for wasm-opt. It has many, many, MANY "passes" options
** and the ones which appear here were selected solely on the
** basis of trial and error.
**
** All wasm file size savings/costs mentioned below are based on
** the vanilla build of sqlite3.wasm with -Oz (our shipping
** configuration). Comments like "saves nothing" may not be
** technically correct: "nothing" means "some neglible amount."
**
** Note that performance gains/losses are _not_ taken into
** account here: only wasm file size.
*/
"--enable-bulk-memory-opt " /* required */
"--all-features " /* required */
"--post-emscripten " /* Saves roughly 12kb */
"--strip-debug " /* We already wasm-strip, but in
** case this environment has no
** wasm-strip... */
/*
** The rest are trial-and-error. See wasm-opt --help and search
** for "Optimization passes" to find the full list.
**
** With many flags this gets unusuably slow.
*/
/*"--converge " saves nothing for the options we're using */
/*"--dce " saves nothing */
/*"--directize " saves nothing */
/*"--gsi " no: requires --closed-world flag, which does not
** sound like something we want. */
/*"--gufa --gufa-cast-all --gufa-optimizing " costs roughly 2kb */
/*"--heap-store-optimization " saves nothing */
/*"--heap2local " saves nothing */
//"--inlining --inlining-optimizing " costs roughly 3kb */
"--local-cse " /* saves roughly 1kb */
/*"--once-reduction " saves nothing */
/*"--remove-memory-init " presumably a performance tweak */
/*"--remove-unused-names " saves nothing */
/*"--safe-heap "*/
/*"--vacuum " saves nothing */
;
ps(zBanner
"# post-compilation WASM file optimization");
/* b.do.wasm-opt $1 = build name*/
ps("ifeq (,$(bin.wasm-opt))"); {
ps("b.do.wasm-opt = echo '$(logtag.$(1)) wasm-opt not available'");
}
ps("else"); {
ps("define b.do.wasm-opt");
pf(
"echo '[$(emo.b.$(1)) $(out.$(1).wasm)] $(emo.wasm-opt) $(bin.wasm-opt)';\\\n"
"\ttmpfile=$(dir.dout.$(1))/wasm-opt-tmp.$(1).wasm; \\\n"
"\trm -f $$tmpfile; \\\n"
"\tif $(bin.wasm-opt) $(out.$(1).wasm) "
"-o $$tmpfile \\\n"
"\t\t%s; then \\\n"
"\t\tmv $$tmpfile $(out.$(1).wasm); \\\n"
#if 0
"\t\techo -n 'After wasm-opt: '; \\\n"
"\t\tls -l $(1); \\\n"
#endif
/* It's very likely that the set of wasm-opt flags varies from
** version to version, so we'll ignore any errors here. */
"\telse \\\n"
"\t\trm -f $$tmpfile; \\\n"
"\t\techo '$(logtag.$(1)) $(emo.fire) ignoring wasm-opt failure'; \\\n"
"\tfi\n",
zOptFlags
);
ps("endef");
}
ps("endif");
}
ps("more: all");
}
/*
** WASM_CUSTOM_INSTANTIATE changes how the JS pieces load the .wasm
** file from the .js file. When set, our JS takes over that step from
** Emscripten. Both modes are functionally equivalent but
** customization gives us access to wasm module state which we don't
** otherwise have. That said, the library also does not _need_ that
** state, so we don't _need_ to customize that step.
*/
#if !defined(WASM_CUSTOM_INSTANTIATE)
# define WASM_CUSTOM_INSTANTIATE 0
#elif (WASM_CUSTOM_INSTANTIATE+0)==0
# undef WASM_CUSTOM_INSTANTIATE
# define WASM_CUSTOM_INSTANTIATE 0
#endif
#if WASM_CUSTOM_INSTANTIATE
/* c-pp -D... flags for the custom instantiateWasm(). */
#define C_PP_D_CUSTOM_INSTANTIATE " -DModule.instantiateWasm "
#else
#define C_PP_D_CUSTOM_INSTANTIATE
#endif
static char const * BuildDef_jsext(const BuildDef * pB){
return (F_ESM & pB->flags) ? ".mjs" : ".js";
}
static char const * BuildDef_basename(const BuildDef * pB){
return pB->zBaseName ? pB->zBaseName : oBuildDefs.vanilla.zBaseName;
