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Fix to sqlite3DbMallocRaw() when SQLITE_OMIT_LOOKASIDE is defined so that
once it fails it continues to fail. Add a comment explaining why this is important. (CVS 5804) FossilOrigin-Name: 63dd8be70d333c56171dfd254406abb1af685b0f
This commit is contained in:
20
src/malloc.c
20
src/malloc.c
@@ -12,7 +12,7 @@
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**
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** Memory allocation functions used throughout sqlite.
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**
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** $Id: malloc.c,v 1.43 2008/10/11 15:38:30 drh Exp $
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** $Id: malloc.c,v 1.44 2008/10/11 17:35:16 drh Exp $
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*/
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#include "sqliteInt.h"
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#include <stdarg.h>
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@@ -618,6 +618,20 @@ void *sqlite3DbMallocZero(sqlite3 *db, int n){
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/*
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** Allocate and zero memory. If the allocation fails, make
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** the mallocFailed flag in the connection pointer.
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**
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** If db!=0 and db->mallocFailed is true (indicating a prior malloc
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** failure on the same database connection) then always return 0.
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** Hence for a particular database connection, once malloc starts
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** failing, it fails consistently until mallocFailed is reset.
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** This is an important assumption. There are many places in the
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** code that do things like this:
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**
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** int *a = (int*)sqlite3DbMallocRaw(db, 100);
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** int *b = (int*)sqlite3DbMallocRaw(db, 200);
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** if( b ) a[10] = 9;
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**
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** In other words, if a subsequent malloc (ex: "b") worked, it is assumed
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** that all prior mallocs (ex: "a") worked too.
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*/
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void *sqlite3DbMallocRaw(sqlite3 *db, int n){
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void *p;
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@@ -637,6 +651,10 @@ void *sqlite3DbMallocRaw(sqlite3 *db, int n){
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return (void*)pBuf;
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}
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}
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#else
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if( db && db->mallocFailed ){
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return 0;
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}
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#endif
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p = sqlite3Malloc(n);
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if( !p && db ){
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