}
/*
** Emits makefile code for setting up values for the --pre-js=FILE,
** --post-js=FILE, and --extern-post-js=FILE emcc flags, as well as
** populating those files. This is necessary for any builds which
** embed the library's JS parts of this build (as opposed to parts
** which do not use the library-level code).
**
** pB may be NULL.
*/
static void mk_pre_post(char const *zBuildName, BuildDef const * pB){
char const * const zBaseName = pB
? BuildDef_basename(pB) : 0;
assert( zBuildName );
pf("%s# Begin --pre/--post flags for %s\n", zBanner, zBuildName);
ps("# --pre-js=...");
pf("pre-js.%s.js = $(dir.tmp)/pre-js.%s.js\n",
zBuildName, zBuildName);
if( 0==WASM_CUSTOM_INSTANTIATE || !pB ){
pf("$(eval $(call b.c-pp.target,"
"%s,"
"$(pre-js.in.js),"
"$(pre-js.%s.js),"
"$(c-pp.D.%s)"
"))",
zBuildName, zBuildName, zBuildName);
}else{
char const *zWasmFile = pB->zDotWasm
? pB->zDotWasm
: pB->zBaseName;
/*
** See BuildDef::zDotWasm for _why_ we do this. _What_ we're doing
** is generate $(pre-js.BUILDNAME.js) as above, but:
**
** 1) Add an extra -D... flag to activate the custom
** Module.intantiateWasm() in the JS code.
**
** 2) Amend the generated pre-js.js with the name of the WASM
** file which should be loaded. That tells the custom
** Module.instantiateWasm() to use that file instead of
** the default.
*/
pf("$(pre-js.%s.js): $(pre-js.in.js) $(MAKEFILE_LIST)", zBuildName);
if( pB->zDotWasm ){
pf(" $(dir.dout)/%s.wasm" /* This .wasm is from some other
build, so this may trigger a full
build of the reference copy. */,
pB->zDotWasm);
}
ps("");
pf("\t@$(call b.c-pp.shcmd,"
"%s,"
"$(pre-js.in.js),"
"$(pre-js.%s.js),"
"$(c-pp.D.%s)" C_PP_D_CUSTOM_INSTANTIATE
")\n",
zBuildName, zBuildName, zBuildName);
}
ps("\n# --post-js=...");
pf("post-js.%s.js = $(dir.tmp)/post-js.%s.js\n",
zBuildName, zBuildName);
pf("post-js.%s.in ="
" $(dir.api)/post-js-header.js"
" $(sqlite3-api.%s.js)"
" $(dir.api)/post-js-footer.js\n",
zBuildName, zBuildName);
pf("$(eval $(call b.c-pp.target,"
"%s,"
"$(post-js.%s.in),"
"$(post-js.%s.js),"
"$(c-pp.D.%s)"
"))\n",
zBuildName, zBuildName, zBuildName, zBuildName);
pf("$(post-js.%s.js): $(post-js.%s.in)\n",
zBuildName, zBuildName);
ps("\n# --extern-post-js=...");
pf("extern-post-js.%s.js = $(dir.tmp)/extern-post-js.%s.js\n",
zBuildName, zBuildName);
if( 0!=WASM_CUSTOM_INSTANTIATE && zBaseName ){
pf("$(eval $(call b.c-pp.target,"
"%s,"
"$(extern-post-js.in.js),"
"$(extern-post-js.%s.js),"
"$(c-pp.D.%s) --@policy=error -Dsqlite3.wasm=%s.wasm"
"))",
zBuildName, zBuildName, zBuildName,
zBaseName);
}else{
pf("$(eval $(call b.c-pp.target,"
"%s,"
"$(extern-post-js.in.js),"
"$(extern-post-js.%s.js),"
"$(c-pp.D.%s)"
"))",
zBuildName, zBuildName, zBuildName);
}
ps("\n# --pre/post misc...");
/* Combined flags for use with emcc... */
pf("pre-post.%s.flags = "
"--extern-pre-js=$(sqlite3-license-version.js) "
"--pre-js=$(pre-js.%s.js) "
"--post-js=$(post-js.%s.js) "
"--extern-post-js=$(extern-post-js.%s.js)\n",
zBuildName, zBuildName, zBuildName, zBuildName);
/* Set up deps... */
pf("pre-post.%s.deps = "
"$(pre-post-jses.common.deps) "
"$(post-js.%s.js) $(extern-post-js.%s.js) "
"$(dir.tmp)/pre-js.%s.js\n",
zBuildName, zBuildName, zBuildName, zBuildName);
pf("# End --pre/--post flags for %s%s", zBuildName, zBanner);
}
static void emit_compile_start(char const *zBuildName){
pf("\t@$(call b.mkdir@);"
" $(call b.echo,%s,$(emo.compile) building ...)\n",
zBuildName);
}
static void emit_logtag(char const *zBuildName){
#if 1
pf("logtag.%s ?= [$(emo.b.%s)$(if $@, $@,)]:\n",
zBuildName, zBuildName);
#else
pf("logtag.%s ?= [$(emo.b.%s) [%s] $@]:\n",
zBuildName, zBuildName, zBuildName);
#endif
pf("$(info $(logtag.%s) Setting up target b-%s)\n",
zBuildName, zBuildName );
}
/**
Emit rules for sqlite3-api.${zBuildName}.js.
*/
static void emit_api_js(char const *zBuildName){
pf("sqlite3-api.%s.js = $(dir.tmp)/sqlite3-api.%s.js\n",
zBuildName, zBuildName);
pf("$(eval $(call b.c-pp.target,"
"%s,"
"$(sqlite3-api.jses),"
"$(sqlite3-api.%s.js),"
"$(c-pp.D.%s)"
"))\n",
zBuildName, zBuildName, zBuildName);
pf("$(out.%s.js): $(sqlite3-api.%s.js)\n",
zBuildName, zBuildName);
}
/*
** Emits makefile code for one build of the library.
*/
static void mk_lib_mode(const char *zBuildName, const BuildDef * pB){
const char * zJsExt = BuildDef_jsext(pB);
char const * const zBaseName = BuildDef_basename(pB);
assert( oBuildDefs.vanilla.zEnv );
assert( zBaseName );
pf("%s# Begin build [%s%s]. flags=0x%02x\n", zBanner,
pB->zEmo, zBuildName, pB->flags);
pf("# zCmppD=%s\n# zBaseName=%s\n",
pB->zCmppD ? pB->zCmppD : "", zBaseName);
pf("b.names += %s\n"
"emo.b.%s = %s\n",
zBuildName, zBuildName, pB->zEmo);
emit_logtag(zBuildName);
if( pB->zIfCond ){
pf("%s\n", pB->zIfCond );
}
pf("dir.dout.%s ?= $(dir.dout)/%s\n", zBuildName, zBuildName);
pf("out.%s.base ?= $(dir.dout.%s)/%s\n",
zBuildName, zBuildName, zBaseName);
pf("out.%s.js ?= $(dir.dout.%s)/%s%s\n",
zBuildName, zBuildName, zBaseName, zJsExt);
pf("out.%s.wasm ?= $(dir.dout.%s)/%s.wasm\n",
//"$(basename $@).wasm"
zBuildName, zBuildName, zBaseName);
pf("dir.dout.%s ?= $(dir.dout)/%s\n", zBuildName, zBuildName);
pf("out.%s.base ?= $(dir.dout.%s)/%s\n",
zBuildName, zBuildName, zBaseName);
pf("c-pp.D.%s ?= %s\n", zBuildName, pB->zCmppD ? pB->zCmppD : "");
if( pB->flags & F_64BIT ){
pf("c-pp.D.%s += $(c-pp.D.64bit)\n", zBuildName);
}
pf("emcc.environment.%s ?= %s\n", zBuildName,
pB->zEnv ? pB->zEnv : oBuildDefs.vanilla.zEnv);
if( pB->zEmccExtra ){
pf("emcc.flags.%s = %s\n", zBuildName, pB->zEmccExtra);
}
if( pB->zDeps ){
pf("deps.%s += %s\n", zBuildName, pB->zDeps);
}
emit_api_js(zBuildName);
mk_pre_post(zBuildName, pB);
{ /* build it... */
pf(zBanner
"$(out.%s.js): $(MAKEFILE_LIST) $(sqlite3-wasm.c.in)"
" $(EXPORTED_FUNCTIONS.api) $(deps.%s)"
" $(bin.mkwb) $(pre-post.%s.deps)"
"\n",
zBuildName, zBuildName, zBuildName);
emit_compile_start(zBuildName);
if( F_UNSUPPORTED & pB->flags ){
pf("\t@echo '$(logtag.%s) $(emo.fire)$(emo.fire)$(emo.fire): "
"unsupported build. Use at your own risk.'\n", zBuildName);
}
/* emcc ... */
{
pf("\t$(b.cmd@)$(bin.emcc) -o $@ ");
if( pB->zEmcc ){
pf("%s $(emcc.flags.%s)\n",
pB->zEmcc, zBuildName);
}else{
pf("$(emcc_opt_full) $(emcc.flags)"
" $(emcc.jsflags)"
" -sENVIRONMENT=$(emcc.environment.%s)"
" $(pre-post.%s.flags)"
" $(emcc.flags.%s)"
" $(cflags.common)"
" $(cflags.%s)"
" $(SQLITE_OPT)"
" $(cflags.wasm_extra_init) $(sqlite3-wasm.c.in)\n",
zBuildName, zBuildName, zBuildName, zBuildName
);
}
}
{ /* Post-compilation transformations and copying to
$(dir.dout)... */
/* Avoid a 3rd occurrence of the bug fixed by 65798c09a00662a3,
** which was (in two cases) caused by makefile refactoring and
** not recognized until after a release was made with the broken
** sqlite3-bundler-friendly.mjs (which is used by the npm
** subproject but is otherwise untested/unsupported): */
pf("\t@if grep -e '^ *importScripts(' $@; "
"then echo '$(logtag.%s) $(emo.bug)$(emo.fire): "
"bug fixed in 65798c09a00662a3 has re-appeared'; "
"exit 1; fi;\n", zBuildName);
if( (F_ESM & pB->flags) || (F_NODEJS & pB->flags) ){
pf("\t@$(call b.call.patch-export-default,1,%d,$(logtag.%s))\n",
(F_WASMFS & pB->flags) ? 1 : 0,
zBuildName
);
}
pf("\t@chmod -x $(out.%s.wasm)\n", zBuildName
/* althttpd will automatically try to execute wasm files
if they have the +x bit set. Why that bit is set
at all is a mystery. */);
pf("\t@$(call b.call.wasm-strip,%s)\n", zBuildName);
pf("\t@$(call b.do.wasm-opt,%s)\n", zBuildName);
pf("\t@$(call b.strip-js-emcc-bindings,$(logtag.%s))\n", zBuildName);
if( CP_JS & pB->flags ){
/*
** $(bin.emcc) will write out $@ and will create a like-named
** .wasm file. The resulting .wasm and .js/.mjs files are
** identical across all builds which have the same pB->zEmmc
** and/or pB->zEmccExtra.
**
** For the final deliverables we copy one or both of those
** js/wasm files to $(dir.dout) (the top-most build target
** dir). We only copy the wasm file for the "base-most" builds
** and recycle those for the rest of the builds. The catch is:
** that .wasm file name gets hard-coded into $@ so we need,
** for cases in which we "recycle" a .wasm file from another
** build, to patch the name to pB->zDotWasm when copying to
** $(dir.dout).
*/
if( pB->zDotWasm ){
pf("\t@echo '$(logtag.%s) $(emo.disk) "
"s/\"%s.wasm\"/\"%s.wasm\"/g "
"in $(dir.dout)/$(notdir $@)'; \\\n"
"sed"
" -e 's/\"%s.wasm\"/\"%s.wasm\"/g'"
" -e \"s/'%s.wasm'/'%s.wasm'/g\""
" $@ > $(dir.dout)/$(notdir $@);\n",
zBuildName,
zBaseName, pB->zDotWasm,
zBaseName, pB->zDotWasm,
zBaseName, pB->zDotWasm);
}else{
pf("\t@$(call b.cp,%s,$@,$(dir.dout))\n",
zBuildName);
}
}
if( CP_WASM & pB->flags ){
pf("\t@$(call b.cp,%s,$(basename $@).wasm,$(dir.dout))\n",
zBuildName
//"\techo '[%s $(out.%s.wasm)] $(emo.disk) $(dir.dout)/$(notdir $(out.%s.wasm))'
//pB->zEmo, zBuildName
);
}
}
}
pf("\t@$(call b.echo,%s,$(emo.done) done!)\n", zBuildName);
pf("\n%dbit: $(out.%s.js)\n"
"$(out.%s.wasm): $(out.%s.js)\n"
"b-%s: $(out.%s.js) $(out.%s.wasm)\n",
(F_64BIT & pB->flags) ? 64 : 32, zBuildName,
zBuildName, zBuildName,
zBuildName, zBuildName, zBuildName);
if( CP_JS & pB->flags ){
pf("$(dir.dout)/%s%s: $(out.%s.js)\n",
zBaseName, zJsExt, zBuildName
);
}
if( CP_WASM & pB->flags ){
pf("$(dir.dout)/%s.wasm: $(out.%s.wasm)\n",
zBaseName, zBuildName
);
}
pf("%s: $(out.%s.js)\n",
0==((F_UNSUPPORTED | F_NOT_IN_ALL) & pB->flags)
? "all" : "more", zBuildName);
if( pB->zIfCond ){
pf("else\n"
"$(info $(logtag.%s) $(emo.stop) disabled by condition: %s)\n"
"endif\n",
zBuildName, pB->zIfCond);
}
pf("# End build [%s]%s", zBuildName, zBanner);
}
static void emit_gz(char const *zBuildName,
char const *zFileExt){
pf("\n$(out.%s.%s).gz: $(out.%s.%s)\n"
"\t@$(call b.echo,%s,$(emo.disk))\n"
"\t@gzip < $< > $@\n",
zBuildName, zFileExt,
zBuildName, zFileExt,
zBuildName);
}
/*
** Emits rules for the fiddle builds.
*/
static void mk_fiddle(void){
for(int i = 0; i < 2; ++i ){
/* 0==normal, 1==debug */
int const isDebug = i>0;
const char * const zBuildName = i ? "fiddle.debug" : "fiddle";
pf(zBanner "# Begin build %s\n", zBuildName);
if( isDebug ){
pf("emo.b.%s = $(emo.b.fiddle)$(emo.bug)\n", zBuildName);
}else{
pf("emo.b.fiddle = 🎻\n");
}
emit_logtag(zBuildName);
pf("dir.%s = %s\n"
"out.%s.js = $(dir.%s)/fiddle-module.js\n"
"out.%s.wasm = $(dir.%s)/fiddle-module.wasm\n"
"$(out.%s.wasm): $(out.%s.js)\n",
zBuildName, zBuildName,
zBuildName, zBuildName,
zBuildName, zBuildName,
zBuildName, zBuildName);
emit_api_js(zBuildName);
mk_pre_post(zBuildName, 0);
{/* emcc */
pf("$(out.%s.js): $(MAKEFILE_LIST) "
"$(EXPORTED_FUNCTIONS.fiddle) "
"$(fiddle.c.in) "
"$(pre-post.%s.deps)\n",
zBuildName, zBuildName);
emit_compile_start(zBuildName);
pf("\t$(b.cmd@)$(bin.emcc) -o $@"
" $(emcc.flags.%s)" /* set in fiddle.make */
" $(pre-post.%s.flags)"
" $(fiddle.c.in)"
"\n",
zBuildName, zBuildName);
pf("\t@chmod -x $(out.%s.wasm)\n", zBuildName);
pf("\t@$(call b.call.wasm-strip,%s)\n", zBuildName);
pf("\t@$(call b.strip-js-emcc-bindings,$(logtag.%s))\n",
zBuildName);
pf("\t@$(call b.cp,"
"%s,"
"$(dir.api)/sqlite3-opfs-async-proxy.js,"
"$(dir $@))\n", zBuildName);
if( isDebug ){
pf("\t@$(call b.cp,%s,"
"$(dir.fiddle)/index.html "
"$(dir.fiddle)/fiddle.js "
"$(dir.fiddle)/fiddle-worker.js,"
"$(dir $@)"
")\n",
zBuildName);
}
pf("\t@$(call b.echo,%s,$(emo.done) done!)\n", zBuildName);
}
pf("\n%s: $(out.%s.wasm)\n", isDebug ? "more" : "all", zBuildName);
/* Compress fiddle files. We handle each file separately, rather
than compressing them in a loop in the previous target, to help
avoid that hand-edited files, like fiddle-worker.js, do not end
up with stale .gz files (which althttpd will then serve instead
of the up-to-date uncompressed one). */
emit_gz(zBuildName, "js");
emit_gz(zBuildName, "wasm");
pf("\n%s: $(out.%s.js).gz $(out.%s.wasm).gz\n"
"b-%s: %s\n",
zBuildName, zBuildName, zBuildName,
zBuildName, zBuildName);
if( isDebug ){
ps("fiddle-debug: fiddle.debug"); /* older name */
}else{
ps("all: b-fiddle");
}
pf("# End %s" zBanner, zBuildName);
}
}
int main(int argc, char const ** argv){
int rc = 0;
const BuildDef *pB;
pf("# What follows was GENERATED by %s. Edit at your own risk.\n", __FILE__);
if(argc>1){
/*
** Only emit the rules for the given list of builds, sans prologue
** (unless the arg "prologue" is given). Intended only for
** debugging, not actual makefile generation.
*/
for( int i = 1; i < argc; ++i ){
char const * const zArg = argv[i];
#define E(N) if(0==strcmp(#N, zArg)) {mk_lib_mode(# N, &oBuildDefs.N);} else /**/
BuildDefs_map(E) if( 0==strcmp("prologue",zArg) ){
mk_prologue();
}else {
fprintf(stderr,"Unkown build name: %s\n", zArg);
rc = 1;
break;
}
#undef E
}
}else{
/*
** Emit the whole shebang...
*/
mk_prologue();
#define E(N) mk_lib_mode(# N, &oBuildDefs.N);
BuildDefs_map(E)
#undef E
mk_fiddle();
}
return rc;
}